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Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Logibro
C C P C C P Alliance
8397
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Posted - 2014.07.12 14:47:00 -
[1] - Quote
So, it's that time again. I'll be looking at Nova Knives in Hotfix Charlie, and am hoping to make some improvements for them. Here's the pili
First off, I'll be trialing an increase from 2m range to 2.5m. This one isn't going in 100%, I'm hopefully going to get some testing time stabbing people around the office next week to see how it feels, might give a smaller increase if it's too much.
I'll also be testing aim adhesion next week to help with tracking targets at close range.
I'll look at adding a fitting optimization skill. Like other fitting optimization skills, this will decrease Nova Knife PG requirements by 5% per level, and will be a 6x skill. It will require Nova Knife Proficiency 4 to train. The skillbook will cost 774,000ISK.
Finally, I'll be decreasing charge time on standard knives to 1.2 seconds, and increasing their damage by 10 to 100 to bring them in line with the other knives.
Just to cut any discussion off at the pass, charging knives while sprinting is off the table. It's not going to happen, so please don't
If you see any issues with any of these changes, please discuss them in this thread.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
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CCP Logibro
C C P C C P Alliance
8417
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Posted - 2014.07.14 12:59:00 -
[2] - Quote
I'll take further increasing standard/advanced damage under consideration, just want to spreadsheet a bit with them before I say yes.
I am very apprehensive about changing backpedaling speed as this affects everything else in the game as well. It's kinda the nuclear option, and I would prefer not to mess with it at the moment.
As for damage against tanks? Well, I'll think about it...
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
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CCP Logibro
C C P C C P Alliance
8431
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Posted - 2014.07.15 23:34:00 -
[3] - Quote
You are already moving at full speed while holding a charge with a Nova Knife. I will however do some testing to double check, but from what I can see you should be moving at the same speed while charging as walking normally.
Aim adhesion will help with tracking a target at very close quarters. I'll be initially at least trialling it activating only at 1.5m and below. It's not meant to help with hitting someone back pedalling away.
As far as reducing backwards moving speed, it's not "It's never going to happen". It's more "This is a massive change because it affects every suit, and if we're going to do it, we're going to cover our bases, check everything, and do it right". If I can fix Nova Knives in the interim without having to change it, then that's preferable as I have a number of other things I also want to fit into Charlie (HMG changes, Swarm Changes, maybe some others)
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
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CCP Logibro
C C P C C P Alliance
8443
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Posted - 2014.07.16 18:32:00 -
[4] - Quote
Adipem Nothi wrote:Bad News, Brothers! Following up on earlier claim: Walked between two fixed points ... time elapsed: 7 seconds. Walked between the same points holding a charge ... 7 seconds. Walked between the same points all the while slashing ... 7 seconds. We were wrong.
This changes nothing!
Yep, I tested the same. I have a feeling what's happening a lot is people moving in all sorts of directions in close combat, and that's where you lose space. The aim adhesion should directly address this.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
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CCP Logibro
C C P C C P Alliance
8449
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Posted - 2014.07.16 23:52:00 -
[5] - Quote
One other thing I can play with changing is making it so there is a smaller delay between releasing the trigger and you actually making each slash with the knives. For reference, the delay is 0.3 and 0.55 seconds for each knife hit from the moment you release the trigger.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
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CCP Logibro
C C P C C P Alliance
8453
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Posted - 2014.07.17 00:55:00 -
[6] - Quote
Adipem Nothi wrote:CCP Logibro wrote:One other thing I can play with changing is making it so there is a smaller delay between releasing the trigger and you actually making each slash with the knives. For reference, the delay is 0.3 and 0.55 seconds for each knife hit from the moment you release the trigger. So ... Trigger released at 0.0 sec Blade A swings at +0.30 sec Blade B swings at +0.55 sec Interval between A and B is 0.25 sec That's a tough call. I'd hate for it to become detached from audio queues and animation. I'd also hate to land double swipes when my aim was off and I should've only landed one. If it were my experiment, I'd hold the Interval constant and reduce Blade A's delay to +0.15 seconds, such that Blade A swings almost immediately after release but the delay between A and B remains the same ... Trigger released at 0.0 sec Blade A swings at +0.15 sec Blade B swings at +0.40 sec Interval between A and B is 0.25 sec
Changing the delays should also change the animation and audio to match, but I haven't tried yet. I guess that's one to try out tomorrow.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
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CCP Logibro
C C P C C P Alliance
8457
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Posted - 2014.07.17 12:42:00 -
[7] - Quote
Alright, so after a little testing I'm going to reduce the knife hit time from 0.3 and 0.55 to 0.2 and 0.45. The animation however is fixed, so it will seem a bit quicker, but the hit markers will indicate accurately when you hit.
Secondly, Nova Knife damage is now being changed to 120/160/200.
And lastly, Nova Knives will do 50% damage to vehicles. No bonuses to hitting weak points (not yet at least). They will still not do damage to installations. I may revisit that last point if we at least reduce WP for destroying neutral turrets.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
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CCP Logibro
C C P C C P Alliance
8466
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Posted - 2014.07.17 13:24:00 -
[8] - Quote
Adipem Nothi wrote:@ CCP Logibro
Neat! If you don't mind our asking, what came of your experiments with Adhesion and Range Extension?
Those come later today as I need a willing victim to help me with that.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
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CCP Logibro
C C P C C P Alliance
8500
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Posted - 2014.07.17 17:34:00 -
[9] - Quote
I'm also curious about another thing: how many of you know that a headshot with Nova Knives does extra damage?
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
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CCP Logibro
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8649
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Posted - 2014.07.21 12:48:00 -
[10] - Quote
Brokerib wrote:CCP Logibro wrote:I'm also curious about another thing: how many of you know that a headshot with Nova Knives does extra damage? Just curious Logibro, do you know what the multiplier is for headshots? Doing some theorycrafing on max damage output. Also, is there a reason the Nova Knife doesn't produce the noise or bonus WP for a headshot kill?
150% damage.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
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CCP Logibro
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Posted - 2014.07.23 12:06:00 -
[11] - Quote
For discussion on other weapons, please make new thread or use an existing thread. This thread is just for Nova Knives.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
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CCP Logibro
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Posted - 2014.07.23 17:46:00 -
[12] - Quote
Bormir1r wrote:CCP Logibro wrote:For discussion on other weapons, please make new thread or use an existing thread. This thread is just for Nova Knives. Is there a google doc with all the NK changes? That would be nice.
No, but the first post in this thread should be updated with all the changes.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
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CCP Logibro
C C P C C P Alliance
8717
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Posted - 2014.07.24 20:28:00 -
[13] - Quote
IgniteableAura wrote:CCP Logibro wrote:
And a note for the aim adhesion: It's on now, but we haven't managed to get much out of it. At this stage we'll still deploy it on, but we may decide to roll out Charlie without the aim adhesion just to see how the other changes stand on their own.
Lastly, there's a strong chance that we won't get the Fitting Optimization skill in. If that's the case, we'll just cut some base PG off the Nova Knife.
So you are saying the aim adhesion is on the current build? Cause I spend a good deal of time knifing last night and I didn't notice any adhesion. I actually got really frustrating trying to knife a backpedaler only to get punched in the face......his punches were longer than my knives. Made me sad and excited for the range increase. Looking forward to PG reduction. I actually prefer it this way since I won't have to invest more SP.
No sorry, it's on in my test build but when I've been knife fighting with the others we haven't noticed much difference.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
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CCP Logibro
C C P C C P Alliance
8784
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Posted - 2014.07.30 20:03:00 -
[14] - Quote
The discussion on Nova Knives has run it's course, and thanks to those giving feedback. Those asking about other damage from other weapons vs vehicles, I would ask you make new threads to discuss the topic.
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