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Yokal Bob
Ill Omens
253
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Posted - 2013.09.13 14:45:00 -
[91] - Quote
Daddrobit wrote:Yokal Bob wrote:Daddrobit wrote:[quote=Yokal Bob] Snip Snip i was been half serious lol, just wanted to see peoples reactions. but it does make for a good debate, because it means that each side should have at least one tank out, this means that we could once again see tank wars in order to keep the infantry alive, instead of one infantry seeing the tank and boom - tank dead. Sorry if i was abrasive, my sarcasm detector might not be in top shape since I'm tired. But man, I was just grouped with a guy the other night who legitimately and inconsolably thought that the only counter to a tank should be another tank... It was mildly infuriating....
ah no worries, its all fun on the forums :) |
Our Deepest Regret
Algintal Core Gallente Federation
206
|
Posted - 2013.09.13 16:04:00 -
[92] - Quote
Rei Shepard wrote:
Tankers want to sit inside a completely Invulnerable Shell, because it costs more ISK then our suits, yet they lay waste to 2-4m isk of suits per match easy, but oh boy if one of them fights back QQ time!
That tired argument, again?
A tank player scoring a high number of kills in a pub match is no different from an assault gunner scoring a high number of kills. The only difference is that the tanker is playing mostly blind thanks to bad rendering, it takes him three full seconds to turn around, and he dies as quickly as you can blink. A tank driver who can get 20+ kills in a match is a flat out good player. Claiming that it's "easy" as you're doing is an arbitrary subjection that is completely false.
The tradeoff for limited ammunition in 1.5 needs to be higher defense. Brick and moan all you wish about the plague of 40-0 solo tankers who don't exist anywhere except in the fervid imaginations of their detractors, but back here on earth, tankers have gotten the shaft. 4,000 isk solo grenadiers are a bad joke in a game allegedly based on economics and escalation. Reduce a tank's killing power by all means, or curb it with a hard ammo cap, but don't sit there and claim that everything's hunky dory about one dude being able to break an allegedly heavily armored vehicle by himself with cheap, easily replaceable weapons.
I mean hell, if things are so balanced, why don't Nano hives spawn new tanks for me? |
Our Deepest Regret
Algintal Core Gallente Federation
206
|
Posted - 2013.09.13 16:14:00 -
[93] - Quote
Kasote Denzara wrote:I'm slipping in to say that the people saying the anti-vehicle should be nerfed are bloody hilarious. Just... slow clap. I hope they realize they are using standard tanks, not advanced or prototype. Proto AV to a standard tank is the equivalent to a Duvolle against a standard AR.
Hahahahahaha.
Added note: I'm only slipping in here because people are acting like they are entitled to nearly unkillable tanks. Give me a module that reduce tank fire damage by 90% against my scout suit then. Hahahahaha.
Sarcastic, but you made a good point here. Portable shielding to hide behind. Chaff grenades that blind tanks, EMP rifles that disable vehicles, hacker modules that let scouts steal occupied tanks. Give tools to the infantry that reward skillful play, and make every game different, not just blanket damage that kills all the fun. |
Justin Tymes
Dem Durrty Boyz Public Disorder.
385
|
Posted - 2013.09.13 16:18:00 -
[94] - Quote
Heathen Bastard wrote:KAGEHOSHI Horned Wolf wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Because it requires the user to be in very close range to the vehicle, much like a shotgun does a lot of damage (even OHK), and being at such close range makes it very easy for a tanker to kill the player in just a second. have you ever, ever used a tank? it's ridiculously easy to get up on them if you have even the slightest hint of tactics in your mind when you see it. I regularly ride on top of an enemy tank while shooting the main gun with a pistol just to annoy the driver. best was one backing into the redline and exploding with me on top of his tank when it happened. I died too, but it was so worth it.
You know it doesn't work that way. If the driver isn't an idiot, and is actually paying attention, you get 2 Nade shots -maybe 3 if you're lucky/slow tank- in before they back up and you instantly die, and well-fit tanks can tank 3 proto Packed Nades just fine. This is, of course, assuming you're in a LAV since on fit either Infantry or the tanker will pluck you off before you get anywhere near close. |
Void Echo
Morsus Mihi Aperuitque Imperium
1313
|
Posted - 2013.09.13 16:40:00 -
[95] - Quote
Rei Shepard wrote: Tankers want to sit inside a completely Invulnerable Shell, because it costs more ISK then our suits, yet they lay waste to 2-4m isk of suits per match easy, but oh boy if one of them fights back QQ time!
its funny how every time you run out of truthful facts to fight us with, you go with the "all tankers want is god power" even though weve constantly proving you wrong about that in every thread its brought up.
the only we would be god mode is if you chose not to do anything or your too damn stupid to coordinate with 2 other players on your team to kill us. that's your only excuse, complete stupidity is on your side. |
NAV HIV
The Generals EoN.
433
|
Posted - 2013.09.13 16:42:00 -
[96] - Quote
Garrett Blacknova wrote:A few things here.
First off, the people saying the damage number you've shown is a cumulative thing are correct. It's ONLY damage applied by the specific person attacking you, and it resets after a certain period without taking damage from that player. So that 10,000 damage was almost certainly a combination of multiple attacks, and NOT the result of that single grenade hit.
That said, though, AV Grenades are in need of some toning down, whether that be a longer throwing animation or a reduction in damage or something else. As far as I'm concerned, Locus Grenades fill the role of a supporting weapon. If you're good with them, you can get a kill - maybe two - but in general they're more for area control/denial than a direct damage weapon. They help to make your other weapons more effective, they don't do the job for you. AV Grenades can be added at almost no cost to any infantry fitting and function as a perfectly capable AV weapon WITHOUT needing any other AV support. A handful of Scouts with Shotguns and AV Grenades are a legitimately deadly threat to both infantry and tanks.
Counter-balancing the need for an AV Grenade nerf is the fact that LAVs are already capable of surviving a couple of hits and continuing on - THIS SHOULD NOT HAPPEN. No LAV, even LLAVs, should tank 3 AV Grenades and keep going. And no competently-fitted HAV should die to 3 AV Grenades unless it's a pure Militia fitting against Proto AV. To avoid breaking the system further than it already is, LAVs need a nerf to HP in proportion to the one applied to AV Grenades, or they'll become better at being murder taxis again.
Thank you ^ |
Kiiran-B
Namtar Elite Gallente Federation
150
|
Posted - 2013.09.13 16:46:00 -
[97] - Quote
CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced?
I need to get me some of dem bad boys! |
Void Echo
Morsus Mihi Aperuitque Imperium
1313
|
Posted - 2013.09.13 16:46:00 -
[98] - Quote
Our Deepest Regret wrote:Kasote Denzara wrote:I'm slipping in to say that the people saying the anti-vehicle should be nerfed are bloody hilarious. Just... slow clap. I hope they realize they are using standard tanks, not advanced or prototype. Proto AV to a standard tank is the equivalent to a Duvolle against a standard AR.
Hahahahahaha.
Added note: I'm only slipping in here because people are acting like they are entitled to nearly unkillable tanks. Give me a module that reduce tank fire damage by 90% against my scout suit then. Hahahahaha. Sarcastic, but you made a good point here. Portable shielding to hide behind. Chaff grenades that blind tanks, EMP rifles that disable vehicles, hacker modules that let scouts steal occupied tanks. Give tools to the infantry that reward skillful play, and make every game different, not just blanket damage that kills all the fun.
that will destroy all use of tanks if everyone is able to steal a tank if someone is in the pilot seat. why the hell would anyone want that |
Our Deepest Regret
Algintal Core Gallente Federation
207
|
Posted - 2013.09.13 17:22:00 -
[99] - Quote
Void Echo wrote:
that will destroy all use of tanks if everyone is able to steal a tank if someone is in the pilot seat. why the hell would anyone want that
It's just an idea. I doubt anyone would put in enough SP to do it, but if they did, it would make for some hilarious matches. Anyway, the point is to demonstrate that there are any number of ways the tank vs infantry game could go other than, pew-pew-boom>!<
To be clear, I do not want an invincible tank that takes a full team to kill, nor do I want to mow down dozens of people per match. What I want is performance reflective of my isk investment in the vehicle. Tanks are overvalued and under-performing. Those brilliant pilots who manage to go 18-0 aren't having any more fun than pilots who go 3-1, because of the stress involved in keeping their HAVS on the field. It was never the survivability of the tanks that was at fault, it was the grossly exaggerated killing power that made people hate them so much. |
pamuku420tyme
RedBerry Genocide
25
|
Posted - 2013.09.13 17:54:00 -
[100] - Quote
The most sad part of this thread, is that CCP will listen to some of u bItchers and nerf yet another thing in this game making it even worse. i get it i do, snipers want to be unstoppable, tankers need to be almighty, MDs want to be all powerful and heavys want to be walking tanks. but d@mn people are u realizing that ur stupid little comments about sh!t needing to be changed to better suit this game to you, is destroying this game for everyone. |
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Void Echo
Morsus Mihi Aperuitque Imperium
1313
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Posted - 2013.09.13 17:57:00 -
[101] - Quote
pamuku420tyme wrote:The most sad part of this thread, is that CCP will listen to some of u bItchers and nerf yet another thing in this game making it even worse. i get it i do, snipers want to be unstoppable, tankers need to be almighty, MDs want to be all powerful and heavys want to be walking tanks. but d@mn people are u realizing that ur stupid little comments about sh!t needing to be changed to better suit this game to you, is destroying this game for everyone.
everything in this game has been nerf as CCP's response to the demands of the infantry players. all through this games history, the infantry has always dictated what gets nerfed and what gets buffed, if you want to blame anyone blame the infantry for the state of the game |
pamuku420tyme
RedBerry Genocide
26
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Posted - 2013.09.13 18:00:00 -
[102] - Quote
Void Echo wrote:pamuku420tyme wrote:The most sad part of this thread, is that CCP will listen to some of u bItchers and nerf yet another thing in this game making it even worse. i get it i do, snipers want to be unstoppable, tankers need to be almighty, MDs want to be all powerful and heavys want to be walking tanks. but d@mn people are u realizing that ur stupid little comments about sh!t needing to be changed to better suit this game to you, is destroying this game for everyone. everything in this game has been nerf as CCP's response to the demands of the infantry players. all through this games history, the infantry has always dictated what gets nerfed and what gets buffed, if you want to blame anyone blame the infantry for the state of the game
you realize i just said that its the players fault......
|
Our Deepest Regret
Algintal Core Gallente Federation
208
|
Posted - 2013.09.13 18:05:00 -
[103] - Quote
pamuku420tyme wrote:The most sad part of this thread, is that CCP will listen to some of u bItchers and nerf yet another thing in this game making it even worse. i get it i do, snipers want to be unstoppable, tankers need to be almighty, MDs want to be all powerful and heavys want to be walking tanks. but d@mn people are u realizing that ur stupid little comments about sh!t needing to be changed to better suit this game to you, is destroying this game for everyone.
Bro, come on. Be fair. I only started playing in late June, but I've been reading old threads on these forums, and tanks have not been a factor since March of this year, when they lost marauders, and then had their pg nerfed, and even had their rail range snipped. Infantry has easily dominated the field since then. If this game is being destroyed for anyone at this point, it is definitely not because of tanks. |
pamuku420tyme
RedBerry Genocide
26
|
Posted - 2013.09.13 18:09:00 -
[104] - Quote
Our Deepest Regret wrote:pamuku420tyme wrote:The most sad part of this thread, is that CCP will listen to some of u bItchers and nerf yet another thing in this game making it even worse. i get it i do, snipers want to be unstoppable, tankers need to be almighty, MDs want to be all powerful and heavys want to be walking tanks. but d@mn people are u realizing that ur stupid little comments about sh!t needing to be changed to better suit this game to you, is destroying this game for everyone. Bro, come on. Be fair. I only started playing in late June, but I've been reading old threads on these forums, and tanks have not been a factor since March of this year, when they lost marauders, and then had their pg nerfed, and even had their rail range snipped. Infantry has easily dominated the field since then. If this game is being destroyed for anyone at this point, it is definitely not because of tanks.
i like how people get bits of info. i dont care about tanks anymore it was just part of a list of points. BUT people getting bits of info like that explains why this game is like this now. Cause CCP listens to ADD/ ADHD and just plain stupid people about doing nerfs |
Our Deepest Regret
Algintal Core Gallente Federation
208
|
Posted - 2013.09.13 18:13:00 -
[105] - Quote
pamuku420tyme wrote: i like how people get bits of info. i dont care about tanks anymore it was just part of a list of points. BUT people getting bits of info like that explains why this game is like this now. Cause CCP listens to ADD/ ADHD and just plain stupid people about doing nerfs
You're ideas are a little unclear at this point, hombre. Maybe take a break and do a rewrite? |
Void Echo
Morsus Mihi Aperuitque Imperium
1315
|
Posted - 2013.09.13 18:15:00 -
[106] - Quote
pamuku420tyme wrote:Void Echo wrote:pamuku420tyme wrote:The most sad part of this thread, is that CCP will listen to some of u bItchers and nerf yet another thing in this game making it even worse. i get it i do, snipers want to be unstoppable, tankers need to be almighty, MDs want to be all powerful and heavys want to be walking tanks. but d@mn people are u realizing that ur stupid little comments about sh!t needing to be changed to better suit this game to you, is destroying this game for everyone. everything in this game has been nerf as CCP's response to the demands of the infantry players. all through this games history, the infantry has always dictated what gets nerfed and what gets buffed, if you want to blame anyone blame the infantry for the state of the game you realize i just said that its the players fault......
in your post, your blaming the people that are complaining that balance is broken nearly beyond repair, im telling you that you should blame the infantry. |
Void Echo
Morsus Mihi Aperuitque Imperium
1315
|
Posted - 2013.09.13 18:17:00 -
[107] - Quote
pamuku420tyme wrote:Our Deepest Regret wrote:pamuku420tyme wrote:The most sad part of this thread, is that CCP will listen to some of u bItchers and nerf yet another thing in this game making it even worse. i get it i do, snipers want to be unstoppable, tankers need to be almighty, MDs want to be all powerful and heavys want to be walking tanks. but d@mn people are u realizing that ur stupid little comments about sh!t needing to be changed to better suit this game to you, is destroying this game for everyone. Bro, come on. Be fair. I only started playing in late June, but I've been reading old threads on these forums, and tanks have not been a factor since March of this year, when they lost marauders, and then had their pg nerfed, and even had their rail range snipped. Infantry has easily dominated the field since then. If this game is being destroyed for anyone at this point, it is definitely not because of tanks. i like how people get bits of info. i dont care about tanks anymore it was just part of a list of points. BUT people getting bits of info like that explains why this game is like this now. Cause CCP listens to ADD/ ADHD and just plain stupid people about doing nerfs
in order to learn from the past, you must understand the past, if we just ignore the past of this game and everything that CCP has done with it because of infantry and other classes, then in the end this game will as a fact become unplayable |
Spkr4theDead
International-Fleet
683
|
Posted - 2013.09.13 18:19:00 -
[108] - Quote
gbh08 wrote:Oh look, another QQ tank thread But all the threads about aim assist are just fine. |
pamuku420tyme
RedBerry Genocide
26
|
Posted - 2013.09.13 18:25:00 -
[109] - Quote
Spkr4theDead wrote:gbh08 wrote:Oh look, another QQ tank thread But all the threads about aim assist are just fine.
quick off topic point people want this game to be more realistic, but still want aim assist |
Void Echo
Morsus Mihi Aperuitque Imperium
1315
|
Posted - 2013.09.13 18:28:00 -
[110] - Quote
pamuku420tyme wrote:Spkr4theDead wrote:gbh08 wrote:Oh look, another QQ tank thread But all the threads about aim assist are just fine. quick off topic point people want this game to be more realistic, but still want aim assist
lol, this game is as far from realistic as sifi goes, there is nothing connecting us here to earth and people are forgetting that |
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Spkr4theDead
International-Fleet
685
|
Posted - 2013.09.13 18:30:00 -
[111] - Quote
Korvin Lomont wrote:Spkr4theDead wrote:TheAmazing FlyingPig wrote:Spkr4theDead wrote:TheAmazing FlyingPig wrote:1.5. We can only hope. I want epic tank battles in matches, not some scout running towards me spamming Lai Dais. Can't balance tanks without balancing their direct counter. Can tanks even be balanced against each other? The best counter to a tank should be another tank.I'm sick of lame and boring tank fights because someone on either team has ADV / PRO AV. I want to kill that tank by myself. I'd rather blow up to that tanker than someone running at me and spamming AV grenades. That my work in a tanking game but not in a FPS (First Person Shooter). Infantry has always been a good counter to tanks. The Damage output looks a bit weired to me as I never was able to score that amount of damage with a single AV nade. But I agree the counter to a tank should not be a grenade it should be an AV weapon. Av nades should be effective versus LAV not versus Tanks unless you spam them (at least 4 or 5). The best counter to a tank should be another tank. |
calisk galern
BurgezzE.T.F Public Disorder.
945
|
Posted - 2013.09.13 18:36:00 -
[112] - Quote
Spkr4theDead wrote:TheAmazing FlyingPig wrote:1.5. We can only hope. I want epic tank battles in matches, not some scout running towards me spamming Lai Dais.
and I want to throw nuclear baseballs at you....how do we decide the winner?
sp? well it costs a **** ton more to be an effective infantry then it does to be an effective tank
isk? tanks cost me millions since without nuclear baseballs they troll roll us, when you see a tanker go 31-1 and complain about losing his 2 million isk tank, well how much do you think those suits cost the owners.
fun? I can tell you right now it's no fun at all getting trolled by tanks.
numbers? theirs more infantry then tank pilots, so you aren't winning that war.
end of the day av grenades are around because tanks are simply **** to fight if their is not a viable answer to them, aside from finding the nearest supply depot that they may or may not of blown up yet.
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Mary Sedillo
Mechanized Infantry Corps
306
|
Posted - 2013.09.13 18:36:00 -
[113] - Quote
AV nades in no way do that sort of damage to a well fit tank, even the Lai Dai's.
The best way to avoid AV nades is to use a scanner and prioritize maneuverability over heavy plating. |
Spkr4theDead
International-Fleet
685
|
Posted - 2013.09.13 18:38:00 -
[114] - Quote
Kekklian Noobatronic wrote:
If you want lower damage on an AV grenade, then you should be willing to accept 100% incoming damage from small arms.
Had a tank yesterday just sit there in a group of about 9 people, firing HMG's and Flaylocks and regular grenades into it.. It barely took any damage whatsoever, with no reps on. Flaylocks would do 30% damage, HMG's applied no more than 15.
We have to have some way to counter tanks, since regular weapons don't do it. Get over it already.
lolwut
It would be the same if US soldiers fired their M4s and M240s at an M1A1 Abrams, and threw hand grenades.
Literally nothing. Chipping the paint off. Why should small arms destroy tanks? |
Mary Sedillo
Mechanized Infantry Corps
306
|
Posted - 2013.09.13 18:39:00 -
[115] - Quote
calisk galern wrote:Spkr4theDead wrote:TheAmazing FlyingPig wrote:1.5. We can only hope. I want epic tank battles in matches, not some scout running towards me spamming Lai Dais. and I want to throw nuclear baseballs at you....how do we decide the winner? sp? well it costs a **** ton more to be an effective infantry then it does to be an effective tank isk? tanks cost me millions since without nuclear baseballs they troll roll us, when you see a tanker go 31-1 and complain about losing his 2 million isk tank, well how much do you think those suits cost the owners. fun? I can tell you right now it's no fun at all getting trolled by tanks. numbers? theirs more infantry then tank pilots, so you aren't winning that war. end of the day av grenades are around because tanks are simply **** to fight if their is not a viable answer to them, aside from finding the nearest supply depot that they may or may not of blown up yet.
You Burgezze pos. You have NO clue how much SP it takes to properly fit a tank to be durable OR effective.
Don't EVEN start on their cost, SP or ISK. I am not arguing for us to be INVINCIBLE, just more durable than they are at the moment. I don't want AV nerfed. They need to be effective. It is just YOUR thoughts that leave the role wanting.
Peace, you POS. |
Hobo on Fire
Goonfeet Top Men.
66
|
Posted - 2013.09.13 18:40:00 -
[116] - Quote
Void Echo wrote:pamuku420tyme wrote:Void Echo wrote:pamuku420tyme wrote:The most sad part of this thread, is that CCP will listen to some of u bItchers and nerf yet another thing in this game making it even worse. i get it i do, snipers want to be unstoppable, tankers need to be almighty, MDs want to be all powerful and heavys want to be walking tanks. but d@mn people are u realizing that ur stupid little comments about sh!t needing to be changed to better suit this game to you, is destroying this game for everyone. everything in this game has been nerf as CCP's response to the demands of the infantry players. all through this games history, the infantry has always dictated what gets nerfed and what gets buffed, if you want to blame anyone blame the infantry for the state of the game you realize i just said that its the players fault...... in your post, your blaming the people that are complaining that balance is broken nearly beyond repair, im telling you that you should blame the infantry.
So 98% of the player base are wrong and CCP should listen to you? This is a game with tanks in it, not a game about tanks. Dust does not revolve around you. |
Spkr4theDead
International-Fleet
685
|
Posted - 2013.09.13 18:41:00 -
[117] - Quote
Eris Ernaga wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Had two maxed out tanks sulk every one of my lai dais and a friends swarms. They are not op, improve your tank. Sounds like a buffer Gunnlogi.
It's fighting a fire by burning down a buffer zone of everything that fire is moving towards. Takes time and effort. |
Spkr4theDead
International-Fleet
685
|
Posted - 2013.09.13 18:42:00 -
[118] - Quote
Viktor Zokas wrote:CharCharOdell wrote:Spkr4theDead wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Because it's not fair that the best counter to a tank should be another tank. The best counter to a tank is supposed to be a nuclear baseball that can be replenished extremely fast. that took one second to throw...so in 3 seconds we have well over 30,000 Damage. You're not telling us the whole story. How did he get so close to you? Bad positioning? Yeah, thought so. He already said it was a scout far above where his turret will aim. |
Spkr4theDead
International-Fleet
685
|
Posted - 2013.09.13 18:43:00 -
[119] - Quote
Master Jaraiya wrote:I have to hit a Saga II LAV with 2 Advanced AV grenades and then finish it off with my FG or HMG.
Did you consider that maybe you were being hit with other types of AV (invisible swarms) (Tower FG) at the same time and the Grenade was simply the straw that broke the camel's back, so to speak?
I know I have been hit by an AR when I have very little armor left, it always says the weapon does a ridiculous amount of damage when this happens.
I suppose in other games it would be considered "overkill" damage. The only time you can't immediately tell when you're taking damage is when the server is screwing up for you / lagging. |
Spkr4theDead
International-Fleet
685
|
Posted - 2013.09.13 18:45:00 -
[120] - Quote
Aeon Amadi wrote:What were you doing that close to Infantry? Trying to help the team, like all of you want us to do!!!!!!!!!!!!!!!!!!!!! |
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