Pages: 1 2 3 4 5 6 7 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Spkr4theDead
Red Star. EoN.
1482
|
Posted - 2013.12.16 02:53:00 -
[1] - Quote
The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
KING CHECKMATE
Scions of Athra
3224
|
Posted - 2013.12.16 02:55:00 -
[2] - Quote
Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard?
ITs not so hard. But its wrong to HAVE to play with a tanker in order to have a Chance.Its not balance. Its stupid.
like this thread.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
|
Sinboto Simmons
SVER True Blood Public Disorder.
3169
|
Posted - 2013.12.16 02:55:00 -
[3] - Quote
*Comes in tread to have a logical conversation*
*Sees the guy who was complaining about proximity mines*
*Leaves thread*
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
|
KING CHECKMATE
Scions of Athra
3224
|
Posted - 2013.12.16 02:55:00 -
[4] - Quote
Sinboto Simmons wrote:*Comes in tread to have a logical conversation*
*Sees the guy who was complaining about proximity mines*
*Leaves thread*
+1
Spkr4theDead: your credibility is rapidly going down the sewer...
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
|
Mortedeamor
WASTELAND JUNK REMOVAL Top Men.
1006
|
Posted - 2013.12.16 02:57:00 -
[5] - Quote
Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? nothing absolutely nothing |
True Adamance
Scions of Athra
4914
|
Posted - 2013.12.16 02:58:00 -
[6] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? ITs not so hard. But its wrong to HAVE to play with a tanker in order to have a Chance.Its not balance. Its stupid.like this thread.
Sure its balance.
I have a tanker.....so you must have a tanker.
"Shudder. Again another smart idea from an Amarr..."- Forlorn Destrier (11/12/13) LAWL
|
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 02:59:00 -
[7] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? ITs not so hard. But its wrong to HAVE to play with a tanker in order to have a Chance.Its not balance. Its stupid.like this thread. You're not explaining yourself. I asked for an explanation. Why is wrong to squad with a tanker?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:00:00 -
[8] - Quote
Sinboto Simmons wrote:*Comes in tread to have a logical conversation*
*Sees the guy who was complaining about proximity mines*
*Leaves thread* They're remote explosives, and they also detonate if a friendly tank rolls over them. Therefore, it's a bug, and should be fixed.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:00:00 -
[9] - Quote
KING CHECKMATE wrote:Sinboto Simmons wrote:*Comes in tread to have a logical conversation*
*Sees the guy who was complaining about proximity mines*
*Leaves thread* +1 Spkr4theDead: your credibility is rapidly going down the sewer... I'm the one that offers logical explanations. You can't even tell me why it's wrong or difficult to squad with a tanker.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Surt gods end
Demon Ronin
1328
|
Posted - 2013.12.16 03:01:00 -
[10] - Quote
This a FPS game. When you say you need one weapon to counter the other its called... wait for it... no, you know the word for it. Cause your not dumb. You yourself can see what your asking.
infantry wanted a cod? no. BF by far holds the belt for HAV and AV balance. (even in it's current state) Maybe one or two guys can wreck a tank there. But guess what? by the time that tank is put down he would have taken 10 blokes with him.
What does AV mean? The letters? When was it design as a deterrent? My question to you is why do you want it to be just a deterrent?
I wanted tanks cheap. I didn't care if they were many on the field, cause of it. But I never asked for my FPS comrades to be obliterated from no gun skill nerds who dust is there first FPS game. |
|
KING CHECKMATE
Scions of Athra
3227
|
Posted - 2013.12.16 03:01:00 -
[11] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? ITs not so hard. But its wrong to HAVE to play with a tanker in order to have a Chance.Its not balance. Its stupid.like this thread. You're not explaining yourself. I asked for an explanation. Why is wrong to squad with a tanker?
there is nothing wrong. BUT WHAT IF I CANNOT squad with a tanker said day. The only tanker i know that would play with me is TRUE ADAMANCE. If hes not connected , then i have to suck it up and NOT play? Or play and get butt plugged without counter? Or i have to deploy a tank to be able to actually compete?
THIS IS YOUR REASONING?
Because if it is its really flawed.
EDIT: ''You're not explaining yourself. I asked for an explanation. Why is wrong to squad with a tanker?''
Im sorry i took 2 minutes in answer you princess. next time i'll be hitting F5 repeatedly until i spot one of your answers to intermediately respond and explain to you, because you are worth all of my time....
( -.- ) ..I..
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
|
THUNDERGROOVE
ZionTCD Public Disorder.
402
|
Posted - 2013.12.16 03:03:00 -
[12] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:Sinboto Simmons wrote:*Comes in tread to have a logical conversation*
*Sees the guy who was complaining about proximity mines*
*Leaves thread* +1 Spkr4theDead: your credibility is rapidly going down the sewer... I'm the one that offers logical explanations. You can't even tell me why it's wrong or difficult to squad with a tanker.
This, even if it's some scrub with militia tanks. At least their tankers will be too busy steamrolling him then your infantry,
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
|
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:04:00 -
[13] - Quote
Surt gods end wrote:This a FPS game. When you say you need one weapon to counter the other its called... wait for it... no, you know the word for it. Cause your not dumb. You yourself can see what your asking.
infantry wanted a cod? no. BF by far holds the belt for HAV and AV balance. (even in it's current state) Maybe one or two guys can wreck a tank there. But guess what? by the time that tank is put down he would have taken 10 blokes with him.
What does AV mean? The letters? When was it design as a deterrent? My question to you is why do you want it to be just a deterrent?
I wanted tanks cheap. I didn't care if they were many on the field, cause of it. But I never asked for my FPS comrades to be obliterated from no gun skill nerds who dust is there first FPS game. To you, FPS means no vehicles.
Did you ever think that some of us have a long history of gaming? I was playing shooters before they were brought online. I first learned how to handle vehicles in SOCOM III. Dust is most certainly NOT my first shooter.
If you don't like vehicles that much, maybe you should go to Call of Duty instead of ruining the game for an entire style of play just because you don't like them.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:05:00 -
[14] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? ITs not so hard. But its wrong to HAVE to play with a tanker in order to have a Chance.Its not balance. Its stupid.like this thread. You're not explaining yourself. I asked for an explanation. Why is wrong to squad with a tanker? there is nothing wrong. BUT WHAT IF I CANNOT squad with a tanker said day. The only tanker i know that would play with me is TRUE ADAMANCE. If hes not connected , then i have to suck it up and NOT play? Or play and get butt plugged without counter? Or i have to deploy a tank to be able to actually compete?
THIS IS YOUR REASONING?Because if it is its really flawed. So the game should balanced on whether or not someone already knows a tanker?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
ReGnYuM
Imperfects
1499
|
Posted - 2013.12.16 03:05:00 -
[15] - Quote
Tanker mentality is the reason why you don't let tankers balance gameplay.
Especially Spkr threads.... *Regnum cringes
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR>ALL
Sig Move: Minmatar Crub Stomp
|
Flix Keptick
Red Star. EoN.
1663
|
Posted - 2013.12.16 03:06:00 -
[16] - Quote
Surt gods end wrote:This a FPS game. When you say you need one weapon to counter the other its called... wait for it... no, you know the word for it. Cause your not dumb. You yourself can see what your asking.
infantry wanted a cod? no. BF by far holds the belt for HAV and AV balance. (even in it's current state) Maybe one or two guys can wreck a tank there. But guess what? by the time that tank is put down he would have taken 10 blokes with him.
What does AV mean? The letters? When was it design as a deterrent? My question to you is why do you want it to be just a deterrent?
I wanted tanks cheap. I didn't care if they were many on the field, cause of it. But I never asked for my FPS comrades to be obliterated from no gun skill nerds who dust is there first FPS game. Because tanks in bf4 are freeeeeeeeee, therefore it doesn't matter if one looses 7 of them in one game
Going to stay out of AV/V debates, better for my sanity.
G˙åTank driverG˙å
|
Keri Starlight
0uter.Heaven Proficiency V.
1932
|
Posted - 2013.12.16 03:06:00 -
[17] - Quote
Spkr, it's not about having a good tanker in your squad all the time, which is already limiting and frustrating.
When you run into 6 enemy tanks you might take down 1 or 2 of them if they are dumb and spread too much, but you're not going to win by yourself.
I drive tanks, by the way.
"I load my gun with love instead of bullets"
|
Thumb Green
Novashift
569
|
Posted - 2013.12.16 03:07:00 -
[18] - Quote
KING CHECKMATE wrote:Sinboto Simmons wrote:*Comes in tread to have a logical conversation*
*Sees the guy who was complaining about proximity mines*
*Leaves thread* +1 Spkr4theDead: your credibility is rapidly going down the sewer...
....Uhm.... What credibility?
Never mind the president, let's overgrow the government.
|
Flix Keptick
Red Star. EoN.
1663
|
Posted - 2013.12.16 03:08:00 -
[19] - Quote
ReGnYuM wrote:Tanker mentality is the reason why you don't let tankers balance gameplay.
Especially Spkr threads.... *Regnum cringes Because infantry with OP rifles is better? Or maybe it's just all the other weapons that are up?
Going to stay out of AV/V debates, better for my sanity.
G˙åTank driverG˙å
|
KING CHECKMATE
Scions of Athra
3227
|
Posted - 2013.12.16 03:08:00 -
[20] - Quote
Spkr4theDead wrote: So the game should balanced on whether or not someone already knows a tanker?
Well thats what you are saying! = Have a tank on your team or you cant win.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
|
|
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:08:00 -
[21] - Quote
ReGnYuM wrote:Tanker mentality is the reason why you don't let tankers balance gameplay.
Especially Spkr threads.... *Regnum cringes Letting infantry dictate balance resulted in tanks being nerfed what, 5 or 6 builds in a row?
CCP for the first time nerfs AV and to infantry, the game is broken. Tankers have the tank battles of Chromosome back, but that's not fair, because infantry is supposed to do everything.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Slag Emberforge
Immortal Retribution
299
|
Posted - 2013.12.16 03:09:00 -
[22] - Quote
KING CHECKMATE wrote:Sinboto Simmons wrote:*Comes in tread to have a logical conversation*
*Sees the guy who was complaining about proximity mines*
*Leaves thread* +1 Spkr4theDead: your credibility is rapidly going down the sewer...
You lost me bro, what credibility? Lol |
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:09:00 -
[23] - Quote
Keri Starlight wrote:Spkr, it's not about having a good tanker in your squad all the time, which is already limiting and frustrating.
When you run into 6 enemy tanks you might take down 1 or 2 of them if they are dumb and spread too much, but you're not going to win by yourself.
I drive tanks, by the way. LOL If you drive tanks and you can only take down so few, you're obviously doing it wrong.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
KING CHECKMATE
Scions of Athra
3230
|
Posted - 2013.12.16 03:10:00 -
[24] - Quote
Flix Keptick wrote: Because tanks in bf4 are freeeeeeeeee, therefore it doesn't matter if one looses 7 of them in one game
Again , my MLT tanks are cheaper than my Dropsuits.and 100% more effective in everything but capping points. After 1.7, please dont use the ISK argument. Its ridiculous.....
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
|
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:10:00 -
[25] - Quote
Thumb Green wrote:KING CHECKMATE wrote:Sinboto Simmons wrote:*Comes in tread to have a logical conversation*
*Sees the guy who was complaining about proximity mines*
*Leaves thread* +1 Spkr4theDead: your credibility is rapidly going down the sewer... ....Uhm.... What credibility? Not having been in RND and actually able to understand vehicle dynamics.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:11:00 -
[26] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: So the game should balanced on whether or not someone already knows a tanker?
Well thats what you are saying! = Have a tank on your team or you cant win. I'll say it again.
16 Cal Logis on a team with Duvolle TARs or Core Flaylocks, but only 7 tanks. And at that, not all of them could be piloted well.
You don't even have a logical argument against me. Why do you bother?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
KING CHECKMATE
Scions of Athra
3230
|
Posted - 2013.12.16 03:12:00 -
[27] - Quote
Flix Keptick wrote:ReGnYuM wrote:Tanker mentality is the reason why you don't let tankers balance gameplay.
Especially Spkr threads.... *Regnum cringes Because infantry with OP rifles is better? Or maybe it's just all the other weapons that are up?
At least infantry with OP Rifles have a counter.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
|
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:13:00 -
[28] - Quote
KING CHECKMATE wrote:Flix Keptick wrote: Because tanks in bf4 are freeeeeeeeee, therefore it doesn't matter if one looses 7 of them in one game
Again , my MLT tanks are cheaper than my Dropsuits.and 100% more effective in everything but capping points. After 1.7, please dont use the ISK argument. Its ridiculous..... Another one still angry that MLT is cheaper than PRO. Do you not see the ridiculousness of your statement? Would you rather MLT hulls go for 300,000 ISK? In that case, let's petition CCP to make PRO cost what they used to, 317,000 ISK.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
KING CHECKMATE
Scions of Athra
3230
|
Posted - 2013.12.16 03:14:00 -
[29] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote: So the game should balanced on whether or not someone already knows a tanker?
Well thats what you are saying! = Have a tank on your team or you cant win. I'll say it again. 16 Cal Logis on a team with Duvolle TARs or Core Flaylocks, but only 7 tanks. And at that, not all of them could be piloted well. You don't even have a logical argument against me. Why do you bother?
The difference is , i can take on 16 cal logis with Duvolle Tars or Flaylocks. Or at least i have a chance WITHOUT having to use the same equipment.
I dont have a chance vs the 7 tanks unless i use a tank myself.
You being slow and arrogant wont see it, but others do.....
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
|
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:14:00 -
[30] - Quote
KING CHECKMATE wrote:Flix Keptick wrote:ReGnYuM wrote:Tanker mentality is the reason why you don't let tankers balance gameplay.
Especially Spkr threads.... *Regnum cringes Because infantry with OP rifles is better? Or maybe it's just all the other weapons that are up? At least infantry with OP Rifles have a counter. Maybe someday soon you'll see the fallacy in running 6 PRO stomping assaults.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
|
KING CHECKMATE
Scions of Athra
3230
|
Posted - 2013.12.16 03:15:00 -
[31] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:Flix Keptick wrote: Because tanks in bf4 are freeeeeeeeee, therefore it doesn't matter if one looses 7 of them in one game
Again , my MLT tanks are cheaper than my Dropsuits.and 100% more effective in everything but capping points. After 1.7, please dont use the ISK argument. Its ridiculous..... Another one still angry that MLT is cheaper than PRO. Do you not see the ridiculousness of your statement? Would you rather MLT hulls go for 300,000 ISK? In that case, let's petition CCP to make PRO cost what they used to, 317,000 ISK.
Yeah because a MLT 5000+ EHP tank at 65K ISK = 185k ISK 350 EHP scout fit.
Very smart bro.REally bright...
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
|
Gunner sclor
Intara Direct Action Caldari State
8
|
Posted - 2013.12.16 03:16:00 -
[32] - Quote
Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? Its because AV shouldnt even be in the game anymore if they can;t compete with tanks.... Look at every other shooter out there they understand the important of a Anti Vehicle based weapon which is designed to destroy a vehicle with a single infantry man to controll the battlefield from being to cluttered. |
KING CHECKMATE
Scions of Athra
3230
|
Posted - 2013.12.16 03:18:00 -
[33] - Quote
Spkr4theDead wrote:ReGnYuM wrote:Tanker mentality is the reason why you don't let tankers balance gameplay.
Especially Spkr threads.... *Regnum cringes Letting infantry dictate balance resulted in tanks being nerfed what, 5 or 6 builds in a row?
Infantry is STILL the Mayority of this player-base. Dont forget that SPKR4. NEVER forget that.....
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
|
Keri Starlight
0uter.Heaven Proficiency V.
1936
|
Posted - 2013.12.16 03:20:00 -
[34] - Quote
Spkr4theDead wrote: LOL If you drive tanks and you can only take down so few, you're obviously doing it wrong.
Oh sure, if you can't take down 6 decent tankers all by yourself you are doing it wrong? Who do you think you are?
I was hoping to have a constructive conversation, but apparently you are just a huge hothead full of yourself.
Keep your ego and your stupidity for yourself, I'm off. Good luck with your dumb thread.
"I load my gun with love instead of bullets"
|
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:22:00 -
[35] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:ReGnYuM wrote:Tanker mentality is the reason why you don't let tankers balance gameplay.
Especially Spkr threads.... *Regnum cringes Letting infantry dictate balance resulted in tanks being nerfed what, 5 or 6 builds in a row? Infantry is STILL the Mayority of this player-base. Dont forget that SPKR4. NEVER forget that..... So that means they should hold all the influence over CCP, and the small playerbase that are tankers should hold exactly none? That's not exactly fair, or balanced. Like AV was up until 1.7.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:23:00 -
[36] - Quote
Keri Starlight wrote:Spkr4theDead wrote: LOL If you drive tanks and you can only take down so few, you're obviously doing it wrong.
Oh sure, if you can't take down 6 decent tankers all by yourself you are doing it wrong? Who do you think you are? I was hoping to have a constructive conversation, but apparently you are just a huge hothead full of yourself. Keep your ego and your stupidity for yourself, I'm off. Good luck with your dumb thread. I can easily take down that many. Earlier today, I took out 6 or 7 by myself.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Keri Starlight
0uter.Heaven Proficiency V.
1936
|
Posted - 2013.12.16 03:24:00 -
[37] - Quote
Spkr4theDead wrote: I can easily take down that many. Earlier today, I took out 6 or 7 by myself.
*clap clap clap clap clap*
Guess they were COMPETENT takers. And that they worked together.
"I load my gun with love instead of bullets"
|
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:24:00 -
[38] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:KING CHECKMATE wrote:Flix Keptick wrote: Because tanks in bf4 are freeeeeeeeee, therefore it doesn't matter if one looses 7 of them in one game
Again , my MLT tanks are cheaper than my Dropsuits.and 100% more effective in everything but capping points. After 1.7, please dont use the ISK argument. Its ridiculous..... Another one still angry that MLT is cheaper than PRO. Do you not see the ridiculousness of your statement? Would you rather MLT hulls go for 300,000 ISK? In that case, let's petition CCP to make PRO cost what they used to, 317,000 ISK. Yeah because a MLT 5000+ EHP tank at 65K ISK = 185k ISK 350 EHP scout fit.
Very smart bro.REally bright... It's MLT and PRO. You still don't get it, do you. Will you be happy if MLT tanks cost 500,000 ISK?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:25:00 -
[39] - Quote
Keri Starlight wrote:Spkr4theDead wrote: I can easily take down that many. Earlier today, I took out 6 or 7 by myself.
*clap clap clap clap clap* It's tough not having an entire squad of rooftop forge gunners to protect you.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Seymor Krelborn
DUST University Ivy League
1576
|
Posted - 2013.12.16 03:26:00 -
[40] - Quote
Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard?
um... 1st off it was always tankers QQing the loudest about broke tanks,,,, they were also the loudest QQers about AV...
to answer your question, its simple.... it isn't my preferred playstyle, no ther answer is as relevant...
ccp talked about how versatile this game was supposed to be, and it used to be, much more than now.
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
|
|
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:29:00 -
[41] - Quote
Seymor Krelborn wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? um... 1st off it was always tankers QQing the loudest about broke tanks,,,, they were also the loudest QQers about AV... to answer your question, its simple.... it isn't my preferred playstyle, no ther answer is as relevant... ccp talked about how versatile this game was supposed to be, and it used to be, much more than now. A bugged NOS module gets patched in a day. Terrible turret angles when Uprising first dropped got fixed in a week.
Let's see... something that lets tankers operate takes longer to fix, than something that makes it difficult to infantry to damage tanks. I see something there....
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Surt gods end
Demon Ronin
1331
|
Posted - 2013.12.16 03:29:00 -
[42] - Quote
You betrayed yourself. Cause those that know me here.. know I've PLAYED EVERY FPS GAME.
*really. cause that's all he plays*
Unreal. Arma. BF. warhark. PS2. ext (including every SOCOM. bad or good as they were)
None needed HAV to take out HAV. Now that's out of the way. why to you want AV as just deterrent? |
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:33:00 -
[43] - Quote
Surt gods end wrote:You betrayed yourself. Cause those that know me here.. know I've PLAYED EVERY FPS GAME.
*really. cause that's all he plays*
Unreal. Arma. BF. warhark. PS2. ext (including every SOCOM. bad or good as they were)
None needed HAV to take out HAV. Now that's out of the way. why to you want AV as just deterrent? They're handheld POS. Why should they do so much more damage than vehicle-mounted turrets? Railguns travel several times the speed of sound and go through a lot of steel. You'll say forge guns are the same technology. They basically are. Except, according to lore, forge guns were adapted mining tools. They're not long and carry their own on-board power. Railguns are as long as the tank, with the barrel being probably 8ft long or so. That's a lot of magnetic coils to develop a lot of power. There's absolutely no logical reason something handheld should do more damage than that.
And really... betrayed myself how? Please, tell me this.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
ReGnYuM
Imperfects
1501
|
Posted - 2013.12.16 03:40:00 -
[44] - Quote
Flix Keptick wrote:ReGnYuM wrote:Tanker mentality is the reason why you don't let tankers balance gameplay.
Especially Spkr threads.... *Regnum cringes Because infantry with OP rifles is better? Or maybe it's just all the other weapons that are up?
Personally, as infantry vs infantry, I don't like to Tango with the whole AV vs Tank balance, because I don't have the knowledge base to give meaningful input.
However, when people make statements such as:
"The only way you should counter a tank is calling in another tank"
It raises my eyebrows and only reinforces the poisonous Tanker Mentality. You're basically saying that the only thing that has the right to kill your tank is another tanker.
As an assault slayer, it would be like me saying the only other suit that should kill is assault suits... you know because Logi's are support class and scouts are recon.
I really don't think tankers understand the sacrifices AV players make to play their role
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR>ALL
Sig Move: Minmatar Crub Stomp
|
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:45:00 -
[45] - Quote
ReGnYuM wrote:Flix Keptick wrote:ReGnYuM wrote:Tanker mentality is the reason why you don't let tankers balance gameplay.
Especially Spkr threads.... *Regnum cringes Because infantry with OP rifles is better? Or maybe it's just all the other weapons that are up? Personally, as infantry vs infantry, I don't like to Tango with the whole AV vs Tank balance, because I don't have the knowledge base to give meaningful input. However, when people make statements such as: "The only way you should counter a tank is calling in another tank" It raises my eyebrows and only reinforces the poisonous Tanker Mentality. You're basically saying that the only thing that has the right to kill your tank is another tanker. As an assault slayer, it would be like me saying the only other suit that should kill is assault suits... you know because Logi's are support class and scouts are recon. I really don't think tankers understand the sacrifices AV players make to play their role But you're still giving your input. I moonlight as infantry. I have over 12mil SP into infantry. I think that gives me a say in how infantry should be. Do you want me to start giving my opinion on how infantry should be?
There's nothing poisonous about us, but it's suspicious how infantry has successfully had tanks nerfed through builds. Tanks used to go after each other. But that wasn't good enough for infantry, they wanted to do it themselves.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4625
|
Posted - 2013.12.16 03:52:00 -
[46] - Quote
want to fight rock? OPs logic = bring a rock of your own
Forget paper, what's balance?!
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:53:00 -
[47] - Quote
Lance 2ballzStrong wrote:want to fight rock? OPs logic = bring a rock of your own Forget paper, what's balance?! Sad, coming from a heavy. I figure you'd understand it. But alas, infantry doesn't get it. I also moonlight as a PRO forger, and do support you in your heavy cause.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
KING CHECKMATE
Scions of Athra
3234
|
Posted - 2013.12.16 04:04:00 -
[48] - Quote
Spkr4theDead wrote: So that means they should hold all the influence over CCP, and the small playerbase that are tankers should hold exactly none? That's not exactly fair, or balanced. Like AV was up until 1.7.
Not saying it was. But tanking is not fair for the rest of the community as it is now. Not even saying they are OP,but MLT tanks taking on Proto Av'ers easily is not balanced at all.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
|
KING CHECKMATE
Scions of Athra
3234
|
Posted - 2013.12.16 04:06:00 -
[49] - Quote
Spkr4theDead wrote: It's MLT and PRO. You still don't get it, do you. Will you be happy if MLT tanks cost 500,000 ISK?
Not necessarily happy, but considering their effectiveness and the fact it might stop tanks spam at least in FW i wouldn't mind too much to be quite honest.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
|
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 04:13:00 -
[50] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: So that means they should hold all the influence over CCP, and the small playerbase that are tankers should hold exactly none? That's not exactly fair, or balanced. Like AV was up until 1.7.
Not saying it was. But tanking is not fair for the rest of the community as it is now. Not even saying they are OP,but MLT tanks taking on Proto Av'ers easily is not balanced at all. It's a tank. People still shoot tanks with ARs expecting them to do noticeable damage. Is there help for people like that? If even MLT AV could have their way with tanks so easily, what's the point of using them at all? But then again, that's your ultimate goal, isn't it, to make tanks so bad that nobody uses them.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
|
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 04:14:00 -
[51] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: It's MLT and PRO. You still don't get it, do you. Will you be happy if MLT tanks cost 500,000 ISK?
Not necessarily happy, but considering their effectiveness and the fact it might stop tanks spam at least in FW i wouldn't mind too much to be quite honest. Of course you wouldn't mind if MLT and STD tanks cost twice as much as they did pre 1.7.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
KING CHECKMATE
Scions of Athra
3236
|
Posted - 2013.12.16 04:16:00 -
[52] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote: It's MLT and PRO. You still don't get it, do you. Will you be happy if MLT tanks cost 500,000 ISK?
Not necessarily happy, but considering their effectiveness and the fact it might stop tanks spam at least in FW i wouldn't mind too much to be quite honest. Of course you wouldn't mind if MLT and STD tanks cost twice as much as they did pre 1.7.
Of course i wouldnt since they are at least 3 times stronger.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
|
KING CHECKMATE
Scions of Athra
3240
|
Posted - 2013.12.16 04:20:00 -
[53] - Quote
Spkr4theDead wrote: It's a tank. People still shoot tanks with ARs expecting them to do noticeable damage. Is there help for people like that? If even MLT AV could have their way with tanks so easily, what's the point of using them at all? But then again, that's your ultimate goal, isn't it, to make tanks so bad that nobody uses them.
''It's a tank. People still shoot tanks with ARs expecting them to do noticeable damage. Is there help for people like that?'' No.But you know i dont try to AV with AR's.
'' If even MLT AV could have their way with tanks so easily, what's the point of using them at all? '' Hmhmm. Ok taht IS very true. But as it is NOW using anything except Proto AV againts (even MLT) tanks is pointless. What is the pont of USING a STD swarm launcher at all? of course, you dont care. Because im not talking about useless tanks here, just AV.
''But then again, that's your ultimate goal, isn't it, to make tanks so bad that nobody uses them.'' Regardless of how many times you put words in my mouth, thats not my ultimate goal. My ultimate goal is being able to PLAY a game , killing enemies as always and in the case a tank is pulled down either have a chance to Destroy it with my AV weaponry (since thats what its for and im already risking my neck vs other infantry) or at least get some income for pushing it away.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
|
Omareth Nasadra
Sanmatar Kelkoons Minmatar Republic
170
|
Posted - 2013.12.16 04:26:00 -
[54] - Quote
swarm launcher user should only be killed by other swarm user, tank should only be a deterrent to AV
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
|
ReGnYuM
Imperfects
1502
|
Posted - 2013.12.16 04:27:00 -
[55] - Quote
Spkr4theDead wrote:ReGnYuM wrote:Flix Keptick wrote:ReGnYuM wrote:Tanker mentality is the reason why you don't let tankers balance gameplay.
Especially Spkr threads.... *Regnum cringes Because infantry with OP rifles is better? Or maybe it's just all the other weapons that are up? Personally, as infantry vs infantry, I don't like to Tango with the whole AV vs Tank balance, because I don't have the knowledge base to give meaningful input. However, when people make statements such as: "The only way you should counter a tank is calling in another tank" It raises my eyebrows and only reinforces the poisonous Tanker Mentality. You're basically saying that the only thing that has the right to kill your tank is another tanker. As an assault slayer, it would be like me saying the only other suit that should kill is assault suits... you know because Logi's are support class and scouts are recon. I really don't think tankers understand the sacrifices AV players make to play their role But you're still giving your input. I moonlight as infantry. I have over 12mil SP into infantry. I think that gives me a say in how infantry should be. Do you want me to start giving my opinion on how infantry should be? There's nothing poisonous about us, but it's suspicious how infantry has successfully had tanks nerfed through builds. Tanks used to go after each other. But that wasn't good enough for infantry, they wanted to do it themselves. Sacrifices? What sacrifices? Swarms still don't render. Before 1.7, you didn't know where you were getting hit from. No sacrifice in that, no risk, all reward. Basically the same with a forge, especially from a high point, because you're equally as effective against vehicles as you are against infantry. What sacrifices do tankers make? Being not as effective to next to useless as a foot soldier, but put them in a tank and they're devastating. Now, if someone wants to completely skill into all vehicles and requisite support and turret skills, they need 60 mil SP. Don't try to talk to me about sacrifice. I can't put anything into infantry for many months since I want to fill out my vehicle tree again.
Firstly, IDGAF what you post about infantry. If its smart I will support it, and if its dumb I won't. Furthermore, I don't care about how much SP someone invested, what I care about is their experience in the given role they're talking about.
Secondly, You understand that a AV player has almost 0% chance of killing me in infantry vs infantry situation right? What AV sacrifices is their ability to fight me. Just like I sacrifice my ability to kill a tank when I focus Inf vs Inf. I always assumed that tanker sent a player like me in when the AV got tough. Which begs the question Spker,
What's so hard about rolling with a competent Slayer? I want someone to explain that to me. Why is that so hard?
Lastly, I have +34 mil SP and I am not even close to specing everything I want for my assault role let alone the other two infantry roles.
Spkr do us all a favour, and just take a break from the forums.
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR>ALL
Sig Move: Minmatar Crub Stomp
|
Atiim
Living Like Larry Schwag
2147
|
Posted - 2013.12.16 04:29:00 -
[56] - Quote
Spkr4theDead wrote: You're not explaining yourself. I asked for an explanation. Why is wrong to squad with a tanker?
I don't know, maybe it's because not everyone is a tanker.
And maybe it's because I shouldn't have to be a tanker to deal with a tanker.
And maybe I don't want to always have to pull out my Missile Gunnlogi everytime some psycho pulls out a Blaster Maddy.
DUST 514 just went full COD.
Never go full COD.
|
Surt gods end
Demon Ronin
1331
|
Posted - 2013.12.16 04:33:00 -
[57] - Quote
Spkr4theDead wrote:Surt gods end wrote:You betrayed yourself. Cause those that know me here.. know I've PLAYED EVERY FPS GAME.
*really. cause that's all he plays*
Unreal. Arma. BF. warhark. PS2. ext (including every SOCOM. bad or good as they were)
None needed HAV to take out HAV. Now that's out of the way. why to you want AV as just deterrent? They're handheld POS. Why should they do so much more damage than vehicle-mounted turrets? Railguns travel several times the speed of sound and go through a lot of steel. You'll say forge guns are the same technology. They basically are. Except, according to lore, forge guns were adapted mining tools. They're not long and carry their own on-board power. Railguns are as long as the tank, with the barrel being probably 8ft long or so. That's a lot of magnetic coils to develop a lot of power. There's absolutely no logical reason something handheld should do more damage than that. And really... betrayed myself how? Please, tell me this.
Those hand held weapons in the games I listed DO that amount of damage. Cause it's not far fetch for them to do that damage. FPS games reflect some sort of real life. and hand held weapons in RL are not just deterrents. they are ANTI-Vehicle. AV. (AT, and JAVs. being some handheld AV)
You betrayed yourself in not just stating from the start your intent. But you answered my question now. Me? I'm solely a FPS player. Period. My interest have involved around that. my concern has always been about my fellow FPS players. And I've been vocal as much. not judging you man. just wanted an answer to why you wanted it as a deterrent. |
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 04:37:00 -
[58] - Quote
ReGnYuM wrote:Spkr4theDead wrote:ReGnYuM wrote:Flix Keptick wrote:ReGnYuM wrote:Tanker mentality is the reason why you don't let tankers balance gameplay.
Especially Spkr threads.... *Regnum cringes Because infantry with OP rifles is better? Or maybe it's just all the other weapons that are up? Personally, as infantry vs infantry, I don't like to Tango with the whole AV vs Tank balance, because I don't have the knowledge base to give meaningful input. However, when people make statements such as: "The only way you should counter a tank is calling in another tank" It raises my eyebrows and only reinforces the poisonous Tanker Mentality. You're basically saying that the only thing that has the right to kill your tank is another tanker. As an assault slayer, it would be like me saying the only other suit that should kill is assault suits... you know because Logi's are support class and scouts are recon. I really don't think tankers understand the sacrifices AV players make to play their role But you're still giving your input. I moonlight as infantry. I have over 12mil SP into infantry. I think that gives me a say in how infantry should be. Do you want me to start giving my opinion on how infantry should be? There's nothing poisonous about us, but it's suspicious how infantry has successfully had tanks nerfed through builds. Tanks used to go after each other. But that wasn't good enough for infantry, they wanted to do it themselves. Sacrifices? What sacrifices? Swarms still don't render. Before 1.7, you didn't know where you were getting hit from. No sacrifice in that, no risk, all reward. Basically the same with a forge, especially from a high point, because you're equally as effective against vehicles as you are against infantry. What sacrifices do tankers make? Being not as effective to next to useless as a foot soldier, but put them in a tank and they're devastating. Now, if someone wants to completely skill into all vehicles and requisite support and turret skills, they need 60 mil SP. Don't try to talk to me about sacrifice. I can't put anything into infantry for many months since I want to fill out my vehicle tree again. Firstly, IDGAF what you post about infantry. If its smart I will support it, and if its dumb I won't. Furthermore, I don't care about how much SP someone invested, what I care about is their experience in the given role they're talking about. Secondly, You understand that a AV player has almost 0% chance of killing me in infantry vs infantry situation right? What AV sacrifices is their ability to fight me. Just like I sacrifice my ability to kill a tank when I focus Inf vs Inf. I always assumed that tanker sent a player like me in when the AV got tough. Which begs the question Spker, What's so hard about rolling with a competent Slayer? I want someone to explain that to me. Why is that so hard?Lastly, I have +34 mil SP and I am not even close to specing everything I want for my assault role let alone the other two infantry roles. Spkr do us all a favour, and just take a break from the forums. 34+ mil SP? Jeez, and I thought I had no life.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 04:39:00 -
[59] - Quote
Atiim wrote:Spkr4theDead wrote: You're not explaining yourself. I asked for an explanation. Why is wrong to squad with a tanker?
I don't know, maybe it's because not everyone is a tanker. And maybe it's because I shouldn't have to be a tanker to deal with a tanker. And maybe I don't want to always have to pull out my Missile Gunnlogi everytime some psycho pulls out a Blaster Maddy. You were killed by a MLT missile from a dropship, and continued to use AV even though you called yourself a tanker. Your opinion is invalid.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
KING CHECKMATE
Scions of Athra
3247
|
Posted - 2013.12.16 04:39:00 -
[60] - Quote
Spkr4theDead wrote: 34+ mil SP? Jeez, and I thought I had no life.
You have no brain.Its different.
You cant even tell you are mistaken. Even with all these people trying to explain it to you.Even TANKERS....And AVERS, and infantry alike...
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
|
|
Atiim
Living Like Larry Schwag
2149
|
Posted - 2013.12.16 04:46:00 -
[61] - Quote
Spkr4theDead wrote: You were killed by a MLT missile from a dropship, and continued to use AV even though you called yourself a tanker. Your opinion is invalid.
I was spider tanking that round, so the tank's fit had it's hardners and efficient reps swamped for heavy shield and armor transporters. Any respectable pilot could have sneezed on that tank and it would be history.
And you continued to use HAVs even though you called yourself AV. You opinion is no more valid then mine.
DUST 514 just went full COD.
Never go full COD.
|
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 04:47:00 -
[62] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: 34+ mil SP? Jeez, and I thought I had no life.
You have no brain.Its different.You cant even tell you are mistaken.Even with all these people trying to explain it to you.Even TANKERS....And AVERS, and infantry alike... Of course I have a brain, you need one to be a tanker. Especially making a very rapid decision of whether you could win any certain battle or not. If I'm using an experimental fit and see someone using a particle cannon with a damage mod, I won't try to fight them.
Why don't you try tanking for a week?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
RydogV
Shadow Company HQ
632
|
Posted - 2013.12.16 04:48:00 -
[63] - Quote
I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. |
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 04:48:00 -
[64] - Quote
Atiim wrote:Spkr4theDead wrote: You were killed by a MLT missile from a dropship, and continued to use AV even though you called yourself a tanker. Your opinion is invalid.
I was spider tanking that round, so the tank's fit had it's hardners and efficient reps swamped for heavy shield and armor transporters. Any respectable pilot could have sneezed on that tank and it would be history. And you continued to use HAVs even though you called yourself AV. You opinion is no more valid then mine. I'm an AV specialist, I have multiple tools for the job. Now, it just so happens that the best tool is another tank. It's not my fault if you can't understand that. I thought Chromosome tanks were fine and didn't want them changed at all. You as infantry forced this change, now you have to live with it.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1487
|
Posted - 2013.12.16 04:52:00 -
[65] - Quote
RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. See guys, here's a reasonable reply. Why can't you be more like this guy?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
KING CHECKMATE
Scions of Athra
3249
|
Posted - 2013.12.16 04:53:00 -
[66] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote: 34+ mil SP? Jeez, and I thought I had no life.
You have no brain.Its different.You cant even tell you are mistaken.Even with all these people trying to explain it to you.Even TANKERS....And AVERS, and infantry alike... Of course I have a brain, you need one to be a tanker. Especially making a very rapid decision of whether you could win any certain battle or not. If I'm using an experimental fit and see someone using a particle cannon with a damage mod, I won't try to fight them. Why don't you try tanking for a week?
''Of course I have a brain, you need one to be a tanker.'' Not a lot in 1.7, there by the tank spam
''Why don't you try tanking for a week?'' I think you havn't been around a lot huh? My AV weapon of Choice is now a MLT sica , with 2 Shield hardeners, 1 Armor repairer,1 armor hardener and STD Missiles. ITs Cheaper than my best AV fitting by 80k and its at least 200% more effective beating my best AV fit with a rate of 3 to 1 tanks destroyed.
Im not saying im particularity good at it, but i do have a nack to wait far away watching my enemy fight and use their hardeners and then move in for the kill using my double shield hardener to outlast their tank EHP. Has worked on both MAddys and Gunnos alike.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
|
Vitharr Foebane
Blood Money Mercenaries
398
|
Posted - 2013.12.16 04:53:00 -
[67] - Quote
RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. What do AVers get for "chasing" a tank away? Nothing. No kill means no WP. No WP means less profit. Less profit means you can't AFFORD to run the only AV that actually has an effect on vehicles(proto). Not everyone has a corporate sugardaddy.
TBA IS NOT A NAME!
At least give the heavy laser a name so we know you MIGHT be working on it.
|
Atiim
Living Like Larry Schwag
2149
|
Posted - 2013.12.16 04:54:00 -
[68] - Quote
Spkr4theDead wrote:Sinboto Simmons wrote:*Comes in tread to have a logical conversation*
*Sees the guy who was complaining about proximity mines*
*Leaves thread* They're remote explosives, and they also detonate if a friendly tank rolls over them. Therefore, it's a bug, and should be fixed. It's not a bug.
The AV specialist simply placed Remote Explosives next to Proximity Explosives.
DUST 514 just went full COD.
Never go full COD.
|
Vitharr Foebane
Blood Money Mercenaries
398
|
Posted - 2013.12.16 04:56:00 -
[69] - Quote
Spkr4theDead wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. See guys, here's a reasonable reply. Why can't you be more like this guy? No that is a tanker alt =.=
TBA IS NOT A NAME!
At least give the heavy laser a name so we know you MIGHT be working on it.
|
RydogV
Shadow Company HQ
633
|
Posted - 2013.12.16 04:58:00 -
[70] - Quote
Vitharr Foebane wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. What do AVers get for "chasing" a tank away? Nothing. No kill means no WP. No WP means less profit. Less profit means you can't AFFORD to run the only AV that actually has an effect on vehicles(proto). Not everyone has a corporate sugardaddy.
What do you get? You get the win. A win pays out more than a loss, every time. There is profit in a win. |
|
Atiim
Living Like Larry Schwag
2152
|
Posted - 2013.12.16 05:00:00 -
[71] - Quote
KING CHECKMATE wrote: ''Of course I have a brain, you need one to be a tanker.'' Not a lot in 1.7, there by the tank spam
''Why don't you try tanking for a week?'' I think you havn't been around a lot huh? My AV weapon of Choice is now a MLT sica , with 2 Shield hardeners, 1 Armor repairer,1 armor hardener and STD Missiles. ITs Cheaper than my best AV fitting by 80k and its at least 200% more effective beating my best AV fit with a rate of 3 to 1 tanks destroyed.
Im not saying im particularity good at it, but i do have a nack to wait far away watching my enemy fight and use their hardeners and then move in for the kill using my double shield hardener to outlast their tank EHP. Has worked on both MAddys and Gunnos alike.
Confirmed ^^^
He went nuts in a Sica a few days ago and took out 3 tanks before I lost all control and pulled out my Swarms. By the time I fired my 2nd volley, I realized that it was him.
I would have let that 4th tank die if I knew it was KING.
DUST 514 just went full COD.
Never go full COD.
|
RydogV
Shadow Company HQ
633
|
Posted - 2013.12.16 05:00:00 -
[72] - Quote
Vitharr Foebane wrote:Spkr4theDead wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. See guys, here's a reasonable reply. Why can't you be more like this guy? No that is a tanker alt =.=
Haha...not a chance. I have not put a single Skill Point in any vehicle skill since closed Beta. I like my boots on the ground. Logi for Life.
|
KING CHECKMATE
Scions of Athra
3251
|
Posted - 2013.12.16 05:01:00 -
[73] - Quote
RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time.
''Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months'' Yes they are pretty fast for a HEAVY vehicle. Of course you have killed more, there are at least 20 times more tanks than before 1.7.
''You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together'' there by the imbalance. Why does the tanker get to play solo and i have to squad up with OTHER AVers? What if im playing SOLO? what if my squad mates dont have good AV? WHAT IF THERE ARE MORE THAN 1 TANK AT A TIME, say 5?
''At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book'' I would agree if i got some WP for it. But after the tank is gone getting killed by Infantry since i was using AV weaponry to TRY and counter the tank,is not acceptable,specially since i didnt get any WP for pushing it back NOR the kill,NOR assist if anything....
''Heck the best games are the ones with 3 or 4 enemy tanks running around.'' All games are with 3+ tanks running around.
''Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time''
BullS and you know it, cant hold their objectives? There are lots of maps that have 3 objectives out in the open! as infantry it will be easy to hold the 2 inside but going outside is suicide. a Map as ASH LAND , tanks can have powerful presence in 3 out of 5 objectives and in the case of Line Harvest they have COVER and easy access to all 4 objectives.
a lot of nonesense being said, i can only imagine SPKR4 will like your post.
EDIT:''see guys, here's a reasonable reply. Why can't you be more like this guy?''
LOL i knew it.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
|
Atiim
Living Like Larry Schwag
2152
|
Posted - 2013.12.16 05:02:00 -
[74] - Quote
RydogV wrote: What do you get? You get the win. A win pays out more than a loss, every time. There is profit in a win.
Not when your base payment is less than 1/8 of your suit cost.
And with that logic, people should keep using PRO suits even after they lose their 5th one, because there is always a profit in a win
DUST 514 just went full COD.
Never go full COD.
|
Borne Velvalor
Endless Hatred
1060
|
Posted - 2013.12.16 05:03:00 -
[75] - Quote
Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? Because you HAVE to squad with a good tanker (sorry, my Gunny can pop 2 incompetent Madrugar pilots 2 v 1) to have a chance. In pubs, it's either full squad with people you know/qsynch or die to tanks, unless by chance you have better tank support, usually because both sides are randoms. What happens when you fight a tank squad with 5 Gunnlogis and Madrugars with different turrets to pop different things? You magically find 5 pilots to squad with? It's not like you have one pilot and everything is OK, especially if they aren't dedicated.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
RydogV
Shadow Company HQ
633
|
Posted - 2013.12.16 05:07:00 -
[76] - Quote
KING CHECKMATE wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. ''Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months''Yes they are pretty fast for a HEAVY vehicle. Of course you have killed more, there are at least 20 times more tanks than before 1.7.''You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together''there by the imbalance. Why does the tanker get to play solo and i have to squad up with OTHER AVers? What if im playing SOLO? what if my squad mates dont have good AV? WHAT IF THERE ARE MORE THAN 1 TANK AT A TIME, say 5? ''At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book''I would agree if i got some WP for it. But after the tank is gone getting killed by Infantry since i was using AV weaponry to TRY and counter the tank,is not acceptable,specially since i didnt get any WP for pushing it back NOR the kill,NOR assist if anything.... ''Heck the best games are the ones with 3 or 4 enemy tanks running around.''All games are with 3+ tanks running around.''Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time''BullS and you know it, cant hold their objectives? There are lots of maps that have 3 objectives out in the open! as infantry it will be easy to hold the 2 inside but going outside is suicide. a Map as ASH LAND , tanks can have powerful presence in 3 out of 5 objectives and in the case of Line Harvest they have COVER and easy access to all 4 objectives.a lot of nonesense being said, i can only imagine SPKR4 will like your post.EDIT:''see guys, here's a reasonable reply. Why can't you be more like this guy?'' LOL i knew it.
Wow you really have strong feelings. Curious why you would waste your time playing a shooter with vehicles. You really think infantry should consistently be able to solo a tank? You think that is balance?
Anyway, I was just sharing my experiences since the Update went live. Yours have obviously been different and somewhat more negative than mine. Sorry to hear that friend. Chin up. Happy Hunting. |
Vitharr Foebane
Blood Money Mercenaries
399
|
Posted - 2013.12.16 05:07:00 -
[77] - Quote
RydogV wrote:Vitharr Foebane wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. What do AVers get for "chasing" a tank away? Nothing. No kill means no WP. No WP means less profit. Less profit means you can't AFFORD to run the only AV that actually has an effect on vehicles(proto). Not everyone has a corporate sugardaddy. What do you get? You get the win. A win pays out more than a loss, every time. There is profit in a win. Really? So when the devs broke down the payout system and show that WP and your ranks in the end of match leaderboard determines how much you get, they were lying? And when i make more forging infantry and getting kills but losing the match than when I do 50-60 THOUSAND damage to tanks but get 0 kills and win. WP is the biggest factor in your payout winning and losing means nothing in this game. If it did, it would be a trackable stat.
TBA IS NOT A NAME!
At least give the heavy laser a name so we know you MIGHT be working on it.
|
RydogV
Shadow Company HQ
633
|
Posted - 2013.12.16 05:09:00 -
[78] - Quote
Atiim wrote:RydogV wrote: What do you get? You get the win. A win pays out more than a loss, every time. There is profit in a win.
Not when your base payment is less than 1/8 of your suit cost. And with that logic, people should keep using PRO suits even after they lose their 5th one, because there is always a profit in a win
My comment had nothing to do with Kill/Death Ratio. The guy that questioned me was asking what does he get for chasing a tank away? I assume if he chased it away he lived.
|
Borne Velvalor
Endless Hatred
1060
|
Posted - 2013.12.16 05:10:00 -
[79] - Quote
RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. That's funny, because I won 2 Amarr FW tanking easily, while the whole time ADV and PRO Swarms were firing at me. I pop a shield hardener, cycle them, 15-20 second down time after a full minute being invincible if I time them well. AV out damaging me because there's a full squad of proto AV? Pop both at once and drive away, come back a minute later when the infantry wipes them out or diverts them.
I have a 6.0 weekly K/D since 1.7. This includes deaths on the ground, which are half my deaths still. In a HAV, I probably have a 12.0 K/D, 20.0 in Ambush, easy, considering how often I go 20-25/0. My HAV only costs 270k; less than I make in a good Ambush. I actually make a fair bit of ISK tanking Ambushes and I don't even have that much SP in them! 9 out of 10 deaths are to other HAVs and Railgun installations hitting me before my hardeners go up.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
Vitharr Foebane
Blood Money Mercenaries
399
|
Posted - 2013.12.16 05:11:00 -
[80] - Quote
RydogV wrote:Atiim wrote:RydogV wrote: What do you get? You get the win. A win pays out more than a loss, every time. There is profit in a win.
Not when your base payment is less than 1/8 of your suit cost. And with that logic, people should keep using PRO suits even after they lose their 5th one, because there is always a profit in a win My comment had nothing to do with Kill/Death Ratio. The guy that questioned me was asking what does he get for chasing a tank away? I assume if he chased it away he lived. No what happened was he got gunned down like a ***** by the infantry he is not equipped to fight.
TBA IS NOT A NAME!
At least give the heavy laser a name so we know you MIGHT be working on it.
|
|
Spkr4theDead
Red Star. EoN.
1488
|
Posted - 2013.12.16 05:13:00 -
[81] - Quote
Vitharr Foebane wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. What do AVers get for "chasing" a tank away? Nothing. No kill means no WP. No WP means less profit. Less profit means you can't AFFORD to run the only AV that actually has an effect on vehicles(proto). Not everyone has a corporate sugardaddy. Lol you think being infantry is expensive?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
RydogV
Shadow Company HQ
633
|
Posted - 2013.12.16 05:13:00 -
[82] - Quote
Vitharr Foebane wrote:RydogV wrote:Vitharr Foebane wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. What do AVers get for "chasing" a tank away? Nothing. No kill means no WP. No WP means less profit. Less profit means you can't AFFORD to run the only AV that actually has an effect on vehicles(proto). Not everyone has a corporate sugardaddy. What do you get? You get the win. A win pays out more than a loss, every time. There is profit in a win. Really? So when the devs broke down the payout system and show that WP and your ranks in the end of match leaderboard determines how much you get, they were lying? And when i make more forging infantry and getting kills but losing the match than when I do 50-60 THOUSAND damage to tanks but get 0 kills and win. WP is the biggest factor in your payout winning and losing means nothing in this game. If it did, it would be a trackable stat.
So you are bringing in a whole lot of other factors into this statement. Of course overall performance in the game is going to have a major impact on your payout and what not. But all you did was ask whether or not there was value in chasing a tank away. And there is inherent value in that, especially when it contributes to a victory. Because a win does pay more than a loss, when all else is equal. |
RydogV
Shadow Company HQ
633
|
Posted - 2013.12.16 05:16:00 -
[83] - Quote
Borne Velvalor wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. That's funny, because I won 2 Amarr FW tanking easily, while the whole time ADV and PRO Swarms were firing at me. I pop a shield hardener, cycle them, 15-20 second down time after a full minute being invincible if I time them well. AV out damaging me because there's a full squad of proto AV? Pop both at once and drive away, come back a minute later when the infantry wipes them out or diverts them. I have a 6.0 weekly K/D since 1.7. This includes deaths on the ground, which are half my deaths still. In a HAV, I probably have a 12.0 K/D, 20.0 in Ambush, easy, considering how often I go 20-25/0. My HAV only costs 270k; less than I make in a good Ambush. I actually make a fair bit of ISK tanking Ambushes and I don't even have that much SP in them! 9 out of 10 deaths are to other HAVs and Railgun installations hitting me before my hardeners go up.
Who the F**K plays Ambush. That isn't even a real game mode. LOL |
Vitharr Foebane
Blood Money Mercenaries
400
|
Posted - 2013.12.16 05:22:00 -
[84] - Quote
Spkr4theDead wrote:Vitharr Foebane wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. What do AVers get for "chasing" a tank away? Nothing. No kill means no WP. No WP means less profit. Less profit means you can't AFFORD to run the only AV that actually has an effect on vehicles(proto). Not everyone has a corporate sugardaddy. Lol you think being infantry is expensive? when a MILITIA tank is both cheaper and more effective than a PROTO suit DESIGNED TO KILL vehicles then yes, I take issue
TBA IS NOT A NAME!
At least give the heavy laser a name so we know you MIGHT be working on it.
|
Spkr4theDead
Red Star. EoN.
1488
|
Posted - 2013.12.16 05:34:00 -
[85] - Quote
Atiim wrote:KING CHECKMATE wrote: ''Of course I have a brain, you need one to be a tanker.'' Not a lot in 1.7, there by the tank spam
''Why don't you try tanking for a week?'' I think you havn't been around a lot huh? My AV weapon of Choice is now a MLT sica , with 2 Shield hardeners, 1 Armor repairer,1 armor hardener and STD Missiles. ITs Cheaper than my best AV fitting by 80k and its at least 200% more effective beating my best AV fit with a rate of 3 to 1 tanks destroyed.
Im not saying im particularity good at it, but i do have a nack to wait far away watching my enemy fight and use their hardeners and then move in for the kill using my double shield hardener to outlast their tank EHP. Has worked on both MAddys and Gunnos alike.
Confirmed ^^^ He went nuts in a Sica a few days ago and took out 3 tanks before I lost all control and pulled out my Swarms. By the time I fired my 2nd volley, I realized that it was him. I would have let that 4th tank die if I knew it was KING. Some AV guy couldn't do that in a tank. Tanks take too much thinking.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1488
|
Posted - 2013.12.16 05:36:00 -
[86] - Quote
Borne Velvalor wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? Because you HAVE to squad with a good tanker (sorry, my Gunny can pop 2 incompetent Madrugar pilots 2 v 1) to have a chance. In pubs, it's either full squad with people you know/qsynch or die to tanks, unless by chance you have better tank support, usually because both sides are randoms. What happens when you fight a tank squad with 5 Gunnlogis and Madrugars with different turrets to pop different things? You magically find 5 pilots to squad with? It's not like you have one pilot and everything is OK, especially if they aren't dedicated. You could always use a rail to make them flee.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1488
|
Posted - 2013.12.16 05:37:00 -
[87] - Quote
Borne Velvalor wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. That's funny, because I won 2 Amarr FW tanking easily, while the whole time ADV and PRO Swarms were firing at me. I pop a shield hardener, cycle them, 15-20 second down time after a full minute being invincible if I time them well. AV out damaging me because there's a full squad of proto AV? Pop both at once and drive away, come back a minute later when the infantry wipes them out or diverts them. I have a 6.0 weekly K/D since 1.7. This includes deaths on the ground, which are half my deaths still. In a HAV, I probably have a 12.0 K/D, 20.0 in Ambush, easy, considering how often I go 20-25/0. My HAV only costs 270k; less than I make in a good Ambush. I actually make a fair bit of ISK tanking Ambushes and I don't even have that much SP in them! 9 out of 10 deaths are to other HAVs and Railgun installations hitting me before my hardeners go up. Tanking in ambush? You're one of the reasons why they were nerfed. Go away
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Master Jaraiya
Ultramarine Corp
1394
|
Posted - 2013.12.16 05:59:00 -
[88] - Quote
Spkr4theDead wrote:Sacrifices? What sacrifices?...Basically the same with a forge, especially from a high point, because you're equally as effective against vehicles as you are against infantry.
HAHAHAHAHAHAHA
You're so disconnected from the reality of this game it isn't even funny!
EVERY single anti infantry weapon from MLT to PRO is able to take down a fully tanked Proto Heavy before the Heavy can get 2 shots off with an Ishukone AFG. INCLUDING EVERY VEHICLE TURRET.
...but you're right Heavies make no sacrifices
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
|
8213
BIG BAD W0LVES
1069
|
Posted - 2013.12.16 06:09:00 -
[89] - Quote
So remove AV weapons all together?
Have you ever played Homefront? You don't have a clue what an OP tank is until you played that. An Apache helicopter, Hellfire missles, RPGs, and C4 attacking at once wouldn't kill a tank. That's not an exageration either. They could also be immune to EMP attacks...
...I miss that game
|
Spkr4theDead
Red Star. EoN.
1491
|
Posted - 2013.12.16 06:23:00 -
[90] - Quote
Master Jaraiya wrote:Spkr4theDead wrote:Sacrifices? What sacrifices?...Basically the same with a forge, especially from a high point, because you're equally as effective against vehicles as you are against infantry.
HAHAHAHAHAHAHA You're so disconnected from the reality of this game it isn't even funny! EVERY single anti infantry weapon from MLT to PRO is able to take down a fully tanked Proto Heavy before the Heavy can get 2 shots off with an Ishukone AFG. INCLUDING EVERY VEHICLE TURRET....but you're right Heavies make no sacrifices Sounds like a problem for CCP to solve.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
|
Spkr4theDead
Red Star. EoN.
1491
|
Posted - 2013.12.16 06:24:00 -
[91] - Quote
8213 wrote:So remove AV weapons all together?
Have you ever played Homefront? You don't have a clue what an OP tank is until you played that. An Apache helicopter, Hellfire missles, RPGs, and C4 attacking at once wouldn't kill a tank. That's not an exageration either. They could also be immune to EMP attacks...
...I miss that game
It was a poor man's Battlefield. Wasn't impressed with the online demo.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
713
|
Posted - 2013.12.16 06:29:00 -
[92] - Quote
Is this a troll OP or for reals?
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
|
dogmanpig
black market bank
80
|
Posted - 2013.12.16 06:32:00 -
[93] - Quote
all the proof i need to say havs are not OP and can be killed by AV infantry
http://youtu.be/usS7EMgBdW4?t=5m
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
|
taxi bastard
Minor Trueblood
70
|
Posted - 2013.12.16 07:21:00 -
[94] - Quote
Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard?
http://worldoftanks.eu/
look above for competent tankers and a very good tank game
if you want a shite tank game and easy mode stay here and tell us of balance.
militia is meant to be able to take out militia? no? think of militia swarms + militia forge gun vs militia tank when proto AV is pretty ineffective against them unless they get lucky wtf is militia meant to do moron.
ok I know I was wrong for putting any SP's into AV and yes I should have put them first into RE so that I can attach them to my LAV and ram a shield tank with hardeners down. or maybe stack a pile of RE next to a proximity mine?
all those simpletons who say tanks are not OP because I killed a tank. no shite your bount to get one or 2 of the 6 out of 7 guys going around with next to no SP's in tanks eventually. but to be honest it really does not matter at 70k a pop
people are simply not logging in so because the game is crap as things stand. |
Spkr4theDead
Red Star. EoN.
1492
|
Posted - 2013.12.16 07:22:00 -
[95] - Quote
taxi bastard wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? http://worldoftanks.eu/look above for competent tankers and a very good tank game if you want a shite tank game and easy mode stay here and tell us of balance. militia is meant to be able to take out militia? no? think of militia swarms + militia forge gun vs militia tank when proto AV is pretty ineffective against them unless they get lucky wtf is militia meant to do moron. ok I know I was wrong for putting any SP's into AV and yes I should have put them first into RE so that I can attach them to my LAV and ram a shield tank with hardeners down. or maybe stack a pile of RE next to a proximity mine? all those simpletons who say tanks are not OP because I killed a tank. no shite your bount to get one or 2 of the 6 out of 7 guys going around with next to no SP's in tanks eventually. but to be honest it really does not matter at 70k a pop people are simply not logging in so because the game is crap as things stand. You still control the whole tank.
Next
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Daddrobit
PFB Pink Fluffy Bunnies
389
|
Posted - 2013.12.16 07:23:00 -
[96] - Quote
Riiiiiiiight...
So now everyone just needs to spec into heavies, then spec all the way into prototype assault forge guns so that we can kill militia tanks...
Got it. |
taxi bastard
Minor Trueblood
70
|
Posted - 2013.12.16 07:25:00 -
[97] - Quote
1 infantry kill vs a militia tank driving into a building......yes I am convinced there is balance. did the building get the assist? because without it there would have been no kill. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4628
|
Posted - 2013.12.16 07:34:00 -
[98] - Quote
Spkr4theDead wrote:Lance 2ballzStrong wrote:want to fight rock? OPs logic = bring a rock of your own Forget paper, what's balance?! Sad, coming from a heavy. I figure you'd understand it. But alas, infantry doesn't get it. I also moonlight as a PRO forger, and do support you in your heavy cause.
Oh I understand fully well... I understand you like easy mode.
The bane of heavies USED to be scouts, and that's one thing I accepted, never called for a nerf because that's balance. HMGs are too weak in CQC where they're suppose to dominate, like ARs dominate at range...instead ARs dominate everywhere. That's not balanced, and tanks vs AV is not balanced either, regardless of how you try to spin it.
CCP nerfed AV then buffed tanks, and on top of it tanks are as fast as LAVs now, and you're here saying tanks are fine? C'mon man, grow a pair and admit you like the easy mode tanks are now.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Commander Tzu
L.O.T.I.S. Public Disorder.
77
|
Posted - 2013.12.16 07:36:00 -
[99] - Quote
Well, in Chromosome we had AVers complain tanks were too strong. Then in Uprising they were horrible and tankers complained. Now they are strong and weak. Plus I think they were going for something a little different, the best thing to take out a tank is another tank, next best is a heavy with a forge gun, and last is medium or light suits with AV. Assuming everything is perfectly balanced, that doesn't seem like a terribly bad hierarchy. Tanks being the best to take out tanks makes sense, tanks are designed to do a lot of damage and take a lot of damage, the perfect combo to take out a tank. On the other hand Heavies do almost as much damage as tanks but they don't have the ability to take a lot from tank weaponry (or even some infantry weapons but that's a different problem) so they are the next best thing. Then medium and light suits using swarms do the least damage but are still effective. This would mean tanks can fight tanks in the open but heavies can still kill tanks in roughly the same time as another tank, they just have to use their better mobility to get a positional advantage because they are much more vulnerable to return fire. Right now heavies seem to be in need of more diverse roles, and their descriptions always mention they are the only suit to be able to fight tanks on their own.
As far as a tank being the best counter to a tank there is at least one similar scenario faced by infantry. If you're playing in an all infantry match and you get shot by a sniper and want to kill him you have a few options. You could always run directly at him until you get in range, but they would probably lead to him shooting you until you die or just running before you get close. Or, you could go the long way and use cover or sneak up and ambush the sniper. However, both of those are time consuming and usually contain higher levels of death than just simply switching to a sniper fit of your own and counter-sniping.
Right now tanks are the best thing to kill a tank, but heavies and forge guns HURT, especially with hardeners off. Swarms on the other hand are much more situational, it seems instead of giving medium/light suits the ability to be dedicated AV they left that to the heavies. Now mediums and lights with swarms are more about fighting vehicles on a particular objective than being map-wide. Heavies get an additional role (I think that brings it up to two now?) with the ability to go full AV, and mediums/lights can defend themselves.
Off to bed, let the flaming begin. |
Spectral Clone
Dust2Dust. Top Men.
912
|
Posted - 2013.12.16 07:39:00 -
[100] - Quote
I just want to add something: If Nyain San are spamming it, its probably broken. We have seen those guys spamming OP equipment since the good old days of tac ar.
They are now spamming tanks....
Doesnt matter in Dust 514: PC. FW Standing. Tanking Type. Other mods than DMG or HP.
Does matter in Dust 514: Rifles.
|
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4629
|
Posted - 2013.12.16 07:43:00 -
[101] - Quote
Commander Tzu wrote:Well, in Chromosome we had AVers complain tanks were too strong. Then in Uprising they were horrible and tankers complained. Now they are strong and weak. Plus I think they were going for something a little different, the best thing to take out a tank is another tank, next best is a heavy with a forge gun, and last is medium or light suits with AV. Assuming everything is perfectly balanced, that doesn't seem like a terribly bad hierarchy. Tanks being the best to take out tanks makes sense, tanks are designed to do a lot of damage and take a lot of damage, the perfect combo to take out a tank. On the other hand Heavies do almost as much damage as tanks but they don't have the ability to take a lot from tank weaponry (or even some infantry weapons but that's a different problem) so they are the next best thing. Then medium and light suits using swarms do the least damage but are still effective. This would mean tanks can fight tanks in the open but heavies can still kill tanks in roughly the same time as another tank, they just have to use their better mobility to get a positional advantage because they are much more vulnerable to return fire. Right now heavies seem to be in need of more diverse roles, and their descriptions always mention they are the only suit to be able to fight tanks on their own.
As far as a tank being the best counter to a tank there is at least one similar scenario faced by infantry. If you're playing in an all infantry match and you get shot by a sniper and want to kill him you have a few options. You could always run directly at him until you get in range, but they would probably lead to him shooting you until you die or just running before you get close. Or, you could go the long way and use cover or sneak up and ambush the sniper. However, both of those are time consuming and usually contain higher levels of death than just simply switching to a sniper fit of your own and counter-sniping.
Right now tanks are the best thing to kill a tank, but heavies and forge guns HURT, especially with hardeners off. Swarms on the other hand are much more situational, it seems instead of giving medium/light suits the ability to be dedicated AV they left that to the heavies. Now mediums and lights with swarms are more about fighting vehicles on a particular objective than being map-wide. Heavies get an additional role (I think that brings it up to two now?) with the ability to go full AV, and mediums/lights can defend themselves.
Off to bed, let the flaming begin.
basically the same logic as OP, to beat rock, you bring in another rock. Paper? Yea it hurts rock, but to actually kill rock with paper you'll need to wait till rock is weak and you'll need 3-4 paper sheets.
Yea that sounds balanced. May as well take AV out the game tbh if the best way to take out tanks is with another tank.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
taxi bastard
Minor Trueblood
70
|
Posted - 2013.12.16 07:43:00 -
[102] - Quote
Spkr4theDead wrote:taxi bastard wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? http://worldoftanks.eu/look above for competent tankers and a very good tank game if you want a shite tank game and easy mode stay here and tell us of balance. militia is meant to be able to take out militia? no? think of militia swarms + militia forge gun vs militia tank when proto AV is pretty ineffective against them unless they get lucky wtf is militia meant to do moron. ok I know I was wrong for putting any SP's into AV and yes I should have put them first into RE so that I can attach them to my LAV and ram a shield tank with hardeners down. or maybe stack a pile of RE next to a proximity mine? all those simpletons who say tanks are not OP because I killed a tank. no shite your bount to get one or 2 of the 6 out of 7 guys going around with next to no SP's in tanks eventually. but to be honest it really does not matter at 70k a pop people are simply not logging in so because the game is crap as things stand. You still control the whole tank. Next
yes control is vital against AV.
as we see from the video posted earlier in the thread when your on cool down and getting attacked by AV, crashing straight into a building may get you killed in a militia tank without any skills put into vehicles. if you manage to miss the buildings then you will be safe as you can drive up mountains and jump off cliffs.
maybe you should put a suggestion that we have lakes, if the tank goes underwater it safe but AV weapons cannot penetrate the waters surface? |
ADAM-OF-EVE
Dead Man's Game
649
|
Posted - 2013.12.16 07:45:00 -
[103] - Quote
Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard?
oh look a tank. do we have any tankers in the team, "no" oh well game over.
so what your saying is instead of specing into av we should all spec into tanks just so we can have any sort of effective av potential.
also these are not the results of av always complaining. these are the results of tankers like you always complaining. and why would we not try and use av to destroy you. that is primarily what av is for. dont give us this crap about light av/heavy av. av is av. if they were called anti light vehicle weapons then you would have an argument but they are not.
competent tankers are few, yes i have seen your tanking and your not one of them
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
Commander Tzu
L.O.T.I.S. Public Disorder.
77
|
Posted - 2013.12.16 07:46:00 -
[104] - Quote
Lance 2ballzStrong wrote:Commander Tzu wrote:Well, in Chromosome we had AVers complain tanks were too strong. Then in Uprising they were horrible and tankers complained. Now they are strong and weak. Plus I think they were going for something a little different, the best thing to take out a tank is another tank, next best is a heavy with a forge gun, and last is medium or light suits with AV. Assuming everything is perfectly balanced, that doesn't seem like a terribly bad hierarchy. Tanks being the best to take out tanks makes sense, tanks are designed to do a lot of damage and take a lot of damage, the perfect combo to take out a tank. On the other hand Heavies do almost as much damage as tanks but they don't have the ability to take a lot from tank weaponry (or even some infantry weapons but that's a different problem) so they are the next best thing. Then medium and light suits using swarms do the least damage but are still effective. This would mean tanks can fight tanks in the open but heavies can still kill tanks in roughly the same time as another tank, they just have to use their better mobility to get a positional advantage because they are much more vulnerable to return fire. Right now heavies seem to be in need of more diverse roles, and their descriptions always mention they are the only suit to be able to fight tanks on their own.
As far as a tank being the best counter to a tank there is at least one similar scenario faced by infantry. If you're playing in an all infantry match and you get shot by a sniper and want to kill him you have a few options. You could always run directly at him until you get in range, but they would probably lead to him shooting you until you die or just running before you get close. Or, you could go the long way and use cover or sneak up and ambush the sniper. However, both of those are time consuming and usually contain higher levels of death than just simply switching to a sniper fit of your own and counter-sniping.
Right now tanks are the best thing to kill a tank, but heavies and forge guns HURT, especially with hardeners off. Swarms on the other hand are much more situational, it seems instead of giving medium/light suits the ability to be dedicated AV they left that to the heavies. Now mediums and lights with swarms are more about fighting vehicles on a particular objective than being map-wide. Heavies get an additional role (I think that brings it up to two now?) with the ability to go full AV, and mediums/lights can defend themselves.
Off to bed, let the flaming begin. basically the same logic as OP, to beat rock, you bring in another rock. Paper? Yea it hurts rock, but to actually kill rock with paper you'll need to wait till rock is weak and you'll need 3-4 paper sheets. Yea that sounds balanced. May as well take AV out the game tbh if the best way to take out tanks is with another tank.
Failed to comprehend my post I see. The whole point of the post was that Heavy suits (you know those suits that are supposed to be able to go toe-to-toe with vehicles?) can take on a tank single-handedly. Also, by your logic lets take sniper rifles out of the game. |
Spkr4theDead
Red Star. EoN.
1492
|
Posted - 2013.12.16 07:49:00 -
[105] - Quote
Lance 2ballzStrong wrote:Spkr4theDead wrote:Lance 2ballzStrong wrote:want to fight rock? OPs logic = bring a rock of your own Forget paper, what's balance?! Sad, coming from a heavy. I figure you'd understand it. But alas, infantry doesn't get it. I also moonlight as a PRO forger, and do support you in your heavy cause. Oh I understand fully well... I understand you like easy mode. The bane of heavies USED to be scouts, and that's one thing I accepted, never called for a nerf because that's balance. HMGs are too weak in CQC where they're suppose to dominate, like ARs dominate at range...instead ARs dominate everywhere. That's not balanced, and tanks vs AV is not balanced either, regardless of how you try to spin it. CCP nerfed AV then buffed tanks, and on top of it tanks are as fast as LAVs now, and you're here saying tanks are fine? C'mon man, grow a pair and admit you like the easy mode tanks are now. Easy mode? When before 1.7, if you had no hardeners on, Wiyrkomi with proficiency 5 and 5 damage mods melted a third of your armor. Now, they're nowhere near as bad.
Remember this:
When infantry complained about contact grenades, they were nerfed. Tankers complain about AV grenades being nuclear baseballs, and infantry tells us to HTFU.
I'm telling infantry to HTFU.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1492
|
Posted - 2013.12.16 07:52:00 -
[106] - Quote
Commander Tzu wrote:Well, in Chromosome we had AVers complain tanks were too strong. Then in Uprising they were horrible and tankers complained. Now they are strong and weak. Plus I think they were going for something a little different, the best thing to take out a tank is another tank, next best is a heavy with a forge gun, and last is medium or light suits with AV. Assuming everything is perfectly balanced, that doesn't seem like a terribly bad hierarchy. Tanks being the best to take out tanks makes sense, tanks are designed to do a lot of damage and take a lot of damage, the perfect combo to take out a tank. On the other hand Heavies do almost as much damage as tanks but they don't have the ability to take a lot from tank weaponry (or even some infantry weapons but that's a different problem) so they are the next best thing. Then medium and light suits using swarms do the least damage but are still effective. This would mean tanks can fight tanks in the open but heavies can still kill tanks in roughly the same time as another tank, they just have to use their better mobility to get a positional advantage because they are much more vulnerable to return fire. Right now heavies seem to be in need of more diverse roles, and their descriptions always mention they are the only suit to be able to fight tanks on their own.
As far as a tank being the best counter to a tank there is at least one similar scenario faced by infantry. If you're playing in an all infantry match and you get shot by a sniper and want to kill him you have a few options. You could always run directly at him until you get in range, but they would probably lead to him shooting you until you die or just running before you get close. Or, you could go the long way and use cover or sneak up and ambush the sniper. However, both of those are time consuming and usually contain higher levels of death than just simply switching to a sniper fit of your own and counter-sniping.
Right now tanks are the best thing to kill a tank, but heavies and forge guns HURT, especially with hardeners off. Swarms on the other hand are much more situational, it seems instead of giving medium/light suits the ability to be dedicated AV they left that to the heavies. Now mediums and lights with swarms are more about fighting vehicles on a particular objective than being map-wide. Heavies get an additional role (I think that brings it up to two now?) with the ability to go full AV, and mediums/lights can defend themselves.
Off to bed, let the flaming begin. Wish I could like this 10000000000000000 times. Much better than the replies of the other infantry, who go apoplectic over every thread I make.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4630
|
Posted - 2013.12.16 08:00:00 -
[107] - Quote
Commander Tzu wrote:
Failed to comprehend my post I see. The whole point of the post was that Heavy suits (you know those suits that are supposed to be able to go toe-to-toe with vehicles?) can take on a tank single-handedly. Also, by your logic lets take sniper rifles out of the game.
heavy suits take tanks out "single handedly"? hahaha... thanks for the laugh. Made everything you said in your TL;DR post sound like a joke.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4630
|
Posted - 2013.12.16 08:01:00 -
[108] - Quote
Spkr4theDead wrote:I'm telling infantry to HTFU.
basically saying "I like the easy mode currently, so HTFU"
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Commander Tzu
L.O.T.I.S. Public Disorder.
78
|
Posted - 2013.12.16 08:03:00 -
[109] - Quote
Lance 2ballzStrong wrote:Commander Tzu wrote:
Failed to comprehend my post I see. The whole point of the post was that Heavy suits (you know those suits that are supposed to be able to go toe-to-toe with vehicles?) can take on a tank single-handedly. Also, by your logic lets take sniper rifles out of the game.
heavy suits take tanks out "single handedly"? hahaha... thanks for the laugh. Made everything you said in your TL;DR post sound like a joke.
Lol someone who has no idea how to use a heavy or a forge gun, made everything you said invalid, thanks for the laugh. |
Commander Tzu
L.O.T.I.S. Public Disorder.
78
|
Posted - 2013.12.16 08:04:00 -
[110] - Quote
Lance 2ballzStrong wrote:Spkr4theDead wrote:I'm telling infantry to HTFU. basically saying "I like the easy mode currently, so HTFU"
DOUBLE POST DOUBLE POINTS WOOOOOOOOOOOOT. But seriously, this is the exact attitude of AV after Uprising and before 1.7, so why should tankers not have the same attitude now? |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4630
|
Posted - 2013.12.16 08:04:00 -
[111] - Quote
Commander Tzu wrote:Lance 2ballzStrong wrote:Commander Tzu wrote:
Failed to comprehend my post I see. The whole point of the post was that Heavy suits (you know those suits that are supposed to be able to go toe-to-toe with vehicles?) can take on a tank single-handedly. Also, by your logic lets take sniper rifles out of the game.
heavy suits take tanks out "single handedly"? hahaha... thanks for the laugh. Made everything you said in your TL;DR post sound like a joke. Lol someone who has no idea how to use a heavy or a forge gun, made everything you said invalid, thanks for the laugh.
I'm sorry, but unless the tanker is a complete pleb, there's NOWAY a heavy can solo a tank now.
Even before this patch, a good pilot would hardly ever get solo'd... but noobs will be noobs
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Commander Tzu
L.O.T.I.S. Public Disorder.
78
|
Posted - 2013.12.16 08:07:00 -
[112] - Quote
Lance 2ballzStrong wrote:Commander Tzu wrote:Lance 2ballzStrong wrote:Commander Tzu wrote:
Failed to comprehend my post I see. The whole point of the post was that Heavy suits (you know those suits that are supposed to be able to go toe-to-toe with vehicles?) can take on a tank single-handedly. Also, by your logic lets take sniper rifles out of the game.
heavy suits take tanks out "single handedly"? hahaha... thanks for the laugh. Made everything you said in your TL;DR post sound like a joke. Lol someone who has no idea how to use a heavy or a forge gun, made everything you said invalid, thanks for the laugh. I'm sorry, but unless the tanker is a complete pleb, there's NOWAY a heavy can solo a tank now.
Head over to the Rookie Training Grounds, find a really good forge gunner, ask for some tips, and come back after you have been in a proto tank that was on the receiving end of a fully proto maxed out assault forge. Those things hurt like hell and if the only thing you can counter with is that the tank can leave too fast then that would mean only one part of tanks is broken, not the whole thing. |
Xender17
Ahrendee Mercenaries EoN.
963
|
Posted - 2013.12.16 08:08:00 -
[113] - Quote
Nobody understands or is accepting that you actually have to play smart to kill a tank. When a sniper continuously kills your team do you just use the same fitting and go looking for wherever he could possibly be? No. You grab a sniper rifle and counter him. This game isn't rock paper scissors anymore.
Prt SL, SCR, SR . ADV FGs, MDs, LaZor, KNs.
Gunnlogi, Falchion, Python, Caldari LDS. (+require)
Prt L. Am, Adv HVY, LGS
|
Commander Tzu
L.O.T.I.S. Public Disorder.
78
|
Posted - 2013.12.16 08:10:00 -
[114] - Quote
Xender17 wrote:Nobody understands or is accepting that you actually have to play smart to kill a tank. When a sniper continuously kills your team do you just use the same fitting and go looking for wherever he could possibly be? No. You grab a sniper rifle and counter him. This game isn't rock paper scissors anymore.
Get your logic out of here, AV players' heads are about to explode.
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4630
|
Posted - 2013.12.16 08:10:00 -
[115] - Quote
Commander Tzu wrote:
Head over to the Rookie Training Grounds, find a really good forge gunner, ask for some tips, and come back after you have been in a proto tank that was on the receiving end of a fully proto maxed out assault forge. Those things hurt like hell and if the only thing you can counter with is that the tank can leave too fast then that would mean only one part of tanks is broken, not the whole thing.
If you're a tanker and you got solo'd by a FG that you can see, you're a noob. Get better
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Commander Tzu
L.O.T.I.S. Public Disorder.
78
|
Posted - 2013.12.16 08:11:00 -
[116] - Quote
Lance 2ballzStrong wrote:Commander Tzu wrote:
Head over to the Rookie Training Grounds, find a really good forge gunner, ask for some tips, and come back after you have been in a proto tank that was on the receiving end of a fully proto maxed out assault forge. Those things hurt like hell and if the only thing you can counter with is that the tank can leave too fast then that would mean only one part of tanks is broken, not the whole thing.
If you're a tanker and you got solo'd by a FG that you can see, you're a noob. Get better
If you're a FG that a tank can see you're a noob. Get better. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4630
|
Posted - 2013.12.16 08:11:00 -
[117] - Quote
Xender17 wrote:Nobody understands or is accepting that you actually have to play smart to kill a tank. When a sniper continuously kills your team do you just use the same fitting and go looking for wherever he could possibly be? No. You grab a sniper rifle and counter him. This game isn't rock paper scissors anymore.
this game hasn't been rock paper scissors since Uprising. It's been a FoTM game.
Now tanks are the FoTM. Everyone thought it was gonna be Gallente + RR
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4630
|
Posted - 2013.12.16 08:13:00 -
[118] - Quote
Commander Tzu wrote:Lance 2ballzStrong wrote:Commander Tzu wrote:
Head over to the Rookie Training Grounds, find a really good forge gunner, ask for some tips, and come back after you have been in a proto tank that was on the receiving end of a fully proto maxed out assault forge. Those things hurt like hell and if the only thing you can counter with is that the tank can leave too fast then that would mean only one part of tanks is broken, not the whole thing.
If you're a tanker and you got solo'd by a FG that you can see, you're a noob. Get better If you're a FG that a tank can see you're a noob. Get better.
I've taken out the best tankers in this game sir, I've seen them all since Chromosome 8v8 scrims. Noobs die in a heart beat, good tankers know their limits.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Commander Tzu
L.O.T.I.S. Public Disorder.
78
|
Posted - 2013.12.16 08:16:00 -
[119] - Quote
Lance 2ballzStrong wrote:Commander Tzu wrote:Lance 2ballzStrong wrote:Commander Tzu wrote:
Head over to the Rookie Training Grounds, find a really good forge gunner, ask for some tips, and come back after you have been in a proto tank that was on the receiving end of a fully proto maxed out assault forge. Those things hurt like hell and if the only thing you can counter with is that the tank can leave too fast then that would mean only one part of tanks is broken, not the whole thing.
If you're a tanker and you got solo'd by a FG that you can see, you're a noob. Get better If you're a FG that a tank can see you're a noob. Get better. I've taken out the best tankers in this game sir, I've seen them all since Chromosome 8v8 scrims. Noobs die in a heart beat, good tankers know their limits.
And yet you don't know that the best weapon a FG has is concealment? Either that or the trolling is strong with this one. Also, I don't think we've ever faced off, maybe we could arrange something? |
Lance 2ballzStrong
SyNergy Gaming EoN.
4630
|
Posted - 2013.12.16 08:18:00 -
[120] - Quote
Commander Tzu wrote:Lance 2ballzStrong wrote:Commander Tzu wrote:Lance 2ballzStrong wrote:Commander Tzu wrote:
Head over to the Rookie Training Grounds, find a really good forge gunner, ask for some tips, and come back after you have been in a proto tank that was on the receiving end of a fully proto maxed out assault forge. Those things hurt like hell and if the only thing you can counter with is that the tank can leave too fast then that would mean only one part of tanks is broken, not the whole thing.
If you're a tanker and you got solo'd by a FG that you can see, you're a noob. Get better If you're a FG that a tank can see you're a noob. Get better. I've taken out the best tankers in this game sir, I've seen them all since Chromosome 8v8 scrims. Noobs die in a heart beat, good tankers know their limits. And yet you don't know that the best weapon a FG has is concealment? Either that or the trolling is strong with this one. Also, I don't think we've ever faced off, maybe we could arrange something?
So where did i say I was standing in the middle of the road? If you're a tanker and you're getting hit, what do you do? stay there? first of all, as a tanker you should know where to go and when. Honestly, bad tankers find themselves getting solo'd then call the AV OP... like if you're dumb enough to put yourself in that position, you deserve to die.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
|
Spkr4theDead
Red Star. EoN.
1493
|
Posted - 2013.12.16 08:21:00 -
[121] - Quote
Lance 2ballzStrong wrote:Spkr4theDead wrote:I'm telling infantry to HTFU. basically saying "I like the easy mode currently, so HTFU" LOL @ tanks being considered the new FOTM. Calling them in has already slowed down, because those thinking of trying it come across people like me and get absolutely destroyed.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1493
|
Posted - 2013.12.16 08:22:00 -
[122] - Quote
Lance 2ballzStrong wrote:Xender17 wrote:Nobody understands or is accepting that you actually have to play smart to kill a tank. When a sniper continuously kills your team do you just use the same fitting and go looking for wherever he could possibly be? No. You grab a sniper rifle and counter him. This game isn't rock paper scissors anymore. this game hasn't been rock paper scissors since Uprising. It's been a FoTM game. Now tanks are the FoTM. Everyone thought it was gonna be Gallente + RR Something can't be FOTM if the whole team can't use it at the same time.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4631
|
Posted - 2013.12.16 08:23:00 -
[123] - Quote
Spkr4theDead wrote:Lance 2ballzStrong wrote:Spkr4theDead wrote:I'm telling infantry to HTFU. basically saying "I like the easy mode currently, so HTFU" LOL @ tanks being considered the new FOTM. Calling them in has already slowed down, because those thinking of trying it come across people like me and get absolutely destroyed.
Can't wait for the tank nerf or AV buff
It's coming, just wait and see.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Commander Tzu
L.O.T.I.S. Public Disorder.
82
|
Posted - 2013.12.16 08:27:00 -
[124] - Quote
Too many quotes, don't feel like dealing with the code.
"If you're a tanker and you got solo'd by a FG that you can see, you're a noob." That's what you said and I can only take it to mean that you think a hidden FGer is a dangerous and effective AV weapon, which is what I was trying to say, and what you were disagreeing with. Either you disagree, which your recent post would indicate otherwise, or we are actually arguing while agreeing. Either way, FGers right now are effective if used properly, if standing in the open they get slaughtered, they can dish a lot of damage but they can't out tank a tank.
|
echo47
Minmatar Republic
116
|
Posted - 2013.12.16 08:27:00 -
[125] - Quote
Another silly thread. This is what the discussion should be about:
https://forums.dust514.com/default.aspx?g=posts&t=129058&find=unread
I would rather look bad and win, than look good and lose.
|
echo47
Minmatar Republic
116
|
Posted - 2013.12.16 08:28:00 -
[126] - Quote
A solution
I would rather look bad and win, than look good and lose.
|
Commander Tzu
L.O.T.I.S. Public Disorder.
82
|
Posted - 2013.12.16 08:30:00 -
[127] - Quote
echo47 wrote:double post
Nice. |
AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
77
|
Posted - 2013.12.16 08:38:00 -
[128] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? ITs not so hard. But its wrong to HAVE to play with a tanker in order to have a Chance.Its not balance. Its stupid.like this thread.
Its wrong to HAVE to play with a logi in order to have a chance. Its not balance. wah wah wambulance. someone call the wambulance. |
Korvin Lomont
United Pwnage Service RISE of LEGION
354
|
Posted - 2013.12.16 08:39:00 -
[129] - Quote
RydogV wrote:Vitharr Foebane wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. What do AVers get for "chasing" a tank away? Nothing. No kill means no WP. No WP means less profit. Less profit means you can't AFFORD to run the only AV that actually has an effect on vehicles(proto). Not everyone has a corporate sugardaddy. What do you get? You get the win. A win pays out more than a loss, every time. There is profit in a win.
YOu do know that ISK payout is linked to WP and your position on the scoreboard? Without WP and a good place you will get nothing for the win. Infact you better do something else to get more WP and loose to make profit...instead of running AV. |
Jack McReady
DUST University Ivy League
942
|
Posted - 2013.12.16 08:55:00 -
[130] - Quote
KING CHECKMATE wrote:Sinboto Simmons wrote:*Comes in tread to have a logical conversation*
*Sees the guy who was complaining about proximity mines*
*Leaves thread* +1 Spkr4theDead: your credibility is rapidly going down the sewer... there was no credibility to begin with |
|
Lea Silencio
0uter.Heaven
936
|
Posted - 2013.12.16 10:13:00 -
[131] - Quote
People remember Spkr in MAG for the rage mail he sent you everytime you killed him.
Just a sad little kid.
Has anyone ever seen him when he is OUT of his tank and running infantry? A blind person could put up better numbers. Seriously. Let him hide his bad FPS habits in his tank.
Smdh.
PurificationGäķ
It's what I do.
Amarr Victor
|
Garrett Blacknova
Codex Troopers
4188
|
Posted - 2013.12.16 10:23:00 -
[132] - Quote
AP Grasshopper wrote:Its wrong to HAVE to play with a logi in order to have a chance. Its not balance. wah wah wambulance. someone call the wambulance. If your squad doesn't have a Logi, you can fit an armour repper and bring your own Nanohives. If your squad doesn't have any Assault guys, one of your Logi players can bring AR/ScR/CR/RR and fill the role adequately. If your squad doesn't have any Scouts you can bring a Scanner to see the enemy Scouts coming.
If your squad doesn't have any tankers... bring a tank?
Oddly... yeah, that works. It's not actually too difficult to put together a half-decent Militia tank armed with a Railgun. That's pretty much all you're going to need to get rid of an enemy tank that's built for anti-infantry combat. And it doesn't currently cost too much either.
Obviously, the option we SHOULD have is to bring an AV fitting, but that particular option is a bit short of the effectiveness people are used to, and AV really needs to be a primary role if you want to be good at it. |
Freshticles
DIOS EX.
332
|
Posted - 2013.12.16 10:25:00 -
[133] - Quote
ReGnYuM wrote:Tanker mentality is the reason why you don't let tankers balance gameplay.
Especially Spkr threads.... *Regnum cringes Mentality, that's a big word regnum. Must have been short of it when the power of your rage in PC blew up my richter scale :P
Level 9001 Forum Wizard
|
Spkr4theDead
Red Star. EoN.
1493
|
Posted - 2013.12.16 10:41:00 -
[134] - Quote
Lea Silencio wrote:People remember Spkr in MAG for the rage mail he sent you everytime you killed him.
Just a sad little kid.
Has anyone ever seen him when he is OUT of his tank and running infantry? A blind person could put up better numbers. Seriously. Let him hide his bad FPS habits in his tank.
Smdh. Easy to say when you have Ancient Exiles carrying you, plus a squad of forge gunners camping like babies.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1493
|
Posted - 2013.12.16 10:44:00 -
[135] - Quote
Jack McReady wrote:KING CHECKMATE wrote:Sinboto Simmons wrote:*Comes in tread to have a logical conversation*
*Sees the guy who was complaining about proximity mines*
*Leaves thread* +1 Spkr4theDead: your credibility is rapidly going down the sewer... there was no credibility to begin with Tanker mentality is the reason why you don't let tankers balance gameplay, they all want to solo entire teams with tanks that are cheaper than dropsuits. I wonder why they dont go play CoD instead, that game seems to fit their mentality well... Spkr4theDead obviously wants a reasoning that even a mouthbreathing kid full of himself understands... ok, go play rock paper scissor with a slight rule change, rocks can only be defeated by other rocks. I can also turn his stupid question around. What's so hard about rolling with a competent infantry slayer? I want someone to explain that to me. Why is that so hard? if he still does not get it now, well then he has other issues Because I don't care to run with "infantry slayers." They get in the way. Had some supposed "slayers" on my team for PCs crying that there's a tank around.
"GUYS NEED A TANK HERE GOT A RED TANK!!!"
"Do you have any AV grenades?"
"NO GET OVER HERE!!"
Infantry in my squad: "Oh see a red tank being called in!"
3 tankers in my squad: "Oh where!!"
We squeal in delight at the sight of red tanks, because we're eager for that battle.
It's basically the same when you see someone from here, battle them to see who comes out on top. I enjoy battling other tankers without AV interference to see who comes out on top.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1493
|
Posted - 2013.12.16 10:47:00 -
[136] - Quote
Korvin Lomont wrote:RydogV wrote:Vitharr Foebane wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. What do AVers get for "chasing" a tank away? Nothing. No kill means no WP. No WP means less profit. Less profit means you can't AFFORD to run the only AV that actually has an effect on vehicles(proto). Not everyone has a corporate sugardaddy. What do you get? You get the win. A win pays out more than a loss, every time. There is profit in a win. You do know that ISK payout is linked to WP and your position on the scoreboard? Without WP and a good place you will get nothing for the win. Infact you better do something else to get more WP and loose to make profit...instead of running AV. Orrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr.... you do anything you can to help your team win, and the payout doesn't matter.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1493
|
Posted - 2013.12.16 10:51:00 -
[137] - Quote
Lance 2ballzStrong wrote:Spkr4theDead wrote:Lance 2ballzStrong wrote:Spkr4theDead wrote:I'm telling infantry to HTFU. basically saying "I like the easy mode currently, so HTFU" LOL @ tanks being considered the new FOTM. Calling them in has already slowed down, because those thinking of trying it come across people like me and get absolutely destroyed. Can't wait for the tank nerf or AV buff It's coming, just wait and see. Can't wait for the "AV IS OP!" threads to pop back up from bad tankers. When a swarm takes out 1/3 of a tank's HP in one volley, there's a problem.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Korvin Lomont
United Pwnage Service RISE of LEGION
354
|
Posted - 2013.12.16 10:54:00 -
[138] - Quote
Spkr4theDead wrote:Korvin Lomont wrote:RydogV wrote:Vitharr Foebane wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. What do AVers get for "chasing" a tank away? Nothing. No kill means no WP. No WP means less profit. Less profit means you can't AFFORD to run the only AV that actually has an effect on vehicles(proto). Not everyone has a corporate sugardaddy. What do you get? You get the win. A win pays out more than a loss, every time. There is profit in a win. You do know that ISK payout is linked to WP and your position on the scoreboard? Without WP and a good place you will get nothing for the win. Infact you better do something else to get more WP and loose to make profit...instead of running AV. Orrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr.... you do anything you can to help your team win, and the payout doesn't matter.
But didn't tanker complained about the same Issue? And whats the point in winning when you don't get anything for it winning just for the win? Why shhould I when can make more profit by simply avoiding AV and do something elsse and get better payouts for loosing. |
daishi mk03
BLACK-GUARD Die Fremdenlegion
512
|
Posted - 2013.12.16 11:07:00 -
[139] - Quote
Lea Silencio wrote:People remember Spkr in MAG for the rage mail he sent you everytime you killed him.
Just a sad little kid.
Has anyone ever seen him when he is OUT of his tank and running infantry? A blind person could put up better numbers. Seriously. Let him hide his bad FPS habits in his tank.
Smdh.
lol, nice, +1
To know the true path, but yet, to never follow it. That is possibly the gravest sin.
The Scriptures,Book of Missions
|
Spkr4theDead
Red Star. EoN.
1493
|
Posted - 2013.12.16 11:12:00 -
[140] - Quote
Korvin Lomont wrote:
But didn't tanker complained about the same Issue? And whats the point in winning when you don't get anything for it winning just for the win? Why shhould I when can make more profit by simply avoiding AV and do something elsse and get better payouts for loosing.
And there's the entitlement problem.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
|
CrotchGrab 360
565
|
Posted - 2013.12.16 11:29:00 -
[141] - Quote
Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard?
NO this is the result of YOU CONSTANTLY complaining about AV
|
Spkr4theDead
Red Star. EoN.
1493
|
Posted - 2013.12.16 11:31:00 -
[142] - Quote
CrotchGrab 360 wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? NO this is the result of YOU CONSTANTLY complaining about AV If you say so.
If true, however, it would be the first time CCP took our advice over infantry. Don't like it, do you.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
General John Ripper
Pradox One Proficiency V.
18541
|
Posted - 2013.12.16 11:34:00 -
[143] - Quote
I am not supposed to reply to this thread. However I suck at doing what I am told, just ask CCP.
My alts: DeadlyAztec11, Draxus Prime, MoonEagle A, Long Evity
And this is why I am the #1 forum warrior.
|
CrotchGrab 360
565
|
Posted - 2013.12.16 11:39:00 -
[144] - Quote
So if I see a Madrguar on the field destroying everyone I just pull out my tank right?
My Militia tank? Where 0 of my 12m SP has been invested into?
It's OK guys, don't worry about the fact I've got a Ferrari, JUST BUY YOUR OWN FERRARI! |
CrotchGrab 360
565
|
Posted - 2013.12.16 11:40:00 -
[145] - Quote
Spkr4theDead wrote:CrotchGrab 360 wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? NO this is the result of YOU CONSTANTLY complaining about AV If you say so. If true, however, it would be the first time CCP took our advice over infantry. Don't like it, do you.
Sp4kr it's like 5am for you, go to bed, your fingers need a rest. |
Slag Emberforge
Immortal Retribution
304
|
Posted - 2013.12.16 11:50:00 -
[146] - Quote
Speaker, please pick up a little what were putting down:
1. You have no credibility as you are a scrub. 2. No one respects you 3. Your ideas are bad, and you should feel bad. 4. Dust like EVE is Risk vs ISK, current model does not support this 4a. Militia tank cost is too low 4b. Militia tank power is to high in respect to AV (needing proto AV for MLT tanks) 4c. Av is meant to be the counter, not a deterrent 4d. Destroying tanks is the role and purpose behind AV 4e. AV is awarded based on performance, without kills there is no purpose 5. Balance does not equal rock smashing paper and scissors while only taken out by rock 6. Realism has no place in Dust, and even if it did you'd be wrong 6a. See Javelin, AT, and a sundry other variety of Anti tank weaponry (swarms) 6b. See Railguns (currently installations) made for destroying air craft carriers 7. If you can only play tanks to get kills its obvious why you are so vocal, see points 1 and 2. Get good. 8. You are only making yourself worse with these threads whining about REs and suicide LAVs, if AV was where it should be you would not see infantry going to such extremes to destroy tanks.
I think that about covers it! King checkmate, atiim, etc. thoughts? Things I missed?
|
PEW JACKSON
s i n g u l a r i t y
129
|
Posted - 2013.12.16 11:52:00 -
[147] - Quote
AV at it's finest http://www.youtube.com/watch?v=Kfs-XZ2W_qk
Makes me happy to see tanks go up in flames |
BL4CKST4R
warravens League of Infamy
1363
|
Posted - 2013.12.16 12:02:00 -
[148] - Quote
Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard?
AV means Anti-Vehicle.
Anti: opposed to; against Vehicle: A vehicle is a mobile machine that transports passengers or cargo.
It is to my assumption that the purpose of AV is to counter vehicles unless you can explain to me how Anti-Vehicle means otherwise. |
BL4CKST4R
warravens League of Infamy
1363
|
Posted - 2013.12.16 12:10:00 -
[149] - Quote
Spkr4theDead wrote:Lance 2ballzStrong wrote:Spkr4theDead wrote:Lance 2ballzStrong wrote:Spkr4theDead wrote:I'm telling infantry to HTFU. basically saying "I like the easy mode currently, so HTFU" LOL @ tanks being considered the new FOTM. Calling them in has already slowed down, because those thinking of trying it come across people like me and get absolutely destroyed. Can't wait for the tank nerf or AV buff It's coming, just wait and see. Can't wait for the "AV IS OP!" threads to pop back up from bad tankers. When a swarm takes out 1/3 of a tank's HP in one volley, there's a problem.
If this is a proto swarm vs a proto tank I don't see a problem, specially if its a Proto assault swarm. This gives the tank about 10 seconds to take cover and recover, locate the swarmer and eliminate him, if he gets cocky he will obviously pay the penalty. That being said when a tank can be taken out this quickly obviously his tank shouldn't be worth 10x the price of the swarmer.
|
DootDoot
Da Short Buss
133
|
Posted - 2013.12.16 12:23:00 -
[150] - Quote
Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard?
Maybe DUST is supposed to be really like this
http://dust514.com/media/videos/gathering-forces/
instead of what we have had. |
|
Needless Sacermendor
Red Fox Brigade
615
|
Posted - 2013.12.16 13:01:00 -
[151] - Quote
Slag Emberforge wrote:Speaker, please pick up a little what were putting down:
1. You have no credibility as you are a scrub. 2. No one respects you 3. Your ideas are bad, and you should feel bad. 4. Dust like EVE is Risk vs ISK, current model does not support this 4a. Militia tank cost is too low 4b. Militia tank power is to high in respect to AV (needing proto AV for MLT tanks) 4c. Av is meant to be the counter, not a deterrent 4d. Destroying tanks is the role and purpose behind AV 4e. AV is awarded based on performance, without kills there is no purpose 5. Balance does not equal rock smashing paper and scissors while only taken out by rock 6. Realism has no place in Dust, and even if it did you'd be wrong 6a. See Javelin, AT, and a sundry other variety of Anti tank weaponry (swarms) 6b. See Railguns (currently installations) made for destroying air craft carriers 7. If you can only play tanks to get kills its obvious why you are so vocal, see points 1 and 2. Get good. 8. You are only making yourself worse with these threads whining about REs and suicide LAVs, if AV was where it should be you would not see infantry going to such extremes to destroy tanks.
I think that about covers it! King checkmate, atiim, etc. thoughts? Things I missed?
I'd just like to add 6c ... I wish I'd seen this time ago when they were crying about swarms doing 90 deg turns ...
6c Swingfire Missiles - "The name comes from the ability of the missile to make a rapid turn of up to ninety degrees after firing to bring it onto the line of the sighting mechanism."
Edit : I'd like to add, made by the same people that made the overdrive fitted to my Land Rover :-)) |
Atiim
Living Like Larry Schwag
2158
|
Posted - 2013.12.16 14:03:00 -
[152] - Quote
Spkr4theDead wrote: Lol you think being infantry is expensive?
It's cheaper than being AV
DUST 514 just went full COD.
Never go full COD.
|
chase rowland
The Enclave Syndicate Dark Taboo
122
|
Posted - 2013.12.16 14:22:00 -
[153] - Quote
ask yourselves this, if I have a pistol and we are locked in the same room, and you don't have one, then do you really stand a chance? its the same situation with a tank. people think they can turn into the hulk and throw it 500 meters. no, just no |
Atiim
Living Like Larry Schwag
2158
|
Posted - 2013.12.16 14:42:00 -
[154] - Quote
chase rowland wrote:ask yourselves this, if I have a pistol and we are locked in the same room, and you don't have one, then do you really stand a chance? its the same situation with a tank. people think they can turn into the hulk and throw it 500 meters. no, just no Yes, but if I had a 44 Magnum (something designed to kill you), you would wet your pants silly now wouldn't you?
Also, why not make it to where only a HEAVY can take out a HEAVY then?
People shouldn't be forced to use a TANK to take out a TANK, as that would defeat the purpose of even having AV.
Then again, I guess that wouldn't be a problem for someone who just wants to use tanks as an easy win button and go 60/0 without trying.
DUST 514 just went full COD.
Never go full COD.
|
Spectral Clone
Dust2Dust. Top Men.
916
|
Posted - 2013.12.16 14:43:00 -
[155] - Quote
DootDoot wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? Maybe DUST is supposed to be really like this http://dust514.com/media/videos/gathering-forces/instead of what we have had.
I hope so. Infantry only combat is really boring TBH. Epic fights with tanks, AV, infantry, Dropships is why I started to get interested in Dust 514.
Doesnt matter in Dust 514: PC. FW Standing. Tanking Type. Other mods than DMG or HP.
Does matter in Dust 514: Rifles.
|
Atiim
Living Like Larry Schwag
2160
|
Posted - 2013.12.16 14:49:00 -
[156] - Quote
Spectral Clone wrote: I hope so. Infantry only combat is really boring TBH. Epic fights with tanks, AV, infantry, Dropships is why I started to get interested in Dust 514.
It's a lot more fun than my corp mates begging me to field my tank (I mean win button) every match.
Also, imagine all of those vehicles, but none of them are friendly. It would suck wouldn't it?
DUST 514 just went full COD.
Never go full COD.
|
Commander Tzu
L.O.T.I.S. Public Disorder.
82
|
Posted - 2013.12.16 17:39:00 -
[157] - Quote
Slag Emberforge wrote:Speaker, please pick up a little what were putting down:
1. You have no credibility as you are a scrub. 2. No one respects you 3. Your ideas are bad, and you should feel bad. 4. Dust like EVE is Risk vs ISK, current model does not support this 4a. Militia tank cost is too low 4b. Militia tank power is to high in respect to AV (needing proto AV for MLT tanks) 4c. Av is meant to be the counter, not a deterrent 4d. Destroying tanks is the role and purpose behind AV 4e. AV is awarded based on performance, without kills there is no purpose 5. Balance does not equal rock smashing paper and scissors while only taken out by rock 6. Realism has no place in Dust, and even if it did you'd be wrong 6a. See Javelin, AT, and a sundry other variety of Anti tank weaponry (swarms) 6b. See Railguns (currently installations) made for destroying air craft carriers 6c. See Swingfire missiles, act like swarms do in real life and can perform an aerial 90 degree turn* 7. If you can only play tanks to get kills its obvious why you are so vocal, see points 1 and 2. Get good. 8. You are only making yourself worse with these threads whining about REs and suicide LAVs, if AV was where it should be you would not see infantry going to such extremes to destroy tanks.
I think that about covers it! King checkmate, atiim, etc. thoughts? Things I missed?
*Thanks for the info Needless!
I've never ran into speaker in-game so I can't comment on the first two.
But, I have been playing since open beta and I remember when AV was complaining about tanks then too, and I said "sure in the spirit of good gameplay I guess tanks could use a slight nerf, but wouldn't it be better to just introduce ADV and PROTO tanks and make it so PROTO > ADV > STD so PROTO AV can wreck face vs ADV or STD tanks." Then some more people complained and CCP made Uprising, now I don't blame AV users for all the bad stuff in Uprising, CCP should have been able to spot the problems a mile away. But honestly, half the people calling tanks easy mode now are the same ones who screamed "So what?" when I tried to point out why AV was clearly OP pre 1.7 Uprising.
As far as militia tanks, I think they are priced pretty good about now. I can fit one that costs more than most proto suits, yet it's still cheap enough for new players to buy if they want to go tank or just try it out. I also think militia tanks are working exactly as intended by CCP, you have to look at the system they said they were making for the new vehicles "waves of opportunity." In it, militia tanks will be very strong for a short period of time, about 25-35 seconds, and then they will be incredibly weak for a longer period of time, in the case of militia modules about 70-90 seconds. Any tank without hardeners on is paper thin, the only thing I can agree with AV with is that the fuel injectors can still make tanks move very fast. It's interesting though because I had fuel injectors on all my tanks pre 1.7 Uprising, and people still complained even though it was an absolute necessity then to survive. Now though, with the base acceleration and handling (except turning, esp. armor tanks which have exactly the same 180 degree turn time as The Vatican) buffed I think we could change the fuel injectors, so instead of top speed they just give a bonus to acceleration. Or possibly remove them completely and replace them with something else, though, if we give up our fuel injectors completely you have to give up Jihad Jeeps.
Long Post is Long, time to finish. As far as 4c through 6c, most real life anti-tank doctrines have either aircraft or tanks as the primary vehicle killers, and infantry AT weapons are used as a deterrent, although that may just be because of how most of these wars are fought now. 4e is something which before 1.7 there was not a lot of need for, AV was ridiculously powerful and only lazy AVers didn't get kills and wp. Now, though I can see where you are coming from with that and vehicle damage WPs wouldn't be too bad as long as they aren't ridiculous. 5, again this goes back to the basic design of HAVs in dust, how do you make a vehicle designed to kill other vehicles, and still make it not be it's own counter. I already talked about infantry situations that are comparable. 6, agreed this is a game no place for realism, disagree on how it would be wrong though, in RL tanks are the best AT weapons, if dust were realistic that would be the case here too. 6a, a sundry of other at weapons? Try about 3 that are actually effective currently and can be shoulder launched. Hard kill counters are starting to pop up and can make almost every previous shoulder launched AT weapon obsolete. 6b, I don't see where anyone was talking about railguns but mentioning they can destroy carriers just works against your case. 6c, some people don't seem to realize that this missile is wire guided, meaning the operator has to guide it all the way there, and that the only way for it to do a 90 degree turn is have a remote station set up already. Also it was only used by vehicles so it really isn't infantry AV. |
Monkey MAC
Lost Millennium
1239
|
Posted - 2013.12.16 17:52:00 -
[158] - Quote
Really Spkr? We Infantry didn't ask for Tanks to be THIS strong, we spent our entire time, arguing with you about why!
There is nothing wrong about rolling with a competent tanker, There is something wrong about HAVING to roll with a competent tanker
We are playing 16v16 matches in a small playerbase, if this were viral and we had massive 1024 v 1024 battles, I'd say **** it, you need a vehicle to take anything bigger than Dropships!
But we don't, we don't play in a game where the vehicle aspect is balanced enough for them to do their own thing! Like with the infamtry on the ground, if you get vehicular superiority, its game over, there is no counter offensive, there is no chamce to rebute.
We end up with the loosing side resorting to gorilla warfare, about hurting the wallets of the other side! Until this game is big enough, long enough and diverse enough for vehicular and aerial superiority to be in CONSTANT flux, it will never be balanced!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Spkr4theDead
Red Star. EoN.
1499
|
Posted - 2013.12.16 19:12:00 -
[159] - Quote
Monkey MAC wrote:Really Spkr? We Infantry didn't ask for Tanks to be THIS strong, we spent our entire time, arguing with you about why!
There is nothing wrong about rolling with a competent tanker, There is something wrong about HAVING to roll with a competent tanker
We are playing 16v16 matches in a small playerbase, if this were viral and we had massive 1024 v 1024 battles, I'd say **** it, you need a vehicle to take anything bigger than Dropships!
But we don't, we don't play in a game where the vehicle aspect is balanced enough for them to do their own thing! Like with the infamtry on the ground, if you get vehicular superiority, its game over, there is no counter offensive, there is no chamce to rebute.
We end up with the loosing side resorting to gorilla warfare, about hurting the wallets of the other side! Until this game is big enough, long enough and diverse enough for vehicular and aerial superiority to be in CONSTANT flux, it will never be balanced! You still wanted everything changed about tanks. CCP listened, and the result is, out of every 15 or 20 tank deaths, 1 will be from AV now.
Accept the end result of all your and infantry's constant badgering.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1499
|
Posted - 2013.12.16 19:13:00 -
[160] - Quote
Slag Emberforge wrote:Speaker, please pick up a little what were putting down:
1. You have no credibility as you are a scrub. 2. No one respects you 3. Your ideas are bad, and you should feel bad. 4. Dust like EVE is Risk vs ISK, current model does not support this 4a. Militia tank cost is too low 4b. Militia tank power is to high in respect to AV (needing proto AV for MLT tanks) 4c. Av is meant to be the counter, not a deterrent 4d. Destroying tanks is the role and purpose behind AV 4e. AV is awarded based on performance, without kills there is no purpose 5. Balance does not equal rock smashing paper and scissors while only taken out by rock 6. Realism has no place in Dust, and even if it did you'd be wrong 6a. See Javelin, AT, and a sundry other variety of Anti tank weaponry (swarms) 6b. See Railguns (currently installations) made for destroying air craft carriers 6c. See Swingfire missiles, act like swarms do in real life and can perform an aerial 90 degree turn* 7. If you can only play tanks to get kills its obvious why you are so vocal, see points 1 and 2. Get good. 8. You are only making yourself worse with these threads whining about REs and suicide LAVs, if AV was where it should be you would not see infantry going to such extremes to destroy tanks.
I think that about covers it! King checkmate, atiim, etc. thoughts? Things I missed?
*Thanks for the info Needless! LOL Who are you?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
|
Spkr4theDead
Red Star. EoN.
1499
|
Posted - 2013.12.16 19:14:00 -
[161] - Quote
BL4CKST4R wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? AV means Anti-Vehicle. Anti: opposed to; against Vehicle: A vehicle is a mobile machine that transports passengers or cargo. It is to my assumption that the purpose of AV is to counter vehicles unless you can explain to me how Anti-Vehicle means otherwise. I'm pretty sure even CCP didn't mean for AV to solo tanks. They accomplished that, and barely any infantry is happy about it.
That's just too bad.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Atiim
Living Like Larry Schwag
2166
|
Posted - 2013.12.16 19:17:00 -
[162] - Quote
Hey why not give AV the whole Tanker's "Logic" ideal.
Make it to where the best counter to AV is AV. I shouldn't be taken out by a tank but only someone who is wielding a Forge Gun, Swarm Launcher, or Plasma Cannon.
Also, make it to where MLT AV can solo PRO HAVs, because AV needs to be new player friendly and allow for anyone to pick it up and use it, while also enjoying themselves at the same time.
Because of which, we should also buff STD/ADV AV so that they have the same stats as PRO AV, but simply have a longer reload speed.
DUST 514 just went full COD.
Never go full COD.
|
Spkr4theDead
Red Star. EoN.
1499
|
Posted - 2013.12.16 19:17:00 -
[163] - Quote
DootDoot wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? Maybe DUST is supposed to be really like this http://dust514.com/media/videos/gathering-forces/instead of what we have had. So many vehicles, so many tanks!
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1499
|
Posted - 2013.12.16 19:18:00 -
[164] - Quote
Atiim wrote:Spkr4theDead wrote: Lol you think being infantry is expensive?
It's cheaper than being AV How many times do I have to say your opinion is invalidated due to you using swarms instead of a tank to destroy other vehicles?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1499
|
Posted - 2013.12.16 19:19:00 -
[165] - Quote
chase rowland wrote:ask yourselves this, if I have a pistol and we are locked in the same room, and you don't have one, then do you really stand a chance? its the same situation with a tank. people think they can turn into the hulk and throw it 500 meters. no, just no "Fair" to you and infantry means no vehicles whatsoever.
Nothing is fair in war.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Surt gods end
Demon Ronin
1346
|
Posted - 2013.12.16 19:20:00 -
[166] - Quote
ah...this thread. AV is AV. Not a deterrent. And that is just FACTS OF LIFE |
Spkr4theDead
Red Star. EoN.
1499
|
Posted - 2013.12.16 19:22:00 -
[167] - Quote
Atiim wrote:Spectral Clone wrote: I hope so. Infantry only combat is really boring TBH. Epic fights with tanks, AV, infantry, Dropships is why I started to get interested in Dust 514.
It's a lot more fun than my corp mates begging me to field my tank (I mean win button) every match. Also, imagine all of those vehicles, but none of them are friendly. It would suck wouldn't it? See, even your corp mates think it's an i-win button. I ran into some average tanker 2 days ago who's tanking for his corp. If he's the best they can get at the moment, they better not go into PC, and shouldn't bother with tanks to begin with. I took out him and the guy next to him. Why? Because tanking isn't easy.
If you're the best tanker your corp can get, then I feel sorry for them. You still use AV to try to destroy tanks. You have a bad mindset. Roll tanks 24/7 this week.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1499
|
Posted - 2013.12.16 19:26:00 -
[168] - Quote
Surt gods end wrote:ah...this thread. AV is AV. Not a deterrent. And that is just FACTS OF LIFE The way you want the game to work is not the way CCP wants the game to work.
Accept that or give up your ISK and leave.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Fox Gaden
Immortal Guides
1873
|
Posted - 2013.12.16 19:29:00 -
[169] - Quote
Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? Are you a real tanker, or just some scrub with no points in vehicles who is just ripping it up in the FTM militia tank? I am infantry. I canGĮÖt see the difference between a good tanker and a bad tanker anymore. |
Atiim
Living Like Larry Schwag
2167
|
Posted - 2013.12.16 19:33:00 -
[170] - Quote
Spkr4theDead wrote:Atiim wrote:Spectral Clone wrote: I hope so. Infantry only combat is really boring TBH. Epic fights with tanks, AV, infantry, Dropships is why I started to get interested in Dust 514.
It's a lot more fun than my corp mates begging me to field my tank (I mean win button) every match. Also, imagine all of those vehicles, but none of them are friendly. It would suck wouldn't it? See, even your corp mates think it's an i-win button. I ran into some average tanker 2 days ago who's tanking for his corp. If he's the best they can get at the moment, they better not go into PC, and shouldn't bother with tanks to begin with. I took out him and the guy next to him. Why? Because tanking isn't easy. If you're the best tanker your corp can get, then I feel sorry for them. You still use AV to try to destroy tanks. You have a bad mindset. Roll tanks 24/7 this week. Tanking is about as difficult as the Assault Rifle is to use. Actually, It's even easier to use than the AR.
And best tanker? Far from. My CEO and The True Inferno would (and actually have) made me feel downright bad about myself in a Tank vs. Tank fight. But that's okay because I blew their tanks up beyond recognition when he destroyed mine.
Think it's an "I-Win" button? IT IS AN I WIN BUTTON. Heck when we get redlined (fecking blueberries) the only thing I have to do to ensure that we still win the match is pull out my State Gunnlogi with State Missiles and BAM! All of a sudden were redlining them so badly that they couldn't even jump out the MCC and live.
If there aren't any enemy tanks, then what is there stoping me from becoming a win button? AV? LOL.
And again. Why should I, as a single unit be able to hop into a vehicle and destroy everything; while AV has to use multiple people to destroy me?
1>3? That's a problem.
DUST 514 just went full COD.
Never go full COD.
|
|
Atiim
Living Like Larry Schwag
2167
|
Posted - 2013.12.16 19:38:00 -
[171] - Quote
Spkr4theDead wrote: "Fair" to you and infantry means no vehicles whatsoever.
Nothing is fair in war.
F*** that's unfair.
Why would I want vehicles removed from the game? Heck, the only person I've ever heard of who wants vehicles removed from the game is DJINN Leukoplast. And even that is a stretch.
Although, fair to pilots is making it to where SLs can only destroy LAVs. (Great way to remove them from the game without actually removing them from the skill sheet BTW.)
Fair to pilots is also being able to go 60/0 with no teamwork whatsoever while also forcing infantry to use teamwork to defeat them. All while tankers require no teamwork whatsoever.
Why? Because Balance.
DUST 514 just went full COD.
Never go full COD.
|
Spkr4theDead
Red Star. EoN.
1500
|
Posted - 2013.12.16 19:39:00 -
[172] - Quote
Fox Gaden wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? Are you a real tanker, or just some scrub with no points in vehicles who is just ripping it up in the FTM militia tank? I am infantry. I canGĮÖt see the difference between a good tanker and a bad tanker anymore. LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL
I'm one of the most vocal tankers on here. I started with Chromosome, and have been doing it continuously.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Atiim
Living Like Larry Schwag
2167
|
Posted - 2013.12.16 19:40:00 -
[173] - Quote
Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote: Lol you think being infantry is expensive?
It's cheaper than being AV How many times do I have to say your opinion is invalidated due to you using swarms instead of a tank to destroy other vehicles? How many times do I have to say your opinion is invalidated due to you using HAVs instead of AV to destroy other vehicles?
DUST 514 just went full COD.
Never go full COD.
|
Spkr4theDead
Red Star. EoN.
1500
|
Posted - 2013.12.16 19:40:00 -
[174] - Quote
Atiim wrote:Spkr4theDead wrote:Atiim wrote:Spectral Clone wrote: I hope so. Infantry only combat is really boring TBH. Epic fights with tanks, AV, infantry, Dropships is why I started to get interested in Dust 514.
It's a lot more fun than my corp mates begging me to field my tank (I mean win button) every match. Also, imagine all of those vehicles, but none of them are friendly. It would suck wouldn't it? See, even your corp mates think it's an i-win button. I ran into some average tanker 2 days ago who's tanking for his corp. If he's the best they can get at the moment, they better not go into PC, and shouldn't bother with tanks to begin with. I took out him and the guy next to him. Why? Because tanking isn't easy. If you're the best tanker your corp can get, then I feel sorry for them. You still use AV to try to destroy tanks. You have a bad mindset. Roll tanks 24/7 this week. Tanking is about as difficult as the Assault Rifle is to use. Actually, It's even easier to use than the AR. And best tanker? Far from. My CEO and The True Inferno would (and actually have) made me feel downright bad about myself in a Tank vs. Tank fight. But that's okay because I blew their tanks up beyond recognition when he destroyed mine. Think it's an "I-Win" button? IT IS AN I WIN BUTTON. Heck when we get redlined (fecking blueberries) the only thing I have to do to ensure that we still win the match is pull out my State Gunnlogi with State Missiles and BAM! All of a sudden were redlining them so badly that they couldn't even jump out the MCC and live. If there aren't any enemy tanks, then what is there stoping me from becoming a win button? AV? LOL. And again. Why should I, as a single unit be able to hop into a vehicle and destroy everything; while AV has to use multiple people to destroy me? 1>3? That's a problem. If tanking is so difficult, why do you still have to use AV to destroy them?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1500
|
Posted - 2013.12.16 19:41:00 -
[175] - Quote
Atiim wrote:Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote: Lol you think being infantry is expensive?
It's cheaper than being AV How many times do I have to say your opinion is invalidated due to you using swarms instead of a tank to destroy other vehicles? How many times do I have to say your opinion is invalidated due to you using HAVs instead of AV to destroy other vehicles? You have it wrong the way. You had a tank, yet still had to use AV to destroy other tanks.
Ergo, you're bad.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Delta 749
Kestrel Reconnaissance
2367
|
Posted - 2013.12.16 19:43:00 -
[176] - Quote
KING CHECKMATE wrote:Sinboto Simmons wrote:*Comes in tread to have a logical conversation*
*Sees the guy who was complaining about proximity mines*
*Leaves thread* +1 Spkr4theDead: your credibility is rapidly going down the sewer...
Implying he had credibility in the first place
Im not drunk, the planet just happens to be especially wobbly today.
|
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
139
|
Posted - 2013.12.16 19:57:00 -
[177] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:Sinboto Simmons wrote:*Comes in tread to have a logical conversation*
*Sees the guy who was complaining about proximity mines*
*Leaves thread* +1 Spkr4theDead: your credibility is rapidly going down the sewer... I'm the one that offers logical explanations. You can't even tell me why it's wrong or difficult to squad with a tanker.
ill explain it to you, not everyone knows a good tanker, not everyone has skillpoints on tanks, not everyone is on a good corp, not everyone is good at driving tanks, so when you NEED a tanker just to have a fighting chance is wrong, stupid and not balanced, so i will resume your post "squad with tanker or lose hurr durr", some are on NPC corps, some are new players, so not everyone knows a tanker, and perhaps some DONT like running with tanker, but to force someone to squad with a tanker or to have a tank just to be able to fight IS stupid.
Ib'tuur jatne tuur ash'ad kyr'amur (Today is a good day for someone else to die).
|
DUST Fiend
OSG Planetary Operations Covert Intervention
8966
|
Posted - 2013.12.16 20:01:00 -
[178] - Quote
Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote: Lol you think being infantry is expensive?
It's cheaper than being AV How many times do I have to say your opinion is invalidated due to you using swarms instead of a tank to destroy other vehicles? How many times do I have to say your opinion is invalidated due to you using HAVs instead of AV to destroy other vehicles? You have it wrong the way. You had a tank, yet still had to use AV to destroy other tanks. Ergo, you're bad. You say don't use anti vehicle weaponry to take out vehicles as if this is balance, and then expect people to think you have any idea what you're talking about.
Vids / O7
|
Obodiah Garro
Tech Guard RISE of LEGION
457
|
Posted - 2013.12.16 20:12:00 -
[179] - Quote
Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard?
Says the lil bayatch that cried the loudest. Whats so hard understanding not everybody in this game wants to drive tanks? Or the logic that if 1 person can operate all HAV systems then why does it take a team to take it out?
Anyway troll on, HAV are completely screwed in this patch and i will enjoy your ranting on why it should stay this way. |
ADAM-OF-EVE
Dead Man's Game
652
|
Posted - 2013.12.16 20:16:00 -
[180] - Quote
Delta 749 wrote:KING CHECKMATE wrote:Sinboto Simmons wrote:*Comes in tread to have a logical conversation*
*Sees the guy who was complaining about proximity mines*
*Leaves thread* +1 Spkr4theDead: your credibility is rapidly going down the sewer... Implying he had credibility in the first place
i was sniping 1 day... saw him on the field... ran from one end of the map to the ground spawn resupply. equip'd swarms ran most of the way back and blew the crap out of him... the rage mail i got back was music to my ears. come to think of it... i have not seen him since vehicle or otherwise. he must be avoiding me
i used to always have a try at the good tankers and they always survived. to say he died easy was an understatement and shows his real skill..... i.e no skill.
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
|
Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
387
|
Posted - 2013.12.16 20:29:00 -
[181] - Quote
Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard?
One tanker cannot make the difference. The most successful tank spammers all run in packs. You literally cannot get a one-on-one fight with anyone. While you're blowing up one guy his two buddies are tearing into you from behind, or the sides. The only way to find continual success is to run with a pack yourself, and bam! Just like that, you're part of the problem.
It gets old. I'm down to rail gunning from the R/L because I'm sick of 3-1 gameplay. I don't feel right when I get kills that way, and I damn sure don't like it when it's being done to me. This is the modern tanking game in dust 514, and it kinda blows.
|
Slag Emberforge
Immortal Retribution
312
|
Posted - 2013.12.16 20:53:00 -
[182] - Quote
Spkr4theDead wrote:chase rowland wrote:ask yourselves this, if I have a pistol and we are locked in the same room, and you don't have one, then do you really stand a chance? its the same situation with a tank. people think they can turn into the hulk and throw it 500 meters. no, just no "Fair" to you and infantry means no vehicles whatsoever. Nothing is fair in war.
Your arguments always follow basic logical fallacies as you have no data or solid footing in reason to effectively defend your points of view.
In this post we see the classic straw man fallacy, you exaggerate or otherwise contort one person's argument into something different in order to make it easier to attack.
No one has said no vehicles, and no one has said that MLT AV should be able to take out all vehicles.
What has been said such as tier equivalence and one to one V vs. AV has been ignored, and valid claims and criticisms have been shrugged off. I'd say more but it is clear that your ADD prevents you from reading "bwig bwocks of words" at a time. |
Spkr4theDead
Red Star. EoN.
1503
|
Posted - 2013.12.17 05:23:00 -
[183] - Quote
Our Deepest Regret wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? One tanker cannot make the difference. The most successful tank spammers all run in packs. You literally cannot get a one-on-one fight with anyone. While you're blowing up one guy his two buddies are tearing into you from behind, or the sides. The only way to find continual success is to run with a pack yourself, and bam! Just like that, you're part of the problem. It gets old. I'm down to rail gunning from the R/L because I'm sick of 3-1 gameplay. I don't feel right when I get kills that way, and I damn sure don't like it when it's being done to me. This is the modern tanking game in dust 514, and it kinda blows. If you have to redline snipe with a rail, maybe you shouldn't try tanking.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1503
|
Posted - 2013.12.17 05:24:00 -
[184] - Quote
ADAM-OF-EVE wrote:Delta 749 wrote:KING CHECKMATE wrote:Sinboto Simmons wrote:*Comes in tread to have a logical conversation*
*Sees the guy who was complaining about proximity mines*
*Leaves thread* +1 Spkr4theDead: your credibility is rapidly going down the sewer... Implying he had credibility in the first place i was sniping 1 day... saw him on the field... ran from one end of the map to the ground spawn resupply. equip'd swarms ran most of the way back and blew the crap out of him... the rage mail i got back was music to my ears. come to think of it... i have not seen him since vehicle or otherwise. he must be avoiding me i used to always have a try at the good tankers and they always survived. to say he died easy was an understatement and shows his real skill..... i.e no skill. plenty of credible tankers out there. he just is not one of them So one time makes me a bad tanker, Adam And Steve?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
boba's fetta
Operation Clone Shield
120
|
Posted - 2013.12.17 05:25:00 -
[185] - Quote
KING CHECKMATE wrote:Sinboto Simmons wrote:*Comes in tread to have a logical conversation*
*Sees the guy who was complaining about proximity mines*
*Leaves thread* +1 Spkr4theDead: your credibility is rapidly going down the sewer...
he had any like ever?
|
Atiim
Living Like Larry Schwag
2182
|
Posted - 2013.12.17 05:26:00 -
[186] - Quote
Spkr4theDead wrote: So one time makes me a bad tanker, Adam And Steve?
No it doesn't.
However, I could also say the same to you everytime you bring up that time were I got killed by an Assault Dropship.
DUST 514 just went full COD.
Never go full COD.
|
Spkr4theDead
Red Star. EoN.
1503
|
Posted - 2013.12.17 05:33:00 -
[187] - Quote
Atiim wrote:Spkr4theDead wrote: So one time makes me a bad tanker, Adam And Steve?
No it doesn't. However, I could also say the same to you everytime you bring up that time were I got killed by an Assault Dropship. Because being killed by a dropship pre-1.7 is a joke.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Michael Arck
Anubis Prime Syndicate
2260
|
Posted - 2013.12.17 06:01:00 -
[188] - Quote
Vitharr Foebane wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. What do AVers get for "chasing" a tank away? Nothing. No kill means no WP. No WP means less profit. Less profit means you can't AFFORD to run the only AV that actually has an effect on vehicles(proto). Not everyone has a corporate sugardaddy.
LOL does everything have to be about WP though?
Like scanners, no one scanned. Then CCP talks about WPs for Scanning...now everybody is scanning their hearts out. Not for the benefit of the team but for their own selfish pursuit of WP grinding.
Why can't players just do it because, ya know, the tank is ******* up the team and you need a breather?
"Oh there's no WP in pushing back a tank with my swarmys and we aren't winning...**** this" *leaves battle*
that's just plain terrible
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Our Deepest Regret
L.O.T.I.S. Public Disorder.
390
|
Posted - 2013.12.17 21:31:00 -
[189] - Quote
Spkr4theDead wrote:Our Deepest Regret wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? One tanker cannot make the difference. The most successful tank spammers all run in packs. You literally cannot get a one-on-one fight with anyone. While you're blowing up one guy his two buddies are tearing into you from behind, or the sides. The only way to find continual success is to run with a pack yourself, and bam! Just like that, you're part of the problem. It gets old. I'm down to rail gunning from the R/L because I'm sick of 3-1 gameplay. I don't feel right when I get kills that way, and I damn sure don't like it when it's being done to me. This is the modern tanking game in dust 514, and it kinda blows. If you have to redline snipe with a rail, maybe you shouldn't try tanking.
Shine on, you crazy diamond. You're clearly too precious for the rest of us. |
Captain Africa Clone1
GRIM MARCH D.E.F.I.A.N.C.E
155
|
Posted - 2013.12.17 22:24:00 -
[190] - Quote
CCP you are really ******* this up. Now is not the time to lose more players. Just in my corp and alliance alone guys are pissed like i have never experienced. People been away for a while coming back , they do a few matches and just rage quit.
The only way to kill a tank is to go balls to the wall and use the best gear .....you know how much isk i have lost fighting tanks.
Lemme get constructive here ..the way i see it you have a few options:
- Limit tanks per match. - Give the AV guys more options ..like spikes to slow tanks down not stop them or webbing grenades but then we need more grenade slots. - Higher damage with swarm launchers at close range ....decreasing with range. -Swarms carrying more ammo per clip.
This crap you pulledwith tanks needs urgent fixing...lol at Tanks 514.
Join the March ,see the universe , meet interesting people and kill them
GŖŦ
http://grimmarch.wix.com/grim-march-ver1
|
|
Shion Typhon
Intara Direct Action Caldari State
329
|
Posted - 2013.12.17 22:39:00 -
[191] - Quote
Spkr4theDead wrote:Surt gods end wrote:This a FPS game. When you say you need one weapon to counter the other its called... wait for it... no, you know the word for it. Cause your not dumb. You yourself can see what your asking.
infantry wanted a cod? no. BF by far holds the belt for HAV and AV balance. (even in it's current state) Maybe one or two guys can wreck a tank there. But guess what? by the time that tank is put down he would have taken 10 blokes with him.
What does AV mean? The letters? When was it design as a deterrent? My question to you is why do you want it to be just a deterrent?
I wanted tanks cheap. I didn't care if they were many on the field, cause of it. But I never asked for my FPS comrades to be obliterated from no gun skill nerds who dust is there first FPS game. To you, FPS means no vehicles. Did you ever think that some of us have a long history of gaming? I was playing shooters before they were brought online. I first learned how to handle vehicles in SOCOM III. Dust is most certainly NOT my first shooter. If you don't like vehicles that much, maybe you should go to Call of Duty instead of ruining the game for an entire style of play just because you don't like them.
Unreal Tournament 2004 had combined arms with infantry + tanks + air in Onslaught mode and that was better balanced than anything Dust has managed to come up with. |
Commander Tzu
L.O.T.I.S. Public Disorder.
96
|
Posted - 2013.12.17 22:51:00 -
[192] - Quote
Captain Africa Clone1 wrote:CCP you are really ******* this up. Now is not the time to lose more players. Just in my corp and alliance alone guys are pissed like i have never experienced. People been away for a while coming back , they do a few matches and just rage quit.
The only way to kill a tank is to go balls to the wall and use the best gear .....you know how much isk i have lost fighting tanks.
Lemme get constructive here ..the way i see it you have a few options:
- Limit tanks per match. - Give the AV guys more options ..like spikes to slow tanks down not stop them or webbing grenades but then we need more grenade slots. - Higher damage with swarm launchers at close range ....decreasing with range. -Swarms carrying more ammo per clip.
This crap you pulledwith tanks needs urgent fixing...lol at Tanks 514.
I bet their fix takes as long as it did when the AV was the OP topic and tanks needed a buff. Don't worry it's only 6 builds or so. |
Atiim
Living Like Larry Schwag
2202
|
Posted - 2013.12.17 22:59:00 -
[193] - Quote
Commander Tzu wrote: I bet their fix takes as long as it did when the AV was the OP topic and tanks needed a buff. Don't worry it's only 6 builds or so.
So your butthurt and salty?
I'll put you on the "special" list, right next to Spkr4TheDead and Tankahiro.
Also, there was no fix needed with 1.6. If you actually stopped tickling your willy and turned your hardners on for once, 1 guy with PRO AV wasn't a problem.
DUST 514 just went full COD.
Never go full COD.
|
Ld Collins
The Phalanx Inc
99
|
Posted - 2013.12.17 23:26:00 -
[194] - Quote
Atiim wrote:Commander Tzu wrote: I bet their fix takes as long as it did when the AV was the OP topic and tanks needed a buff. Don't worry it's only 6 builds or so.
So your butthurt and salty? I'll put you on the "special" list, right next to Spkr4TheDead and Tankahiro. Also, there was no fix needed with 1.6. If you actually stopped tickling your willy and turned your hardners on for once, 1 guy with PRO AV wasn't a problem. Proto Av was pretty lethal it was hysterically easy to destroy tanks and tank vs tank the gunnlogi was a joke compared to the madrugar. I love the elitist attitude that tankers have put on throughout this games development. If you were just getting into tanking in 1.6 you couldn't expect to be any good with your tank until maybe a year or year and a half of gaming. You would have been losing so much isk as a tanker newbie that some people would have been checking themselves into a mental hospital from all the rage quitting. Even with 10 million Sp if you don't have a good corp or are surrounded by good players you were that unfortunate guy. For that unfortunate fellow things were clearly one sided CCP has made tanking much easier and more affordable than ever. Now vets are here to beat their chests about how good they were. To me its just silly if you are an experienced tanker from well before 1.6 then you have to admit that for new players tanking was just not engaging required lots of isk and sp making it the most mentally and physically frustrating path to take. To new players tanking successfully must have been next to impossible. |
Commander Tzu
L.O.T.I.S. Public Disorder.
98
|
Posted - 2013.12.17 23:36:00 -
[195] - Quote
Atiim wrote:Commander Tzu wrote: I bet their fix takes as long as it did when the AV was the OP topic and tanks needed a buff. Don't worry it's only 6 builds or so.
So your butthurt and salty? I'll put you on the "special" list, right next to Spkr4TheDead and Tankahiro. Also, there was no fix needed with 1.6. If you actually stopped tickling your willy and turned your hardners on for once, 1 guy with PRO AV wasn't a problem.
DO YOU EVEN MATHS BRO?! |
Commander Tzu
L.O.T.I.S. Public Disorder.
98
|
Posted - 2013.12.17 23:41:00 -
[196] - Quote
Ld Collins wrote:Atiim wrote:Commander Tzu wrote: I bet their fix takes as long as it did when the AV was the OP topic and tanks needed a buff. Don't worry it's only 6 builds or so.
So your butthurt and salty? I'll put you on the "special" list, right next to Spkr4TheDead and Tankahiro. Also, there was no fix needed with 1.6. If you actually stopped tickling your willy and turned your hardners on for once, 1 guy with PRO AV wasn't a problem. Proto Av was pretty lethal it was hysterically easy to destroy tanks and tank vs tank the gunnlogi was a joke compared to the madrugar. I love the elitist attitude that tankers have put on throughout this games development. If you were just getting into tanking in 1.6 you couldn't expect to be any good with your tank until maybe a year or year and a half of gaming. You would have been losing so much isk as a tanker newbie that some people would have been checking themselves into a mental hospital from all the rage quitting. Even with 10 million Sp if you don't have a good corp or are surrounded by good players you were that unfortunate guy. For that unfortunate fellow things were clearly one sided CCP has made tanking much easier and more affordable than ever. Now vets are here to beat their chests about how good they were. To me its just silly if you are an experienced tanker from well before 1.6 then you have to admit that for new players tanking was just not engaging required lots of isk and sp making it the most mentally and physically frustrating path to take. To new players tanking successfully must have been next to impossible.
True, I been tanking since open beta and I can tell you I had it a million times easier than the newberries coming in during Uprising.
Lol @ Atiim who spent his every waking hour before 1.7 trying to convince people he was a tanker, just to have his tank get blown sky high when he actually called it in because he had no idea what he was doing (and those proto AV didn't help did they?). Honestly I joined up in-game with him once and when he told me the fit on his tank it hurt, it was so bad. Fact is, you AV "radicals" have more weight on the forums than tankers do, so you got your paradise in Uprising before 1.7. Now it's our turn, and soon it'll be the Heavies' turn, and maybe after that we'll give the game to the installations, after all they have been on the losing end longer than any of us. |
Lynn Beck
Granite Mercenary Division Top Men.
369
|
Posted - 2013.12.17 23:45:00 -
[197] - Quote
I find it funny that 'vets' believe you need to quintuple stack hardeners to survive 3 shots from the Machine Gun Swarmies. And then they believe it's 'all right' that only those with 7-25 mill SP into tanks just to not die from MILITIA swarms.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
|
Commander Tzu
L.O.T.I.S. Public Disorder.
98
|
Posted - 2013.12.17 23:54:00 -
[198] - Quote
Lynn Beck wrote:I find it funny that 'vets' believe you need to quintuple stack hardeners to survive 3 shots from the Machine Gun Swarmies. And then they believe it's 'all right' that only those with 7-25 mill SP into tanks just to not die from MILITIA swarms.
Just to be clear, I never said that. I would love for MLT tanks to be viable for new tankers to learn the game. I just said that before the 1.7 build it was impossible because of how strong AV was; MLT forge guns did the same damage as ADV rail turrets lol. I fully support bringing the game to a point where MLT of equal skill and compete against STD and ADV of lesser skill (not SP). Actually, my little brother tried to tank in Uprising with STD tanks and got totally and completely annihilated by AV, now he is actually having fun in his tanks (but if he keeps smack talking my fits I may just have to show him what a difference lots of SP can make =P). |
TunRa
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
265
|
Posted - 2013.12.17 23:54:00 -
[199] - Quote
Tanks are so easy to kill into now, and with militia tanks being as strong as they are there is NO REASON that guys form the opposing teams can't bring in one or two militia tanks to pop a standard.
"But we don't want to have to buy tanks! We will have to sacrifice two player for the the tanks and we will have two less guys on our team!"
Guess what, that is exactly what a dedicated swarm launcher or forge gunner does. He takes the spot of the player who could be helped fighting on foot to deal with the vehicles.
"But you just said that AV guys deal with tanks, which they don't, and right now dedicated AVers can't do ANYTHING!"
Right but that is just swarm launchers, like their real world counterpart, they don't destroy tanks in one hit. And I'm not talking about javelins i'm talking about an RPG. Why? Because swarm launchers are like lock on RPGs, but instead of one warhead they have four. Why do I say this? Because unlike the javlin, that head for the top of the vehicle, the swarms basically lock on and head straight for the vehicle.
"But,but I spent lots of SP on my swarms! I want to one shot a tank! Also you are comparing Dust to REAL WORLD scenarios."
Well tankers spent a lot of sp on their tanks too, so the amount of sp spent can be used to balance. and yes I understand this is a video game and real world scenarios also can't be used to balance. But just because Dust is set in the future and a video doesn't mean we can't compare it yo real life now does it? If I had a way to fix this whole AV V Tank OP/UP battle it would be to add a new light weapon. A weapon similar to a javelin that requires you to spec into your swarms first then it. This new weapon will have the same firing systems as the javelin and will try to attempt to attack the armors weak spot. Disadvantages of the weapon is you need to have some range to it otherwise your rocket will not have enough time to properly align itself with the vehicles weak spot. Maybe CCP could add a rocket that instead of a fir and forget method it is guided by the player. Advantages would be higher damage but you will have to stand still and follow the vehicle with your crosshair. /end rant
TL;DR Stop being lazy and read it, it is to important to summarize.
Thanks CCP Foxfour
|
Our Deepest Regret
L.O.T.I.S. Public Disorder.
396
|
Posted - 2013.12.17 23:57:00 -
[200] - Quote
Atiim wrote:Commander Tzu wrote: I bet their fix takes as long as it did when the AV was the OP topic and tanks needed a buff. Don't worry it's only 6 builds or so.
So your butthurt and salty? I'll put you on the "special" list, right next to Spkr4TheDead and Tankahiro. Also, there was no fix needed with 1.6. If you actually stopped tickling your willy and turned your hardners on for once, 1 guy with PRO AV wasn't a problem.
What? You're insane! Madness! MADNESS! HE"S GONE MAAAAAAAAAD!
One proto AV player could easily shut any vehicle user down for the entirety of a match. All of them. The range and power of AV weapons could not be equaled. Two of them meant you were stuck on the MCC while everyone else was playing.
Got a drop ship? Keep that bird out of his airspace or she's dead.
Got a tank? Tanks were like War Point pinatas to these people.*
*I cannot emphasize this enough. People are so used to easily being able to crush vehicles with swarms, that they continue to give chase, following them into the middle of a bloody field. Gotta pop it! Gotta pop it! They're still doing this, then getting angry when they die! Yeah, you just chased me into the middle of the road with no cover, trying to shoot my ass off with your stupid rockets, but somehow I'm the bad guy for turning around, and running you over?
If a well-fit madrugar was being hit with proto AV, he turned his hardeners on and left, he didn't stand his ground. Tanks can stand their ground now, but they're still not unkillable. Last build, a properly fit tank could easily destroy any grouping of pathetic millitia tanks dumb enough to go against him. This build, Soma zerging is now a thing. The rabble can (and will )drag you down!
|
|
Happy Violentime
L0ST PR0FITS
161
|
Posted - 2013.12.18 01:27:00 -
[201] - Quote
Tankers are scum. I'd rather not even be in the same game mode as them. |
Commander Tzu
L.O.T.I.S. Public Disorder.
99
|
Posted - 2013.12.18 01:46:00 -
[202] - Quote
Happy Violentime wrote:Tankers are scum. I'd rather not even be in the same game mode as them.
CoD's that way -------->
or <----- that way, I'm not sure how directions work on the internetz |
Patrick57
Fatal Absolution
2173
|
Posted - 2013.12.18 01:48:00 -
[203] - Quote
1/10
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
|
Spkr4theDead
Red Star. EoN.
1513
|
Posted - 2013.12.18 02:24:00 -
[204] - Quote
Happy Violentime wrote:Tankers are scum. I'd rather not even be in the same game mode as them. You could always go to Call of Duty.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
|
|
|
Pages: 1 2 3 4 5 6 7 :: [one page] |