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Atiim
Living Like Larry Schwag
2149
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Posted - 2013.12.16 04:46:00 -
[61] - Quote
Spkr4theDead wrote: You were killed by a MLT missile from a dropship, and continued to use AV even though you called yourself a tanker. Your opinion is invalid.
I was spider tanking that round, so the tank's fit had it's hardners and efficient reps swamped for heavy shield and armor transporters. Any respectable pilot could have sneezed on that tank and it would be history.
And you continued to use HAVs even though you called yourself AV. You opinion is no more valid then mine.
DUST 514 just went full COD.
Never go full COD.
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Spkr4theDead
Red Star. EoN.
1486
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Posted - 2013.12.16 04:47:00 -
[62] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: 34+ mil SP? Jeez, and I thought I had no life.
You have no brain.Its different.You cant even tell you are mistaken.Even with all these people trying to explain it to you.Even TANKERS....And AVERS, and infantry alike... Of course I have a brain, you need one to be a tanker. Especially making a very rapid decision of whether you could win any certain battle or not. If I'm using an experimental fit and see someone using a particle cannon with a damage mod, I won't try to fight them.
Why don't you try tanking for a week?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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RydogV
Shadow Company HQ
632
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Posted - 2013.12.16 04:48:00 -
[63] - Quote
I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. |
Spkr4theDead
Red Star. EoN.
1486
|
Posted - 2013.12.16 04:48:00 -
[64] - Quote
Atiim wrote:Spkr4theDead wrote: You were killed by a MLT missile from a dropship, and continued to use AV even though you called yourself a tanker. Your opinion is invalid.
I was spider tanking that round, so the tank's fit had it's hardners and efficient reps swamped for heavy shield and armor transporters. Any respectable pilot could have sneezed on that tank and it would be history. And you continued to use HAVs even though you called yourself AV. You opinion is no more valid then mine. I'm an AV specialist, I have multiple tools for the job. Now, it just so happens that the best tool is another tank. It's not my fault if you can't understand that. I thought Chromosome tanks were fine and didn't want them changed at all. You as infantry forced this change, now you have to live with it.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1487
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Posted - 2013.12.16 04:52:00 -
[65] - Quote
RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. See guys, here's a reasonable reply. Why can't you be more like this guy?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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KING CHECKMATE
Scions of Athra
3249
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Posted - 2013.12.16 04:53:00 -
[66] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote: 34+ mil SP? Jeez, and I thought I had no life.
You have no brain.Its different.You cant even tell you are mistaken.Even with all these people trying to explain it to you.Even TANKERS....And AVERS, and infantry alike... Of course I have a brain, you need one to be a tanker. Especially making a very rapid decision of whether you could win any certain battle or not. If I'm using an experimental fit and see someone using a particle cannon with a damage mod, I won't try to fight them. Why don't you try tanking for a week?
''Of course I have a brain, you need one to be a tanker.'' Not a lot in 1.7, there by the tank spam
''Why don't you try tanking for a week?'' I think you havn't been around a lot huh? My AV weapon of Choice is now a MLT sica , with 2 Shield hardeners, 1 Armor repairer,1 armor hardener and STD Missiles. ITs Cheaper than my best AV fitting by 80k and its at least 200% more effective beating my best AV fit with a rate of 3 to 1 tanks destroyed.
Im not saying im particularity good at it, but i do have a nack to wait far away watching my enemy fight and use their hardeners and then move in for the kill using my double shield hardener to outlast their tank EHP. Has worked on both MAddys and Gunnos alike.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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Vitharr Foebane
Blood Money Mercenaries
398
|
Posted - 2013.12.16 04:53:00 -
[67] - Quote
RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. What do AVers get for "chasing" a tank away? Nothing. No kill means no WP. No WP means less profit. Less profit means you can't AFFORD to run the only AV that actually has an effect on vehicles(proto). Not everyone has a corporate sugardaddy.
TBA IS NOT A NAME!
At least give the heavy laser a name so we know you MIGHT be working on it.
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Atiim
Living Like Larry Schwag
2149
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Posted - 2013.12.16 04:54:00 -
[68] - Quote
Spkr4theDead wrote:Sinboto Simmons wrote:*Comes in tread to have a logical conversation*
*Sees the guy who was complaining about proximity mines*
*Leaves thread* They're remote explosives, and they also detonate if a friendly tank rolls over them. Therefore, it's a bug, and should be fixed. It's not a bug.
The AV specialist simply placed Remote Explosives next to Proximity Explosives.
DUST 514 just went full COD.
Never go full COD.
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Vitharr Foebane
Blood Money Mercenaries
398
|
Posted - 2013.12.16 04:56:00 -
[69] - Quote
Spkr4theDead wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. See guys, here's a reasonable reply. Why can't you be more like this guy? No that is a tanker alt =.=
TBA IS NOT A NAME!
At least give the heavy laser a name so we know you MIGHT be working on it.
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RydogV
Shadow Company HQ
633
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Posted - 2013.12.16 04:58:00 -
[70] - Quote
Vitharr Foebane wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. What do AVers get for "chasing" a tank away? Nothing. No kill means no WP. No WP means less profit. Less profit means you can't AFFORD to run the only AV that actually has an effect on vehicles(proto). Not everyone has a corporate sugardaddy.
What do you get? You get the win. A win pays out more than a loss, every time. There is profit in a win. |
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Atiim
Living Like Larry Schwag
2152
|
Posted - 2013.12.16 05:00:00 -
[71] - Quote
KING CHECKMATE wrote: ''Of course I have a brain, you need one to be a tanker.'' Not a lot in 1.7, there by the tank spam
''Why don't you try tanking for a week?'' I think you havn't been around a lot huh? My AV weapon of Choice is now a MLT sica , with 2 Shield hardeners, 1 Armor repairer,1 armor hardener and STD Missiles. ITs Cheaper than my best AV fitting by 80k and its at least 200% more effective beating my best AV fit with a rate of 3 to 1 tanks destroyed.
Im not saying im particularity good at it, but i do have a nack to wait far away watching my enemy fight and use their hardeners and then move in for the kill using my double shield hardener to outlast their tank EHP. Has worked on both MAddys and Gunnos alike.
Confirmed ^^^
He went nuts in a Sica a few days ago and took out 3 tanks before I lost all control and pulled out my Swarms. By the time I fired my 2nd volley, I realized that it was him.
I would have let that 4th tank die if I knew it was KING.
DUST 514 just went full COD.
Never go full COD.
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RydogV
Shadow Company HQ
633
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Posted - 2013.12.16 05:00:00 -
[72] - Quote
Vitharr Foebane wrote:Spkr4theDead wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. See guys, here's a reasonable reply. Why can't you be more like this guy? No that is a tanker alt =.=
Haha...not a chance. I have not put a single Skill Point in any vehicle skill since closed Beta. I like my boots on the ground. Logi for Life.
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KING CHECKMATE
Scions of Athra
3251
|
Posted - 2013.12.16 05:01:00 -
[73] - Quote
RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time.
''Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months'' Yes they are pretty fast for a HEAVY vehicle. Of course you have killed more, there are at least 20 times more tanks than before 1.7.
''You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together'' there by the imbalance. Why does the tanker get to play solo and i have to squad up with OTHER AVers? What if im playing SOLO? what if my squad mates dont have good AV? WHAT IF THERE ARE MORE THAN 1 TANK AT A TIME, say 5?
''At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book'' I would agree if i got some WP for it. But after the tank is gone getting killed by Infantry since i was using AV weaponry to TRY and counter the tank,is not acceptable,specially since i didnt get any WP for pushing it back NOR the kill,NOR assist if anything....
''Heck the best games are the ones with 3 or 4 enemy tanks running around.'' All games are with 3+ tanks running around.
''Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time''
BullS and you know it, cant hold their objectives? There are lots of maps that have 3 objectives out in the open! as infantry it will be easy to hold the 2 inside but going outside is suicide. a Map as ASH LAND , tanks can have powerful presence in 3 out of 5 objectives and in the case of Line Harvest they have COVER and easy access to all 4 objectives.
a lot of nonesense being said, i can only imagine SPKR4 will like your post.
EDIT:''see guys, here's a reasonable reply. Why can't you be more like this guy?''
LOL i knew it.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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Atiim
Living Like Larry Schwag
2152
|
Posted - 2013.12.16 05:02:00 -
[74] - Quote
RydogV wrote: What do you get? You get the win. A win pays out more than a loss, every time. There is profit in a win.
Not when your base payment is less than 1/8 of your suit cost.
And with that logic, people should keep using PRO suits even after they lose their 5th one, because there is always a profit in a win
DUST 514 just went full COD.
Never go full COD.
|
Borne Velvalor
Endless Hatred
1060
|
Posted - 2013.12.16 05:03:00 -
[75] - Quote
Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? Because you HAVE to squad with a good tanker (sorry, my Gunny can pop 2 incompetent Madrugar pilots 2 v 1) to have a chance. In pubs, it's either full squad with people you know/qsynch or die to tanks, unless by chance you have better tank support, usually because both sides are randoms. What happens when you fight a tank squad with 5 Gunnlogis and Madrugars with different turrets to pop different things? You magically find 5 pilots to squad with? It's not like you have one pilot and everything is OK, especially if they aren't dedicated.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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RydogV
Shadow Company HQ
633
|
Posted - 2013.12.16 05:07:00 -
[76] - Quote
KING CHECKMATE wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. ''Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months''Yes they are pretty fast for a HEAVY vehicle. Of course you have killed more, there are at least 20 times more tanks than before 1.7.''You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together''there by the imbalance. Why does the tanker get to play solo and i have to squad up with OTHER AVers? What if im playing SOLO? what if my squad mates dont have good AV? WHAT IF THERE ARE MORE THAN 1 TANK AT A TIME, say 5? ''At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book''I would agree if i got some WP for it. But after the tank is gone getting killed by Infantry since i was using AV weaponry to TRY and counter the tank,is not acceptable,specially since i didnt get any WP for pushing it back NOR the kill,NOR assist if anything.... ''Heck the best games are the ones with 3 or 4 enemy tanks running around.''All games are with 3+ tanks running around.''Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time''BullS and you know it, cant hold their objectives? There are lots of maps that have 3 objectives out in the open! as infantry it will be easy to hold the 2 inside but going outside is suicide. a Map as ASH LAND , tanks can have powerful presence in 3 out of 5 objectives and in the case of Line Harvest they have COVER and easy access to all 4 objectives.a lot of nonesense being said, i can only imagine SPKR4 will like your post.EDIT:''see guys, here's a reasonable reply. Why can't you be more like this guy?'' LOL i knew it.
Wow you really have strong feelings. Curious why you would waste your time playing a shooter with vehicles. You really think infantry should consistently be able to solo a tank? You think that is balance?
Anyway, I was just sharing my experiences since the Update went live. Yours have obviously been different and somewhat more negative than mine. Sorry to hear that friend. Chin up. Happy Hunting. |
Vitharr Foebane
Blood Money Mercenaries
399
|
Posted - 2013.12.16 05:07:00 -
[77] - Quote
RydogV wrote:Vitharr Foebane wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. What do AVers get for "chasing" a tank away? Nothing. No kill means no WP. No WP means less profit. Less profit means you can't AFFORD to run the only AV that actually has an effect on vehicles(proto). Not everyone has a corporate sugardaddy. What do you get? You get the win. A win pays out more than a loss, every time. There is profit in a win. Really? So when the devs broke down the payout system and show that WP and your ranks in the end of match leaderboard determines how much you get, they were lying? And when i make more forging infantry and getting kills but losing the match than when I do 50-60 THOUSAND damage to tanks but get 0 kills and win. WP is the biggest factor in your payout winning and losing means nothing in this game. If it did, it would be a trackable stat.
TBA IS NOT A NAME!
At least give the heavy laser a name so we know you MIGHT be working on it.
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RydogV
Shadow Company HQ
633
|
Posted - 2013.12.16 05:09:00 -
[78] - Quote
Atiim wrote:RydogV wrote: What do you get? You get the win. A win pays out more than a loss, every time. There is profit in a win.
Not when your base payment is less than 1/8 of your suit cost. And with that logic, people should keep using PRO suits even after they lose their 5th one, because there is always a profit in a win
My comment had nothing to do with Kill/Death Ratio. The guy that questioned me was asking what does he get for chasing a tank away? I assume if he chased it away he lived.
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Borne Velvalor
Endless Hatred
1060
|
Posted - 2013.12.16 05:10:00 -
[79] - Quote
RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. That's funny, because I won 2 Amarr FW tanking easily, while the whole time ADV and PRO Swarms were firing at me. I pop a shield hardener, cycle them, 15-20 second down time after a full minute being invincible if I time them well. AV out damaging me because there's a full squad of proto AV? Pop both at once and drive away, come back a minute later when the infantry wipes them out or diverts them.
I have a 6.0 weekly K/D since 1.7. This includes deaths on the ground, which are half my deaths still. In a HAV, I probably have a 12.0 K/D, 20.0 in Ambush, easy, considering how often I go 20-25/0. My HAV only costs 270k; less than I make in a good Ambush. I actually make a fair bit of ISK tanking Ambushes and I don't even have that much SP in them! 9 out of 10 deaths are to other HAVs and Railgun installations hitting me before my hardeners go up.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Vitharr Foebane
Blood Money Mercenaries
399
|
Posted - 2013.12.16 05:11:00 -
[80] - Quote
RydogV wrote:Atiim wrote:RydogV wrote: What do you get? You get the win. A win pays out more than a loss, every time. There is profit in a win.
Not when your base payment is less than 1/8 of your suit cost. And with that logic, people should keep using PRO suits even after they lose their 5th one, because there is always a profit in a win My comment had nothing to do with Kill/Death Ratio. The guy that questioned me was asking what does he get for chasing a tank away? I assume if he chased it away he lived. No what happened was he got gunned down like a ***** by the infantry he is not equipped to fight.
TBA IS NOT A NAME!
At least give the heavy laser a name so we know you MIGHT be working on it.
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Spkr4theDead
Red Star. EoN.
1488
|
Posted - 2013.12.16 05:13:00 -
[81] - Quote
Vitharr Foebane wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. What do AVers get for "chasing" a tank away? Nothing. No kill means no WP. No WP means less profit. Less profit means you can't AFFORD to run the only AV that actually has an effect on vehicles(proto). Not everyone has a corporate sugardaddy. Lol you think being infantry is expensive?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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RydogV
Shadow Company HQ
633
|
Posted - 2013.12.16 05:13:00 -
[82] - Quote
Vitharr Foebane wrote:RydogV wrote:Vitharr Foebane wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. What do AVers get for "chasing" a tank away? Nothing. No kill means no WP. No WP means less profit. Less profit means you can't AFFORD to run the only AV that actually has an effect on vehicles(proto). Not everyone has a corporate sugardaddy. What do you get? You get the win. A win pays out more than a loss, every time. There is profit in a win. Really? So when the devs broke down the payout system and show that WP and your ranks in the end of match leaderboard determines how much you get, they were lying? And when i make more forging infantry and getting kills but losing the match than when I do 50-60 THOUSAND damage to tanks but get 0 kills and win. WP is the biggest factor in your payout winning and losing means nothing in this game. If it did, it would be a trackable stat.
So you are bringing in a whole lot of other factors into this statement. Of course overall performance in the game is going to have a major impact on your payout and what not. But all you did was ask whether or not there was value in chasing a tank away. And there is inherent value in that, especially when it contributes to a victory. Because a win does pay more than a loss, when all else is equal. |
RydogV
Shadow Company HQ
633
|
Posted - 2013.12.16 05:16:00 -
[83] - Quote
Borne Velvalor wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. That's funny, because I won 2 Amarr FW tanking easily, while the whole time ADV and PRO Swarms were firing at me. I pop a shield hardener, cycle them, 15-20 second down time after a full minute being invincible if I time them well. AV out damaging me because there's a full squad of proto AV? Pop both at once and drive away, come back a minute later when the infantry wipes them out or diverts them. I have a 6.0 weekly K/D since 1.7. This includes deaths on the ground, which are half my deaths still. In a HAV, I probably have a 12.0 K/D, 20.0 in Ambush, easy, considering how often I go 20-25/0. My HAV only costs 270k; less than I make in a good Ambush. I actually make a fair bit of ISK tanking Ambushes and I don't even have that much SP in them! 9 out of 10 deaths are to other HAVs and Railgun installations hitting me before my hardeners go up.
Who the F**K plays Ambush. That isn't even a real game mode. LOL |
Vitharr Foebane
Blood Money Mercenaries
400
|
Posted - 2013.12.16 05:22:00 -
[84] - Quote
Spkr4theDead wrote:Vitharr Foebane wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. What do AVers get for "chasing" a tank away? Nothing. No kill means no WP. No WP means less profit. Less profit means you can't AFFORD to run the only AV that actually has an effect on vehicles(proto). Not everyone has a corporate sugardaddy. Lol you think being infantry is expensive? when a MILITIA tank is both cheaper and more effective than a PROTO suit DESIGNED TO KILL vehicles then yes, I take issue
TBA IS NOT A NAME!
At least give the heavy laser a name so we know you MIGHT be working on it.
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Spkr4theDead
Red Star. EoN.
1488
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Posted - 2013.12.16 05:34:00 -
[85] - Quote
Atiim wrote:KING CHECKMATE wrote: ''Of course I have a brain, you need one to be a tanker.'' Not a lot in 1.7, there by the tank spam
''Why don't you try tanking for a week?'' I think you havn't been around a lot huh? My AV weapon of Choice is now a MLT sica , with 2 Shield hardeners, 1 Armor repairer,1 armor hardener and STD Missiles. ITs Cheaper than my best AV fitting by 80k and its at least 200% more effective beating my best AV fit with a rate of 3 to 1 tanks destroyed.
Im not saying im particularity good at it, but i do have a nack to wait far away watching my enemy fight and use their hardeners and then move in for the kill using my double shield hardener to outlast their tank EHP. Has worked on both MAddys and Gunnos alike.
Confirmed ^^^ He went nuts in a Sica a few days ago and took out 3 tanks before I lost all control and pulled out my Swarms. By the time I fired my 2nd volley, I realized that it was him. I would have let that 4th tank die if I knew it was KING. Some AV guy couldn't do that in a tank. Tanks take too much thinking.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1488
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Posted - 2013.12.16 05:36:00 -
[86] - Quote
Borne Velvalor wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? Because you HAVE to squad with a good tanker (sorry, my Gunny can pop 2 incompetent Madrugar pilots 2 v 1) to have a chance. In pubs, it's either full squad with people you know/qsynch or die to tanks, unless by chance you have better tank support, usually because both sides are randoms. What happens when you fight a tank squad with 5 Gunnlogis and Madrugars with different turrets to pop different things? You magically find 5 pilots to squad with? It's not like you have one pilot and everything is OK, especially if they aren't dedicated. You could always use a rail to make them flee.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1488
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Posted - 2013.12.16 05:37:00 -
[87] - Quote
Borne Velvalor wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. That's funny, because I won 2 Amarr FW tanking easily, while the whole time ADV and PRO Swarms were firing at me. I pop a shield hardener, cycle them, 15-20 second down time after a full minute being invincible if I time them well. AV out damaging me because there's a full squad of proto AV? Pop both at once and drive away, come back a minute later when the infantry wipes them out or diverts them. I have a 6.0 weekly K/D since 1.7. This includes deaths on the ground, which are half my deaths still. In a HAV, I probably have a 12.0 K/D, 20.0 in Ambush, easy, considering how often I go 20-25/0. My HAV only costs 270k; less than I make in a good Ambush. I actually make a fair bit of ISK tanking Ambushes and I don't even have that much SP in them! 9 out of 10 deaths are to other HAVs and Railgun installations hitting me before my hardeners go up. Tanking in ambush? You're one of the reasons why they were nerfed. Go away
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Master Jaraiya
Ultramarine Corp
1394
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Posted - 2013.12.16 05:59:00 -
[88] - Quote
Spkr4theDead wrote:Sacrifices? What sacrifices?...Basically the same with a forge, especially from a high point, because you're equally as effective against vehicles as you are against infantry.
HAHAHAHAHAHAHA
You're so disconnected from the reality of this game it isn't even funny!
EVERY single anti infantry weapon from MLT to PRO is able to take down a fully tanked Proto Heavy before the Heavy can get 2 shots off with an Ishukone AFG. INCLUDING EVERY VEHICLE TURRET.
...but you're right Heavies make no sacrifices
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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8213
BIG BAD W0LVES
1069
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Posted - 2013.12.16 06:09:00 -
[89] - Quote
So remove AV weapons all together?
Have you ever played Homefront? You don't have a clue what an OP tank is until you played that. An Apache helicopter, Hellfire missles, RPGs, and C4 attacking at once wouldn't kill a tank. That's not an exageration either. They could also be immune to EMP attacks...
...I miss that game
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Spkr4theDead
Red Star. EoN.
1491
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Posted - 2013.12.16 06:23:00 -
[90] - Quote
Master Jaraiya wrote:Spkr4theDead wrote:Sacrifices? What sacrifices?...Basically the same with a forge, especially from a high point, because you're equally as effective against vehicles as you are against infantry.
HAHAHAHAHAHAHA You're so disconnected from the reality of this game it isn't even funny! EVERY single anti infantry weapon from MLT to PRO is able to take down a fully tanked Proto Heavy before the Heavy can get 2 shots off with an Ishukone AFG. INCLUDING EVERY VEHICLE TURRET....but you're right Heavies make no sacrifices Sounds like a problem for CCP to solve.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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