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Thread Statistics | Show CCP posts - 14 post(s) |
RedPencil
Abandoned Privilege Top Men.
37
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Posted - 2014.07.12 18:58:00 -
[1] - Quote
CCP Logibro wrote: I'll also be testing aim adhesion next week to help with tracking targets at close range.
What do you mean by " aim adhesion " ? Is it an aim assist ?
RECON BY FIRE wrote:I understand that charging while sprinting is off the table, but if you don't make that change then I feel you should just leave knives alone. Part of the fun of knives is the amount of skill it takes to sneak in close and get the kill. The changes you have proposed so far are a step towards taking skill out of knife gameplay and will lead to such shittery as people hanging around corners with charged knives and swiping "just close enough" to get the instakill on everybody. That isn't fun, really for either party, and it's a form of gameplay that has no place in Dust/Legion/wtfever. Buff STD knives and either put in charging while sprinting or leave them alone. And yes, I understand the reason we don't have charging while sprinting is likely that it would take recoding to make that change.
Edit: Optimization skill change is good too. Think the same, here is a short answer. * Knife is a fun weapon to run because it require user skill and experience. The aim bot should not implement to draw QQ later.
* Would you considering increase walking speed when hold knife in hand? It is more useful in combat than AA.
* 10 damage increase for Std does not change any thing, 150 is the minimum damage for single stab to be valid. |
RedPencil
Abandoned Privilege Top Men.
37
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Posted - 2014.07.12 19:29:00 -
[2] - Quote
The dark cloud wrote: Your vision sticks on the guy that closes to you while using the knifes. And then you can start stabbing people like a madman.
Yes, I'm a madman on my alt, I run min scout with knife, no rifle and flank people A_SS.
Beware paper cut M[;..;]M
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RedPencil
Abandoned Privilege Top Men.
38
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Posted - 2014.07.12 20:28:00 -
[3] - Quote
Not Iggy wrote:Removing backpedal speed is more important than any of these other changes. I appreciate the buff to PG. That will help a great deal.
Improving walk speed while equipped would cause people to use them for a "strafe" improvement and reducing backpedal speed is much greater improvement as it will help the shotgun as well.
Backpedal speed in the MCC before battle and merc quarters is not 100%, so it shouldn't be off the table for in the actual game. Strafe speed is also not 100%, so please nerf being able to walk backwards as fast as they can forward. Edit: I assume you are shotguner not a knifer. We are balance knife please do not drag other weapon benefit here.
* What I said is walking speed increase only "knife in your hand" hopefully, you don't have a problem with knifer dancing in front of your barrel. They can't trow knife at you right?
* Reduce Backpedal will have effect other weapon and they don't want to change it. This is what Logibro said in old thread. FYI: Make the adjustment that affect only knife but not affect other weapon is the point.
* Again AA on knife is bad. We don't see people QQ on knife yet because it require user skill and they admire their defeat. Shot gun already broke enough.
Beware paper cut M[;..;]M
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RedPencil
Abandoned Privilege Top Men.
39
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Posted - 2014.07.12 21:22:00 -
[4] - Quote
Lynn Beck wrote:Making knives increase speed in ANY way will simply resupt in Sentinels, brickscouts, and Amarrs just slapping them on for the CQC strafing, or for running away.
Currently strafe speed is like, 90%? Make backpedal 90%, or 95%, but it needs to be less than full forward.
Is that "Not Iggy" is your alt? you 2 said the something without read other comment. Go back and read several comment above before you post please.
I don't get why people have a problem with Sentinels hold knife while dancing.
Beware paper cut M[;..;]M
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RedPencil
Abandoned Privilege Top Men.
42
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Posted - 2014.07.13 00:11:00 -
[5] - Quote
@Not Iggy
People alway exploit the game mechanic no meter what. This is why I do not support Backpedal speed reduce but prefer speed modify ONLY AND ONLY HOLD KNIFE IN HAND. Normally, only the real knifer will keep go on with knife if enemy suddenly turn back, other will just swap to a gun and start shoot. Speed increase only hold knife will give only benefit for the real knifer.
I think modify code on walking speed only when holding knife would not be harder than Backpedal reduce speed. As I notice the speed difference when I hold equipment in hand compare to rifle or sidearm or walk slower when charging FG or SCR. I believe they already have some speed modify code under the hood for all module.
Every people HATE being killed but the attitude toward their dead are difference depend on weapons. Even me HATE being killed by a NK but I alway admire that he is good. Pure skill + experience with out any AA could approach me close enough to hug me, he deserve the kill.
I think most people also admire their dead toward knife as me. From my experience, I usually got gg mail or invite mail instate of hate mail or QQ over my kill. Also the current crop that I join was the people who I stab a knife in their butt before!
Anyway both your and mind idea will never see the light. For your idea, Logibro already said that they DON'T want to change. For my idea, I bought it up quite sometime in many thread but CCP never say anything.
Want to hear more from you is the idea of bring AA to knife. (I don't like it though )
Beware paper cut M[;..;]M
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RedPencil
Abandoned Privilege Top Men.
45
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Posted - 2014.07.14 04:02:00 -
[6] - Quote
You make me really wanna know who's Not Iggy
I'm not mind to jeopardize myself. Often in time, my thought was wrong too. Someone though me, if I wanna prove something, try to argue on it. People will help you prove if it valid.
Beware paper cut M[;..;]M
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RedPencil
Abandoned Privilege Top Men.
46
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Posted - 2014.07.14 19:59:00 -
[7] - Quote
Aeon Amadi wrote:
We'll call that the Counter Strike option.
Bring Back the Good Old Days. That is the prove how "OLD" we are
Beware paper cut M[;..;]M
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RedPencil
Abandoned Privilege Top Men.
51
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Posted - 2014.07.16 19:15:00 -
[8] - Quote
CCP Logibro wrote:Aim adhesion will help with tracking a target at very close quarters. I'll be initially at least trialling it activating only at 1.5m and below. It's not meant to help with hitting someone back pedalling away.
As far as reducing backwards moving speed, it's not "It's never going to happen". It's more "This is a massive change because it affects every suit, and if we're going to do it, we're going to cover our bases, check everything, and do it right". If I can fix Nova Knives in the interim without having to change it, then that's preferable as I have a number of other things I also want to fit into Charlie (HMG changes, Swarm Changes, maybe some others)
* What are input methods to gain Aim adhesion ability? Only dualshock3 or all input?
* Do you have the new range and delay number between slash?
* Thank you for say it out loud about backwards moving speed, so now we can move on.
Beware paper cut M[;..;]M
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