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Thread Statistics | Show CCP posts - 14 post(s) |
Temias Mercurial
Knights Of Ender RISE of LEGION
114
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Posted - 2014.07.14 22:35:00 -
[1] - Quote
Appia Vibbia wrote:Not Iggy wrote: With the upcoming buff to assault movement speeds
Was this confirmed? The charlie thread was just too long to follow. I can't express how terrible that would be when frame-rate is so low and we still have hit-detection issues to deal with. Yeah. And my Assault suits being as fast or faster than my Gal-Scout just seems like it'll make Assaults better at some of the scout's roles.
Buff... not better... just a buff. |
Temias Mercurial
Knights Of Ender RISE of LEGION
115
|
Posted - 2014.07.15 18:39:00 -
[2] - Quote
Appia Vibbia wrote:CCP Logibro, how exactly do you see "Aim adhesion" improving Nova Knives? It's true that DUST has a notoriously small Field of View (FOV), probably the smallest of any FPS ever, but how will aim adhesion help when people causally walk away faster than you can move forward.
Charge sprinting: is this like, people asking for a lunge mechanic or the ability to hold a charge while sprinting?
And if we can't hold the charge while sprinting, can we at least have the charge maintain 100% forward movement?
I can walk backwards at 100% speed, but I can't walk forward at 100% speed. that's just ******* ********.
So lets start this again, instead of asking for you to reduce backwards speed, why don't you try to justify the value of moving backwards faster than you can move sideways.
Maintaining the status quo for the sake of maintaining the status quo does not make the game better. I was under the impression that these hotfixes were to improve the game through balance and fixing mistakes that never should have been there. Warbarge and Merc Quarters have you move backwards slower than forwards, why is in combat OK for this to be and not the other mode?
Why is it 100% in the first place?
On the subject of FoV, could we have a way of adjusting it? I hate a low FoV. I don't know if this is possible or the technical issues that may arise from it, but it would be nice to have...
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Temias Mercurial
Knights Of Ender RISE of LEGION
115
|
Posted - 2014.07.16 01:58:00 -
[3] - Quote
mollerz wrote:Adipem Nothi wrote:CCP Logibro wrote:You are already moving at full speed while holding a charge with a Nova Knife. I will however do some testing to double check, but from what I can see you should be moving at the same speed while charging as walking normally.
Was nearly certain that: * forward momentum slows during slash animation * walking while holding charge is slower than regular walking If I'm wrong on these points, then I apologize; it is not my intent to mislead. That is 100% fact. Also, the sprint bug persists, logibro. Turn on a cloak and try and sprint. You have to engage sprint a couple times before it happens. Same with knifing. Edit- Logibro, is there a reason you aren't in game testing this for yourself? Or have you tried and can not replicate it? It is so persistent it happens exactly every time, so it isn't hard to replicate at all. It might help exponentially in fixing these issues if you just broke down and tried it out for yourself. Please, don't take our word for it. go experience it.
The sprinting glitch arises immediately after firing a weapon, throwing a grenade (maybe...), using/placing equipments, and etc... then sprinting while doing so, which cancels/interrupts the previous action (there is no pause between the action and then sprinting). It is very easy to replicate... |
Temias Mercurial
Knights Of Ender RISE of LEGION
116
|
Posted - 2014.07.16 04:10:00 -
[4] - Quote
mollerz wrote:Temias Mercurial wrote:
The sprinting glitch arises immediately after firing a weapon, throwing a grenade (maybe...), using/placing equipments, and etc... then sprinting while doing so, which cancels/interrupts the previous action (there is no pause between the action and then sprinting). It is very easy to replicate...
yep. it permeates every action you can take before trying to sprint. it's been afflicting us since what.. 1.2? I can't recall.. but it has been the suck. Next to glitchy terrain, it is the worst bug for knifers and exacerbates all the other issues. thanks for expounding upon the issue.
I think it was around 1.4 or 1.5 actually... 1.2 was the introduction of the Commando (we only had the Amarr Heavy then though...), and I don't remember the glitch existing then.
The other odd thing is that we use to have 'phantom revive markers', where the indicator was there, but no body. Ominously, in 1.8, they came back... strange. |
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