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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
mollerz
3828
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Posted - 2014.07.14 01:34:00 -
[1] - Quote
Here's my take- and hope it's not too late.
First, I'd like to just throw out a couple requests-
The dot reticle you see when you have knives out- can you allow that to scan targets for intel like gun reticles do? For example, you point a gun at a vehicle, and you can see if it's enemy/friendly, it's shields/armor/etc and etc. Knives you have to run around blind in that regard.
Is it possible to have an assault knife? A knife that is incapable of charging, but gets more damage for slashing?
Backpedaling is a horrible crutch for bad tactics. In real life, if you backpedal, you won't be doing it anywhere near as fast as the forward movement you are capable of. That is because you are a bipedal. It is a bad mechanic that rewards bad tactics, and punishes good tactics. So in that sense, I am against knives increasing speed, and absolutely for decreasing backpedal speed significantly. To realistic levels of speed.
Also, the sprint bug still persists. Is it possible to please finally fix that?
I also just want it to be known, I do not think adhesion is a good thing to introduce. It is another bad mechanic that rewards low skill bad tactic play. To that end, I also don't think an increase in range is a good idea. and Appia's suggestions on the basic knives is way more in line than making basic knives useful. Your change makes them still useless with an ineffectual change. Using basic knives is just as off the table as sprint charging and will remain so.
You guys did a great job with IshNoks. Please concentrate on fixing bugs and bad mechanics that rewards bad players and punishes good players.
Edit: And absolutely- why can't we damage tanks at a penalty to damage? Doing zero damage is kind of silly and again, basically rewards unaware playstyles.
EDIT 2- Eating and typing leads to poor grammar. FIXED.
You're Welcome... see their you go, Appia!
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mollerz
3828
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Posted - 2014.07.14 01:42:00 -
[2] - Quote
The introduction of a nova knife fitting optimization is golden. Long time coming really.
You're Welcome... see their you go, Appia!
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mollerz
3889
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Posted - 2014.07.14 18:48:00 -
[3] - Quote
I guess bad mechanics are the default here.
So I will just say this- A seriously smart person once told me- Do it right, or someone else will do it better.
Have fun with this farce of improving the game. I can't even stand it, and honestly, Shotty is way better equipped and patient with this stuff. I default to his well respected grasp of the game and what would need to be done to make the game fair and fun for all.
o7
You're Welcome... see their you go, Appia!
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mollerz
3998
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Posted - 2014.07.16 00:18:00 -
[4] - Quote
Adipem Nothi wrote:CCP Logibro wrote:You are already moving at full speed while holding a charge with a Nova Knife. I will however do some testing to double check, but from what I can see you should be moving at the same speed while charging as walking normally.
Was nearly certain that: * forward momentum slows during slash animation * walking while holding charge is slower than regular walking If I'm wrong on these points, then I apologize; it is not my intent to mislead.
That is 100% fact.
Also, the sprint bug persists, logibro. Turn on a cloak and try and sprint. You have to engage sprint a couple times before it happens. Same with knifing.
You're Welcome... see their you go, Appia!
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mollerz
4010
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Posted - 2014.07.16 00:41:00 -
[5] - Quote
o7 dude you rock.
You're Welcome... see their you go, Appia!
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mollerz
4015
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Posted - 2014.07.16 02:41:00 -
[6] - Quote
Temias Mercurial wrote:
The sprinting glitch arises immediately after firing a weapon, throwing a grenade (maybe...), using/placing equipments, and etc... then sprinting while doing so, which cancels/interrupts the previous action (there is no pause between the action and then sprinting). It is very easy to replicate...
yep. it permeates every action you can take before trying to sprint. it's been afflicting us since what.. 1.2? I can't recall.. but it has been the suck. Next to glitchy terrain, it is the worst bug for knifers and exacerbates all the other issues.
thanks for expounding upon the issue.
Do you want awesome change? Do you want dust to rock like never before?
Then vote Appia for CPM1
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mollerz
4070
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Posted - 2014.07.16 17:45:00 -
[7] - Quote
Haerr wrote:Haerr wrote:I've been trying out the Nova Knives for a bit now and while it is going a lot better than it did during the Shinobi event the sprint bugs are still there and very noticeably so. I keep running into it while I swipe and then try to either sprint or sprint jump to catch up with people back pedalling, often resulting in getting stuck in place and becoming an easy target.
What do you guys do to avoid running into this?
Edit: (:...[=\===> quoted from barbershop
Meant to respond. I will respond there!
Do you want awesome change? Do you want dust to rock like never before?
Then vote Appia for CPM1
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mollerz
4109
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Posted - 2014.07.16 21:12:00 -
[8] - Quote
Bormir1r wrote:mollerz wrote:Haerr wrote:Haerr wrote:I've been trying out the Nova Knives for a bit now and while it is going a lot better than it did during the Shinobi event the sprint bugs are still there and very noticeably so. I keep running into it while I swipe and then try to either sprint or sprint jump to catch up with people back pedalling, often resulting in getting stuck in place and becoming an easy target.
What do you guys do to avoid running into this?
Edit: (:...[=\===> quoted from barbershop Meant to respond. I will respond there! Has CCP even responded to that bug?
Only that they can't replicate it.
Do you want awesome change? Do you want dust to rock like never before?
Then vote Appia for CPM1
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mollerz
4109
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Posted - 2014.07.16 21:13:00 -
[9] - Quote
CCP Logibro wrote:Adipem Nothi wrote:Bad News, Brothers! Following up on earlier claim: Walked between two fixed points ... time elapsed: 7 seconds. Walked between the same points holding a charge ... 7 seconds. Walked between the same points all the while slashing ... 7 seconds. We were wrong.
This changes nothing! Yep, I tested the same. I have a feeling what's happening a lot is people moving in all sorts of directions in close combat, and that's where you lose space. The aim adhesion should directly address this.
Ok. Hmm.. well I am certainly curious to try it out!
One thing tho- the sprint bug is a completely separate issue.
Do you want awesome change? Do you want dust to rock like never before?
Then vote Appia for CPM1
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mollerz
4114
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Posted - 2014.07.16 21:20:00 -
[10] - Quote
I remembered the other NK change I thought would help a lot. Can we have an auditory que when the knife is fully charged. It is really hard to tell when you are fully charged or not in fast moving conditions.
And please- not like you guys wrecked the charged sniper rifle with it's hair dryer sound. maybe a slight beep or something.
Do you want awesome change? Do you want dust to rock like never before?
Then vote Appia for CPM1
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mollerz
4135
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Posted - 2014.07.16 23:29:00 -
[11] - Quote
Adipem Nothi wrote:mollerz wrote:I remembered the other NK change I thought would help a lot. Can we have an auditory que when the knife is fully charged. It is really hard to tell when you are fully charged or not in fast moving conditions.
And please- not like you guys wrecked the charged sniper rifle with it's hair dryer sound. maybe a slight beep or something. If I can hear it, they can hear it
It will assuredly be too late at that point.
Do you want awesome change? Do you want dust to rock like never before?
Then vote Appia for CPM1
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mollerz
4137
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Posted - 2014.07.17 00:26:00 -
[12] - Quote
Adipem Nothi wrote:mollerz wrote:Adipem Nothi wrote:mollerz wrote:I remembered the other NK change I thought would help a lot. Can we have an auditory que when the knife is fully charged. It is really hard to tell when you are fully charged or not in fast moving conditions.
And please- not like you guys wrecked the charged sniper rifle with it's hair dryer sound. maybe a slight beep or something. If I can hear it, they can hear it It will assuredly be too late at that point. Reduce backpedal speed, and you've got yourself a deal.
I wish you were logibro's agent!
Do you want awesome change? Do you want dust to rock like never before?
Then vote Appia for CPM1
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mollerz
4137
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Posted - 2014.07.17 00:27:00 -
[13] - Quote
Adipem Nothi wrote:CCP Logibro wrote:One other thing I can play with changing is making it so there is a smaller delay between releasing the trigger and you actually making each slash with the knives. For reference, the delay is 0.3 and 0.55 seconds for each knife hit from the moment you release the trigger. So ... Trigger released at 0.0 sec Blade A swings at +0.30 sec Blade B swings at +0.55 sec Interval between A and B is 0.25 sec That's a tough call. I'd hate for it to become detached from audio queues and animation. I'd also hate to land double swipes when my aim was off and I should've only landed one. If it were my experiment, I'd hold the Interval constant and reduce Blade A's delay to +0.15 seconds, such that Blade A swings almost immediately after release but the delay between A and B remains the same ... Trigger released at 0.0 sec Blade A swings at +0.15 sec Blade B swings at +0.40 sec Interval between A and B is 0.25 sec
That sounds great. Bug concerns aside- this is better than adhesion imho.
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Then vote Appia for CPM1
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mollerz
4143
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Posted - 2014.07.17 01:04:00 -
[14] - Quote
CCP Logibro wrote:
Changing the delays should also change the animation and audio to match, but I haven't tried yet. I guess that's one to try out tomorrow.
o7
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Then vote Appia for CPM1
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mollerz
4148
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Posted - 2014.07.17 03:00:00 -
[15] - Quote
Appia Vibbia wrote:You know what change I think would really make the nova knives better?
reduced lag and improved frame rate. WDIT: my bad. that would affect too many things at once. We can't have that, now can we?
I thought that was not even worth mentioning... given everything. But it is truth.
Do you want awesome change? Do you want dust to rock like never before?
Then vote Appia for CPM1
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mollerz
4173
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Posted - 2014.07.17 16:57:00 -
[16] - Quote
Aero Yassavi wrote:CCP Logibro wrote:And lastly, Nova Knives will do 50% damage to vehicles. No bonuses to hitting weak points (not yet at least). They will still not do damage to installations. I may revisit that last point if we at least reduce WP for destroying neutral turrets. Sounds like the rumored Amarr racial knives. Just a thought, could we perhaps get a nova knives variant that does 100% against vehicles in exchange for reduced efficiency on infantry? So perhaps your 100% infantry - 50% vehicle normal variant and a 50% infantry - 100% vehicle demolition variant?
Interesting.. would make me carry two sets of knives
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mollerz
4173
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Posted - 2014.07.17 17:01:00 -
[17] - Quote
Well. that is certainly intersesting
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mollerz
4173
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Posted - 2014.07.17 17:09:00 -
[18] - Quote
Fox Gaden wrote:CCP Logibro wrote:As far as reducing backwards moving speed, it's not "It's never going to happen". It's more "This is a massive change because it affects every suit, and if we're going to do it, we're going to cover our bases, check everything, and do it right". If I can fix Nova Knives in the interim without having to change it, then that's preferable as I have a number of other things I also want to fit into Charlie (HMG changes, Swarm Changes, maybe some others) This is an important point. As a Sentinel my standard procedure when I take too much damage in a fire fight is to back up and strafe left or right behind cover. Reducing my backup speed would make advancing even more dangerous as an HMG SentinelGÇÖs slow turn speed makes turning my back on the enemy and running back to cover take far too long, and having to interrupt my suppression fire to get to cover would make me an easy target. As far as a Sentinel fighting a Scout, if a Scout canGÇÖt advance as fast as a Sentinel is backing up, then that Scout is warring far too much Plate.
you should just jump back into your LAV and take off like every other heavy.
Also, combat awareness is OP. If you are advancing too fast that is on you... I suggest playing a scout. Also, as a scout I never wear plate. I have to point out the fallacy in your belief that all scouts wear plate, and that it makes one bit of difference if you don't.
Do you want awesome change? Do you want dust to rock like never before?
Then vote Appia for CPM1
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mollerz
4212
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Posted - 2014.07.18 11:02:00 -
[19] - Quote
THUNDERGROOVE wrote:Appia Nappia wrote:CCP Logibro wrote:I'm also curious about another thing: how many of you know that a headshot with Nova Knives does extra damage? It's nearly impossible to get unless you're going for a sniper that hasn't a clue you are there. I kinda disagree. I don't knife very often, but there are many times where I only get the OHK because I got the headshot with them. I don't usually try that hard to get them, but it's nice when you do.
lolz.
Do you want awesome change? Do you want dust to rock like never before?
Then vote Appia for CPM1
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mollerz
4481
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Posted - 2014.07.30 04:48:00 -
[20] - Quote
Echo 1991 wrote:Adipem Nothi wrote:Echo 1991 wrote:Can I ask why guns aren't getting a similar buff of sorts? Can you be more specific? Vehicle damage buff
If you are talking flaylocks and mass drivers I'm with you.
Dingle Dust Berry.
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