Avinash Decker
Seykal Expeditionary Group Minmatar Republic
75
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Posted - 2013.10.19 17:13:00 -
[1] - Quote
Brush Master wrote:CCP Nullarbor wrote:Brush Master wrote:CCP Nullarbor wrote:Regarding friendly fire suiciding as a means of griefing, we were brainstorming an idea where selecting the punish option on the death screen would cost the person being team killed some standing or maybe ISK, but relative to their standing level. So the experienced FW players could spend some of their standings to punish the players team killing, without it affecting them too much and prevent people from suicide griefing because they wouldn't have any standings available to spend for punishment (it also being expensive at low levels).
Any thoughts on something like this to help police FF punishment?
Why not remove the entire reason that someone would be griefing, to low others standings and /or cost others income. You do this by doing the by
- Kicking someone from the match after they reached 5 TK
- The person TK gets paid the the ISK of their suit destroyed from the one that did the TK. If the TKer has no isk to pay for the friendly TK, auto-kick them.
- If there are two matches in a row that a player is kicked from a game for TKing, then make it effect their standings, implement an escalating delay to rejoin FW
How do these couple items not make everyone happy, deals with TKing effectively and seems much simpler codewise. I'm talking about people intentionally being team killed, in order to apply the TK penalty to other players. There is no way for you to tell the difference between accidental and intentional. Plus I'm talking about suicide griefers as well. If you look at PC match TK you will see a clear pattern that even in the most organized teams, you will get a couple TK per match and we are talking about different corps in a FW battle. What I'm saying is don't make individual TKs effect anything but look for patterns like being kicked from multiple matches, new player, etc.
That's the one of the problems, since it would be really hard for a system to know if someone is TKing, a person can get in the way of friendly fire and the teammate that's shooting would get penalized if he kills his teammate.
Let's say if CCP can track accidental and intentionally , what would be accidental and how wouldn't that be abused? And is even worth it all those systems and manpower to regulate teamkilling? Some people are forgetting that I don't have to kill my team I can shoot them until their armor is less than 10% . And isn't isk loss one tracked once the object is destroyed? But still I can get in the way of my team and they would have to pay. |