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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Thor Odinson42
Molon Labe. RISE of LEGION
1612
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Posted - 2013.10.18 21:27:00 -
[1] - Quote
The team kill penalty needs to be turned wayyy down. I've played in a lot of PC matches and team killing doesn't happen that often in PC, but hell jumping out of a drop ship can get you crushing by accident. There are times when an accident occurs and that player would be ruined for far too long.
I think that it needs to be based on the number of times you team kill in a match. If you team kill 5 times in a match you are booted from the match. If you get booted from 2 matches you lose some standing.
Unless this is going to be team deploy you will NEVER be able to drop orbitals. You don't have reliable communication with the blueberries. You can't tell them to pull away from an objective. If you drop the orbital to clear an objective you could ruin all of your standings (4 team kills with an orbital).
One grenade that hits that invisible thing protruding from the edge of a crate and bounces back at a group of friendlies and you are done for. |
Thor Odinson42
Molon Labe. RISE of LEGION
1612
|
Posted - 2013.10.18 21:31:00 -
[2] - Quote
I-Shayz-I wrote:I hate team killing.
Seriously, it makes my mass driver useless when supporting my allies (they run into my shots so much), my HMG is an accidental team killing machine, and if anyone gets in my stream of scrambler rounds they will die faster than I can say oops.
Look, I like all of the changes, but really? I mean, would there be a way for me to turn it off? (other players would still be able to kill me) Not only this, but having it affect your standings...I mean I could accidentally kill 3 players with a mass driver round or grenade in the wrong place at the wrong time. I would hate FW if I spent so long trying to get somewhere, and then all of a sudden I'm back at the beginning because of an accident.
I'd rather just see something like "if you team kill 4 times at level 1 you get kicked". Not being able to earn anything from that round, not being able to earn standings, and wasting your time seems like punishment enough to me.
I use a MD a lot in PC and it doesn't happen very often. Doesn't happen as much as you'd think with grenades either. BUT this is also from experience in PC. I still see blueberries shooting the MCC with an AR.
Vehicle guys would have to be really careful as well as squad leaders dropping orbitals. As I mentioned above, orbitals will be next to impossible to drop unless this is set to team deploy. |
Thor Odinson42
Molon Labe. RISE of LEGION
1612
|
Posted - 2013.10.18 21:38:00 -
[3] - Quote
KenKaniff69 wrote:So.... If a DS gets taken out with 4 people in it and the passenger bails, but the blueberries don't because they don't know any better, what happens? By what has been said here the Pilot cannot play FW any longer. WTF CCP?
I don't think it counts against pilot if they don't bail out of a DS that's going down.
But let's say you've got a full dropship and you are headed for the top of a tower. You plan on recalling your dropship once you get up there, but the blueberries (who aren't on comms) jump out before you land and you crush 2 or 3 of them.
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Thor Odinson42
Molon Labe. RISE of LEGION
1612
|
Posted - 2013.10.18 22:12:00 -
[4] - Quote
Quil Evrything wrote:I-Shayz-I wrote:I hate team killing.
Seriously, it makes my mass driver useless when supporting my allies (they run into my shots so much), my HMG is an accidental team killing machine, and if anyone gets in my stream of scrambler rounds they will die faster than I can say oops. ...
If you cant take responsability for your little killing tools, stay in pub matches then. If you are seriously somehow incapable of looking at your radar before firing your weapon, then you dont belong on a field that affects the balance of power for tens of thousands of EVE players.
Buddy, I like your passion but what if some guy thinks it would be funny to stand near I-Shayz-I and jump in front of him when he starts shooting?
Don't jump on people for bringing up legitimate concerns. I think everyone wants to see this done right. |
Thor Odinson42
Molon Labe. RISE of LEGION
1620
|
Posted - 2013.10.19 00:47:00 -
[5] - Quote
Magpie Raven wrote:I agree with everyone else that 4 TKs seems really harsh. I remember, thinking to myself, back when I used to use an HMG in a small space or chaotic fight that I was going to dread the day that FF was turned on. It seems really unrealistic in my opinion. one poorly thrown grenade or placed OB and you are banned from fighting for that faction for a while? In that case Id be banned all the time. I came up with two alternate solutions that work well together but also minimize .
1. Implement a forgiveness system. When someone is TKd, on the respawn screen let them have an option to "forgive" the offender. If forgiven it does not count toward your standing with a faction. If not then you take the penalty. This way in case of an accidental TK or a total clusterf*ck involving nade spamming and other unfortunate events, most players will be able to forgive teammates instead of forcing mercs to be punished for accidental events.
2. Require players to reimburse the TKd merc the ISK value of their suit. Total value if unforgiven and a percentage of it if forgiven, Debts are taken out of earning from the battle.
I think that standing penalties makes sense, and a fairly low limit is acceptable only if it resets every 24 hrs. I dont think its too hard to get through a match without killing teammates. Its just on those special occasions where people will get messed up. But by then most players will be at a higher level. This is why the count needs to start again every day. As people get to higher levels it will be harder to reach the max of TKs.
This way people can still grief if they really want to. But the average merc I believe will realize the difference between an accidental or intentional TK.
But what if the dude who gets TK'd is an ahole that doesn't forgive just to be an ahole?
I don't think TK is possible without team deploy. The randomness of blueberries will ruin the game mode in my opinion. |
Thor Odinson42
Molon Labe. RISE of LEGION
1620
|
Posted - 2013.10.19 00:56:00 -
[6] - Quote
OSGR Valdez wrote:Integrating the Eve Pilots with comms and oribitals is going to be sick! And the post battle screen, we'll actually see the influence we make. cannot wait for these updates. You guys really out did yourself, way to go CCP!
I agree, I'm excited about the possibilities but some of these things that have to be changed. I'm not QQing or even criticizing. They laid out a rough draft and hopefully they'll take some of our feedback to make it successful.
They admitted that they don't have much experience with TK on. This and the ISK sink that it will be make me think it won't have the participation necessary for it to flourish. |
Thor Odinson42
Molon Labe. RISE of LEGION
1622
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Posted - 2013.10.19 02:29:00 -
[7] - Quote
Quil Evrything wrote:Magpie Raven wrote:FW needs to have more of an organized feel to it and be fought by mercs of a higher level than regular blueberries. Maybe make it so only full squads can join FW
With the new "squad finder", that doesnt really guarantee anything.
It's still better than completely random.
I still don't understand your hostility toward people bringing up valid concerns about TK.
I like the idea of TK, it's just going to take a LOT of work on their part to get it right. It will be a constant QQ on the forums when someone's standings drop. Personally I'd like to see people have a positive experience with a new game mode. I think FW has potential to really get this game going in a positive direction. There have been many comments in this thread from people with lots of experience wIth TK in PC. The concern stemming from the fact that it's unlikely that random teams thrown together will take as much caution as squads of corp members fight to defend their districts in PC and/or participating in a clone pack attack where 36 million ISK of corporate funds were invested. |
Thor Odinson42
Molon Labe. RISE of LEGION
1622
|
Posted - 2013.10.19 02:31:00 -
[8] - Quote
Ares 514 wrote:Have you considered charging the player who kills an ally the cost of the suit? So if my fit is 100000 ISK and a blueberry team kills me he looses that much ISK and I gain it. In the battle summary you could see the fines you got for team kills. This way you pay for what you break.
I think this sounds good, but it seems like it would take a lot of code to implement. This statement coming from someone who knows ABSOLUTELY nothing about code. |
Thor Odinson42
Molon Labe. RISE of LEGION
1622
|
Posted - 2013.10.19 04:06:00 -
[9] - Quote
Quil Evrything wrote:Thor Odinson42 wrote:Quil Evrything wrote: With the new "squad finder", that doesnt really guarantee anything.
It's still better than completely random. I still don't understand your hostility toward people bringing up valid concerns about TK. How are you defining "valid"? The majority of them are not valid, under any sensible frame of reference outside of, ["But I'd have to play differently, wahhh!"] For the others, I've either responded in a measured amount, or not yet responded. Quote: There have been many comments in this thread from people with lots of experience wIth TK in PC. The concern stemming from the fact that it's unlikely that random teams thrown together will take as much caution as squads of corp members fight to defend their districts in PC and/or participating in a clone pack attack where 36 million ISK of corporate funds were invested.
THAT, is a valid concern. However, I believe that with the right game mechanics and filters, the issue will primarily resolve itself. First off, by limiting FW entry to those players with some minimum WP accumilation. Secondly, with *really* big obnoxious ( You Have Invoked Penalty) HUD feedback. And other sanctions, including but limited to: - immediate boot from battle and FW ban - having to pay for damages, as someone recently suggested - related to that, possibly having 1mil ISK you have to put "in escrow" before joining battle. And if your escrow account drops below minimum, you get ejected. This last part should be easy for any kind of decent player. Im not that serious a player, but I've just slowly accumilated 10mil without trying, that I'm just sitting on, lol.
So basically you are saying that although you don't play that much or have any experience with TK in Dust that you feel that you've got a good enough grasp on the play style necessary to avoid 4 team kills over the course of 100s of matches necessary to prevent losing all the standing you've worked for?
I see a lot of people that are concerned that the penalties are too stiff. I've played in somewhere between 50 and a 100 PC matches and I can recall 3 team kills and I use a MD. One of them was me trying to drop a nano hive real quick and accidentally firing a round in the face of a teammate. Another was a teammate running out in front of me while driving an LAV. The other was a careless grenade. Based on my experience can you see how I might have come to my opinion?
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Thor Odinson42
Molon Labe. RISE of LEGION
1636
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Posted - 2013.10.20 18:20:00 -
[10] - Quote
KAGEHOSHI Horned Wolf wrote:There should be no FF penalty among squads, the squad leaders can deal with it if it becomes a problem by kicking the TKing member from the squad (so the TKer will suffer penalty if he does it again).
This is actually a very good idea |
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Thor Odinson42
Molon Labe. RISE of LEGION
1637
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Posted - 2013.10.21 00:40:00 -
[11] - Quote
I think a squad leader with proper standing should be able to bring in whomever they choose into a battle. It just shouldn't let a player with under let's say 100,000 WP queue in solo. |
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