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Spkr4theDead
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Posted - 2013.09.13 03:49:00 -
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CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Because it's not fair that the best counter to a tank should be another tank. The best counter to a tank is supposed to be a nuclear baseball that can be replenished extremely fast. |
Spkr4theDead
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Posted - 2013.09.13 03:51:00 -
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TheAmazing FlyingPig wrote:1.5. We can only hope.
I want epic tank battles in matches, not some scout running towards me spamming Lai Dais. |
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Posted - 2013.09.13 03:52:00 -
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Rynoceros wrote:Working as intended.
(This is to compensate for Mercs having worse throwing skittles than Tim Tebow.) You cannot be serious. |
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Posted - 2013.09.13 03:55:00 -
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Wilson Ribeiro wrote:You know it can carry like 3 nades and explosives are 20% more effective in amours so the damage that was dealt was probably of those three nades that he dropped in sequence. although he might have been near a nanohives giving him more grenades.
Or maybe is a glitch i don't ******* know. i'm no math teacher. The damage bonus against armor is more like 30-35%. |
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Posted - 2013.09.13 03:57:00 -
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TheAmazing FlyingPig wrote:Spkr4theDead wrote:TheAmazing FlyingPig wrote:1.5. We can only hope. I want epic tank battles in matches, not some scout running towards me spamming Lai Dais. Can't balance tanks without balancing their direct counter. Can tanks even be balanced against each other?
The best counter to a tank should be another tank.
I'm sick of lame and boring tank fights because someone on either team has ADV / PRO AV. I want to kill that tank by myself. I'd rather blow up to that tanker than someone running at me and spamming AV grenades. |
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Posted - 2013.09.13 04:01:00 -
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CharCharOdell wrote:swarms need damage cut in half. av grenades need it cut by 75%. im completely serious. But that's not fair! My free Haywire Wiyrkomis should one-shot a maxed out Charybdis with only 2 missiles! |
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Posted - 2013.09.13 04:02:00 -
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Chances Ghost wrote:thats total damage taken over the lifetime of your tank you know that right? No
If I die towards the end of the match, it doesn't show "25,000 damage received." |
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Posted - 2013.09.13 04:38:00 -
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Sylvana Nightwind wrote:Spkr4theDead wrote:Chances Ghost wrote:thats total damage taken over the lifetime of your tank you know that right? No If I die towards the end of the match, it doesn't show "25,000 damage received." No because you didn't live that long to get 25k damage and restore it in one clone. This is only for that vehicle. Do you even pilot bro? |
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Posted - 2013.09.13 04:53:00 -
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KAGEHOSHI Horned Wolf wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Because it requires the user to be in very close range to the vehicle, much like a shotgun does a lot of damage (even OHK), and being at such close range makes it very easy for a tanker to kill the player in just a second. Up and away over walls and rocks. Your point is invalid. |
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Posted - 2013.09.13 04:57:00 -
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echo47 wrote:Spkr4theDead wrote:TheAmazing FlyingPig wrote:Spkr4theDead wrote:TheAmazing FlyingPig wrote:1.5. We can only hope. I want epic tank battles in matches, not some scout running towards me spamming Lai Dais. Can't balance tanks without balancing their direct counter. Can tanks even be balanced against each other? The best counter to a tank should be another tank.I'm sick of lame and boring tank fights because someone on either team has ADV / PRO AV. I want to kill that tank by myself. I'd rather blow up to that tanker than someone running at me and spamming AV grenades. Then go play world of tanks. Go play Call of Duty if you don't like vehicles. |
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Spkr4theDead
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Posted - 2013.09.13 05:34:00 -
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Fist Groinpunch wrote:Hobo on Fire wrote:Spkr4theDead wrote:Chances Ghost wrote:thats total damage taken over the lifetime of your tank you know that right? No If I die towards the end of the match, it doesn't show "25,000 damage received." It's total damage dealt by that player. If he hits you with an AV grenade, you back away and recover, repeat umpteen times, you will see those numbers if he ever actually gets you. And it will show 25000 damage received at the end of the match. This. Please continue ignoring it so that you can QQ about how unfair the world to you tankers is some more. Assaults complained about contact grenades, and they got nerfed. We complain about AV grenades, and nothing happens.
Please stop commenting back to me. |
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Posted - 2013.09.13 18:19:00 -
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gbh08 wrote:Oh look, another QQ tank thread But all the threads about aim assist are just fine. |
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Posted - 2013.09.13 18:30:00 -
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Korvin Lomont wrote:Spkr4theDead wrote:TheAmazing FlyingPig wrote:Spkr4theDead wrote:TheAmazing FlyingPig wrote:1.5. We can only hope. I want epic tank battles in matches, not some scout running towards me spamming Lai Dais. Can't balance tanks without balancing their direct counter. Can tanks even be balanced against each other? The best counter to a tank should be another tank.I'm sick of lame and boring tank fights because someone on either team has ADV / PRO AV. I want to kill that tank by myself. I'd rather blow up to that tanker than someone running at me and spamming AV grenades. That my work in a tanking game but not in a FPS (First Person Shooter). Infantry has always been a good counter to tanks. The Damage output looks a bit weired to me as I never was able to score that amount of damage with a single AV nade. But I agree the counter to a tank should not be a grenade it should be an AV weapon. Av nades should be effective versus LAV not versus Tanks unless you spam them (at least 4 or 5). The best counter to a tank should be another tank. |
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Posted - 2013.09.13 18:38:00 -
[14] - Quote
Kekklian Noobatronic wrote:
If you want lower damage on an AV grenade, then you should be willing to accept 100% incoming damage from small arms.
Had a tank yesterday just sit there in a group of about 9 people, firing HMG's and Flaylocks and regular grenades into it.. It barely took any damage whatsoever, with no reps on. Flaylocks would do 30% damage, HMG's applied no more than 15.
We have to have some way to counter tanks, since regular weapons don't do it. Get over it already.
lolwut
It would be the same if US soldiers fired their M4s and M240s at an M1A1 Abrams, and threw hand grenades.
Literally nothing. Chipping the paint off. Why should small arms destroy tanks? |
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Posted - 2013.09.13 18:41:00 -
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Eris Ernaga wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Had two maxed out tanks sulk every one of my lai dais and a friends swarms. They are not op, improve your tank. Sounds like a buffer Gunnlogi.
It's fighting a fire by burning down a buffer zone of everything that fire is moving towards. Takes time and effort. |
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Posted - 2013.09.13 18:42:00 -
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Viktor Zokas wrote:CharCharOdell wrote:Spkr4theDead wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Because it's not fair that the best counter to a tank should be another tank. The best counter to a tank is supposed to be a nuclear baseball that can be replenished extremely fast. that took one second to throw...so in 3 seconds we have well over 30,000 Damage. You're not telling us the whole story. How did he get so close to you? Bad positioning? Yeah, thought so. He already said it was a scout far above where his turret will aim. |
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Posted - 2013.09.13 18:43:00 -
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Master Jaraiya wrote:I have to hit a Saga II LAV with 2 Advanced AV grenades and then finish it off with my FG or HMG.
Did you consider that maybe you were being hit with other types of AV (invisible swarms) (Tower FG) at the same time and the Grenade was simply the straw that broke the camel's back, so to speak?
I know I have been hit by an AR when I have very little armor left, it always says the weapon does a ridiculous amount of damage when this happens.
I suppose in other games it would be considered "overkill" damage. The only time you can't immediately tell when you're taking damage is when the server is screwing up for you / lagging. |
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Posted - 2013.09.13 18:45:00 -
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Aeon Amadi wrote:What were you doing that close to Infantry? Trying to help the team, like all of you want us to do!!!!!!!!!!!!!!!!!!!!! |
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Posted - 2013.09.13 18:53:00 -
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calisk galern wrote:Spkr4theDead wrote:TheAmazing FlyingPig wrote:1.5. We can only hope. I want epic tank battles in matches, not some scout running towards me spamming Lai Dais. and I want to throw nuclear baseballs at you....how do we decide the winner? sp? well it costs a **** ton more to be an effective infantry then it does to be an effective tank isk? tanks cost me millions since without nuclear baseballs they troll roll us, when you see a tanker go 31-1 and complain about losing his 2 million isk tank, well how much do you think those suits cost the owners. fun? I can tell you right now it's no fun at all getting trolled by tanks. numbers? theirs more infantry then tank pilots, so you aren't winning that war. end of the day av grenades are around because tanks are simply **** to fight if their is not a viable answer to them, aside from finding the nearest supply depot that they may or may not of blown up yet. Their own fault for not being prepared. |
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Posted - 2013.09.13 18:55:00 -
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Hobo on Fire wrote:Void Echo wrote:pamuku420tyme wrote:Void Echo wrote:pamuku420tyme wrote:The most sad part of this thread, is that CCP will listen to some of u bItchers and nerf yet another thing in this game making it even worse. i get it i do, snipers want to be unstoppable, tankers need to be almighty, MDs want to be all powerful and heavys want to be walking tanks. but d@mn people are u realizing that ur stupid little comments about sh!t needing to be changed to better suit this game to you, is destroying this game for everyone. everything in this game has been nerf as CCP's response to the demands of the infantry players. all through this games history, the infantry has always dictated what gets nerfed and what gets buffed, if you want to blame anyone blame the infantry for the state of the game you realize i just said that its the players fault...... in your post, your blaming the people that are complaining that balance is broken nearly beyond repair, im telling you that you should blame the infantry. So 98% of the player base are wrong and CCP should listen to you? This is a game with tanks in it, not a game about tanks. Dust does not revolve around you. So tanks should continually get the short end of the stick because the amount of people that tank is so small? |
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Spkr4theDead
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Posted - 2013.09.13 19:09:00 -
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calisk galern wrote:Spkr4theDead wrote:calisk galern wrote:Spkr4theDead wrote:TheAmazing FlyingPig wrote:1.5. We can only hope. I want epic tank battles in matches, not some scout running towards me spamming Lai Dais. and I want to throw nuclear baseballs at you....how do we decide the winner? sp? well it costs a **** ton more to be an effective infantry then it does to be an effective tank isk? tanks cost me millions since without nuclear baseballs they troll roll us, when you see a tanker go 31-1 and complain about losing his 2 million isk tank, well how much do you think those suits cost the owners. fun? I can tell you right now it's no fun at all getting trolled by tanks. numbers? theirs more infantry then tank pilots, so you aren't winning that war. end of the day av grenades are around because tanks are simply **** to fight if their is not a viable answer to them, aside from finding the nearest supply depot that they may or may not of blown up yet. Their own fault for not being prepared. av grenades are being prepared. AV grenades are the biggest crutch I've seen in gaming next to auto aim (different from aim assist). |
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Posted - 2013.09.13 19:51:00 -
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calisk galern wrote:Spkr4theDead wrote: AV grenades are the biggest crutch I've seen in gaming next to auto aim (different from aim assist).
what isn't a crutch to cry babies >.> How would you like it if they reduced total AR ammunition capacity by a magazine, and took one grenade off max total, giving you two?
Then reduced your PG skill to 3% per level, instead of 5.
Then doubled the price of all weapons. |
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Posted - 2013.09.13 20:06:00 -
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Vin Vicious wrote:If 3-4 people need to take out a tank then tanks should not be allowed in ambush modes
Who ever said anything about ambush? |
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Posted - 2013.09.14 07:04:00 -
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echo47 wrote:Spkr4theDead wrote:Go play Call of Duty if you don't like vehicles. Never played Call of Duty. And I dont have a problem with vehicles they help increase my payout.. Every vehicle in the game has more than one passenger seat for a reason. Your posts regarding your OP AV woes are starting to sound more and more like you just want an I win button. I am so disappointed. No, I just believe the best counter to a tank should be another tank. Not nuclear baseballs. There's nothing else in the game that compares to AV as far as damage output goes.
I'm pretty sure a Wiyrkomi breach forge gun could one-shot blaster / missile / railgun installations with proficiency 5 and 2 complex damage mods.
I'm pretty sure Wiyrkomi swarms could do the same thing, except they could have more damage mods stacked.
Lai Dais do ~2000 each against armor. |
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Posted - 2013.09.14 07:04:00 -
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Gorgon Entropus wrote:Compared to RL mechanics, visa-vi gasoline coated socks taking out tanks, this is exactly how it should be. If you want to fight tank vs tank, play a different game. A well equipped merc, is a merc that only dies hundreds of times. If you want no vehicles to deal with, play a different game. |
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Posted - 2013.09.14 07:07:00 -
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[quote=Delta 749 since you refuse to adapt while at the same time misunderstanding how the damage received indicator works
[/quote] LOLOL! Here's Delta again spreading his pearls of wisdom.
Vehicles are the ONLY specialty that have had to adapt to nerf after nerf. Irrefutable
There's tons of threads on the forum with the complaint that the hit indicator for vehicles doesn't work properly.
Delta, how about we squad up during Saturday, and you could show me how well you drive a tank. I'll even let you use one of mine. |
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Posted - 2013.09.14 17:40:00 -
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CharCharOdell wrote:Godin Thekiller wrote:Sylvana Nightwind wrote:Spkr4theDead wrote:Chances Ghost wrote:thats total damage taken over the lifetime of your tank you know that right? No If I die towards the end of the match, it doesn't show "25,000 damage received." No because you didn't live that long to get 25k damage and restore it in one clone. This is only for that vehicle. I've lived long enough to take in over 75k damage somehow. No it does not. Get out infantry scrub. Hahaha. Stupid infantry think they understand what it's like to get your weapons and dropsuits nerfed 4x in a row and have your counter buffed 4x in a row....lol Tankers really are a special breed. Those of us who are still here have adapted more than anyone else has to, or ever will. This a million times over. |
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