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Thread Statistics | Show CCP posts - 66 post(s) |
Oceltot Mortalis
The Phoenix Federation Dark Taboo
2
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Posted - 2014.06.09 04:34:00 -
[1] - Quote
Salvage optimizers? Equipment like a repair tool to pull better/more loot from salvage. Role bonus of the logistics dropsuit. Encourages working as a group/pair. Maybe even a super expensive logistics vehicle that does the same and also stores it? It would make the pilot drop suit able to be implemented... Just saying :)
Also, I would love to see underground caverns! Just think about the implementation! Only in low/null sec, only one way in or out, so you will probably get camped as you come out, but the loot is SUPER awesome, so you leave a contingency to guard the entrance, but they double cross you anyways, and you vow endless vengeance on them and their corporation! Have to scan for them like eve pilots scan for wormholes.
WHOA EXPLORATION METAGAME!!!!!!!
You're welcome. |
Oceltot Mortalis
2
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Posted - 2014.06.09 05:26:00 -
[2] - Quote
Also, I don't think EVE pilots should be able to aide in salvaging. Killing, logistics (spawn location, ammo drop, installation drops), and socializing, sure. But you spoil the fun of being out on the frontier, the exploration of the unknown, "will we make it back with this sweet loot?" If it's not challenging, it's not rewarding.
If you MUST let them help, make sure it's only more convenient for a solo merc or something like that. Otherwise, you ruin the backstabbing gameplay.
In life, I have this to regret. That too often, when I acquired ISK, I did not have enough of it.
-everyone in EVE, ever
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Oceltot Mortalis
2
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Posted - 2014.06.09 11:30:00 -
[3] - Quote
CCP Wolfman wrote:We plan on creating upgrades for things like salvage scanning, salvage capacity etc. Some good ideas are coming up in this thread for sure. I think thereGÇÖs a lot of scope for progression in this area though of course weGÇÖre trying to stay focused on core gameplay to begin with.
Related to that, I donGÇÖt think we need to begin with lots and lots of complex mechanics to create complex and exciting player behaviour. I think a lot of this will be driven by the players themselves and in very early tests weGÇÖve already seen people behaving quite differently (we discovered some trolls in the office for sure!). Salvaging isnGÇÖt a directed game mode like Skirmish or Domination, I am hoping to see it develop a little more organically as people play it and we see how they behave.
Speaking of behaviour, I have another question. The plan is that in high sec you will not be able to kill each other and then risk increases with reward throughout the security levels. Outside of high sec what kind of limitations do you think should be placed on PVP in Salvage fields? None at all once you leave high sec? Some controls in low sec?
Let me know what you think.
I believe that High sec should allow FF, and that the security status should apply to loot and killing. let me explain.
Let's say you have a noob in high-sec that just found an officer weapon, Thale's to be specific, and he's headed back to base to bank it so he can camp like a pro during whatever PvP legion has to offer in the sandbox. But wait, here comes "le pirate/opportunist" who happens to see him pick it up, or just scans him to see what loot he has, and decides he wants the camping boomstick. Pirate runs up with cloak activated, shotguns the noob in the back and there is the Thales on the ground waiting to be picked up, but not like it did for the noob.
It's yellow and flashy. This just became a stolen item with a beacon on it to let all mercs in the area know where to find the person that picks it up. This beacon has a few properties to go along with it.
1. No operation or riding in a vehicle, as they are hooked up to the planetary police system via WiFi. 2. Everyone in a 10k radius knows exactly where to find you (dropsuit WiFi) 3. Should you happen to see a concord installation, CONCORDOKKEN!!!! (You get blapped) 4. These space beacons have a fickle battery life and are removed after 15 minutes. 5. Whoever kills the individual with the blinky loot, gets a bounty from concord and the loot is returned to the rightful owner upon turning in the bounty to concord.
However, this is all in highsec.
There are different ways to make this more suitable for low sec: timer reduction, radius reduction, bounty increase, beacon no longer denies vehicle use, and beacons will only drop on loot when within a certain proximity to an installation/base (within WiFi range) And complete removal of the system for null sec is preferred.
Also, the implementation of this system could be built around the entire idea of WiFi, in that High Sec has installations everywhere, therefore beacons always drop. Low sec has choke points in between but out of range of the installations so you can get away with it if you are careful. Null sec has one installation, everything around it is fair game.
In life, I have this to regret. That too often, when I acquired ISK, I did not have enough of it.
-everyone in EVE, ever
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Oceltot Mortalis
16
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Posted - 2014.07.02 11:38:00 -
[4] - Quote
CCP Wolfman wrote:Ok There are four suspicion states that define the color of a playerGÇÖs tags:
- Neutral GÇô white
- Neutral Marked GÇô white/black (half white and half black)
- Suspect GÇô yellow
- Threat GÇô red
What about War Targets?!?!?
Legion War thread https://forums.dust514.com/default.aspx?g=posts&t=166873&find=unread
In life, I have this to regret. That too often, when I acquired ISK, I did not have enough of it.
-everyone in EVE, ever
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Oceltot Mortalis
30
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Posted - 2014.07.10 03:33:00 -
[5] - Quote
CCP Wolfman wrote:Ok, a few quick answers to questions IGÇÖve seen come up. Drifting?Not in our first test. Today weGÇÖll have the random picking of points on the map and spawning up in the sky. Drifting will likely become an important thing to add though since it helps mitigate the random nature of the drop by allowing you to steer to some extent. Lore?Like drop uplinks, the LOD uses a localized wormhole created by a ship in orbit (that you clone jump to). It canGÇÖt get an accurate lock due to planetary interference which accounts for the randomness of the spawn location and it spawns above the target area to prevent you appearing inside a rock Droplinks provide a focused locater signal which is why they allow pin point spawns. You are not getting off the planet, your consciousness is transferred to the ship in orbit and from there you clone jump back to your station. You dump your clone behind. Droplinks used by more than just squads?For now itGÇÖs just squad. We are hoping to give the player the option when deploying for it to be personal/squad/team. Completely random?ItGÇÖs a random selection from a bunch of points weGÇÖve placed so we could put them all at the edges of the map if we wanted to control the areas more. Right now theyGÇÖre all over the shop. Calling in a small building, base of operations?By this I just mean you can set up a starting point for you and/or your squad allowing you specific spawn locations. Allowing more advanced GÇÿtent pitchingGÇÖ options is being considered for future development for sure. This is just a first step. SquadsCurrently there is no logic for group LODs and you will have to land and reform. There are a bunch of things to consider with it, is it just first spawn, what about spawning at different times, what if one member picks a droplink etc. Ideas welcome.
Can we get a grenade slot, one time use, personal spawn point? Lone wolves need love too.
In life, I have this to regret. That too often, when I acquired ISK, I did not have enough of it.
-everyone in EVE, ever
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Oceltot Mortalis
33
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Posted - 2014.07.15 02:24:00 -
[6] - Quote
CCP Wolfman wrote:So if we added the ability to drift how would like to control it with MKB? That's a good point, maybe have it like a flight simulator, where you can pull up to gain distance, or orient down to drop more straight. With rotation in there of course. Controlled by WASD keys.
In life, I have this to regret. That too often, when I acquired ISK, I did not have enough of it.
-everyone in EVE, ever
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Oceltot Mortalis
33
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Posted - 2014.07.15 11:44:00 -
[7] - Quote
it would be cool to be in third person view for the fall, and bring the camera in when we land.
In life, I have this to regret. That too often, when I acquired ISK, I did not have enough of it.
-everyone in EVE, ever
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