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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2004
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Posted - 2013.10.18 18:57:00 -
[1] - Quote
That TK penalty is outrageous! 4 team kills and we would have to grind 800 matches? That means realistically no one will ever have decent LP standings.
How about ISK and LP penalty instead? Once you run out of ISK or LP you can't grief people anymore.
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2004
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Posted - 2013.10.18 19:25:00 -
[2] - Quote
RECON BY FIRE wrote:CCP FoxFour wrote:I am going to be entirely honest, while we are confident about the lower levels only giving you 4 or 5 team kills before restricting you from the match, we don't play enough matches with friendly fire to know if this is to punishing. How the **** do yall not have a data point on this? With all the PC matches that have been played you should be able to see how many times on average an organized team TKs each other. Double that number and that's what you can reasonably expect a FW team to look like. Damn...even if they have that data from PC it only refelcts the top 1% and not the knuckle dragging pubbies that invariably crowd the muzzle of my Imperial ScR at every inopportune moment.
4 TK will inst-ban 99% of the players from FW after their very first battle. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2006
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Posted - 2013.10.18 20:32:00 -
[3] - Quote
How about...
100k ISK & 5 LP penalty per infantry TK 250k ISK & 5LP non-LAV vehicle penalty
Rich players can grief. Its a good isk sink. Disposable ALTs are almost instantly bankrupt.
People can still TK if they want at a cost but accidental TK won't set you back (lol) 800!!! games. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2006
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Posted - 2013.10.18 20:34:00 -
[4] - Quote
Kain Spero wrote:Bendtner92 wrote:FoxFour, how will you stop players from just running around in FW trying to get teamkilled?
Would cutting friendly fire to 50% damage, or maybe even less, be a solution? It would make it so that you'll still do damage to your teammates, but won't be extreme unless you keep firing. I don't think you need to reduce the amount of damage for friendly fire, but I do have this same concern. 800 matches would be like 26 weeks playing 10 hours a week with matches averaging 20 minutes. The ability to loose 26 weeks of work in a instant seems kinda crazy, and would be a super juicy target for being to intentionally get themselves TKed. Seriously! This number is so crazy high that I can't imagine anyone getting to even level 2 or 3 for a faction. Ask hardcore PC how frequent FF is. Its just the nature of the beast.
Seems like serious overkill to me. The 'fix' is worse than the problem. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2012
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Posted - 2013.10.19 02:54:00 -
[5] - Quote
Also, sometimes its tactically necessary to nuke your own teammates to secure a point. What happens in this situation? |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2016
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Posted - 2013.10.19 19:48:00 -
[6] - Quote
These are some of my favourite ideas so far in this thread. I'm happy to see that most of us are on the same page here.
1. WP minimum to participate in FW
- This will help prevent throw away alts from spamming TK in FW, but allow dedicated AWOXers their sandbox gameplay
2. Automatically debit ISK penalty equal to clone market value per TK
- Each Faction has the right to reparations from conracted mercs
3. Automatically debit 5 LP penalty per TK
- This gives Team Killers about 10 kills per win for the faction. Dedicated AWOXers will have to frequently play games in which they don't TK ( but will likely still be useless)
4. Participants in FW are kicked from battle if wallet or LP balance reches zero
- This ensures that mercs cannot enter into battle with no ISK/LP to avoid punishment.
5. Squad kills do not cost LP
- The Faction may want ISK back for the clone due to your recklessness but understands that FF is a fact of war.
6. After X team kills, allow a vote to kick option. Votes against you are only eligible if from people with a higher LP standing than you, and requires 8 votes (half the team and intentionally larger than a 6 man grief squad) to take effect.
- TBH I'm not a huge fan of a vote to kick mechanic as I imagine it will be abused by regular players and greifers alike (not to mention it breaks the sandbox) but I suppose if the conditions are high enough kicking an exceptional douche bag is not out of the question.
7. Vehicles
- This is the most difficult problem to work with. IMO it doesnt seem to fit with the EVE universe that griefers should have to repay 100% the damages, but at the same time Pilots do need some form of protection considering vehicles costs. Perhaps the Faction could offer some sort of FF Insurance to mitigate damages done by FF? Although I could see this abused (Quick! forge my 90% dead tank!)
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