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CharCharOdell
Shining Flame Amarr Empire
716
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Posted - 2013.09.13 03:44:00 -
[1] - Quote
https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? |
CharCharOdell
Shining Flame Amarr Empire
717
|
Posted - 2013.09.13 03:49:00 -
[2] - Quote
Spkr4theDead wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Because it's not fair that the best counter to a tank should be another tank. The best counter to a tank is supposed to be a nuclear baseball that can be replenished extremely fast.
that took one second to throw...so in 3 seconds we have well over 30,000 Damage. |
CharCharOdell
Shining Flame Amarr Empire
717
|
Posted - 2013.09.13 03:55:00 -
[3] - Quote
no...i assure you, it was one grenade, as I saw it being gingerly thrown from 2 stories up by a scout...then it landed and i went from 6000 HP to 0 HP. Yup. That's my day, for ya. |
CharCharOdell
Shining Flame Amarr Empire
719
|
Posted - 2013.09.13 03:59:00 -
[4] - Quote
swarms need damage cut in half. av grenades need it cut by 75%. im completely serious. |
CharCharOdell
Shining Flame Amarr Empire
719
|
Posted - 2013.09.13 03:59:00 -
[5] - Quote
Kane Fyea wrote:Spkr4theDead wrote:Wilson Ribeiro wrote:You know it can carry like 3 nades and explosives are 20% more effective in amours so the damage that was dealt was probably of those three nades that he dropped in sequence. although he might have been near a nanohives giving him more grenades.
Or maybe is a glitch i don't ******* know. i'm no math teacher. The damage bonus against armor is more like 30-35%. No it's 20%. I can assure you that.
who cares. 10,000 DPS is OP. 4 of those could take out a CRU. |
CharCharOdell
Shining Flame Amarr Empire
719
|
Posted - 2013.09.13 04:00:00 -
[6] - Quote
Chances Ghost wrote:thats total damage taken over the lifetime of your tank you know that right?
no. lol. i've been blown up enough times to know what that number is. |
CharCharOdell
Shining Flame Amarr Empire
719
|
Posted - 2013.09.13 04:01:00 -
[7] - Quote
So....can I just have an AV grenade launcher for small turrets? |
CharCharOdell
Shining Flame Amarr Empire
721
|
Posted - 2013.09.13 04:10:00 -
[8] - Quote
Spkr4theDead wrote:Chances Ghost wrote:thats total damage taken over the lifetime of your tank you know that right? No If I die towards the end of the match, it doesn't show "25,000 damage received."
I enjoy the company of people like Chances Ghost. Makes me feel good about myself. |
CharCharOdell
Shining Flame Amarr Empire
722
|
Posted - 2013.09.13 04:27:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Because it requires the user to be in very close range to the vehicle, much like a shotgun does a lot of damage (even OHK), and being at such close range makes it very easy for a tanker to kill the player in just a second.
Then can we bring back contact grenades, too? i'll cary 3 k-2s and play grenadier. |
CharCharOdell
Shining Flame Amarr Empire
724
|
Posted - 2013.09.13 04:39:00 -
[10] - Quote
DJINN leukoplast wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Not entirely sure, but I think the damage done is given to the one who got the last shot in. So you were probably being pummeled by forges and swarms for about 5-10 minuets, then decided it was time to casually stroll away to rep your health back and some lucky infantry player chucked an AV nade at you for the finishing blow. Thus rewarding him all the damage everybody else was applying to you.
No it isn't. If that were true, the damage would be more like 50,000 |
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CharCharOdell
Shining Flame Amarr Empire
742
|
Posted - 2013.09.14 03:31:00 -
[11] - Quote
bacon |
CharCharOdell
Shining Flame Amarr Empire
742
|
Posted - 2013.09.14 04:21:00 -
[12] - Quote
Heathen Bastard wrote:Tank's counters should not be: YOLOTARD USES OP GRENADE! IT'S SUPER EFFECTIVE! TANK FAINTED!
lol |
CharCharOdell
Shining Flame Amarr Empire
745
|
Posted - 2013.09.14 14:35:00 -
[13] - Quote
Spkr4theDead wrote:Gorgon Entropus wrote:Compared to RL mechanics, visa-vi gasoline coated socks taking out tanks, this is exactly how it should be. If you want to fight tank vs tank, play a different game. A well equipped merc, is a merc that only dies hundreds of times. If you want no vehicles to deal with, play a different game.
we can have the mechanics work just like RL, as long as i get a coaxial .50 that can rip your limbs off as long as they ALMOST hit you, and ohk you if the do. Also, I want my main cannon to have a 10m blast radius that vaporizes everything in sight, and i want to demolishes ever bit of cover you find.
If we gett that, then your AV grenade can have the chance to blow me up IF you throw it into the tank and burn me alive. |
CharCharOdell
Shining Flame Amarr Empire
745
|
Posted - 2013.09.14 14:57:00 -
[14] - Quote
Godin Thekiller wrote:Sylvana Nightwind wrote:Spkr4theDead wrote:Chances Ghost wrote:thats total damage taken over the lifetime of your tank you know that right? No If I die towards the end of the match, it doesn't show "25,000 damage received." No because you didn't live that long to get 25k damage and restore it in one clone. This is only for that vehicle. I've lived long enough to take in over 75k damage somehow. No it does not. Get out infantry scrub.
Hahaha. Stupid infantry think they understand what it's like to get your weapons and dropsuits nerfed 4x in a row and have your counter buffed 4x in a row....lol Tankers really are a special breed. Those of us who are still here have adapted more than anyone else has to, or ever will. |
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