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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Texs Red
DUST University Ivy League
57
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Posted - 2013.10.19 16:10:00 -
[121] - Quote
What if we change how the matches are set up? How about instead of the match making being more like public contracts, where you have a random group of people stuck together with the largest cohesive group being a single squad, you instead make them more like PC battles. A single person would start for a battle and they could choose to either make it only open to public, alliance, corporation, or private (invite only). Then from there you can build your own team with people you know you can trust. To be honest the only way I can see to prevent game ruining abuse of AWOXing is to have control over who gets into the game to begin with.
The only other idea I have is to have a team kick feature that ousts said player from the team and removes all penalties for any team kills related to that person.
If people oppose to being able to make factional battles set to public, alliance, corporation, or private then I suggest making a field commander position who has the ability to kick anyone from the match. |
S Park Finner
DUST University Ivy League
338
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Posted - 2013.10.19 16:54:00 -
[122] - Quote
Friendly Fire (FF) adds a dimension of tactics and precision to games. You have to watch your muzzle and which weapons you use. You have to be aware of your team, where they are and what they are doing.
But that's all B***S***.
People like and want FF because they can use it to grief and kill off guys on their own team: Trash those blueberries that Pi** you off. Get back at that guy that stole your kill. Shoot that guy hiding in the bushes instead of playing the way you want in the face.
We should not kid ourselves about what FF is all about in pub matches of any kind.
Tying FF to Faction Warfare without a way for teams to organize before the match -- eliminating players who aren't dedicated to keeping their team-mates alive -- is at best futile and at worst damages Faction Warfare.
If we want FF in a public game mode create a "Hardcore" version of Ambush and just let people go at it.
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
75
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Posted - 2013.10.19 17:13:00 -
[123] - Quote
Brush Master wrote:CCP Nullarbor wrote:Brush Master wrote:CCP Nullarbor wrote:Regarding friendly fire suiciding as a means of griefing, we were brainstorming an idea where selecting the punish option on the death screen would cost the person being team killed some standing or maybe ISK, but relative to their standing level. So the experienced FW players could spend some of their standings to punish the players team killing, without it affecting them too much and prevent people from suicide griefing because they wouldn't have any standings available to spend for punishment (it also being expensive at low levels).
Any thoughts on something like this to help police FF punishment?
Why not remove the entire reason that someone would be griefing, to low others standings and /or cost others income. You do this by doing the by
- Kicking someone from the match after they reached 5 TK
- The person TK gets paid the the ISK of their suit destroyed from the one that did the TK. If the TKer has no isk to pay for the friendly TK, auto-kick them.
- If there are two matches in a row that a player is kicked from a game for TKing, then make it effect their standings, implement an escalating delay to rejoin FW
How do these couple items not make everyone happy, deals with TKing effectively and seems much simpler codewise. I'm talking about people intentionally being team killed, in order to apply the TK penalty to other players. There is no way for you to tell the difference between accidental and intentional. Plus I'm talking about suicide griefers as well. If you look at PC match TK you will see a clear pattern that even in the most organized teams, you will get a couple TK per match and we are talking about different corps in a FW battle. What I'm saying is don't make individual TKs effect anything but look for patterns like being kicked from multiple matches, new player, etc.
That's the one of the problems, since it would be really hard for a system to know if someone is TKing, a person can get in the way of friendly fire and the teammate that's shooting would get penalized if he kills his teammate.
Let's say if CCP can track accidental and intentionally , what would be accidental and how wouldn't that be abused? And is even worth it all those systems and manpower to regulate teamkilling? Some people are forgetting that I don't have to kill my team I can shoot them until their armor is less than 10% . And isn't isk loss one tracked once the object is destroyed? But still I can get in the way of my team and they would have to pay. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
208
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Posted - 2013.10.19 17:28:00 -
[124] - Quote
Honestly I think a lot of these issues could probably be minimized by a combination of a few things that have already been discussed:
1) You can't join FW until you get a certain number of WP. Period. Hard to believe anyone is going to grind an alt for 2-3 months to tk over and over again. I mean, once someone is seen griefing relentlessly people will catch on (see below) this would probably be the most effective prevention. But, hey, if they really want to spend the next 6 months doing nothing but grinding a couple new characters just to awox, well crap, maybe they should be rewarded for that dedication, lol.
2) Forgiveness. A Kill screen option to forgive, and the first tk each match doesn't go against your standings no matter what; Everyone gets a mulligan. Squad kills are always forgiven - killing members of your own corp/squad is by far the easiest thing to police. Lock your squad if you don't want randoms in it.
3) A kick option, you can also put it on the kill screen. You can vote to forgive. If you don't, you can then vote to kick or not. So many votes to kick and you're out. That way you can't get kicked randomly, you actually have to have tk'd some people first. This way you can also still punish that idiot you know didn't do it on purpose but is careless by dropping their LP gain but not getting them kicked. Also, with this mechanic there's no need to put in a blanket X many Tk's and you get auto-booted, like with the occasional wayward orbital or one of those future full-auto missile tank salvos (sounds scary but glorious). I can see why people would be concerned about that happening to a teammate.
3a) A variant of this would be a vote to kick option in the warbarge. You see a known griefer, start a vote. So many votes and you're out (maybe it would be more than 6 so a single squad can't do it alone). Combine this with a minimum WP level to even enter the match as mentioned above, and bang, serial awoxers become an endangered species.
Obviously this could be exploited such that (to use a previous example, lol) Amarrian stalwart General John Ripper could potentially be kicked out in the warbarge by Minmatar supporters (or maybe bacon supporters, or people who inexplicably don't like tacos - who knows what goes on in the mind of a griefer!) so they can weaken the team. Easy fix: if you have a certain level of standing with that faction, you can't be kicked. The Imperial Guard is obviously not going to expel one of their finest soldiers based on the word of some rabble. o7 |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2914
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Posted - 2013.10.19 17:33:00 -
[125] - Quote
Excellent post John! I agree 100% with everything. Also it would be nice if there was a way to look into someone's background and see if they have a bad history of TKs and whether they were forgiven or not. |
S Park Finner
DUST University Ivy League
338
|
Posted - 2013.10.19 17:43:00 -
[126] - Quote
John Demonsbane wrote:Honestly I think a lot of these issues could probably be minimized by a combination of a few things that have already been discussed... Excellent post. If you're dead set on putting FF into FW these kinds of things are a sensible direction to take.
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1246
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Posted - 2013.10.19 18:52:00 -
[127] - Quote
Two comments on friendly fire:
1) I don't think a straight up x kills gets you booted from the match is good enough. It creates problems with suicide trolls, and means that people can intentionally kill a bunch of friendly HAVs with a penalty that is proportionally low to the damage caused. I think we need to base the penalty around the isk value of what people have killed. Ie: if you TK a madrugar, that's very difficult to do by accident and you automatically get booted from the match. Kill a troll or newbie in a starter fit that ran right into your grenade because he didn't know any better? Next to no penalty. We won't be able to rely on the market value of items because it will begin to change Soon(TM), so we can borrow an idea from EVE used to tax planetary interaction goods. Give each item a value behind the scenes that says, "This is work x ISK" no matter what people are trading the item for currently, then update the values every year or so.
2) Vehicles remain a problem, because they're very expensive and the matches give no isk. They have proportionally much more to lose than any other player in the game, and could be a huge griefing target. One thing that would help is to not apply damage when a small turret hits the vehicle it's attached to. The hit box issues on vehicles make it very difficult to avoid hitting your own vehicle sometimes, and in the case of high end small missiles it can actually do a lot of damage. Maybe even go further and say that only orbitals and other vehicles can damage a friendly vehicle. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2016
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Posted - 2013.10.19 19:48:00 -
[128] - Quote
These are some of my favourite ideas so far in this thread. I'm happy to see that most of us are on the same page here.
1. WP minimum to participate in FW
- This will help prevent throw away alts from spamming TK in FW, but allow dedicated AWOXers their sandbox gameplay
2. Automatically debit ISK penalty equal to clone market value per TK
- Each Faction has the right to reparations from conracted mercs
3. Automatically debit 5 LP penalty per TK
- This gives Team Killers about 10 kills per win for the faction. Dedicated AWOXers will have to frequently play games in which they don't TK ( but will likely still be useless)
4. Participants in FW are kicked from battle if wallet or LP balance reches zero
- This ensures that mercs cannot enter into battle with no ISK/LP to avoid punishment.
5. Squad kills do not cost LP
- The Faction may want ISK back for the clone due to your recklessness but understands that FF is a fact of war.
6. After X team kills, allow a vote to kick option. Votes against you are only eligible if from people with a higher LP standing than you, and requires 8 votes (half the team and intentionally larger than a 6 man grief squad) to take effect.
- TBH I'm not a huge fan of a vote to kick mechanic as I imagine it will be abused by regular players and greifers alike (not to mention it breaks the sandbox) but I suppose if the conditions are high enough kicking an exceptional douche bag is not out of the question.
7. Vehicles
- This is the most difficult problem to work with. IMO it doesnt seem to fit with the EVE universe that griefers should have to repay 100% the damages, but at the same time Pilots do need some form of protection considering vehicles costs. Perhaps the Faction could offer some sort of FF Insurance to mitigate damages done by FF? Although I could see this abused (Quick! forge my 90% dead tank!)
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6624
|
Posted - 2013.10.19 20:10:00 -
[129] - Quote
There should be no FF penalty among squads, the squad leaders can deal with it if it becomes a problem by kicking the TKing member from the squad (so the TKer will suffer penalty if he does it again). |
Coleman Gray
GunFall Mobilization Covert Intervention
834
|
Posted - 2013.10.19 20:36:00 -
[130] - Quote
As a suggestion for the salvage idea, is it out of the question to crank it up from 25% to closer to 50% but only for what you as a Merc killed? For some reason I find it unfair that say, I kill X proto players but some other player who while he was doing his job, has a fair shot at possibly getting my kills gear. |
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Evicer
THE HECATONCHIRES
19
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Posted - 2013.10.19 20:59:00 -
[131] - Quote
Very nice,gents.((CCP))
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Evicer
THE HECATONCHIRES
19
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Posted - 2013.10.19 21:09:00 -
[132] - Quote
Iskandar Zul Karnain [b wrote:8. Team killing the team killers[/b]
- Once a merc has more than x TKs other members of the team are not penalized for killing this individual.
I agree with this and this part will be tricky.This also begs an answer to this question by the devs.If say a person does retaliate. Does this person now get there Standings decreased?Do Tks count towards spawn count?What if 2 rival PC corps come into a match how do we keep these 2 6 man squads from turning the match into a Fd up free for all? In which our side will inevitably loose and no one gets Lp because of the loss.Also how over the long term do you think it'll take before people to stop wearing Proto into FW matches because of scenarios like these that are bound to occur.. |
pyramidhead 420
Carbon 7 CRONOS.
115
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Posted - 2013.10.19 22:23:00 -
[133] - Quote
so i can drop a players hp to 5 or 10 pts but im good as long as i let an enemy finish him....yyyyeah this is a ticking bomb why not fix the dozens of freezing bugs and other stupid crap and forget about dumb ideas like this. me and my 12 alts will have a rotating schedule of who's banned for 24hrs and who's not. see any problems with this post yet or should i continue with example ideas from d-bags who give zero fuks about a game they got for free |
Seed Dren
SyNergy Gaming EoN.
108
|
Posted - 2013.10.20 02:22:00 -
[134] - Quote
That's why damge reduction from friendly fire will help mitigate both team killing and suicides. In order for you to kill/die by friendly fire it should take twice as long . Is not perfect but it'll help. |
Master Jaraiya
Ultramarine Corp
1130
|
Posted - 2013.10.20 07:34:00 -
[135] - Quote
Two words:
Team Deployment!
This is already an issue but will be more of an issue with the coming changes especially team killing. If a player is going to sandbag or team kill me, that player should at the very least have to put in work to infiltrate my Corp or Team in order to do so.
CCP, I'm telling you this because I care about the future of this game. If you throw players in matches with other players who have created alts for the sole purpose of sandbagging/team kill in FW, you will destroy this game.
Having a player grief your team when you let him in is one thing, having a player grief your team because you were randomly teamed up with him by an AI matchmaker is something totally different.
Team deployment is also necessity in order to ensure that the effort you put into a match is meaningful. Currently we have 6 man squads and 16 man teams. When my squad is in a match with griefers or noobs and we are fighting a Fully stacked Fully organized, fully Prototyped out team of EON for instance, it greatly effects the outcome of a battle. There is absolutely nothing worse than looking at the end of match leaderboards only to see that from #8 down contributed next to nothing in the match. Please note that by "next to nothing" I mean about 200 wp tops with a K/D ratio of about 2/10 or worse. This is not an exaggeration!!! I have been in many, many battles where this is the case and I'm very sure I'm not alone here.
Team Deployment is 100% absolutely, totally necessary and should have been implemented a long time ago. |
Master Jaraiya
Ultramarine Corp
1130
|
Posted - 2013.10.20 07:45:00 -
[136] - Quote
CCP FoxFour wrote:Removing ISK Payouts No, not because we hate you. Remember one of our goals with factional contracts is to make it something you guys want to play alongside public contracts. Removing ISK payouts accomplishes this goal and makes factional contracts an ISK sink. It also helps make them different, again another goal. We cannot just remove ISK rewards though and expect you guys to play this. See the next point!
In practice, this would only effect the portion of your playerbase which is not active in Planetary Conquest. The Corps and Players who currently participate in Planetary Conquest use their Planetary Conquest payouts to bankroll their Noobstomping Proto Parties in Pubs and FW and this will do absolutely nothing to stem the tide!
I'm telling you this because I honestly care, CCP. While I understand the reasoning behind removing ISK rewards from FW, the implementation of this will effectively lock nearly all players who aren't active in PC out of FW for a very long time. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
794
|
Posted - 2013.10.20 08:36:00 -
[137] - Quote
I like the idea of friendly fire enabled but i share with some other guys the same fears, why should i play with randoms? This feature will force me (and some other players) to play only with a 6 men squad who i trust. Also you have to consider other factors like: vengeance and assholery. Most of the people in the game will revenge if you kill them even for an error. ******* will kill vehicles and message people to say: ahah i've blowed your expensive trap XD!!! Lose a 50k suit means nothing but lose a million and half tank for an ******* really sucks.
So, even if FF is a good idea by itself, but it relies on people's intelligence, which is why i would not enable it in FW.
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Anoko Destrolock
THE NUCLEAR KNIGHTS
12
|
Posted - 2013.10.20 15:11:00 -
[138] - Quote
This sounds amazing. I can't wait to see this implemented. Any idea when we will See this live? |
Quil Evrything
DUST University Ivy League
261
|
Posted - 2013.10.20 16:31:00 -
[139] - Quote
shaman oga wrote: Lose a 50k suit means nothing but lose a million and half tank for an ******* really sucks.
and if you get the money back, do you still care so much?
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
135
|
Posted - 2013.10.20 18:08:00 -
[140] - Quote
Quil Evrything wrote:Ya know.. I see a bunch of whining about TKing here, but after thinking about it for a bit... it shouldnt be THAT hard to avoid.
Yes if you play the same way you do now, you're going to get banned. Well.. Good!
The whole point of enabling friendly fire damage, is to make people play more realistically, and stop playing the way they do now, where they see a group of dots, and fire into it, never mind the color.
In real life, if you see an enemy 20m away, but you have a friendly within 10 degrees of arc... you'd better pay attention to them just as much as the enemy, and STOP FIRING, if they start heading towards your line of fire!
Now, whether they do that "accidentally", or "on purpose", really shouldnt matter. You need to take the accidental into account. Once you're doing that, you will also take care of the deliberate.
And its not like they're enemy scouts who can pop up on your radar and "surprise" you... They will be on your radar 100% of the time! Use Your Radar, and you'll avoid TK penalties.
At that point, the worst they can do, is reduce your effectiveness in combat. They wont get you banned, though, since you wont be firing.
Upon further thought, perhaps penalties for friendly fire should be reduced a little for longterm hit, but increased for short term. Upon either 2 team kills, or (above some amount of team damage), the offender gets immediately ejected from the game, and banned for 1 hour. Repeated offenses, get longer bans
Quilt... I don't think you ad addressing the primary concern. Most of the folks posting here probably have the awareness to check fire or make moderately smart decisions. Effectively they can control themselves... you CAN'T control the other guy.
Reality check - in the real world, the majority of individual operator or small unit training that is key to preventing FF focuses heavily on not putting yourself in position to be hit by FF. The reason behind this is because ultimately you can only directly effect your own actions. |
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Thor Odinson42
Molon Labe. RISE of LEGION
1636
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Posted - 2013.10.20 18:20:00 -
[141] - Quote
KAGEHOSHI Horned Wolf wrote:There should be no FF penalty among squads, the squad leaders can deal with it if it becomes a problem by kicking the TKing member from the squad (so the TKer will suffer penalty if he does it again).
This is actually a very good idea |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
136
|
Posted - 2013.10.20 18:35:00 -
[142] - Quote
CCP Nullarbor wrote:Regarding friendly fire suiciding as a means of griefing, we were brainstorming an idea where selecting the punish option on the death screen would cost the person being team killed some standing or maybe ISK, but relative to their standing level. So the experienced FW players could spend some of their standings to punish the players team killing, without it affecting them too much and prevent people from suicide griefing because they wouldn't have any standings available to spend for punishment (it also being expensive at low levels).
Any thoughts on something like this to help police FF punishment?
Here's a crazy idea...I like it.
Essentially you give the community the option to police themselves. I think this is a better start point than the ghost in the machine doling out "faction justice". I think the trick will be figuring out how to make it expensive on those that use cheap Alts to grief. |
Quil Evrything
DUST University Ivy League
262
|
Posted - 2013.10.20 19:52:00 -
[143] - Quote
Jaysyn Larrisen wrote: I think the trick will be figuring out how to make it expensive on those that use cheap Alts to grief.
thats easy .dont allow cheap alts.
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Talos Vagheitan
King Slayers
112
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Posted - 2013.10.20 19:59:00 -
[144] - Quote
Ultimately, on top of auto-booting after a certain amount of team kills, there needs to be a player enforced system.
I've suggested before: If a player is generally griefing the team in ways other than Team Killing, there needs to be a player enforced system.
Whenever we get a Commander Mode, it would be nice to have the Commander be able to boot players, but until then, I think a vote system would be necessary. If 5 or so players vote to boot someone, they are removed for the game (forfeiting any ISK, LP or SP). SOCOM had a system like this and it worked perfectly. |
Tahir Maru
Circle of Huskarl Minmatar Republic
18
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Posted - 2013.10.20 20:31:00 -
[145] - Quote
to all those who point out that so many accidents will happen, I am pretty sure that people will learn to avoid such accidents and be more careful. I am convinced that gameplay with active FF AND random players will be a whole new different experience.
about the way to respond to TKs I think there should be taken into account on how many occasions it happened (because if someone touches of a remote explosive outside the minimap and kills 3 friendlies who try to recapture a null cannon it should not necessarily be treated as 3 teamkills). furthermore I think the amount of damage given (or taken) should play a role because some stray bullets killing someone off who was low on armour anyways should not be punished that hard. probably intentional team killing depending on weapon type (ie. assault rifle) should be easier to filter out. several remote explosives severely damaging a tank and softening it up is per se no TK but should probably be considered as such FF/TK. I am anxious to read suggestions about roadkills (unless vehicles don't hurt friendlies but that doesn't sound right) as they are often unintentional, maybe people will learn to deal with that too.
btw the idea about reimbursing TK victims and some forgive TK option sound good as well
maybe some mechanic about restricting TKers or alleged TKers to use front spawn beacons, don't get supplies from installations and getting a 'neutral' colour for the match (or temporarily) and allowing others to kill them without being flagged (or forgive the TK) and giving TKers the possibility to ammend themselves by getting WP through capturing points or something to regain trust (and so softening the punishment for unintentional TKers - that actual example provides in itself a loophole but you get my meaning probably)
john demonsbane's post good as well
- if you find errors concerning synthax and orthography ... please keep them, no time to review ;) |
S Park Finner
DUST University Ivy League
340
|
Posted - 2013.10.20 21:23:00 -
[146] - Quote
In another thread someone mentioned an idea that suggested another way to manage the friendly fire issues -- reputation. If there was a visible statistic associated with characters showing how many times they have team killed in the last 10 games and it was combined with the idea that only players with -- say -- 2 million SP could enter FW then people would have a good way to pick/choose/identify players they wanted to play with.
If the TK statistic was per account rather than per character it might even be more revealing.
In either case it would identify both the deliberate and the sloppy players. Extend it to include how many times the player has been team killed and it would draw in those folks who were griefing by getting themselves killed. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
138
|
Posted - 2013.10.20 23:17:00 -
[147] - Quote
Quil Evrything wrote:Jaysyn Larrisen wrote: I think the trick will be figuring out how to make it expensive on those that use cheap Alts to grief. thats easy .dont allow cheap alts.
I'm coming around to your way of thinking on this. I do want players to have the freedom to choose their own adventure so to speak as early ads possible but there are some pretty compelling reasons not to open the gate too early.
Curious...what would a an acceptable WP threshold be for FW participation? 25k, 50k, ect...? |
Thor Odinson42
Molon Labe. RISE of LEGION
1637
|
Posted - 2013.10.21 00:40:00 -
[148] - Quote
I think a squad leader with proper standing should be able to bring in whomever they choose into a battle. It just shouldn't let a player with under let's say 100,000 WP queue in solo. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3422
|
Posted - 2013.10.21 03:57:00 -
[149] - Quote
I am slightly concerned by how this will impact me as an HAV operator.
I drive around.... a lot of the time people get in my way. You'd think they would wise up and watch out for the 500 tonne tank rushing past.
But they don't, also LAV's like to blow them selves up against me trolling.
How will impacts affect my team mates, and will I be responsible for their deaths if they crash into me? |
Rogatien Merc
Red Star. EoN.
1494
|
Posted - 2013.10.21 05:30:00 -
[150] - Quote
free accounts + 3x characters per account + 24 hour cooldown = i can spend all day every day team killing with 3-4x free accounts if i felt like it.
there are people that will feel like it.
rogawoxalt1 rogawoxalt2 rogawoxalt14...
so yeh. meh. |
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