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Serimos Haeraven
Deep Space Republic
508
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Posted - 2013.12.21 03:59:00 -
[1] - Quote
Quite an unexpected post coming from Judge, but a very welcome one in my opinion. I have recently seen the amount of tanks go from 2-3 on the battlefield to at least 6-8 every match ever since this new update came out. As a veteran pilot (and many others can speak to this as well) I can attest that it isn't the update that technically "made" them broken, because they always were, except the amount of redliners was severely less than it is now, and having been in many matches with around 3 dedicated redliners on the enemy team, i can also testify to the fact that it is an absolutely game breaking mechanic due to the incredibly high amount of power, range, and rate of fire they have.
It's just simply unreasonable for the distance these things can cover, literally the entire. map. Often no matter where you are, even at height ceiling, all a railgun redline camper needs is to roll up a hill to get the tank at an angle, and bam, they can hit you from a distance of over 400 meters while you're at the max height ceiling, and destroy your pro-module dropship in two shots.
Like i said, this has always been a severe problem, but with the price of tanks and skills needed to tank being dropped, it has caused an influx of redline railgun campers like never before, and now dropship pilots (who originally thought this update would bring a good change to flying) find themselves in an even worse situation than before. CCP, I beg you to hear these arguments being made and understand that if there is going to be a balance with vehicles, railgun tanks shouldn't be able to 1-2 shot a dropship with absolute ease from any part of the map, even when at height ceiling.
I atleast thought this would have been addressed when they began to limit ranges on forge guns, but the large railgun is the strangest thing, because it seems almost nerf-proof. I can't recall one time where CCP made adjustments to the range, damage, or rate of fire on railguns, and it makes no sense to me, because i thought they would have realized this issue by now.
Well, in any case, make that video ASAP Judge, all i can say is that I'm proud you have given dropship pilots a coherent voice that CCP can notice easier. |
Serimos Haeraven
Deep Space Republic
508
|
Posted - 2013.12.21 04:09:00 -
[2] - Quote
Judge Rhadamanthus wrote:
Imagine you play as a caldari AR user. But the map you play on has no cover anywhere near any of the objectives. Infact there is only 1 wall to hide behind and it is way over at the back of the map.. The map is all completely flat open ground, not a bump or a wall anywhere. On this map are 3 enemy snipers on a hill. This hill lets them see you at all times. This hill is also deep in the redline. So deep that no-one can get to them, even with a suicide run.
Also on this map are other players in Amarr suits. You are the only Caldari player. But the snipers are not interested in the Amarr players. They are smaller and harder to see and have small walls that your caldari suit cannot hide behind. So the 3 snipers only have you to look for the entire match.
These snipers can kill you in 2 shots, From 540 meters away and you have no cover and cannot move out of range as you are always in range. The playable area of the map is only 530 meters across.
This is what it is like for dropship pilots at the moment. No cover, no warning, no chance. If you want to play you have to step into his sights. The only defence is to hope he misses.
Perfect analogy for the railgun vs dropship situation in my opinion. |
Serimos Haeraven
Deep Space Republic
508
|
Posted - 2013.12.21 04:18:00 -
[3] - Quote
Darken-Sol wrote:Serimos Haeraven wrote:Judge Rhadamanthus wrote:
Imagine you play as a caldari AR user. But the map you play on has no cover anywhere near any of the objectives. Infact there is only 1 wall to hide behind and it is way over at the back of the map.. The map is all completely flat open ground, not a bump or a wall anywhere. On this map are 3 enemy snipers on a hill. This hill lets them see you at all times. This hill is also deep in the redline. So deep that no-one can get to them, even with a suicide run.
Also on this map are other players in Amarr suits. You are the only Caldari player. But the snipers are not interested in the Amarr players. They are smaller and harder to see and have small walls that your caldari suit cannot hide behind. So the 3 snipers only have you to look for the entire match.
These snipers can kill you in 2 shots, From 540 meters away and you have no cover and cannot move out of range as you are always in range. The playable area of the map is only 530 meters across.
This is what it is like for dropship pilots at the moment. No cover, no warning, no chance. If you want to play you have to step into his sights. The only defence is to hope he misses.
Perfect analogy for the railgun vs dropship situation in my opinion. kind of long winded though. Yes, long winded indeed, but it gets at the core of the entire issue as to why they are horridly broken. |
Serimos Haeraven
Deep Space Republic
510
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Posted - 2013.12.21 13:28:00 -
[4] - Quote
Well hopefully at least ONE dev will reply to this... Hello, devs? Anyone? |
Serimos Haeraven
Deep Space Republic
512
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Posted - 2013.12.21 22:28:00 -
[5] - Quote
DUST Fiend wrote:Judge Rhadamanthus wrote:DUST Fiend wrote: I'm at my whits end right now. I'm so happy I'm getting some new games for christmas, I need a break from this ****. I only enjoy flying now, and red line railguns just make it to too stressful and not enjoyable at all.
Even if you jump through the crazy amount of hoops required to kill them, they just call in another because you can afford 3-4 damage stacked sica's per match before losing ISK. Is it so much to ask for them to risk their ISK like I have to? If all else fails, you can recall three times over in the time it would take the dropship to kill your tank. .
I understand the feeling mate. Please come back. Even if it's in a months time. We need experiance pilots like you to make it better for pilots in the future. Imagine if no-one tried to make things better, to stand up for the new guys or those that can't get heard. Hope to see you (although we have never ended up in a game together - on now btw) when you have had your rest. I have a disease that doesn't let me quit DUST, I just need to seriously cut back on my game time for now. I want to provide solid feedback and I'm just so frustrated by things that I can't do that. It's just nice to know I'm not alone in this nightmare. I've campaigned for dropships for well over a year, it's just finally taking its toll on me I guess. And to any idiots who think we don't want stuff to kill us, WRONG! I want swarms and plasma cannons buffed, and I want railguns to still scare the **** out of me, I just want the option to FIGHT BACK. No one should be given general immunity while being a threat to the battlefield, infantry and vehicles alike. Fix the ******* redline CCP I used to have that disease... then GTA V came out... Lol, although i do now find myself playing Dust occasionally again. And if railgun tanks were to be fixed, it would pretty much be half & half. |
Serimos Haeraven
Deep Space Republic
515
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Posted - 2013.12.22 15:35:00 -
[6] - Quote
This is probably some of the most comprehensive dialog over dropships and their role on the battlefield I've seen on the forums (and i had a 18+ page topic months ago that Blam replied to), and I feel like many of our ace pilots are getting the point across spot on. Every time i read something a few pages back and want to reply to it, another pilot has already given a 3 paragraph response that's pretty much what i would say haha. CCP better read ALL of this, because if they read from page 1 to the very last pages of this topic they should come away with a pretty daft understanding on what veteran pilots know dropships COULD be, and possibly even what they should do as a fix for this horrible situation we have found ourselves in. |
Serimos Haeraven
Deep Space Republic
516
|
Posted - 2013.12.22 16:04:00 -
[7] - Quote
Mobius Wyvern wrote:Serimos Haeraven wrote:This is probably some of the most comprehensive dialog over dropships and their role on the battlefield I've seen on the forums (and i had a 18+ page topic months ago that Blam replied to), and I feel like many of our ace pilots are getting the point across spot on. Every time i read something a few pages back and want to reply to it, another pilot has already given a 3 paragraph response that's pretty much what i would say haha. CCP better read ALL of this, because if they read from page 1 to the very last pages of this topic they should come away with a pretty daft understanding on what veteran pilots know dropships COULD be, and possibly even what they should do as a fix for this horrible situation we have found ourselves in. Yeah, I've actually been quite enjoying reading through this thread. I also just watched a friend of mine lose a Dropship to a railgun tank on his stream this morning. Now, granted he called it in far too close to the enemy redline, but with 3 Shield Extenders it was almost wrecked before the RDV even dropped it, and then he only got about 100 feet before one final shot knocked it out of the sky. The irritating part about that is that is an exact mirror of what I have had happen to me from 300-400 meters away. Some of them even wait for it to touch the ground and for you to get in before they use a PRO Railgun with Complex Damage Modifiers to turn you into a smoking wreck and get the kill before you can even take off or get your Hardeners on. I've used the tactics that Judge recommends on his YouTube channels for attempting to make safe takeoffs, and you can still be wrecked easily by the Railgunner just watching where the RDV goes and waiting for you to clear the structure or terrain you're using for cover. In addition, even if you get close enough to them to put their glass-cannon fit vehicle in danger, they can simply hop out and recall it within only a few seconds. However, to bring a bit of levity to the discussion, I did see the other day a rather hilarious feet by DUST Fiend. I'm sure we're all familiar with how rapidly tanks accelerate now, and how they use that to withdraw deeper into the redline in order to avoid retaliation. Well, in this case, DUST Fiend flew over one of these railgun tanks and fired down on it, causing the driver to pull back reflexively. However, this resulted in him driving his tank at full speed backwards over a cliff and dying along with his vehicle. I really wish i was there to see that attack by Dust Fiend, because that sounds like absolute eye candy for dropship pilots. I've actually had a similar case where I was attacking a railgun camper ontop of a skyscraper (before recalls existed) and instead of just taking my missiles to his hull and dealing with it, he decided to go full speed off of the edge and free-fall to his death, which happened upon impact when he met the ground. Needless to say i was laughing for quite a while. |
Serimos Haeraven
Deep Space Republic
517
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Posted - 2013.12.22 16:13:00 -
[8] - Quote
Pvt Numnutz wrote:Serimos Haeraven wrote: I really wish i was there to see that attack by Dust Fiend, because that sounds like absolute eye candy for dropship pilots. I've actually had a similar case where I was attacking a railgun camper ontop of a skyscraper (before recalls existed) and instead of just taking my missiles to his hull and dealing with it, he decided to go full speed off of the edge and free-fall to his death, which happened upon impact when he met the ground. Needless to say i was laughing for quite a while.
I had a very similar experience, only this rail tank knew its fate and spun its turret around and actually got a shot off at me while he was falling. I give credit to him for actually landing the shot, lucky for me I managed to barley dodge the second before his tank blew up. I would've given that tanker railgunner of the year if he managed to take you down during his fall. |
Serimos Haeraven
The Exemplars Top Men.
545
|
Posted - 2013.12.28 05:48:00 -
[9] - Quote
Bumping this as well, mainly because a tanker from Ancient Exiles redline sniped me and then started bragging about how the height celing is like a dropships redline, and that I am only an "annoying mosquito". Except he forgot to take into consideration that dropships can't shoot anything, let alone do 2300+ dmg in 1 shot from across the map in any direction I please from the "redline". |
Serimos Haeraven
The Exemplars Top Men.
546
|
Posted - 2013.12.28 22:25:00 -
[10] - Quote
Judge Rhadamanthus wrote:I think you might need to see the Issue from my perspective Quill. Hence (delayed by that christian holiday)my upcoming video.
The video will make my points clearer. I've been stalking your youtube channel waiting, WHENS IT COMIN'!? |
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Serimos Haeraven
The Exemplars Top Men.
548
|
Posted - 2013.12.30 16:46:00 -
[11] - Quote
Quil Evrything wrote:Judge Rhadamanthus wrote: As regards fitting and movement. Map design is such that the rail tank can cover huge parts of the map including often every objective (airspace we are talking about here) from great distance. The issue this causes is that they can hit a dropship almost anywhere. This negates the design decision of active modules giving us a strong attack window. Dropships have no attack window. We can be hit so easily from so far that we have few retreat options.
Afterburners are not the solution. A variety of fits should be available and viable, scanners, CRUs etc. Forcing me to use a certain tactic because of a broken game element is a poor fix. not a proper solution.
Well.. you're entitled to your opinion. However, i respectfully disagree, having a different opinion. Afterburners *are* *a* solution. They're not the solution you want... but that doesnt suddenly make them "not a solution". Also, your wording isnt helping. If you replace it with more neutral language, ie: "Forcing me to use a certain tactic, because of one specific game element", it becomes clearer, that this is not neccessarily a game breaking issue. Even if you dont believe that, it is still a fact that a reasonably equipped dropship, should be able to survive at least one hit, and then be able to take some sort of appropriate action. Unless of course, it is just gently floating in the air like a blimp saying "hit me hit me hit me!" Now, there is an edge case, for triple stacked damage mods, making a single hit overly extreme. I would suggest that this is not an issue of "rail tanks are broken", but rather, "damage mods are broken". Perhaps you should lobby for damage mods not being stackable. I for one, would be all behind that, since it would make infantry lives much better as well. Edit: I personally have hit a dropship, with a non-damage-modded rail tank, with around 6(maybe 5) shots in the same clip... and it still survived. So that's the biggest reason why I disagree that rail tanks are broken, even with respect to dropships. (admittedly, MOST dropships, go down in flames after 3 shots. But we already know that most dropship fits out there are laughable) (Gah.. edit #2: fixed a rude typo I didnt realize I made :-/ ) Afterburners are absolutely NO solution to a redline tank that can shoot 1-2 shot kills from a point that no one can reach, it's only a way to avoid being killed by that abuse of a mechanic for a second. And half the time afterburners aren't even enough because the charge time is so small so the next shot comes in before you have time to activate the burner. Just the fact you consider a tank sitting behind an unreachable space 1-2, (or even 5-6) shotting dropships without having to worry 1 bit about his vehicle is fair is absolute idiocracy. I'm sorry, but there isn't really room for respectful discussion when you try to assert that afterburners are our answer to this huge problem, because veteran pilots like Judge and I know for a fact it isn't, and you surely aren't helping the problem by asserting that it's just damage mods that are the issue, when it's the mechanic of a redline allowing them to sit in invulnerable space and take down whatever they please that's the real issue. |
Serimos Haeraven
The Exemplars Top Men.
567
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Posted - 2014.01.06 16:07:00 -
[12] - Quote
One fix that could be a very easy solution to this is the suggestion mentioned above: Reduce the range of railguns by like, half. If railguns finally get a reasonable range to them then the redline would pretty much be negated since they couldn't reach far enough into the sky to hit a dropship because of their reduced range, but they could still easily have tank battles on the ground from far (sort of) away, at least farther than a blaster's range, which is one of the main points of a railgun, the "sniping" capability. |
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