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Thread Statistics | Show CCP posts - 10 post(s) |
Aero Yassavi
Paladin Survey Force Amarr Empire
4550
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Posted - 2014.01.09 04:43:00 -
[1] - Quote
So for the most part these bonuses sound good. With Amarr, I was sort of hoping for increased stamina, but I am quite liking the sound of less delay between activating my cloak. For Gallente, this is like a match made in heaven. I have a proto Gallente scout that runs a couple complex range amplifiers and your radar is pretty much lit up at all times, you can see everyone coming a mile away. Mix that with being invisible, and things are going to get nasty. And of course Minmatar won't even have to fire a gun to take down the enemies they use cloak to get behind.
The only bonus that sounds questionable is the Caldari scout, but I'm not quite sure what exactly it is either.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aero Yassavi
Paladin Survey Force Amarr Empire
4550
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Posted - 2014.01.09 04:45:00 -
[2] - Quote
Gavr1lo Pr1nc1p wrote: but scouts were originally supposed to be snipers
Scouting means collecting valuable intel to provide to a team. Honestly, it would be so much better if we could keep the "Scout" role focused on infiltration and intel gathering and then release a new specialization off of the light frame called "Marksman" which is more suited for long range combat.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aero Yassavi
Paladin Survey Force Amarr Empire
4551
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Posted - 2014.01.09 05:14:00 -
[3] - Quote
Gavr1lo Pr1nc1p wrote:knight guard fury wrote:Gavr1lo Pr1nc1p wrote:knight guard fury wrote:why not let caldari handle that since they are the high tech and advanced people and stuff If you look at minimitar suits, they have increased hacking speeds over other races, just like they also have less health and more speed. It would be nice if all scouts got at least some hacking bonus though then how about caldaari get the knife bonus and the minmatar get the hacking bonus Why would that be? Because the nova knife is a Caldari weapon.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4829
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Posted - 2014.01.13 07:12:00 -
[4] - Quote
CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable. UI could be added later in some form, don't let that stop you from doing an awesome bonus like this! Plus, it'd be pretty visible when you see enemies start showing up on your radar.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4831
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Posted - 2014.01.13 07:22:00 -
[5] - Quote
Knox Firmus wrote:CCP Remnant wrote:Ralden Caster wrote:CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable. Every, Single, CCP. Dev. I've. Seen. On. The. Forums. Is. CALDARI. I'm Minmatar all the way! Wolfman is Amarr for life. Our DEV accounts were created for us and came Caldari by default. CCP Wolfman, my new best friend. He is known as Saint Wolfman
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4835
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Posted - 2014.01.13 07:49:00 -
[6] - Quote
CCP Remnant wrote:Jadek Menaheim wrote:CCP Remnant wrote:KAGEHOSHI Horned Wolf wrote:Minmatar scout melee bonus is still less than medium frame melee, even when maxed out; its also weird for it to get a bonus to another race's weapon (nova knives are Caldari). The 5% hacking speed bonus (which seems like its going to be removed from the Minmatar logi) would be perfect on a scout given that they have the speed to quickly and stealthily reach objectives.
An alternative would be to have the hacking bonus was the role bonus for all scouts, and the Minmatar scout bonus was to the efficacy of biotic modules (kinkats, stimulants, and myofibrals), 10% per level. The plan was to buff up the Minmatar Scout's base melee damage (right now light frames do 80, medium frames 110 and heavy frames 150) up to 120. Would there be any possibility of tying in a melee damage boost to an increased damage output of nova knives? It just feels logical. Well, charged nova knives already pack a whallop. Not sure I'd want to bump them up along with base melee (which was underwhelming even with the skill) But what if having nova knives equipped automatically changed all your melees to knife swipes instead of needing to go through the process of switching weapons. It couldn't increase the melee damage, rather it would replace the melee damage with the nova knives damage.
And in addition to that, it would make more sense if nova knives damage output were increased by stimulants rather than sidearm damage modifiers, but I can see how they may be an issue relaying that information to everyone since technically the nova knives are a sidearm.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4835
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Posted - 2014.01.13 07:57:00 -
[7] - Quote
CCP Remnant, if you are looking for ideas regarding suit bonuses, check out this for Assaults and this for Commandos.
The Assault bonuses are as KAGEHOSHI Horned Wolf described, fitting reductions to weaponry and racial bonuses to make certain weapons operate better. The Commando bonuses are to actually make it a suppression fighter by giving it a large increase to ammo capacity so it can focus on providing suppression fire instead of trying to conserve ammo because of how little ammo we normally get. Giving them the damage bonus to specific weapons is nice, but it encourages them to be more like Assaults than suppression fighters.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4837
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Posted - 2014.01.13 07:58:00 -
[8] - Quote
Cyrius Li-Moody wrote:Aero Yassavi wrote: But what if having nova knives equipped automatically changed all your melees to knife swipes instead of needing to go through the process of switching weapons. It couldn't increase the melee damage, rather it would replace the melee damage with the nova knives damage.
And in addition to that, it would make more sense if nova knives damage output were increased by stimulants rather than sidearm damage modifiers, but I can see how they may be an issue relaying that information to everyone since technically the nova knives are a sidearm.
All due respect I'd rather hit R2 then R1 than jam R3 to knife someone. Stick presses wear out controllers really bad and it's uncomfortable. It would be an alternative. So R2 + R1 would be option 1, R3 would be option 2, but would work on one control scheme. You decide how you want to do it.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4846
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Posted - 2014.01.13 08:42:00 -
[9] - Quote
CCP Remnant wrote:jerrmy12 kahoalii wrote:KAGEHOSHI Horned Wolf wrote:I very much appreciate the replies CCP Remnant. I tried to edit my post to add this, but didn't do so fast enough:
In regards to scouts. I am also worried about the effects of the new Gallente logi active scanner precision bonus on the scout's ability to be stealthy. I would recommend changing it to a range bonus, or nerfing the base precision of active scanners to compensate. Active scanners are already so prevalent as it is right now, and there is no active counter; passive scan is countered by passive dampening, but active scanner equipment has no equipment to counter it. There are prototype scanner variants that require 4 complex dampeners on a maxed out scout to evade (according to some calculations), and this is without the help of a precision bonus. I fear active scanners may severely hurt the stealth niche. Scouts are a getting a buff to base scan profile (probably a reduction down to 35, though the exact number isn't final) Anything about radius/precision, and not just for scouts? That's part of the issue with the proposed idea of making the Cal scout's bonus an increased scan precision to enemies within a certain radius; with only 10 meter passive scan radius on all other suits no one is really getting much benefit to passive scanning anyways or have the precision to pick anyone up (since precision is the same as profile signature on most suits). The bonus sounds cool, but it wouldn't have much effect.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4871
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Posted - 2014.01.13 10:10:00 -
[10] - Quote
CCP Remnant wrote:Sinboto Simmons wrote:CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) Pardon? So no more NK/MD fits huh? *cries a little* Well, the thinking was to give the second EQP slot to GA, CA, AM suits and leave the Minmatar with one EQP slot and its sidearm. Still debating that one though. Is it really necessary to remove the sidearm at all though? I mean, I see your reasoning that if they get a second equipment slot then got to take something away, but truth of the matter is one of those equipment slots needs to be filled with a cloak so you still only really have one.
I don't think scouts with sidearms and two equipment would be all that bad.
ARC Commander
CPM Info and Q&A - Status: Open
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