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Thread Statistics | Show CCP posts - 14 post(s) |
Appia Vibbia
Molon Labe. General Tso's Alliance
3282
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Posted - 2014.07.12 16:36:00 -
[1] - Quote
Striking with the knives slows you down. It feels like you almost come to a complete stop when you slash. Can you get rid of that?
Nova Knives (STD) are also a High Risk, Low Reward item. Knifing aficionados have explained that if you want to use nova knives get the operation skill to 5 as fast as you can, Because an Minmatar Scout Operations 1 with Ishukone Nova Knives is better than Minmatar scout Operations V with basic Nova Knives. Instead of changing Nova Knives from 90 to 100, I would like to see Nova Knives at 150, ZN-28 Nova Knives at 175, and Ishukone are in a good spot.
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3291
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Posted - 2014.07.12 20:40:00 -
[2] - Quote
RedPencil wrote:Not Iggy wrote:Removing backpedal speed is more important than any of these other changes. I appreciate the buff to PG. That will help a great deal.
Improving walk speed while equipped would cause people to use them for a "strafe" improvement and reducing backpedal speed is much greater improvement as it will help the shotgun as well.
Backpedal speed in the MCC before battle and merc quarters is not 100%, so it shouldn't be off the table for in the actual game. Strafe speed is also not 100%, so please nerf being able to walk backwards as fast as they can forward. Edit: I assume you are shotguner not a knifer. We are balance knife please do not drag other weapon benefit here. * What I said is walking speed increase only "knife in your hand" hopefully, you don't have a problem with knifer dancing in front of your barrel. They can't trow knife at you right? * Reduce Backpedal will have effect other weapon and they don't want to change it. This is what Logibro said in old thread. FYI: Make the adjustment that affect only knife but not affect other weapon is the point. * Again AA on knife is bad. We don't see people QQ on knife yet because it require user skill and they admire their defeat. Shot gun already broke enough.
Yes, reducing backwards movement is bad. It would fall under improving core game play mechanics. We can't be allowed to fix underlying problem, me must turn this system into a giant kluge until everything is broken or just becomes EVE-Online style of combat where there exist very little player-involvement in combat and let algorithms for aiming and damage do the job.
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3298
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Posted - 2014.07.12 23:18:00 -
[3] - Quote
Oh! Oh! Oh! Can we get a buff to nova knives so they do damage to tanks again?
Not Iggy wrote:You will never catch a backpeddler using knives in time for the kill. It will take a full 2 seconds even if you are 2m away. Those two seconds allows plenty of time for the DPS to be put down range. It doesn't matter if you're using a Shotgun or Nova Knives, backpeddling is just too effective at getting outside optimal ranges because the speed difference is not significant enough to matter in the time it takes to kill someone that is running knives
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3334
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Posted - 2014.07.14 01:38:00 -
[4] - Quote
Community Support!
Step 1 in getting nova knife kills on tanks again acquired.
Appia Vibbia for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3384
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Posted - 2014.07.14 14:33:00 -
[5] - Quote
Not Iggy wrote: With the upcoming buff to assault movement speeds
Was this confirmed? The charlie thread was just too long to follow. I can't express how terrible that would be when frame-rate is so low and we still have hit-detection issues to deal with. Yeah. And my Assault suits being as fast or faster than my Gal-Scout just seems like it'll make Assaults better at some of the scout's roles.
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Appia Vibbia
Molon Labe. General Tso's Alliance
3388
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Posted - 2014.07.14 15:53:00 -
[6] - Quote
Aeon Amadi wrote:Adipem Nothi wrote:CCP Logibro wrote: I am very apprehensive about changing backpedaling speed as this affects everything else in the game as well. It's kinda the nuclear option, and I would prefer not to mess with it at the moment.
Understood, and thank you for consideration. Pencil, myself and many others support an alternative to the nuclear option. Would it be technically possible to increase forward movement speed when knives are equipped? This would permit a knifer opportunity to catch up to and dispatch a backpedaler. Swing animation slows movement speed, such that a backpedaling target is always just out-of-reach when a strike would otherwise have landed. A tiny boost to forward movement speed combined your blade length improvement would remedy this issue (without drastically changing anything else). We'll call that the Counter Strike option. Appia Vibbia wrote:Not Iggy wrote: With the upcoming buff to assault movement speeds
Was this confirmed? The charlie thread was just too long to follow. I can't express how terrible that would be when frame-rate is so low and we still have hit-detection issues to deal with. Yeah. And my Assault suits being as fast or faster than my Gal-Scout just seems like it'll make Assaults better at some of the scout's roles. Not sure what frame-rate and hit detection have to do with an assault speed buff being a bad thing, care to explain..? higher-strafe speed = better at dodging bullets when frame rate drops
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Appia Vibbia
Molon Labe. General Tso's Alliance
3388
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Posted - 2014.07.14 16:04:00 -
[7] - Quote
Sgt Kirk wrote:Appia Vibbia wrote:Not Iggy wrote: With the upcoming buff to assault movement speeds
Was this confirmed? The charlie thread was just too long to follow. I can't express how terrible that would be when frame-rate is so low and we still have hit-detection issues to deal with. Yeah. And my Assault suits being as fast or faster than my Gal-Scout just seems like it'll make Assaults better at some of the scout's roles. lol. You mean slaying? You mean being on the frontlines? You mean being able to take a hard punch and keep on walking? Yeah sorry to break it to you but those aren't scout roles. Flanking is though. Running away is.
With the strong dislike for lowing backpedaling speed, the assault becomes even better at keeping outside the nova knife range.
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Appia Vibbia
Molon Labe. General Tso's Alliance
3443
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Posted - 2014.07.15 05:35:00 -
[8] - Quote
CCP Logibro, how exactly do you see "Aim adhesion" improving Nova Knives? It's true that DUST has a notoriously small Field of View (FOV), probably the smallest of any FPS ever, but how will aim adhesion help when people causally walk away faster than you can move forward.
Charge sprinting: is this like, people asking for a lunge mechanic or the ability to hold a charge while sprinting?
And if we can't hold the charge while sprinting, can we at least have the charge maintain 100% forward movement?
I can walk backwards at 100% speed, but I can't walk forward at 100% speed. that's just ******* ********.
So lets start this again, instead of asking for you to reduce backwards speed, why don't you try to justify the value of moving backwards faster than you can move sideways.
Maintaining the status quo for the sake of maintaining the status quo does not make the game better. I was under the impression that these hotfixes were to improve the game through balance and fixing mistakes that never should have been there. Warbarge and Merc Quarters have you move backwards slower than forwards, why is in combat OK for this to be and not the other mode?
Why is it 100% in the first place?
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Appia Vibbia
Molon Labe. General Tso's Alliance
3485
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Posted - 2014.07.15 23:34:00 -
[9] - Quote
I just can't run knives without that damage bonus from Min-scout, even then I run sidearm damage mods with Ishukone Nova Knives.
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Appia Vibbia
Molon Labe. General Tso's Alliance
3553
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Posted - 2014.07.17 02:55:00 -
[10] - Quote
You know what change I think would really make the nova knives better?
reduced lag and improved frame rate. WDIT: my bad. that would affect too many things at once. We can't have that, now can we?
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Appia Vibbia
Molon Labe. General Tso's Alliance
3565
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Posted - 2014.07.17 13:51:00 -
[11] - Quote
CCP Logibro wrote:Alright, so after a little testing I'm going to reduce the knife hit time from 0.3 and 0.55 to 0.2 and 0.45. The animation however is fixed, so it will seem a bit quicker, but the hit markers will indicate accurately when you hit.
Secondly, Nova Knife damage is now being changed to 120/160/200.
And lastly, Nova Knives will do 50% damage to vehicles. No bonuses to hitting weak points (not yet at least). They will still not do damage to installations. I may revisit that last point if we at least reduce WP for destroying neutral turrets. New favorite fit: M/1-Series http://www.protofits.com/fittings/shared/161/5532
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Appia Vibbia
Molon Labe. General Tso's Alliance
3565
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Posted - 2014.07.17 14:30:00 -
[12] - Quote
Aero Yassavi wrote:Appia Vibbia wrote:CCP Logibro wrote:Alright, so after a little testing I'm going to reduce the knife hit time from 0.3 and 0.55 to 0.2 and 0.45. The animation however is fixed, so it will seem a bit quicker, but the hit markers will indicate accurately when you hit.
Secondly, Nova Knife damage is now being changed to 120/160/200.
And lastly, Nova Knives will do 50% damage to vehicles. No bonuses to hitting weak points (not yet at least). They will still not do damage to installations. I may revisit that last point if we at least reduce WP for destroying neutral turrets. New favorite fit: M/1-Series http://www.protofits.com/fittings/shared/161/5532 This looks incredibly fun, and seems like something a Minmatar scout would actually do. Rag-tag demolition. I'd suggest perhaps dropping one of the hives for RE's for even more demolition nonsense (keeping in mind Minmatar scout is getting a PG buff). I'm not very good at planting REs on HAVs, I always get gunned down or they notice me and run away before I can get down the 3rd one.. And we'll just have to wait and see for all the final changes before I switch anything up.
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Appia Vibbia
Molon Labe. General Tso's Alliance
3571
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Posted - 2014.07.17 17:33:00 -
[13] - Quote
mollerz wrote:Well. that is certainly intersesting
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Appia Vibbia
Molon Labe. General Tso's Alliance
3572
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Posted - 2014.07.17 17:53:00 -
[14] - Quote
CCP Logibro wrote:I'm also curious about another thing: how many of you know that a headshot with Nova Knives does extra damage? I think this would be a better question if you asked: Did you know Nova Knives have a headshot multiplier, and did you use Nova Knives before or after the knife event?
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Appia Vibbia
Molon Labe. General Tso's Alliance
3574
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Posted - 2014.07.17 18:15:00 -
[15] - Quote
Fox Gaden wrote:Nice fit. I like how you have the Compact Nanohive for repairing your armour. Why a normal Nano hive with it instead of two Compact Nanohives? Is that for WP farming or does the Compact Nanohive (even two of them) not give enough to keep the Plasma Cannon fed?
yeah, the compact is my go-to armor repairer on Minmatar and Caldari pub suits. Often times I run a dampener on my Assault C-I or M-I because Logistics keep scanning me
But the basic nanohive instead of another compact is because (1) dual hives rep armor before resupplying and (2) I have two to deploy which will keep the PLC and grenades fed longer before I suicide or have to look for a Supply Depot as the battle moves throughout the map.
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Appia Vibbia
Molon Labe. General Tso's Alliance
3586
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Posted - 2014.07.17 21:55:00 -
[16] - Quote
DarthMcFizzle wrote: 2.5 meters?? Those are some pretty long arms (unless the blades are getting bigger) ;) All kidding aside though these seem like good changes as i hardly seem to be killed by these things, but i would like to know the price of a Proto set of knives (might change my opinion) 12,750 ISK
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Appia Vibbia
Molon Labe. General Tso's Alliance
3678
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Posted - 2014.07.24 02:36:00 -
[17] - Quote
Brokerib wrote:Devadander wrote:http://youtu.be/_s76GK2vEig?list=UUlbc3XILbKpyQGjsH9pgOgw Logibroman, I need you to watch Moody's NK vids and tell me.... Do the knives really need a polish? Everyone else: Are you trying to use them as a main weapon?..... Yes, they do. They cost too much to fit, are ineffective at the standard and advanced tier, and have issues with hit detection. You can't balance a weapon around apex players like Moody or Musturd, knives need to be balanced around normal users if we're ever going to have more than a couple of dozen regular users. And yes, some of us use them as main weapons. There's even a couple who run Nova Knives as their only weapon.
I strongly disagree with you there. They cost the same as Viziam Scrambler Pistol. That's hardly anything at all.
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Appia Vibbia
Molon Labe. General Tso's Alliance
3680
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Posted - 2014.07.24 14:04:00 -
[18] - Quote
Brokerib wrote: Top tier knifers could go K/D positive with a soup spoon, because apex slayers are OP. Balancing soup spoons around their play will result in everyone wielding tea spoons, while they still go 60/0.
It is true. I go KDR positive with a soup spoon, but, Without the IshNoKs I can't knife Sentinels and Commandos or Proto-Logistics, so I shy away from the (STD) Nova Knives these days.
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Appia Vibbia
Molon Labe. General Tso's Alliance
3680
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Posted - 2014.07.24 14:28:00 -
[19] - Quote
Adipem Nothi wrote:SponkSponkSponk wrote:Brokerib wrote: You can't balance a weapon around apex players like Moody or Musturd, knives need to be balanced around normal users if we're ever going to have more than a couple of dozen regular users.
We literally just rebalanced scouts around apex players (in PC), please be consistent. Fair point, but I think you mistook his meaning. There's more to weapon balance than what you see in a Moody video. For every good NK montage out there, there's an equally good NK fail montage. Knives are consistently inconsistent; Moody himself has said that they're generally too unreliable to count on in competitive play. Nova Knives are wielded by 300HP mercs who risk all on one shot against 1000+HP opponents. Inconsistency is unacceptable. These guys don't get second chances; they deserve a reliable weapon. And this is why I can brazenly claim I average the most Nova Knife kills in PC per match. Because no one else runs them anymore and my average is like 2.3-2.8 kills per match
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