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Thread Statistics | Show CCP posts - 14 post(s) |
Adipem Nothi
Nos Nothi
3018
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Posted - 2014.07.17 16:58:00 -
[151] - Quote
@ Fox
In hindsight, I kinda went spider-monkey on you and perhaps was wrong to do so. I should take into account that your experiences and observations may differ from mine; I've no idea which loadouts you run as a Heavy.
If you want to see what I'm QQing about firsthand ...
Tank up a Gal Sentinel, crank your sensitivity settings then get a buddy to try to knife you in the back.
Shoot scout with yes...
- Ripley Riley
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mollerz
4173
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Posted - 2014.07.17 17:01:00 -
[152] - Quote
Well. that is certainly intersesting
Do you want awesome change? Do you want dust to rock like never before?
Then vote Appia for CPM1
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mollerz
4173
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Posted - 2014.07.17 17:09:00 -
[153] - Quote
Fox Gaden wrote:CCP Logibro wrote:As far as reducing backwards moving speed, it's not "It's never going to happen". It's more "This is a massive change because it affects every suit, and if we're going to do it, we're going to cover our bases, check everything, and do it right". If I can fix Nova Knives in the interim without having to change it, then that's preferable as I have a number of other things I also want to fit into Charlie (HMG changes, Swarm Changes, maybe some others) This is an important point. As a Sentinel my standard procedure when I take too much damage in a fire fight is to back up and strafe left or right behind cover. Reducing my backup speed would make advancing even more dangerous as an HMG SentinelGÇÖs slow turn speed makes turning my back on the enemy and running back to cover take far too long, and having to interrupt my suppression fire to get to cover would make me an easy target. As far as a Sentinel fighting a Scout, if a Scout canGÇÖt advance as fast as a Sentinel is backing up, then that Scout is warring far too much Plate.
you should just jump back into your LAV and take off like every other heavy.
Also, combat awareness is OP. If you are advancing too fast that is on you... I suggest playing a scout. Also, as a scout I never wear plate. I have to point out the fallacy in your belief that all scouts wear plate, and that it makes one bit of difference if you don't.
Do you want awesome change? Do you want dust to rock like never before?
Then vote Appia for CPM1
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voidfaction
Void of Faction
336
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Posted - 2014.07.17 17:29:00 -
[154] - Quote
Appia Vibbia wrote:Oh! Oh! Oh! Can we get a buff to nova knives so they do damage to tanks again? Not Iggy wrote:You will never catch a backpeddler using knives in time for the kill. It will take a full 2 seconds even if you are 2m away. Those two seconds allows plenty of time for the DPS to be put down range. It doesn't matter if you're using a Shotgun or Nova Knives, backpeddling is just too effective at getting outside optimal ranges because the speed difference is not significant enough to matter in the time it takes to kill someone that is running knives By no means am I in any way supporting the 100% backpedal speed. I support backpedal speed reduction. Simple question anyway for those that don't only carry NK's and or Shotgun. What if the NK/Shotguner was to switch to a longer ranged weapon when target was to start backpedaling? I know I carry 2 weapons on my merc since i'm not a logi. I am also used to switching weapons when gunning down heavies using AR for shield and SMG for there armor. See no reason the same tactic wont work after first NK/Shotgun hit don't kill your target and they backpedal away. Not a fan of 100% backpedaling speed but there is a tactic to use vs a target that does the jump backpedaling maneuver. I understand you don't want to or think you should have to but the option is there all the same. I also somewhat see the tactic a counter maneuver. NK's/Shotguns do so much damage they are usually 1 hit kills and should the victim live through the first hit they have somewhat of a option/tactic to turn the tide in there favor. slim chance but a chance. just the same as the NK/shotguner has the option chance to counter the counter with a longer ranged 2nd weapon. Now to the shotgun NKers out there or logi that fit a shotgun or NK. Why would you put yourself at such a range disadvantage in the first place.
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Appia Vibbia
Molon Labe. General Tso's Alliance
3571
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Posted - 2014.07.17 17:33:00 -
[155] - Quote
mollerz wrote:Well. that is certainly intersesting
Appia Vibbia for CPM1
Personal Theme Song
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CCP Logibro
C C P C C P Alliance
8500
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Posted - 2014.07.17 17:34:00 -
[156] - Quote
I'm also curious about another thing: how many of you know that a headshot with Nova Knives does extra damage?
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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JRleo jr
Xer Cloud Consortium
59
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Posted - 2014.07.17 17:40:00 -
[157] - Quote
CCP Logibro wrote:I'm also curious about another thing: how many of you know that a headshot with Nova Knives does extra damage? Mmmeeeeee?
Max level brony.
My special magic is trolling.
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Fox Gaden
Immortal Guides
3896
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Posted - 2014.07.17 17:40:00 -
[158] - Quote
Adipem Nothi wrote:1) The Sentinel's turn speed is exactly the same as every other frame's (with or without plates). This fact has been tested, confirmed, reconfirmed and even defended by the Devs themselves. Slow turn speed ceased to exist in Uprising 1.4; the rate at which we spin is governed solely by our chosen sensitivity settings. If a Scout was holding an HMG the Scout would turn slowly too. But only the Sentinel has that pleasure. If I want to turn as fast as other suits I have to switch to my SMG.
Adipem Nothi wrote:2) There is not a single Scout in here who runs plates while Knifing. Then there should not be a single Scout who can't keep up with a backpedaling Sentinel. That was my point.
Adipem Nothi wrote:3) The Sentinel's backpedal speed is no less a problem for NK users than other frame's; in fact, it is likely more of a problem. If a charged backstab fails to kill you -- which is most common with Sentinels -- you can fully rotate well in advance of a second charged attack. The best a Scout can do in these cases is to stay close and swing uncharged, hoping he lands enough blows to finish you off before you pulse your HMG. To keep you within melee distance as you walk backwards, the Scout has no choice but to walk straight at you, directly into your HMG fire. A unarmored Scout's lifespan under HMG fire is best measured in tenths of a second. If the Sentinel rotates clockwise after the Charged backstab then you should be turning clockwise as well while strafing left to stay behind the Sentinel. If you get close enough to get a backstab in, and then you let the Sentinel get his HMG on you, then you messed up.
Adipem Nothi wrote:No doubt many Heavies think that #3 is funny, much like many HAV pilots used to think that Swarms were funny. But like Swarms and HAVs, this imbalance will too eventually need to be addressed. Scouts are a SentinelGÇÖs hard counter. You may not have gotten the memo, but I have encountered a lot of Scouts who have. Fighting a Scout in CQC always scares the crap out of me, and if I survive the encounter it is always a relief. You need to stop playing like an Assault suit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Appia Nappia
1031
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Posted - 2014.07.17 17:41:00 -
[159] - Quote
CCP Logibro wrote:I'm also curious about another thing: how many of you know that a headshot with Nova Knives does extra damage? It's nearly impossible to get unless you're going for a sniper that hasn't a clue you are there.
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1344
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Posted - 2014.07.17 17:42:00 -
[160] - Quote
CCP Logibro wrote:Alright, so after a little testing I'm going to reduce the knife hit time from 0.3 and 0.55 to 0.2 and 0.45. The animation however is fixed, so it will seem a bit quicker, but the hit markers will indicate accurately when you hit.
Secondly, Nova Knife damage is now being changed to 120/160/200.
And lastly, Nova Knives will do 50% damage to vehicles. No bonuses to hitting weak points (not yet at least). They will still not do damage to installations. I may revisit that last point if we at least reduce WP for destroying neutral turrets.
Oh wow this was real!
Massive incentive to try out KN's! Anti Vehicle Melee! YEAAAA
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Appia Vibbia
Molon Labe. General Tso's Alliance
3572
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Posted - 2014.07.17 17:53:00 -
[161] - Quote
CCP Logibro wrote:I'm also curious about another thing: how many of you know that a headshot with Nova Knives does extra damage? I think this would be a better question if you asked: Did you know Nova Knives have a headshot multiplier, and did you use Nova Knives before or after the knife event?
Appia Vibbia for CPM1
Personal Theme Song
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Fox Gaden
Immortal Guides
3896
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Posted - 2014.07.17 18:02:00 -
[162] - Quote
Adipem Nothi wrote:@ Fox
In hindsight, I kinda went spider-monkey on you and perhaps was wrong to do so. I should take into account that your experiences and observations may differ from my own. I've no idea which loadouts you run as a Heavy; as a point of reference, I knife using a GalScout w/a sidearm damage amp and prototype knives (proficiency 5).
If you want to see what I'm QQing about firsthand ...
Tank up a Proto Gal Sentinel with a decent HMG, crank your sensitivity settings, and find an experienced Knifer. Begin your "duel" with a perfectly placed NK backstab, then do what comes naturally (bunnyhop, pirouette, backpedal, spray, etc). I got interrupted while responding so it took 30 minutes or so between hitting Quote and actually posting, so I did not see this post before responding.
I admit I donGÇÖt have much experience with Brick Tanked Sentinels. (I thought that stacking plats effected turn speed and backpedal speed, but I could be wrong about that.) I had a logi chew me out once for not equipping plates, and I had to sheepishly admit that I could only use Militia plates, despite having all proto modules in my normal fit. I can equip proto plates now, but I almost never run such fits.
So in my experience, a good Nova Knifer can often kill me before I can turn around. It usually takes two hits.
If I set the sensitivity high enough to turn quickly I would never be able to hit anything.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3896
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Posted - 2014.07.17 18:05:00 -
[163] - Quote
Nice fit. I like how you have the Compact Nanohive for repairing your armour. Why a normal Nano hive with it instead of two Compact Nanohives? Is that for WP farming or does the Compact Nanohive (even two of them) not give enough to keep the Plasma Cannon fed?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Appia Vibbia
Molon Labe. General Tso's Alliance
3574
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Posted - 2014.07.17 18:15:00 -
[164] - Quote
Fox Gaden wrote:Nice fit. I like how you have the Compact Nanohive for repairing your armour. Why a normal Nano hive with it instead of two Compact Nanohives? Is that for WP farming or does the Compact Nanohive (even two of them) not give enough to keep the Plasma Cannon fed?
yeah, the compact is my go-to armor repairer on Minmatar and Caldari pub suits. Often times I run a dampener on my Assault C-I or M-I because Logistics keep scanning me
But the basic nanohive instead of another compact is because (1) dual hives rep armor before resupplying and (2) I have two to deploy which will keep the PLC and grenades fed longer before I suicide or have to look for a Supply Depot as the battle moves throughout the map.
Appia Vibbia for CPM1
Personal Theme Song
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Adipem Nothi
Nos Nothi
3023
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Posted - 2014.07.17 18:23:00 -
[165] - Quote
@ Fox
That makes more sense; low HP sentinels are not part of the problem. With respect, you would better understand the problem if you had experienced it firsthand. To assume that I or other scouts are "doing it wrong" would be incorrect, irresponsible and beneath your lofty station :-).
Shoot scout with yes...
- Ripley Riley
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Fox Gaden
Immortal Guides
3898
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Posted - 2014.07.17 18:35:00 -
[166] - Quote
Appia Vibbia wrote:Fox Gaden wrote:Nice fit. I like how you have the Compact Nanohive for repairing your armour. Why a normal Nano hive with it instead of two Compact Nanohives? Is that for WP farming or does the Compact Nanohive (even two of them) not give enough to keep the Plasma Cannon fed? yeah, the compact is my go-to armor repairer on Minmatar and Caldari pub suits. Often times I run a dampener on my Assault C-I or M-I because Logistics keep scanning me But the basic nanohive instead of another compact is because (1) dual hives rep armor before resupplying and (2) I have two to deploy which will keep the PLC and grenades fed longer before I suicide or have to look for a Supply Depot as the battle moves throughout the map. Ah, yes, the grenades. They would pop a Compact Nano Hive quickly even if you were not getting reps before resupply.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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I-Shayz-I
I----------I
4139
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Posted - 2014.07.17 18:38:00 -
[167] - Quote
LOGIBRO:
If Nova Knives will do 50% efficiency to vehicles...please consider changing Mass Drivers, Flaylocks, and other explosive weapons to deal at least the same if not more efficiency...
Cause having my grenade launcher do less damage to a tank than nova knives seems somewhat...off. Just saying.
(for those that don't know, the mass driver does 40% efficiency to vehicles)
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Fox Gaden
Immortal Guides
3898
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Posted - 2014.07.17 18:43:00 -
[168] - Quote
Adipem Nothi wrote:@ Fox
That makes more sense; low HP sentinels are not part of the problem. With respect, you would better understand the problem if you had experienced it firsthand. To assume that I or other scouts are "doing it wrong" would be incorrect, irresponsible and beneath your lofty station :-). Well, to be fair, some Scouts are doing it wrong, and I donGÇÖt recall having fought against you in particular, so I had no way to judge how you play.
With regards to Brick Tanked Sentinels, I suspect that when they cut the movement penalty on Armour Plates back when Plates were considered inferior to Shields, that they may have went a little too far. Having that much Armour buffer should make a suit slow, which should effect backpedal speeds.
Edit: I believe that a Brick Tanked Sentinel should have to switch to his SMG to kill Scouts (increased turn speed), or rely on his Logi to take them out.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
533
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Posted - 2014.07.17 18:46:00 -
[169] - Quote
CCP Logibro wrote:No bonuses to hitting weak points (not yet at least). May I ask what the rationale behind weak points is, anyway? I always wondered, because it looks like a really random thing to have in this game. Are there any AV guys who even go for that weak point? Do you have stats on how often weak point hits actually made an impact on an engagement?
Other than that, I love this change. It will make NK attractive to me and adds another AV melee weapon. ...It's also yet another Caldari AV weapon, which is kinda funny. |
Fox Gaden
Immortal Guides
3899
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Posted - 2014.07.17 18:50:00 -
[170] - Quote
Sole Fenychs wrote:CCP Logibro wrote:No bonuses to hitting weak points (not yet at least). May I ask what the rationale behind weak points is, anyway? I always wondered, because it looks like a really random thing to have in this game. Are there any AV guys who even go for that weak point? Do you have stats on how often weak point hits actually made an impact on an engagement? Other than that, I love this change. It will make NK attractive to me and adds another AV melee weapon. ...It's also yet another Caldari AV weapon, which is kinda funny.
HAV: Weak points are the Engine (back canter), and the treads. Those are also the weak points IRL. LAV: Weak point again is the Engine, this time on the front. Dropship: Weak point is the external thrusters on sides neat the back.
Every smart tanker will go for the weak points when fighting another HAV or shooting a DropShip. I always go for the engine when trying to take out a LAV with my HMG. It does not really help much with Swarm Launchers (totally luck) but it makes a big difference with a Forge Gun.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
45
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Posted - 2014.07.17 18:52:00 -
[171] - Quote
I-Shayz-I wrote:LOGIBRO:
If Nova Knives will do 50% efficiency to vehicles...please consider changing Mass Drivers, Flaylocks, and other explosive weapons to deal at least the same if not more efficiency...
Cause having my grenade launcher do less damage to a tank than nova knives seems somewhat...off. Just saying.
(for those that don't know, the mass driver does 40% efficiency to vehicles)
I would love to have 50% efficiency on the flaylock. Lav destroyed by a flaylock lol.
The Blazing Intellect Machine
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One Eyed King
Land of the BIind
2760
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Posted - 2014.07.17 19:41:00 -
[172] - Quote
CCP Logibro wrote:Alright, so after a little testing I'm going to reduce the knife hit time from 0.3 and 0.55 to 0.2 and 0.45. The animation however is fixed, so it will seem a bit quicker, but the hit markers will indicate accurately when you hit.
Secondly, Nova Knife damage is now being changed to 120/160/200.
And lastly, Nova Knives will do 50% damage to vehicles. No bonuses to hitting weak points (not yet at least). They will still not do damage to installations. I may revisit that last point if we at least reduce WP for destroying neutral turrets.
Heh
Hahahahahaha
This is how a minja feels
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One Eyed King
Land of the BIind
2760
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Posted - 2014.07.17 19:42:00 -
[173] - Quote
Sole Fenychs wrote:CCP Logibro wrote:No bonuses to hitting weak points (not yet at least). May I ask what the rationale behind weak points is, anyway? I always wondered, because it looks like a really random thing to have in this game. Are there any AV guys who even go for that weak point? Do you have stats on how often weak point hits actually made an impact on an engagement? Other than that, I love this change. It will make NK attractive to me and adds another AV melee weapon. ...It's also yet another Caldari AV weapon, which is kinda funny. It is not any different than having a head shot bonus.
This is how a minja feels
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Crimson ShieId
Psygod9
668
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Posted - 2014.07.17 19:52:00 -
[174] - Quote
CCP Logibro wrote:Alright, so after a little testing I'm going to reduce the knife hit time from 0.3 and 0.55 to 0.2 and 0.45. The animation however is fixed, so it will seem a bit quicker, but the hit markers will indicate accurately when you hit.
Secondly, Nova Knife damage is now being changed to 120/160/200.
And lastly, Nova Knives will do 50% damage to vehicles. No bonuses to hitting weak points (not yet at least). They will still not do damage to installations. I may revisit that last point if we at least reduce WP for destroying neutral turrets.
I... I think I'm in love~ <3
Nova Knives are best sidearm.
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DarthMcFizzle
MOOSE-KNUCKLEz CLAN
39
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Posted - 2014.07.17 21:44:00 -
[175] - Quote
2.5 meters?? Those are some pretty long arms (unless the blades are getting bigger) ;) All kidding aside though these seem like good changes as i hardly seem to be killed by these things, but i would like to know the price of a Proto set of knives (might change my opinion) |
Appia Vibbia
Molon Labe. General Tso's Alliance
3586
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Posted - 2014.07.17 21:55:00 -
[176] - Quote
DarthMcFizzle wrote: 2.5 meters?? Those are some pretty long arms (unless the blades are getting bigger) ;) All kidding aside though these seem like good changes as i hardly seem to be killed by these things, but i would like to know the price of a Proto set of knives (might change my opinion) 12,750 ISK
Appia Vibbia for CPM1
Personal Theme Song
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Syeven Reed
G0DS AM0NG MEN
769
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Posted - 2014.07.18 00:00:00 -
[177] - Quote
CCP Logibro wrote:I'm also curious about another thing: how many of you know that a headshot with Nova Knives does extra damage? Hmm, I have wondered how I'm able to one swipe some gal heavys. Thought they may have just been under tanked - guess not!
Twitter MajLagSpike
CPM Application
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IgniteableAura
Pro Hic Immortalis
1397
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Posted - 2014.07.18 00:10:00 -
[178] - Quote
CCP Logibro wrote:I'm also curious about another thing: how many of you know that a headshot with Nova Knives does extra damage?
You could look at changing that to a "Backstab" bonus and it would be more appropriate.
<3
My Youtube
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One Eyed King
Land of the BIind
2794
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Posted - 2014.07.18 00:40:00 -
[179] - Quote
CCP Logibro wrote:I'm also curious about another thing: how many of you know that a headshot with Nova Knives does extra damage? I had heard something about it, but was never sure if it was a real thing, or just a rumor.
I might have to try to knife more heavies in the head now.
This is how a minja feels
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J4yne C0bb
Molon Labe. General Tso's Alliance
482
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Posted - 2014.07.18 00:48:00 -
[180] - Quote
Aeon Amadi wrote:CCP Logibro wrote:Alright, so after a little testing I'm going to reduce the knife hit time from 0.3 and 0.55 to 0.2 and 0.45. The animation however is fixed, so it will seem a bit quicker, but the hit markers will indicate accurately when you hit.
Secondly, Nova Knife damage is now being changed to 120/160/200.
And lastly, Nova Knives will do 50% damage to vehicles. No bonuses to hitting weak points (not yet at least). They will still not do damage to installations. I may revisit that last point if we at least reduce WP for destroying neutral turrets. LOL, AV Can Opener. I am sooooo looking forward to the first vid of a all-Minja squad knifing a tank to death.
Min Logi | aka Punch R0ckgroin, fatman
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