Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
206
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Posted - 2014.05.29 05:33:00 -
[1] - Quote
What would make for interesting ways to search for good salvage?
- Limited Access Salvaging: Having underground or aerial salvaging could be interesting. Salvage would have to be moved from an inside location (by LAV, MAV, Dropship, etc. or whatever) to the planet's surface/safe location before extraction by RDV (or something) would be possible. This could also be appropriate if Drone Hives could be entered in order to retrieve stored salvage.
- Tactical Salvaging: Some zones would be too dangerous for even a large force to easily enter with or without a large engagement ensuing. Players would have to influence surrounding salvage locations/drone hives/etc. in order to find a way to create an opportunity to assault this deadly zone. (something like a puzzle, but more tactics-like)
- Multistage/Cooperative Salvaging: Player(s) would have to complete task in other locations in order to access a certain salvage/ salvage area, such as taking control of a facility in order to access an outpost on lock-down. Or: players would have to control the facility while another group would have to loot the outpost. Losing the facility while players search the outpost could result in the players/salvage being trapped and in a threatened position (automated defenses reactivate, drones, etc.)
- Sabotaging Salvage: Ability to search and destroy instead of search and salvage. This should have some severe negative consequence on the future contracts a player could accept; however, players should have the choice to sacrifice the salvage if the situation calls for it. Destroying the salvage should vary in difficulty depending on the type: common salvage is easier to destroy than rare salvage.
What kind of player interactions do you think would be interesting?
- Negotiating Salvage: Players could have quick access to ISK transfer on the battlefield so they can negotiate and trade on the fly (in the salvage zone).
- Player Stealing: Stealing Installations, Vehicles, etc. from other players should be permanent and able to be extracted like inherent salvage. If possible, MCCs can be stolen. Deployed items left on the battlefield are lost; if you leave the salvage without the CRU you dropped, you lose that CRU.
How do you think drones should behave?
- Drones should adapt; if players in the area are all Shield-tanking, the Hive sends Drones with Plasma and Scrambler Weapons. If a ton of players start bring in OMS, AV or Vehicle Drones are sent in response (if detected; Drones can still be ambushed).
- Drones also should have limited resources to some extent (a max number of Drones from a Hive at any give time) and must determine where to devote their Drones as well as what type of Drones to deploy (as mentioned above).
- Competing Drone clusters should fight each other (immersion, although not sure this one fits).
- Player Drones (possibly?) should respond to player orders, squad orders, then auto-pilot (make the mode settable by the user).
This is all I have for now!
Lovin' daddy Rattati!
CCP Ankou s+êTà+ bro!
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