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Our Deepest Regret
Algintal Core Gallente Federation
199
|
Posted - 2013.09.13 07:36:00 -
[61] - Quote
Rei Shepard wrote:
Don't Fly what you can't afford to loose, in your case substitue fly with Drive...
I can head into FW and loose a 30m ISk cruiser or i can head into FW with a Tactical Cruiser worth 3 Billion isk and loose it aswell, sure ill waste more people with the Tactical Cruiser but at some point i will be dead to smaller cheap sh*ts of ships.[
How is that you think you're proving your point, by proving my point? You just conceded that your expensive cruiser would lay waste before being eventually dragged down. Get back to me when your cruiser get solo'd by a frigate. |
Rei Shepard
Spectre II
563
|
Posted - 2013.09.13 07:59:00 -
[62] - Quote
Our Deepest Regret wrote:Rei Shepard wrote:
Don't Fly what you can't afford to loose, in your case substitue fly with Drive...
I can head into FW and loose a 30m ISk cruiser or i can head into FW with a Tactical Cruiser worth 3 Billion isk and loose it aswell, sure ill waste more people with the Tactical Cruiser but at some point i will be dead to smaller cheap sh*ts of ships.[
How is that you think you're proving your point, by proving my point? You just conceded that your expensive cruiser would lay waste before being eventually dragged down. Get back to me when your cruiser get solo'd by a frigate.
Easy....read and watch the movie of a single guy laying waste to multiple ships of higher or equal class solo, its called being skilled...if i would fly my 3B isk tactical against this guy i would get wasted and his ship most likely doesnt cost 300m isk.
Quote:Kovorix of Matari Exodus [.EXO.] really showcases the raw power of the Omen Navy Issue in the hands of a true pro in this video. Armed only with a T2 fit and a modest clone, Kovorix absolutely lays waste to all comers.
http://themittani.com/media/solo-pvp-call-wild-omen-navy-issue |
Our Deepest Regret
Algintal Core Gallente Federation
199
|
Posted - 2013.09.13 08:18:00 -
[63] - Quote
Rei Shepard wrote:Easy....read and watch the movie of a single guy laying waste to multiple ships of higher or equal class solo, its called being skilled...if i would fly my 3B isk tactical against this guy i would get wasted and his ship most likely doesnt cost 300m isk. Quote:Kovorix of Matari Exodus [.EXO.] really showcases the raw power of the Omen Navy Issue in the hands of a true pro in this video. Armed only with a T2 fit and a modest clone, Kovorix absolutely lays waste to all comers. http://themittani.com/media/solo-pvp-call-wild-omen-navy-issue
Right on, dude. Kiting is the skill benchmark now. My HAVs totally got kited into those fiery explosions by wry and cunning opponents who suckered me into my doom!
Oh, wait, no. They got got gibbed by solo players using lock-on targeting with overly damaging ordinance. Oh, but they did it skillfully! None of that not rendering in front of my HAV, and using set-it-and-forget-it targeting to score safe and easy War points. SKILL! |
Toby Flenderson
research lab The Superpowers
26
|
Posted - 2013.09.13 08:52:00 -
[64] - Quote
CharCharOdell wrote:Spkr4theDead wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Because it's not fair that the best counter to a tank should be another tank. The best counter to a tank is supposed to be a nuclear baseball that can be replenished extremely fast. that took one second to throw...so in 3 seconds we have well over 30,000 Damage.
I think he actually thinks this was a single grenade. |
Korvin Lomont
United Pwnage Service RISE of LEGION
179
|
Posted - 2013.09.13 09:00:00 -
[65] - Quote
Spkr4theDead wrote:TheAmazing FlyingPig wrote:Spkr4theDead wrote:TheAmazing FlyingPig wrote:1.5. We can only hope. I want epic tank battles in matches, not some scout running towards me spamming Lai Dais. Can't balance tanks without balancing their direct counter. Can tanks even be balanced against each other? The best counter to a tank should be another tank.I'm sick of lame and boring tank fights because someone on either team has ADV / PRO AV. I want to kill that tank by myself. I'd rather blow up to that tanker than someone running at me and spamming AV grenades.
That my work in a tanking game but not in a FPS (First Person Shooter). Infantry has always been a good counter to tanks.
The Damage output looks a bit weired to me as I never was able to score that amount of damage with a single AV nade.
But I agree the counter to a tank should not be a grenade it should be an AV weapon. Av nades should be effective versus LAV not versus Tanks unless you spam them (at least 4 or 5). |
Rei Shepard
Spectre II
564
|
Posted - 2013.09.13 09:29:00 -
[66] - Quote
Our Deepest Regret wrote:Rei Shepard wrote:Easy....read and watch the movie of a single guy laying waste to multiple ships of higher or equal class solo, its called being skilled...if i would fly my 3B isk tactical against this guy i would get wasted and his ship most likely doesnt cost 300m isk. Quote:Kovorix of Matari Exodus [.EXO.] really showcases the raw power of the Omen Navy Issue in the hands of a true pro in this video. Armed only with a T2 fit and a modest clone, Kovorix absolutely lays waste to all comers. http://themittani.com/media/solo-pvp-call-wild-omen-navy-issue Right on, dude. Kiting is the skill benchmark now. My HAVs totally got kited into those fiery explosions by wry and cunning opponents who suckered me into my doom! Oh, wait, no. They got got gibbed by solo players using lock-on targeting with overly damaging ordinance. Oh, but they did it skillfully! None of that not rendering in front of my HAV, and using set-it-and-forget-it targeting to score safe and easy War points. SKILL!
When did this go from Grenade QQ to Swarm QQ?
If an infantry guy gets up to your tank in range to throw a grenade, you deserve whats comming over that hill.
Quote:Right on, dude. Kiting is the skill benchmark now.
Because Standing there taking every and all hits in an Invulnerable tank would mean more skill ? Because thats what you guys want, being able to just stand there, shrugging of fire like your a death-star on wheels.
Then when 6-8 people rally a counter, only then you should need to retreat, but only after you see your shields dip to a uncomfortable level of 90% giving you ample time to retreat to safety while switching radio stations and looking at some **** on a secondary viewscreen.
Yeah, ...no not really man |
Kekklian Noobatronic
Goonfeet Top Men.
435
|
Posted - 2013.09.13 09:40:00 -
[67] - Quote
CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced?
If you want lower damage on an AV grenade, then you should be willing to accept 100% incoming damage from small arms.
Had a tank yesterday just sit there in a group of about 9 people, firing HMG's and Flaylocks and regular grenades into it.. It barely took any damage whatsoever, with no reps on. Flaylocks would do 30% damage, HMG's applied no more than 15.
We have to have some way to counter tanks, since regular weapons don't do it. Get over it already.
SNIPEDIT: Also, There is no way 3 EX-11's can do that much damage, even against armor. More than likely, you got hit by 5-6 of them because you were too stupid to move away from the person that was sitting on a hive.
Bad tank driver is bad. |
falzar102
The Unholy Legion Of DarkStar DARKSTAR ARMY
20
|
Posted - 2013.09.13 09:42:00 -
[68] - Quote
CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced?
Another reaons I dont drive vehicles anymore.
I used to play Joint Operations by Novalogic and the tanks in that were much better. More torque and infantry could out-track the turrent so explosing spam didn't work. They had better armour and the only way to kill them was another tank, 2 javlin missiles, or a tank mine. I used to kill so many tanks by crawling up behind a tank, thowing down a tank mine and then throwing a grenade on top.
Also, if you were in a tank you were committed to killing, because as soon as you fired your primary you would have to wait for a 3 second reload and couldn't get out of the tank. |
Rei Shepard
Spectre II
564
|
Posted - 2013.09.13 09:45:00 -
[69] - Quote
Kekklian Noobatronic wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? If you want lower damage on an AV grenade, then you should be willing to accept 100% incoming damage from small arms. Had a tank yesterday just sit there in a group of about 9 people, firing HMG's and Flaylocks and regular grenades into it.. It barely took any damage whatsoever, with no reps on. Flaylocks would do 30% damage, HMG's applied no more than 15. We have to have some way to counter tanks, since regular weapons don't do it. Get over it already. SNIPEDIT: Also, There is no way an EX-11 can do that much damage, even against armor. More than likely, you got hit by 5-6 of them because you were too stupid to move away from the person that was sitting on a hive. Bad tank driver is bad.
Tankers want to sit inside a completely Invulnerable Shell, because it costs more ISK then our suits, yet they lay waste to 2-4m isk of suits per match easy, but oh boy if one of them fights back QQ time!
|
MarasdF Loron
Dark Knightz Corp.
146
|
Posted - 2013.09.13 11:14:00 -
[70] - Quote
Chances Ghost wrote:thats total damage taken over the lifetime of your tank you know that right? Uh, no, that's not. That's total damage taken from that one single person (who killed you) over the duration of 1 min or so after which it resets. I know I've been killed in vehicles and the damage taken saying less than 1k. |
|
Eris Ernaga
Super Nerds
553
|
Posted - 2013.09.13 11:17:00 -
[71] - Quote
CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced?
Had two maxed out tanks sulk every one of my lai dais and a friends swarms. They are not op, improve your tank. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
278
|
Posted - 2013.09.13 11:18:00 -
[72] - Quote
Who ever designed an anti vehicle grenade should be shot. It may be a valid real life tactic if it can ever be done properly. However in a game world its utter garbage!
How the hell are you ever going to balance anything when ANY solider with ANY setup can just quickly throw on AV grenades and instantly that slayer suit built to fight other infantry suddenly had tank killing ability.
Really guys its not always about what would be cool in the real world, it should be able game balance and game FUN! AV grenades are not fun. |
Viktor Zokas
High-Damage
350
|
Posted - 2013.09.13 11:20:00 -
[73] - Quote
CharCharOdell wrote:Spkr4theDead wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Because it's not fair that the best counter to a tank should be another tank. The best counter to a tank is supposed to be a nuclear baseball that can be replenished extremely fast. that took one second to throw...so in 3 seconds we have well over 30,000 Damage.
You're not telling us the whole story. How did he get so close to you? Bad positioning? Yeah, thought so. |
pegasis prime
BIG BAD W0LVES
944
|
Posted - 2013.09.13 11:27:00 -
[74] - Quote
Kekklian Noobatronic wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? If you want lower damage on an AV grenade, then you should be willing to accept 100% incoming damage from small arms. Had a tank yesterday just sit there in a group of about 9 people, firing HMG's and Flaylocks and regular grenades into it.. It barely took any damage whatsoever, with no reps on. Flaylocks would do 30% damage, HMG's applied no more than 15. We have to have some way to counter tanks, since regular weapons don't do it. Get over it already. SNIPEDIT: Also, There is no way 3 EX-11's can do that much damage, even against armor. More than likely, you got hit by 5-6 of them because you were too stupid to move away from the person that was sitting on a hive. Bad tank driver is bad.
Oh god.dam it av nades.are not supposed to be.a.soecific counter to tanks specilised av weponary is. Av nades were put in this game because of whiny cod boys who want to carrynan ar and solo havs. Iv seen allot of the folks who moan about aim assist being easy because it apparently locks on and requires no skill to.get a kill. Funny thing is these folks cry that av nades and lol swarms are ok even though they lock on and require.no skill so go figure. |
Master Jaraiya
Ultramarine Corp
757
|
Posted - 2013.09.13 11:32:00 -
[75] - Quote
I have to hit a Saga II LAV with 2 Advanced AV grenades and then finish it off with my FG or HMG.
Did you consider that maybe you were being hit with other types of AV (invisible swarms) (Tower FG) at the same time and the Grenade was simply the straw that broke the camel's back, so to speak?
I know I have been hit by an AR when I have very little armor left, it always says the weapon does a ridiculous amount of damage when this happens.
I suppose in other games it would be considered "overkill" damage. |
Sgt Pseudo
Nexus Marines
48
|
Posted - 2013.09.13 12:07:00 -
[76] - Quote
Toby Flenderson wrote:CharCharOdell wrote:Spkr4theDead wrote:CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? Because it's not fair that the best counter to a tank should be another tank. The best counter to a tank is supposed to be a nuclear baseball that can be replenished extremely fast. that took one second to throw...so in 3 seconds we have well over 30,000 Damage. I think he actually thinks this was a single grenade.
:chuckle: |
Daddrobit
PFB Pink Fluffy Bunnies
349
|
Posted - 2013.09.13 12:34:00 -
[77] - Quote
Hobo on Fire wrote:Spkr4theDead wrote:Chances Ghost wrote:thats total damage taken over the lifetime of your tank you know that right? No If I die towards the end of the match, it doesn't show "25,000 damage received." It's total damage dealt by that player. If he hits you with an AV grenade, you back away and recover, repeat umpteen times, you will see those numbers if he ever actually gets you. And it will show 25000 damage received at the end of the match.
The same can be had for infantry. I was in my 1100+ hp logi suit the other day with a buddy repping me with a proto rep tool as I took a bunch of incoming fire. When I finally died, (a considerable amount of time later I might add) it showed something like 9800 damage from a dude with an EX0 Mass Driver.
You probably were just sitting still long enough for someone to come up behind with a nanohive and AV nades.
I know I do it plenty often. Some tanker will get cocky and start camping an area, I'll toss some lai dai AV nades and a nanohive on a scout and flank behind him, toss down the nanohive and go to town.
Or in the case of a shield tank, some proto fluxes, a freedom mass driver and a damage mod or two.
You move faster than any infantry can, that is your counter to AV nades, don't let an infantryman get close enough to you to use them and you'll never have to worry about them, we only have three and that's never enough. If we can kill you with three AV nades, it's a fail-fit. Hell, it'll even help your chances against FG.
**EDIT**
There is probably a reset timer added, but if you sustain continuous damage over time, it'll show the total amount of damage you've taken over that time. |
Baal Omniscient
L.O.T.I.S.
619
|
Posted - 2013.09.13 12:52:00 -
[78] - Quote
CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced? #1. When you get killed by an AR, it doesn't tell you how much damage you received from the last bullet. It tells you how much damage you received within an undisclosed amount of time between when you began to take damage and when you died. And as far as we know that damage total could be bugged and include damage from every weapon hitting us within that time frame.
#2. You know as well as everyone else does that an ADV packed AV grenade does no such damage in one throw, you are attempting to mislead the general populace. 2 proto packed AV grenades won't drop a Charybdis, and even with all of it's damage resistance it doesn't have 10,000 EHP. And I know that YOU know from experience that a proto packed does more damage than an ADV packed.
But have fun with the pity party, how many months has this party been goin' on now? Enjoy 1.5., only vehicle drivers who have no clue how to micro manage modules or drivers who try to rambo shizzz will have trouble then. |
Kekklian Noobatronic
Goonfeet Top Men.
439
|
Posted - 2013.09.13 12:58:00 -
[79] - Quote
CommanderBolt wrote:Who ever designed an anti vehicle grenade should be shot. It may be a valid real life tactic if it can ever be done properly. However in a game world its utter garbage!
How the hell are you ever going to balance anything when ANY solider with ANY setup can just quickly throw on AV grenades and instantly that slayer suit built to fight other infantry suddenly had tank killing ability.
Really guys its not always about what would be cool in the real world, it should be able game balance and game FUN! AV grenades are not fun.
Allow me to introduce you to my friends Mr. Thermite and Ms. C4, and their ******** cousin 'RPG'.
There's a long history of infantry-bearable Anti-Vehicle. It's not really that much of a stretch. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2861
|
Posted - 2013.09.13 13:00:00 -
[80] - Quote
What were you doing that close to Infantry? |
|
Kekklian Noobatronic
Goonfeet Top Men.
439
|
Posted - 2013.09.13 13:02:00 -
[81] - Quote
pegasis prime wrote: Oh god.dam it av nades.are not supposed to be.a.soecific counter to tanks specilised av weponary is. Av nades were put in this game because of whiny cod boys who want to carrynan ar and solo havs. Iv seen allot of the folks who moan about aim assist being easy because it apparently locks on and requires no skill to.get a kill. Funny thing is these folks cry that av nades and lol swarms are ok even though they lock on and require.no skill so go figure.
Just going to reitterate, since you clearly missed the point I made in my edit.
This tank driver took not 1, not 2, not 3, not 4, not 5, but 6 ADV AV grenades before he went down. He took these from a single person. It takes 2-3 seconds per grenade to throw a grenade, and you only come with 3 standard. That means some infantry player got close enough to hurl a grenade, deployed a hive, then sat there hurling grenades at this genius, who decided that moving away from the damage was beneath him(apparently)..
So your argument? Yea. 3 ADV grenades was not enough to finish his tank. No, this tanker is crying about being dumb enough to die to 6+ grenades from one person. Once that was identified, this thread should have been locked and the OP flogged for stupidity. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2861
|
Posted - 2013.09.13 13:05:00 -
[82] - Quote
It looks like the AV grenade is doing 10,000 damage but there's an issue going on below the surface. I'll run some tests and make some graphs/charts to demonstrate how this actually works as it is rather confusing. |
Garrett Blacknova
Codex Troopers
3983
|
Posted - 2013.09.13 13:36:00 -
[83] - Quote
A few things here.
First off, the people saying the damage number you've shown is a cumulative thing are correct. It's ONLY damage applied by the specific person attacking you, and it resets after a certain period without taking damage from that player. So that 10,000 damage was almost certainly a combination of multiple attacks, and NOT the result of that single grenade hit.
That said, though, AV Grenades are in need of some toning down, whether that be a longer throwing animation or a reduction in damage or something else. As far as I'm concerned, Locus Grenades fill the role of a supporting weapon. If you're good with them, you can get a kill - maybe two - but in general they're more for area control/denial than a direct damage weapon. They help to make your other weapons more effective, they don't do the job for you. AV Grenades can be added at almost no cost to any infantry fitting and function as a perfectly capable AV weapon WITHOUT needing any other AV support. A handful of Scouts with Shotguns and AV Grenades are a legitimately deadly threat to both infantry and tanks.
Counter-balancing the need for an AV Grenade nerf is the fact that LAVs are already capable of surviving a couple of hits and continuing on - THIS SHOULD NOT HAPPEN. No LAV, even LLAVs, should tank 3 AV Grenades and keep going. And no competently-fitted HAV should die to 3 AV Grenades unless it's a pure Militia fitting against Proto AV. To avoid breaking the system further than it already is, LAVs need a nerf to HP in proportion to the one applied to AV Grenades, or they'll become better at being murder taxis again. |
Yokal Bob
Ill Omens
252
|
Posted - 2013.09.13 13:40:00 -
[84] - Quote
what i would like to see to balance the game properly is the removal of AV completely, if your team can not spawn a tank then you can not counter it. seeing as there are 16 individual people in a team, the odds are slim that at least one person can not spawn a tank.
note: i have proto AV swarms and forge, and a slightly better than standard tank. i do love chasing tanks but this way people on either side can not complain, plus it would be an incentive for people to spec into something they normally would not. |
Daddrobit
PFB Pink Fluffy Bunnies
350
|
Posted - 2013.09.13 14:14:00 -
[85] - Quote
Yokal Bob wrote:what i would like to see to balance the game properly is the removal of AV completely, if your team can not spawn a tank then you can not counter it. seeing as there are 16 individual people in a team, the odds are slim that at least one person can not spawn a tank.
So wait, what you're saying here is that the only counter to a tank... Should be another tank?
Fine, but it can't damage infantry.
Anything can kill infantry, including and especially tanks. Even a basic blaster can take out any infantry in nearly an instant if the tanker can track for a second.
List of things that kill infantry by themselves:
-Assault Rifle -Breach Assault Rifle -Tactical Assault Rifle -Laser Rifle -Scrambler Rifle -Assault Scrambler Rifle -Sniper Rifle -Tactical Sniper Rifle -Charge Sniper Rifle -Mass Driver -Assault Mass Driver -Breach Mass Driver -SMG -Assault SMG -Flaylock Pistol -Forge Gun -Assault Forge Gun -Breach Forge Gun -Scrambler Pistol -Assault Scrambler Pistol -Breach Scrambler Pistol -Shotgun -Breach Shotgun -Remote Explosives -Grenades -Small Blaster Turrets -Small Missile Turrets (hard, but doable) -Large Missile Turret -Large Blaster Turret -Large Railgun Turret (one hit kill)
List of things that can kill a tank by themselves:
-AV Nades, (more than you can carry, but possible with nanohives) -Swarm Launchers -Forge Gun -Breach Forge Gun -Assault Forge Gun -Large Missile Turret (hard, but doable) -Large Blaster Turret -Large Railgun Turret -AV Mines (kinda, I've only ever seen them work on a tank once and it was already injured to half health and was running. But I know if I don't include it there will be whining...)
So you want to reduce that list to a single counter of 3 large mounted turrets, when it's already less than one third the amount of weapons that can kill infantry, and only one weapon type of which is an infantry weapon capable of killing infantry with, and I'll assume you want to maintain the ability to kill every other thing on the battlefield with between 1-5 hits barring other tanks because I'm sure you'll want to give yourself a fighting chance am I right?
Yeahhhhhhh. How about no. |
Leovarian L Lavitz
Better Academy.
702
|
Posted - 2013.09.13 14:20:00 -
[86] - Quote
CharCharOdell wrote:swarms need damage cut in half. av grenades need it cut by 75%. im completely serious. I ran into you last week in with my rail tank in a skirmish. I think there were three tanks on the field, I was like rawr omnomnom. Lost my tank in the end, but oh well, I got three that match. |
Kasote Denzara
A Vulture
238
|
Posted - 2013.09.13 14:24:00 -
[87] - Quote
I'm slipping in to say that the people saying the anti-vehicle should be nerfed are bloody hilarious. Just... slow clap. I hope they realize they are using standard tanks, not advanced or prototype. Proto AV to a standard tank is the equivalent to a Duvolle against a standard AR.
Hahahahahaha.
Added note: I'm only slipping in here because people are acting like they are entitled to nearly unkillable tanks. Give me a module that reduce tank fire damage by 90% against my scout suit then. Hahahahaha. |
Yokal Bob
Ill Omens
252
|
Posted - 2013.09.13 14:32:00 -
[88] - Quote
Daddrobit wrote:Yokal Bob wrote:what i would like to see to balance the game properly is the removal of AV completely, if your team can not spawn a tank then you can not counter it. seeing as there are 16 individual people in a team, the odds are slim that at least one person can not spawn a tank.
So wait, what you're saying here is that the only counter to a tank... Should be another tank? Fine, but it can't damage infantry. Anything can kill infantry, including and especially tanks. Even a basic blaster can take out any infantry in nearly an instant if the tanker can track for a second. List of things that kill infantry by themselves: -Assault Rifle -Breach Assault Rifle -Tactical Assault Rifle -Laser Rifle -Scrambler Rifle -Assault Scrambler Rifle -Sniper Rifle -Tactical Sniper Rifle -Charge Sniper Rifle (potential one hit kill) -Mass Driver -Assault Mass Driver -Breach Mass Driver -SMG -Assault SMG -Flaylock Pistol -Forge Gun (one hit kill) -Assault Forge Gun (one hit kill) -Breach Forge Gun (one hit kill) -Scrambler Pistol -Assault Scrambler Pistol -Breach Scrambler Pistol -Shotgun (potential one hit kill) -Breach Shotgun (potential one hit kill) -Remote Explosives (one hit kill) -Grenades (potential one hit kill) -Small Blaster Turrets -Small Missile Turrets (hard, but doable) -Large Missile Turret -Large Blaster Turret -Large Railgun Turret (one hit kill) -Nova Knives (hard, but doable) List of things that can kill a tank by themselves: -AV Nades, (more than you can carry, but possible with nanohives) -Swarm Launchers -Forge Gun -Breach Forge Gun -Assault Forge Gun -Large Missile Turret (hard, but doable) -Large Blaster Turret -Large Railgun Turret -AV Mines (kinda, I've only ever seen them work on a tank once and it was already injured to half health and was running. But I know if I don't include it there will be whining...) So you want to reduce that list to a single counter of 3 large mounted turrets, when it's already less than one third the amount of weapons that can kill infantry, and only one weapon type of which is an infantry weapon capable of killing infantry with, and I'll assume you want to maintain the ability to kill every other thing on the battlefield with between 1-5 hits barring other tanks because I'm sure you'll want to give yourself a fighting chance am I right? Yeahhhhhhh. How about no.
i was been half serious lol, just wanted to see peoples reactions. but it does make for a good debate, because it means that each side should have at least one tank out, this means that we could once again see tank wars in order to keep the infantry alive, instead of one infantry seeing the tank and boom - tank dead. |
Daddrobit
PFB Pink Fluffy Bunnies
350
|
Posted - 2013.09.13 14:36:00 -
[89] - Quote
Yokal Bob wrote:Daddrobit wrote:[quote=Yokal Bob] Snip Snip i was been half serious lol, just wanted to see peoples reactions. but it does make for a good debate, because it means that each side should have at least one tank out, this means that we could once again see tank wars in order to keep the infantry alive, instead of one infantry seeing the tank and boom - tank dead.
Sorry if i was abrasive, my sarcasm detector might not be in top shape since I'm tired. But man, I was just grouped with a guy the other night who legitimately and inconsolably thought that the only counter to a tank should be another tank... It was mildly infuriating.... |
NAV HIV
The Generals EoN.
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Posted - 2013.09.13 14:43:00 -
[90] - Quote
CharCharOdell wrote:https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn1/p480x480/539610_10151849545778934_995392485_n.jpg
Now, please tell me again how they are balanced?
I hope you are not seriously calculating that as the AV damage output. you are smarter than that. |
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