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KING CHECKMATE
Scions of Athra
3230
|
Posted - 2013.12.16 03:15:00 -
[31] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:Flix Keptick wrote: Because tanks in bf4 are freeeeeeeeee, therefore it doesn't matter if one looses 7 of them in one game
Again , my MLT tanks are cheaper than my Dropsuits.and 100% more effective in everything but capping points. After 1.7, please dont use the ISK argument. Its ridiculous..... Another one still angry that MLT is cheaper than PRO. Do you not see the ridiculousness of your statement? Would you rather MLT hulls go for 300,000 ISK? In that case, let's petition CCP to make PRO cost what they used to, 317,000 ISK.
Yeah because a MLT 5000+ EHP tank at 65K ISK = 185k ISK 350 EHP scout fit.
Very smart bro.REally bright...
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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Gunner sclor
Intara Direct Action Caldari State
8
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Posted - 2013.12.16 03:16:00 -
[32] - Quote
Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? Its because AV shouldnt even be in the game anymore if they can;t compete with tanks.... Look at every other shooter out there they understand the important of a Anti Vehicle based weapon which is designed to destroy a vehicle with a single infantry man to controll the battlefield from being to cluttered. |
KING CHECKMATE
Scions of Athra
3230
|
Posted - 2013.12.16 03:18:00 -
[33] - Quote
Spkr4theDead wrote:ReGnYuM wrote:Tanker mentality is the reason why you don't let tankers balance gameplay.
Especially Spkr threads.... *Regnum cringes Letting infantry dictate balance resulted in tanks being nerfed what, 5 or 6 builds in a row?
Infantry is STILL the Mayority of this player-base. Dont forget that SPKR4. NEVER forget that.....
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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Keri Starlight
0uter.Heaven Proficiency V.
1936
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Posted - 2013.12.16 03:20:00 -
[34] - Quote
Spkr4theDead wrote: LOL If you drive tanks and you can only take down so few, you're obviously doing it wrong.
Oh sure, if you can't take down 6 decent tankers all by yourself you are doing it wrong? Who do you think you are?
I was hoping to have a constructive conversation, but apparently you are just a huge hothead full of yourself.
Keep your ego and your stupidity for yourself, I'm off. Good luck with your dumb thread.
"I load my gun with love instead of bullets"
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Spkr4theDead
Red Star. EoN.
1486
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Posted - 2013.12.16 03:22:00 -
[35] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:ReGnYuM wrote:Tanker mentality is the reason why you don't let tankers balance gameplay.
Especially Spkr threads.... *Regnum cringes Letting infantry dictate balance resulted in tanks being nerfed what, 5 or 6 builds in a row? Infantry is STILL the Mayority of this player-base. Dont forget that SPKR4. NEVER forget that..... So that means they should hold all the influence over CCP, and the small playerbase that are tankers should hold exactly none? That's not exactly fair, or balanced. Like AV was up until 1.7.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
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Posted - 2013.12.16 03:23:00 -
[36] - Quote
Keri Starlight wrote:Spkr4theDead wrote: LOL If you drive tanks and you can only take down so few, you're obviously doing it wrong.
Oh sure, if you can't take down 6 decent tankers all by yourself you are doing it wrong? Who do you think you are? I was hoping to have a constructive conversation, but apparently you are just a huge hothead full of yourself. Keep your ego and your stupidity for yourself, I'm off. Good luck with your dumb thread. I can easily take down that many. Earlier today, I took out 6 or 7 by myself.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Keri Starlight
0uter.Heaven Proficiency V.
1936
|
Posted - 2013.12.16 03:24:00 -
[37] - Quote
Spkr4theDead wrote: I can easily take down that many. Earlier today, I took out 6 or 7 by myself.
*clap clap clap clap clap*
Guess they were COMPETENT takers. And that they worked together.
"I load my gun with love instead of bullets"
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Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:24:00 -
[38] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:KING CHECKMATE wrote:Flix Keptick wrote: Because tanks in bf4 are freeeeeeeeee, therefore it doesn't matter if one looses 7 of them in one game
Again , my MLT tanks are cheaper than my Dropsuits.and 100% more effective in everything but capping points. After 1.7, please dont use the ISK argument. Its ridiculous..... Another one still angry that MLT is cheaper than PRO. Do you not see the ridiculousness of your statement? Would you rather MLT hulls go for 300,000 ISK? In that case, let's petition CCP to make PRO cost what they used to, 317,000 ISK. Yeah because a MLT 5000+ EHP tank at 65K ISK = 185k ISK 350 EHP scout fit.
Very smart bro.REally bright... It's MLT and PRO. You still don't get it, do you. Will you be happy if MLT tanks cost 500,000 ISK?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:25:00 -
[39] - Quote
Keri Starlight wrote:Spkr4theDead wrote: I can easily take down that many. Earlier today, I took out 6 or 7 by myself.
*clap clap clap clap clap* It's tough not having an entire squad of rooftop forge gunners to protect you.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Seymor Krelborn
DUST University Ivy League
1576
|
Posted - 2013.12.16 03:26:00 -
[40] - Quote
Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard?
um... 1st off it was always tankers QQing the loudest about broke tanks,,,, they were also the loudest QQers about AV...
to answer your question, its simple.... it isn't my preferred playstyle, no ther answer is as relevant...
ccp talked about how versatile this game was supposed to be, and it used to be, much more than now.
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:29:00 -
[41] - Quote
Seymor Krelborn wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? um... 1st off it was always tankers QQing the loudest about broke tanks,,,, they were also the loudest QQers about AV... to answer your question, its simple.... it isn't my preferred playstyle, no ther answer is as relevant... ccp talked about how versatile this game was supposed to be, and it used to be, much more than now. A bugged NOS module gets patched in a day. Terrible turret angles when Uprising first dropped got fixed in a week.
Let's see... something that lets tankers operate takes longer to fix, than something that makes it difficult to infantry to damage tanks. I see something there....
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Surt gods end
Demon Ronin
1331
|
Posted - 2013.12.16 03:29:00 -
[42] - Quote
You betrayed yourself. Cause those that know me here.. know I've PLAYED EVERY FPS GAME.
*really. cause that's all he plays*
Unreal. Arma. BF. warhark. PS2. ext (including every SOCOM. bad or good as they were)
None needed HAV to take out HAV. Now that's out of the way. why to you want AV as just deterrent? |
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:33:00 -
[43] - Quote
Surt gods end wrote:You betrayed yourself. Cause those that know me here.. know I've PLAYED EVERY FPS GAME.
*really. cause that's all he plays*
Unreal. Arma. BF. warhark. PS2. ext (including every SOCOM. bad or good as they were)
None needed HAV to take out HAV. Now that's out of the way. why to you want AV as just deterrent? They're handheld POS. Why should they do so much more damage than vehicle-mounted turrets? Railguns travel several times the speed of sound and go through a lot of steel. You'll say forge guns are the same technology. They basically are. Except, according to lore, forge guns were adapted mining tools. They're not long and carry their own on-board power. Railguns are as long as the tank, with the barrel being probably 8ft long or so. That's a lot of magnetic coils to develop a lot of power. There's absolutely no logical reason something handheld should do more damage than that.
And really... betrayed myself how? Please, tell me this.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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ReGnYuM
Imperfects
1501
|
Posted - 2013.12.16 03:40:00 -
[44] - Quote
Flix Keptick wrote:ReGnYuM wrote:Tanker mentality is the reason why you don't let tankers balance gameplay.
Especially Spkr threads.... *Regnum cringes Because infantry with OP rifles is better? Or maybe it's just all the other weapons that are up?
Personally, as infantry vs infantry, I don't like to Tango with the whole AV vs Tank balance, because I don't have the knowledge base to give meaningful input.
However, when people make statements such as:
"The only way you should counter a tank is calling in another tank"
It raises my eyebrows and only reinforces the poisonous Tanker Mentality. You're basically saying that the only thing that has the right to kill your tank is another tanker.
As an assault slayer, it would be like me saying the only other suit that should kill is assault suits... you know because Logi's are support class and scouts are recon.
I really don't think tankers understand the sacrifices AV players make to play their role
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR>ALL
Sig Move: Minmatar Crub Stomp
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Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 03:45:00 -
[45] - Quote
ReGnYuM wrote:Flix Keptick wrote:ReGnYuM wrote:Tanker mentality is the reason why you don't let tankers balance gameplay.
Especially Spkr threads.... *Regnum cringes Because infantry with OP rifles is better? Or maybe it's just all the other weapons that are up? Personally, as infantry vs infantry, I don't like to Tango with the whole AV vs Tank balance, because I don't have the knowledge base to give meaningful input. However, when people make statements such as: "The only way you should counter a tank is calling in another tank" It raises my eyebrows and only reinforces the poisonous Tanker Mentality. You're basically saying that the only thing that has the right to kill your tank is another tanker. As an assault slayer, it would be like me saying the only other suit that should kill is assault suits... you know because Logi's are support class and scouts are recon. I really don't think tankers understand the sacrifices AV players make to play their role But you're still giving your input. I moonlight as infantry. I have over 12mil SP into infantry. I think that gives me a say in how infantry should be. Do you want me to start giving my opinion on how infantry should be?
There's nothing poisonous about us, but it's suspicious how infantry has successfully had tanks nerfed through builds. Tanks used to go after each other. But that wasn't good enough for infantry, they wanted to do it themselves.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Lance 2ballzStrong
SyNergy Gaming EoN.
4625
|
Posted - 2013.12.16 03:52:00 -
[46] - Quote
want to fight rock? OPs logic = bring a rock of your own
Forget paper, what's balance?!
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Spkr4theDead
Red Star. EoN.
1486
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Posted - 2013.12.16 03:53:00 -
[47] - Quote
Lance 2ballzStrong wrote:want to fight rock? OPs logic = bring a rock of your own Forget paper, what's balance?! Sad, coming from a heavy. I figure you'd understand it. But alas, infantry doesn't get it. I also moonlight as a PRO forger, and do support you in your heavy cause.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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KING CHECKMATE
Scions of Athra
3234
|
Posted - 2013.12.16 04:04:00 -
[48] - Quote
Spkr4theDead wrote: So that means they should hold all the influence over CCP, and the small playerbase that are tankers should hold exactly none? That's not exactly fair, or balanced. Like AV was up until 1.7.
Not saying it was. But tanking is not fair for the rest of the community as it is now. Not even saying they are OP,but MLT tanks taking on Proto Av'ers easily is not balanced at all.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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KING CHECKMATE
Scions of Athra
3234
|
Posted - 2013.12.16 04:06:00 -
[49] - Quote
Spkr4theDead wrote: It's MLT and PRO. You still don't get it, do you. Will you be happy if MLT tanks cost 500,000 ISK?
Not necessarily happy, but considering their effectiveness and the fact it might stop tanks spam at least in FW i wouldn't mind too much to be quite honest.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 04:13:00 -
[50] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: So that means they should hold all the influence over CCP, and the small playerbase that are tankers should hold exactly none? That's not exactly fair, or balanced. Like AV was up until 1.7.
Not saying it was. But tanking is not fair for the rest of the community as it is now. Not even saying they are OP,but MLT tanks taking on Proto Av'ers easily is not balanced at all. It's a tank. People still shoot tanks with ARs expecting them to do noticeable damage. Is there help for people like that? If even MLT AV could have their way with tanks so easily, what's the point of using them at all? But then again, that's your ultimate goal, isn't it, to make tanks so bad that nobody uses them.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 04:14:00 -
[51] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: It's MLT and PRO. You still don't get it, do you. Will you be happy if MLT tanks cost 500,000 ISK?
Not necessarily happy, but considering their effectiveness and the fact it might stop tanks spam at least in FW i wouldn't mind too much to be quite honest. Of course you wouldn't mind if MLT and STD tanks cost twice as much as they did pre 1.7.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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KING CHECKMATE
Scions of Athra
3236
|
Posted - 2013.12.16 04:16:00 -
[52] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote: It's MLT and PRO. You still don't get it, do you. Will you be happy if MLT tanks cost 500,000 ISK?
Not necessarily happy, but considering their effectiveness and the fact it might stop tanks spam at least in FW i wouldn't mind too much to be quite honest. Of course you wouldn't mind if MLT and STD tanks cost twice as much as they did pre 1.7.
Of course i wouldnt since they are at least 3 times stronger.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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KING CHECKMATE
Scions of Athra
3240
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Posted - 2013.12.16 04:20:00 -
[53] - Quote
Spkr4theDead wrote: It's a tank. People still shoot tanks with ARs expecting them to do noticeable damage. Is there help for people like that? If even MLT AV could have their way with tanks so easily, what's the point of using them at all? But then again, that's your ultimate goal, isn't it, to make tanks so bad that nobody uses them.
''It's a tank. People still shoot tanks with ARs expecting them to do noticeable damage. Is there help for people like that?'' No.But you know i dont try to AV with AR's.
'' If even MLT AV could have their way with tanks so easily, what's the point of using them at all? '' Hmhmm. Ok taht IS very true. But as it is NOW using anything except Proto AV againts (even MLT) tanks is pointless. What is the pont of USING a STD swarm launcher at all? of course, you dont care. Because im not talking about useless tanks here, just AV.
''But then again, that's your ultimate goal, isn't it, to make tanks so bad that nobody uses them.'' Regardless of how many times you put words in my mouth, thats not my ultimate goal. My ultimate goal is being able to PLAY a game , killing enemies as always and in the case a tank is pulled down either have a chance to Destroy it with my AV weaponry (since thats what its for and im already risking my neck vs other infantry) or at least get some income for pushing it away.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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Omareth Nasadra
Sanmatar Kelkoons Minmatar Republic
170
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Posted - 2013.12.16 04:26:00 -
[54] - Quote
swarm launcher user should only be killed by other swarm user, tank should only be a deterrent to AV
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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ReGnYuM
Imperfects
1502
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Posted - 2013.12.16 04:27:00 -
[55] - Quote
Spkr4theDead wrote:ReGnYuM wrote:Flix Keptick wrote:ReGnYuM wrote:Tanker mentality is the reason why you don't let tankers balance gameplay.
Especially Spkr threads.... *Regnum cringes Because infantry with OP rifles is better? Or maybe it's just all the other weapons that are up? Personally, as infantry vs infantry, I don't like to Tango with the whole AV vs Tank balance, because I don't have the knowledge base to give meaningful input. However, when people make statements such as: "The only way you should counter a tank is calling in another tank" It raises my eyebrows and only reinforces the poisonous Tanker Mentality. You're basically saying that the only thing that has the right to kill your tank is another tanker. As an assault slayer, it would be like me saying the only other suit that should kill is assault suits... you know because Logi's are support class and scouts are recon. I really don't think tankers understand the sacrifices AV players make to play their role But you're still giving your input. I moonlight as infantry. I have over 12mil SP into infantry. I think that gives me a say in how infantry should be. Do you want me to start giving my opinion on how infantry should be? There's nothing poisonous about us, but it's suspicious how infantry has successfully had tanks nerfed through builds. Tanks used to go after each other. But that wasn't good enough for infantry, they wanted to do it themselves. Sacrifices? What sacrifices? Swarms still don't render. Before 1.7, you didn't know where you were getting hit from. No sacrifice in that, no risk, all reward. Basically the same with a forge, especially from a high point, because you're equally as effective against vehicles as you are against infantry. What sacrifices do tankers make? Being not as effective to next to useless as a foot soldier, but put them in a tank and they're devastating. Now, if someone wants to completely skill into all vehicles and requisite support and turret skills, they need 60 mil SP. Don't try to talk to me about sacrifice. I can't put anything into infantry for many months since I want to fill out my vehicle tree again.
Firstly, IDGAF what you post about infantry. If its smart I will support it, and if its dumb I won't. Furthermore, I don't care about how much SP someone invested, what I care about is their experience in the given role they're talking about.
Secondly, You understand that a AV player has almost 0% chance of killing me in infantry vs infantry situation right? What AV sacrifices is their ability to fight me. Just like I sacrifice my ability to kill a tank when I focus Inf vs Inf. I always assumed that tanker sent a player like me in when the AV got tough. Which begs the question Spker,
What's so hard about rolling with a competent Slayer? I want someone to explain that to me. Why is that so hard?
Lastly, I have +34 mil SP and I am not even close to specing everything I want for my assault role let alone the other two infantry roles.
Spkr do us all a favour, and just take a break from the forums.
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR>ALL
Sig Move: Minmatar Crub Stomp
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Atiim
Living Like Larry Schwag
2147
|
Posted - 2013.12.16 04:29:00 -
[56] - Quote
Spkr4theDead wrote: You're not explaining yourself. I asked for an explanation. Why is wrong to squad with a tanker?
I don't know, maybe it's because not everyone is a tanker.
And maybe it's because I shouldn't have to be a tanker to deal with a tanker.
And maybe I don't want to always have to pull out my Missile Gunnlogi everytime some psycho pulls out a Blaster Maddy.
DUST 514 just went full COD.
Never go full COD.
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Surt gods end
Demon Ronin
1331
|
Posted - 2013.12.16 04:33:00 -
[57] - Quote
Spkr4theDead wrote:Surt gods end wrote:You betrayed yourself. Cause those that know me here.. know I've PLAYED EVERY FPS GAME.
*really. cause that's all he plays*
Unreal. Arma. BF. warhark. PS2. ext (including every SOCOM. bad or good as they were)
None needed HAV to take out HAV. Now that's out of the way. why to you want AV as just deterrent? They're handheld POS. Why should they do so much more damage than vehicle-mounted turrets? Railguns travel several times the speed of sound and go through a lot of steel. You'll say forge guns are the same technology. They basically are. Except, according to lore, forge guns were adapted mining tools. They're not long and carry their own on-board power. Railguns are as long as the tank, with the barrel being probably 8ft long or so. That's a lot of magnetic coils to develop a lot of power. There's absolutely no logical reason something handheld should do more damage than that. And really... betrayed myself how? Please, tell me this.
Those hand held weapons in the games I listed DO that amount of damage. Cause it's not far fetch for them to do that damage. FPS games reflect some sort of real life. and hand held weapons in RL are not just deterrents. they are ANTI-Vehicle. AV. (AT, and JAVs. being some handheld AV)
You betrayed yourself in not just stating from the start your intent. But you answered my question now. Me? I'm solely a FPS player. Period. My interest have involved around that. my concern has always been about my fellow FPS players. And I've been vocal as much. not judging you man. just wanted an answer to why you wanted it as a deterrent. |
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 04:37:00 -
[58] - Quote
ReGnYuM wrote:Spkr4theDead wrote:ReGnYuM wrote:Flix Keptick wrote:ReGnYuM wrote:Tanker mentality is the reason why you don't let tankers balance gameplay.
Especially Spkr threads.... *Regnum cringes Because infantry with OP rifles is better? Or maybe it's just all the other weapons that are up? Personally, as infantry vs infantry, I don't like to Tango with the whole AV vs Tank balance, because I don't have the knowledge base to give meaningful input. However, when people make statements such as: "The only way you should counter a tank is calling in another tank" It raises my eyebrows and only reinforces the poisonous Tanker Mentality. You're basically saying that the only thing that has the right to kill your tank is another tanker. As an assault slayer, it would be like me saying the only other suit that should kill is assault suits... you know because Logi's are support class and scouts are recon. I really don't think tankers understand the sacrifices AV players make to play their role But you're still giving your input. I moonlight as infantry. I have over 12mil SP into infantry. I think that gives me a say in how infantry should be. Do you want me to start giving my opinion on how infantry should be? There's nothing poisonous about us, but it's suspicious how infantry has successfully had tanks nerfed through builds. Tanks used to go after each other. But that wasn't good enough for infantry, they wanted to do it themselves. Sacrifices? What sacrifices? Swarms still don't render. Before 1.7, you didn't know where you were getting hit from. No sacrifice in that, no risk, all reward. Basically the same with a forge, especially from a high point, because you're equally as effective against vehicles as you are against infantry. What sacrifices do tankers make? Being not as effective to next to useless as a foot soldier, but put them in a tank and they're devastating. Now, if someone wants to completely skill into all vehicles and requisite support and turret skills, they need 60 mil SP. Don't try to talk to me about sacrifice. I can't put anything into infantry for many months since I want to fill out my vehicle tree again. Firstly, IDGAF what you post about infantry. If its smart I will support it, and if its dumb I won't. Furthermore, I don't care about how much SP someone invested, what I care about is their experience in the given role they're talking about. Secondly, You understand that a AV player has almost 0% chance of killing me in infantry vs infantry situation right? What AV sacrifices is their ability to fight me. Just like I sacrifice my ability to kill a tank when I focus Inf vs Inf. I always assumed that tanker sent a player like me in when the AV got tough. Which begs the question Spker, What's so hard about rolling with a competent Slayer? I want someone to explain that to me. Why is that so hard?Lastly, I have +34 mil SP and I am not even close to specing everything I want for my assault role let alone the other two infantry roles. Spkr do us all a favour, and just take a break from the forums. 34+ mil SP? Jeez, and I thought I had no life.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 04:39:00 -
[59] - Quote
Atiim wrote:Spkr4theDead wrote: You're not explaining yourself. I asked for an explanation. Why is wrong to squad with a tanker?
I don't know, maybe it's because not everyone is a tanker. And maybe it's because I shouldn't have to be a tanker to deal with a tanker. And maybe I don't want to always have to pull out my Missile Gunnlogi everytime some psycho pulls out a Blaster Maddy. You were killed by a MLT missile from a dropship, and continued to use AV even though you called yourself a tanker. Your opinion is invalid.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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KING CHECKMATE
Scions of Athra
3247
|
Posted - 2013.12.16 04:39:00 -
[60] - Quote
Spkr4theDead wrote: 34+ mil SP? Jeez, and I thought I had no life.
You have no brain.Its different.
You cant even tell you are mistaken. Even with all these people trying to explain it to you.Even TANKERS....And AVERS, and infantry alike...
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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