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Thread Statistics | Show CCP posts - 14 post(s) |
Aeon Amadi
Edimmu Warfighters Gallente Federation
6297
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Posted - 2014.07.14 15:47:00 -
[1] - Quote
Adipem Nothi wrote:CCP Logibro wrote: I am very apprehensive about changing backpedaling speed as this affects everything else in the game as well. It's kinda the nuclear option, and I would prefer not to mess with it at the moment.
Understood, and thank you for consideration. Pencil, myself and many others support an alternative to the nuclear option. Would it be technically possible to increase forward movement speed when knives are equipped? This would permit a knifer opportunity to catch up to and dispatch a backpedaler. Swing animation slows movement speed, such that a backpedaling target is always just out-of-reach when a strike would otherwise have landed. A tiny boost to forward movement speed combined your blade length improvement would remedy this issue (without drastically changing anything else).
We'll call that the Counter Strike option.
Appia Vibbia wrote:Not Iggy wrote: With the upcoming buff to assault movement speeds
Was this confirmed? The charlie thread was just too long to follow. I can't express how terrible that would be when frame-rate is so low and we still have hit-detection issues to deal with. Yeah. And my Assault suits being as fast or faster than my Gal-Scout just seems like it'll make Assaults better at some of the scout's roles.
Not sure what frame-rate and hit detection have to do with an assault speed buff being a bad thing, care to explain..?
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Aeon Amadi for CPM1
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6299
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Posted - 2014.07.14 16:32:00 -
[2] - Quote
Appia Vibbia wrote:Sgt Kirk wrote:Appia Vibbia wrote:Not Iggy wrote: With the upcoming buff to assault movement speeds
Was this confirmed? The charlie thread was just too long to follow. I can't express how terrible that would be when frame-rate is so low and we still have hit-detection issues to deal with. Yeah. And my Assault suits being as fast or faster than my Gal-Scout just seems like it'll make Assaults better at some of the scout's roles. lol. You mean slaying? You mean being on the frontlines? You mean being able to take a hard punch and keep on walking? Yeah sorry to break it to you but those aren't scout roles. Flanking is though. Running away is. With the strong dislike for lowing backpedaling speed, the assault becomes even better at keeping outside the nova knife range.
I'm not sure that warrants a change to an entire class of dropsuits to accommodate for a single weapon, though. Strafe speed isn't unique to Scouts and likewise shouldn't be. They can be better at it, absolutely, but it shouldn't be exclusive.
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Aeon Amadi for CPM1
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6326
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Posted - 2014.07.16 20:23:00 -
[3] - Quote
CCP Logibro wrote:Adipem Nothi wrote:Bad News, Brothers! Following up on earlier claim: Walked between two fixed points ... time elapsed: 7 seconds. Walked between the same points holding a charge ... 7 seconds. Walked between the same points all the while slashing ... 7 seconds. We were wrong.
This changes nothing! Yep, I tested the same. I have a feeling what's happening a lot is people moving in all sorts of directions in close combat, and that's where you lose space. The aim adhesion should directly address this.
Wonder if the Sprint bug has anything to do with this.
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Aeon Amadi for CPM1
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6332
|
Posted - 2014.07.17 13:27:00 -
[4] - Quote
CCP Logibro wrote:Alright, so after a little testing I'm going to reduce the knife hit time from 0.3 and 0.55 to 0.2 and 0.45. The animation however is fixed, so it will seem a bit quicker, but the hit markers will indicate accurately when you hit.
Secondly, Nova Knife damage is now being changed to 120/160/200.
And lastly, Nova Knives will do 50% damage to vehicles. No bonuses to hitting weak points (not yet at least). They will still not do damage to installations. I may revisit that last point if we at least reduce WP for destroying neutral turrets.
LOL, AV Can Opener.
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Aeon Amadi for CPM1
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