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Vitharr Foebane
Blood Money Mercenaries
398
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Posted - 2013.12.16 04:53:00 -
[1] - Quote
RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. What do AVers get for "chasing" a tank away? Nothing. No kill means no WP. No WP means less profit. Less profit means you can't AFFORD to run the only AV that actually has an effect on vehicles(proto). Not everyone has a corporate sugardaddy.
TBA IS NOT A NAME!
At least give the heavy laser a name so we know you MIGHT be working on it.
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Vitharr Foebane
Blood Money Mercenaries
398
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Posted - 2013.12.16 04:56:00 -
[2] - Quote
Spkr4theDead wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. See guys, here's a reasonable reply. Why can't you be more like this guy? No that is a tanker alt =.=
TBA IS NOT A NAME!
At least give the heavy laser a name so we know you MIGHT be working on it.
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Vitharr Foebane
Blood Money Mercenaries
399
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Posted - 2013.12.16 05:07:00 -
[3] - Quote
RydogV wrote:Vitharr Foebane wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. What do AVers get for "chasing" a tank away? Nothing. No kill means no WP. No WP means less profit. Less profit means you can't AFFORD to run the only AV that actually has an effect on vehicles(proto). Not everyone has a corporate sugardaddy. What do you get? You get the win. A win pays out more than a loss, every time. There is profit in a win. Really? So when the devs broke down the payout system and show that WP and your ranks in the end of match leaderboard determines how much you get, they were lying? And when i make more forging infantry and getting kills but losing the match than when I do 50-60 THOUSAND damage to tanks but get 0 kills and win. WP is the biggest factor in your payout winning and losing means nothing in this game. If it did, it would be a trackable stat.
TBA IS NOT A NAME!
At least give the heavy laser a name so we know you MIGHT be working on it.
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Vitharr Foebane
Blood Money Mercenaries
399
|
Posted - 2013.12.16 05:11:00 -
[4] - Quote
RydogV wrote:Atiim wrote:RydogV wrote: What do you get? You get the win. A win pays out more than a loss, every time. There is profit in a win.
Not when your base payment is less than 1/8 of your suit cost. And with that logic, people should keep using PRO suits even after they lose their 5th one, because there is always a profit in a win My comment had nothing to do with Kill/Death Ratio. The guy that questioned me was asking what does he get for chasing a tank away? I assume if he chased it away he lived. No what happened was he got gunned down like a ***** by the infantry he is not equipped to fight.
TBA IS NOT A NAME!
At least give the heavy laser a name so we know you MIGHT be working on it.
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Vitharr Foebane
Blood Money Mercenaries
400
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Posted - 2013.12.16 05:22:00 -
[5] - Quote
Spkr4theDead wrote:Vitharr Foebane wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. What do AVers get for "chasing" a tank away? Nothing. No kill means no WP. No WP means less profit. Less profit means you can't AFFORD to run the only AV that actually has an effect on vehicles(proto). Not everyone has a corporate sugardaddy. Lol you think being infantry is expensive? when a MILITIA tank is both cheaper and more effective than a PROTO suit DESIGNED TO KILL vehicles then yes, I take issue
TBA IS NOT A NAME!
At least give the heavy laser a name so we know you MIGHT be working on it.
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