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Henchmen21
Planet Express LLC
286
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Posted - 2013.12.21 14:41:00 -
[1] - Quote
Eh, I flew my alt ADS for half the day yesterday, of the two I lost one was my own stupidity and the other was shot down. Mean while I loitered low destroying men and equipment a like taking a hell of a beating. In my rail tank it takes 3-4 shots to bring one down, unless its you know a crap fit. If you can't get out of dodge in that time it's your fault. |
Henchmen21
Planet Express LLC
286
|
Posted - 2013.12.21 14:58:00 -
[2] - Quote
DUST Fiend wrote:Takahiro Kashuken wrote:So Judge says remove them because they whack anything into dust, does that mean we remove snipers aswell which whack anything infantry into dust because they have a clear view of the map?
The only difference here is that not only can the sniper not kill vehicles or installations, his fit generally costs as much or more than the red line tank. You also can't one shot kill that red line tank, and the -only- counter is to call in your own sica that you didn't skill into, and hope he doesn't see you, and even if he does, he can generally just recall before you kill him. I also wish people would shut up about needing wicked strong militia tanks to try tanks. You can get into a standard tank in your first week of play, militia should suck ball waffles and only be to give you a feel for the vehicles, not a no SP kill machine that takes out vehicles installations and dropsuits of all quality. Infantry militia items =/= vehicle militia items The main issue though is giving someone the ability to get kills and shut down entire branches of play from a zone that makes you all but immune to death. That is a balance issue, it has been a balance issue, and will continue to be a balance issue until it is fixed. The only time someone should be totally safe is when they're totally removed from combat. If you can still kill, you should be just as vulnerable to being killed as everyone else. Henchmen21 wrote:Eh, I flew my alt ADS for half the day yesterday, of the two I lost one was my own stupidity and the other was shot down. Mean while I loitered low destroying men and equipment a like taking a hell of a beating. In my rail tank it takes 3-4 shots to bring one down, unless its you know a crap fit. If you can't get out of dodge in that time it's your fault. Sounds like you have a bad tank, and believe it or not, you aren't the only player who can call one into the red line. Telling a dropship to fly in circles all match because you called in a free tank in the immunity zone is just stupid.
I tend to lead DS's too far after gunning for tanks with their new speeds so they tend to get a change to rep a bit on me. But I don't bother with DS's unless they attack me directly or cause me some sort of loss. If I am bringing out my rail tank it's either to take out other tanks or to clear out turrets so I can fly with fewer things able to shoot at me. Either way my ADS can take a beating and that was the main point of my post. |
Henchmen21
Planet Express LLC
287
|
Posted - 2013.12.21 16:51:00 -
[3] - Quote
DUST Fiend wrote:CommanderBolt wrote:DUST Fiend wrote:CommanderBolt wrote:What a bunch of cry babies.
This has been this way since I can remember. The answer is to not call in your precious little flying blob where it can be seen.
CCP just needs to increase the flight ceiling. What the hell do you think is going to happen if and whey they bring out an actual AA-HAV or the like? I didn't know that the only part of flying dropships was calling them in. Did you know that flying around at the flight ceiling means you might as well not be in the game? The dropship is useless apart from fast transport. What exactly do you want it to do? It's not useless at all, my assault dropship gets an average of like 15-20 kills plus vehicle kills, unless one or two sica park so far in the red line I can't even get them with a suicide dropship packed with RE's (which is obnoxiously hard to do, btw). Maybe you're a bad pilot, but some of us aren't, we just get shut down by mechanics, rather than our opponents skill.
So you get 15-20 kills and are complaining when people retaliate? |
Henchmen21
Planet Express LLC
287
|
Posted - 2013.12.22 17:49:00 -
[4] - Quote
Driver Cole wrote:CommanderBolt wrote:So yea this thread has resorted to totally non-constructive feedback.
I apologise for over looking the red line issue and I GET that point. I also get that railgun tanks are best countered by other railgun tanks (when they are in the redzone at least).
Let me be clear. So if we remove the red zones.... that may help the situation but then what about noobies getting there asses handed to them before they can even spawn in fully (Or the second they touch down from the MCC). Lets be honest that already happens on certain maps.
Like others have said, (I too have been guilty of this in the past) it just seems that people want what ever it is that kills them nerfed.
Lets look at the overall picture. What do you guys, from both sides of the fence, think would be a fair way to solve this problem?
Lets do something constructive here. Okay how about having vehicles unable to fire within a red-zone and have the red-zone for ground vehicles be larger. This would remove red-line rails and make them closer to the battle.
So long as it goes for snipers as well. |
Henchmen21
Planet Express LLC
287
|
Posted - 2013.12.22 17:51:00 -
[5] - Quote
Last night I had my ADS shot down by a redline proto rail tanker. I promptly respawned in my demo suit and threw some RE's on my LAV. It was beautiful taking him out when he thought he was safe. |
Henchmen21
Planet Express LLC
290
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Posted - 2013.12.23 22:57:00 -
[6] - Quote
Luk Manag wrote:Redline tanks are not automatically unstoppable. I've been on both sides of the redline game, and I've killed and been killed by rail tanks. Some guys will just run with a failing strategy and blow through 20 ADS in a match, and others find their inner killer instinct with a suicidal RE-packed LAV. Also, a no SP Sica can spawn camp the redline, but that's not nearly as fun.
Dropships have always annoyed me. They facilitate rooftop snipers (forge and rifles) - tactics I despise, and it's little different from redline camping/hiding. Same attitude. Pilots asked for a chance, they didn't like being threatened by infantry, so now we have to call in tanks to counter their cowardly tactics. I do it because I have to, and if I can discourage future harassment, that's a win-win. If these pilots had their way, I'd need to build a DS covered in REs to have a chance at killing another dropship. That would be silly, but nobody should feel safe anywhere on the battlefield.
If I am flying my ADS and I see a spawn uplink and a infantry near each other on a roof my first target is the uplink. Some times I get lucky and catch people just as they spawn into it, which has to suck for them but I'am not going to let em keep spawning up there. |
Henchmen21
Planet Express LLC
780
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Posted - 2014.03.22 17:24:00 -
[7] - Quote
Skihids wrote:Quil Evrything wrote:Alex Kaidou wrote:dude your making a good point there ive lost way to much of my incubus to that bs and when will tit even annoy people that you can hit something at 5 mph and still lose it ! and the proto forge guns are enough to deal with let alone things hitting you from the redline but also you guys should change with the effectiveness of things honestly if my dropship cost atleast 400k why should die just like any other milita LAV i depo , that's just wrong and it should be messed with and i also believe part time pilots should be involed!! (like this one .. i love the ADS but it dies way to quickly) and btw why did you guys remove the only good bonuses the vehicles have -2% damage per level , atleast make it for dropships only since they die quickly
Some people die in ADS really quickly. Some people seem to live forever. Therefore, i conclude that the problem isnt intrinsic in the ADS, but rather that it requires certain playstyles+fittings to be durable. You do have a point about the cost though. IMO, the fix is not "make the ADS even more impossible to kill", but simply to lower the cost. You can live if you never slow down and try to be useful, but it's not very fulfilling. I lost two Incubi on line harvest in one match to a redline rail parked in the hills. I couldn't get to him, and he had view of the entire map above 20m. I could fly around and stay alive, but at the expense being useless.
In the rare event you can get to them, soon as you start hitting them they flee to the redline. It's infuriating.
CCP you better nail 1.8, as it stands 1.7 is a total disaster.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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