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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP FoxFour
C C P C C P Alliance
133679
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Posted - 2013.10.18 17:27:00 -
[1] - Quote
If you have not done so, please read the introduction post here.
Friendly Fire Note: Friendly fire relies a fair bit on standings, so if you have not read about that read about it here.
This is probably one of the biggest changes we will be making that differentiates factional contract matches from public contract matches. There is not much to discuss about the exact design of friendly fire, just that it will be on. The bigger question though is how do we prevent people from going into one of these matches and just teamkilling all day long. We don't want to remove griefing entirely, a little bit here and there can be a healthy thing, but there does need to be a penalty. So what will happen when you team kill someone is that you will lose standings to the corporation that you are fighting for. If your standings hit 0 you will be unable to join factional contract matches for at least 24 hours after which time your standings will reset to 0. There is the possibility we will kick players after a set number of team kills in a single match, but we have not decided on whether this will be implemented, or what the threshold will be.
So just how many times can someone team kill before they can no longer join factional contracts? Well that depends on your actual standing with the corporation you are fighting for. If you are fighting for the Gallente you will be gaining and losing standings to the Federal Marines. Here is a graph that shows depending on your level just how many times you can team kill before being unable to join Factional Warfare.
The graph above shows that if a player was at a standings level of 1 with the Federal Marines they could TK 4 times before not being able to join factional contract matches. The same player has a standings level of 10 they could TK about 16 times before getting removed. The idea being that corporations such as the Federal Marines gain faith in the mercenaries who spend time working for them and will be more lenient in punishing those that worked hard. From a design perspective we are offering more rewards for having higher standings and so are going with players who have worked hard to get there really probably want to stay there and if they TK is truly is probably on accident. That being said we don't want to give them free rain to go rambo on their teammates. :)
One more thing we are looking at doing is giving the ability for players to forgive team kills. This probably won't make it in with all the other factional contract changes but it is something we are looking at doing.
I am going to be entirely honest, while we are confident about the lower levels only giving you 4 or 5 team kills before restricting you from the match, we don't play enough matches with friendly fire to know if this is to punishing. With these stats being level 10, team killing 4 times (without said team kill being forgiven), you would then have to grind about 800+ matches to get back. We are very open to adjusting this and scaling it. See again the point at in the introduction thread about requesting feedback. :)
Removing ISK Payouts No, not because we hate you. Remember one of our goals with factional contracts is to make it something you guys want to play alongside public contracts. Removing ISK payouts accomplishes this goal and makes factional contracts an ISK sink. It also helps make them different, again another goal. We cannot just remove ISK rewards though and expect you guys to play this. See the next point!
Adding Loyalty Point Payouts If you have not done so already I highly suggest reading the loyalty points post before reading this. You can find it here.
Now that you know what loyalty points are and what they do for you this post is very simple. At the end of a factional contract match you will receive loyalty points for that corporation based on if you won or lost. The corporations will reward those that won handsomely while still rewarding those who stayed to the bitter end. We are not set on the exact amount yet, but at this stage you should expect the losing side to get about 1/5th of what the winners get.
If you have read the thread about loyalty points and the loyalty point store you will know what items in the loyalty store will cost both ISK and loyalty points. However, factional contracts only payout LP. The general idea is that if you are a hard core factional warfare player you grind up LP, buy things from the LP store, and then sell them to other players for ISK on the market. DUST doesn't have a secondary market for this implemented yet. This left us with a difficult choice to make. We could delay this feature until the secondary market is in; that would suck because we want to play this, and we're sure you guys want to as well. The second option was put this feature in but somehow balance it for there being no secondary market and then rebalance it again when the secondary market comes out. This would be bad as it means a lot of wasted development time. The third option was to balance it for the secondary market and just let you guys do your thing in the meantime. In the end, we settled on the third option. This does mean that people participating in factional contracts will make less ISK right now, but if they are hoarding loyalty points then they will have the potential to make lots of money when the secondary market comes along and they can sell FW gear to other players.
Faction Boosters Boosting LP Payout Faction boosters are explained in more detail in the post on Standings. Be sure to read that before reading this section here.
So yes, we will be adding faction specific boosters and on top of what they do for your standings they will also provide a boost to loyalty point payout for that faction. So if you have a Gallente faction booster plugged in you will get a bonus to your Federal Marine loyalty points. The bonus is currently set at 30%.
We know that some people are going to look at this and cry pay to win but we disagree. These boosters will not g... Game Designer // Team True Grit http://twitter.com/regnerba |
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Heinz Doofenshertz
BetaMax.
522
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Posted - 2013.10.18 17:53:00 -
[2] - Quote
Love it |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
263
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Posted - 2013.10.18 17:59:00 -
[3] - Quote
As far as the bombardment goes, can you open the FW ones up to Corporation/Alliances in addition to the militia?
The problem: I want to partake in FW on the ground, but restricting my entire Alliance to only play a single type of FW contracts to gain support from our EVE pilots defeats the mercenary aspect. I want corporations in my Alliance to play for different factions on the ground if they want, and I want to be able to bombard for them regardless of their "side."
Hoping that some random guy in FW will come along to bombard is also unlikely until your proposed mechanic of EVE-earned bombardments is implemented. In the short term it would be more beneficial to allow squad leaders with ships in orbit to call in bombardments if those ships are:
A) in the same Corp/Alliance as the squad leader B) in the same militia as the squad leader is fighting for. |
ic rbow
Subdreddit Test Alliance Please Ignore
76
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Posted - 2013.10.18 18:01:00 -
[4] - Quote
Friendly Fire in public matches? It's AWOX time!
What about jumping with into a friendly line of fire four times to have someone "grind about 800+ matches to get back"? |
Cyrius Li-Moody
The New Age Outlaws
1374
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Posted - 2013.10.18 18:05:00 -
[5] - Quote
We're going to need some PSA's on friendly fire. |
XEROO COOL
Hellstorm Inc League of Infamy
35
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Posted - 2013.10.18 18:07:00 -
[6] - Quote
Goodbye Locust Grenades... hello Flux Grenades. |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
461
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Posted - 2013.10.18 18:12:00 -
[7] - Quote
I run million-ISK tanks.
What's to stop some asshat from dropping REs from a fresh alt to ruin my day?
Again and again and again? Pilots have a lot to lose from this mechanic. Far more than anyone else does. |
Brush Master
HavoK Core RISE of LEGION
914
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Posted - 2013.10.18 18:14:00 -
[8] - Quote
I think the TK limits are a bit low. For those that played PC, you know how easy it was to TK at least 2-3 people per match. Someone running over your grenade, stepping in front of the heavies burst HMG. Combine that with this being FW where everyone might not even have a mic. Got an orbital and accidentally land a bad one? your ban for 24hrs? I don't see it going over well.
Could you implement that you Lose both LP and Isk? You have to pay your teamates bill for that lost clone. Team kill cost.
Adding even more information to the same end screen. Don't do it, it's already crowed as is. Adds more confusion to the UI and I'm sure not everyone wants to view it. Make it a tab or something where you can view if you want.
Make it a grid instead of a graph, Make each faction a color and show the district you just took changing to that factions color. PS2 style. Make it feel connected and your part of an ongoing war will districts are always changing and you can see that change with each battle you fight. |
Beren Hurin
Onslaught Inc RISE of LEGION
1738
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Posted - 2013.10.18 18:17:00 -
[9] - Quote
So when you get an LP payout, i get that it is at least partially modified by standings, but will it also payout mostly proportional to your WP contribution in battle along with your time in game bonus much like it currently does with isk? Or will one or the other side of this equation be favored differently for payouts?
Basically, can you hint at what will determine the amount of LP payout before standings modifiers? Will the isk value of things destroyed matter in a way as much for these? |
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CCP Logibro
C C P C C P Alliance
2911
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Posted - 2013.10.18 18:23:00 -
[10] - Quote
Brush Master wrote:I think the TK limits are a bit low. For those that played PC, you know how easy it was to TK at least 2-3 people per match. Someone running over your grenade, stepping in front of the heavies burst HMG. Combine that with this being FW where everyone might not even have a mic. Got an orbital and accidentally land a bad one? your ban for 24hrs? I don't see it going over well.
Could you implement that you Lose both LP and Isk? You have to pay your teamates bill for that lost clone. Team kill cost.
Adding even more information to the same end screen. Don't do it, it's already crowed as is. Adds more confusion to the UI and I'm sure not everyone wants to view it. Make it a tab or something where you can view if you want.
Make it a grid instead of a graph, Make each faction a color and show the district you just took changing to that factions color. PS2 style. Make it feel connected and your part of an ongoing war will districts are always changing and you can see that change with each battle you fight.
It's going to be a new tab. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
263
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Posted - 2013.10.18 18:23:00 -
[11] - Quote
Lorhak Gannarsein wrote:I run million-ISK tanks.
What's to stop some asshat from dropping REs from a fresh alt to ruin my day?
Again and again and again? Pilots have a lot to lose from this mechanic. Far more than anyone else does.
This is a very valid concern. The TK penalty should be based off of ISK-destroyed and not amount of kills. |
Beren Hurin
Onslaught Inc RISE of LEGION
1738
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Posted - 2013.10.18 18:29:00 -
[12] - Quote
Orbital strikes:
Have you thought about making matches spawn medium/small complexes over planets that then have a beacon that must be defended and occasionally is 'armed' or something allowing a bombardment from nearby forces?
They could then be around the same amount of time as plexes (10-15 mins) but reward LP in similar amounts, but based on who wins the match.
If you are in the site and your team wins you'd get about 125% of what a site would pay under normal conditions. If you are in it uncontested and your side loses you get about 50%. The same offensive/defensive plexing modifiers would still apply.
But basically, orbital support plexing could provide the best time to LP reward for Eve players. |
Magnus Amadeuss
DUST University Ivy League
93
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Posted - 2013.10.18 18:30:00 -
[13] - Quote
ic rbow wrote:Friendly Fire in public matches? It's AWOX time!
What about jumping with into a friendly line of fire four times to have someone "grind about 800+ matches to get back"?
This exactly.
This is the eve universe where the players WILL lean on any advantage they can get.
For instance, General Ripper (or whatever his name is) I am sure has upset many minmatar guys. One of them decides to create an alt to only follow him around and jump on his grenades/get in his line of fire in order to get him effectively banned from FW.
Now don't get me wrong, friendly fire sounds great, it is just that a creative way to discourage this type of griefing needs to be implemented. |
Gorra Snell
The Unholy Legion Of DarkStar DARKSTAR ARMY
177
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Posted - 2013.10.18 18:33:00 -
[14] - Quote
This game is in desperate need of ISK sinks - I'm glad FW will become one of them. |
XEROO COOL
Hellstorm Inc League of Infamy
37
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Posted - 2013.10.18 18:34:00 -
[15] - Quote
Lorhak Gannarsein wrote:I run million-ISK tanks.
What's to stop some asshat from dropping REs from a fresh alt to ruin my day?
Again and again and again? Pilots have a lot to lose from this mechanic. Far more than anyone else does. Why are pilots at more risk? AV grenades dont work on friendly tanks in PC... Swarms dont lock on to friendly targets in PC. So your main concern is REs.... which I am going to test very soon in a PC to see if it hurts friendly HAVs or LAVs. You're main issue is not being able to sit there and constantly bombard a hot objective with friendlies in the area... you might have to use tactics now... what a shame.
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Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
503
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Posted - 2013.10.18 18:44:00 -
[16] - Quote
Friendly fire will be VERY welcome to Dust. It'll add that same sense that "death is a real (costly) thing" that Eve players have been feeling for the past decade.
However, how do you guys plan to address unintentional FF? I mean, playing a Heavy, I can't even count the number of times someone has run in and blocked my forge gun shot as it was fired, walked into the line of my HMG when it was on ****-the-other-team-mode, or played catch the grenade when I threw it at a bunch of enemies. Surely, you don't plan to punish players that are just doing their job and are not intentionally team killing.
And yet, what if a player is intentionally running into enemy squads with the intent of getting caught in a team grenade blast? What if he is intentionally running into the like of a teammate's HMG? How will you address these kills? You can't fault the player that threw the grenade at an enemy squad when none of his teammates were there. I see a player suiciding by teammates to be a huge griefing possibility, and I'll be interested to know how you guys plan on addressing it. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
263
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Posted - 2013.10.18 18:46:00 -
[17] - Quote
XEROO COOL wrote:Lorhak Gannarsein wrote:I run million-ISK tanks.
What's to stop some asshat from dropping REs from a fresh alt to ruin my day?
Again and again and again? Pilots have a lot to lose from this mechanic. Far more than anyone else does. Why are pilots at more risk? AV grenades dont work on friendly tanks in PC... Swarms dont lock on to friendly targets in PC. So your main concern is REs.... which I am going to test very soon in a PC to see if it hurts friendly HAVs or LAVs. You're main issue is not being able to sit there and constantly bombard a hot objective with friendlies in the area... you might have to use tactics now... what a shame.
There's also the concern of suicide buggies, forge gunners, turret installations, other tanks... |
Cyrius Li-Moody
The New Age Outlaws
1376
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Posted - 2013.10.18 18:48:00 -
[18] - Quote
Vespasian Andendare wrote:Friendly fire will be VERY welcome to Dust. It'll add that same sense that "death is a real (costly) thing" that Eve players have been feeling for the past decade.
However, how do you guys plan to address unintentional FF? I mean, playing a Heavy, I can't even count the number of times someone has run in and blocked my forge gun shot as it was fired, walked into the line of my HMG when it was on ****-the-other-team-mode, or played catch the grenade when I threw it at a bunch of enemies. Surely, you don't plan to punish players that are just doing their job and are not intentionally team killing.
And yet, what if a player is intentionally running into enemy squads with the intent of getting caught in a team grenade blast? What if he is intentionally running into the like of a teammate's HMG? How will you address these kills? You can't fault the player that threw the grenade at an enemy squad when none of his teammates were there. I see a player suiciding by teammates to be a huge griefing possibility, and I'll be interested to know how you guys plan on addressing it.
These are my thoughts. The griefers will be getting way too much power w this system. I could play on my best behavior, essentially abandoning all Minmatar gear I use to not accidentally blow someone up, but that doesn't stop some idiot from literally just running in front of my guns just to be d-bag and send me back to grinding almost a thousand games. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
787
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Posted - 2013.10.18 18:51:00 -
[19] - Quote
I love that thing of no isk rewards, finally i will join matches with squads and not 15 blues. Also there should be a vote to kick, because if you can't teamkill for all the battle you can be AFK and if a squad do that is not cool. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1071
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Posted - 2013.10.18 18:53:00 -
[20] - Quote
CCP FoxFour wrote:There is the possibility we will kick players after a set number of team kills in a single match, but we have not decided on whether this will be implemented, or what the threshold will be.
May I suggest something... different? Instead of kicking Teamkillers let them become unprotected game. If they TK too much everybody can shoot them. They can't spawn on spawnpoints anymore, instead they can only spawn random, like in Ambush matches. Of course they also don't get a reward at the end of a match.
Now I have one problem with the TK. And this is AFKing. People like to AFK just to get rewards without doing anything. Of course now we can teamkill afkers, but we would get punished for this. The Anti-AFK-System you already introduced helped the problem a little bit. But with a rubber band you're still free to afk. So is there the possibility to let us shoot these AFKers without getting punished? Or finally start adjusting the payout more on what you did instead of how long you were in the match? |
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XEROO COOL
Hellstorm Inc League of Infamy
38
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Posted - 2013.10.18 18:57:00 -
[21] - Quote
BursegSardaukar wrote:Lorhak Gannarsein wrote:I run million-ISK tanks.
What's to stop some asshat from dropping REs from a fresh alt to ruin my day?
Again and again and again? Pilots have a lot to lose from this mechanic. Far more than anyone else does. This is a very valid concern. The TK penalty should be based off of ISK-destroyed and not amount of kills. I like this idea...
What about after a certain isk cap destroyed... TK is turned off for the rest of the match and then ban them afterwards? |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2004
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Posted - 2013.10.18 18:57:00 -
[22] - Quote
That TK penalty is outrageous! 4 team kills and we would have to grind 800 matches? That means realistically no one will ever have decent LP standings.
How about ISK and LP penalty instead? Once you run out of ISK or LP you can't grief people anymore.
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Quil Evrything
DUST University Ivy League
243
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Posted - 2013.10.18 19:02:00 -
[23] - Quote
Cyrius Li-Moody wrote: These are my thoughts. The griefers will be getting way too much power w this system. I could play on my best behavior, essentially abandoning all Minmatar gear and almost where all of my SP is allocated as to not accidentally blow someone up, but that doesn't stop some idiot from literally just running in front of my guns just to be d-bag and send me back to grinding almost a thousand games all in about 15 minutes.
yeah, there needs to be some kind of 'protest my block' option. Too bad there's no way to automate resolution of this. If Player1 has killed Player2 4 times in the same match, with no other team kills, then clearly ONE of them needs to be banned. but there's no way to know from that in itself, who is truly to blame.
There also should be some kind of barrier-to-entry for faction warfare, to make it too painful for griefers to just create throwaway accounts to harras someone. ie: some minimum number of warpoints, or SP, earned, before allowing entry?
Probably warpoints, since they take more actual involvement than SP accumulation.
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Quil Evrything
DUST University Ivy League
243
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Posted - 2013.10.18 19:06:00 -
[24] - Quote
BursegSardaukar wrote:Lorhak Gannarsein wrote:I run million-ISK tanks.
What's to stop some asshat from dropping REs from a fresh alt to ruin my day?
Again and again and again? Pilots have a lot to lose from this mechanic. Far more than anyone else does. This is a very valid concern. The TK penalty should be based off of ISK-destroyed and not amount of kills.
I disagree with that metric. but perhaps there should be others.
For example, a player who is almost dead, catching 1 stray around and dying from that, should not count the same as a player who has died from 10 rounds of "friendly" fire.
There also needs to be a really REALLY big notice to the player that they have team-killed. Something bigger than any notice currently in-game at the moment. Something impossible to ignore.
For someone making the transition from pub matches to this, it will be very easy to self-ban without realizing it.
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KaTaLy5t-87
Shadow Company HQ
114
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Posted - 2013.10.18 19:08:00 -
[25] - Quote
No ISK rewards is a bad thing IMO. The gear available in the LP store is crap, if I wanted Aurum gear, I'd buy Aurum gear! I thought the idea of being a mercenary was to make money? I don't give a crap about LP and I'm sure there are lots of people who wouldn't waste their time fighting for gear they could just buy with Aurum anyway. Yes I am aware that some of the gear will be "unique" but having a stupid name like the Federation Magical Assault Rifle doesn't interest me unless it is drastically different to the rest of the weapons that are easily available on the market.
FF is wonderful until you get all the douchebags who used to use the LAV glitch to TK people coming back. I will definitely not be wasting ISK fighting in a battle with idiots who are going to TK me just because their parents never showed them enough love when they were a younger kid than the one they are now.
The OB thing is all well and good but that kinda favors the Corps and Alliances who have a link to Eve. My Corp hasn't really got anyone in Eve. Does that mean that we won't be able to call an OB if we play in Faction Contracts? |
RECON BY FIRE
MoIden Heath PoIice Department EoN.
289
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Posted - 2013.10.18 19:13:00 -
[26] - Quote
CCP FoxFour wrote:I am going to be entirely honest, while we are confident about the lower levels only giving you 4 or 5 team kills before restricting you from the match, we don't play enough matches with friendly fire to know if this is to punishing.
How the **** do yall not have a data point on this? With all the PC matches that have been played you should be able to see how many times on average an organized team TKs each other. Double that number and that's what you can reasonably expect a FW team to look like. |
Dominus Fatali
Nox Aeterna Security
391
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Posted - 2013.10.18 19:15:00 -
[27] - Quote
I don't, as many have said, like the system where 4 team kills will set you back that far. I think that there should be a daily allotment of team kills before any penalty is applied, based on your standings with the Faction. Perhaps at each level, you are allowed that many team kills per day before the penalty is applied (i.e. at level one, you can 'accidentally' kill one blueberry before you begin to lose standing). |
cSRT4
SyNergy Gaming EoN.
30
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Posted - 2013.10.18 19:21:00 -
[28] - Quote
Lorhak Gannarsein wrote:I run million-ISK tanks.
What's to stop some asshat from dropping REs from a fresh alt to ruin my day?
Again and again and again? Pilots have a lot to lose from this mechanic. Far more than anyone else does.
You blow up a **** ing supply depot when I'm playing on your team and it WILL happen. WILL! GUARANTEED! If you're not one of those tankers, I have no beef with you. But I WILL get my point across fairly quickly to all those asshat tankers that blow up supply depots for 50 **** ing points!
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Musta Tornius
Algintal Core Gallente Federation
629
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Posted - 2013.10.18 19:22:00 -
[29] - Quote
Aikuchi Tomaru wrote:CCP FoxFour wrote:There is the possibility we will kick players after a set number of team kills in a single match, but we have not decided on whether this will be implemented, or what the threshold will be. May I suggest something... different? Instead of kicking Teamkillers let them become unprotected game. If they TK too much everybody can shoot them. They can't spawn on spawnpoints anymore, instead they can only spawn random, like in Ambush matches. Of course they also don't get a reward at the end of a match.
How does this help at all if they are just running bpo stuff? There needs to be a proper punishment but 800 matches to grind back some accidental kills is just way over the top, imo.
Maybe it would be better if there was an allowance for slight team killing when you're at higher level. Of course a 1.5 mill tank shouldn't count the same as a 50k drop suit. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2004
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Posted - 2013.10.18 19:25:00 -
[30] - Quote
RECON BY FIRE wrote:CCP FoxFour wrote:I am going to be entirely honest, while we are confident about the lower levels only giving you 4 or 5 team kills before restricting you from the match, we don't play enough matches with friendly fire to know if this is to punishing. How the **** do yall not have a data point on this? With all the PC matches that have been played you should be able to see how many times on average an organized team TKs each other. Double that number and that's what you can reasonably expect a FW team to look like. Damn...even if they have that data from PC it only refelcts the top 1% and not the knuckle dragging pubbies that invariably crowd the muzzle of my Imperial ScR at every inopportune moment.
4 TK will inst-ban 99% of the players from FW after their very first battle. |
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