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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Cosgar
ParagonX
8299
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Posted - 2013.12.04 19:10:00 -
[1] - Quote
Welp, shields are officially dead now. They were gasping for air since 1.4 but with this penalty and no real changes to rechargers/energizers/regulators, you pretty much stepped on the necks of Minmatar and Caldari suits and twisted your hip. Good thing I didn't skill into Assault Mk.0 on my main or I'd really be pissed.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8300
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Posted - 2013.12.04 19:22:00 -
[2] - Quote
Thor Odinson42 wrote:Cosgar wrote:Welp, shields are officially dead now. They were gasping for air since 1.4 but with this penalty and no real changes to rechargers/energizers/regulators, you pretty much stepped on the necks of Minmatar and Caldari suits and twisted your hip. Good thing I didn't skill into Assault Mk.0 on my main or I'd really be pissed. What regulators? You are pretty much a stubborn bastard if you had a regulator on at all. I skilled into them when shields were still relevant. Haven't used a complex regulator since 1.3.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8300
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Posted - 2013.12.04 19:35:00 -
[3] - Quote
Thor Odinson42 wrote:Cosgar wrote:Thor Odinson42 wrote:Cosgar wrote:Welp, shields are officially dead now. They were gasping for air since 1.4 but with this penalty and no real changes to rechargers/energizers/regulators, you pretty much stepped on the necks of Minmatar and Caldari suits and twisted your hip. Good thing I didn't skill into Assault Mk.0 on my main or I'd really be pissed. What regulators? You are pretty much a stubborn bastard if you had a regulator on at all. I skilled into them when shields were still relevant. Haven't used a complex regulator since 1.3. Oh yeah, my shields skills are maxed. If I got a respec tomorrow I'd only leave SP in Shield Upgrades. Complex extenders aren't even worth it. Just noticed that the penalty only applies to depleted delay. They'll probably fix it so it applies to both delays with a hotfix.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8318
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Posted - 2013.12.04 21:48:00 -
[4] - Quote
BMSTUBBY wrote:Ripcord19981 wrote:That shield nerf is gonna end me ill adopt though, hopefully Oh yeah? A boy or a girl? Maybe that bastard child you don't want your baby's momma to find out about.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8318
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Posted - 2013.12.04 21:50:00 -
[5] - Quote
Agrios Endendros wrote:As a dedicated swarm user, I support these changes. If you were serious about taking out a tank, you already needed to engage a good tanker from within the 175m range(preferably within AV nade distance). With the removal of active reppers things should balance nicely. However, dropships(and red line rail tanks, I guess) are no longer my responsibility. I'll keep assaults from hovering, but beyond that, its up to you forge guns and rail tanks, now.
I agree the 400m is way too far but I think 175m might be a wee bit short. Think of it as a temporary solution until they can fix rendering.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
8339
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Posted - 2013.12.05 03:19:00 -
[6] - Quote
CCP Saberwing wrote:Aero Yassavi wrote:What happened to the Caldari Production Facility? I don't see it in the patch notes? Delayed? It was pulled for performance reasons from 1.7 and requires a little more time. Should hopefully make an appearance in a release soon. Regarding all the questions around shield extenders: the penalty is 3%. Edit: Patch notes should be updated to reflect that. :) 3% across the tiers, or does it scale up from standard, advanced or prototype?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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