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Thread Statistics | Show CCP posts - 10 post(s) |
Echo 1991
WarRavens Final Resolution.
369
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Posted - 2014.07.28 19:51:00 -
[1] - Quote
Same crap again. Pilots cry they can't stay in an area all day so you give them more HP and nerf swarms again. |
Echo 1991
WarRavens Final Resolution.
370
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Posted - 2014.07.29 07:32:00 -
[2] - Quote
JRleo jr wrote:medomai grey wrote:JRleo jr wrote:Whaat? Haven't you ever been instakilled because your 2550 hp wasn't enough? Or got 3 shotted? I've been instant killed by well coordinated players, damage focused red-line tanks equipped large rail turret, and downed in 3 shots. Still not a good reason to increase ADS health. ADS are one of the most mobile things a player can control in game. Able to engage and disengage at the pilot's discretion. Increasing the ADS's EHP while maintaining it's current mobility would increase ADS's survivability to ridiculous levels. This would not be fair to AV users whose goal is to protect their team and interests from us, ADS pilots. ADS must remain fragile. as they currently are. PS: You've never 1v1 a forge gunner before and won? I have just it's not really possible when they have so much hp in say pc, and I drive away pythons and incubi in 1 shot from my forge, so...... So....what? Because a weapon that is designed to destroy a vehicle works its OP? Sniper can down most medium frames in 2-3 hits is that OP? |
Echo 1991
WarRavens Final Resolution.
374
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Posted - 2014.07.30 02:09:00 -
[3] - Quote
JRleo jr wrote:Echo 1991 wrote:JRleo jr wrote:medomai grey wrote:JRleo jr wrote:Whaat? Haven't you ever been instakilled because your 2550 hp wasn't enough? Or got 3 shotted? I've been instant killed by well coordinated players, damage focused red-line tanks equipped large rail turret, and downed in 3 shots. Still not a good reason to increase ADS health. ADS are one of the most mobile things a player can control in game. Able to engage and disengage at the pilot's discretion. Increasing the ADS's EHP while maintaining it's current mobility would increase ADS's survivability to ridiculous levels. This would not be fair to AV users whose goal is to protect their team and interests from us, ADS pilots. ADS must remain fragile. as they currently are. PS: You've never 1v1 a forge gunner before and won? I have just it's not really possible when they have so much hp in say pc, and I drive away pythons and incubi in 1 shot from my forge, so...... So....what? Because a weapon that is designed to destroy a vehicle works its OP? Sniper can down most medium frames in 2-3 hits is that OP? That's harder to hi infantry than a big ship in the sky Regardless of how difficult it is, its the same principle. You cannot complain a weapon that is designed to kill you works just because its 'difficult' have you ever tried to hit a DS with swarms that has pilot that knows what they are doing? Its hard becuase that 3rd volley isn't going to hit it. |
Echo 1991
WarRavens Final Resolution.
374
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Posted - 2014.07.30 02:16:00 -
[4] - Quote
I m not saying its under powered, im saying the balance is fine. Try using a hardener on that python and see how much punishment you can take from swarms. 5-6 volleys and you can still just fly off. It doesnt insta kill you, and you have plenty of time to fly off behind a building to recover. I want to know why you think swarms are OP, because they really aren't. |
Echo 1991
WarRavens Final Resolution.
379
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Posted - 2014.07.31 05:05:00 -
[5] - Quote
Shield dropships do not need any HP buffs, and why no one can see this is beyond me. Not only are they faster that and more maneuverable, they have a passive shield regen so as long as they get out of range those shields come right back. fit a hardener, shield extender and an afterburner and you wont die unless you are a complete idiot and think you can tank it all day which nothing in this game should be able to do. You shouldnt be getting a free shield extender because AV now works. |
Echo 1991
WarRavens Final Resolution.
381
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Posted - 2014.07.31 07:18:00 -
[6] - Quote
JRleo jr wrote:Echo 1991 wrote:Shield dropships do not need any HP buffs, and why no one can see this is beyond me. Not only are they faster that and more maneuverabl Lol. Every incbus has an ab, and doesn't float annoyingly when trying to stay still. But it turns slower and doesnt have as much acceleration and the bulk of its HP takes extra damage from swarms. |
Echo 1991
WarRavens Final Resolution.
382
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Posted - 2014.07.31 12:05:00 -
[7] - Quote
iKILLu osborne wrote:iKILLu osborne wrote: Exelt they rely on gunner that can be shot out of a smal ship, and lol as if isk like that matters? Only because without gunners it is useless.
And they don't get a +50, only thier gunners do.
if they are squaded ,leader(pilot)gets vehicle kill assist+25 and squad leader commission +15 totaling 40 wp Isn't it 35 with a +10 for the pilot if the pilot is squad lead? |
Echo 1991
WarRavens Final Resolution.
386
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Posted - 2014.08.01 21:38:00 -
[8] - Quote
Temias Mercurial wrote:Atiim wrote:JRleo jr wrote: Erm, no thank you.
I spent a whole day testing the python, and have had past experiences with myrons, they need it,
May I see the video and statistics behind this conclusion, or are we trying to use invalid anecdotes again? How about flying a Python yourself and seeing the other side of the coin... the argument of AV and dropships is getting so annoying when people are not aware of the perspective of the other player. I have done both. All an ads needs is an afterburner and it can get clear of AV in seconds. If you decide to stay in an area where av is you deserve to be blown up. |
Echo 1991
WarRavens Final Resolution.
386
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Posted - 2014.08.01 22:49:00 -
[9] - Quote
JRleo jr wrote:Echo 1991 wrote:Temias Mercurial wrote:Atiim wrote:JRleo jr wrote: Erm, no thank you.
I spent a whole day testing the python, and have had past experiences with myrons, they need it,
May I see the video and statistics behind this conclusion, or are we trying to use invalid anecdotes again? How about flying a Python yourself and seeing the other side of the coin... the argument of AV and dropships is getting so annoying when people are not aware of the perspective of the other player. I have done both. All an ads needs is an afterburner and it can get clear of AV in seconds. If you decide to stay in an area where av is you deserve to be blown up. Every tim people bring up an afterburner I'm just going to ignore thier posts, so stop saying "but afterburner herp derp" Why? because you think a DS should be able to tank as much as a tank? It can fly for heavens sake, you can go anywhere on the map and avoid any AV so easily. |
Echo 1991
WarRavens Final Resolution.
387
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Posted - 2014.08.01 23:00:00 -
[10] - Quote
AV cant hit you whenever though, the furthest away any AV weapon can reach is 300m and thats just the forge gun. and AV isnt balanced around one module, fit a booster/extender, hardener and afterburner and see how often you die if get the hell out of an area when AV shoots you. |
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Echo 1991
WarRavens Final Resolution.
387
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Posted - 2014.08.01 23:06:00 -
[11] - Quote
JRleo jr wrote:Echo 1991 wrote:AV cant hit you whenever though, the furthest away any AV weapon can reach is 300m and thats just the forge gun. and AV isnt balanced around one module, fit a booster/extender, hardener and afterburner and see how often you die if get the hell out of an area when AV shoots you. Um you do realize that we can't see av unless it's around 75m, right? They can easily surprise any airborne vehicle, and swarms and forges knock around the python so damm much. Dont talk crap because yes you can see it, i know you can. If they are firing behind you thats a different story and maybe why you cant see it |
Echo 1991
WarRavens Final Resolution.
387
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Posted - 2014.08.01 23:11:00 -
[12] - Quote
JRleo jr wrote:Echo 1991 wrote:JRleo jr wrote:Echo 1991 wrote:AV cant hit you whenever though, the furthest away any AV weapon can reach is 300m and thats just the forge gun. and AV isnt balanced around one module, fit a booster/extender, hardener and afterburner and see how often you die if get the hell out of an area when AV shoots you. Um you do realize that we can't see av unless it's around 75m, right? They can easily surprise any airborne vehicle, and swarms and forges knock around the python so damm much. Dont talk crap because yes you can see it, i know you can. If they are firing behind you thats a different story and maybe why you cant see it Ahaha, funny, I guess that's why I get hit by a random forge, and if I evade since I know his general location, I can activate my hard and locate him, and if he's mlt or I try to evade I can take him out, proto forge usually is a bad idea though. So then what is your argument? you say you cant see them but know where they are and evade. Also the fact that you get knocked about by explosions is to do with a little thing called physics. it causes impact which is going to make you move so dont complain about it, just learn to fly properly. |
Echo 1991
WarRavens Final Resolution.
387
|
Posted - 2014.08.01 23:19:00 -
[13] - Quote
so you want to buff ADSs becuase you choose to not use an afterburner and wonder why AV can still hit you. Am i about right? cos that is what it seems like |
Echo 1991
WarRavens Final Resolution.
387
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Posted - 2014.08.01 23:21:00 -
[14] - Quote
So then whats the problem you have? cos, as far as im aware, there isnt one. |
Echo 1991
WarRavens Final Resolution.
387
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Posted - 2014.08.01 23:30:00 -
[15] - Quote
the python doesnt need any buff, it is supposed to have less hp as shielded vehicles are faster, have more resists and have a passive regen. what else does it need cos you can get over 4000 eHP on a python with an extender and a hardener. |
Echo 1991
WarRavens Final Resolution.
389
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Posted - 2014.08.01 23:46:00 -
[16] - Quote
Temias Mercurial wrote:I think that what people are forgetting is that even thought a Python may have near tank health, it has a lower natural resistance than a tank has, so will take more damage than a tank... so it's not as formidable anyway. no. resistance is the same |
Echo 1991
WarRavens Final Resolution.
393
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Posted - 2014.08.02 14:35:00 -
[17] - Quote
JRleo jr wrote:Atiim wrote:Temias Mercurial wrote:so it's not as formidable anyway.
- 500.5HP of Damage per shot
- 536.25 RPM
- 4,473 DPS
If you don't find this to be formidable, then arguing with you is pointless as you clearly lack credibility. Swarms aren't the only av atiim, nor should they be as powerful as you want them to be. Swarms arent that strong, a forge will always deal more damage than a swarm launcher, on top of that they have a smaller area in which they can engage. |
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