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Spkr4theDead
Red Star. EoN.
1482
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Posted - 2013.12.16 02:53:00 -
[1] - Quote
The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
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Posted - 2013.12.16 02:59:00 -
[2] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? ITs not so hard. But its wrong to HAVE to play with a tanker in order to have a Chance.Its not balance. Its stupid.like this thread. You're not explaining yourself. I asked for an explanation. Why is wrong to squad with a tanker?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
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Posted - 2013.12.16 03:00:00 -
[3] - Quote
Sinboto Simmons wrote:*Comes in tread to have a logical conversation*
*Sees the guy who was complaining about proximity mines*
*Leaves thread* They're remote explosives, and they also detonate if a friendly tank rolls over them. Therefore, it's a bug, and should be fixed.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
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Posted - 2013.12.16 03:00:00 -
[4] - Quote
KING CHECKMATE wrote:Sinboto Simmons wrote:*Comes in tread to have a logical conversation*
*Sees the guy who was complaining about proximity mines*
*Leaves thread* +1 Spkr4theDead: your credibility is rapidly going down the sewer... I'm the one that offers logical explanations. You can't even tell me why it's wrong or difficult to squad with a tanker.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
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Posted - 2013.12.16 03:04:00 -
[5] - Quote
Surt gods end wrote:This a FPS game. When you say you need one weapon to counter the other its called... wait for it... no, you know the word for it. Cause your not dumb. You yourself can see what your asking.
infantry wanted a cod? no. BF by far holds the belt for HAV and AV balance. (even in it's current state) Maybe one or two guys can wreck a tank there. But guess what? by the time that tank is put down he would have taken 10 blokes with him.
What does AV mean? The letters? When was it design as a deterrent? My question to you is why do you want it to be just a deterrent?
I wanted tanks cheap. I didn't care if they were many on the field, cause of it. But I never asked for my FPS comrades to be obliterated from no gun skill nerds who dust is there first FPS game. To you, FPS means no vehicles.
Did you ever think that some of us have a long history of gaming? I was playing shooters before they were brought online. I first learned how to handle vehicles in SOCOM III. Dust is most certainly NOT my first shooter.
If you don't like vehicles that much, maybe you should go to Call of Duty instead of ruining the game for an entire style of play just because you don't like them.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
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Posted - 2013.12.16 03:05:00 -
[6] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? ITs not so hard. But its wrong to HAVE to play with a tanker in order to have a Chance.Its not balance. Its stupid.like this thread. You're not explaining yourself. I asked for an explanation. Why is wrong to squad with a tanker? there is nothing wrong. BUT WHAT IF I CANNOT squad with a tanker said day. The only tanker i know that would play with me is TRUE ADAMANCE. If hes not connected , then i have to suck it up and NOT play? Or play and get butt plugged without counter? Or i have to deploy a tank to be able to actually compete?
THIS IS YOUR REASONING?Because if it is its really flawed. So the game should balanced on whether or not someone already knows a tanker?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
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Posted - 2013.12.16 03:08:00 -
[7] - Quote
ReGnYuM wrote:Tanker mentality is the reason why you don't let tankers balance gameplay.
Especially Spkr threads.... *Regnum cringes Letting infantry dictate balance resulted in tanks being nerfed what, 5 or 6 builds in a row?
CCP for the first time nerfs AV and to infantry, the game is broken. Tankers have the tank battles of Chromosome back, but that's not fair, because infantry is supposed to do everything.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
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Posted - 2013.12.16 03:09:00 -
[8] - Quote
Keri Starlight wrote:Spkr, it's not about having a good tanker in your squad all the time, which is already limiting and frustrating.
When you run into 6 enemy tanks you might take down 1 or 2 of them if they are dumb and spread too much, but you're not going to win by yourself.
I drive tanks, by the way. LOL If you drive tanks and you can only take down so few, you're obviously doing it wrong.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:10:00 -
[9] - Quote
Thumb Green wrote:KING CHECKMATE wrote:Sinboto Simmons wrote:*Comes in tread to have a logical conversation*
*Sees the guy who was complaining about proximity mines*
*Leaves thread* +1 Spkr4theDead: your credibility is rapidly going down the sewer... ....Uhm.... What credibility? Not having been in RND and actually able to understand vehicle dynamics.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:11:00 -
[10] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: So the game should balanced on whether or not someone already knows a tanker?
Well thats what you are saying! = Have a tank on your team or you cant win. I'll say it again.
16 Cal Logis on a team with Duvolle TARs or Core Flaylocks, but only 7 tanks. And at that, not all of them could be piloted well.
You don't even have a logical argument against me. Why do you bother?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
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Posted - 2013.12.16 03:13:00 -
[11] - Quote
KING CHECKMATE wrote:Flix Keptick wrote: Because tanks in bf4 are freeeeeeeeee, therefore it doesn't matter if one looses 7 of them in one game
Again , my MLT tanks are cheaper than my Dropsuits.and 100% more effective in everything but capping points. After 1.7, please dont use the ISK argument. Its ridiculous..... Another one still angry that MLT is cheaper than PRO. Do you not see the ridiculousness of your statement? Would you rather MLT hulls go for 300,000 ISK? In that case, let's petition CCP to make PRO cost what they used to, 317,000 ISK.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:14:00 -
[12] - Quote
KING CHECKMATE wrote:Flix Keptick wrote:ReGnYuM wrote:Tanker mentality is the reason why you don't let tankers balance gameplay.
Especially Spkr threads.... *Regnum cringes Because infantry with OP rifles is better? Or maybe it's just all the other weapons that are up? At least infantry with OP Rifles have a counter. Maybe someday soon you'll see the fallacy in running 6 PRO stomping assaults.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:22:00 -
[13] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:ReGnYuM wrote:Tanker mentality is the reason why you don't let tankers balance gameplay.
Especially Spkr threads.... *Regnum cringes Letting infantry dictate balance resulted in tanks being nerfed what, 5 or 6 builds in a row? Infantry is STILL the Mayority of this player-base. Dont forget that SPKR4. NEVER forget that..... So that means they should hold all the influence over CCP, and the small playerbase that are tankers should hold exactly none? That's not exactly fair, or balanced. Like AV was up until 1.7.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
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Posted - 2013.12.16 03:23:00 -
[14] - Quote
Keri Starlight wrote:Spkr4theDead wrote: LOL If you drive tanks and you can only take down so few, you're obviously doing it wrong.
Oh sure, if you can't take down 6 decent tankers all by yourself you are doing it wrong? Who do you think you are? I was hoping to have a constructive conversation, but apparently you are just a huge hothead full of yourself. Keep your ego and your stupidity for yourself, I'm off. Good luck with your dumb thread. I can easily take down that many. Earlier today, I took out 6 or 7 by myself.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:24:00 -
[15] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:KING CHECKMATE wrote:Flix Keptick wrote: Because tanks in bf4 are freeeeeeeeee, therefore it doesn't matter if one looses 7 of them in one game
Again , my MLT tanks are cheaper than my Dropsuits.and 100% more effective in everything but capping points. After 1.7, please dont use the ISK argument. Its ridiculous..... Another one still angry that MLT is cheaper than PRO. Do you not see the ridiculousness of your statement? Would you rather MLT hulls go for 300,000 ISK? In that case, let's petition CCP to make PRO cost what they used to, 317,000 ISK. Yeah because a MLT 5000+ EHP tank at 65K ISK = 185k ISK 350 EHP scout fit.
Very smart bro.REally bright... It's MLT and PRO. You still don't get it, do you. Will you be happy if MLT tanks cost 500,000 ISK?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:25:00 -
[16] - Quote
Keri Starlight wrote:Spkr4theDead wrote: I can easily take down that many. Earlier today, I took out 6 or 7 by myself.
*clap clap clap clap clap* It's tough not having an entire squad of rooftop forge gunners to protect you.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:29:00 -
[17] - Quote
Seymor Krelborn wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? um... 1st off it was always tankers QQing the loudest about broke tanks,,,, they were also the loudest QQers about AV... to answer your question, its simple.... it isn't my preferred playstyle, no ther answer is as relevant... ccp talked about how versatile this game was supposed to be, and it used to be, much more than now. A bugged NOS module gets patched in a day. Terrible turret angles when Uprising first dropped got fixed in a week.
Let's see... something that lets tankers operate takes longer to fix, than something that makes it difficult to infantry to damage tanks. I see something there....
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:33:00 -
[18] - Quote
Surt gods end wrote:You betrayed yourself. Cause those that know me here.. know I've PLAYED EVERY FPS GAME.
*really. cause that's all he plays*
Unreal. Arma. BF. warhark. PS2. ext (including every SOCOM. bad or good as they were)
None needed HAV to take out HAV. Now that's out of the way. why to you want AV as just deterrent? They're handheld POS. Why should they do so much more damage than vehicle-mounted turrets? Railguns travel several times the speed of sound and go through a lot of steel. You'll say forge guns are the same technology. They basically are. Except, according to lore, forge guns were adapted mining tools. They're not long and carry their own on-board power. Railguns are as long as the tank, with the barrel being probably 8ft long or so. That's a lot of magnetic coils to develop a lot of power. There's absolutely no logical reason something handheld should do more damage than that.
And really... betrayed myself how? Please, tell me this.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:45:00 -
[19] - Quote
ReGnYuM wrote:Flix Keptick wrote:ReGnYuM wrote:Tanker mentality is the reason why you don't let tankers balance gameplay.
Especially Spkr threads.... *Regnum cringes Because infantry with OP rifles is better? Or maybe it's just all the other weapons that are up? Personally, as infantry vs infantry, I don't like to Tango with the whole AV vs Tank balance, because I don't have the knowledge base to give meaningful input. However, when people make statements such as: "The only way you should counter a tank is calling in another tank" It raises my eyebrows and only reinforces the poisonous Tanker Mentality. You're basically saying that the only thing that has the right to kill your tank is another tanker. As an assault slayer, it would be like me saying the only other suit that should kill is assault suits... you know because Logi's are support class and scouts are recon. I really don't think tankers understand the sacrifices AV players make to play their role But you're still giving your input. I moonlight as infantry. I have over 12mil SP into infantry. I think that gives me a say in how infantry should be. Do you want me to start giving my opinion on how infantry should be?
There's nothing poisonous about us, but it's suspicious how infantry has successfully had tanks nerfed through builds. Tanks used to go after each other. But that wasn't good enough for infantry, they wanted to do it themselves.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:53:00 -
[20] - Quote
Lance 2ballzStrong wrote:want to fight rock? OPs logic = bring a rock of your own Forget paper, what's balance?! Sad, coming from a heavy. I figure you'd understand it. But alas, infantry doesn't get it. I also moonlight as a PRO forger, and do support you in your heavy cause.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
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Posted - 2013.12.16 04:13:00 -
[21] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: So that means they should hold all the influence over CCP, and the small playerbase that are tankers should hold exactly none? That's not exactly fair, or balanced. Like AV was up until 1.7.
Not saying it was. But tanking is not fair for the rest of the community as it is now. Not even saying they are OP,but MLT tanks taking on Proto Av'ers easily is not balanced at all. It's a tank. People still shoot tanks with ARs expecting them to do noticeable damage. Is there help for people like that? If even MLT AV could have their way with tanks so easily, what's the point of using them at all? But then again, that's your ultimate goal, isn't it, to make tanks so bad that nobody uses them.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
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Posted - 2013.12.16 04:14:00 -
[22] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: It's MLT and PRO. You still don't get it, do you. Will you be happy if MLT tanks cost 500,000 ISK?
Not necessarily happy, but considering their effectiveness and the fact it might stop tanks spam at least in FW i wouldn't mind too much to be quite honest. Of course you wouldn't mind if MLT and STD tanks cost twice as much as they did pre 1.7.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
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Posted - 2013.12.16 04:37:00 -
[23] - Quote
ReGnYuM wrote:Spkr4theDead wrote:ReGnYuM wrote:Flix Keptick wrote:ReGnYuM wrote:Tanker mentality is the reason why you don't let tankers balance gameplay.
Especially Spkr threads.... *Regnum cringes Because infantry with OP rifles is better? Or maybe it's just all the other weapons that are up? Personally, as infantry vs infantry, I don't like to Tango with the whole AV vs Tank balance, because I don't have the knowledge base to give meaningful input. However, when people make statements such as: "The only way you should counter a tank is calling in another tank" It raises my eyebrows and only reinforces the poisonous Tanker Mentality. You're basically saying that the only thing that has the right to kill your tank is another tanker. As an assault slayer, it would be like me saying the only other suit that should kill is assault suits... you know because Logi's are support class and scouts are recon. I really don't think tankers understand the sacrifices AV players make to play their role But you're still giving your input. I moonlight as infantry. I have over 12mil SP into infantry. I think that gives me a say in how infantry should be. Do you want me to start giving my opinion on how infantry should be? There's nothing poisonous about us, but it's suspicious how infantry has successfully had tanks nerfed through builds. Tanks used to go after each other. But that wasn't good enough for infantry, they wanted to do it themselves. Sacrifices? What sacrifices? Swarms still don't render. Before 1.7, you didn't know where you were getting hit from. No sacrifice in that, no risk, all reward. Basically the same with a forge, especially from a high point, because you're equally as effective against vehicles as you are against infantry. What sacrifices do tankers make? Being not as effective to next to useless as a foot soldier, but put them in a tank and they're devastating. Now, if someone wants to completely skill into all vehicles and requisite support and turret skills, they need 60 mil SP. Don't try to talk to me about sacrifice. I can't put anything into infantry for many months since I want to fill out my vehicle tree again. Firstly, IDGAF what you post about infantry. If its smart I will support it, and if its dumb I won't. Furthermore, I don't care about how much SP someone invested, what I care about is their experience in the given role they're talking about. Secondly, You understand that a AV player has almost 0% chance of killing me in infantry vs infantry situation right? What AV sacrifices is their ability to fight me. Just like I sacrifice my ability to kill a tank when I focus Inf vs Inf. I always assumed that tanker sent a player like me in when the AV got tough. Which begs the question Spker, What's so hard about rolling with a competent Slayer? I want someone to explain that to me. Why is that so hard?Lastly, I have +34 mil SP and I am not even close to specing everything I want for my assault role let alone the other two infantry roles. Spkr do us all a favour, and just take a break from the forums. 34+ mil SP? Jeez, and I thought I had no life.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
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Posted - 2013.12.16 04:39:00 -
[24] - Quote
Atiim wrote:Spkr4theDead wrote: You're not explaining yourself. I asked for an explanation. Why is wrong to squad with a tanker?
I don't know, maybe it's because not everyone is a tanker. And maybe it's because I shouldn't have to be a tanker to deal with a tanker. And maybe I don't want to always have to pull out my Missile Gunnlogi everytime some psycho pulls out a Blaster Maddy. You were killed by a MLT missile from a dropship, and continued to use AV even though you called yourself a tanker. Your opinion is invalid.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 04:47:00 -
[25] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: 34+ mil SP? Jeez, and I thought I had no life.
You have no brain.Its different.You cant even tell you are mistaken.Even with all these people trying to explain it to you.Even TANKERS....And AVERS, and infantry alike... Of course I have a brain, you need one to be a tanker. Especially making a very rapid decision of whether you could win any certain battle or not. If I'm using an experimental fit and see someone using a particle cannon with a damage mod, I won't try to fight them.
Why don't you try tanking for a week?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
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Posted - 2013.12.16 04:48:00 -
[26] - Quote
Atiim wrote:Spkr4theDead wrote: You were killed by a MLT missile from a dropship, and continued to use AV even though you called yourself a tanker. Your opinion is invalid.
I was spider tanking that round, so the tank's fit had it's hardners and efficient reps swamped for heavy shield and armor transporters. Any respectable pilot could have sneezed on that tank and it would be history. And you continued to use HAVs even though you called yourself AV. You opinion is no more valid then mine. I'm an AV specialist, I have multiple tools for the job. Now, it just so happens that the best tool is another tank. It's not my fault if you can't understand that. I thought Chromosome tanks were fine and didn't want them changed at all. You as infantry forced this change, now you have to live with it.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1487
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Posted - 2013.12.16 04:52:00 -
[27] - Quote
RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. See guys, here's a reasonable reply. Why can't you be more like this guy?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1488
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Posted - 2013.12.16 05:13:00 -
[28] - Quote
Vitharr Foebane wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. What do AVers get for "chasing" a tank away? Nothing. No kill means no WP. No WP means less profit. Less profit means you can't AFFORD to run the only AV that actually has an effect on vehicles(proto). Not everyone has a corporate sugardaddy. Lol you think being infantry is expensive?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1488
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Posted - 2013.12.16 05:34:00 -
[29] - Quote
Atiim wrote:KING CHECKMATE wrote: ''Of course I have a brain, you need one to be a tanker.'' Not a lot in 1.7, there by the tank spam
''Why don't you try tanking for a week?'' I think you havn't been around a lot huh? My AV weapon of Choice is now a MLT sica , with 2 Shield hardeners, 1 Armor repairer,1 armor hardener and STD Missiles. ITs Cheaper than my best AV fitting by 80k and its at least 200% more effective beating my best AV fit with a rate of 3 to 1 tanks destroyed.
Im not saying im particularity good at it, but i do have a nack to wait far away watching my enemy fight and use their hardeners and then move in for the kill using my double shield hardener to outlast their tank EHP. Has worked on both MAddys and Gunnos alike.
Confirmed ^^^ He went nuts in a Sica a few days ago and took out 3 tanks before I lost all control and pulled out my Swarms. By the time I fired my 2nd volley, I realized that it was him. I would have let that 4th tank die if I knew it was KING. Some AV guy couldn't do that in a tank. Tanks take too much thinking.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1488
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Posted - 2013.12.16 05:36:00 -
[30] - Quote
Borne Velvalor wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? Because you HAVE to squad with a good tanker (sorry, my Gunny can pop 2 incompetent Madrugar pilots 2 v 1) to have a chance. In pubs, it's either full squad with people you know/qsynch or die to tanks, unless by chance you have better tank support, usually because both sides are randoms. What happens when you fight a tank squad with 5 Gunnlogis and Madrugars with different turrets to pop different things? You magically find 5 pilots to squad with? It's not like you have one pilot and everything is OK, especially if they aren't dedicated. You could always use a rail to make them flee.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1488
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Posted - 2013.12.16 05:37:00 -
[31] - Quote
Borne Velvalor wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. That's funny, because I won 2 Amarr FW tanking easily, while the whole time ADV and PRO Swarms were firing at me. I pop a shield hardener, cycle them, 15-20 second down time after a full minute being invincible if I time them well. AV out damaging me because there's a full squad of proto AV? Pop both at once and drive away, come back a minute later when the infantry wipes them out or diverts them. I have a 6.0 weekly K/D since 1.7. This includes deaths on the ground, which are half my deaths still. In a HAV, I probably have a 12.0 K/D, 20.0 in Ambush, easy, considering how often I go 20-25/0. My HAV only costs 270k; less than I make in a good Ambush. I actually make a fair bit of ISK tanking Ambushes and I don't even have that much SP in them! 9 out of 10 deaths are to other HAVs and Railgun installations hitting me before my hardeners go up. Tanking in ambush? You're one of the reasons why they were nerfed. Go away
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1491
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Posted - 2013.12.16 06:23:00 -
[32] - Quote
Master Jaraiya wrote:Spkr4theDead wrote:Sacrifices? What sacrifices?...Basically the same with a forge, especially from a high point, because you're equally as effective against vehicles as you are against infantry.
HAHAHAHAHAHAHA You're so disconnected from the reality of this game it isn't even funny! EVERY single anti infantry weapon from MLT to PRO is able to take down a fully tanked Proto Heavy before the Heavy can get 2 shots off with an Ishukone AFG. INCLUDING EVERY VEHICLE TURRET....but you're right Heavies make no sacrifices Sounds like a problem for CCP to solve.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1491
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Posted - 2013.12.16 06:24:00 -
[33] - Quote
8213 wrote:So remove AV weapons all together?
Have you ever played Homefront? You don't have a clue what an OP tank is until you played that. An Apache helicopter, Hellfire missles, RPGs, and C4 attacking at once wouldn't kill a tank. That's not an exageration either. They could also be immune to EMP attacks...
...I miss that game
It was a poor man's Battlefield. Wasn't impressed with the online demo.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1492
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Posted - 2013.12.16 07:22:00 -
[34] - Quote
taxi bastard wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? http://worldoftanks.eu/look above for competent tankers and a very good tank game if you want a shite tank game and easy mode stay here and tell us of balance. militia is meant to be able to take out militia? no? think of militia swarms + militia forge gun vs militia tank when proto AV is pretty ineffective against them unless they get lucky wtf is militia meant to do moron. ok I know I was wrong for putting any SP's into AV and yes I should have put them first into RE so that I can attach them to my LAV and ram a shield tank with hardeners down. or maybe stack a pile of RE next to a proximity mine? all those simpletons who say tanks are not OP because I killed a tank. no shite your bount to get one or 2 of the 6 out of 7 guys going around with next to no SP's in tanks eventually. but to be honest it really does not matter at 70k a pop people are simply not logging in so because the game is crap as things stand. You still control the whole tank.
Next
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1492
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Posted - 2013.12.16 07:49:00 -
[35] - Quote
Lance 2ballzStrong wrote:Spkr4theDead wrote:Lance 2ballzStrong wrote:want to fight rock? OPs logic = bring a rock of your own Forget paper, what's balance?! Sad, coming from a heavy. I figure you'd understand it. But alas, infantry doesn't get it. I also moonlight as a PRO forger, and do support you in your heavy cause. Oh I understand fully well... I understand you like easy mode. The bane of heavies USED to be scouts, and that's one thing I accepted, never called for a nerf because that's balance. HMGs are too weak in CQC where they're suppose to dominate, like ARs dominate at range...instead ARs dominate everywhere. That's not balanced, and tanks vs AV is not balanced either, regardless of how you try to spin it. CCP nerfed AV then buffed tanks, and on top of it tanks are as fast as LAVs now, and you're here saying tanks are fine? C'mon man, grow a pair and admit you like the easy mode tanks are now. Easy mode? When before 1.7, if you had no hardeners on, Wiyrkomi with proficiency 5 and 5 damage mods melted a third of your armor. Now, they're nowhere near as bad.
Remember this:
When infantry complained about contact grenades, they were nerfed. Tankers complain about AV grenades being nuclear baseballs, and infantry tells us to HTFU.
I'm telling infantry to HTFU.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1492
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Posted - 2013.12.16 07:52:00 -
[36] - Quote
Commander Tzu wrote:Well, in Chromosome we had AVers complain tanks were too strong. Then in Uprising they were horrible and tankers complained. Now they are strong and weak. Plus I think they were going for something a little different, the best thing to take out a tank is another tank, next best is a heavy with a forge gun, and last is medium or light suits with AV. Assuming everything is perfectly balanced, that doesn't seem like a terribly bad hierarchy. Tanks being the best to take out tanks makes sense, tanks are designed to do a lot of damage and take a lot of damage, the perfect combo to take out a tank. On the other hand Heavies do almost as much damage as tanks but they don't have the ability to take a lot from tank weaponry (or even some infantry weapons but that's a different problem) so they are the next best thing. Then medium and light suits using swarms do the least damage but are still effective. This would mean tanks can fight tanks in the open but heavies can still kill tanks in roughly the same time as another tank, they just have to use their better mobility to get a positional advantage because they are much more vulnerable to return fire. Right now heavies seem to be in need of more diverse roles, and their descriptions always mention they are the only suit to be able to fight tanks on their own.
As far as a tank being the best counter to a tank there is at least one similar scenario faced by infantry. If you're playing in an all infantry match and you get shot by a sniper and want to kill him you have a few options. You could always run directly at him until you get in range, but they would probably lead to him shooting you until you die or just running before you get close. Or, you could go the long way and use cover or sneak up and ambush the sniper. However, both of those are time consuming and usually contain higher levels of death than just simply switching to a sniper fit of your own and counter-sniping.
Right now tanks are the best thing to kill a tank, but heavies and forge guns HURT, especially with hardeners off. Swarms on the other hand are much more situational, it seems instead of giving medium/light suits the ability to be dedicated AV they left that to the heavies. Now mediums and lights with swarms are more about fighting vehicles on a particular objective than being map-wide. Heavies get an additional role (I think that brings it up to two now?) with the ability to go full AV, and mediums/lights can defend themselves.
Off to bed, let the flaming begin. Wish I could like this 10000000000000000 times. Much better than the replies of the other infantry, who go apoplectic over every thread I make.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1493
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Posted - 2013.12.16 08:21:00 -
[37] - Quote
Lance 2ballzStrong wrote:Spkr4theDead wrote:I'm telling infantry to HTFU. basically saying "I like the easy mode currently, so HTFU" LOL @ tanks being considered the new FOTM. Calling them in has already slowed down, because those thinking of trying it come across people like me and get absolutely destroyed.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1493
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Posted - 2013.12.16 08:22:00 -
[38] - Quote
Lance 2ballzStrong wrote:Xender17 wrote:Nobody understands or is accepting that you actually have to play smart to kill a tank. When a sniper continuously kills your team do you just use the same fitting and go looking for wherever he could possibly be? No. You grab a sniper rifle and counter him. This game isn't rock paper scissors anymore. this game hasn't been rock paper scissors since Uprising. It's been a FoTM game. Now tanks are the FoTM. Everyone thought it was gonna be Gallente + RR Something can't be FOTM if the whole team can't use it at the same time.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1493
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Posted - 2013.12.16 10:41:00 -
[39] - Quote
Lea Silencio wrote:People remember Spkr in MAG for the rage mail he sent you everytime you killed him.
Just a sad little kid.
Has anyone ever seen him when he is OUT of his tank and running infantry? A blind person could put up better numbers. Seriously. Let him hide his bad FPS habits in his tank.
Smdh. Easy to say when you have Ancient Exiles carrying you, plus a squad of forge gunners camping like babies.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1493
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Posted - 2013.12.16 10:44:00 -
[40] - Quote
Jack McReady wrote:KING CHECKMATE wrote:Sinboto Simmons wrote:*Comes in tread to have a logical conversation*
*Sees the guy who was complaining about proximity mines*
*Leaves thread* +1 Spkr4theDead: your credibility is rapidly going down the sewer... there was no credibility to begin with Tanker mentality is the reason why you don't let tankers balance gameplay, they all want to solo entire teams with tanks that are cheaper than dropsuits. I wonder why they dont go play CoD instead, that game seems to fit their mentality well... Spkr4theDead obviously wants a reasoning that even a mouthbreathing kid full of himself understands... ok, go play rock paper scissor with a slight rule change, rocks can only be defeated by other rocks. I can also turn his stupid question around. What's so hard about rolling with a competent infantry slayer? I want someone to explain that to me. Why is that so hard? if he still does not get it now, well then he has other issues Because I don't care to run with "infantry slayers." They get in the way. Had some supposed "slayers" on my team for PCs crying that there's a tank around.
"GUYS NEED A TANK HERE GOT A RED TANK!!!"
"Do you have any AV grenades?"
"NO GET OVER HERE!!"
Infantry in my squad: "Oh see a red tank being called in!"
3 tankers in my squad: "Oh where!!"
We squeal in delight at the sight of red tanks, because we're eager for that battle.
It's basically the same when you see someone from here, battle them to see who comes out on top. I enjoy battling other tankers without AV interference to see who comes out on top.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1493
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Posted - 2013.12.16 10:47:00 -
[41] - Quote
Korvin Lomont wrote:RydogV wrote:Vitharr Foebane wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. What do AVers get for "chasing" a tank away? Nothing. No kill means no WP. No WP means less profit. Less profit means you can't AFFORD to run the only AV that actually has an effect on vehicles(proto). Not everyone has a corporate sugardaddy. What do you get? You get the win. A win pays out more than a loss, every time. There is profit in a win. You do know that ISK payout is linked to WP and your position on the scoreboard? Without WP and a good place you will get nothing for the win. Infact you better do something else to get more WP and loose to make profit...instead of running AV. Orrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr.... you do anything you can to help your team win, and the payout doesn't matter.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1493
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Posted - 2013.12.16 10:51:00 -
[42] - Quote
Lance 2ballzStrong wrote:Spkr4theDead wrote:Lance 2ballzStrong wrote:Spkr4theDead wrote:I'm telling infantry to HTFU. basically saying "I like the easy mode currently, so HTFU" LOL @ tanks being considered the new FOTM. Calling them in has already slowed down, because those thinking of trying it come across people like me and get absolutely destroyed. Can't wait for the tank nerf or AV buff It's coming, just wait and see. Can't wait for the "AV IS OP!" threads to pop back up from bad tankers. When a swarm takes out 1/3 of a tank's HP in one volley, there's a problem.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1493
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Posted - 2013.12.16 11:12:00 -
[43] - Quote
Korvin Lomont wrote:
But didn't tanker complained about the same Issue? And whats the point in winning when you don't get anything for it winning just for the win? Why shhould I when can make more profit by simply avoiding AV and do something elsse and get better payouts for loosing.
And there's the entitlement problem.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1493
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Posted - 2013.12.16 11:31:00 -
[44] - Quote
CrotchGrab 360 wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? NO this is the result of YOU CONSTANTLY complaining about AV If you say so.
If true, however, it would be the first time CCP took our advice over infantry. Don't like it, do you.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1499
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Posted - 2013.12.16 19:12:00 -
[45] - Quote
Monkey MAC wrote:Really Spkr? We Infantry didn't ask for Tanks to be THIS strong, we spent our entire time, arguing with you about why!
There is nothing wrong about rolling with a competent tanker, There is something wrong about HAVING to roll with a competent tanker
We are playing 16v16 matches in a small playerbase, if this were viral and we had massive 1024 v 1024 battles, I'd say **** it, you need a vehicle to take anything bigger than Dropships!
But we don't, we don't play in a game where the vehicle aspect is balanced enough for them to do their own thing! Like with the infamtry on the ground, if you get vehicular superiority, its game over, there is no counter offensive, there is no chamce to rebute.
We end up with the loosing side resorting to gorilla warfare, about hurting the wallets of the other side! Until this game is big enough, long enough and diverse enough for vehicular and aerial superiority to be in CONSTANT flux, it will never be balanced! You still wanted everything changed about tanks. CCP listened, and the result is, out of every 15 or 20 tank deaths, 1 will be from AV now.
Accept the end result of all your and infantry's constant badgering.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1499
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Posted - 2013.12.16 19:13:00 -
[46] - Quote
Slag Emberforge wrote:Speaker, please pick up a little what were putting down:
1. You have no credibility as you are a scrub. 2. No one respects you 3. Your ideas are bad, and you should feel bad. 4. Dust like EVE is Risk vs ISK, current model does not support this 4a. Militia tank cost is too low 4b. Militia tank power is to high in respect to AV (needing proto AV for MLT tanks) 4c. Av is meant to be the counter, not a deterrent 4d. Destroying tanks is the role and purpose behind AV 4e. AV is awarded based on performance, without kills there is no purpose 5. Balance does not equal rock smashing paper and scissors while only taken out by rock 6. Realism has no place in Dust, and even if it did you'd be wrong 6a. See Javelin, AT, and a sundry other variety of Anti tank weaponry (swarms) 6b. See Railguns (currently installations) made for destroying air craft carriers 6c. See Swingfire missiles, act like swarms do in real life and can perform an aerial 90 degree turn* 7. If you can only play tanks to get kills its obvious why you are so vocal, see points 1 and 2. Get good. 8. You are only making yourself worse with these threads whining about REs and suicide LAVs, if AV was where it should be you would not see infantry going to such extremes to destroy tanks.
I think that about covers it! King checkmate, atiim, etc. thoughts? Things I missed?
*Thanks for the info Needless! LOL Who are you?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1499
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Posted - 2013.12.16 19:14:00 -
[47] - Quote
BL4CKST4R wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? AV means Anti-Vehicle. Anti: opposed to; against Vehicle: A vehicle is a mobile machine that transports passengers or cargo. It is to my assumption that the purpose of AV is to counter vehicles unless you can explain to me how Anti-Vehicle means otherwise. I'm pretty sure even CCP didn't mean for AV to solo tanks. They accomplished that, and barely any infantry is happy about it.
That's just too bad.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1499
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Posted - 2013.12.16 19:17:00 -
[48] - Quote
DootDoot wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? Maybe DUST is supposed to be really like this http://dust514.com/media/videos/gathering-forces/instead of what we have had. So many vehicles, so many tanks!
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1499
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Posted - 2013.12.16 19:18:00 -
[49] - Quote
Atiim wrote:Spkr4theDead wrote: Lol you think being infantry is expensive?
It's cheaper than being AV How many times do I have to say your opinion is invalidated due to you using swarms instead of a tank to destroy other vehicles?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1499
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Posted - 2013.12.16 19:19:00 -
[50] - Quote
chase rowland wrote:ask yourselves this, if I have a pistol and we are locked in the same room, and you don't have one, then do you really stand a chance? its the same situation with a tank. people think they can turn into the hulk and throw it 500 meters. no, just no "Fair" to you and infantry means no vehicles whatsoever.
Nothing is fair in war.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1499
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Posted - 2013.12.16 19:22:00 -
[51] - Quote
Atiim wrote:Spectral Clone wrote: I hope so. Infantry only combat is really boring TBH. Epic fights with tanks, AV, infantry, Dropships is why I started to get interested in Dust 514.
It's a lot more fun than my corp mates begging me to field my tank (I mean win button) every match. Also, imagine all of those vehicles, but none of them are friendly. It would suck wouldn't it? See, even your corp mates think it's an i-win button. I ran into some average tanker 2 days ago who's tanking for his corp. If he's the best they can get at the moment, they better not go into PC, and shouldn't bother with tanks to begin with. I took out him and the guy next to him. Why? Because tanking isn't easy.
If you're the best tanker your corp can get, then I feel sorry for them. You still use AV to try to destroy tanks. You have a bad mindset. Roll tanks 24/7 this week.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1499
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Posted - 2013.12.16 19:26:00 -
[52] - Quote
Surt gods end wrote:ah...this thread. AV is AV. Not a deterrent. And that is just FACTS OF LIFE The way you want the game to work is not the way CCP wants the game to work.
Accept that or give up your ISK and leave.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1500
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Posted - 2013.12.16 19:39:00 -
[53] - Quote
Fox Gaden wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? Are you a real tanker, or just some scrub with no points in vehicles who is just ripping it up in the FTM militia tank? I am infantry. I canGÇÖt see the difference between a good tanker and a bad tanker anymore. LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL
I'm one of the most vocal tankers on here. I started with Chromosome, and have been doing it continuously.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1500
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Posted - 2013.12.16 19:40:00 -
[54] - Quote
Atiim wrote:Spkr4theDead wrote:Atiim wrote:Spectral Clone wrote: I hope so. Infantry only combat is really boring TBH. Epic fights with tanks, AV, infantry, Dropships is why I started to get interested in Dust 514.
It's a lot more fun than my corp mates begging me to field my tank (I mean win button) every match. Also, imagine all of those vehicles, but none of them are friendly. It would suck wouldn't it? See, even your corp mates think it's an i-win button. I ran into some average tanker 2 days ago who's tanking for his corp. If he's the best they can get at the moment, they better not go into PC, and shouldn't bother with tanks to begin with. I took out him and the guy next to him. Why? Because tanking isn't easy. If you're the best tanker your corp can get, then I feel sorry for them. You still use AV to try to destroy tanks. You have a bad mindset. Roll tanks 24/7 this week. Tanking is about as difficult as the Assault Rifle is to use. Actually, It's even easier to use than the AR. And best tanker? Far from. My CEO and The True Inferno would (and actually have) made me feel downright bad about myself in a Tank vs. Tank fight. But that's okay because I blew their tanks up beyond recognition when he destroyed mine. Think it's an "I-Win" button? IT IS AN I WIN BUTTON. Heck when we get redlined (fecking blueberries) the only thing I have to do to ensure that we still win the match is pull out my State Gunnlogi with State Missiles and BAM! All of a sudden were redlining them so badly that they couldn't even jump out the MCC and live. If there aren't any enemy tanks, then what is there stoping me from becoming a win button? AV? LOL. And again. Why should I, as a single unit be able to hop into a vehicle and destroy everything; while AV has to use multiple people to destroy me? 1>3? That's a problem. If tanking is so difficult, why do you still have to use AV to destroy them?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1500
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Posted - 2013.12.16 19:41:00 -
[55] - Quote
Atiim wrote:Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote: Lol you think being infantry is expensive?
It's cheaper than being AV How many times do I have to say your opinion is invalidated due to you using swarms instead of a tank to destroy other vehicles? How many times do I have to say your opinion is invalidated due to you using HAVs instead of AV to destroy other vehicles? You have it wrong the way. You had a tank, yet still had to use AV to destroy other tanks.
Ergo, you're bad.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1503
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Posted - 2013.12.17 05:23:00 -
[56] - Quote
Our Deepest Regret wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? One tanker cannot make the difference. The most successful tank spammers all run in packs. You literally cannot get a one-on-one fight with anyone. While you're blowing up one guy his two buddies are tearing into you from behind, or the sides. The only way to find continual success is to run with a pack yourself, and bam! Just like that, you're part of the problem. It gets old. I'm down to rail gunning from the R/L because I'm sick of 3-1 gameplay. I don't feel right when I get kills that way, and I damn sure don't like it when it's being done to me. This is the modern tanking game in dust 514, and it kinda blows. If you have to redline snipe with a rail, maybe you shouldn't try tanking.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1503
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Posted - 2013.12.17 05:24:00 -
[57] - Quote
ADAM-OF-EVE wrote:Delta 749 wrote:KING CHECKMATE wrote:Sinboto Simmons wrote:*Comes in tread to have a logical conversation*
*Sees the guy who was complaining about proximity mines*
*Leaves thread* +1 Spkr4theDead: your credibility is rapidly going down the sewer... Implying he had credibility in the first place i was sniping 1 day... saw him on the field... ran from one end of the map to the ground spawn resupply. equip'd swarms ran most of the way back and blew the crap out of him... the rage mail i got back was music to my ears. come to think of it... i have not seen him since vehicle or otherwise. he must be avoiding me i used to always have a try at the good tankers and they always survived. to say he died easy was an understatement and shows his real skill..... i.e no skill. plenty of credible tankers out there. he just is not one of them So one time makes me a bad tanker, Adam And Steve?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1503
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Posted - 2013.12.17 05:33:00 -
[58] - Quote
Atiim wrote:Spkr4theDead wrote: So one time makes me a bad tanker, Adam And Steve?
No it doesn't. However, I could also say the same to you everytime you bring up that time were I got killed by an Assault Dropship. Because being killed by a dropship pre-1.7 is a joke.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1513
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Posted - 2013.12.18 02:24:00 -
[59] - Quote
Happy Violentime wrote:Tankers are scum. I'd rather not even be in the same game mode as them. You could always go to Call of Duty.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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