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Thread Statistics | Show CCP posts - 4 post(s) |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2905
|
Posted - 2013.10.19 03:03:00 -
[91] - Quote
Forgot another question. So EVE players secure a beacon and get to drop OBs based on some timer. The OBs are not stackable, so once you call in an OB you have to wait the recharge timer for another. But what if you have multiple ships connected to the district? Do they share a team cooldown? Or is it an individual cooldown?
In my opinion, it should be an individual cooldown. This would encourage fleets to form and do the orbital strikes, and if no one is going to stop them then so be it, but if the enemies on the ground want to live better they'll have to get their own EVE support to stop them. It'd create this really meaningful bond between the two games as well as promoting some fairly big battles both ground side and space side at the same time. |
Eris Ernaga
DUST University Ivy League
615
|
Posted - 2013.10.19 03:26:00 -
[92] - Quote
Quote:We know that some people are going to look at this and cry pay to win but we disagree. These boosters will not give you anything that you cannot get without the booster. The only thing it does is help you get there faster.
Two Olympics runners are about to compete, one coach goes to his runner and says, son! I can't help you win, but what I can do is help you run a little bit faster and gives his runner steroids.
This how is how I feel about the Boosters it's not entirely fair to people who don't wanna deal out cash.
Also you are creating problems through the way you are releasing things the market place and P2P trading has to be in place especially if you are removing ISK pay outs. There's nothing worse then gear sitting in our assets having no use what so ever. We will either save up LP and eventually 6 months later finally be able to trade it in or use our LP to get marginally better gear that we will in turn loose. The problem though is that there will be no second market to get more of that gear, no isk to replenish those suits, and all the people with boosters will be taking roids. We will probably loose more faction gear in FW then we can replenish especially since FW is going hardcore which I don't mind buy hey it'll just be a huge waste of time, isk, and gear.
CCP if you open up the market and P2P trading you will completely destroy the pay 2 win arguement until then it's a bumpy road. I hope you decide to change some of your ideas but I know CCP you want to make money off these game but I guess it's proving hard to do from a free to play game.
All in all this is a fresh post and coming soon I know you guys will make changes before you deploy, when you deploy, and in the 6 month to 1 year future.
Good luck CCP |
Talos Vagheitan
King Slayers
98
|
Posted - 2013.10.19 03:27:00 -
[93] - Quote
This all looks awesome! But one question.
What about people who teamkill vehicles?
Players will get a few gimme's on teamkilling other players - fair enough, but what about the players that sit on a turret and blast dropships before they are even off the RDV? Or players that will purposely damage your tank before it enters the battle? There is a pretty massive ISK difference in killing a player, and blowing up their vehicles.
Is there any plan for this?
If not, I propose a player enforced system.
If a player is griefing in ways besides just teamkilling (blowing up friendly vehicles, damaging people before battles etc..) Players on that team should be able to submit a negative review. I would say if 5 players submit a negative review on one player, it would be the equivalent of team-killing the appropriate number of times to get booted for that match.
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Quil Evrything
DUST University Ivy League
247
|
Posted - 2013.10.19 03:33:00 -
[94] - Quote
Thor Odinson42 wrote:Quil Evrything wrote: With the new "squad finder", that doesnt really guarantee anything.
It's still better than completely random. I still don't understand your hostility toward people bringing up valid concerns about TK. How are you defining "valid"? The majority of them are not valid, under any sensible frame of reference outside of, ["But I'd have to play differently, wahhh!"]
For the others, I've either responded in a measured amount, or not yet responded.
Quote: There have been many comments in this thread from people with lots of experience wIth TK in PC. The concern stemming from the fact that it's unlikely that random teams thrown together will take as much caution as squads of corp members fight to defend their districts in PC and/or participating in a clone pack attack where 36 million ISK of corporate funds were invested.
THAT, is a valid concern. However, I believe that with the right game mechanics and filters, the issue will primarily resolve itself. First off, by limiting FW entry to those players with some minimum WP accumilation. Secondly, with *really* big obnoxious (You Have Invoked Penalty) HUD feedback. And other sanctions, including but limited to: - immediate boot from battle and FW ban - having to pay for damages, as someone recently suggested - related to that, possibly having 1mil ISK you have to put "in escrow" before joining battle. And if your escrow account drops below minimum, you get ejected.
This last part should be easy for any kind of decent player. Im not that serious a player, but I've just slowly accumilated 10mil without trying, that I'm just sitting on, lol. |
Magpie Raven
ZionTCD
227
|
Posted - 2013.10.19 03:47:00 -
[95] - Quote
Quil Evrything wrote:Thor Odinson42 wrote:Quil Evrything wrote: With the new "squad finder", that doesnt really guarantee anything.
It's still better than completely random. I still don't understand your hostility toward people bringing up valid concerns about TK. How are you defining "valid"? The majority of them are not valid, under any sensible frame of reference outside of, ["But I'd have to play differently, wahhh!"] For the others, I've either responded in a measured amount, or not yet responded. Quote: There have been many comments in this thread from people with lots of experience wIth TK in PC. The concern stemming from the fact that it's unlikely that random teams thrown together will take as much caution as squads of corp members fight to defend their districts in PC and/or participating in a clone pack attack where 36 million ISK of corporate funds were invested.
THAT, is a valid concern. However, I believe that with the right game mechanics and filters, the issue will primarily resolve itself. First off, by limiting FW entry to those players with some minimum WP accumilation. Secondly, with *really* big obnoxious ( You Have Invoked Penalty) HUD feedback. And other sanctions, including but limited to: - immediate boot from battle and FW ban - having to pay for damages, as someone recently suggested - related to that, possibly having 1mil ISK you have to put "in escrow" before joining battle. And if your escrow account drops below minimum, you get ejected. This last part should be easy for any kind of decent player. Im not that serious a player, but I've just slowly accumilated 10mil without trying, that I'm just sitting on, lol.
That last part is a good idea. If a merc had to give the Faction militia some kind of collateral that would help make sure serious player are in FW. It makes sense too. The faction would want insurance to make sure the merc does not cause unnesesary damages to its property. +1 |
Thor Odinson42
Molon Labe. RISE of LEGION
1622
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Posted - 2013.10.19 04:06:00 -
[96] - Quote
Quil Evrything wrote:Thor Odinson42 wrote:Quil Evrything wrote: With the new "squad finder", that doesnt really guarantee anything.
It's still better than completely random. I still don't understand your hostility toward people bringing up valid concerns about TK. How are you defining "valid"? The majority of them are not valid, under any sensible frame of reference outside of, ["But I'd have to play differently, wahhh!"] For the others, I've either responded in a measured amount, or not yet responded. Quote: There have been many comments in this thread from people with lots of experience wIth TK in PC. The concern stemming from the fact that it's unlikely that random teams thrown together will take as much caution as squads of corp members fight to defend their districts in PC and/or participating in a clone pack attack where 36 million ISK of corporate funds were invested.
THAT, is a valid concern. However, I believe that with the right game mechanics and filters, the issue will primarily resolve itself. First off, by limiting FW entry to those players with some minimum WP accumilation. Secondly, with *really* big obnoxious ( You Have Invoked Penalty) HUD feedback. And other sanctions, including but limited to: - immediate boot from battle and FW ban - having to pay for damages, as someone recently suggested - related to that, possibly having 1mil ISK you have to put "in escrow" before joining battle. And if your escrow account drops below minimum, you get ejected. This last part should be easy for any kind of decent player. Im not that serious a player, but I've just slowly accumilated 10mil without trying, that I'm just sitting on, lol.
So basically you are saying that although you don't play that much or have any experience with TK in Dust that you feel that you've got a good enough grasp on the play style necessary to avoid 4 team kills over the course of 100s of matches necessary to prevent losing all the standing you've worked for?
I see a lot of people that are concerned that the penalties are too stiff. I've played in somewhere between 50 and a 100 PC matches and I can recall 3 team kills and I use a MD. One of them was me trying to drop a nano hive real quick and accidentally firing a round in the face of a teammate. Another was a teammate running out in front of me while driving an LAV. The other was a careless grenade. Based on my experience can you see how I might have come to my opinion?
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Quil Evrything
DUST University Ivy League
248
|
Posted - 2013.10.19 05:13:00 -
[97] - Quote
Thor Odinson42 wrote:
So basically you are saying that although you don't consider yourself a serious player or have any experience with TK in Dust that you feel that you've got a good enough grasp on the play style necessary to avoid 4 team kills over the course of 100s of matches necessary to prevent losing all the standing you've worked for?
I see a lot of people that are concerned that the penalties are too stiff. I've played in somewhere between 50 and a 100 PC matches and I can recall 3 team kills and I use a MD. One of them was me trying to drop a nano hive real quick and accidentally firing a round in the face of a teammate. Another was a teammate running out in front of me while driving an LAV. The other was a careless grenade. Based on my experience can you see how I might have come to my opinion?
Perhaps I misunderstood or misread. I thought it was on the order of 4 team kills over a short period of time or number of matches.
in fact, the dev post that starts this thread off, seems to specifically say "4 or 5 team kills [in the same match]"
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Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
332
|
Posted - 2013.10.19 06:00:00 -
[98] - Quote
The mind boggles at the possible fun a griefer, or squad of griefers, could have with an RE user.
Assuming that shooting remote explosives still sets them off, getting yourself killed is the simplest thing: gather 'round a friendly explosive and shoot it. I can just see a full squad of Gallente scum infiltrating our war effort and cosying up to one of my little surprises. Boom: a crushing blow to my standings. Repeat a few times, and I'm exiled from my faction because people are intentionally getting killed by friendly traps.
This change is interesting, and needed, but there's going to be a broad issue with explosives, generally. Exempt them, and they become the tool of TK-murderers. Include them, and they become the victim of TK-suicides. |
crazy space 1
Unkn0wn Killers
1860
|
Posted - 2013.10.19 07:55:00 -
[99] - Quote
Have the eve player be unmutable and talk over everyones channels. Bam genius |
DeeJay One
Guardian Solutions DARKSTAR ARMY
95
|
Posted - 2013.10.19 08:04:00 -
[100] - Quote
KAGEHOSHI Horned Wolf wrote:There needs to be a way for an EVE player to be able to know what region > system > planet > district their allied mercs are fighting in for FW (good for PC also) Should either be a chat channel functionality (to benefit EVE and Dust players sharing the same FW channel), or a new grouping system: a grouping system that has both Dust and EVE mercs in which Dust quads are a subsection of, and the EVE mercs can get the fighting locations of those Dust squad(s), and provide exclusively those squads the orbital strikes. Quote from OP:
CCP SoxFour wrote: There are other changes we plan to make as well such as having it be the EVE player that earns the orbital strike by capturing a beacon above the district, having the EVE player get LP and a kill report in EVE for providing the orbital strike, and having a battle browser of some kind in EVE so EVE factional warfare pilots can find DUST matches to provide these orbital strikes to Also we want to look at letting the EVE pilot join the team voice channel to help coordinate the strike. :D
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Seed Dren
SyNergy Gaming EoN.
108
|
Posted - 2013.10.19 08:38:00 -
[101] - Quote
I don't know if it has been said already but using MAG as an example one of the ways to combat team killing was that friendly bullets would take twice as long to kill a teammate, so with full health and a friendly kills you it means he really wanted to kill you. And grenades need like a 75% friendly damage reduction. So mistakes will still be made but a lot less with a small chance to grief if is really necessary. There solved your issue. Dont be afraid to use this great idea just because is coming from another. As the say learn from the past so you don't make the same mistakes. |
Zatara Rought
MoIden Heath PoIice Department EoN.
1347
|
Posted - 2013.10.19 09:50:00 -
[102] - Quote
Seed Dren wrote:I don't know if it has been said already but using MAG as an example one of the ways to combat team killing was that friendly bullets would take twice as long to kill a teammate, so with full health and a friendly kills you it means he really wanted to kill you. And grenades need like a 75% friendly damage reduction. So mistakes will still be made but a lot less with a small chance to grief if is really necessary. There solved your issue. Dont be afraid to use this great idea just because is coming from another. As the say learn from the past so you don't make the same mistakes.
Bam. I somewhat agree. Although grenades having a 75% reduction? nah. 25% off both if you're doing this. then FW is a transition environment for full FF.
You don't want people cooking cores and tossing em into 1v1's just cause they know the core will only kill one where normally it would kill both. Heavies running into clear a room while their squads chuck nades into a room from behind them pisses me off as it is.
Also: https://forums.dust514.com/default.aspx?g=posts&t=116266&find=unread
Suggestions where you won't get buried and your comment will be answered. |
steadyhand amarr
MoIden Heath PoIice Department EoN.
1603
|
Posted - 2013.10.19 10:10:00 -
[103] - Quote
FF punishment Is way to high I would say isk fine = to cost of the suit rather standing loss where a misplaced orbittal could wipe out your whole standing. And that could happen easily with the time lag between request and fire |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
194
|
Posted - 2013.10.19 10:57:00 -
[104] - Quote
an ISK fine won't work in Dust, why would anyone care for isk when the only thing they use is starter fits to Teamkill?
The only ones who will be hurt by a ISK fine is people who killed a teammate on accident. |
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CCP Nullarbor
C C P C C P Alliance
2815
|
Posted - 2013.10.19 11:37:00 -
[105] - Quote
Regarding friendly fire suiciding as a means of griefing, we were brainstorming an idea where selecting the punish option on the death screen would cost the person being team killed some standing or maybe ISK, but relative to their standing level. So the experienced FW players could spend some of their standings to punish the players team killing, without it affecting them too much and prevent people from suicide griefing because they wouldn't have any standings available to spend for punishment (it also being expensive at low levels).
Any thoughts on something like this to help police FF punishment?
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Takahiro Kashuken
Red Star. EoN.
1466
|
Posted - 2013.10.19 11:41:00 -
[106] - Quote
With friendly fire i can think of several problems with this
Mostly what is defined as a teamkill?
I like to run tanks and alot of the time a stupid bluedot will crash into my tank with his LAV and it may even have 2 passengers in it, now did i teamkill? or did he suicide?
You can say the same thing if a bluedot crosses into the path of your minigun for example
Your actions can only do so much but if a bluedots action causes the bluedots death is it classed as suicide or a teamkill
If CCP decide to class friendly damage as an automatic teamkill then vehicle users cannot tank effectively because for trolling and griefing al they have to do is crash 4 LAVs into the tank to get them booted or jump in front of the tank when its moving
Also with vehicle pilots if gunners use the tank to teamkill will the gunner just get booted? frankly i hope so, the pilot cannot help who jumps into his tank or dropship because lolno locking feature yet but i dont want the tank or vehicle to blow up as a bug because he gets booted
Looks like i will only be able to tank in FW after i get enough games to not get booted |
shaman oga
Seykal Expeditionary Group Minmatar Republic
789
|
Posted - 2013.10.19 11:41:00 -
[107] - Quote
CCP Nullarbor wrote:Regarding friendly fire suiciding as a means of griefing, we were brainstorming an idea where selecting the punish option on the death screen would cost the person being team killed some standing or maybe ISK, but relative to their standing level. So the experienced FW players could spend some of their standings to punish the players team killing, without it affecting them too much and prevent people from suicide griefing because they wouldn't have any standings available to spend for punishment (it also being expensive at low levels).
Any thoughts on something like this to help police FF punishment?
Allow friendly fire on teamkillers without punishment for legit players. Also a vote to kick is needed. |
Takahiro Kashuken
Red Star. EoN.
1466
|
Posted - 2013.10.19 11:50:00 -
[108] - Quote
shaman oga wrote:CCP Nullarbor wrote:Regarding friendly fire suiciding as a means of griefing, we were brainstorming an idea where selecting the punish option on the death screen would cost the person being team killed some standing or maybe ISK, but relative to their standing level. So the experienced FW players could spend some of their standings to punish the players team killing, without it affecting them too much and prevent people from suicide griefing because they wouldn't have any standings available to spend for punishment (it also being expensive at low levels).
Any thoughts on something like this to help police FF punishment?
Allow friendly fire on teamkillers without punishment for legit players. Also a vote to kick is needed.
VTK can be abused if retards try and vote out a legit player, it worked in MAG it can work here easily enough
Maybe only VTK is allowed with a teamkill but if someone jumps infront of my tank then i could get voted out because of a troll who jumped in front of my tank
Doesnt work
Allow FF on teamkillers with no punishment to the legit player is better but if its an accidental teamkill you may get whacked for an idiot running in front of your crossfire
Either one doesnt work because trolls be trolls the legit players will be removed or killed as a consequence |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4008
|
Posted - 2013.10.19 12:01:00 -
[109] - Quote
I think standings loss from FF should also be partially based on isk loss.
It would be laughably easy to grief tankers with friendly fire especially once the small turrets no longer become a necessity as you'd only take 1 kill penalty for blowing up their expensive tank. It'd also be laughably easy to do so if you're on the same team - I can quite easily see someone trolling with a breach forge gun slamming rounds into the weakspot. Similarly, prototype suits are at high risk of deliberate friendly fire. |
Bendtner92
Imperfects Negative-Feedback
1166
|
Posted - 2013.10.19 12:21:00 -
[110] - Quote
Another thing you'll probably see some people do is just to run around and fire at friendly tanks without killing them.
With that I mean that it will be laughably easy to just take out 90% of a tank's health leaving it either defenceless against the enemy team or take him completely out of the match by forcing him to retreat.
A tanker can do nothing against things like that since the person doing it isn't hindered or penalized in any way because he doesn't actually kill the tank, but just keeps it at minimal health left. The tanker also can't teamkill him because then he'll be penalized himself plus it won't stop the person from doing it as he'll just respawn and continue.
People can also do the exact same thing to infantry, but it's just a much worse situation for the tanker as he'll lose millions of ISK with the loss of a tank.
What's your answer to such a thing happening? |
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Argo Filch
Cannonfodder PMC
60
|
Posted - 2013.10.19 12:26:00 -
[111] - Quote
Bendtner92 wrote:What's your answer to such a thing happening?
Team deployment. Until then keep your tanks on hold. |
Bendtner92
Imperfects Negative-Feedback
1166
|
Posted - 2013.10.19 12:39:00 -
[112] - Quote
Argo Filch wrote:Bendtner92 wrote:What's your answer to such a thing happening? Team deployment. Until then keep your tanks on hold. Haha, that's funny unless you expect every FW match to consist of teams.
Plus what then happens when someone disconnects and a random joins?
Edit: I would love to get FF implemented, but I just can't see how it can be done properly in pub matches. I hate to say it, but I really think FF should just be kept for corp matches. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1072
|
Posted - 2013.10.19 12:41:00 -
[113] - Quote
shaman oga wrote:CCP Nullarbor wrote:Regarding friendly fire suiciding as a means of griefing, we were brainstorming an idea where selecting the punish option on the death screen would cost the person being team killed some standing or maybe ISK, but relative to their standing level. So the experienced FW players could spend some of their standings to punish the players team killing, without it affecting them too much and prevent people from suicide griefing because they wouldn't have any standings available to spend for punishment (it also being expensive at low levels).
Any thoughts on something like this to help police FF punishment?
Allow friendly fire on teamkillers without punishment for legit players. Also a vote to kick is needed.
There would be the big problem how the game decides who a legit player is. |
Brush Master
HavoK Core RISE of LEGION
919
|
Posted - 2013.10.19 12:46:00 -
[114] - Quote
CCP Nullarbor wrote:Regarding friendly fire suiciding as a means of griefing, we were brainstorming an idea where selecting the punish option on the death screen would cost the person being team killed some standing or maybe ISK, but relative to their standing level. So the experienced FW players could spend some of their standings to punish the players team killing, without it affecting them too much and prevent people from suicide griefing because they wouldn't have any standings available to spend for punishment (it also being expensive at low levels).
Any thoughts on something like this to help police FF punishment?
Why not remove the entire reason that someone would be griefing, to low others standings and cost them incomes. You do this by doing the by
- Kicking someone from the match after they reached 5 TK
- The person TK gets paid the the ISK of their suit destroyed from the one that did the TK. If the TKer has no isk to pay for the friendly TK, auto-kick them.
- If there are two matches in a row that a player is kicked from a game for TKing, then make it effect their standings, implement an escalating delay to rejoin FW
How do these couple items not make everyone happy? |
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CCP Nullarbor
C C P C C P Alliance
2816
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Posted - 2013.10.19 12:56:00 -
[115] - Quote
Brush Master wrote:CCP Nullarbor wrote:Regarding friendly fire suiciding as a means of griefing, we were brainstorming an idea where selecting the punish option on the death screen would cost the person being team killed some standing or maybe ISK, but relative to their standing level. So the experienced FW players could spend some of their standings to punish the players team killing, without it affecting them too much and prevent people from suicide griefing because they wouldn't have any standings available to spend for punishment (it also being expensive at low levels).
Any thoughts on something like this to help police FF punishment?
Why not remove the entire reason that someone would be griefing, to low others standings and /or cost others income. You do this by doing the by
- Kicking someone from the match after they reached 5 TK
- The person TK gets paid the the ISK of their suit destroyed from the one that did the TK. If the TKer has no isk to pay for the friendly TK, auto-kick them.
- If there are two matches in a row that a player is kicked from a game for TKing, then make it effect their standings, implement an escalating delay to rejoin FW
How do these couple items not make everyone happy, deals with TKing effectively and seems much simpler codewise.
I'm talking about people intentionally being team killed, in order to apply the TK penalty to other players. |
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Quil Evrything
DUST University Ivy League
250
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Posted - 2013.10.19 12:58:00 -
[116] - Quote
Takahiro Kashuken wrote: If CCP decide to class friendly damage as an automatic teamkill then vehicle users cannot tank effectively because for trolling and griefing al they have to do is crash 4 LAVs into the tank to get them booted or jump in front of the tank when its moving
one of those has an easy fix. on of them is already fixed.
For the first one: simply dont allow "friendly" vehicle crashes any more
For the second: have you tried this anytime recently? Coincidentally, I TRIED to kill an enemy with a tank just recently. It was quite difficult! The enemy only actually died, when I caught them on an upcropping of terrain that kept them still/slowed them down while the tank kept moving.
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Brush Master
HavoK Core RISE of LEGION
919
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Posted - 2013.10.19 13:19:00 -
[117] - Quote
CCP Nullarbor wrote:Brush Master wrote:CCP Nullarbor wrote:Regarding friendly fire suiciding as a means of griefing, we were brainstorming an idea where selecting the punish option on the death screen would cost the person being team killed some standing or maybe ISK, but relative to their standing level. So the experienced FW players could spend some of their standings to punish the players team killing, without it affecting them too much and prevent people from suicide griefing because they wouldn't have any standings available to spend for punishment (it also being expensive at low levels).
Any thoughts on something like this to help police FF punishment?
Why not remove the entire reason that someone would be griefing, to low others standings and /or cost others income. You do this by doing the by
- Kicking someone from the match after they reached 5 TK
- The person TK gets paid the the ISK of their suit destroyed from the one that did the TK. If the TKer has no isk to pay for the friendly TK, auto-kick them.
- If there are two matches in a row that a player is kicked from a game for TKing, then make it effect their standings, implement an escalating delay to rejoin FW
How do these couple items not make everyone happy, deals with TKing effectively and seems much simpler codewise. I'm talking about people intentionally being team killed, in order to apply the TK penalty to other players.
There is no way for you to tell the difference between accidental and intentional. Plus I'm talking about suicide griefers as well. If you look at PC match TK you will see a clear pattern that even in the most organized teams, you will get a couple TK per match and we are talking about different corps in a FW battle. What I'm saying is don't make individual TKs effect anything but look for patterns like being kicked from multiple matches, new player, etc. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
313
|
Posted - 2013.10.19 13:45:00 -
[118] - Quote
800+ matches are fine, if FW took only a month or two to cap that would be boring, you don't want the ceiling too low.
Currently mass suicides are already a form of sabotage for teams, and there is no protection against that currently or planned so far.
A higher standard (lower amount of kills before punishment) is necessary for strangers to play together, where as in pc it is forgiven more due to all being corp mates, so that is fine.
Currently ranking up will allow you to TK more often and the allies jumping at one individual player more than 10 times is difficult by accident. In conjunction with this, being killed by teammates should operate on the same mechanic, if you are a noob and walk in front of friendly fire and got team killed you get kicked when you do that too many times for being a dumbass, if you are an account spawning troll, you get kicked for getting killed by allies trying to sabotage players, your allotted amount of deaths from team mates before kick goes up with standing.
Boom Problem Solved
So if you are low in standing, you can't afford a lot of tk or tk suicides before a kick, if you are higher ranked you can tk or get tk suicide more often before kick. and dropped. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2907
|
Posted - 2013.10.19 14:20:00 -
[119] - Quote
If you team kill someone intentionally because that person has been team killing, it should have a reduced/negated penalty. Afterall, it's only fair that we are able to defend ourselves if someone on our team open fires.
Also I thought of something with remote explosives. I noticed several times currently that if I shoot an enemy remote explosive and a friendly is nearby, the enemy will get the credit for the kill. So that probably means if I shoot an remote explosive, and someone on the remote explosive's team is nearby, then the person who laid the remote explosive will get the team kill. Is there anyway you can change this so the kill/team kill is credited to the guy who shoots the explosive? |
Parson Atreides
Ahrendee Mercenaries EoN.
816
|
Posted - 2013.10.19 15:45:00 -
[120] - Quote
1. There should be a threshold below which you aren't penalized for team kills. Like if you only kill one or two guys all match, you don't get punished at all, because one or two team kills in a 10-15 minute match isn't hard to do even if you aren't trying (especially with explosive weapons).
2. If you can, you should make it so Starship Strikes don't damage team mates, because if they do, and it counts towards TKs in a match, then a lot of people likely won't even be using them.
3. Just seeing your calculation about how many games you'd need to grind back after 4 TKs lets me know you've made this whole system way too grindy. 800 games? When I'm not making any ISK off of them?
It takes 30 Skirmish/Dom games (roughly) to hit the cap and even if we doubled that, which is more than all but the most hardcore play in a week, you're still talking over 3 months of grinding to get that back. And that's assuming they don't team kill one time in those 800 games. How likely is that? It's really easy to accidentally run someone over, or someone steps in front of you, or a grenade bounces off some invisible wall, etc.
It should be like 10-15 (maximum) grind games per 1 TK (and that's past the threshold I listed in 1.).
Going by the suggestions above. If Player A TKs one time in a match, he loses no standing. If Player B TKs four times in a match, he has to grind 20 matches (2 past the TK threshold of 2, and 10 games per 1 TK past threshold = 20) to get back his standing. The threshold is in place to allow for TKs that aren't his fault while still being able to grind back the standing he lost (without going deeper into "standing-debt"). |
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