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Thread Statistics | Show CCP posts - 14 post(s) |
One Eyed King
Land of the BIind
2489
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Posted - 2014.07.13 02:11:00 -
[1] - Quote
CCP Logibro wrote:
Just to cut any discussion off at the pass, charging knives while sprinting is off the table. It's not going to happen, so please don't bring it up in this thread.
This is how a minja feels
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One Eyed King
Land of the BIind
2489
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Posted - 2014.07.13 02:17:00 -
[2] - Quote
Also, back pedaling at near the same speed as walking forward is just a bad mechanic.
This is how a minja feels
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One Eyed King
Land of the BIind
2494
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Posted - 2014.07.13 17:59:00 -
[3] - Quote
Bormir1r wrote:Not Iggy wrote:Removing backpedal speed is more important than any of these other changes. I appreciate the buff to PG. That will help a great deal.
Improving walk speed while equipped would cause people to use them for a "strafe" improvement and reducing backpedal speed is much greater improvement as it will help the shotgun as well.
Backpedal speed in the MCC before battle and merc quarters is not 100%, so it shouldn't be off the table for in the actual game. Strafe speed is also not 100%, so please nerf being able to walk backwards as fast as they can forward. I agree, nerfing back pedaling speed makes a lot more sense and would have an overall improvement rather than incremental ones for specific components in the game. I know for sure that back pedaling in MCC and waiting room is not 100%, but is it the same during battles? I haven't done any "scientific" tests, but just eye balling it, I can definitely tell the difference in speed on an MCC, but can't tell a bit of difference in game.
This is how a minja feels
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One Eyed King
Land of the BIind
2513
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Posted - 2014.07.13 22:45:00 -
[4] - Quote
Ghost Kaisar wrote:RedPencil wrote:Lynn Beck wrote:Making knives increase speed in ANY way will simply resupt in Sentinels, brickscouts, and Amarrs just slapping them on for the CQC strafing, or for running away.
Currently strafe speed is like, 90%? Make backpedal 90%, or 95%, but it needs to be less than full forward.
Is that "Not Iggy" is your alt? you 2 said the something without read other comment. Go back and read several comment above before you post please. I don't get why people have a problem with Sentinels hold knife while dancing. LOL Keep saying that and watch Iggy show up and thunderpunch you You would think the Not Iggy name would give some sort of hint as to who that alt might belong too...
This is how a minja feels
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One Eyed King
Land of the BIind
2528
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Posted - 2014.07.14 16:15:00 -
[5] - Quote
@ Definitely not an alt of anyone that might be referred to as Iggy
I am thinking that maybe its the way that changing back pedal speed would have to be done that could cause all the problems.
Like when we wanted an increase in base movement speed for minja, but that would effect EVERYTHING so it was tossed.
This is how a minja feels
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One Eyed King
Land of the BIind
2530
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Posted - 2014.07.14 16:35:00 -
[6] - Quote
Fremder V1 wrote:Not Iggy wrote:I don't understand how it will break the fluidity if backward movement speed wasn't 100%. I didn't say it would break it, i said it would change it. For everybody.
I think he was referring to this.
CCP Logibro wrote: I am very apprehensive about changing backpedaling speed as this affects everything else in the game as well. It's kinda the nuclear option, and I would prefer not to mess with it at the moment.
I could be wrong though.
This is how a minja feels
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One Eyed King
Land of the BIind
2561
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Posted - 2014.07.14 20:52:00 -
[7] - Quote
Lightning35 Delta514 wrote:no charged knives will sprinting?!?!?!?! :( one job that has been failed :( :( :( :( It is for the best.
This is how a minja feels
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One Eyed King
Land of the BIind
2596
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Posted - 2014.07.15 17:06:00 -
[8] - Quote
safura trotsky wrote:RECON BY FIRE wrote:I understand that charging while sprinting is off the table, but if you don't make that change then I feel you should just leave knives alone. Part of the fun of knives is the amount of skill it takes to sneak in close and get the kill. The changes you have proposed so far are a step towards taking skill out of knife gameplay and will lead to such shittery as people hanging around corners with charged knives and swiping "just close enough" to get the instakill on everybody. That isn't fun, really for either party, and it's a form of gameplay that has no place in Dust/Legion/wtfever. Buff STD knives and either put in charging while sprinting or leave them alone. And yes, I understand the reason we don't have charging while sprinting is likely that it would take recoding to make that change.
Edit: Optimization skill change is good too. Omg this...so much this This doesn't make sense.
It is contradictory in a way I don't understand. I get why you would want sprint charge, but I disagree. I get why you would want no changes or next to no changes and keep them highly skilled and very difficult, and whole heartedly agree.
I don't get why given the latter part you would ever be ok with sprint charge, but NOT with a minor tweak like adding 0.5 m to range or a (hopefully) very slight aim adhesion.
This is how a minja feels
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One Eyed King
Land of the BIind
2641
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Posted - 2014.07.15 23:24:00 -
[9] - Quote
Atiim wrote:On an unrelated note, am I the only one who prefers using my Assault suit for Knifing? No, but probably one of the few.
I wish I had a video of the heavy knifer I had on my team the other day. It was quite amusing.
This is how a minja feels
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One Eyed King
Land of the BIind
2702
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Posted - 2014.07.16 23:29:00 -
[10] - Quote
Adipem Nothi wrote:mollerz wrote:I remembered the other NK change I thought would help a lot. Can we have an auditory que when the knife is fully charged. It is really hard to tell when you are fully charged or not in fast moving conditions.
And please- not like you guys wrecked the charged sniper rifle with it's hair dryer sound. maybe a slight beep or something. If I can hear it, they can hear it That will be the last thing they hear.
This is how a minja feels
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One Eyed King
Land of the BIind
2760
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Posted - 2014.07.17 19:41:00 -
[11] - Quote
CCP Logibro wrote:Alright, so after a little testing I'm going to reduce the knife hit time from 0.3 and 0.55 to 0.2 and 0.45. The animation however is fixed, so it will seem a bit quicker, but the hit markers will indicate accurately when you hit.
Secondly, Nova Knife damage is now being changed to 120/160/200.
And lastly, Nova Knives will do 50% damage to vehicles. No bonuses to hitting weak points (not yet at least). They will still not do damage to installations. I may revisit that last point if we at least reduce WP for destroying neutral turrets.
Heh
Hahahahahaha
This is how a minja feels
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One Eyed King
Land of the BIind
2760
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Posted - 2014.07.17 19:42:00 -
[12] - Quote
Sole Fenychs wrote:CCP Logibro wrote:No bonuses to hitting weak points (not yet at least). May I ask what the rationale behind weak points is, anyway? I always wondered, because it looks like a really random thing to have in this game. Are there any AV guys who even go for that weak point? Do you have stats on how often weak point hits actually made an impact on an engagement? Other than that, I love this change. It will make NK attractive to me and adds another AV melee weapon. ...It's also yet another Caldari AV weapon, which is kinda funny. It is not any different than having a head shot bonus.
This is how a minja feels
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One Eyed King
Land of the BIind
2794
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Posted - 2014.07.18 00:40:00 -
[13] - Quote
CCP Logibro wrote:I'm also curious about another thing: how many of you know that a headshot with Nova Knives does extra damage? I had heard something about it, but was never sure if it was a real thing, or just a rumor.
I might have to try to knife more heavies in the head now.
This is how a minja feels
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