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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Bormir1r
Fatal Absolution General Tso's Alliance
486
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Posted - 2014.07.13 15:38:00 -
[1] - Quote
This is some really cool stuff. Looks like I'll be saving up SP for pg optimization on NK. =P
"One does not simply" run like a Raptor. Only mk.0 Scouts do that.
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Bormir1r
Fatal Absolution General Tso's Alliance
486
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Posted - 2014.07.13 15:42:00 -
[2] - Quote
Not Iggy wrote:Removing backpedal speed is more important than any of these other changes. I appreciate the buff to PG. That will help a great deal.
Improving walk speed while equipped would cause people to use them for a "strafe" improvement and reducing backpedal speed is much greater improvement as it will help the shotgun as well.
Backpedal speed in the MCC before battle and merc quarters is not 100%, so it shouldn't be off the table for in the actual game. Strafe speed is also not 100%, so please nerf being able to walk backwards as fast as they can forward.
I agree, nerfing back pedaling speed makes a lot more sense and would have an overall improvement rather than incremental ones for specific components in the game. I know for sure that back pedaling in MCC and waiting room is not 100%, but is it the same during battles?
"One does not simply" run like a Raptor. Only mk.0 Scouts do that.
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Bormir1r
Fatal Absolution General Tso's Alliance
501
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Posted - 2014.07.16 16:54:00 -
[3] - Quote
Appia Vibbia wrote:CCP Logibro, how exactly do you see "Aim adhesion" improving Nova Knives? It's true that DUST has a notoriously small Field of View (FOV), probably the smallest of any FPS ever, but how will aim adhesion help when people causally walk away faster than you can move forward.
Charge sprinting: is this like, people asking for a lunge mechanic or the ability to hold a charge while sprinting?
And if we can't hold the charge while sprinting, can we at least have the charge maintain 100% forward movement?
I can walk backwards at 100% speed, but I can't walk forward at 100% speed. that's just ******* ********.
So lets start this again, instead of asking for you to reduce backwards speed, why don't you try to justify the value of moving backwards faster than you can move sideways.
Maintaining the status quo for the sake of maintaining the status quo does not make the game better. I was under the impression that these hotfixes were to improve the game through balance and fixing mistakes that never should have been there. Warbarge and Merc Quarters have you move backwards slower than forwards, why is in combat OK for this to be and not the other mode?
Why is it 100% in the first place?
^This and sprinting glitch. Moving backwards should be slower than moving sideways technically, and definitely slower than moving forward 100%.
"One does not simply" run like a Raptor. Only mk.0 Scouts do ... wait... I'm still outclassed by Gal scouts.
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Bormir1r
Fatal Absolution General Tso's Alliance
504
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Posted - 2014.07.16 18:03:00 -
[4] - Quote
mollerz wrote:Haerr wrote:Haerr wrote:I've been trying out the Nova Knives for a bit now and while it is going a lot better than it did during the Shinobi event the sprint bugs are still there and very noticeably so. I keep running into it while I swipe and then try to either sprint or sprint jump to catch up with people back pedalling, often resulting in getting stuck in place and becoming an easy target.
What do you guys do to avoid running into this?
Edit: (:...[=\===> quoted from barbershop Meant to respond. I will respond there!
Has CCP even responded to that bug?
"One does not simply" run like a Raptor. Only mk.0 Scouts do ... wait... I'm still outclassed by Gal scouts.
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Bormir1r
Fatal Absolution General Tso's Alliance
507
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Posted - 2014.07.16 18:31:00 -
[5] - Quote
BlazeXYZ wrote:what race is the nova knifes and is it good on shield or armor. Just asking this cause nova knifes is the only weapon i never used in the game. It's nova knife time
Caldari. Both.
"One does not simply" run like a Raptor. Only mk.0 Scouts do ... wait... I'm still outclassed by Gal scouts.
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Bormir1r
Fatal Absolution General Tso's Alliance
537
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Posted - 2014.07.18 16:32:00 -
[6] - Quote
Will the Ishukone NK get the black and red prototype color scheme?
"One does not simply" run like a Raptor. Only mk.0 Scouts do ... wait... I'm still outclassed by Gal scouts.
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Bormir1r
Fatal Absolution General Tso's Alliance
555
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Posted - 2014.07.21 18:04:00 -
[7] - Quote
CCP Logibro wrote:Brokerib wrote:CCP Logibro wrote:I'm also curious about another thing: how many of you know that a headshot with Nova Knives does extra damage? Just curious Logibro, do you know what the multiplier is for headshots? Doing some theorycrafing on max damage output. Also, is there a reason the Nova Knife doesn't produce the noise or bonus WP for a headshot kill? 150% damage.
So prototype (black and red) color scheme too? Would be really nice lol. =P
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
NK are my Teeth, Kin Cats are my Legs.
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Bormir1r
Fatal Absolution General Tso's Alliance
555
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Posted - 2014.07.22 13:56:00 -
[8] - Quote
IgniteableAura wrote:I-Shayz-I wrote:Any reply about Nova knives getting MORE efficiency to vehicles than Mass Drivers?
Cause honestly if it happens that would just be extremely silly. There hasn't been a response because this is a "nova knife" feedback thread. If there is anything we have learned, its that the Devs prefer to only have feedback on the topic at hand and not some wild squirrel chase. The NK has to be within 1m of that tank to apply its damage, the mass driver doesn't have that restriction. Therefore no, the mass driver should not have 50% efficacy. 40% efficacy vs 50% is going to be <20 more damage even with the MD. It would be a giant waste of dev time for them to go and change all the weapon efficacy values for such a "pointless" change.
There's even the possibility of getting run over when you get that close to a tank, all they have to do is move back in the direction you are and you're "road kill."
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
NK are my Teeth, Kin Cats are my Legs.
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Bormir1r
Fatal Absolution General Tso's Alliance
560
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Posted - 2014.07.22 20:17:00 -
[9] - Quote
IAmDuncanIdaho II wrote:Bormir1r wrote:IgniteableAura wrote:I-Shayz-I wrote:Any reply about Nova knives getting MORE efficiency to vehicles than Mass Drivers?
Cause honestly if it happens that would just be extremely silly. There hasn't been a response because this is a "nova knife" feedback thread. If there is anything we have learned, its that the Devs prefer to only have feedback on the topic at hand and not some wild squirrel chase. The NK has to be within 1m of that tank to apply its damage, the mass driver doesn't have that restriction. Therefore no, the mass driver should not have 50% efficacy. 40% efficacy vs 50% is going to be <20 more damage even with the MD. It would be a giant waste of dev time for them to go and change all the weapon efficacy values for such a "pointless" change. There's even the possibility of getting run over when you get that close to a tank, all they have to do is move back in the direction you are and you're "road kill." I've noticed also some annoying glitch when attempting to plant REs on the back - it's like it bumps you about - tank's not even moving as far as I know. Now I think about the change a while ago now to sticky REs, perhaps I can just throw the things from a couple metres away lol. But I like to place them precisely in a neat line along the back of the tank...coz OCD or something.
Lol that works too, as long as they're stuck on to it. There's also that other bug where the REs somehow are stuck in midair after you place them on the tank, when they in fact are on the tank, and after a couple of seconds seem to follow the tank while hovering in midair. Weird stuff my friend, good thing my NK will replace my REs next Hotfix.
#Flux&Knife
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
NK are my Teeth, Kin Cats are my Legs.
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Bormir1r
Fatal Absolution General Tso's Alliance
565
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Posted - 2014.07.23 17:32:00 -
[10] - Quote
CCP Logibro wrote:For discussion on other weapons, please make new thread or use an existing thread. This thread is just for Nova Knives.
Is there a google doc with all the NK changes? That would be nice.
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
NK are my Teeth, Kin Cats are my Legs.
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Bormir1r
Fatal Absolution General Tso's Alliance
579
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Posted - 2014.07.24 20:00:00 -
[11] - Quote
IgniteableAura wrote:CCP Logibro wrote:
And a note for the aim adhesion: It's on now, but we haven't managed to get much out of it. At this stage we'll still deploy it on, but we may decide to roll out Charlie without the aim adhesion just to see how the other changes stand on their own.
Lastly, there's a strong chance that we won't get the Fitting Optimization skill in. If that's the case, we'll just cut some base PG off the Nova Knife.
So you are saying the aim adhesion is on the current build? Cause I spend a good deal of time knifing last night and I didn't notice any adhesion. I actually got really frustrating trying to knife a backpedaler only to get punched in the face......his punches were longer than my knives. Made me sad and excited for the range increase. Looking forward to PG reduction. I actually prefer it this way since I won't have to invest more SP.
Lol....wait I just got lv. 4 proficiency to be ready for the optimization skill....fml
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
NK are my Teeth, Kin Cats are my Legs.
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Bormir1r
Fatal Absolution General Tso's Alliance
588
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Posted - 2014.07.24 20:38:00 -
[12] - Quote
Appia Vibbia wrote:Adipem Nothi wrote:SponkSponkSponk wrote:Brokerib wrote: You can't balance a weapon around apex players like Moody or Musturd, knives need to be balanced around normal users if we're ever going to have more than a couple of dozen regular users.
We literally just rebalanced scouts around apex players (in PC), please be consistent. Fair point, but I think you mistook his meaning. There's more to weapon balance than what you see in a Moody video. For every good NK montage out there, there's an equally good NK fail montage. Knives are consistently inconsistent; Moody himself has said that they're generally too unreliable to count on in competitive play. Nova Knives are wielded by 300HP mercs who risk all on one shot against 1000+HP opponents. Inconsistency is unacceptable. These guys don't get second chances; they deserve a reliable weapon. And this is why I can brazenly claim I average the most Nova Knife kills in PC per match. Because no one else runs them anymore and my average is like 2.3-2.8 kills per match
I'll beat you =)
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
NK are my Teeth, Kin Cats are my Legs.
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