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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
132
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Posted - 2013.10.18 23:17:00 -
[61] - Quote
I pretty much am in line with the majority that the TK penalty needs to be toned way down.
My recommendation is that you significantly lower the penalties to Faction Standings and institue a penalty to the actual LP earned in that specific match. That way one or two bad games, accidents, or bad apples don't crush a player for days or weeks. The short term loss will likely be plenty of incentive to achieve the effect desired.
The concept of having someone actively confirm TK penalty might be a good addition. That was mentioned earlier and I think it would actually work well. If your corp buddy has a grenade bounce back and kill both of you then it doesn't really do either of you any good for him to be penalized.
One thing no body mentioned yet but could be pretty significant is Orbital Strike damage... friendly fire would need to be turned on for OB support and it would be REAL easy to vaporize 3 or 4 of your own guys even if you nuke 7 bad guys. The OB strikes that EVE players bring in can be noticably more powerful than warbarge strikes. Also, if FF is turned on and I park my frigate over the battle and drop the OB that includes some TK does the EVE player get any penalties?? |
Absolute Idiom II
SyNergy Gaming EoN.
813
|
Posted - 2013.10.18 23:23:00 -
[62] - Quote
Could you explain a bit more about how the standings thing works? 4 TKs reduces me to level 0 and gives me a 24 hr ban. How do I raise my standings in order to be able to rejoin FW? |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
132
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Posted - 2013.10.18 23:27:00 -
[63] - Quote
Total ISK removal with out the player market running is a dangerous option. I understand the logic that the Devs layed out but I'm very leary of this.
PC is definetly a rich man's game now, FW may very well eclipse that if this isn't monitored closely. I recommend choosing from a couple different courses of action to off-set this:
Option 1) have a partial ISK payout...say 50% of the current rate. That would mitigate loss and let's be real...we ARE mercenaries. We get paid with currency and and LP...not too far fetched an idea I think.
Option 2) Have the Loyalty items cost adjusted so that it requries very little ISK to purchase them and the bulk of the cost is in LP. Example: Ishakone Rail Rifle costs 100 LP and 10K ISK. Similar market bought proto weapon runs you 90K ISK. The trick is that the LP payout should roughly mirror ISK payouts that we get in current games.
On a seperate but related note I think that your standings should directly effect the cost of LP items. So a standing of 1 has you paying full LP and ISK price. A standing of 10 gets you 30% LP and ISK costs. |
crazy space 1
Unkn0wn Killers
1854
|
Posted - 2013.10.18 23:38:00 -
[64] - Quote
Quote:We don't want to remove griefing entirely, a little bit here and there can be a healthy thing
THIS! This is why I am here!! I'm not even a griefer! I just want a game that gives me the freedome to do so if I want to! or for other players to do it! you guys are the best!
ok feedback time! -please forgive the 1st 2 FF kills per match -Look at how you handled eve onlines FW system when it comes to friendly fire and getting kicked out based on standings, grinding your way back in as reference. Maybe allow players who have standings too low only able to join a match with a squad whose average standings are high enough? Creating a route for players who need to recover standings. -always forgive squad kills, we can kick them if we need too anytime anyways, but we stick close together FF is bound to happen |
Nocturnal Soul
Immortal Retribution
822
|
Posted - 2013.10.18 23:39:00 -
[65] - Quote
Well time to put up the ol RE's and explosives grenades and pull out the flux again :( |
crazy space 1
Unkn0wn Killers
1854
|
Posted - 2013.10.18 23:49:00 -
[66] - Quote
Nocturnal Soul wrote:Well time to put up the ol RE's and explosives grenades and pull out the flux again :(
If anything please buff the proto mines to have a 7.5m radius again! FF balanced them as using them is hard! |
Captain Crutches
Nexus Marines
25
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Posted - 2013.10.19 00:20:00 -
[67] - Quote
Something else to watch out for would be TK "assists" where an awoxer may shoot someone's shield down, or take them to low health, but not kill them, to make it easier for the enemy to finish them off. If an enemy gets the kill but a teammate did more than, say, 50% of the damage, that should somehow be taken into account.
Also,
Jaysyn Larrisen wrote:if FF is turned on and I park my frigate over the battle and drop the OB that includes some TK does the EVE player get any penalties?? is a good point. The Eve pilot has no control over where the OB lands; is he still penalized for shooting blues that he didn't even know were in his kill zone? |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6621
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Posted - 2013.10.19 00:22:00 -
[68] - Quote
There needs to be a way for an EVE player to be able to know what region > system > planet > district their allied mercs are fighting in for FW (good for PC also)
Should either be a chat channel functionality (to benefit EVE and Dust players sharing the same FW channel), or a new grouping system: a grouping system that has both Dust and EVE mercs in which Dust quads are a subsection of, and the EVE mercs can get the fighting locations of those Dust squad(s), and provide exclusively those squads the orbital strikes. |
Magpie Raven
ZionTCD
225
|
Posted - 2013.10.19 00:38:00 -
[69] - Quote
I agree with everyone else that 4 TKs seems really harsh. I remember, thinking to myself, back when I used to use an HMG in a small space or chaotic fight that I was going to dread the day that FF was turned on. It seems really unrealistic in my opinion. one poorly thrown grenade or placed OB and you are banned from fighting for that faction for a while? In that case Id be banned all the time. I came up with two alternate solutions that work well together but also minimize .
1. Implement a forgiveness system. When someone is TKd, on the respawn screen let them have an option to "forgive" the offender. If forgiven it does not count toward your standing with a faction. If not then you take the penalty. This way in case of an accidental TK or a total clusterf*ck involving nade spamming and other unfortunate events, most players will be able to forgive teammates instead of forcing mercs to be punished for accidental events.
2. Require players to reimburse the TKd merc the ISK value of their suit. Total value if unforgiven and a percentage of it if forgiven, Debts are taken out of earning from the battle.
I think that standing penalties makes sense, and a fairly low limit is acceptable only if it resets every 24 hrs. I dont think its too hard to get through a match without killing teammates. Its just on those special occasions where people will get messed up. But by then most players will be at a higher level. This is why the count needs to start again every day. As people get to higher levels it will be harder to reach the max of TKs.
This way people can still grief if they really want to. But the average merc I believe will realize the difference between an accidental or intentional TK. |
Captain Crutches
Nexus Marines
26
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Posted - 2013.10.19 00:45:00 -
[70] - Quote
This may have already been touched on earlier, I'll admit I skimmed most of this thread, but if Eve players are going to be the only source of OB's in FW, it needs to be easier for Eve players to find where Dust battles are taking place so they can head out to provide said OBs. I don't know whether that would be through some kind of notification or shared chat channel, but it's important that the support knows where to go.
A suggestion on that front: As a pilot, I might want to be able to open my star map and set it to highlight systems where Dust battles are taking place; perhaps different colors for pub matches (if they ever get Eve OBs enabled), FW, and PC, so I know where I'd be most useful. This might need some tweaking as Dust (hopefully) grows in scope and battles start popping up in more systems, but it's something to think about as a starting point. |
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Thor Odinson42
Molon Labe. RISE of LEGION
1620
|
Posted - 2013.10.19 00:47:00 -
[71] - Quote
Magpie Raven wrote:I agree with everyone else that 4 TKs seems really harsh. I remember, thinking to myself, back when I used to use an HMG in a small space or chaotic fight that I was going to dread the day that FF was turned on. It seems really unrealistic in my opinion. one poorly thrown grenade or placed OB and you are banned from fighting for that faction for a while? In that case Id be banned all the time. I came up with two alternate solutions that work well together but also minimize .
1. Implement a forgiveness system. When someone is TKd, on the respawn screen let them have an option to "forgive" the offender. If forgiven it does not count toward your standing with a faction. If not then you take the penalty. This way in case of an accidental TK or a total clusterf*ck involving nade spamming and other unfortunate events, most players will be able to forgive teammates instead of forcing mercs to be punished for accidental events.
2. Require players to reimburse the TKd merc the ISK value of their suit. Total value if unforgiven and a percentage of it if forgiven, Debts are taken out of earning from the battle.
I think that standing penalties makes sense, and a fairly low limit is acceptable only if it resets every 24 hrs. I dont think its too hard to get through a match without killing teammates. Its just on those special occasions where people will get messed up. But by then most players will be at a higher level. This is why the count needs to start again every day. As people get to higher levels it will be harder to reach the max of TKs.
This way people can still grief if they really want to. But the average merc I believe will realize the difference between an accidental or intentional TK.
But what if the dude who gets TK'd is an ahole that doesn't forgive just to be an ahole?
I don't think TK is possible without team deploy. The randomness of blueberries will ruin the game mode in my opinion. |
OSGR Valdez
MoIden Heath PoIice Department EoN.
46
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Posted - 2013.10.19 00:48:00 -
[72] - Quote
Integrating the Eve Pilots with comms and oribitals is going to be sick! And the post battle screen, we'll actually see the influence we make. cannot wait for these updates. You guys really out did yourself, way to go CCP! |
Thor Odinson42
Molon Labe. RISE of LEGION
1620
|
Posted - 2013.10.19 00:56:00 -
[73] - Quote
OSGR Valdez wrote:Integrating the Eve Pilots with comms and oribitals is going to be sick! And the post battle screen, we'll actually see the influence we make. cannot wait for these updates. You guys really out did yourself, way to go CCP!
I agree, I'm excited about the possibilities but some of these things that have to be changed. I'm not QQing or even criticizing. They laid out a rough draft and hopefully they'll take some of our feedback to make it successful.
They admitted that they don't have much experience with TK on. This and the ISK sink that it will be make me think it won't have the participation necessary for it to flourish. |
OSGR Valdez
MoIden Heath PoIice Department EoN.
47
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Posted - 2013.10.19 01:01:00 -
[74] - Quote
Thor Odinson42 wrote:OSGR Valdez wrote:Integrating the Eve Pilots with comms and oribitals is going to be sick! And the post battle screen, we'll actually see the influence we make. cannot wait for these updates. You guys really out did yourself, way to go CCP! I agree, I'm excited about the possibilities but some of these things that have to be changed. I'm not QQing or even criticizing. They laid out a rough draft and hopefully they'll take some of our feedback to make it successful. They admitted that they don't have much experience with TK on. This and the ISK sink that it will be make me think it won't have the participation necessary for it to flourish.
Yeah, hopefully they do get a good system integrated for team killing. Because that can* be an issue if not regulated properly. Though I think the ISK sink is a great idea, as it allows for differentiation from public matches as well as make the games more competitive. |
The-Errorist
Mannar Focused Warfare Gallente Federation
310
|
Posted - 2013.10.19 01:01:00 -
[75] - Quote
ic rbow wrote:Friendly Fire in public matches? It's AWOX time!
What about jumping with into a friendly line of fire four times to have someone "grind about 800+ matches to get back"? Get a Minmatar light with speed mods and run into friendly fire :D |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6621
|
Posted - 2013.10.19 01:06:00 -
[76] - Quote
Dominus Fatali wrote:I do not, as many have said, like the system where 4 team kills will set you back that far. I think that there should be a daily allotment of team kills before any penalty is applied, based on your standings with the Faction. Perhaps at each level, you are allowed that many team kills per day before the penalty is applied (i.e. at level one, you can 'accidentally' kill one blueberry before you begin to lose standing). After you use your daily allotment, the penalty would be applied as outlined in the original post. I agree with this, its way too easy to accidentally TK |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6621
|
Posted - 2013.10.19 01:11:00 -
[77] - Quote
Lorhak Gannarsein wrote:I run million-ISK tanks.
What's to stop some asshat from dropping REs from a fresh alt to ruin my day?
Again and again and again? Pilots have a lot to lose from this mechanic. Far more than anyone else does.
Tanks need a MASSIVE ISK price reduction with the incoming rebalancing, or else vehicle players are screwed by the new FW changes. Hopefully Wolfman knows this. |
Quil Evrything
DUST University Ivy League
244
|
Posted - 2013.10.19 01:14:00 -
[78] - Quote
KAGEHOSHI Horned Wolf wrote: I agree with this, its way too easy to accidentally TK
Oh please. It's "way too easy" to accidentally kill someone, if you're not particularly TRYING to avoid doing so. Right now, people dont have all that much of a motivation to do so. So they're not trying. So teammembers still die.
Gimme a break. Look at your freaking radar, and pay attention. if you dont bother to do that, you will get penalized. GOOD.
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Magpie Raven
ZionTCD
225
|
Posted - 2013.10.19 01:17:00 -
[79] - Quote
Thor Odinson42 wrote:Magpie Raven wrote:I agree with everyone else that 4 TKs seems really harsh. I remember, thinking to myself, back when I used to use an HMG in a small space or chaotic fight that I was going to dread the day that FF was turned on. It seems really unrealistic in my opinion. one poorly thrown grenade or placed OB and you are banned from fighting for that faction for a while? In that case Id be banned all the time. I came up with two alternate solutions that work well together but also minimize .
1. Implement a forgiveness system. When someone is TKd, on the respawn screen let them have an option to "forgive" the offender. If forgiven it does not count toward your standing with a faction. If not then you take the penalty. This way in case of an accidental TK or a total clusterf*ck involving nade spamming and other unfortunate events, most players will be able to forgive teammates instead of forcing mercs to be punished for accidental events.
2. Require players to reimburse the TKd merc the ISK value of their suit. Total value if unforgiven and a percentage of it if forgiven, Debts are taken out of earning from the battle.
I think that standing penalties makes sense, and a fairly low limit is acceptable only if it resets every 24 hrs. I dont think its too hard to get through a match without killing teammates. Its just on those special occasions where people will get messed up. But by then most players will be at a higher level. This is why the count needs to start again every day. As people get to higher levels it will be harder to reach the max of TKs.
This way people can still grief if they really want to. But the average merc I believe will realize the difference between an accidental or intentional TK. But what if the dude who gets TK'd is an ahole that doesn't forgive just to be an ahole? I don't think TK is possible without team deploy. The randomness of blueberries will ruin the game mode in my opinion.
Thats true but thats where the griefing comes in I guess. Anyways its better than every TK counting against you.
Also I do agree with you. FW needs to have more of an organized feel to it and be fought by mercs of a higher level than regular blueberries. Maybe make it so only full squads can join FW
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Quil Evrything
DUST University Ivy League
245
|
Posted - 2013.10.19 01:22:00 -
[80] - Quote
Magpie Raven wrote:FW needs to have more of an organized feel to it and be fought by mercs of a higher level than regular blueberries. Maybe make it so only full squads can join FW
With the new "squad finder", that doesnt really guarantee anything.
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The-Errorist
Mannar Focused Warfare Gallente Federation
310
|
Posted - 2013.10.19 01:28:00 -
[81] - Quote
cSRT4 wrote:Lorhak Gannarsein wrote:I run million-ISK tanks.
What's to stop some asshat from dropping REs from a fresh alt to ruin my day?
Again and again and again? Pilots have a lot to lose from this mechanic. Far more than anyone else does. You blow up a **** ing supply depot when I'm playing on your team and it WILL happen. WILL! GUARANTEED! If you're not one of those tankers, I have no beef with you. But I WILL get my point across fairly quickly to all those asshat tankers that blow up supply depots for 50 **** ing points! A lot of tankers do it to deny the other team an easy way to switch to AV and ammo supply point. |
Magpie Raven
ZionTCD
225
|
Posted - 2013.10.19 01:33:00 -
[82] - Quote
Quil Evrything wrote:Magpie Raven wrote:FW needs to have more of an organized feel to it and be fought by mercs of a higher level than regular blueberries. Maybe make it so only full squads can join FW
With the new "squad finder", that doesnt really guarantee anything.
The only other option is to make it so squads can somehow join a game together as a team. And I dont see that happening until we get some kind of command structure and the actual ability to fight as a team outside of PC |
Quil Evrything
DUST University Ivy League
245
|
Posted - 2013.10.19 01:41:00 -
[83] - Quote
Magpie Raven wrote:Quil Evrything wrote:Magpie Raven wrote:FW needs to have more of an organized feel to it and be fought by mercs of a higher level than regular blueberries. Maybe make it so only full squads can join FW
With the new "squad finder", that doesnt really guarantee anything. The only other option is to make it so squads can somehow join a game together as a team.
No it's not "the only other option".
Other options have already been suggested in this thread.
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Thor McStrut
Reckoners
241
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Posted - 2013.10.19 01:43:00 -
[84] - Quote
Quil Evrything wrote:KAGEHOSHI Horned Wolf wrote: I agree with this, its way too easy to accidentally TK
Oh please. It's "way too easy" to accidentally kill someone, if you're not particularly TRYING to avoid doing so. Right now, people dont have all that much of a motivation to do so. So they're not trying. So teammembers still die. Gimme a break. Look at your freaking radar, and pay attention. if you dont bother to do that, you will get penalized. GOOD.
I get where you are coming from, and part of me agrees with you.
BUT, if you choose to disengage and re-position, you will get gunned down with the reduced TTK. The ability to maintain fire, either forcing your opponent to continue strafing, or trying to get the kill first is what wins the engagement.
Add into the fact that 4 TK is roughly 800 wins worth of matches, and you have a real problem. Not to mention the fact that you no longer have an income source to replace that suit you lost because LP is currently equal to **** with no player driven market or contracts, and you do have a potentially serious problem.
I agree that Forgive needs to be the default option to the TK screen, and the amount of work a TK costs you needs to be reduced quite a bit.
I've been wanting FF in all modes, especially for Orbitals (dropping an OB on your own squad is ********), but the penalties need to be carefully balanced.
In my opinion, being temp banned from that contract type for a scalable amount of hours is sufficient. Or even a scalable amount of LP, which continually increases with consecutive TK in a one week period. And yes, you can go negative, WAY negative.
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Magpie Raven
ZionTCD
225
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Posted - 2013.10.19 01:44:00 -
[85] - Quote
Quil Evrything wrote:Magpie Raven wrote:Quil Evrything wrote:Magpie Raven wrote:FW needs to have more of an organized feel to it and be fought by mercs of a higher level than regular blueberries. Maybe make it so only full squads can join FW
With the new "squad finder", that doesnt really guarantee anything. The only other option is to make it so squads can somehow join a game together as a team. No it's not "the only other option". Other options have already been suggested in this thread.
Okay correction. It was the only option I thought of. Didnt feel like reading through 4 pages
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
100
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Posted - 2013.10.19 01:52:00 -
[86] - Quote
Have you considered charging the player who kills an ally the cost of the suit? So if my fit is 100000 ISK and a blueberry team kills me he looses that much ISK and I gain it. In the battle summary you could see the fines you got for team kills. This way you pay for what you break. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2903
|
Posted - 2013.10.19 02:15:00 -
[87] - Quote
Also in regards to "boosters giving more LP not Pay to win" I disagree. Yes you are not getting anything you can't get normally, but you are getting it at a higher rate meaning you can afford to run it more often meaning pay to win. I mean, what if our normal active boosters increased ISK payout? What then? Shouldn't the factional boosters boosting standings be enough? |
Thor Odinson42
Molon Labe. RISE of LEGION
1622
|
Posted - 2013.10.19 02:29:00 -
[88] - Quote
Quil Evrything wrote:Magpie Raven wrote:FW needs to have more of an organized feel to it and be fought by mercs of a higher level than regular blueberries. Maybe make it so only full squads can join FW
With the new "squad finder", that doesnt really guarantee anything.
It's still better than completely random.
I still don't understand your hostility toward people bringing up valid concerns about TK.
I like the idea of TK, it's just going to take a LOT of work on their part to get it right. It will be a constant QQ on the forums when someone's standings drop. Personally I'd like to see people have a positive experience with a new game mode. I think FW has potential to really get this game going in a positive direction. There have been many comments in this thread from people with lots of experience wIth TK in PC. The concern stemming from the fact that it's unlikely that random teams thrown together will take as much caution as squads of corp members fight to defend their districts in PC and/or participating in a clone pack attack where 36 million ISK of corporate funds were invested. |
Thor Odinson42
Molon Labe. RISE of LEGION
1622
|
Posted - 2013.10.19 02:31:00 -
[89] - Quote
Ares 514 wrote:Have you considered charging the player who kills an ally the cost of the suit? So if my fit is 100000 ISK and a blueberry team kills me he looses that much ISK and I gain it. In the battle summary you could see the fines you got for team kills. This way you pay for what you break.
I think this sounds good, but it seems like it would take a lot of code to implement. This statement coming from someone who knows ABSOLUTELY nothing about code. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2012
|
Posted - 2013.10.19 02:54:00 -
[90] - Quote
Also, sometimes its tactically necessary to nuke your own teammates to secure a point. What happens in this situation? |
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