Pages: 1 2 3 4 5 6 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
CharCharOdell
Shining Flame Amarr Empire
716
|
Posted - 2013.09.13 03:44:00 -
[1] - Quote
https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3386
|
Posted - 2013.09.13 03:48:00 -
[2] - Quote
1.5. |
Spkr4theDead
International-Fleet
661
|
Posted - 2013.09.13 03:49:00 -
[3] - Quote
CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Because it's not fair that the best counter to a tank should be another tank. The best counter to a tank is supposed to be a nuclear baseball that can be replenished extremely fast. |
CharCharOdell
Shining Flame Amarr Empire
717
|
Posted - 2013.09.13 03:49:00 -
[4] - Quote
Spkr4theDead wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Because it's not fair that the best counter to a tank should be another tank. The best counter to a tank is supposed to be a nuclear baseball that can be replenished extremely fast.
that took one second to throw...so in 3 seconds we have well over 30,000 Damage. |
Rynoceros
Rise of Old Dudes
698
|
Posted - 2013.09.13 03:50:00 -
[5] - Quote
Working as intended.
(This is to compensate for Mercs having worse throwing skittles than Tim Tebow.) |
Spkr4theDead
International-Fleet
664
|
Posted - 2013.09.13 03:51:00 -
[6] - Quote
TheAmazing FlyingPig wrote:1.5. We can only hope.
I want epic tank battles in matches, not some scout running towards me spamming Lai Dais. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
288
|
Posted - 2013.09.13 03:52:00 -
[7] - Quote
I think that was the damage caused to you from being in the vehicle when it exploded, but then again i dont use vehicles to much so IDK for sure. |
Spkr4theDead
International-Fleet
664
|
Posted - 2013.09.13 03:52:00 -
[8] - Quote
Rynoceros wrote:Working as intended.
(This is to compensate for Mercs having worse throwing skittles than Tim Tebow.) You cannot be serious. |
Wilson Ribeiro
Conspiratus Immortalis
33
|
Posted - 2013.09.13 03:53:00 -
[9] - Quote
You know it can carry like 3 nades and explosives are 20% more effective in amours so the damage that was dealt was probably of those three nades that he dropped in sequence. although he might have been near a nanohives giving him more grenades.
Or maybe is a glitch i don't ******* know. i'm no math teacher. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3386
|
Posted - 2013.09.13 03:55:00 -
[10] - Quote
Spkr4theDead wrote:TheAmazing FlyingPig wrote:1.5. We can only hope. I want epic tank battles in matches, not some scout running towards me spamming Lai Dais. Can't balance tanks without balancing their direct counter. |
|
CharCharOdell
Shining Flame Amarr Empire
717
|
Posted - 2013.09.13 03:55:00 -
[11] - Quote
no...i assure you, it was one grenade, as I saw it being gingerly thrown from 2 stories up by a scout...then it landed and i went from 6000 HP to 0 HP. Yup. That's my day, for ya. |
Spkr4theDead
International-Fleet
664
|
Posted - 2013.09.13 03:55:00 -
[12] - Quote
Wilson Ribeiro wrote:You know it can carry like 3 nades and explosives are 20% more effective in amours so the damage that was dealt was probably of those three nades that he dropped in sequence. although he might have been near a nanohives giving him more grenades.
Or maybe is a glitch i don't ******* know. i'm no math teacher. The damage bonus against armor is more like 30-35%. |
Spkr4theDead
International-Fleet
664
|
Posted - 2013.09.13 03:57:00 -
[13] - Quote
TheAmazing FlyingPig wrote:Spkr4theDead wrote:TheAmazing FlyingPig wrote:1.5. We can only hope. I want epic tank battles in matches, not some scout running towards me spamming Lai Dais. Can't balance tanks without balancing their direct counter. Can tanks even be balanced against each other?
The best counter to a tank should be another tank.
I'm sick of lame and boring tank fights because someone on either team has ADV / PRO AV. I want to kill that tank by myself. I'd rather blow up to that tanker than someone running at me and spamming AV grenades. |
Kane Fyea
DUST University Ivy League
1648
|
Posted - 2013.09.13 03:58:00 -
[14] - Quote
Spkr4theDead wrote:Wilson Ribeiro wrote:You know it can carry like 3 nades and explosives are 20% more effective in amours so the damage that was dealt was probably of those three nades that he dropped in sequence. although he might have been near a nanohives giving him more grenades.
Or maybe is a glitch i don't ******* know. i'm no math teacher. The damage bonus against armor is more like 30-35%. No it's 20%. I can assure you that. |
CharCharOdell
Shining Flame Amarr Empire
719
|
Posted - 2013.09.13 03:59:00 -
[15] - Quote
swarms need damage cut in half. av grenades need it cut by 75%. im completely serious. |
Chances Ghost
Inf4m0us
805
|
Posted - 2013.09.13 03:59:00 -
[16] - Quote
thats total damage taken over the lifetime of your tank you know that right? |
CharCharOdell
Shining Flame Amarr Empire
719
|
Posted - 2013.09.13 03:59:00 -
[17] - Quote
Kane Fyea wrote:Spkr4theDead wrote:Wilson Ribeiro wrote:You know it can carry like 3 nades and explosives are 20% more effective in amours so the damage that was dealt was probably of those three nades that he dropped in sequence. although he might have been near a nanohives giving him more grenades.
Or maybe is a glitch i don't ******* know. i'm no math teacher. The damage bonus against armor is more like 30-35%. No it's 20%. I can assure you that.
who cares. 10,000 DPS is OP. 4 of those could take out a CRU. |
CharCharOdell
Shining Flame Amarr Empire
719
|
Posted - 2013.09.13 04:00:00 -
[18] - Quote
Chances Ghost wrote:thats total damage taken over the lifetime of your tank you know that right?
no. lol. i've been blown up enough times to know what that number is. |
Kane Fyea
DUST University Ivy League
1648
|
Posted - 2013.09.13 04:01:00 -
[19] - Quote
CharCharOdell wrote:Kane Fyea wrote:Spkr4theDead wrote:Wilson Ribeiro wrote:You know it can carry like 3 nades and explosives are 20% more effective in amours so the damage that was dealt was probably of those three nades that he dropped in sequence. although he might have been near a nanohives giving him more grenades.
Or maybe is a glitch i don't ******* know. i'm no math teacher. The damage bonus against armor is more like 30-35%. No it's 20%. I can assure you that. who cares. 10,000 DPS is OP. 4 of those could take out a CRU. I wasn't talking to you troll. |
Heathen Bastard
The Bastard Brigade
598
|
Posted - 2013.09.13 04:01:00 -
[20] - Quote
Tanks counter's should be: Other tanks, Concentrated AV fire(3-4 people, burn it to the ground before it can get its hardeners up/run like hell), tactical superiority(1 guy kicks it around the field to force it into a bad position where the other wipes it out.)
Tank's counters should not be: YOLOTARD USES OP GRENADE! IT'S SUPER EFFECTIVE! TANK FAINTED! |
|
CharCharOdell
Shining Flame Amarr Empire
719
|
Posted - 2013.09.13 04:01:00 -
[21] - Quote
So....can I just have an AV grenade launcher for small turrets? |
Spkr4theDead
International-Fleet
666
|
Posted - 2013.09.13 04:01:00 -
[22] - Quote
CharCharOdell wrote:swarms need damage cut in half. av grenades need it cut by 75%. im completely serious. But that's not fair! My free Haywire Wiyrkomis should one-shot a maxed out Charybdis with only 2 missiles! |
Spkr4theDead
International-Fleet
666
|
Posted - 2013.09.13 04:02:00 -
[23] - Quote
Chances Ghost wrote:thats total damage taken over the lifetime of your tank you know that right? No
If I die towards the end of the match, it doesn't show "25,000 damage received." |
CharCharOdell
Shining Flame Amarr Empire
721
|
Posted - 2013.09.13 04:10:00 -
[24] - Quote
Spkr4theDead wrote:Chances Ghost wrote:thats total damage taken over the lifetime of your tank you know that right? No If I die towards the end of the match, it doesn't show "25,000 damage received."
I enjoy the company of people like Chances Ghost. Makes me feel good about myself. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1945
|
Posted - 2013.09.13 04:15:00 -
[25] - Quote
Spkr4theDead wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Because it's not fair that the best counter to a tank should be another tank. The best counter to a tank is supposed to be a nuclear baseball that can be replenished extremely fast.
Granted they cannot get that level of damage out of a mass accelerated slug moving at hypersonic speed toward a target, yet they can pack an incredibly small explosive with enough penetrating power to punch through 180mm of Armour if not more, combined with shielding, and armour hardening fields..... |
Sinboto Simmons
SVER True Blood Public Disorder.
1207
|
Posted - 2013.09.13 04:17:00 -
[26] - Quote
Thinking about the AV nade is head scratching in it'self just because of what it is: A lock on nade that explodes on impact with it's target and does massive damage.
We used to have something similar for infantry termination I believe,bring those back and let's see the forums explode. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1945
|
Posted - 2013.09.13 04:18:00 -
[27] - Quote
Sinboto Simmons wrote:Thinking about the AV nade is head scratching in it'self just because of what it is: A lock on nade that explodes on impact with it's target and does massive damage.
We used to have something similar for infantry termination I believe,bring those back and let's see the forums explode.
Can the Minmatar turret fire Contact Fused Grenades? PLEASE! |
Rynoceros
Rise of Old Dudes
699
|
Posted - 2013.09.13 04:18:00 -
[28] - Quote
Spkr4theDead wrote:Rynoceros wrote:Working as intended.
(This is to compensate for Mercs having worse throwing skittles than Tim Tebow.) You cannot be serious.
Working as intended - sarcasm. [I have never seen or heard of AV grenades being OP. This is especially unlike Char to post something of this nature. I bet CCP is unaware of this issue and probably don't have a well-known fix coming for this anytime soon, particularly within the next month or so. (This is another example of sarcasm. I know that the regularity of tards on the internet make it hard to tell idiocy from humor, so I thought I'd identify that one for you.)]
Mercs throw like pubescent girls - yup. |
Sylvana Nightwind
Expert Intervention Caldari State
505
|
Posted - 2013.09.13 04:21:00 -
[29] - Quote
Spkr4theDead wrote:Chances Ghost wrote:thats total damage taken over the lifetime of your tank you know that right? No If I die towards the end of the match, it doesn't show "25,000 damage received." No because you didn't live that long to get 25k damage and restore it in one clone.
This is only for that vehicle. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5920
|
Posted - 2013.09.13 04:22:00 -
[30] - Quote
CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Because it requires the user to be in very close range to the vehicle, much like a shotgun does a lot of damage (even OHK), and being at such close range makes it very easy for a tanker to kill the player in just a second. |
|
Hobo on Fire
Goonfeet Top Men.
65
|
Posted - 2013.09.13 04:25:00 -
[31] - Quote
Spkr4theDead wrote:Chances Ghost wrote:thats total damage taken over the lifetime of your tank you know that right? No If I die towards the end of the match, it doesn't show "25,000 damage received."
It's total damage dealt by that player. If he hits you with an AV grenade, you back away and recover, repeat umpteen times, you will see those numbers if he ever actually gets you. And it will show 25000 damage received at the end of the match. |
CharCharOdell
Shining Flame Amarr Empire
722
|
Posted - 2013.09.13 04:27:00 -
[32] - Quote
KAGEHOSHI Horned Wolf wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Because it requires the user to be in very close range to the vehicle, much like a shotgun does a lot of damage (even OHK), and being at such close range makes it very easy for a tanker to kill the player in just a second.
Then can we bring back contact grenades, too? i'll cary 3 k-2s and play grenadier. |
Heathen Bastard
The Bastard Brigade
599
|
Posted - 2013.09.13 04:29:00 -
[33] - Quote
KAGEHOSHI Horned Wolf wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Because it requires the user to be in very close range to the vehicle, much like a shotgun does a lot of damage (even OHK), and being at such close range makes it very easy for a tanker to kill the player in just a second.
have you ever, ever used a tank? it's ridiculously easy to get up on them if you have even the slightest hint of tactics in your mind when you see it.
I regularly ride on top of an enemy tank while shooting the main gun with a pistol just to annoy the driver. best was one backing into the redline and exploding with me on top of his tank when it happened. I died too, but it was so worth it. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1270
|
Posted - 2013.09.13 04:32:00 -
[34] - Quote
CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced?
Not entirely sure, but I think the damage done is given to the one who got the last shot in.
So you were probably being pummeled by forges and swarms for about 5-10 minuets, then decided it was time to casually stroll away to rep your health back and some lucky infantry player chucked an AV nade at you for the finishing blow. Thus rewarding him all the damage everybody else was applying to you. |
Spkr4theDead
International-Fleet
667
|
Posted - 2013.09.13 04:38:00 -
[35] - Quote
Sylvana Nightwind wrote:Spkr4theDead wrote:Chances Ghost wrote:thats total damage taken over the lifetime of your tank you know that right? No If I die towards the end of the match, it doesn't show "25,000 damage received." No because you didn't live that long to get 25k damage and restore it in one clone. This is only for that vehicle. Do you even pilot bro? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3390
|
Posted - 2013.09.13 04:38:00 -
[36] - Quote
So... You wouldn't counter a sword with a bow, a horse with a lance, a plane with AA, or a tank with a rocket?
You don't fight fire with fire. You fight fire with water. |
Xender17
Ahrendee Mercenaries EoN.
600
|
Posted - 2013.09.13 04:38:00 -
[37] - Quote
The damage bonus dif between armor and shields doesn't matter when you take into account resistance, total HP, and HPper second. |
CharCharOdell
Shining Flame Amarr Empire
724
|
Posted - 2013.09.13 04:39:00 -
[38] - Quote
DJINN leukoplast wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Not entirely sure, but I think the damage done is given to the one who got the last shot in. So you were probably being pummeled by forges and swarms for about 5-10 minuets, then decided it was time to casually stroll away to rep your health back and some lucky infantry player chucked an AV nade at you for the finishing blow. Thus rewarding him all the damage everybody else was applying to you.
No it isn't. If that were true, the damage would be more like 50,000 |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5920
|
Posted - 2013.09.13 04:44:00 -
[39] - Quote
CharCharOdell wrote:KAGEHOSHI Horned Wolf wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Because it requires the user to be in very close range to the vehicle, much like a shotgun does a lot of damage (even OHK), and being at such close range makes it very easy for a tanker to kill the player in just a second. Then can we bring back contact grenades, too? i'll cary 3 k-2s and play grenadier. I don't even know how you pull out these analogies. I wonder if there is some skill in seeing analogous situations that some people just don't have. It really bothers me when people can't make good comparisons because it usually just leads to me having to explain why an analogy doesn't fit instead of the discussion actually moving forward.
Your tank isn't OHK by an AV grenade, in fact it can survive several. Dropsuits can be killed by one locus grenade. Infantry don't have large turrets that can kill you in 1 second. Contact grenades never disappeared, you can still buy fused and bad-mother-thukkers and use them.
EDIT: oops, thought it said 1,000, not 10,000. That is definitely too much. Might b a typo by CCP. |
Sgt Kirk
SyNergy Gaming EoN.
1621
|
Posted - 2013.09.13 04:46:00 -
[40] - Quote
OVER 9000! |
|
Spkr4theDead
International-Fleet
667
|
Posted - 2013.09.13 04:53:00 -
[41] - Quote
KAGEHOSHI Horned Wolf wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Because it requires the user to be in very close range to the vehicle, much like a shotgun does a lot of damage (even OHK), and being at such close range makes it very easy for a tanker to kill the player in just a second. Up and away over walls and rocks. Your point is invalid. |
Chances Ghost
Inf4m0us
806
|
Posted - 2013.09.13 04:54:00 -
[42] - Quote
CharCharOdell wrote:Chances Ghost wrote:thats total damage taken over the lifetime of your tank you know that right? no. lol. i've been blown up enough times to know what that number is.
ive gotten that number upwards of 200k....
not sure it can be anything else except for total damage over its lifetime |
echo47
Sebiestor Field Sappers Minmatar Republic
67
|
Posted - 2013.09.13 04:55:00 -
[43] - Quote
Spkr4theDead wrote:TheAmazing FlyingPig wrote:Spkr4theDead wrote:TheAmazing FlyingPig wrote:1.5. We can only hope. I want epic tank battles in matches, not some scout running towards me spamming Lai Dais. Can't balance tanks without balancing their direct counter. Can tanks even be balanced against each other? The best counter to a tank should be another tank.I'm sick of lame and boring tank fights because someone on either team has ADV / PRO AV. I want to kill that tank by myself. I'd rather blow up to that tanker than someone running at me and spamming AV grenades.
Then go play world of tanks. |
Spkr4theDead
International-Fleet
667
|
Posted - 2013.09.13 04:57:00 -
[44] - Quote
echo47 wrote:Spkr4theDead wrote:TheAmazing FlyingPig wrote:Spkr4theDead wrote:TheAmazing FlyingPig wrote:1.5. We can only hope. I want epic tank battles in matches, not some scout running towards me spamming Lai Dais. Can't balance tanks without balancing their direct counter. Can tanks even be balanced against each other? The best counter to a tank should be another tank.I'm sick of lame and boring tank fights because someone on either team has ADV / PRO AV. I want to kill that tank by myself. I'd rather blow up to that tanker than someone running at me and spamming AV grenades. Then go play world of tanks. Go play Call of Duty if you don't like vehicles. |
Iron Wolf Saber
Den of Swords
8403
|
Posted - 2013.09.13 05:04:00 -
[45] - Quote
http://www.youtube.com/watch?v=2upxZigECyk
Similar to what AV grenades do, cept hand carried and much smarter. |
Garth Mandra
The Southern Legion The Umbra Combine
105
|
Posted - 2013.09.13 05:08:00 -
[46] - Quote
That wasn't a single grenade.
Next time you get killed by a AR look at the damage taken. It won't say 35 (or whatever that AR is doing) it'll give you a number in the hundreds.
I don't know exactly how it works but that number is not just the killing blow. |
Raz Sidona
M.T.A.C Assault Operations Command
25
|
Posted - 2013.09.13 05:15:00 -
[47] - Quote
Sounds like the person using them hacked in and changed the damage their nades do. Wouldnt be surprised if the COD guys brought their hacks with them |
Heathen Bastard
The Bastard Brigade
601
|
Posted - 2013.09.13 05:20:00 -
[48] - Quote
Iron Wolf Saber wrote:http://www.youtube.com/watch?v=2upxZigECyk
Similar to what AV grenades do, cept hand carried and much smarter.
yeah, only takes 2 guys to deploy, a third to monitor, and needs to be turned off to allow friendly vehicles through the area. it has 4 uses, and someone could just walk up and tip it over.
There is so much similarity, though, right? if you ignore the parts that don't match up, like... uh... most of them. |
Fist Groinpunch
Goonfeet Top Men.
53
|
Posted - 2013.09.13 05:27:00 -
[49] - Quote
Hobo on Fire wrote:Spkr4theDead wrote:Chances Ghost wrote:thats total damage taken over the lifetime of your tank you know that right? No If I die towards the end of the match, it doesn't show "25,000 damage received." It's total damage dealt by that player. If he hits you with an AV grenade, you back away and recover, repeat umpteen times, you will see those numbers if he ever actually gets you. And it will show 25000 damage received at the end of the match.
This.
Please continue ignoring it so that you can QQ about how unfair the world to you tankers is some more. |
Spkr4theDead
International-Fleet
667
|
Posted - 2013.09.13 05:34:00 -
[50] - Quote
Fist Groinpunch wrote:Hobo on Fire wrote:Spkr4theDead wrote:Chances Ghost wrote:thats total damage taken over the lifetime of your tank you know that right? No If I die towards the end of the match, it doesn't show "25,000 damage received." It's total damage dealt by that player. If he hits you with an AV grenade, you back away and recover, repeat umpteen times, you will see those numbers if he ever actually gets you. And it will show 25000 damage received at the end of the match. This. Please continue ignoring it so that you can QQ about how unfair the world to you tankers is some more. Assaults complained about contact grenades, and they got nerfed. We complain about AV grenades, and nothing happens.
Please stop commenting back to me. |
|
DJINN leukoplast
Hellstorm Inc League of Infamy
1270
|
Posted - 2013.09.13 05:34:00 -
[51] - Quote
CharCharOdell wrote:DJINN leukoplast wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Not entirely sure, but I think the damage done is given to the one who got the last shot in. So you were probably being pummeled by forges and swarms for about 5-10 minuets, then decided it was time to casually stroll away to rep your health back and some lucky infantry player chucked an AV nade at you for the finishing blow. Thus rewarding him all the damage everybody else was applying to you. No it isn't. If that were true, the damage would be more like 50,000
Like kill assists, I believe the damage dealt only holds for a certain period of time, then resets.
So for example, if within a very short period of time you got hit by some swarms, forge and were near death, if somebody with an AV nade killed you after taking all that damage, the damage dealt would be lumped together and seemingly done only by the AV nade.
A single AV nade doesn't do 10k damage, based on the AV you showed, the person would have needed to throw 7 of them at you to do around 10k damage (and that's not considering any damage resistance percentages, hardeners or passive skills that may reduce damage dealt by AV). |
Fist Groinpunch
Goonfeet Top Men.
53
|
Posted - 2013.09.13 05:56:00 -
[52] - Quote
Spkr4theDead wrote:Fist Groinpunch wrote:Hobo on Fire wrote:Spkr4theDead wrote:Chances Ghost wrote:thats total damage taken over the lifetime of your tank you know that right? No If I die towards the end of the match, it doesn't show "25,000 damage received." It's total damage dealt by that player. If he hits you with an AV grenade, you back away and recover, repeat umpteen times, you will see those numbers if he ever actually gets you. And it will show 25000 damage received at the end of the match. This. Please continue ignoring it so that you can QQ about how unfair the world to you tankers is some more. Assaults complained about contact grenades, and they got nerfed. We complain about AV grenades, and nothing happens. Please stop commenting back to me.
Well hello again! I'm sorry to say that you will never get what you want out of HAVs in this game. You see, making HAVs be near invincible irritates people playing infantry, and makes them quit the game after they get stomped by something they aren't able to kill. And there's way more infantry than tankers, so CCP will always side with the infantry crowd, seeing as they make up 95% of Dust's population. Sorry again. |
Void Echo
Morsus Mihi Aperuitque Imperium
1313
|
Posted - 2013.09.13 06:49:00 -
[53] - Quote
Fist Groinpunch wrote: Well hello again! I'm sorry to say that you will never get what you want out of HAVs in this game. You see, making HAVs be near invincible irritates people playing infantry, and makes them quit the game after they get stomped by something they aren't able to kill. And there's way more infantry than tankers, so CCP will always side with the infantry crowd, seeing as they make up 95% of Dust's population. Sorry again.
so 95% off dust is wimpy infantry scrubs from call of duty that want everything handed to them?
FINALLY I NOW UNERSTAND WHY THIS GAME IS ****... THANK YOU |
Our Deepest Regret
Algintal Core Gallente Federation
198
|
Posted - 2013.09.13 06:53:00 -
[54] - Quote
Spkr4theDead wrote:TheAmazing FlyingPig wrote:1.5. We can only hope. I want epic tank battles in matches, not some scout running towards me spamming Lai Dais.
Hear frickin' hear. I lost four tanks today, one to tank PvP (Great match with a guy named Frisky Dingo) and three to AV players and I am now in the red after eight hours of casual gameplay throughout the day. That is ridiculous and utterly untenable. The AV players SOLO'D me. Can anyone explain the balance in me losing 760,000 isk worth of vehicle to 43,000 isk worth of invisible Wiyrkomi swarms from one guy?
Don't give me the rock/paper/scissors lecture. This game is supposed to be based on escalation and economics like EVE.* When I put out a HAV, I am literally putting two percent of my total net value out on the field and I deserve better results than being forced to hide from EVERYONE. If another player** destroys me with anything less than a concerted group effort, or the use of another tank, then the isk economy in this game is a complete failure and should scrapped entirely.
*Do not try to tell me that smaller ships beat bigger, better armed ones in EVE by themselves. In EVE, it's multiple cheaper ships using zerg tactics to wear down larger ones. In other words, TEAM WORK.
**Don't reference real world events like some mythological "One dude with a rocket launcher" allegedly taking out a tank. In 2003, When the second gulf war started, the United States deployed over 1,000 M1 Abrams tanks into the middle-east. By 2005, a grand total of 80 had been destroyed, or disabled. Those affected tanks were damaged by multiple attackers using RPG's and IEDs, targeting the sides, and hatches of those vehicles. Concerted effort, not "One dude with a rocket launcher." |
gbh08
CAUSE 4 C0NCERN
160
|
Posted - 2013.09.13 06:54:00 -
[55] - Quote
Oh look, another QQ tank thread |
Rei Shepard
Spectre II
562
|
Posted - 2013.09.13 07:24:00 -
[56] - Quote
CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced?
Because before 1.4 it was fine when we Infantry stubbed our little Toenail to the side of Lav for 10.000 damage while we DONT even have 10.000 HP!!!, also those grenades deal around 1500 damage so whatever caused that must have been a glitch that upped the numbers just like when a LAV hit me for 10k |
Our Deepest Regret
Algintal Core Gallente Federation
199
|
Posted - 2013.09.13 07:26:00 -
[57] - Quote
Rei Shepard wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Because before 1.4 it was fine when we Infantry stubbed our little Toenail to the side of Lav for 10.000 damage while we DONT even have 10.000 HP!!!, also those grenades deal around 1500 damage so whatever caused that must have been a glitch that upped the numbers just like when a LAV hit me for 10k
Murder taxis are still a thing. They just need a running start now, is all. |
Iron Wolf Saber
Den of Swords
8411
|
Posted - 2013.09.13 07:29:00 -
[58] - Quote
Heathen Bastard wrote:Iron Wolf Saber wrote:http://www.youtube.com/watch?v=2upxZigECyk
Similar to what AV grenades do, cept hand carried and much smarter. yeah, only takes 2 guys to deploy, a third to monitor, and needs to be turned off to allow friendly vehicles through the area. it has 4 uses, and someone could just walk up and tip it over. There is so much similarity, though, right? if you ignore the parts that don't match up, like... uh... most of them.
That system also has anti personnel grenades.
Like I said, hand carried, and much smarter. |
Rei Shepard
Spectre II
563
|
Posted - 2013.09.13 07:29:00 -
[59] - Quote
Our Deepest Regret wrote:Spkr4theDead wrote:TheAmazing FlyingPig wrote:1.5. We can only hope. I want epic tank battles in matches, not some scout running towards me spamming Lai Dais. Hear frickin' hear. I lost four tanks today, one to tank PvP (Great match with a guy named Frisky Dingo) and three to AV players and I am now in the red after eight hours of casual gameplay throughout the day. That is ridiculous and utterly untenable. The AV players SOLO'D me. Can anyone explain the balance in me losing 760,000 isk worth of vehicle to 43,000 isk worth of invisible Wiyrkomi swarms from one guy? Don't give me the rock/paper/scissors lecture. This game is supposed to be based on escalation and economics like EVE.* When I put out a HAV, I am literally putting two percent of my total net value out on the field and I deserve better results than being forced to hide from EVERYONE. If another player** destroys me with anything less than a concerted group effort, or the use of another tank, then the isk economy in this game is a complete failure and should scrapped entirely. *Do not try to tell me that smaller ships beat bigger, better armed ones in EVE by themselves. In EVE, it's multiple cheaper ships using zerg tactics to wear down larger ones. In other words, TEAM WORK. **Don't reference real world events like some mythological "One dude with a rocket launcher" allegedly taking out a tank. In 2003, When the second gulf war started, the United States deployed over 1,000 M1 Abrams tanks into the middle-east. By 2005, a grand total of 80 had been destroyed, or disabled. Those affected tanks were damaged by multiple attackers using RPG's and IEDs, targeting the sides, and hatches of those vehicles. Concerted effort, not "One dude with a rocket launcher."
Don't Fly what you can't afford to loose, in your case substitue fly with Drive...
I can head into FW and loose a 30m ISk cruiser or i can head into FW with a Tactical Cruiser worth 3 Billion isk and loose it aswell, sure ill waste more people with the Tactical Cruiser but at some point i will be dead to smaller cheap sh*ts of ships.
Your 800k isk just buys you a few % better performance over your 300k fit, deal with it...
|
Rei Shepard
Spectre II
563
|
Posted - 2013.09.13 07:31:00 -
[60] - Quote
Our Deepest Regret wrote:Rei Shepard wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Because before 1.4 it was fine when we Infantry stubbed our little Toenail to the side of Lav for 10.000 damage while we DONT even have 10.000 HP!!!, also those grenades deal around 1500 damage so whatever caused that must have been a glitch that upped the numbers just like when a LAV hit me for 10k Murder taxis are still a thing. They just need a running start now, is all.
Yea and they can still hit you for more health then you have, so there, issue solved |
|
Our Deepest Regret
Algintal Core Gallente Federation
199
|
Posted - 2013.09.13 07:36:00 -
[61] - Quote
Rei Shepard wrote:
Don't Fly what you can't afford to loose, in your case substitue fly with Drive...
I can head into FW and loose a 30m ISk cruiser or i can head into FW with a Tactical Cruiser worth 3 Billion isk and loose it aswell, sure ill waste more people with the Tactical Cruiser but at some point i will be dead to smaller cheap sh*ts of ships.[
How is that you think you're proving your point, by proving my point? You just conceded that your expensive cruiser would lay waste before being eventually dragged down. Get back to me when your cruiser get solo'd by a frigate. |
Rei Shepard
Spectre II
563
|
Posted - 2013.09.13 07:59:00 -
[62] - Quote
Our Deepest Regret wrote:Rei Shepard wrote:
Don't Fly what you can't afford to loose, in your case substitue fly with Drive...
I can head into FW and loose a 30m ISk cruiser or i can head into FW with a Tactical Cruiser worth 3 Billion isk and loose it aswell, sure ill waste more people with the Tactical Cruiser but at some point i will be dead to smaller cheap sh*ts of ships.[
How is that you think you're proving your point, by proving my point? You just conceded that your expensive cruiser would lay waste before being eventually dragged down. Get back to me when your cruiser get solo'd by a frigate.
Easy....read and watch the movie of a single guy laying waste to multiple ships of higher or equal class solo, its called being skilled...if i would fly my 3B isk tactical against this guy i would get wasted and his ship most likely doesnt cost 300m isk.
Quote:Kovorix of Matari Exodus [.EXO.] really showcases the raw power of the Omen Navy Issue in the hands of a true pro in this video. Armed only with a T2 fit and a modest clone, Kovorix absolutely lays waste to all comers.
http://themittani.com/media/solo-pvp-call-wild-omen-navy-issue |
Our Deepest Regret
Algintal Core Gallente Federation
199
|
Posted - 2013.09.13 08:18:00 -
[63] - Quote
Rei Shepard wrote:Easy....read and watch the movie of a single guy laying waste to multiple ships of higher or equal class solo, its called being skilled...if i would fly my 3B isk tactical against this guy i would get wasted and his ship most likely doesnt cost 300m isk. Quote:Kovorix of Matari Exodus [.EXO.] really showcases the raw power of the Omen Navy Issue in the hands of a true pro in this video. Armed only with a T2 fit and a modest clone, Kovorix absolutely lays waste to all comers. http://themittani.com/media/solo-pvp-call-wild-omen-navy-issue
Right on, dude. Kiting is the skill benchmark now. My HAVs totally got kited into those fiery explosions by wry and cunning opponents who suckered me into my doom!
Oh, wait, no. They got got gibbed by solo players using lock-on targeting with overly damaging ordinance. Oh, but they did it skillfully! None of that not rendering in front of my HAV, and using set-it-and-forget-it targeting to score safe and easy War points. SKILL! |
Toby Flenderson
research lab The Superpowers
26
|
Posted - 2013.09.13 08:52:00 -
[64] - Quote
CharCharOdell wrote:Spkr4theDead wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Because it's not fair that the best counter to a tank should be another tank. The best counter to a tank is supposed to be a nuclear baseball that can be replenished extremely fast. that took one second to throw...so in 3 seconds we have well over 30,000 Damage.
I think he actually thinks this was a single grenade. |
Korvin Lomont
United Pwnage Service RISE of LEGION
179
|
Posted - 2013.09.13 09:00:00 -
[65] - Quote
Spkr4theDead wrote:TheAmazing FlyingPig wrote:Spkr4theDead wrote:TheAmazing FlyingPig wrote:1.5. We can only hope. I want epic tank battles in matches, not some scout running towards me spamming Lai Dais. Can't balance tanks without balancing their direct counter. Can tanks even be balanced against each other? The best counter to a tank should be another tank.I'm sick of lame and boring tank fights because someone on either team has ADV / PRO AV. I want to kill that tank by myself. I'd rather blow up to that tanker than someone running at me and spamming AV grenades.
That my work in a tanking game but not in a FPS (First Person Shooter). Infantry has always been a good counter to tanks.
The Damage output looks a bit weired to me as I never was able to score that amount of damage with a single AV nade.
But I agree the counter to a tank should not be a grenade it should be an AV weapon. Av nades should be effective versus LAV not versus Tanks unless you spam them (at least 4 or 5). |
Rei Shepard
Spectre II
564
|
Posted - 2013.09.13 09:29:00 -
[66] - Quote
Our Deepest Regret wrote:Rei Shepard wrote:Easy....read and watch the movie of a single guy laying waste to multiple ships of higher or equal class solo, its called being skilled...if i would fly my 3B isk tactical against this guy i would get wasted and his ship most likely doesnt cost 300m isk. Quote:Kovorix of Matari Exodus [.EXO.] really showcases the raw power of the Omen Navy Issue in the hands of a true pro in this video. Armed only with a T2 fit and a modest clone, Kovorix absolutely lays waste to all comers. http://themittani.com/media/solo-pvp-call-wild-omen-navy-issue Right on, dude. Kiting is the skill benchmark now. My HAVs totally got kited into those fiery explosions by wry and cunning opponents who suckered me into my doom! Oh, wait, no. They got got gibbed by solo players using lock-on targeting with overly damaging ordinance. Oh, but they did it skillfully! None of that not rendering in front of my HAV, and using set-it-and-forget-it targeting to score safe and easy War points. SKILL!
When did this go from Grenade QQ to Swarm QQ?
If an infantry guy gets up to your tank in range to throw a grenade, you deserve whats comming over that hill.
Quote:Right on, dude. Kiting is the skill benchmark now.
Because Standing there taking every and all hits in an Invulnerable tank would mean more skill ? Because thats what you guys want, being able to just stand there, shrugging of fire like your a death-star on wheels.
Then when 6-8 people rally a counter, only then you should need to retreat, but only after you see your shields dip to a uncomfortable level of 90% giving you ample time to retreat to safety while switching radio stations and looking at some **** on a secondary viewscreen.
Yeah, ...no not really man |
Kekklian Noobatronic
Goonfeet Top Men.
435
|
Posted - 2013.09.13 09:40:00 -
[67] - Quote
CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced?
If you want lower damage on an AV grenade, then you should be willing to accept 100% incoming damage from small arms.
Had a tank yesterday just sit there in a group of about 9 people, firing HMG's and Flaylocks and regular grenades into it.. It barely took any damage whatsoever, with no reps on. Flaylocks would do 30% damage, HMG's applied no more than 15.
We have to have some way to counter tanks, since regular weapons don't do it. Get over it already.
SNIPEDIT: Also, There is no way 3 EX-11's can do that much damage, even against armor. More than likely, you got hit by 5-6 of them because you were too stupid to move away from the person that was sitting on a hive.
Bad tank driver is bad. |
falzar102
The Unholy Legion Of DarkStar DARKSTAR ARMY
20
|
Posted - 2013.09.13 09:42:00 -
[68] - Quote
CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced?
Another reaons I dont drive vehicles anymore.
I used to play Joint Operations by Novalogic and the tanks in that were much better. More torque and infantry could out-track the turrent so explosing spam didn't work. They had better armour and the only way to kill them was another tank, 2 javlin missiles, or a tank mine. I used to kill so many tanks by crawling up behind a tank, thowing down a tank mine and then throwing a grenade on top.
Also, if you were in a tank you were committed to killing, because as soon as you fired your primary you would have to wait for a 3 second reload and couldn't get out of the tank. |
Rei Shepard
Spectre II
564
|
Posted - 2013.09.13 09:45:00 -
[69] - Quote
Kekklian Noobatronic wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? If you want lower damage on an AV grenade, then you should be willing to accept 100% incoming damage from small arms. Had a tank yesterday just sit there in a group of about 9 people, firing HMG's and Flaylocks and regular grenades into it.. It barely took any damage whatsoever, with no reps on. Flaylocks would do 30% damage, HMG's applied no more than 15. We have to have some way to counter tanks, since regular weapons don't do it. Get over it already. SNIPEDIT: Also, There is no way an EX-11 can do that much damage, even against armor. More than likely, you got hit by 5-6 of them because you were too stupid to move away from the person that was sitting on a hive. Bad tank driver is bad.
Tankers want to sit inside a completely Invulnerable Shell, because it costs more ISK then our suits, yet they lay waste to 2-4m isk of suits per match easy, but oh boy if one of them fights back QQ time!
|
MarasdF Loron
Dark Knightz Corp.
146
|
Posted - 2013.09.13 11:14:00 -
[70] - Quote
Chances Ghost wrote:thats total damage taken over the lifetime of your tank you know that right? Uh, no, that's not. That's total damage taken from that one single person (who killed you) over the duration of 1 min or so after which it resets. I know I've been killed in vehicles and the damage taken saying less than 1k. |
|
Eris Ernaga
Super Nerds
553
|
Posted - 2013.09.13 11:17:00 -
[71] - Quote
CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced?
Had two maxed out tanks sulk every one of my lai dais and a friends swarms. They are not op, improve your tank. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
278
|
Posted - 2013.09.13 11:18:00 -
[72] - Quote
Who ever designed an anti vehicle grenade should be shot. It may be a valid real life tactic if it can ever be done properly. However in a game world its utter garbage!
How the hell are you ever going to balance anything when ANY solider with ANY setup can just quickly throw on AV grenades and instantly that slayer suit built to fight other infantry suddenly had tank killing ability.
Really guys its not always about what would be cool in the real world, it should be able game balance and game FUN! AV grenades are not fun. |
Viktor Zokas
High-Damage
350
|
Posted - 2013.09.13 11:20:00 -
[73] - Quote
CharCharOdell wrote:Spkr4theDead wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Because it's not fair that the best counter to a tank should be another tank. The best counter to a tank is supposed to be a nuclear baseball that can be replenished extremely fast. that took one second to throw...so in 3 seconds we have well over 30,000 Damage.
You're not telling us the whole story. How did he get so close to you? Bad positioning? Yeah, thought so. |
pegasis prime
BIG BAD W0LVES
944
|
Posted - 2013.09.13 11:27:00 -
[74] - Quote
Kekklian Noobatronic wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? If you want lower damage on an AV grenade, then you should be willing to accept 100% incoming damage from small arms. Had a tank yesterday just sit there in a group of about 9 people, firing HMG's and Flaylocks and regular grenades into it.. It barely took any damage whatsoever, with no reps on. Flaylocks would do 30% damage, HMG's applied no more than 15. We have to have some way to counter tanks, since regular weapons don't do it. Get over it already. SNIPEDIT: Also, There is no way 3 EX-11's can do that much damage, even against armor. More than likely, you got hit by 5-6 of them because you were too stupid to move away from the person that was sitting on a hive. Bad tank driver is bad.
Oh god.dam it av nades.are not supposed to be.a.soecific counter to tanks specilised av weponary is. Av nades were put in this game because of whiny cod boys who want to carrynan ar and solo havs. Iv seen allot of the folks who moan about aim assist being easy because it apparently locks on and requires no skill to.get a kill. Funny thing is these folks cry that av nades and lol swarms are ok even though they lock on and require.no skill so go figure. |
Master Jaraiya
Ultramarine Corp
757
|
Posted - 2013.09.13 11:32:00 -
[75] - Quote
I have to hit a Saga II LAV with 2 Advanced AV grenades and then finish it off with my FG or HMG.
Did you consider that maybe you were being hit with other types of AV (invisible swarms) (Tower FG) at the same time and the Grenade was simply the straw that broke the camel's back, so to speak?
I know I have been hit by an AR when I have very little armor left, it always says the weapon does a ridiculous amount of damage when this happens.
I suppose in other games it would be considered "overkill" damage. |
Sgt Pseudo
Nexus Marines
48
|
Posted - 2013.09.13 12:07:00 -
[76] - Quote
Toby Flenderson wrote:CharCharOdell wrote:Spkr4theDead wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Because it's not fair that the best counter to a tank should be another tank. The best counter to a tank is supposed to be a nuclear baseball that can be replenished extremely fast. that took one second to throw...so in 3 seconds we have well over 30,000 Damage. I think he actually thinks this was a single grenade.
:chuckle: |
Daddrobit
PFB Pink Fluffy Bunnies
349
|
Posted - 2013.09.13 12:34:00 -
[77] - Quote
Hobo on Fire wrote:Spkr4theDead wrote:Chances Ghost wrote:thats total damage taken over the lifetime of your tank you know that right? No If I die towards the end of the match, it doesn't show "25,000 damage received." It's total damage dealt by that player. If he hits you with an AV grenade, you back away and recover, repeat umpteen times, you will see those numbers if he ever actually gets you. And it will show 25000 damage received at the end of the match.
The same can be had for infantry. I was in my 1100+ hp logi suit the other day with a buddy repping me with a proto rep tool as I took a bunch of incoming fire. When I finally died, (a considerable amount of time later I might add) it showed something like 9800 damage from a dude with an EX0 Mass Driver.
You probably were just sitting still long enough for someone to come up behind with a nanohive and AV nades.
I know I do it plenty often. Some tanker will get cocky and start camping an area, I'll toss some lai dai AV nades and a nanohive on a scout and flank behind him, toss down the nanohive and go to town.
Or in the case of a shield tank, some proto fluxes, a freedom mass driver and a damage mod or two.
You move faster than any infantry can, that is your counter to AV nades, don't let an infantryman get close enough to you to use them and you'll never have to worry about them, we only have three and that's never enough. If we can kill you with three AV nades, it's a fail-fit. Hell, it'll even help your chances against FG.
**EDIT**
There is probably a reset timer added, but if you sustain continuous damage over time, it'll show the total amount of damage you've taken over that time. |
Baal Omniscient
L.O.T.I.S.
619
|
Posted - 2013.09.13 12:52:00 -
[78] - Quote
CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? #1. When you get killed by an AR, it doesn't tell you how much damage you received from the last bullet. It tells you how much damage you received within an undisclosed amount of time between when you began to take damage and when you died. And as far as we know that damage total could be bugged and include damage from every weapon hitting us within that time frame.
#2. You know as well as everyone else does that an ADV packed AV grenade does no such damage in one throw, you are attempting to mislead the general populace. 2 proto packed AV grenades won't drop a Charybdis, and even with all of it's damage resistance it doesn't have 10,000 EHP. And I know that YOU know from experience that a proto packed does more damage than an ADV packed.
But have fun with the pity party, how many months has this party been goin' on now? Enjoy 1.5., only vehicle drivers who have no clue how to micro manage modules or drivers who try to rambo shizzz will have trouble then. |
Kekklian Noobatronic
Goonfeet Top Men.
439
|
Posted - 2013.09.13 12:58:00 -
[79] - Quote
CommanderBolt wrote:Who ever designed an anti vehicle grenade should be shot. It may be a valid real life tactic if it can ever be done properly. However in a game world its utter garbage!
How the hell are you ever going to balance anything when ANY solider with ANY setup can just quickly throw on AV grenades and instantly that slayer suit built to fight other infantry suddenly had tank killing ability.
Really guys its not always about what would be cool in the real world, it should be able game balance and game FUN! AV grenades are not fun.
Allow me to introduce you to my friends Mr. Thermite and Ms. C4, and their ******** cousin 'RPG'.
There's a long history of infantry-bearable Anti-Vehicle. It's not really that much of a stretch. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2861
|
Posted - 2013.09.13 13:00:00 -
[80] - Quote
What were you doing that close to Infantry? |
|
Kekklian Noobatronic
Goonfeet Top Men.
439
|
Posted - 2013.09.13 13:02:00 -
[81] - Quote
pegasis prime wrote: Oh god.dam it av nades.are not supposed to be.a.soecific counter to tanks specilised av weponary is. Av nades were put in this game because of whiny cod boys who want to carrynan ar and solo havs. Iv seen allot of the folks who moan about aim assist being easy because it apparently locks on and requires no skill to.get a kill. Funny thing is these folks cry that av nades and lol swarms are ok even though they lock on and require.no skill so go figure.
Just going to reitterate, since you clearly missed the point I made in my edit.
This tank driver took not 1, not 2, not 3, not 4, not 5, but 6 ADV AV grenades before he went down. He took these from a single person. It takes 2-3 seconds per grenade to throw a grenade, and you only come with 3 standard. That means some infantry player got close enough to hurl a grenade, deployed a hive, then sat there hurling grenades at this genius, who decided that moving away from the damage was beneath him(apparently)..
So your argument? Yea. 3 ADV grenades was not enough to finish his tank. No, this tanker is crying about being dumb enough to die to 6+ grenades from one person. Once that was identified, this thread should have been locked and the OP flogged for stupidity. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2861
|
Posted - 2013.09.13 13:05:00 -
[82] - Quote
It looks like the AV grenade is doing 10,000 damage but there's an issue going on below the surface. I'll run some tests and make some graphs/charts to demonstrate how this actually works as it is rather confusing. |
Garrett Blacknova
Codex Troopers
3983
|
Posted - 2013.09.13 13:36:00 -
[83] - Quote
A few things here.
First off, the people saying the damage number you've shown is a cumulative thing are correct. It's ONLY damage applied by the specific person attacking you, and it resets after a certain period without taking damage from that player. So that 10,000 damage was almost certainly a combination of multiple attacks, and NOT the result of that single grenade hit.
That said, though, AV Grenades are in need of some toning down, whether that be a longer throwing animation or a reduction in damage or something else. As far as I'm concerned, Locus Grenades fill the role of a supporting weapon. If you're good with them, you can get a kill - maybe two - but in general they're more for area control/denial than a direct damage weapon. They help to make your other weapons more effective, they don't do the job for you. AV Grenades can be added at almost no cost to any infantry fitting and function as a perfectly capable AV weapon WITHOUT needing any other AV support. A handful of Scouts with Shotguns and AV Grenades are a legitimately deadly threat to both infantry and tanks.
Counter-balancing the need for an AV Grenade nerf is the fact that LAVs are already capable of surviving a couple of hits and continuing on - THIS SHOULD NOT HAPPEN. No LAV, even LLAVs, should tank 3 AV Grenades and keep going. And no competently-fitted HAV should die to 3 AV Grenades unless it's a pure Militia fitting against Proto AV. To avoid breaking the system further than it already is, LAVs need a nerf to HP in proportion to the one applied to AV Grenades, or they'll become better at being murder taxis again. |
Yokal Bob
Ill Omens
252
|
Posted - 2013.09.13 13:40:00 -
[84] - Quote
what i would like to see to balance the game properly is the removal of AV completely, if your team can not spawn a tank then you can not counter it. seeing as there are 16 individual people in a team, the odds are slim that at least one person can not spawn a tank.
note: i have proto AV swarms and forge, and a slightly better than standard tank. i do love chasing tanks but this way people on either side can not complain, plus it would be an incentive for people to spec into something they normally would not. |
Daddrobit
PFB Pink Fluffy Bunnies
350
|
Posted - 2013.09.13 14:14:00 -
[85] - Quote
Yokal Bob wrote:what i would like to see to balance the game properly is the removal of AV completely, if your team can not spawn a tank then you can not counter it. seeing as there are 16 individual people in a team, the odds are slim that at least one person can not spawn a tank.
So wait, what you're saying here is that the only counter to a tank... Should be another tank?
Fine, but it can't damage infantry.
Anything can kill infantry, including and especially tanks. Even a basic blaster can take out any infantry in nearly an instant if the tanker can track for a second.
List of things that kill infantry by themselves:
-Assault Rifle -Breach Assault Rifle -Tactical Assault Rifle -Laser Rifle -Scrambler Rifle -Assault Scrambler Rifle -Sniper Rifle -Tactical Sniper Rifle -Charge Sniper Rifle -Mass Driver -Assault Mass Driver -Breach Mass Driver -SMG -Assault SMG -Flaylock Pistol -Forge Gun -Assault Forge Gun -Breach Forge Gun -Scrambler Pistol -Assault Scrambler Pistol -Breach Scrambler Pistol -Shotgun -Breach Shotgun -Remote Explosives -Grenades -Small Blaster Turrets -Small Missile Turrets (hard, but doable) -Large Missile Turret -Large Blaster Turret -Large Railgun Turret (one hit kill)
List of things that can kill a tank by themselves:
-AV Nades, (more than you can carry, but possible with nanohives) -Swarm Launchers -Forge Gun -Breach Forge Gun -Assault Forge Gun -Large Missile Turret (hard, but doable) -Large Blaster Turret -Large Railgun Turret -AV Mines (kinda, I've only ever seen them work on a tank once and it was already injured to half health and was running. But I know if I don't include it there will be whining...)
So you want to reduce that list to a single counter of 3 large mounted turrets, when it's already less than one third the amount of weapons that can kill infantry, and only one weapon type of which is an infantry weapon capable of killing infantry with, and I'll assume you want to maintain the ability to kill every other thing on the battlefield with between 1-5 hits barring other tanks because I'm sure you'll want to give yourself a fighting chance am I right?
Yeahhhhhhh. How about no. |
Leovarian L Lavitz
Better Academy.
702
|
Posted - 2013.09.13 14:20:00 -
[86] - Quote
CharCharOdell wrote:swarms need damage cut in half. av grenades need it cut by 75%. im completely serious. I ran into you last week in with my rail tank in a skirmish. I think there were three tanks on the field, I was like rawr omnomnom. Lost my tank in the end, but oh well, I got three that match. |
Kasote Denzara
A Vulture
238
|
Posted - 2013.09.13 14:24:00 -
[87] - Quote
I'm slipping in to say that the people saying the anti-vehicle should be nerfed are bloody hilarious. Just... slow clap. I hope they realize they are using standard tanks, not advanced or prototype. Proto AV to a standard tank is the equivalent to a Duvolle against a standard AR.
Hahahahahaha.
Added note: I'm only slipping in here because people are acting like they are entitled to nearly unkillable tanks. Give me a module that reduce tank fire damage by 90% against my scout suit then. Hahahahaha. |
Yokal Bob
Ill Omens
252
|
Posted - 2013.09.13 14:32:00 -
[88] - Quote
Daddrobit wrote:Yokal Bob wrote:what i would like to see to balance the game properly is the removal of AV completely, if your team can not spawn a tank then you can not counter it. seeing as there are 16 individual people in a team, the odds are slim that at least one person can not spawn a tank.
So wait, what you're saying here is that the only counter to a tank... Should be another tank? Fine, but it can't damage infantry. Anything can kill infantry, including and especially tanks. Even a basic blaster can take out any infantry in nearly an instant if the tanker can track for a second. List of things that kill infantry by themselves: -Assault Rifle -Breach Assault Rifle -Tactical Assault Rifle -Laser Rifle -Scrambler Rifle -Assault Scrambler Rifle -Sniper Rifle -Tactical Sniper Rifle -Charge Sniper Rifle (potential one hit kill) -Mass Driver -Assault Mass Driver -Breach Mass Driver -SMG -Assault SMG -Flaylock Pistol -Forge Gun (one hit kill) -Assault Forge Gun (one hit kill) -Breach Forge Gun (one hit kill) -Scrambler Pistol -Assault Scrambler Pistol -Breach Scrambler Pistol -Shotgun (potential one hit kill) -Breach Shotgun (potential one hit kill) -Remote Explosives (one hit kill) -Grenades (potential one hit kill) -Small Blaster Turrets -Small Missile Turrets (hard, but doable) -Large Missile Turret -Large Blaster Turret -Large Railgun Turret (one hit kill) -Nova Knives (hard, but doable) List of things that can kill a tank by themselves: -AV Nades, (more than you can carry, but possible with nanohives) -Swarm Launchers -Forge Gun -Breach Forge Gun -Assault Forge Gun -Large Missile Turret (hard, but doable) -Large Blaster Turret -Large Railgun Turret -AV Mines (kinda, I've only ever seen them work on a tank once and it was already injured to half health and was running. But I know if I don't include it there will be whining...) So you want to reduce that list to a single counter of 3 large mounted turrets, when it's already less than one third the amount of weapons that can kill infantry, and only one weapon type of which is an infantry weapon capable of killing infantry with, and I'll assume you want to maintain the ability to kill every other thing on the battlefield with between 1-5 hits barring other tanks because I'm sure you'll want to give yourself a fighting chance am I right? Yeahhhhhhh. How about no.
i was been half serious lol, just wanted to see peoples reactions. but it does make for a good debate, because it means that each side should have at least one tank out, this means that we could once again see tank wars in order to keep the infantry alive, instead of one infantry seeing the tank and boom - tank dead. |
Daddrobit
PFB Pink Fluffy Bunnies
350
|
Posted - 2013.09.13 14:36:00 -
[89] - Quote
Yokal Bob wrote:Daddrobit wrote:[quote=Yokal Bob] Snip Snip i was been half serious lol, just wanted to see peoples reactions. but it does make for a good debate, because it means that each side should have at least one tank out, this means that we could once again see tank wars in order to keep the infantry alive, instead of one infantry seeing the tank and boom - tank dead.
Sorry if i was abrasive, my sarcasm detector might not be in top shape since I'm tired. But man, I was just grouped with a guy the other night who legitimately and inconsolably thought that the only counter to a tank should be another tank... It was mildly infuriating.... |
NAV HIV
The Generals EoN.
428
|
Posted - 2013.09.13 14:43:00 -
[90] - Quote
CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced?
I hope you are not seriously calculating that as the AV damage output. you are smarter than that. |
|
Yokal Bob
Ill Omens
253
|
Posted - 2013.09.13 14:45:00 -
[91] - Quote
Daddrobit wrote:Yokal Bob wrote:Daddrobit wrote:[quote=Yokal Bob] Snip Snip i was been half serious lol, just wanted to see peoples reactions. but it does make for a good debate, because it means that each side should have at least one tank out, this means that we could once again see tank wars in order to keep the infantry alive, instead of one infantry seeing the tank and boom - tank dead. Sorry if i was abrasive, my sarcasm detector might not be in top shape since I'm tired. But man, I was just grouped with a guy the other night who legitimately and inconsolably thought that the only counter to a tank should be another tank... It was mildly infuriating....
ah no worries, its all fun on the forums :) |
Our Deepest Regret
Algintal Core Gallente Federation
206
|
Posted - 2013.09.13 16:04:00 -
[92] - Quote
Rei Shepard wrote:
Tankers want to sit inside a completely Invulnerable Shell, because it costs more ISK then our suits, yet they lay waste to 2-4m isk of suits per match easy, but oh boy if one of them fights back QQ time!
That tired argument, again?
A tank player scoring a high number of kills in a pub match is no different from an assault gunner scoring a high number of kills. The only difference is that the tanker is playing mostly blind thanks to bad rendering, it takes him three full seconds to turn around, and he dies as quickly as you can blink. A tank driver who can get 20+ kills in a match is a flat out good player. Claiming that it's "easy" as you're doing is an arbitrary subjection that is completely false.
The tradeoff for limited ammunition in 1.5 needs to be higher defense. Brick and moan all you wish about the plague of 40-0 solo tankers who don't exist anywhere except in the fervid imaginations of their detractors, but back here on earth, tankers have gotten the shaft. 4,000 isk solo grenadiers are a bad joke in a game allegedly based on economics and escalation. Reduce a tank's killing power by all means, or curb it with a hard ammo cap, but don't sit there and claim that everything's hunky dory about one dude being able to break an allegedly heavily armored vehicle by himself with cheap, easily replaceable weapons.
I mean hell, if things are so balanced, why don't Nano hives spawn new tanks for me? |
Our Deepest Regret
Algintal Core Gallente Federation
206
|
Posted - 2013.09.13 16:14:00 -
[93] - Quote
Kasote Denzara wrote:I'm slipping in to say that the people saying the anti-vehicle should be nerfed are bloody hilarious. Just... slow clap. I hope they realize they are using standard tanks, not advanced or prototype. Proto AV to a standard tank is the equivalent to a Duvolle against a standard AR.
Hahahahahaha.
Added note: I'm only slipping in here because people are acting like they are entitled to nearly unkillable tanks. Give me a module that reduce tank fire damage by 90% against my scout suit then. Hahahahaha.
Sarcastic, but you made a good point here. Portable shielding to hide behind. Chaff grenades that blind tanks, EMP rifles that disable vehicles, hacker modules that let scouts steal occupied tanks. Give tools to the infantry that reward skillful play, and make every game different, not just blanket damage that kills all the fun. |
Justin Tymes
Dem Durrty Boyz Public Disorder.
385
|
Posted - 2013.09.13 16:18:00 -
[94] - Quote
Heathen Bastard wrote:KAGEHOSHI Horned Wolf wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Because it requires the user to be in very close range to the vehicle, much like a shotgun does a lot of damage (even OHK), and being at such close range makes it very easy for a tanker to kill the player in just a second. have you ever, ever used a tank? it's ridiculously easy to get up on them if you have even the slightest hint of tactics in your mind when you see it. I regularly ride on top of an enemy tank while shooting the main gun with a pistol just to annoy the driver. best was one backing into the redline and exploding with me on top of his tank when it happened. I died too, but it was so worth it.
You know it doesn't work that way. If the driver isn't an idiot, and is actually paying attention, you get 2 Nade shots -maybe 3 if you're lucky/slow tank- in before they back up and you instantly die, and well-fit tanks can tank 3 proto Packed Nades just fine. This is, of course, assuming you're in a LAV since on fit either Infantry or the tanker will pluck you off before you get anywhere near close. |
Void Echo
Morsus Mihi Aperuitque Imperium
1313
|
Posted - 2013.09.13 16:40:00 -
[95] - Quote
Rei Shepard wrote: Tankers want to sit inside a completely Invulnerable Shell, because it costs more ISK then our suits, yet they lay waste to 2-4m isk of suits per match easy, but oh boy if one of them fights back QQ time!
its funny how every time you run out of truthful facts to fight us with, you go with the "all tankers want is god power" even though weve constantly proving you wrong about that in every thread its brought up.
the only we would be god mode is if you chose not to do anything or your too damn stupid to coordinate with 2 other players on your team to kill us. that's your only excuse, complete stupidity is on your side. |
NAV HIV
The Generals EoN.
433
|
Posted - 2013.09.13 16:42:00 -
[96] - Quote
Garrett Blacknova wrote:A few things here.
First off, the people saying the damage number you've shown is a cumulative thing are correct. It's ONLY damage applied by the specific person attacking you, and it resets after a certain period without taking damage from that player. So that 10,000 damage was almost certainly a combination of multiple attacks, and NOT the result of that single grenade hit.
That said, though, AV Grenades are in need of some toning down, whether that be a longer throwing animation or a reduction in damage or something else. As far as I'm concerned, Locus Grenades fill the role of a supporting weapon. If you're good with them, you can get a kill - maybe two - but in general they're more for area control/denial than a direct damage weapon. They help to make your other weapons more effective, they don't do the job for you. AV Grenades can be added at almost no cost to any infantry fitting and function as a perfectly capable AV weapon WITHOUT needing any other AV support. A handful of Scouts with Shotguns and AV Grenades are a legitimately deadly threat to both infantry and tanks.
Counter-balancing the need for an AV Grenade nerf is the fact that LAVs are already capable of surviving a couple of hits and continuing on - THIS SHOULD NOT HAPPEN. No LAV, even LLAVs, should tank 3 AV Grenades and keep going. And no competently-fitted HAV should die to 3 AV Grenades unless it's a pure Militia fitting against Proto AV. To avoid breaking the system further than it already is, LAVs need a nerf to HP in proportion to the one applied to AV Grenades, or they'll become better at being murder taxis again.
Thank you ^ |
Kiiran-B
Namtar Elite Gallente Federation
150
|
Posted - 2013.09.13 16:46:00 -
[97] - Quote
CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced?
I need to get me some of dem bad boys! |
Void Echo
Morsus Mihi Aperuitque Imperium
1313
|
Posted - 2013.09.13 16:46:00 -
[98] - Quote
Our Deepest Regret wrote:Kasote Denzara wrote:I'm slipping in to say that the people saying the anti-vehicle should be nerfed are bloody hilarious. Just... slow clap. I hope they realize they are using standard tanks, not advanced or prototype. Proto AV to a standard tank is the equivalent to a Duvolle against a standard AR.
Hahahahahaha.
Added note: I'm only slipping in here because people are acting like they are entitled to nearly unkillable tanks. Give me a module that reduce tank fire damage by 90% against my scout suit then. Hahahahaha. Sarcastic, but you made a good point here. Portable shielding to hide behind. Chaff grenades that blind tanks, EMP rifles that disable vehicles, hacker modules that let scouts steal occupied tanks. Give tools to the infantry that reward skillful play, and make every game different, not just blanket damage that kills all the fun.
that will destroy all use of tanks if everyone is able to steal a tank if someone is in the pilot seat. why the hell would anyone want that |
Our Deepest Regret
Algintal Core Gallente Federation
207
|
Posted - 2013.09.13 17:22:00 -
[99] - Quote
Void Echo wrote:
that will destroy all use of tanks if everyone is able to steal a tank if someone is in the pilot seat. why the hell would anyone want that
It's just an idea. I doubt anyone would put in enough SP to do it, but if they did, it would make for some hilarious matches. Anyway, the point is to demonstrate that there are any number of ways the tank vs infantry game could go other than, pew-pew-boom>!<
To be clear, I do not want an invincible tank that takes a full team to kill, nor do I want to mow down dozens of people per match. What I want is performance reflective of my isk investment in the vehicle. Tanks are overvalued and under-performing. Those brilliant pilots who manage to go 18-0 aren't having any more fun than pilots who go 3-1, because of the stress involved in keeping their HAVS on the field. It was never the survivability of the tanks that was at fault, it was the grossly exaggerated killing power that made people hate them so much. |
pamuku420tyme
RedBerry Genocide
25
|
Posted - 2013.09.13 17:54:00 -
[100] - Quote
The most sad part of this thread, is that CCP will listen to some of u bItchers and nerf yet another thing in this game making it even worse. i get it i do, snipers want to be unstoppable, tankers need to be almighty, MDs want to be all powerful and heavys want to be walking tanks. but d@mn people are u realizing that ur stupid little comments about sh!t needing to be changed to better suit this game to you, is destroying this game for everyone. |
|
Void Echo
Morsus Mihi Aperuitque Imperium
1313
|
Posted - 2013.09.13 17:57:00 -
[101] - Quote
pamuku420tyme wrote:The most sad part of this thread, is that CCP will listen to some of u bItchers and nerf yet another thing in this game making it even worse. i get it i do, snipers want to be unstoppable, tankers need to be almighty, MDs want to be all powerful and heavys want to be walking tanks. but d@mn people are u realizing that ur stupid little comments about sh!t needing to be changed to better suit this game to you, is destroying this game for everyone.
everything in this game has been nerf as CCP's response to the demands of the infantry players. all through this games history, the infantry has always dictated what gets nerfed and what gets buffed, if you want to blame anyone blame the infantry for the state of the game |
pamuku420tyme
RedBerry Genocide
26
|
Posted - 2013.09.13 18:00:00 -
[102] - Quote
Void Echo wrote:pamuku420tyme wrote:The most sad part of this thread, is that CCP will listen to some of u bItchers and nerf yet another thing in this game making it even worse. i get it i do, snipers want to be unstoppable, tankers need to be almighty, MDs want to be all powerful and heavys want to be walking tanks. but d@mn people are u realizing that ur stupid little comments about sh!t needing to be changed to better suit this game to you, is destroying this game for everyone. everything in this game has been nerf as CCP's response to the demands of the infantry players. all through this games history, the infantry has always dictated what gets nerfed and what gets buffed, if you want to blame anyone blame the infantry for the state of the game
you realize i just said that its the players fault......
|
Our Deepest Regret
Algintal Core Gallente Federation
208
|
Posted - 2013.09.13 18:05:00 -
[103] - Quote
pamuku420tyme wrote:The most sad part of this thread, is that CCP will listen to some of u bItchers and nerf yet another thing in this game making it even worse. i get it i do, snipers want to be unstoppable, tankers need to be almighty, MDs want to be all powerful and heavys want to be walking tanks. but d@mn people are u realizing that ur stupid little comments about sh!t needing to be changed to better suit this game to you, is destroying this game for everyone.
Bro, come on. Be fair. I only started playing in late June, but I've been reading old threads on these forums, and tanks have not been a factor since March of this year, when they lost marauders, and then had their pg nerfed, and even had their rail range snipped. Infantry has easily dominated the field since then. If this game is being destroyed for anyone at this point, it is definitely not because of tanks. |
pamuku420tyme
RedBerry Genocide
26
|
Posted - 2013.09.13 18:09:00 -
[104] - Quote
Our Deepest Regret wrote:pamuku420tyme wrote:The most sad part of this thread, is that CCP will listen to some of u bItchers and nerf yet another thing in this game making it even worse. i get it i do, snipers want to be unstoppable, tankers need to be almighty, MDs want to be all powerful and heavys want to be walking tanks. but d@mn people are u realizing that ur stupid little comments about sh!t needing to be changed to better suit this game to you, is destroying this game for everyone. Bro, come on. Be fair. I only started playing in late June, but I've been reading old threads on these forums, and tanks have not been a factor since March of this year, when they lost marauders, and then had their pg nerfed, and even had their rail range snipped. Infantry has easily dominated the field since then. If this game is being destroyed for anyone at this point, it is definitely not because of tanks.
i like how people get bits of info. i dont care about tanks anymore it was just part of a list of points. BUT people getting bits of info like that explains why this game is like this now. Cause CCP listens to ADD/ ADHD and just plain stupid people about doing nerfs |
Our Deepest Regret
Algintal Core Gallente Federation
208
|
Posted - 2013.09.13 18:13:00 -
[105] - Quote
pamuku420tyme wrote: i like how people get bits of info. i dont care about tanks anymore it was just part of a list of points. BUT people getting bits of info like that explains why this game is like this now. Cause CCP listens to ADD/ ADHD and just plain stupid people about doing nerfs
You're ideas are a little unclear at this point, hombre. Maybe take a break and do a rewrite? |
Void Echo
Morsus Mihi Aperuitque Imperium
1315
|
Posted - 2013.09.13 18:15:00 -
[106] - Quote
pamuku420tyme wrote:Void Echo wrote:pamuku420tyme wrote:The most sad part of this thread, is that CCP will listen to some of u bItchers and nerf yet another thing in this game making it even worse. i get it i do, snipers want to be unstoppable, tankers need to be almighty, MDs want to be all powerful and heavys want to be walking tanks. but d@mn people are u realizing that ur stupid little comments about sh!t needing to be changed to better suit this game to you, is destroying this game for everyone. everything in this game has been nerf as CCP's response to the demands of the infantry players. all through this games history, the infantry has always dictated what gets nerfed and what gets buffed, if you want to blame anyone blame the infantry for the state of the game you realize i just said that its the players fault......
in your post, your blaming the people that are complaining that balance is broken nearly beyond repair, im telling you that you should blame the infantry. |
Void Echo
Morsus Mihi Aperuitque Imperium
1315
|
Posted - 2013.09.13 18:17:00 -
[107] - Quote
pamuku420tyme wrote:Our Deepest Regret wrote:pamuku420tyme wrote:The most sad part of this thread, is that CCP will listen to some of u bItchers and nerf yet another thing in this game making it even worse. i get it i do, snipers want to be unstoppable, tankers need to be almighty, MDs want to be all powerful and heavys want to be walking tanks. but d@mn people are u realizing that ur stupid little comments about sh!t needing to be changed to better suit this game to you, is destroying this game for everyone. Bro, come on. Be fair. I only started playing in late June, but I've been reading old threads on these forums, and tanks have not been a factor since March of this year, when they lost marauders, and then had their pg nerfed, and even had their rail range snipped. Infantry has easily dominated the field since then. If this game is being destroyed for anyone at this point, it is definitely not because of tanks. i like how people get bits of info. i dont care about tanks anymore it was just part of a list of points. BUT people getting bits of info like that explains why this game is like this now. Cause CCP listens to ADD/ ADHD and just plain stupid people about doing nerfs
in order to learn from the past, you must understand the past, if we just ignore the past of this game and everything that CCP has done with it because of infantry and other classes, then in the end this game will as a fact become unplayable |
Spkr4theDead
International-Fleet
683
|
Posted - 2013.09.13 18:19:00 -
[108] - Quote
gbh08 wrote:Oh look, another QQ tank thread But all the threads about aim assist are just fine. |
pamuku420tyme
RedBerry Genocide
26
|
Posted - 2013.09.13 18:25:00 -
[109] - Quote
Spkr4theDead wrote:gbh08 wrote:Oh look, another QQ tank thread But all the threads about aim assist are just fine.
quick off topic point people want this game to be more realistic, but still want aim assist |
Void Echo
Morsus Mihi Aperuitque Imperium
1315
|
Posted - 2013.09.13 18:28:00 -
[110] - Quote
pamuku420tyme wrote:Spkr4theDead wrote:gbh08 wrote:Oh look, another QQ tank thread But all the threads about aim assist are just fine. quick off topic point people want this game to be more realistic, but still want aim assist
lol, this game is as far from realistic as sifi goes, there is nothing connecting us here to earth and people are forgetting that |
|
Spkr4theDead
International-Fleet
685
|
Posted - 2013.09.13 18:30:00 -
[111] - Quote
Korvin Lomont wrote:Spkr4theDead wrote:TheAmazing FlyingPig wrote:Spkr4theDead wrote:TheAmazing FlyingPig wrote:1.5. We can only hope. I want epic tank battles in matches, not some scout running towards me spamming Lai Dais. Can't balance tanks without balancing their direct counter. Can tanks even be balanced against each other? The best counter to a tank should be another tank.I'm sick of lame and boring tank fights because someone on either team has ADV / PRO AV. I want to kill that tank by myself. I'd rather blow up to that tanker than someone running at me and spamming AV grenades. That my work in a tanking game but not in a FPS (First Person Shooter). Infantry has always been a good counter to tanks. The Damage output looks a bit weired to me as I never was able to score that amount of damage with a single AV nade. But I agree the counter to a tank should not be a grenade it should be an AV weapon. Av nades should be effective versus LAV not versus Tanks unless you spam them (at least 4 or 5). The best counter to a tank should be another tank. |
calisk galern
BurgezzE.T.F Public Disorder.
945
|
Posted - 2013.09.13 18:36:00 -
[112] - Quote
Spkr4theDead wrote:TheAmazing FlyingPig wrote:1.5. We can only hope. I want epic tank battles in matches, not some scout running towards me spamming Lai Dais.
and I want to throw nuclear baseballs at you....how do we decide the winner?
sp? well it costs a **** ton more to be an effective infantry then it does to be an effective tank
isk? tanks cost me millions since without nuclear baseballs they troll roll us, when you see a tanker go 31-1 and complain about losing his 2 million isk tank, well how much do you think those suits cost the owners.
fun? I can tell you right now it's no fun at all getting trolled by tanks.
numbers? theirs more infantry then tank pilots, so you aren't winning that war.
end of the day av grenades are around because tanks are simply **** to fight if their is not a viable answer to them, aside from finding the nearest supply depot that they may or may not of blown up yet.
|
Mary Sedillo
Mechanized Infantry Corps
306
|
Posted - 2013.09.13 18:36:00 -
[113] - Quote
AV nades in no way do that sort of damage to a well fit tank, even the Lai Dai's.
The best way to avoid AV nades is to use a scanner and prioritize maneuverability over heavy plating. |
Spkr4theDead
International-Fleet
685
|
Posted - 2013.09.13 18:38:00 -
[114] - Quote
Kekklian Noobatronic wrote:
If you want lower damage on an AV grenade, then you should be willing to accept 100% incoming damage from small arms.
Had a tank yesterday just sit there in a group of about 9 people, firing HMG's and Flaylocks and regular grenades into it.. It barely took any damage whatsoever, with no reps on. Flaylocks would do 30% damage, HMG's applied no more than 15.
We have to have some way to counter tanks, since regular weapons don't do it. Get over it already.
lolwut
It would be the same if US soldiers fired their M4s and M240s at an M1A1 Abrams, and threw hand grenades.
Literally nothing. Chipping the paint off. Why should small arms destroy tanks? |
Mary Sedillo
Mechanized Infantry Corps
306
|
Posted - 2013.09.13 18:39:00 -
[115] - Quote
calisk galern wrote:Spkr4theDead wrote:TheAmazing FlyingPig wrote:1.5. We can only hope. I want epic tank battles in matches, not some scout running towards me spamming Lai Dais. and I want to throw nuclear baseballs at you....how do we decide the winner? sp? well it costs a **** ton more to be an effective infantry then it does to be an effective tank isk? tanks cost me millions since without nuclear baseballs they troll roll us, when you see a tanker go 31-1 and complain about losing his 2 million isk tank, well how much do you think those suits cost the owners. fun? I can tell you right now it's no fun at all getting trolled by tanks. numbers? theirs more infantry then tank pilots, so you aren't winning that war. end of the day av grenades are around because tanks are simply **** to fight if their is not a viable answer to them, aside from finding the nearest supply depot that they may or may not of blown up yet.
You Burgezze pos. You have NO clue how much SP it takes to properly fit a tank to be durable OR effective.
Don't EVEN start on their cost, SP or ISK. I am not arguing for us to be INVINCIBLE, just more durable than they are at the moment. I don't want AV nerfed. They need to be effective. It is just YOUR thoughts that leave the role wanting.
Peace, you POS. |
Hobo on Fire
Goonfeet Top Men.
66
|
Posted - 2013.09.13 18:40:00 -
[116] - Quote
Void Echo wrote:pamuku420tyme wrote:Void Echo wrote:pamuku420tyme wrote:The most sad part of this thread, is that CCP will listen to some of u bItchers and nerf yet another thing in this game making it even worse. i get it i do, snipers want to be unstoppable, tankers need to be almighty, MDs want to be all powerful and heavys want to be walking tanks. but d@mn people are u realizing that ur stupid little comments about sh!t needing to be changed to better suit this game to you, is destroying this game for everyone. everything in this game has been nerf as CCP's response to the demands of the infantry players. all through this games history, the infantry has always dictated what gets nerfed and what gets buffed, if you want to blame anyone blame the infantry for the state of the game you realize i just said that its the players fault...... in your post, your blaming the people that are complaining that balance is broken nearly beyond repair, im telling you that you should blame the infantry.
So 98% of the player base are wrong and CCP should listen to you? This is a game with tanks in it, not a game about tanks. Dust does not revolve around you. |
Spkr4theDead
International-Fleet
685
|
Posted - 2013.09.13 18:41:00 -
[117] - Quote
Eris Ernaga wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Had two maxed out tanks sulk every one of my lai dais and a friends swarms. They are not op, improve your tank. Sounds like a buffer Gunnlogi.
It's fighting a fire by burning down a buffer zone of everything that fire is moving towards. Takes time and effort. |
Spkr4theDead
International-Fleet
685
|
Posted - 2013.09.13 18:42:00 -
[118] - Quote
Viktor Zokas wrote:CharCharOdell wrote:Spkr4theDead wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Because it's not fair that the best counter to a tank should be another tank. The best counter to a tank is supposed to be a nuclear baseball that can be replenished extremely fast. that took one second to throw...so in 3 seconds we have well over 30,000 Damage. You're not telling us the whole story. How did he get so close to you? Bad positioning? Yeah, thought so. He already said it was a scout far above where his turret will aim. |
Spkr4theDead
International-Fleet
685
|
Posted - 2013.09.13 18:43:00 -
[119] - Quote
Master Jaraiya wrote:I have to hit a Saga II LAV with 2 Advanced AV grenades and then finish it off with my FG or HMG.
Did you consider that maybe you were being hit with other types of AV (invisible swarms) (Tower FG) at the same time and the Grenade was simply the straw that broke the camel's back, so to speak?
I know I have been hit by an AR when I have very little armor left, it always says the weapon does a ridiculous amount of damage when this happens.
I suppose in other games it would be considered "overkill" damage. The only time you can't immediately tell when you're taking damage is when the server is screwing up for you / lagging. |
Spkr4theDead
International-Fleet
685
|
Posted - 2013.09.13 18:45:00 -
[120] - Quote
Aeon Amadi wrote:What were you doing that close to Infantry? Trying to help the team, like all of you want us to do!!!!!!!!!!!!!!!!!!!!! |
|
Void Echo
Morsus Mihi Aperuitque Imperium
1318
|
Posted - 2013.09.13 18:47:00 -
[121] - Quote
Hobo on Fire wrote:Void Echo wrote:pamuku420tyme wrote:Void Echo wrote:pamuku420tyme wrote:The most sad part of this thread, is that CCP will listen to some of u bItchers and nerf yet another thing in this game making it even worse. i get it i do, snipers want to be unstoppable, tankers need to be almighty, MDs want to be all powerful and heavys want to be walking tanks. but d@mn people are u realizing that ur stupid little comments about sh!t needing to be changed to better suit this game to you, is destroying this game for everyone. everything in this game has been nerf as CCP's response to the demands of the infantry players. all through this games history, the infantry has always dictated what gets nerfed and what gets buffed, if you want to blame anyone blame the infantry for the state of the game you realize i just said that its the players fault...... in your post, your blaming the people that are complaining that balance is broken nearly beyond repair, im telling you that you should blame the infantry. So 98% of the player base are wrong and CCP should listen to you? This is a game with tanks in it, not a game about tanks. Dust does not revolve around you.
im pretty sure that this game is not meant to be another call of duty, so why are you trying to make it like that, this game is not meant to revolve around pure infantry, if that were the case this would already be another treyarch game.
iv never said that vehicles should be the main focus of this game, but infantry shouldn't be either, there needs to be balance of focus here, both on infantry and vehicles, if they focus too much on infantry this is what happens, the game is nearly unplayable and broken nearly beyond repair, if they focus too much on vehicles... well I don't know what would happen because its never happened here but I can tell you it wouldn't be good either. |
Void Echo
Morsus Mihi Aperuitque Imperium
1318
|
Posted - 2013.09.13 18:49:00 -
[122] - Quote
Mary Sedillo wrote:AV nades in no way do that sort of damage to a well fit tank, even the Lai Dai's.
The best way to avoid AV nades is to use a scanner and prioritize maneuverability over heavy plating.
I wouldn't even consider you a tanker according to what iv heard, iv heard that you don't even take other tankers head on, you go behind them where they cant hit you and make your move, by this meaning that you can take anyone on head on and you know it.
I know that tanks aren't ideal for head on attacks, but when your going against other tankers, its basic respect for you take each other head on. |
Spkr4theDead
International-Fleet
687
|
Posted - 2013.09.13 18:53:00 -
[123] - Quote
calisk galern wrote:Spkr4theDead wrote:TheAmazing FlyingPig wrote:1.5. We can only hope. I want epic tank battles in matches, not some scout running towards me spamming Lai Dais. and I want to throw nuclear baseballs at you....how do we decide the winner? sp? well it costs a **** ton more to be an effective infantry then it does to be an effective tank isk? tanks cost me millions since without nuclear baseballs they troll roll us, when you see a tanker go 31-1 and complain about losing his 2 million isk tank, well how much do you think those suits cost the owners. fun? I can tell you right now it's no fun at all getting trolled by tanks. numbers? theirs more infantry then tank pilots, so you aren't winning that war. end of the day av grenades are around because tanks are simply **** to fight if their is not a viable answer to them, aside from finding the nearest supply depot that they may or may not of blown up yet. Their own fault for not being prepared. |
SgtDoughnut
M.E.R.C. Elite
107
|
Posted - 2013.09.13 18:53:00 -
[124] - Quote
Void Echo wrote:Mary Sedillo wrote:AV nades in no way do that sort of damage to a well fit tank, even the Lai Dai's.
The best way to avoid AV nades is to use a scanner and prioritize maneuverability over heavy plating. I wouldn't even consider you a tanker, iv heard that you don't even take other tankers head on, you go behind them where they cant hit you and make your move, by this meaning that you can take anyone on head on and you know it.
So playing smart and waiting for a good opportunity is considered bad play? Instead he should just rush in head first and let you blow him up? Come on man I know your a good tanker and all but seriously its a good tactic to wait for a prime opportunity to strike. |
Spkr4theDead
International-Fleet
687
|
Posted - 2013.09.13 18:55:00 -
[125] - Quote
Hobo on Fire wrote:Void Echo wrote:pamuku420tyme wrote:Void Echo wrote:pamuku420tyme wrote:The most sad part of this thread, is that CCP will listen to some of u bItchers and nerf yet another thing in this game making it even worse. i get it i do, snipers want to be unstoppable, tankers need to be almighty, MDs want to be all powerful and heavys want to be walking tanks. but d@mn people are u realizing that ur stupid little comments about sh!t needing to be changed to better suit this game to you, is destroying this game for everyone. everything in this game has been nerf as CCP's response to the demands of the infantry players. all through this games history, the infantry has always dictated what gets nerfed and what gets buffed, if you want to blame anyone blame the infantry for the state of the game you realize i just said that its the players fault...... in your post, your blaming the people that are complaining that balance is broken nearly beyond repair, im telling you that you should blame the infantry. So 98% of the player base are wrong and CCP should listen to you? This is a game with tanks in it, not a game about tanks. Dust does not revolve around you. So tanks should continually get the short end of the stick because the amount of people that tank is so small? |
Void Echo
Morsus Mihi Aperuitque Imperium
1318
|
Posted - 2013.09.13 18:57:00 -
[126] - Quote
SgtDoughnut wrote:Void Echo wrote:Mary Sedillo wrote:AV nades in no way do that sort of damage to a well fit tank, even the Lai Dai's.
The best way to avoid AV nades is to use a scanner and prioritize maneuverability over heavy plating. I wouldn't even consider you a tanker, iv heard that you don't even take other tankers head on, you go behind them where they cant hit you and make your move, by this meaning that you can take anyone on head on and you know it. So playing smart and waiting for a good opportunity is considered bad play? Instead he should just rush in head first and let you blow him up? Come on man I know your a good tanker and all but seriously its a good tactic to wait for a prime opportunity to strike.
so basically act like you infantry when fighting, hide and sneak around because im too weak to go head on.... on second though keep it up, if your too weak to take us head on, then keep sneaking. it shows how inferior you are, especially if you require AV to help you take us down. |
Our Deepest Regret
Algintal Core Gallente Federation
211
|
Posted - 2013.09.13 19:00:00 -
[127] - Quote
Void Echo wrote:[quote=Mary Sedillo]
I wouldn't even consider you a tanker according to what iv heard, iv heard that you don't even take other tankers head on, you go behind them where they cant hit you and make your move, by this meaning that you can take anyone on head on and you know it.
I know that tanks aren't ideal for head on attacks, but when your going against other tankers, its basic respect for you take each other head on.
Void, you make some good points, but an insistence on some sort of archaic system of dueling is ridiculous. When I've popped tanks, I didn't bow first. When other tanks have popped me, they didn't give me a warning shot. If someone is open, you blitz them, that's just common sense. Don't you see how silly it is to castigate infantry for demanding the game be all about what they want, only to demand that other tankers follow your idea of decorum in order to be considered 'tankers?' That's just cliquish. |
Void Echo
Morsus Mihi Aperuitque Imperium
1319
|
Posted - 2013.09.13 19:02:00 -
[128] - Quote
Our Deepest Regret wrote:Void Echo wrote:[quote=Mary Sedillo]
I wouldn't even consider you a tanker according to what iv heard, iv heard that you don't even take other tankers head on, you go behind them where they cant hit you and make your move, by this meaning that you can take anyone on head on and you know it.
I know that tanks aren't ideal for head on attacks, but when your going against other tankers, its basic respect for you take each other head on. Void, you make some good points, but an insistence on some sort of archaic system of dueling is ridiculous. When I've popped tanks, I didn't bow first. When other tanks have popped me, they didn't give me a warning shot. If someone is open, you blitz them, that's just common sense. Don't you see how silly it is to castigate infantry for demanding the game be all about what they want, only to demand that other tankers follow your idea of decorum in order to be considered 'tankers?' That's just cliquish.
I just hate tankers that claim to be good when they never really got hit by another tank.
sed was even burned the other day, everyone jumped on his case about doing that, he had no response. |
calisk galern
BurgezzE.T.F Public Disorder.
945
|
Posted - 2013.09.13 19:05:00 -
[129] - Quote
Spkr4theDead wrote:calisk galern wrote:Spkr4theDead wrote:TheAmazing FlyingPig wrote:1.5. We can only hope. I want epic tank battles in matches, not some scout running towards me spamming Lai Dais. and I want to throw nuclear baseballs at you....how do we decide the winner? sp? well it costs a **** ton more to be an effective infantry then it does to be an effective tank isk? tanks cost me millions since without nuclear baseballs they troll roll us, when you see a tanker go 31-1 and complain about losing his 2 million isk tank, well how much do you think those suits cost the owners. fun? I can tell you right now it's no fun at all getting trolled by tanks. numbers? theirs more infantry then tank pilots, so you aren't winning that war. end of the day av grenades are around because tanks are simply **** to fight if their is not a viable answer to them, aside from finding the nearest supply depot that they may or may not of blown up yet. Their own fault for not being prepared.
av grenades are being prepared.
|
Spkr4theDead
International-Fleet
687
|
Posted - 2013.09.13 19:09:00 -
[130] - Quote
calisk galern wrote:Spkr4theDead wrote:calisk galern wrote:Spkr4theDead wrote:TheAmazing FlyingPig wrote:1.5. We can only hope. I want epic tank battles in matches, not some scout running towards me spamming Lai Dais. and I want to throw nuclear baseballs at you....how do we decide the winner? sp? well it costs a **** ton more to be an effective infantry then it does to be an effective tank isk? tanks cost me millions since without nuclear baseballs they troll roll us, when you see a tanker go 31-1 and complain about losing his 2 million isk tank, well how much do you think those suits cost the owners. fun? I can tell you right now it's no fun at all getting trolled by tanks. numbers? theirs more infantry then tank pilots, so you aren't winning that war. end of the day av grenades are around because tanks are simply **** to fight if their is not a viable answer to them, aside from finding the nearest supply depot that they may or may not of blown up yet. Their own fault for not being prepared. av grenades are being prepared. AV grenades are the biggest crutch I've seen in gaming next to auto aim (different from aim assist). |
|
gbghg
L.O.T.I.S.
3456
|
Posted - 2013.09.13 19:10:00 -
[131] - Quote
I've said it before and I'll say it again. Reduce AV nade damage by a third, that's right a third, what that means in practice is that you'll do the same damage in three nades that you currently do in 2, it's a lot of DPS Taken away without making AV nades completely useless. And then nerf LAV's HP, bring them back to what they were in chromosome, low level and poorly fitted ones would die in 1-2 nades,while a well fitted one could eat all 3 and escape.
An AV nade should be a hard counter to light vehicles, but a deterrent to heavy ones, if a tanker is truly terrible, or just gets ambushed by a couple of players they'll still die to AV nades, but it will take much longer. It gives infantry a reason to use dedicated AV fits to kill heavy vehicles, and it seriously reduces one of the single most hated and ridiculous methods of killing a tank. |
calisk galern
BurgezzE.T.F Public Disorder.
945
|
Posted - 2013.09.13 19:11:00 -
[132] - Quote
Spkr4theDead wrote: AV grenades are the biggest crutch I've seen in gaming next to auto aim (different from aim assist).
what isn't a crutch to cry babies >.> |
Our Deepest Regret
Algintal Core Gallente Federation
211
|
Posted - 2013.09.13 19:16:00 -
[133] - Quote
Void Echo wrote: I just hate tankers that claim to be good when they never really got hit by another tank.
sed was even burned the other day, everyone jumped on his case about doing that, he had no response.
If Sedio is fielding tanks, getting kills, and frustrating attempts by other tanks to kill him, then he is good. Why settle things mano-a-mano when you can settle for winning instead? I lost four tanks to Gatic Beawulf because he had a teammate using a swarm launcher. I thought the first two times were just sh*t luck, until I realized in the third round the dude was riding in Gattic's tank, and that they were partners. Dirty, underhanded, weasel tanking! F*ckin' brilliant! I feel nothing but admiration for such bastard tactics. Dude was doing whatever it took to protect his investment. |
Mary Sedillo
Mechanized Infantry Corps
307
|
Posted - 2013.09.13 19:19:00 -
[134] - Quote
Void Echo wrote:Mary Sedillo wrote:AV nades in no way do that sort of damage to a well fit tank, even the Lai Dai's.
The best way to avoid AV nades is to use a scanner and prioritize maneuverability over heavy plating. I wouldn't even consider you a tanker according to what iv heard, iv heard that you don't even take other tankers head on, you go behind them where they cant hit you and make your move, by this meaning that you can take anyone on head on and you know it. I know that tanks aren't ideal for head on attacks, but when your going against other tankers, its basic respect for you take each other head on.
You've heard wrong. I can take people on fine head on.
Let me explain to you the situation that you are probably referring to.
One of the tankers in the Tanker QQ channel also known as "Tanks R Us" brought out a missile tank. Myself, being a blaster tank made of armor, knows that taking one dead on with open space between us is suicide. I flank to the side and get within CQC before he can shred me down.
He gets butthurt and begs me for ISK.
My tank's build is survivability and speed. I don't play stupid.
You want to play suicidally? Go for it. I won't. |
Mary Sedillo
Mechanized Infantry Corps
308
|
Posted - 2013.09.13 19:21:00 -
[135] - Quote
Play smart or die as a Tanker.
Just know you will LOSE ALOT OF ISK if you play as an idiot.
Also, I can take hits just fine, and I never ride alone.
I almost ALWAYS have my forge gun buddy with me to help swat tanks/dropships.
Slow = Dead
Fast = Your enemy is now dead, while you drive on. |
Mary Sedillo
Mechanized Infantry Corps
308
|
Posted - 2013.09.13 19:24:00 -
[136] - Quote
And my view, as an armor tanker, is that AV nades are fine.
I have only ever died to them when it was like 3 guys chucking them at me all at once, even Lai Dais. IMO, that means they are working as intended. If your tank gets downed by a group of AV users, don't feel pissed. Feel flattered. |
gbghg
L.O.T.I.S.
3456
|
Posted - 2013.09.13 19:28:00 -
[137] - Quote
Mary Sedillo wrote:Void Echo wrote:Mary Sedillo wrote:AV nades in no way do that sort of damage to a well fit tank, even the Lai Dai's.
The best way to avoid AV nades is to use a scanner and prioritize maneuverability over heavy plating. I wouldn't even consider you a tanker according to what iv heard, iv heard that you don't even take other tankers head on, you go behind them where they cant hit you and make your move, by this meaning that you can take anyone on head on and you know it. I know that tanks aren't ideal for head on attacks, but when your going against other tankers, its basic respect for you take each other head on. You've heard wrong. I can take people on fine head on. Let me explain to you the situation that you are probably referring to. One of the tankers in the Tanker QQ channel also known as "Tanks R Us" brought out a missile tank. Myself, being a blaster tank made of armor, knows that taking one dead on with open space between us is suicide. I flank to the side and get within CQC before he can shred me down. He gets butthurt and begs me for ISK. My tank's build is survivability and speed. I don't play stupid. You want to play suicidally? Go for it. I won't.
I have to agree with Mary here, do what you have to to win the fight, I'll let an enemy ADS take off if I get the jump on him but that's it, once he's off the ground everything is fair game, he taps a building and gives me a chance for a killshot i'll take it. There's a saying somewhere where it says that the aim of the war is to get whatever advantage you can, because a fair fight is the bloodiest possible. Re-enacting the charge of the light brigade will just cost you clones and ISK, flank the ******* and annihilate them. |
Void Echo
Morsus Mihi Aperuitque Imperium
1319
|
Posted - 2013.09.13 19:29:00 -
[138] - Quote
Mary Sedillo wrote:Void Echo wrote:Mary Sedillo wrote:AV nades in no way do that sort of damage to a well fit tank, even the Lai Dai's.
The best way to avoid AV nades is to use a scanner and prioritize maneuverability over heavy plating. I wouldn't even consider you a tanker according to what iv heard, iv heard that you don't even take other tankers head on, you go behind them where they cant hit you and make your move, by this meaning that you can take anyone on head on and you know it. I know that tanks aren't ideal for head on attacks, but when your going against other tankers, its basic respect for you take each other head on. You've heard wrong. I can take people on fine head on. Let me explain to you the situation that you are probably referring to. One of the tankers in the Tanker QQ channel also known as "Tanks R Us" brought out a missile tank. Myself, being a blaster tank made of armor, knows that taking one dead on with open space between us is suicide. I flank to the side and get within CQC before he can shred me down. He gets butthurt and begs me for ISK. My tank's build is survivability and speed. I don't play stupid. You want to play suicidally? Go for it. I won't.
blaster vs missiles, I wonder which would win head on? |
Vin Vicious
Capital Acquisitions LLC Public Disorder.
443
|
Posted - 2013.09.13 19:51:00 -
[139] - Quote
If 3-4 people need to take out a tank then tanks should not be allowed in ambush modes
|
Spkr4theDead
International-Fleet
688
|
Posted - 2013.09.13 19:51:00 -
[140] - Quote
calisk galern wrote:Spkr4theDead wrote: AV grenades are the biggest crutch I've seen in gaming next to auto aim (different from aim assist).
what isn't a crutch to cry babies >.> How would you like it if they reduced total AR ammunition capacity by a magazine, and took one grenade off max total, giving you two?
Then reduced your PG skill to 3% per level, instead of 5.
Then doubled the price of all weapons. |
|
calisk galern
BurgezzE.T.F Public Disorder.
945
|
Posted - 2013.09.13 20:02:00 -
[141] - Quote
Spkr4theDead wrote:calisk galern wrote:Spkr4theDead wrote: AV grenades are the biggest crutch I've seen in gaming next to auto aim (different from aim assist).
what isn't a crutch to cry babies >.> How would you like it if they reduced total AR ammunition capacity by a magazine, and took one grenade off max total, giving you two? Then reduced your PG skill to 3% per level, instead of 5. Then doubled the price of all weapons.
well first I'm a sniper, and they continue to **** us every patch so cry me a river.
second I'm specced to prof 4 in ar's now and I still think they should be nerfed.
third I don't really care about 2% pg/ cpu, what I care about is the fact that it takes millions upon millions of more sp to cap infantry as to vehicles. take my 2% cpu and pg if I can gladly shave 12 million off of capping.
double? **** that my charged rifle went from 4k to 47k why not not times it 1200%. you tanks clear 4 or 5 million isk off a board every game sorry if I don't cry for the cost of your vehicles, when you get sloppy.
you guys are getting your vehicle dedicated patch in a matter of weeks, you think any of the other guns in this game are ever going to get a dedicated patch? |
Skihids
Bullet Cluster
2062
|
Posted - 2013.09.13 20:05:00 -
[142] - Quote
Our Deepest Regret wrote:Void Echo wrote: I just hate tankers that claim to be good when they never really got hit by another tank.
sed was even burned the other day, everyone jumped on his case about doing that, he had no response. If Sedio is fielding tanks, getting kills, and frustrating attempts by other tanks to kill him, then he is good. Why settle things mano-a-mano when you can settle for winning instead? I lost four tanks to Gatic Beawulf because he had a teammate using a swarm launcher. I thought the first two times were just sh*t luck, until I realized in the third round the dude was riding in Gattic's tank, and that they were partners. Dirty, underhanded, weasel tanking! F*ckin' brilliant! I feel nothing but admiration for such bastard tactics. Dude was doing whatever it took to protect his investment. The two million isk I squandered was well worth it for the attempts to get revenge, alone. When you're that caught up in something, it's fun.
I agree.
This sounds like the vehicle driver's version of "duelist disease".
That's the condition where a combatant holds the opinion that he should be able to dictate the rules of engagement and that should be mano-a-mano to count for anything.
I first came across the condition when AR users demanded that they be able to dance with a MD user and complained when it stepped on their dancing feet. |
Spkr4theDead
International-Fleet
688
|
Posted - 2013.09.13 20:06:00 -
[143] - Quote
Vin Vicious wrote:If 3-4 people need to take out a tank then tanks should not be allowed in ambush modes
Who ever said anything about ambush? |
Mary Sedillo
Mechanized Infantry Corps
308
|
Posted - 2013.09.13 20:20:00 -
[144] - Quote
Void Echo wrote:Mary Sedillo wrote:Void Echo wrote:Mary Sedillo wrote:AV nades in no way do that sort of damage to a well fit tank, even the Lai Dai's.
The best way to avoid AV nades is to use a scanner and prioritize maneuverability over heavy plating. I wouldn't even consider you a tanker according to what iv heard, iv heard that you don't even take other tankers head on, you go behind them where they cant hit you and make your move, by this meaning that you can take anyone on head on and you know it. I know that tanks aren't ideal for head on attacks, but when your going against other tankers, its basic respect for you take each other head on. You've heard wrong. I can take people on fine head on. Let me explain to you the situation that you are probably referring to. One of the tankers in the Tanker QQ channel also known as "Tanks R Us" brought out a missile tank. Myself, being a blaster tank made of armor, knows that taking one dead on with open space between us is suicide. I flank to the side and get within CQC before he can shred me down. He gets butthurt and begs me for ISK. My tank's build is survivability and speed. I don't play stupid. You want to play suicidally? Go for it. I won't. blaster vs missiles, I wonder which would win head on?
A well fit missile armor tank outside of blasters optimal will win. You can't charge them as effectively before they have you crippled.
A well fit missile shield tank COULD be rushed, but if he knows you are there and begins to back up, similar deal.
The best way for an armor tank to fight missile is to flank and get within optimal range because you will out dps them if you do.
Play smart or go home.
|
Tank Gorilla
TeamPlayers EoN.
57
|
Posted - 2013.09.13 20:34:00 -
[145] - Quote
niga u are ******** lol |
Mary Sedillo
Mechanized Infantry Corps
308
|
Posted - 2013.09.13 20:36:00 -
[146] - Quote
Tank Gorilla wrote:niga u are ******** lol
Who are you talking about Gorilla?
Oh, that one time you cheated your way to a high KDR when you killed 300 people in one match, which was probably just one guy getting killed and rezzed the whole match?
Yeah, we totally didn't see that at all. |
ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
15
|
Posted - 2013.09.13 20:47:00 -
[147] - Quote
CharCharOdell wrote:no...i assure you, it was one grenade, as I saw it being gingerly thrown from 2 stories up by a scout...then it landed and i went from 6000 HP to 0 HP. Yup. That's my day, for ya.
I feel you my brother.
I love the .25 cent weapons that are HAND THROWN doing incredibly high amounts of damage. Thrown by a suit that costs less than my main turret.
I have heard quite a few tankers rage quit because of this.
10 million points in vehicles / tanks and I am just holding on to hope they correct this stuff. |
Our Deepest Regret
Algintal Core Gallente Federation
214
|
Posted - 2013.09.13 20:51:00 -
[148] - Quote
Haaa. Two minutes ago, lost another tank. Blueberry fucktards spamming the missile turrets and not letting me recall + getting caught by an av guy in between my cooldowns equals fuuuuck tanks. Wake me up when 1.5 hits. Meanwhile I'm going to have more fun getting proto-stomped in my assault starter suits, playing ambush. |
Mary Sedillo
Mechanized Infantry Corps
310
|
Posted - 2013.09.13 20:52:00 -
[149] - Quote
Our Deepest Regret wrote:Haaa. Two minutes ago, lost another tank. Blueberry fucktards spamming the missile turrets and not letting me recall + getting caught by an av guy in between my cooldowns equals fuuuuck tanks. Wake me up when 1.5 hits. Meanwhile I'm going to have more fun getting proto-stomped in my assault starter suits, playing ambush.
Just keep trying it. Each map has a different feel to it when it comes to AV and positioning. That is key to winning. |
ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
15
|
Posted - 2013.09.13 20:53:00 -
[150] - Quote
Our Deepest Regret wrote:Rei Shepard wrote:
Don't Fly what you can't afford to loose, in your case substitue fly with Drive...
I can head into FW and loose a 30m ISk cruiser or i can head into FW with a Tactical Cruiser worth 3 Billion isk and loose it aswell, sure ill waste more people with the Tactical Cruiser but at some point i will be dead to smaller cheap sh*ts of ships.[
How is that you think you're proving your point, by proving my point? You just conceded that your expensive cruiser would lay waste before being eventually dragged down. Get back to me when your cruiser get solo'd by a frigate.
I love this guy!
Our Deepest Regret is my hero! |
|
Our Deepest Regret
Algintal Core Gallente Federation
217
|
Posted - 2013.09.13 21:12:00 -
[151] - Quote
ABadMutha13 wrote:I love this guy! Our Deepest Regret is my hero!
Yay, I'm a hero!
Seriously though, I just want the stand and deliver gameplay that Wolfman promised for armor tanks in his 1.5 post. Slow brick, high defense, siege weaponry. Pushing objectives, providing a wall for my teammates, having something to do other than circling around the joint looking for other tanks or stray raspberries, and running away from everything else.
I'm not gonna get that game play in the current game, so I'm just gonna stop bitching about it, keep grinding sp and isk, and hope for the best next month. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
491
|
Posted - 2013.09.13 21:21:00 -
[152] - Quote
Ok so tanks should be specialized. Possible roles are: strong against infantry - like have an uber high caliber HMG, Against tanks - like blasters, or against installations and DS - missiles, or should be long range artillery with slow ROF rail that do more damage in the distance than up close. You should not be able to equip all of those on the same machine and those weapons should have big weaknesses when used outside of their intended niche. Thick armor tanks should be strong to large caliber weapons like blsters and rails. Light armor fast tanks should be resistant to infantry (AV nades, plasma cannon, swarms and less so to FG).
Only then tanks whould be balanced and would emphasize specialized game styles.
I like this post so much - I ma make a thread out of it |
ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
16
|
Posted - 2013.09.13 21:42:00 -
[153] - Quote
Our Deepest Regret wrote:ABadMutha13 wrote:I love this guy! Our Deepest Regret is my hero! Yay, I'm a hero! Seriously though, I just want the stand and deliver gameplay that Wolfman promised for armor tanks in his 1.5 post. Slow brick, high defense, siege weaponry. Pushing objectives, providing a wall for my teammates, having something to do other than circling around the joint looking for other tanks or stray raspberries, and running away from everything else. I'm not gonna get that game play in the current game, so I'm just gonna stop bitching about it, keep grinding sp and isk, and hope for the best next month.
I have pretty much resigned myself to the same fate.
See you on the battlefield. |
Garrett Blacknova
Codex Troopers
3993
|
Posted - 2013.09.13 22:08:00 -
[154] - Quote
Void Echo wrote:blaster vs missiles, I wonder which would win head on? If the tanks are in open ground where the missiles can use their range advantage, they win easily. If not, it depends on the tanks. If both are shield tanks, the blaster hits shields harder and will probably win. If both are armour tanks, missiles will give the edge. With either option for shield vs. armour, the blaster's DPS will probably win out if range isn't a factor. |
CharCharOdell
Shining Flame Amarr Empire
742
|
Posted - 2013.09.14 03:31:00 -
[155] - Quote
bacon |
Solaris Echo
Amarr Templars Amarr Empire
1
|
Posted - 2013.09.14 03:49:00 -
[156] - Quote
Mary Sedillo wrote:Void Echo wrote:Mary Sedillo wrote:Void Echo wrote:Mary Sedillo wrote:AV nades in no way do that sort of damage to a well fit tank, even the Lai Dai's.
The best way to avoid AV nades is to use a scanner and prioritize maneuverability over heavy plating. I wouldn't even consider you a tanker according to what iv heard, iv heard that you don't even take other tankers head on, you go behind them where they cant hit you and make your move, by this meaning that you can take anyone on head on and you know it. I know that tanks aren't ideal for head on attacks, but when your going against other tankers, its basic respect for you take each other head on. You've heard wrong. I can take people on fine head on. Let me explain to you the situation that you are probably referring to. One of the tankers in the Tanker QQ channel also known as "Tanks R Us" brought out a missile tank. Myself, being a blaster tank made of armor, knows that taking one dead on with open space between us is suicide. I flank to the side and get within CQC before he can shred me down. He gets butthurt and begs me for ISK. My tank's build is survivability and speed. I don't play stupid. You want to play suicidally? Go for it. I won't. blaster vs missiles, I wonder which would win head on? A well fit missile armor tank outside of blasters optimal will win. You can't charge them as effectively before they have you crippled. A well fit missile shield tank COULD be rushed, but if he knows you are there and begins to back up, similar deal. The best way for an armor tank to fight missile is to flank and get within optimal range because you will out dps them if you do. Play smart or go home.
play your way or stop bitching |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1960
|
Posted - 2013.09.14 04:13:00 -
[157] - Quote
Void Echo wrote: I wouldn't even consider you a tanker according to what iv heard, iv heard that you don't even take other tankers head on, you go behind them where they cant hit you and make your move, by this meaning that you can take anyone on head on and you know it.
I know that tanks aren't ideal for head on attacks, but when your going against other tankers, its basic respect for you take each other head on.
That is a ;legitimate strategy for tanking out tanks that are either superior to you, or players with superior SP, remember tanks weak points are normally in the rear.
I do it all the time to take out Maddies and Gunnlogi's in my Soma. |
Void Echo
Morsus Mihi Aperuitque Imperium
1320
|
Posted - 2013.09.14 04:18:00 -
[158] - Quote
True Adamance wrote:Void Echo wrote: I wouldn't even consider you a tanker according to what iv heard, iv heard that you don't even take other tankers head on, you go behind them where they cant hit you and make your move, by this meaning that you can take anyone on head on and you know it.
I know that tanks aren't ideal for head on attacks, but when your going against other tankers, its basic respect for you take each other head on.
That is a ;legitimate strategy for tanking out tanks that are either superior to you, or players with superior SP, remember tanks weak points are normally in the rear. I do it all the time to take out Maddies and Gunnlogi's in my Soma.
so that's how you do it. Iv still never seen you in action. |
CharCharOdell
Shining Flame Amarr Empire
742
|
Posted - 2013.09.14 04:21:00 -
[159] - Quote
Heathen Bastard wrote:Tank's counters should not be: YOLOTARD USES OP GRENADE! IT'S SUPER EFFECTIVE! TANK FAINTED!
lol |
echo47
Sebiestor Field Sappers Minmatar Republic
71
|
Posted - 2013.09.14 04:38:00 -
[160] - Quote
Spkr4theDead wrote:Go play Call of Duty if you don't like vehicles.
Never played Call of Duty. And I dont have a problem with vehicles they help increase my payout.. Every vehicle in the game has more than one passenger seat for a reason. Your posts regarding your OP AV woes are starting to sound more and more like you just want an I win button. I am so disappointed. |
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1961
|
Posted - 2013.09.14 04:39:00 -
[161] - Quote
Void Echo wrote:True Adamance wrote:Void Echo wrote: I wouldn't even consider you a tanker according to what iv heard, iv heard that you don't even take other tankers head on, you go behind them where they cant hit you and make your move, by this meaning that you can take anyone on head on and you know it.
I know that tanks aren't ideal for head on attacks, but when your going against other tankers, its basic respect for you take each other head on.
That is a ;legitimate strategy for tanking out tanks that are either superior to you, or players with superior SP, remember tanks weak points are normally in the rear. I do it all the time to take out Maddies and Gunnlogi's in my Soma. so that's how you do it. Iv still never seen you in action.
Well I only have 1.5 million SP in tanks and no desire to specc Gallente. I have to run Soma's and Aurum Maddies which don't stack up well because I don't have the skills to properly fit them.
I have 4 Enforcers Under my belt, maybe 20 or so Maddy and Gunlogi's and god know how many poor MLT fits. |
Gorgon Entropus
Zeeman Industries
0
|
Posted - 2013.09.14 04:46:00 -
[162] - Quote
Compared to RL mechanics, visa-vi gasoline coated socks taking out tanks, this is exactly how it should be. If you want to fight tank vs tank, play a different game. A well equipped merc, is a merc that only dies hundreds of times. |
Our Deepest Regret
Algintal Core Gallente Federation
220
|
Posted - 2013.09.14 05:29:00 -
[163] - Quote
Gorgon Entropus wrote:Compared to RL mechanics, visa-vi gasoline coated socks taking out tanks, this is exactly how it should be. If you want to fight tank vs tank, play a different game. A well equipped merc, is a merc that only dies hundreds of times.
Compared to RL mechanics, visa-vi gasoline coated socks, the only tanks getting taken out with garbage munitions like that are those rusted soviet relics still being deployed in places like Syria. Like so. HAVs should only be compared to heavily armored models such as the M1 Abrams. The Abrams is very much a sock-proof tank. |
Delta 749
Kestrel Reconnaissance
1916
|
Posted - 2013.09.14 06:13:00 -
[164] - Quote
So its the usual "Waaah I was killed by a person that outplayed me" and trying to use ISK lost as some justification to pamper your ass since you refuse to adapt while at the same time misunderstanding how the damage received indicator works
It most definitely is all damage taken during that life and it does not reset after any period of time, I know since Ive gotten 5k+ damage taken on a 600 ehp dropsuit over the period of a 15 minute match And if anyone hasnt taken to slinking around the edge of combat zones and ambushing guys that ignore their scanners since the change I highly recommend you try it out but beware of quick turning mouse heavies |
Spkr4theDead
International-Fleet
692
|
Posted - 2013.09.14 07:04:00 -
[165] - Quote
echo47 wrote:Spkr4theDead wrote:Go play Call of Duty if you don't like vehicles. Never played Call of Duty. And I dont have a problem with vehicles they help increase my payout.. Every vehicle in the game has more than one passenger seat for a reason. Your posts regarding your OP AV woes are starting to sound more and more like you just want an I win button. I am so disappointed. No, I just believe the best counter to a tank should be another tank. Not nuclear baseballs. There's nothing else in the game that compares to AV as far as damage output goes.
I'm pretty sure a Wiyrkomi breach forge gun could one-shot blaster / missile / railgun installations with proficiency 5 and 2 complex damage mods.
I'm pretty sure Wiyrkomi swarms could do the same thing, except they could have more damage mods stacked.
Lai Dais do ~2000 each against armor. |
Spkr4theDead
International-Fleet
692
|
Posted - 2013.09.14 07:04:00 -
[166] - Quote
Gorgon Entropus wrote:Compared to RL mechanics, visa-vi gasoline coated socks taking out tanks, this is exactly how it should be. If you want to fight tank vs tank, play a different game. A well equipped merc, is a merc that only dies hundreds of times. If you want no vehicles to deal with, play a different game. |
Spkr4theDead
International-Fleet
692
|
Posted - 2013.09.14 07:07:00 -
[167] - Quote
[quote=Delta 749 since you refuse to adapt while at the same time misunderstanding how the damage received indicator works
[/quote] LOLOL! Here's Delta again spreading his pearls of wisdom.
Vehicles are the ONLY specialty that have had to adapt to nerf after nerf. Irrefutable
There's tons of threads on the forum with the complaint that the hit indicator for vehicles doesn't work properly.
Delta, how about we squad up during Saturday, and you could show me how well you drive a tank. I'll even let you use one of mine. |
CharCharOdell
Shining Flame Amarr Empire
745
|
Posted - 2013.09.14 14:35:00 -
[168] - Quote
Spkr4theDead wrote:Gorgon Entropus wrote:Compared to RL mechanics, visa-vi gasoline coated socks taking out tanks, this is exactly how it should be. If you want to fight tank vs tank, play a different game. A well equipped merc, is a merc that only dies hundreds of times. If you want no vehicles to deal with, play a different game.
we can have the mechanics work just like RL, as long as i get a coaxial .50 that can rip your limbs off as long as they ALMOST hit you, and ohk you if the do. Also, I want my main cannon to have a 10m blast radius that vaporizes everything in sight, and i want to demolishes ever bit of cover you find.
If we gett that, then your AV grenade can have the chance to blow me up IF you throw it into the tank and burn me alive. |
Godin Thekiller
Hellstorm Inc League of Infamy
660
|
Posted - 2013.09.14 14:47:00 -
[169] - Quote
Sylvana Nightwind wrote:Spkr4theDead wrote:Chances Ghost wrote:thats total damage taken over the lifetime of your tank you know that right? No If I die towards the end of the match, it doesn't show "25,000 damage received." No because you didn't live that long to get 25k damage and restore it in one clone. This is only for that vehicle.
I've lived long enough to take in over 75k damage somehow. No it does not. Get out infantry scrub. |
Godin Thekiller
Hellstorm Inc League of Infamy
661
|
Posted - 2013.09.14 14:50:00 -
[170] - Quote
DJINN leukoplast wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Not entirely sure, but I think the damage done is given to the one who got the last shot in. So you were probably being pummeled by forges and swarms for about 5-10 minuets, then decided it was time to casually stroll away to rep your health back and some lucky infantry player chucked an AV nade at you for the finishing blow. Thus rewarding him all the damage everybody else was applying to you.
Nope. It only shows the person who did the last shot, and how much damage the said person did. Example: someone shot me with a SMG as I took swarm and forge fire, and did 78 damage to me. That's what showed up. |
|
CharCharOdell
Shining Flame Amarr Empire
745
|
Posted - 2013.09.14 14:57:00 -
[171] - Quote
Godin Thekiller wrote:Sylvana Nightwind wrote:Spkr4theDead wrote:Chances Ghost wrote:thats total damage taken over the lifetime of your tank you know that right? No If I die towards the end of the match, it doesn't show "25,000 damage received." No because you didn't live that long to get 25k damage and restore it in one clone. This is only for that vehicle. I've lived long enough to take in over 75k damage somehow. No it does not. Get out infantry scrub.
Hahaha. Stupid infantry think they understand what it's like to get your weapons and dropsuits nerfed 4x in a row and have your counter buffed 4x in a row....lol Tankers really are a special breed. Those of us who are still here have adapted more than anyone else has to, or ever will. |
SGT NOVA STAR
Pure Innocence. EoN.
97
|
Posted - 2013.09.14 15:14:00 -
[172] - Quote
CharCharOdell wrote:Godin Thekiller wrote:Sylvana Nightwind wrote:Spkr4theDead wrote:Chances Ghost wrote:thats total damage taken over the lifetime of your tank you know that right? No If I die towards the end of the match, it doesn't show "25,000 damage received." No because you didn't live that long to get 25k damage and restore it in one clone. This is only for that vehicle. I've lived long enough to take in over 75k damage somehow. No it does not. Get out infantry scrub. Hahaha. Stupid infantry think they understand what it's like to get your weapons and dropsuits nerfed 4x in a row and have your counter buffed 4x in a row....lol Tankers really are a special breed. Those of us who are still here have adapted more than anyone else has to, or ever will. BOOOOOOOOOM. THIS people^ THIS^ you see THIS^? THIS^ is the best post this forum will EVER see.......THAT^ -_- and all yalls tanks still go BOOOOM when we see you..........THAT^ up there |
2100 Angels
The Southern Legion The Umbra Combine
265
|
Posted - 2013.09.14 15:19:00 -
[173] - Quote
I could only be bothered reading the first page, so forgive me if this has been mentioned..... But isn't the damage displayed there the cumulative total? I'm pretty sure it wasn't 1 ADV AV grenade that did ~10k damage. The damage it deals is pretty accurate to what's in the description.... |
Spkr4theDead
International-Fleet
695
|
Posted - 2013.09.14 17:40:00 -
[174] - Quote
CharCharOdell wrote:Godin Thekiller wrote:Sylvana Nightwind wrote:Spkr4theDead wrote:Chances Ghost wrote:thats total damage taken over the lifetime of your tank you know that right? No If I die towards the end of the match, it doesn't show "25,000 damage received." No because you didn't live that long to get 25k damage and restore it in one clone. This is only for that vehicle. I've lived long enough to take in over 75k damage somehow. No it does not. Get out infantry scrub. Hahaha. Stupid infantry think they understand what it's like to get your weapons and dropsuits nerfed 4x in a row and have your counter buffed 4x in a row....lol Tankers really are a special breed. Those of us who are still here have adapted more than anyone else has to, or ever will. This a million times over. |
Delta 749
Kestrel Reconnaissance
1917
|
Posted - 2013.09.15 05:43:00 -
[175] - Quote
Spkr4theDead wrote:Delta 749 wrote: since you refuse to adapt while at the same time misunderstanding how the damage received indicator works
LOLOL! Here's Delta again spreading his pearls of wisdom. Vehicles are the ONLY specialty that have had to adapt to nerf after nerf. Irrefutable There's tons of threads on the forum with the complaint that the hit indicator for vehicles doesn't work properly. Delta, how about we squad up during Saturday, and you could show me how well you drive a tank. I'll even let you use one of mine.
Yeah, cause other weapons dont get nerfed and tweaked all the time, just vehicles You like to say others spread information but fall back on hyperbolic statements near constantly You throw ***** fits and try to railroad the conversation when called on it And you also like to post this challenge of driving a tank with you but when I take you up on it you no show and return none of the in game mails I sent to you so why should I believe you wont do the same thing again and just waste my time, and hell even if you do show Ill just blow up your tanks for fun |
Our Deepest Regret
Algintal Core Gallente Federation
230
|
Posted - 2013.09.15 06:19:00 -
[176] - Quote
Delta 749 wrote:Yeah, cause other weapons dont get nerfed and tweaked all the time, just vehicles You like to say others spread information but fall back on hyperbolic statements near constantly You throw ***** fits and try to railroad the conversation when called on it And you also like to post this challenge of driving a tank with you but when I take you up on it you no show and return none of the in game mails I sent to you so why should I believe you wont do the same thing again and just waste my time, and hell even if you do show Ill just blow up your tanks for fun
1. He wrote "specializations," not "weapons." The dedicated HAV pilot is his tank. If he can't make full use of his tank, then he's gimped. Imagine the fun of wearing a suit that crippled your ability to see your opponents unless at extremely close range even if your scanner is telling you that they're right there. Imagine the fun of having a dropsuit with maneuverability issues that cost one million isk to wear at standard level. Imagine the fun of speccing into this suit and not being able to utilize it until most of your skills are maxed at lvl 5, because everyone else is already spec'd into advanced and proto level counters for you, therefor denying you the ability to enjoy your character for months when you're a new player.
2. Have you considered that you two are probably on different time zones and that you might not be on when the other is asleep or working?
3. Speaker is a pretty chill guy. I haven't observed him going off on anybody. You on the other hand seem to have a hot temper.
4. So basically, you'd just park his tank in the redline and wait for it to explode, rather than take him up on the challenge of proving him wrong? Out of spite or whatever? Huh. Interesting. |
Skipper Jones
Militaires-Sans-Frontieres
751
|
Posted - 2013.09.15 06:32:00 -
[177] - Quote
Ummm. I think that photo is a little off. Did the guy kill you with one AV grenade?
One AV can't kill a fully armor tank.
I don't think the stat there is correct. |
Delta 749
Kestrel Reconnaissance
1917
|
Posted - 2013.09.15 20:25:00 -
[178] - Quote
Our Deepest Regret wrote:Delta 749 wrote:Yeah, cause other weapons dont get nerfed and tweaked all the time, just vehicles You like to say others spread information but fall back on hyperbolic statements near constantly You throw ***** fits and try to railroad the conversation when called on it And you also like to post this challenge of driving a tank with you but when I take you up on it you no show and return none of the in game mails I sent to you so why should I believe you wont do the same thing again and just waste my time, and hell even if you do show Ill just blow up your tanks for fun 1. He wrote "specializations," not "weapons." The dedicated HAV pilot is his tank. If he can't make full use of his tank, then he's gimped. Imagine the fun of wearing a suit that crippled your ability to see your opponents unless at extremely close range even if your scanner is telling you that they're right there. Imagine the fun of having a dropsuit with maneuverability issues that cost one million isk to wear at standard level. Imagine the fun of speccing into this suit and not being able to utilize it until most of your skills are maxed at lvl 5, because everyone else is already spec'd into advanced and proto level counters for you, therefor denying you the ability to enjoy your character for months when you're a new player.2. Have you considered that you two are probably on different time zones and that you might not be on when the other is asleep or working? 3. Speaker is a pretty chill guy. I haven't observed him going off on anybody. You on the other hand seem to have a hot temper. 4. So basically, you'd just park his tank in the redline and wait for it to explode, rather than take him up on the challenge of proving him wrong? Out of spite or whatever? Huh. Interesting.
1. Im sure scouts and heavies would have plenty to say on various ways their specialities have been affected by balancing changes and fixing broken mechanics, and if you want to talk about counters please tell me how everything that isnt a swarm launcher or AV nade is not a counter to infantry and how there are not people with maxed out skills and prototype gear running around stomping on people making the game unenjoyable for them for months until they have enough SP to close the gap Vehicle players whine but the same thing happens to those on foot but rather than a few guys on the enemy team we have to worry about all of them
2. We hammered out a time that worked for both of us, IIRC hes eastern timezone and Im mountain so there wasnt a huge gap and we decided on an evening time that worked for us which he then no showed
3. I dont deny I have a hot temper but Speaker has also been riding my nuts for weeks trying to start **** with me, I call him on it and he starts to weasel around when taken to task
4. I tried taking him up on his challenge, he bailed, he wants to try this again and actually go through with it then Im sure he wont mind losing some isk to repay wasting some of my time |
Mary Sedillo
Mechanized Infantry Corps
314
|
Posted - 2013.09.18 05:24:00 -
[179] - Quote
I still don't think AV grenades are all that bad if you have a scanner and decent amount of resists as well as speed.
I don't think AV is balanced versus us, but skilled operators have been adapting.
I wish we would get some love. 1.5 is looking good. |
|
|
|
Pages: 1 2 3 4 5 6 :: [one page] |