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Spkr4theDead
Red Star. EoN.
1491
|
Posted - 2013.12.16 06:24:00 -
[91] - Quote
8213 wrote:So remove AV weapons all together?
Have you ever played Homefront? You don't have a clue what an OP tank is until you played that. An Apache helicopter, Hellfire missles, RPGs, and C4 attacking at once wouldn't kill a tank. That's not an exageration either. They could also be immune to EMP attacks...
...I miss that game
It was a poor man's Battlefield. Wasn't impressed with the online demo.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
713
|
Posted - 2013.12.16 06:29:00 -
[92] - Quote
Is this a troll OP or for reals?
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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dogmanpig
black market bank
80
|
Posted - 2013.12.16 06:32:00 -
[93] - Quote
all the proof i need to say havs are not OP and can be killed by AV infantry
http://youtu.be/usS7EMgBdW4?t=5m
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
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taxi bastard
Minor Trueblood
70
|
Posted - 2013.12.16 07:21:00 -
[94] - Quote
Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard?
http://worldoftanks.eu/
look above for competent tankers and a very good tank game
if you want a shite tank game and easy mode stay here and tell us of balance.
militia is meant to be able to take out militia? no? think of militia swarms + militia forge gun vs militia tank when proto AV is pretty ineffective against them unless they get lucky wtf is militia meant to do moron.
ok I know I was wrong for putting any SP's into AV and yes I should have put them first into RE so that I can attach them to my LAV and ram a shield tank with hardeners down. or maybe stack a pile of RE next to a proximity mine?
all those simpletons who say tanks are not OP because I killed a tank. no shite your bount to get one or 2 of the 6 out of 7 guys going around with next to no SP's in tanks eventually. but to be honest it really does not matter at 70k a pop
people are simply not logging in so because the game is crap as things stand. |
Spkr4theDead
Red Star. EoN.
1492
|
Posted - 2013.12.16 07:22:00 -
[95] - Quote
taxi bastard wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? http://worldoftanks.eu/look above for competent tankers and a very good tank game if you want a shite tank game and easy mode stay here and tell us of balance. militia is meant to be able to take out militia? no? think of militia swarms + militia forge gun vs militia tank when proto AV is pretty ineffective against them unless they get lucky wtf is militia meant to do moron. ok I know I was wrong for putting any SP's into AV and yes I should have put them first into RE so that I can attach them to my LAV and ram a shield tank with hardeners down. or maybe stack a pile of RE next to a proximity mine? all those simpletons who say tanks are not OP because I killed a tank. no shite your bount to get one or 2 of the 6 out of 7 guys going around with next to no SP's in tanks eventually. but to be honest it really does not matter at 70k a pop people are simply not logging in so because the game is crap as things stand. You still control the whole tank.
Next
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Daddrobit
PFB Pink Fluffy Bunnies
389
|
Posted - 2013.12.16 07:23:00 -
[96] - Quote
Riiiiiiiight...
So now everyone just needs to spec into heavies, then spec all the way into prototype assault forge guns so that we can kill militia tanks...
Got it. |
taxi bastard
Minor Trueblood
70
|
Posted - 2013.12.16 07:25:00 -
[97] - Quote
1 infantry kill vs a militia tank driving into a building......yes I am convinced there is balance. did the building get the assist? because without it there would have been no kill. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4628
|
Posted - 2013.12.16 07:34:00 -
[98] - Quote
Spkr4theDead wrote:Lance 2ballzStrong wrote:want to fight rock? OPs logic = bring a rock of your own Forget paper, what's balance?! Sad, coming from a heavy. I figure you'd understand it. But alas, infantry doesn't get it. I also moonlight as a PRO forger, and do support you in your heavy cause.
Oh I understand fully well... I understand you like easy mode.
The bane of heavies USED to be scouts, and that's one thing I accepted, never called for a nerf because that's balance. HMGs are too weak in CQC where they're suppose to dominate, like ARs dominate at range...instead ARs dominate everywhere. That's not balanced, and tanks vs AV is not balanced either, regardless of how you try to spin it.
CCP nerfed AV then buffed tanks, and on top of it tanks are as fast as LAVs now, and you're here saying tanks are fine? C'mon man, grow a pair and admit you like the easy mode tanks are now.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Commander Tzu
L.O.T.I.S. Public Disorder.
77
|
Posted - 2013.12.16 07:36:00 -
[99] - Quote
Well, in Chromosome we had AVers complain tanks were too strong. Then in Uprising they were horrible and tankers complained. Now they are strong and weak. Plus I think they were going for something a little different, the best thing to take out a tank is another tank, next best is a heavy with a forge gun, and last is medium or light suits with AV. Assuming everything is perfectly balanced, that doesn't seem like a terribly bad hierarchy. Tanks being the best to take out tanks makes sense, tanks are designed to do a lot of damage and take a lot of damage, the perfect combo to take out a tank. On the other hand Heavies do almost as much damage as tanks but they don't have the ability to take a lot from tank weaponry (or even some infantry weapons but that's a different problem) so they are the next best thing. Then medium and light suits using swarms do the least damage but are still effective. This would mean tanks can fight tanks in the open but heavies can still kill tanks in roughly the same time as another tank, they just have to use their better mobility to get a positional advantage because they are much more vulnerable to return fire. Right now heavies seem to be in need of more diverse roles, and their descriptions always mention they are the only suit to be able to fight tanks on their own.
As far as a tank being the best counter to a tank there is at least one similar scenario faced by infantry. If you're playing in an all infantry match and you get shot by a sniper and want to kill him you have a few options. You could always run directly at him until you get in range, but they would probably lead to him shooting you until you die or just running before you get close. Or, you could go the long way and use cover or sneak up and ambush the sniper. However, both of those are time consuming and usually contain higher levels of death than just simply switching to a sniper fit of your own and counter-sniping.
Right now tanks are the best thing to kill a tank, but heavies and forge guns HURT, especially with hardeners off. Swarms on the other hand are much more situational, it seems instead of giving medium/light suits the ability to be dedicated AV they left that to the heavies. Now mediums and lights with swarms are more about fighting vehicles on a particular objective than being map-wide. Heavies get an additional role (I think that brings it up to two now?) with the ability to go full AV, and mediums/lights can defend themselves.
Off to bed, let the flaming begin. |
Spectral Clone
Dust2Dust. Top Men.
912
|
Posted - 2013.12.16 07:39:00 -
[100] - Quote
I just want to add something: If Nyain San are spamming it, its probably broken. We have seen those guys spamming OP equipment since the good old days of tac ar.
They are now spamming tanks....
Doesnt matter in Dust 514: PC. FW Standing. Tanking Type. Other mods than DMG or HP.
Does matter in Dust 514: Rifles.
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Lance 2ballzStrong
SyNergy Gaming EoN.
4629
|
Posted - 2013.12.16 07:43:00 -
[101] - Quote
Commander Tzu wrote:Well, in Chromosome we had AVers complain tanks were too strong. Then in Uprising they were horrible and tankers complained. Now they are strong and weak. Plus I think they were going for something a little different, the best thing to take out a tank is another tank, next best is a heavy with a forge gun, and last is medium or light suits with AV. Assuming everything is perfectly balanced, that doesn't seem like a terribly bad hierarchy. Tanks being the best to take out tanks makes sense, tanks are designed to do a lot of damage and take a lot of damage, the perfect combo to take out a tank. On the other hand Heavies do almost as much damage as tanks but they don't have the ability to take a lot from tank weaponry (or even some infantry weapons but that's a different problem) so they are the next best thing. Then medium and light suits using swarms do the least damage but are still effective. This would mean tanks can fight tanks in the open but heavies can still kill tanks in roughly the same time as another tank, they just have to use their better mobility to get a positional advantage because they are much more vulnerable to return fire. Right now heavies seem to be in need of more diverse roles, and their descriptions always mention they are the only suit to be able to fight tanks on their own.
As far as a tank being the best counter to a tank there is at least one similar scenario faced by infantry. If you're playing in an all infantry match and you get shot by a sniper and want to kill him you have a few options. You could always run directly at him until you get in range, but they would probably lead to him shooting you until you die or just running before you get close. Or, you could go the long way and use cover or sneak up and ambush the sniper. However, both of those are time consuming and usually contain higher levels of death than just simply switching to a sniper fit of your own and counter-sniping.
Right now tanks are the best thing to kill a tank, but heavies and forge guns HURT, especially with hardeners off. Swarms on the other hand are much more situational, it seems instead of giving medium/light suits the ability to be dedicated AV they left that to the heavies. Now mediums and lights with swarms are more about fighting vehicles on a particular objective than being map-wide. Heavies get an additional role (I think that brings it up to two now?) with the ability to go full AV, and mediums/lights can defend themselves.
Off to bed, let the flaming begin.
basically the same logic as OP, to beat rock, you bring in another rock. Paper? Yea it hurts rock, but to actually kill rock with paper you'll need to wait till rock is weak and you'll need 3-4 paper sheets.
Yea that sounds balanced. May as well take AV out the game tbh if the best way to take out tanks is with another tank.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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taxi bastard
Minor Trueblood
70
|
Posted - 2013.12.16 07:43:00 -
[102] - Quote
Spkr4theDead wrote:taxi bastard wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? http://worldoftanks.eu/look above for competent tankers and a very good tank game if you want a shite tank game and easy mode stay here and tell us of balance. militia is meant to be able to take out militia? no? think of militia swarms + militia forge gun vs militia tank when proto AV is pretty ineffective against them unless they get lucky wtf is militia meant to do moron. ok I know I was wrong for putting any SP's into AV and yes I should have put them first into RE so that I can attach them to my LAV and ram a shield tank with hardeners down. or maybe stack a pile of RE next to a proximity mine? all those simpletons who say tanks are not OP because I killed a tank. no shite your bount to get one or 2 of the 6 out of 7 guys going around with next to no SP's in tanks eventually. but to be honest it really does not matter at 70k a pop people are simply not logging in so because the game is crap as things stand. You still control the whole tank. Next
yes control is vital against AV.
as we see from the video posted earlier in the thread when your on cool down and getting attacked by AV, crashing straight into a building may get you killed in a militia tank without any skills put into vehicles. if you manage to miss the buildings then you will be safe as you can drive up mountains and jump off cliffs.
maybe you should put a suggestion that we have lakes, if the tank goes underwater it safe but AV weapons cannot penetrate the waters surface? |
ADAM-OF-EVE
Dead Man's Game
649
|
Posted - 2013.12.16 07:45:00 -
[103] - Quote
Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard?
oh look a tank. do we have any tankers in the team, "no" oh well game over.
so what your saying is instead of specing into av we should all spec into tanks just so we can have any sort of effective av potential.
also these are not the results of av always complaining. these are the results of tankers like you always complaining. and why would we not try and use av to destroy you. that is primarily what av is for. dont give us this crap about light av/heavy av. av is av. if they were called anti light vehicle weapons then you would have an argument but they are not.
competent tankers are few, yes i have seen your tanking and your not one of them
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Commander Tzu
L.O.T.I.S. Public Disorder.
77
|
Posted - 2013.12.16 07:46:00 -
[104] - Quote
Lance 2ballzStrong wrote:Commander Tzu wrote:Well, in Chromosome we had AVers complain tanks were too strong. Then in Uprising they were horrible and tankers complained. Now they are strong and weak. Plus I think they were going for something a little different, the best thing to take out a tank is another tank, next best is a heavy with a forge gun, and last is medium or light suits with AV. Assuming everything is perfectly balanced, that doesn't seem like a terribly bad hierarchy. Tanks being the best to take out tanks makes sense, tanks are designed to do a lot of damage and take a lot of damage, the perfect combo to take out a tank. On the other hand Heavies do almost as much damage as tanks but they don't have the ability to take a lot from tank weaponry (or even some infantry weapons but that's a different problem) so they are the next best thing. Then medium and light suits using swarms do the least damage but are still effective. This would mean tanks can fight tanks in the open but heavies can still kill tanks in roughly the same time as another tank, they just have to use their better mobility to get a positional advantage because they are much more vulnerable to return fire. Right now heavies seem to be in need of more diverse roles, and their descriptions always mention they are the only suit to be able to fight tanks on their own.
As far as a tank being the best counter to a tank there is at least one similar scenario faced by infantry. If you're playing in an all infantry match and you get shot by a sniper and want to kill him you have a few options. You could always run directly at him until you get in range, but they would probably lead to him shooting you until you die or just running before you get close. Or, you could go the long way and use cover or sneak up and ambush the sniper. However, both of those are time consuming and usually contain higher levels of death than just simply switching to a sniper fit of your own and counter-sniping.
Right now tanks are the best thing to kill a tank, but heavies and forge guns HURT, especially with hardeners off. Swarms on the other hand are much more situational, it seems instead of giving medium/light suits the ability to be dedicated AV they left that to the heavies. Now mediums and lights with swarms are more about fighting vehicles on a particular objective than being map-wide. Heavies get an additional role (I think that brings it up to two now?) with the ability to go full AV, and mediums/lights can defend themselves.
Off to bed, let the flaming begin. basically the same logic as OP, to beat rock, you bring in another rock. Paper? Yea it hurts rock, but to actually kill rock with paper you'll need to wait till rock is weak and you'll need 3-4 paper sheets. Yea that sounds balanced. May as well take AV out the game tbh if the best way to take out tanks is with another tank.
Failed to comprehend my post I see. The whole point of the post was that Heavy suits (you know those suits that are supposed to be able to go toe-to-toe with vehicles?) can take on a tank single-handedly. Also, by your logic lets take sniper rifles out of the game. |
Spkr4theDead
Red Star. EoN.
1492
|
Posted - 2013.12.16 07:49:00 -
[105] - Quote
Lance 2ballzStrong wrote:Spkr4theDead wrote:Lance 2ballzStrong wrote:want to fight rock? OPs logic = bring a rock of your own Forget paper, what's balance?! Sad, coming from a heavy. I figure you'd understand it. But alas, infantry doesn't get it. I also moonlight as a PRO forger, and do support you in your heavy cause. Oh I understand fully well... I understand you like easy mode. The bane of heavies USED to be scouts, and that's one thing I accepted, never called for a nerf because that's balance. HMGs are too weak in CQC where they're suppose to dominate, like ARs dominate at range...instead ARs dominate everywhere. That's not balanced, and tanks vs AV is not balanced either, regardless of how you try to spin it. CCP nerfed AV then buffed tanks, and on top of it tanks are as fast as LAVs now, and you're here saying tanks are fine? C'mon man, grow a pair and admit you like the easy mode tanks are now. Easy mode? When before 1.7, if you had no hardeners on, Wiyrkomi with proficiency 5 and 5 damage mods melted a third of your armor. Now, they're nowhere near as bad.
Remember this:
When infantry complained about contact grenades, they were nerfed. Tankers complain about AV grenades being nuclear baseballs, and infantry tells us to HTFU.
I'm telling infantry to HTFU.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1492
|
Posted - 2013.12.16 07:52:00 -
[106] - Quote
Commander Tzu wrote:Well, in Chromosome we had AVers complain tanks were too strong. Then in Uprising they were horrible and tankers complained. Now they are strong and weak. Plus I think they were going for something a little different, the best thing to take out a tank is another tank, next best is a heavy with a forge gun, and last is medium or light suits with AV. Assuming everything is perfectly balanced, that doesn't seem like a terribly bad hierarchy. Tanks being the best to take out tanks makes sense, tanks are designed to do a lot of damage and take a lot of damage, the perfect combo to take out a tank. On the other hand Heavies do almost as much damage as tanks but they don't have the ability to take a lot from tank weaponry (or even some infantry weapons but that's a different problem) so they are the next best thing. Then medium and light suits using swarms do the least damage but are still effective. This would mean tanks can fight tanks in the open but heavies can still kill tanks in roughly the same time as another tank, they just have to use their better mobility to get a positional advantage because they are much more vulnerable to return fire. Right now heavies seem to be in need of more diverse roles, and their descriptions always mention they are the only suit to be able to fight tanks on their own.
As far as a tank being the best counter to a tank there is at least one similar scenario faced by infantry. If you're playing in an all infantry match and you get shot by a sniper and want to kill him you have a few options. You could always run directly at him until you get in range, but they would probably lead to him shooting you until you die or just running before you get close. Or, you could go the long way and use cover or sneak up and ambush the sniper. However, both of those are time consuming and usually contain higher levels of death than just simply switching to a sniper fit of your own and counter-sniping.
Right now tanks are the best thing to kill a tank, but heavies and forge guns HURT, especially with hardeners off. Swarms on the other hand are much more situational, it seems instead of giving medium/light suits the ability to be dedicated AV they left that to the heavies. Now mediums and lights with swarms are more about fighting vehicles on a particular objective than being map-wide. Heavies get an additional role (I think that brings it up to two now?) with the ability to go full AV, and mediums/lights can defend themselves.
Off to bed, let the flaming begin. Wish I could like this 10000000000000000 times. Much better than the replies of the other infantry, who go apoplectic over every thread I make.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Lance 2ballzStrong
SyNergy Gaming EoN.
4630
|
Posted - 2013.12.16 08:00:00 -
[107] - Quote
Commander Tzu wrote:
Failed to comprehend my post I see. The whole point of the post was that Heavy suits (you know those suits that are supposed to be able to go toe-to-toe with vehicles?) can take on a tank single-handedly. Also, by your logic lets take sniper rifles out of the game.
heavy suits take tanks out "single handedly"? hahaha... thanks for the laugh. Made everything you said in your TL;DR post sound like a joke.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Lance 2ballzStrong
SyNergy Gaming EoN.
4630
|
Posted - 2013.12.16 08:01:00 -
[108] - Quote
Spkr4theDead wrote:I'm telling infantry to HTFU.
basically saying "I like the easy mode currently, so HTFU"
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Commander Tzu
L.O.T.I.S. Public Disorder.
78
|
Posted - 2013.12.16 08:03:00 -
[109] - Quote
Lance 2ballzStrong wrote:Commander Tzu wrote:
Failed to comprehend my post I see. The whole point of the post was that Heavy suits (you know those suits that are supposed to be able to go toe-to-toe with vehicles?) can take on a tank single-handedly. Also, by your logic lets take sniper rifles out of the game.
heavy suits take tanks out "single handedly"? hahaha... thanks for the laugh. Made everything you said in your TL;DR post sound like a joke.
Lol someone who has no idea how to use a heavy or a forge gun, made everything you said invalid, thanks for the laugh. |
Commander Tzu
L.O.T.I.S. Public Disorder.
78
|
Posted - 2013.12.16 08:04:00 -
[110] - Quote
Lance 2ballzStrong wrote:Spkr4theDead wrote:I'm telling infantry to HTFU. basically saying "I like the easy mode currently, so HTFU"
DOUBLE POST DOUBLE POINTS WOOOOOOOOOOOOT. But seriously, this is the exact attitude of AV after Uprising and before 1.7, so why should tankers not have the same attitude now? |
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Lance 2ballzStrong
SyNergy Gaming EoN.
4630
|
Posted - 2013.12.16 08:04:00 -
[111] - Quote
Commander Tzu wrote:Lance 2ballzStrong wrote:Commander Tzu wrote:
Failed to comprehend my post I see. The whole point of the post was that Heavy suits (you know those suits that are supposed to be able to go toe-to-toe with vehicles?) can take on a tank single-handedly. Also, by your logic lets take sniper rifles out of the game.
heavy suits take tanks out "single handedly"? hahaha... thanks for the laugh. Made everything you said in your TL;DR post sound like a joke. Lol someone who has no idea how to use a heavy or a forge gun, made everything you said invalid, thanks for the laugh.
I'm sorry, but unless the tanker is a complete pleb, there's NOWAY a heavy can solo a tank now.
Even before this patch, a good pilot would hardly ever get solo'd... but noobs will be noobs
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Commander Tzu
L.O.T.I.S. Public Disorder.
78
|
Posted - 2013.12.16 08:07:00 -
[112] - Quote
Lance 2ballzStrong wrote:Commander Tzu wrote:Lance 2ballzStrong wrote:Commander Tzu wrote:
Failed to comprehend my post I see. The whole point of the post was that Heavy suits (you know those suits that are supposed to be able to go toe-to-toe with vehicles?) can take on a tank single-handedly. Also, by your logic lets take sniper rifles out of the game.
heavy suits take tanks out "single handedly"? hahaha... thanks for the laugh. Made everything you said in your TL;DR post sound like a joke. Lol someone who has no idea how to use a heavy or a forge gun, made everything you said invalid, thanks for the laugh. I'm sorry, but unless the tanker is a complete pleb, there's NOWAY a heavy can solo a tank now.
Head over to the Rookie Training Grounds, find a really good forge gunner, ask for some tips, and come back after you have been in a proto tank that was on the receiving end of a fully proto maxed out assault forge. Those things hurt like hell and if the only thing you can counter with is that the tank can leave too fast then that would mean only one part of tanks is broken, not the whole thing. |
Xender17
Ahrendee Mercenaries EoN.
963
|
Posted - 2013.12.16 08:08:00 -
[113] - Quote
Nobody understands or is accepting that you actually have to play smart to kill a tank. When a sniper continuously kills your team do you just use the same fitting and go looking for wherever he could possibly be? No. You grab a sniper rifle and counter him. This game isn't rock paper scissors anymore.
Prt SL, SCR, SR . ADV FGs, MDs, LaZor, KNs.
Gunnlogi, Falchion, Python, Caldari LDS. (+require)
Prt L. Am, Adv HVY, LGS
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Commander Tzu
L.O.T.I.S. Public Disorder.
78
|
Posted - 2013.12.16 08:10:00 -
[114] - Quote
Xender17 wrote:Nobody understands or is accepting that you actually have to play smart to kill a tank. When a sniper continuously kills your team do you just use the same fitting and go looking for wherever he could possibly be? No. You grab a sniper rifle and counter him. This game isn't rock paper scissors anymore.
Get your logic out of here, AV players' heads are about to explode.
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Lance 2ballzStrong
SyNergy Gaming EoN.
4630
|
Posted - 2013.12.16 08:10:00 -
[115] - Quote
Commander Tzu wrote:
Head over to the Rookie Training Grounds, find a really good forge gunner, ask for some tips, and come back after you have been in a proto tank that was on the receiving end of a fully proto maxed out assault forge. Those things hurt like hell and if the only thing you can counter with is that the tank can leave too fast then that would mean only one part of tanks is broken, not the whole thing.
If you're a tanker and you got solo'd by a FG that you can see, you're a noob. Get better
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Commander Tzu
L.O.T.I.S. Public Disorder.
78
|
Posted - 2013.12.16 08:11:00 -
[116] - Quote
Lance 2ballzStrong wrote:Commander Tzu wrote:
Head over to the Rookie Training Grounds, find a really good forge gunner, ask for some tips, and come back after you have been in a proto tank that was on the receiving end of a fully proto maxed out assault forge. Those things hurt like hell and if the only thing you can counter with is that the tank can leave too fast then that would mean only one part of tanks is broken, not the whole thing.
If you're a tanker and you got solo'd by a FG that you can see, you're a noob. Get better
If you're a FG that a tank can see you're a noob. Get better. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4630
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Posted - 2013.12.16 08:11:00 -
[117] - Quote
Xender17 wrote:Nobody understands or is accepting that you actually have to play smart to kill a tank. When a sniper continuously kills your team do you just use the same fitting and go looking for wherever he could possibly be? No. You grab a sniper rifle and counter him. This game isn't rock paper scissors anymore.
this game hasn't been rock paper scissors since Uprising. It's been a FoTM game.
Now tanks are the FoTM. Everyone thought it was gonna be Gallente + RR
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Lance 2ballzStrong
SyNergy Gaming EoN.
4630
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Posted - 2013.12.16 08:13:00 -
[118] - Quote
Commander Tzu wrote:Lance 2ballzStrong wrote:Commander Tzu wrote:
Head over to the Rookie Training Grounds, find a really good forge gunner, ask for some tips, and come back after you have been in a proto tank that was on the receiving end of a fully proto maxed out assault forge. Those things hurt like hell and if the only thing you can counter with is that the tank can leave too fast then that would mean only one part of tanks is broken, not the whole thing.
If you're a tanker and you got solo'd by a FG that you can see, you're a noob. Get better If you're a FG that a tank can see you're a noob. Get better.
I've taken out the best tankers in this game sir, I've seen them all since Chromosome 8v8 scrims. Noobs die in a heart beat, good tankers know their limits.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Commander Tzu
L.O.T.I.S. Public Disorder.
78
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Posted - 2013.12.16 08:16:00 -
[119] - Quote
Lance 2ballzStrong wrote:Commander Tzu wrote:Lance 2ballzStrong wrote:Commander Tzu wrote:
Head over to the Rookie Training Grounds, find a really good forge gunner, ask for some tips, and come back after you have been in a proto tank that was on the receiving end of a fully proto maxed out assault forge. Those things hurt like hell and if the only thing you can counter with is that the tank can leave too fast then that would mean only one part of tanks is broken, not the whole thing.
If you're a tanker and you got solo'd by a FG that you can see, you're a noob. Get better If you're a FG that a tank can see you're a noob. Get better. I've taken out the best tankers in this game sir, I've seen them all since Chromosome 8v8 scrims. Noobs die in a heart beat, good tankers know their limits.
And yet you don't know that the best weapon a FG has is concealment? Either that or the trolling is strong with this one. Also, I don't think we've ever faced off, maybe we could arrange something? |
Lance 2ballzStrong
SyNergy Gaming EoN.
4630
|
Posted - 2013.12.16 08:18:00 -
[120] - Quote
Commander Tzu wrote:Lance 2ballzStrong wrote:Commander Tzu wrote:Lance 2ballzStrong wrote:Commander Tzu wrote:
Head over to the Rookie Training Grounds, find a really good forge gunner, ask for some tips, and come back after you have been in a proto tank that was on the receiving end of a fully proto maxed out assault forge. Those things hurt like hell and if the only thing you can counter with is that the tank can leave too fast then that would mean only one part of tanks is broken, not the whole thing.
If you're a tanker and you got solo'd by a FG that you can see, you're a noob. Get better If you're a FG that a tank can see you're a noob. Get better. I've taken out the best tankers in this game sir, I've seen them all since Chromosome 8v8 scrims. Noobs die in a heart beat, good tankers know their limits. And yet you don't know that the best weapon a FG has is concealment? Either that or the trolling is strong with this one. Also, I don't think we've ever faced off, maybe we could arrange something?
So where did i say I was standing in the middle of the road? If you're a tanker and you're getting hit, what do you do? stay there? first of all, as a tanker you should know where to go and when. Honestly, bad tankers find themselves getting solo'd then call the AV OP... like if you're dumb enough to put yourself in that position, you deserve to die.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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