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Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
387
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Posted - 2013.12.16 20:29:00 -
[181] - Quote
Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard?
One tanker cannot make the difference. The most successful tank spammers all run in packs. You literally cannot get a one-on-one fight with anyone. While you're blowing up one guy his two buddies are tearing into you from behind, or the sides. The only way to find continual success is to run with a pack yourself, and bam! Just like that, you're part of the problem.
It gets old. I'm down to rail gunning from the R/L because I'm sick of 3-1 gameplay. I don't feel right when I get kills that way, and I damn sure don't like it when it's being done to me. This is the modern tanking game in dust 514, and it kinda blows.
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Slag Emberforge
Immortal Retribution
312
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Posted - 2013.12.16 20:53:00 -
[182] - Quote
Spkr4theDead wrote:chase rowland wrote:ask yourselves this, if I have a pistol and we are locked in the same room, and you don't have one, then do you really stand a chance? its the same situation with a tank. people think they can turn into the hulk and throw it 500 meters. no, just no "Fair" to you and infantry means no vehicles whatsoever. Nothing is fair in war.
Your arguments always follow basic logical fallacies as you have no data or solid footing in reason to effectively defend your points of view.
In this post we see the classic straw man fallacy, you exaggerate or otherwise contort one person's argument into something different in order to make it easier to attack.
No one has said no vehicles, and no one has said that MLT AV should be able to take out all vehicles.
What has been said such as tier equivalence and one to one V vs. AV has been ignored, and valid claims and criticisms have been shrugged off. I'd say more but it is clear that your ADD prevents you from reading "bwig bwocks of words" at a time. |
Spkr4theDead
Red Star. EoN.
1503
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Posted - 2013.12.17 05:23:00 -
[183] - Quote
Our Deepest Regret wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? One tanker cannot make the difference. The most successful tank spammers all run in packs. You literally cannot get a one-on-one fight with anyone. While you're blowing up one guy his two buddies are tearing into you from behind, or the sides. The only way to find continual success is to run with a pack yourself, and bam! Just like that, you're part of the problem. It gets old. I'm down to rail gunning from the R/L because I'm sick of 3-1 gameplay. I don't feel right when I get kills that way, and I damn sure don't like it when it's being done to me. This is the modern tanking game in dust 514, and it kinda blows. If you have to redline snipe with a rail, maybe you shouldn't try tanking.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1503
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Posted - 2013.12.17 05:24:00 -
[184] - Quote
ADAM-OF-EVE wrote:Delta 749 wrote:KING CHECKMATE wrote:Sinboto Simmons wrote:*Comes in tread to have a logical conversation*
*Sees the guy who was complaining about proximity mines*
*Leaves thread* +1 Spkr4theDead: your credibility is rapidly going down the sewer... Implying he had credibility in the first place i was sniping 1 day... saw him on the field... ran from one end of the map to the ground spawn resupply. equip'd swarms ran most of the way back and blew the crap out of him... the rage mail i got back was music to my ears. come to think of it... i have not seen him since vehicle or otherwise. he must be avoiding me i used to always have a try at the good tankers and they always survived. to say he died easy was an understatement and shows his real skill..... i.e no skill. plenty of credible tankers out there. he just is not one of them So one time makes me a bad tanker, Adam And Steve?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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boba's fetta
Operation Clone Shield
120
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Posted - 2013.12.17 05:25:00 -
[185] - Quote
KING CHECKMATE wrote:Sinboto Simmons wrote:*Comes in tread to have a logical conversation*
*Sees the guy who was complaining about proximity mines*
*Leaves thread* +1 Spkr4theDead: your credibility is rapidly going down the sewer...
he had any like ever?
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Atiim
Living Like Larry Schwag
2182
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Posted - 2013.12.17 05:26:00 -
[186] - Quote
Spkr4theDead wrote: So one time makes me a bad tanker, Adam And Steve?
No it doesn't.
However, I could also say the same to you everytime you bring up that time were I got killed by an Assault Dropship.
DUST 514 just went full COD.
Never go full COD.
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Spkr4theDead
Red Star. EoN.
1503
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Posted - 2013.12.17 05:33:00 -
[187] - Quote
Atiim wrote:Spkr4theDead wrote: So one time makes me a bad tanker, Adam And Steve?
No it doesn't. However, I could also say the same to you everytime you bring up that time were I got killed by an Assault Dropship. Because being killed by a dropship pre-1.7 is a joke.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Michael Arck
Anubis Prime Syndicate
2260
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Posted - 2013.12.17 06:01:00 -
[188] - Quote
Vitharr Foebane wrote:RydogV wrote:I don't know what folks are complaining about with tanks. Other than the redonkulous speed, they are totally kill-able. I have killed more tanks in the past few days than I had in the past few months. And I am only running Advanced Swarms with zero Proficiency, and some EX-0 A/V grenades.
You don't need a tank to kill another tank...you just need a couple of A/V gunners who can work together. At the very least, they are going to run off and give you some breathing room for a bit. Next best thing to a kill in my book. Heck the best games are the ones with 3 or 4 enemy tanks running around. Not only is it a target rich environment but those teams rarely can hold on to their objectives. Easy wins, every time. What do AVers get for "chasing" a tank away? Nothing. No kill means no WP. No WP means less profit. Less profit means you can't AFFORD to run the only AV that actually has an effect on vehicles(proto). Not everyone has a corporate sugardaddy.
LOL does everything have to be about WP though?
Like scanners, no one scanned. Then CCP talks about WPs for Scanning...now everybody is scanning their hearts out. Not for the benefit of the team but for their own selfish pursuit of WP grinding.
Why can't players just do it because, ya know, the tank is ******* up the team and you need a breather?
"Oh there's no WP in pushing back a tank with my swarmys and we aren't winning...**** this" *leaves battle*
that's just plain terrible
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Our Deepest Regret
L.O.T.I.S. Public Disorder.
390
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Posted - 2013.12.17 21:31:00 -
[189] - Quote
Spkr4theDead wrote:Our Deepest Regret wrote:Spkr4theDead wrote:The 1.7 patch is not a week old, and very few of them are happy with it.
Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still trying to use AV to destroy us. Well, now CCP made it so the best counter to a tank is another one. See a Madrugar with a blaster ruining infantry? Have someone call in a Gunnlogi with a missile turret. See a Gunnlogi with a blaster ruining infantry? Call in a tank with a railgun to destroy it.
What's so hard about rolling with a competent tanker? I want someone to explain that to me. Why is that so hard? One tanker cannot make the difference. The most successful tank spammers all run in packs. You literally cannot get a one-on-one fight with anyone. While you're blowing up one guy his two buddies are tearing into you from behind, or the sides. The only way to find continual success is to run with a pack yourself, and bam! Just like that, you're part of the problem. It gets old. I'm down to rail gunning from the R/L because I'm sick of 3-1 gameplay. I don't feel right when I get kills that way, and I damn sure don't like it when it's being done to me. This is the modern tanking game in dust 514, and it kinda blows. If you have to redline snipe with a rail, maybe you shouldn't try tanking.
Shine on, you crazy diamond. You're clearly too precious for the rest of us. |
Captain Africa Clone1
GRIM MARCH D.E.F.I.A.N.C.E
155
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Posted - 2013.12.17 22:24:00 -
[190] - Quote
CCP you are really ******* this up. Now is not the time to lose more players. Just in my corp and alliance alone guys are pissed like i have never experienced. People been away for a while coming back , they do a few matches and just rage quit.
The only way to kill a tank is to go balls to the wall and use the best gear .....you know how much isk i have lost fighting tanks.
Lemme get constructive here ..the way i see it you have a few options:
- Limit tanks per match. - Give the AV guys more options ..like spikes to slow tanks down not stop them or webbing grenades but then we need more grenade slots. - Higher damage with swarm launchers at close range ....decreasing with range. -Swarms carrying more ammo per clip.
This crap you pulledwith tanks needs urgent fixing...lol at Tanks 514.
Join the March ,see the universe , meet interesting people and kill them
G£¬
http://grimmarch.wix.com/grim-march-ver1
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Shion Typhon
Intara Direct Action Caldari State
329
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Posted - 2013.12.17 22:39:00 -
[191] - Quote
Spkr4theDead wrote:Surt gods end wrote:This a FPS game. When you say you need one weapon to counter the other its called... wait for it... no, you know the word for it. Cause your not dumb. You yourself can see what your asking.
infantry wanted a cod? no. BF by far holds the belt for HAV and AV balance. (even in it's current state) Maybe one or two guys can wreck a tank there. But guess what? by the time that tank is put down he would have taken 10 blokes with him.
What does AV mean? The letters? When was it design as a deterrent? My question to you is why do you want it to be just a deterrent?
I wanted tanks cheap. I didn't care if they were many on the field, cause of it. But I never asked for my FPS comrades to be obliterated from no gun skill nerds who dust is there first FPS game. To you, FPS means no vehicles. Did you ever think that some of us have a long history of gaming? I was playing shooters before they were brought online. I first learned how to handle vehicles in SOCOM III. Dust is most certainly NOT my first shooter. If you don't like vehicles that much, maybe you should go to Call of Duty instead of ruining the game for an entire style of play just because you don't like them.
Unreal Tournament 2004 had combined arms with infantry + tanks + air in Onslaught mode and that was better balanced than anything Dust has managed to come up with. |
Commander Tzu
L.O.T.I.S. Public Disorder.
96
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Posted - 2013.12.17 22:51:00 -
[192] - Quote
Captain Africa Clone1 wrote:CCP you are really ******* this up. Now is not the time to lose more players. Just in my corp and alliance alone guys are pissed like i have never experienced. People been away for a while coming back , they do a few matches and just rage quit.
The only way to kill a tank is to go balls to the wall and use the best gear .....you know how much isk i have lost fighting tanks.
Lemme get constructive here ..the way i see it you have a few options:
- Limit tanks per match. - Give the AV guys more options ..like spikes to slow tanks down not stop them or webbing grenades but then we need more grenade slots. - Higher damage with swarm launchers at close range ....decreasing with range. -Swarms carrying more ammo per clip.
This crap you pulledwith tanks needs urgent fixing...lol at Tanks 514.
I bet their fix takes as long as it did when the AV was the OP topic and tanks needed a buff. Don't worry it's only 6 builds or so. |
Atiim
Living Like Larry Schwag
2202
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Posted - 2013.12.17 22:59:00 -
[193] - Quote
Commander Tzu wrote: I bet their fix takes as long as it did when the AV was the OP topic and tanks needed a buff. Don't worry it's only 6 builds or so.
So your butthurt and salty?
I'll put you on the "special" list, right next to Spkr4TheDead and Tankahiro.
Also, there was no fix needed with 1.6. If you actually stopped tickling your willy and turned your hardners on for once, 1 guy with PRO AV wasn't a problem.
DUST 514 just went full COD.
Never go full COD.
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Ld Collins
The Phalanx Inc
99
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Posted - 2013.12.17 23:26:00 -
[194] - Quote
Atiim wrote:Commander Tzu wrote: I bet their fix takes as long as it did when the AV was the OP topic and tanks needed a buff. Don't worry it's only 6 builds or so.
So your butthurt and salty? I'll put you on the "special" list, right next to Spkr4TheDead and Tankahiro. Also, there was no fix needed with 1.6. If you actually stopped tickling your willy and turned your hardners on for once, 1 guy with PRO AV wasn't a problem. Proto Av was pretty lethal it was hysterically easy to destroy tanks and tank vs tank the gunnlogi was a joke compared to the madrugar. I love the elitist attitude that tankers have put on throughout this games development. If you were just getting into tanking in 1.6 you couldn't expect to be any good with your tank until maybe a year or year and a half of gaming. You would have been losing so much isk as a tanker newbie that some people would have been checking themselves into a mental hospital from all the rage quitting. Even with 10 million Sp if you don't have a good corp or are surrounded by good players you were that unfortunate guy. For that unfortunate fellow things were clearly one sided CCP has made tanking much easier and more affordable than ever. Now vets are here to beat their chests about how good they were. To me its just silly if you are an experienced tanker from well before 1.6 then you have to admit that for new players tanking was just not engaging required lots of isk and sp making it the most mentally and physically frustrating path to take. To new players tanking successfully must have been next to impossible. |
Commander Tzu
L.O.T.I.S. Public Disorder.
98
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Posted - 2013.12.17 23:36:00 -
[195] - Quote
Atiim wrote:Commander Tzu wrote: I bet their fix takes as long as it did when the AV was the OP topic and tanks needed a buff. Don't worry it's only 6 builds or so.
So your butthurt and salty? I'll put you on the "special" list, right next to Spkr4TheDead and Tankahiro. Also, there was no fix needed with 1.6. If you actually stopped tickling your willy and turned your hardners on for once, 1 guy with PRO AV wasn't a problem.
DO YOU EVEN MATHS BRO?! |
Commander Tzu
L.O.T.I.S. Public Disorder.
98
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Posted - 2013.12.17 23:41:00 -
[196] - Quote
Ld Collins wrote:Atiim wrote:Commander Tzu wrote: I bet their fix takes as long as it did when the AV was the OP topic and tanks needed a buff. Don't worry it's only 6 builds or so.
So your butthurt and salty? I'll put you on the "special" list, right next to Spkr4TheDead and Tankahiro. Also, there was no fix needed with 1.6. If you actually stopped tickling your willy and turned your hardners on for once, 1 guy with PRO AV wasn't a problem. Proto Av was pretty lethal it was hysterically easy to destroy tanks and tank vs tank the gunnlogi was a joke compared to the madrugar. I love the elitist attitude that tankers have put on throughout this games development. If you were just getting into tanking in 1.6 you couldn't expect to be any good with your tank until maybe a year or year and a half of gaming. You would have been losing so much isk as a tanker newbie that some people would have been checking themselves into a mental hospital from all the rage quitting. Even with 10 million Sp if you don't have a good corp or are surrounded by good players you were that unfortunate guy. For that unfortunate fellow things were clearly one sided CCP has made tanking much easier and more affordable than ever. Now vets are here to beat their chests about how good they were. To me its just silly if you are an experienced tanker from well before 1.6 then you have to admit that for new players tanking was just not engaging required lots of isk and sp making it the most mentally and physically frustrating path to take. To new players tanking successfully must have been next to impossible.
True, I been tanking since open beta and I can tell you I had it a million times easier than the newberries coming in during Uprising.
Lol @ Atiim who spent his every waking hour before 1.7 trying to convince people he was a tanker, just to have his tank get blown sky high when he actually called it in because he had no idea what he was doing (and those proto AV didn't help did they?). Honestly I joined up in-game with him once and when he told me the fit on his tank it hurt, it was so bad. Fact is, you AV "radicals" have more weight on the forums than tankers do, so you got your paradise in Uprising before 1.7. Now it's our turn, and soon it'll be the Heavies' turn, and maybe after that we'll give the game to the installations, after all they have been on the losing end longer than any of us. |
Lynn Beck
Granite Mercenary Division Top Men.
369
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Posted - 2013.12.17 23:45:00 -
[197] - Quote
I find it funny that 'vets' believe you need to quintuple stack hardeners to survive 3 shots from the Machine Gun Swarmies. And then they believe it's 'all right' that only those with 7-25 mill SP into tanks just to not die from MILITIA swarms.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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Commander Tzu
L.O.T.I.S. Public Disorder.
98
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Posted - 2013.12.17 23:54:00 -
[198] - Quote
Lynn Beck wrote:I find it funny that 'vets' believe you need to quintuple stack hardeners to survive 3 shots from the Machine Gun Swarmies. And then they believe it's 'all right' that only those with 7-25 mill SP into tanks just to not die from MILITIA swarms.
Just to be clear, I never said that. I would love for MLT tanks to be viable for new tankers to learn the game. I just said that before the 1.7 build it was impossible because of how strong AV was; MLT forge guns did the same damage as ADV rail turrets lol. I fully support bringing the game to a point where MLT of equal skill and compete against STD and ADV of lesser skill (not SP). Actually, my little brother tried to tank in Uprising with STD tanks and got totally and completely annihilated by AV, now he is actually having fun in his tanks (but if he keeps smack talking my fits I may just have to show him what a difference lots of SP can make =P). |
TunRa
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
265
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Posted - 2013.12.17 23:54:00 -
[199] - Quote
Tanks are so easy to kill into now, and with militia tanks being as strong as they are there is NO REASON that guys form the opposing teams can't bring in one or two militia tanks to pop a standard.
"But we don't want to have to buy tanks! We will have to sacrifice two player for the the tanks and we will have two less guys on our team!"
Guess what, that is exactly what a dedicated swarm launcher or forge gunner does. He takes the spot of the player who could be helped fighting on foot to deal with the vehicles.
"But you just said that AV guys deal with tanks, which they don't, and right now dedicated AVers can't do ANYTHING!"
Right but that is just swarm launchers, like their real world counterpart, they don't destroy tanks in one hit. And I'm not talking about javelins i'm talking about an RPG. Why? Because swarm launchers are like lock on RPGs, but instead of one warhead they have four. Why do I say this? Because unlike the javlin, that head for the top of the vehicle, the swarms basically lock on and head straight for the vehicle.
"But,but I spent lots of SP on my swarms! I want to one shot a tank! Also you are comparing Dust to REAL WORLD scenarios."
Well tankers spent a lot of sp on their tanks too, so the amount of sp spent can be used to balance. and yes I understand this is a video game and real world scenarios also can't be used to balance. But just because Dust is set in the future and a video doesn't mean we can't compare it yo real life now does it? If I had a way to fix this whole AV V Tank OP/UP battle it would be to add a new light weapon. A weapon similar to a javelin that requires you to spec into your swarms first then it. This new weapon will have the same firing systems as the javelin and will try to attempt to attack the armors weak spot. Disadvantages of the weapon is you need to have some range to it otherwise your rocket will not have enough time to properly align itself with the vehicles weak spot. Maybe CCP could add a rocket that instead of a fir and forget method it is guided by the player. Advantages would be higher damage but you will have to stand still and follow the vehicle with your crosshair. /end rant
TL;DR Stop being lazy and read it, it is to important to summarize.
Thanks CCP Foxfour
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Our Deepest Regret
L.O.T.I.S. Public Disorder.
396
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Posted - 2013.12.17 23:57:00 -
[200] - Quote
Atiim wrote:Commander Tzu wrote: I bet their fix takes as long as it did when the AV was the OP topic and tanks needed a buff. Don't worry it's only 6 builds or so.
So your butthurt and salty? I'll put you on the "special" list, right next to Spkr4TheDead and Tankahiro. Also, there was no fix needed with 1.6. If you actually stopped tickling your willy and turned your hardners on for once, 1 guy with PRO AV wasn't a problem.
What? You're insane! Madness! MADNESS! HE"S GONE MAAAAAAAAAD!
One proto AV player could easily shut any vehicle user down for the entirety of a match. All of them. The range and power of AV weapons could not be equaled. Two of them meant you were stuck on the MCC while everyone else was playing.
Got a drop ship? Keep that bird out of his airspace or she's dead.
Got a tank? Tanks were like War Point pinatas to these people.*
*I cannot emphasize this enough. People are so used to easily being able to crush vehicles with swarms, that they continue to give chase, following them into the middle of a bloody field. Gotta pop it! Gotta pop it! They're still doing this, then getting angry when they die! Yeah, you just chased me into the middle of the road with no cover, trying to shoot my ass off with your stupid rockets, but somehow I'm the bad guy for turning around, and running you over?
If a well-fit madrugar was being hit with proto AV, he turned his hardeners on and left, he didn't stand his ground. Tanks can stand their ground now, but they're still not unkillable. Last build, a properly fit tank could easily destroy any grouping of pathetic millitia tanks dumb enough to go against him. This build, Soma zerging is now a thing. The rabble can (and will )drag you down!
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Happy Violentime
L0ST PR0FITS
161
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Posted - 2013.12.18 01:27:00 -
[201] - Quote
Tankers are scum. I'd rather not even be in the same game mode as them. |
Commander Tzu
L.O.T.I.S. Public Disorder.
99
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Posted - 2013.12.18 01:46:00 -
[202] - Quote
Happy Violentime wrote:Tankers are scum. I'd rather not even be in the same game mode as them.
CoD's that way -------->
or <----- that way, I'm not sure how directions work on the internetz |
Patrick57
Fatal Absolution
2173
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Posted - 2013.12.18 01:48:00 -
[203] - Quote
1/10
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
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Spkr4theDead
Red Star. EoN.
1513
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Posted - 2013.12.18 02:24:00 -
[204] - Quote
Happy Violentime wrote:Tankers are scum. I'd rather not even be in the same game mode as them. You could always go to Call of Duty.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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