Hansei Kaizen
The Jackson Five
219
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Posted - 2014.06.25 15:14:00 -
[1] - Quote
Before reading through the rest of the replies here Id like to hand over some of my invaluable IP here, storming from the tip of my brain:
1. Random Wrecks: These wrecks would need to be scanned down or stumbled over by luck, and yield little to medium rewards, but prove to be a nice change of pace.
2. Junkyards, Ruins, Relic Sites, Abandoned Outposts, Ghost Towns: I want to suggest to give players the opportunity to gather around hotspots like the dirty vultures they are in their hearts. Some may solo around there, others may claim and guard their Sites. A great opportunity to set up traps, ambushes and camps, YOU FILTHY PIRATES!
2 b. Make the value or "exhaustion state" of above Sites roughly discernible by their looks. So if there isnt much to get there, one should have the opportunity to find out pretty quickly. Noobs can estimate the risk of running into the claims of more powerful groups that way and Corps could quickly move on to more profitable grounds.
3. Being Cautious: The possibility to look around while salvaging and defend yourself would be nice. So either there is instant salvaging, or you can use drones to salvage slowly for you while you stay guard. I guess using some sort of Salvage Laser would be pretty boring in a FPS. Facing some object while instant looting should leave the player vulnerable enough to ninjas. Only be careful: Just walking over hovering glowing stuff would be too simple and also break the immersion. Having a nice animation of your own hand opening some rusty box would be AWESOME.
4. Nasty surprises: The frequent appearance of Rogue Drones or even organic Critters would be obligatory for me. Be it on Random Wrecks or Sites. Though players should be able to avoid them / run away from them, if they are careful and sneaky, and survive an ambush.
5. Active Scanning: The Active Scanner could come in a long range salvage utility variety. Not being able to scan down potential threats, it is able to find Random Wrecks and hidden Sites via a "big object sensitive LADAR array" or "Orbital Detail Cartography Database Versus Optical Landscape Silhouette Crossreferencing Technology (tm)". The subtle noise of drones and men will be beyond its capabilites.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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Hansei Kaizen
The Jackson Five
222
|
Posted - 2014.08.01 13:43:00 -
[2] - Quote
CCP Wolfman wrote: Testing has gone pretty well. WeGÇÖve added in the drift mechanics and weGÇÖve also created GÇÿorbital drop uplinksGÇÖ so you can make more targeted drops. We did in fact have a playtest yesterday and they do really mix things up. Unlike drop uplinks you donGÇÖt have to put them where you want to spawn. You can put them a way off and then drift to your intended target. This was really exciting for assaulting objectives because you could drop a strike team right on top of them. It made things feel a lot more dynamic as well as just making you feel like a badass!
That, Sir, sounds awesome.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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