Ku Shala
The Generals General Tso's Alliance
934
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Posted - 2014.05.29 16:54:00 -
[1] - Quote
so I have always seen the salvage part of dust well more like mining to get resources for manufacturing equipment, differnt planets = different resources with the most common resource required for manufacturing being on many planets. planets in high sec space would have drones that would help police the miners and protect them from "pirates", where low sec space would have pirate drones that attack miners.low and high spec space would have both types of drones.
mining should be a grind on its own with an award per second but requiring large numbers for manufacturing.Example with a basic light mining tool equiped merc one can ore basic marerials at 1 part per second and it requires 100 steel ores 525 carbon ores and a crystal to manufacture 1 complex armour plate mining equipment should be based on class and be a special equipment slot that all suit types can fit a peice of mining equipment, that way diferent classes would be suitible for differnt types of mining. heavies for items you need in mass, mediums for an all round mining and light for hard to reach rare mining.the meta would determin the rate of mining and mined items would fit into diferent classes like heavy medium and light.. heavy suits could mine heavy material easily medium materials ok and light materials poorly. mediums suits could mine medium materials well and light and heavy materials ok, light frames could mine light very well and medium material ok and heavy material poorly.
now bear with me I know this is long but ideas a very hard to explain in words (fml) the mining would consist of three kinds of group for the most part "police" ( be it hired contractors or in high sec drones), miners ( that could act as police if attacked should they choose if no protection is available) and "pirates that could steal the materials you have mine at your current station/district (or hired contractors that turn on the employer, the drone pirates should appear in all security level districts more often the lower the security)
different districts should host different numbers of mercs depending on its security rating, high sec = lower number mercs per district more common materials and smaller amounts of maximum materials ored per day per merc.low sec = more mercs per distric rarer materials and higher/ limitless mining. Pirating should cause a bounty that can be paid to a security station(an actual place or just a menu option) or by sustaing loss or death will pirating.
you should have to equip a class mod ( police, miner, pirate) this with help determin which mercs your fire will damage and how you show up on the radar. police and pirates would be able to switch class during a battle. miners could attack pirates, police could attack pires.pirates could attack police and miners. in nullsec friendly fire would be active. high sec would stop all class changes without immediate bounty and drone police action.
when players are killed a certain % of the materials use in the dropsuits total production should be salvagable at random. so example it takes 4000 carbon 2340 hard steel 423 light steel 4 crystals 300 copper 215 silica in salvage you may only fin 100 carbon 50 hard steel and 1 copper.
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