|
Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Fremder V1
Armed And Aimless
16
|
Posted - 2014.07.14 08:56:00 -
[1] - Quote
I'm sceptical about the benefits of a reduction in backpedaling speed. It would change the fluid feeling of movement for everyone, just to make the use of two weapons in certain situations a bit easier.
That it would be more realistic isn't a good argument, since this is a game, not a simulation, and thus fun should always have a higher priority than realism.
This comes from a long time minja. I'm playing since Beta, and it didn't took me long to start knifing. In that time i died a lot because people turned around at the wrong moment, shooting me effortlessly while walking backwards. I also survived a lot of those situations, because i knew my chance to get an easy kill was gone. Considering almost certain death awaits my opponents, if they don't notice me in time, it always seemed fair enough.
Adipem Nothi wrote: * Change NK damage progression from 90-150-200 to 120-160-200.
Second. 150/175/200 looks good right now, but since we probably get a couple of buffs at once, i would prefer small steps in this regard.
|
Fremder V1
Armed And Aimless
17
|
Posted - 2014.07.14 16:22:00 -
[2] - Quote
Not Iggy wrote:I don't understand how it will break the fluidity if backward movement speed wasn't 100%.
I didn't say it would break it, i said it would change it. For everybody.
What would be the pros and cons for everyone directly affected? (Be it the flanker, or the one who gets flanked. ) What could be affected that isn't directly knife related? (Shotguns for example.) How would the majority of players who aren't knifers feel about such a change? (Maybe not as enthusiastic.)
A one sided discussion isn't really one.
The small field of view is a real problem with knifes, decreasing the speed of everybody because of it shouldn't be the solution though. I just don't see the need for such a drastic change, especially with the allready advertised buffs in mind. |
Fremder V1
Armed And Aimless
17
|
Posted - 2014.07.14 17:42:00 -
[3] - Quote
Adipem Nothi wrote:
Regardless of what my flanker is running, he'll have lesser odds of getting directly behind me ...
* ... if I stick with friendlies. * ... if I'm squadded with a recon specialist. * ... if I periodically check my flank.
If I fail to perform the above, and my flanker manages to sneak into slapping distance of my arse ...
* All I need is enough HP to tank his alpha strike. * My free-pass bunny hop will consistently break hit detection of any followup NK attack. * My free-pass bunny hop can also place me beyond the SG's 5m optimal range. * My free-pass insta-spin tilts the scale in my favor. * My free-pass backpedal speed keeps me forever beyond my flanker's reach. * My free-pass fine-rifle hipfire will insta-gib my low-HP flanker with little-to-no effort.
....
CCP: Hey pilots! Do you think we should take away your win-button because AV/HAV Balance? Pilots: *stomping of feet*
CCP: Hey guys! Do you think we should dial back on this free-pass because CQC Balance? Guys: *stroking of neckbeards*
They can jump around, so can we. They can spin around, so can we. They can shoot with low health, so can we, if needed. They can backpedal, we can run. Just walking straight at them is neither our only, nor our best option. Regardless of a reduced backpedaling speed. You call it a free pass, i call it a chance.
We are talking about close combat situations in which we have a faster suit and a weapon that often enough could insta kill them. Wouldn't it be so difficult to hit a dancing target with knifes, thanks to the small field of view, we allready would hold the better cards. The advertised range increase and maybe the added adhesion should help. Maybe it will be enough, maybe not. We shall see.
|
Fremder V1
Armed And Aimless
18
|
Posted - 2014.07.16 06:48:00 -
[4] - Quote
Adipem Nothi wrote: Not sure what it is you're trying to say, but 100% backpedal speed is not an FPS standard. As such, it should be explained and justified by those who support it.
I'm trying to say two things:
1) This change would come with a bunch off side effects. Like a significant buff to shotguns, harder to doge remotes and grenades, and because it would take longer to get back into cover, even a reduced overall TTK. None off that strikes me as positive. And those are just the things i can think off at the top of my head. All off it and more could be adjusted accordingly, just not as easy as some here seem to think.
2) The one theoretically positive effect, a better close quarter performance with knifes, i would prefer to get in another way. Like i said in my first post, backpedaling never really bothered me. If it's possible to overcome the problems of the small FOV otherwise, and maybe even fix those mentioned bugs, i'm happy if my opponent still has this good possibility to fight back, if i mess up my attack.
I like the challenge, i like the dance! |
|
|
|