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Mobius Kaethis
Molon Labe. RISE of LEGION
740
|
Posted - 2013.09.13 07:35:00 -
[241] - Quote
Sorry to tell you friend but with 0 sp invested in SMG I notice significant AA action when using it. No skills are needed to AA that tiny grasshopper. It even works while ADSing with the SMG. |
D legendary hero
THE WARRIORS OF LEGEND
999
|
Posted - 2013.09.13 07:38:00 -
[242] - Quote
Mobius Kaethis wrote:D legendary hero wrote:Tanis Jumes wrote:Is it too late to mention that the AR in this game shoots PLASMA! Wouldn't that just melt clean though armor and shields? Especially when contained in a magnetic bolt? If I'm wrong just ignore me :) is it to late to mention that plasma is the least stable element...[/url]) is it too late to mention that plasma is not an element but a state of matter? Stay in school bro. My favorite part is it says that is is a state of matter in the very post you cite as evidence of your intelligence. Beyond that though citing wikipedia just makes you seem foolish. You know that it is frequently wrong don't you? Anyone who cites wikipedia should be kicked in the balls for not understanding its flaws as a reference.
and anyone who doesn't check the reference at the bottom should be castrated for not taking 5 seconds to check. a reference is a reference it doesn't matter where its from.
regardless you failed to explain how a something superheated to 3000+ Kelvin in a volitle state won't instantely kill or harm the user and/or the mechanism holding it in the fashion of an AR?
so STFU.
|
D legendary hero
THE WARRIORS OF LEGEND
999
|
Posted - 2013.09.13 07:45:00 -
[243] - Quote
Mobius Kaethis wrote:Sorry to tell you friend but with 0 sp invested in SMG I notice significant AA action when using it. No skills are needed to AA that tiny grasshopper. It even works while ADSing with the SMG.
hmm. i'll have to check it out. still SMGs have alot more recoil, disperion, and damage fall off than ARs. they also do significantly less damage pershot. |
hgghyujh
Expert Intervention Caldari State
116
|
Posted - 2013.09.13 07:46:00 -
[244] - Quote
Mobius Kaethis wrote:hgghyujh wrote:this CCP! this is the problem.
"AR = low risk and high reward. your not punished for missing shots like a flaylock or MD, but your high dps rewards you with near instant kills, and sometimes instant kills.*" You're not punished for missing with a massdriver. The splash damage is the primary way MD users kill people. Stop trying to sound like your skilled for using the MD which rewards missing.
missing with a MD in this case is not landing any damage and yes that is a major penalty, frankly in a straight up fight with an AR you miss one shot and you lose, you miss one hell even 10 with an AR it doesn't mater you will have ten more out before the MD can put an other round out. |
hgghyujh
Expert Intervention Caldari State
116
|
Posted - 2013.09.13 08:03:00 -
[245] - Quote
Tanis Jumes wrote:Is it too late to mention that the AR in this game shoots PLASMA! Wouldn't that just melt clean though armor and shields? Especially when contained in a magnetic bolt? If I'm wrong just ignore me :)
ok yes plasma is very hot, but it doesn't carry much heat especially in discreet packets, frankly bullets carry more energy then most plasmas that would occupy the same space. Frankly the only way you could make plasma do the damage it does in this game the way it does it is by making a super heated very dense(for plasma) slug of it in a magnetic field(which is in fact the way it is described in the game).
god ******* damn it graaahhhhh!! is psychics and science in general just not taught in schools any more??? why do people treat this **** like god damn magic and with no sense of scale...............
you know what I just read that the radiation from fukushima will be hitting the west coast in the next few months you should go and get your radiation med and start popping them like candy to protect your self. ****
oh I should mention NEVER take radiation med unless instructed to, last thing I need is to get blamed for the death of every sci illiterate on the west coast. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2852
|
Posted - 2013.09.13 08:53:00 -
[246] - Quote
D legendary hero wrote:Aeon Amadi wrote:-1 Assault Scrambler Rifle and Assault Rifle have roughly the same DPS and the Assault Scrambler Rifle, while having the same optimal, has a larger falloff range. If you're going to nerf the Assault Rifle, the only viable solution is a reduction in optimal range. Beyond that it's performing the same as other weapons of similar properties like the ASR. The Assault Rifle is Plasma based and Gallente in design, meant for low ranges and high damage output. It doesn't make sense that the ASR has the same damage output with a longer range and nerfing the Assault Rifle will only increase that disparity in a negative way unless done correctly. To which I provide you legitimate and hardcore proof. http://i.imgur.com/krRr5EZ.png the Assault Scr is a LVL 4 weapon, that does 120 to shields and 80 to armor so finishing off enemies at range is not its forte. with 3 times the kick, and greater muzzle flash it isn't exactly the most accurate gun either. it overheats as well. At range where more bullets will be needed to done targets this becomes an issue. Scr have better worse CPU/PG fitting requirements than ARs making tanking and using damage mods harder. also, comparing damage to shields at range and comparing a miltia AR that does 110/95 to shields armor to an ADV AScr that does 120/80 to shields armor is misleading. the Ascr does 444.12 dps the milita AR does 467 dps. why does a milita AR have greater dps than an Ascr. why does the Ascr have greater damage fall off over range than a milita AR?
First of all, efficacy does not change between tiers. 110% is retained between the Militia Assault Rifle and the Duvolle Assault Rifle - this is congruent with all weapons. Their efficacy only changes based on range, variant and whether or not you're firing at shields/armor. There is no difference. There is absolutely nothing misleading about it, the damage slopes are retained no matter what.
Secondly, like with all weapons, the CPU and PG requirements on the Scrambler Rifle can be reduced. This is a moot point considering that the CPU costs on Assault Rifles are higher in the upper tiers and Scrambler Rifles retain their traditionally high PG costs as they do in Eve Online. This is solely because they are very powerful weapons, which is the exact same reason they have overheat - which is another negligible factor because anyone with the right build finds it challenging to overheat the Scrambler Rifle. If you're having problems with this, perhaps you should invest in the Amarr Assault
Which, I will remind you, Amarr have higher CPU/PG resources on their suits solely to compensate for this.
Third and final, your DPS estimates are exaggerated and wrong - much like most of your argument. The damage per second calculation is damage multiplied by rate of fire divided by sixty. How you managed to pull 467 DPS on a Militia Assault Rifle without tying in skills/modules is beyond me, because that is higher than it's actual value of 425 (34 damage * 12.5 rounds per second)
When comparing the Advanced vs Advanced and Proto vs Proto tiers (as you should have done) the values come out as such:
GEK-38 AR: 446.25 CRD-9 ASR: 444.53
Duvolle AR: 467.5 Carthum ASR: 465.7
The difference in DPS is negligible. So why does the Militia AR have higher DPS? It doesn't. You evaluated the expression incorrectly. Why does the ASR have a greater fall off over range? Because it has a longer range with the same optimal. Never the less, both have their perks and different design philosophies.
Edit: Also, where is your gauge for this mythical "3x recoil"? Do you have a video showing side by side comparisons between the two? Are skills, like Sharpshooter, being taken into account? What is the basis for this claim besides magic?
Please provide legitimate information and true-to-reality evidence of your findings. Don't just throw out information that you make up (like Militia AR DPS) because I will school you. |
The Minoan ManiacArchon
Max-Pain-inc Dark Taboo
3
|
Posted - 2013.09.13 09:50:00 -
[247] - Quote
Arkena Wyrnspire wrote:[quote=D legendary hero] It certainly has less dispersion, yes. But 'marginally' less dps? That's not accurate. A standard AR does 425 dps. A standard HMG does 600 dps. While the dispersion is certainly different, that isn't 'marginally' less, that's almost 50% less!
........
'No recoil'. Technically incorrect. It does have recoil - but it's not very significant. This is one of the major changes that I would prefer for the AR - it needs significant recoil.
........
Your calculation for the Duvolle's dps is extremely biased. Not only is it inaccurate due to the 1.1 multiplier you wrongly applied, you're not looking at the other side of the coin. How much dps does a Boundless do with two damage mods and maxed proficiency, if you're comparing to the HMG? Why not compare the dps to other weapons than just the HMG? For example, look at the scrambler rifles dps.
- I think you'll find that's actually 70%... Not marginally less, but not 50% either... And if you do factor in dispersion as you say later in your argument... Interesting...
- With you on the recoil...
- I think what he was trying to say is that a Basic Heavy with a Heavy Machine Gun shouldn't be killed so quickly. Even by someone with a prototype Assault Rifle...
And bare in mind still, that, even in close quarters with 2 people standing still and shooting at each other, the Assault Rifle would get a larger percentage of bullets to hit... And that brings it so close to the Heavy Machinegun, that it almost makes the Heavy Sentinel role obsolete... Unless the 2 aforementioned guys are of the same level in all of their equipment... And that shouldn't be the case... Just my 2 cents... |
Kekklian Noobatronic
Goonfeet Top Men.
439
|
Posted - 2013.09.13 12:50:00 -
[248] - Quote
Food for thought.. Which (be honest) would you rather face
1) A Duvolle AR at 65 Meters
Or
2) A Boundless HMG at 25 meters
Personally? A. I'm more scared of an AR outside it's optimal than I am of an HMG inside it's optimal. And there's a real problem with that.
'Nuff said. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2861
|
Posted - 2013.09.13 13:03:00 -
[249] - Quote
Kekklian Noobatronic wrote:Food for thought.. Which (be honest) would you rather face
1) A Duvolle AR at 65 Meters
Or
2) A Boundless HMG at 25 meters
Personally? A. I'm more scared of an AR outside it's optimal than I am of an HMG inside it's optimal. And there's a real problem with that.
'Nuff said.
Overlying issue. Is the Assault Rifle broken or the Heavy Machine Gun? I'll let you ponder on that for a moment. |
Pseudonym2
The Pyramid Order The Nova Foundry
26
|
Posted - 2013.09.13 14:10:00 -
[250] - Quote
KING CHECKMATE wrote:Im going to be honest with you.
I dont know why CCP BUFFED the AR. I remember it used to do 31 / 31.5 / 32.5 ish damage. Now it goes around 37.5 at proto level. I DONT KNOW WHY CCP did this. Yes the AR is a pain in the butt to deal with and of course our friend CLONE117 has a lot wrong,but he does have a point. The AR IS the most Deadly weapon in a 1v1 situation, not considering ranges. ''all of the other guns can pretty much kill very effectively with out much sp investment..'' Not really bro,you need proficiency 3-4 to make the Laser rifle work and beat a MLT AR. You are over reacting a little.
But on the other stuff i think i agree with him. The AR has an insane DPS YES,but tahts in the imaginary case that ALL BULLETS HIT> Not taking into consideration,enemy movement, own fault misses, forgot to reload,etc... The real nerf the AR needs is: -ACtual Dispersion rate and recoil (For an AR they have nothing, the AR is more accurate than my LR, im not kidding) -Reduce the Aim assist, and this goes to all weapons.
Before 1.4 we still had the AR is OP thing, but before it was dodgable, bullets hurt but did not hit all the time. The problem is NOW they are hitting 58 out of 60 bullets,andTHATS what makes the AR feel op....
IMO that is.
^^^^100% agreed.
This is the main problem with ARs at this moment. No weapon should have the ability to be hip fired as accurately as they currently are. HMG, FG, MD and shotty should have pretty good utility from hipfire, which they already had. SMG and pistols should have moderate utility from hipfire at very close range. Everything else should suffer from pretty significant loss of accuracy unless you aim the damned thing.
As for the other points, MD does not compete 1 vs 1 at range against an AR, that's ridiculous. It fires about 1 round per second and you'd be lucky to take down a full health scout suit with a direct hit. I'd truely like to see the footage of someone dropping a moving scout at 40m with a direct hit, cause that's one hell of a shot, and I've dropped snipers. I'm sure it's happened, but I guarantee you the guy who did it felt like Scotty Pippin when it did.
Saying your weapon is comparable to those of others because of how it performs in their own niche roles is equally ridiculous. Do I then get to say my shotgun is UP because of it's lack of usefulness against lasers at 60m? Sorry, but if a shotgun, HMG or MD comes around the corner at you at 15m, you're supposed to be screwed if you're running a weapon that's effective at longer range. You "should" be scrambling to pull out that sidearm and get a few shots off before they paint the wall with you. Why? Because that's THEIR niche. Yes, I noted the various changes to lasers in my earlier posts, I also don't see that much of a prob with the way they work now. Get up close with a laser user and you can damn near melee the poor bastard to death. |
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D legendary hero
THE WARRIORS OF LEGEND
1018
|
Posted - 2013.09.13 16:41:00 -
[251] - Quote
hgghyujh wrote:Tanis Jumes wrote:Is it too late to mention that the AR in this game shoots PLASMA! Wouldn't that just melt clean though armor and shields? Especially when contained in a magnetic bolt? If I'm wrong just ignore me :) ok yes plasma is very hot, but it doesn't carry much heat especially in discreet packets, frankly bullets carry more energy then most plasmas that would occupy the same space. Frankly the only way you could make plasma do the damage it does in this game the way it does it is by making a super heated very dense(for plasma) slug of it in a magnetic field(which is in fact the way it is described in the game). god ******* damn it graaahhhhh!! is psychics and science in general just not taught in schools any more??? why do people treat this **** like god damn magic and with no sense of scale............... you know what I just read that the radiation from fukushima will be hitting the west coast in the next few months you should go and get your radiation med and start popping them like candy to protect your self. **** oh I should mention NEVER take radiation med unless instructed to, last thing I need is to get blamed for the death of every sci illiterate on the west coast.
by the same logic the shotgun should have the same range with the only difference being the disperion as shotguns use the sme galente tech
while we are at it using descriptions, make my heavy suit impervious to concentrated small arms fire, and make MY HMG fire the rounds HMGs are supposed to which would cut most all suits in half.... |
D legendary hero
THE WARRIORS OF LEGEND
1018
|
Posted - 2013.09.13 16:45:00 -
[252] - Quote
Aeon Amadi wrote:D legendary hero wrote:Aeon Amadi wrote:-1 Assault Scrambler Rifle and Assault Rifle have roughly the same DPS and the Assault Scrambler Rifle, while having the same optimal, has a larger falloff range. If you're going to nerf the Assault Rifle, the only viable solution is a reduction in optimal range. Beyond that it's performing the same as other weapons of similar properties like the ASR. The Assault Rifle is Plasma based and Gallente in design, meant for low ranges and high damage output. It doesn't make sense that the ASR has the same damage output with a longer range and nerfing the Assault Rifle will only increase that disparity in a negative way unless done correctly. To which I provide you legitimate and hardcore proof. http://i.imgur.com/krRr5EZ.png the Assault Scr is a LVL 4 weapon, that does 120 to shields and 80 to armor so finishing off enemies at range is not its forte. with 3 times the kick, and greater muzzle flash it isn't exactly the most accurate gun either. it overheats as well. At range where more bullets will be needed to done targets this becomes an issue. Scr have better worse CPU/PG fitting requirements than ARs making tanking and using damage mods harder. also, comparing damage to shields at range and comparing a miltia AR that does 110/95 to shields armor to an ADV AScr that does 120/80 to shields armor is misleading. the Ascr does 444.12 dps the milita AR does 467 dps. why does a milita AR have greater dps than an Ascr. why does the Ascr have greater damage fall off over range than a milita AR? First of all, efficacy does not change between tiers. 110% is retained between the Militia Assault Rifle and the Duvolle Assault Rifle - this is congruent with all weapons. Their efficacy only changes based on range, variant and whether or not you're firing at shields/armor. There is no difference. There is absolutely nothing misleading about it, the damage slopes are retained no matter what. Secondly, like with all weapons, the CPU and PG requirements on the Scrambler Rifle can be reduced. This is a moot point considering that the CPU costs on Assault Rifles are higher in the upper tiers and Scrambler Rifles retain their traditionally high PG costs as they do in Eve Online. This is solely because they are very powerful weapons, which is the exact same reason they have overheat - which is another negligible factor because anyone with the right build finds it challenging to overheat the Scrambler Rifle. If you're having problems with this, perhaps you should invest in the Amarr Assault Which, I will remind you, Amarr have higher CPU/PG resources on their suits solely to compensate for this. Third and final, your DPS estimates are exaggerated and wrong - much like most of your argument. The damage per second calculation is damage multiplied by rate of fire divided by sixty. How you managed to pull 467 DPS on a Militia Assault Rifle without tying in skills/modules is beyond me, because that is higher than it's actual value of 425 (34 damage * 12.5 rounds per second) When comparing the Advanced vs Advanced and Proto vs Proto tiers (as you should have done) the values come out as such: GEK-38 AR: 446.25 CRD-9 ASR: 444.53 Duvolle AR: 467.5 Carthum ASR: 465.7 The difference in DPS is negligible. So why does the Militia AR have higher DPS? It doesn't. You evaluated the expression incorrectly. Why does the ASR have a greater fall off over range? Because it has a longer range with the same optimal. Never the less, both have their perks and different design philosophies. Edit: Also, where is your gauge for this mythical "3x recoil"? Do you have a video showing side by side comparisons between the two? Are skills, like Sharpshooter, being taken into account? What is the basis for this claim besides magic? Please provide legitimate information and true-to-reality evidence of your findings. Don't just throw out information that you make up (like Militia AR DPS) because I will school you. Another Edit: Here, I did your job for you: https://forums.dust514.com/default.aspx?g=posts&m=1295853#post1295853
not only did I counter all your arguments 8 pages ago. but i thoroughly explained that the 10% bonus given all weapons after uprising when the HMG got its damage per shot increased from 12 to 18, applied to all weapons at that time.
all weapons released after that did not get this bonus.
so yes 425 * 1.1 = 467. learn basic math bro, stay in school.
|
D legendary hero
THE WARRIORS OF LEGEND
1018
|
Posted - 2013.09.13 16:51:00 -
[253] - Quote
The Minoan ManiacArchon wrote:Arkena Wyrnspire wrote:[quote=D legendary hero] It certainly has less dispersion, yes. But 'marginally' less dps? That's not accurate. A standard AR does 425 dps. A standard HMG does 600 dps. While the dispersion is certainly different, that isn't 'marginally' less, that's almost 50% less!
........
'No recoil'. Technically incorrect. It does have recoil - but it's not very significant. This is one of the major changes that I would prefer for the AR - it needs significant recoil.
........
Your calculation for the Duvolle's dps is extremely biased. Not only is it inaccurate due to the 1.1 multiplier you wrongly applied, you're not looking at the other side of the coin. How much dps does a Boundless do with two damage mods and maxed proficiency, if you're comparing to the HMG? Why not compare the dps to other weapons than just the HMG? For example, look at the scrambler rifles dps.
- I think you'll find that's actually 70%... Not marginally less, but not 50% either... And if you do factor in dispersion as you say later in your argument... Interesting...
- With you on the recoil...
- I think what he was trying to say is that a Basic Heavy with a Heavy Machine Gun shouldn't be killed so quickly. Even by someone with a prototype Assault Rifle...
And bare in mind still, that, even in close quarters with 2 people standing still and shooting at each other, the Assault Rifle would get a larger percentage of bullets to hit... And that brings it so close to the Heavy Machinegun, that it almost makes the Heavy Sentinel role obsolete... Unless the 2 aforementioned guys are of the same level in all of their equipment... And that shouldn't be the case... Just my 2 cents... this is just to confirm
first off. (425/600) *100 = 71% or (467/660) * 100 = 71%
So the milita ARs dps is 71% OF the HMGs dps. which means it does 29% less damage.
so, 29% < 50%. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
732
|
Posted - 2013.09.13 16:58:00 -
[254] - Quote
You're all just jealous that the Gallente designed the superior battlefield weapon. |
D legendary hero
THE WARRIORS OF LEGEND
1018
|
Posted - 2013.09.13 17:00:00 -
[255] - Quote
Tallen Ellecon wrote:You're all just jealous that the Gallente designed the superior battlefield weapon.
wouldnt be saying that if the shotgun or plasma cannon worked, you'd be saying "OMG its so OP, nerf the range, nerf the splash"
or if i had a galente HMG, everyone would call it op if it did porportionally what this AR does |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
732
|
Posted - 2013.09.13 17:06:00 -
[256] - Quote
D legendary hero wrote:Tallen Ellecon wrote:You're all just jealous that the Gallente designed the superior battlefield weapon. wouldnt be saying that if the shotgun or plasma cannon worked, you'd be saying "OMG its so OP, nerf the range, nerf the splash" or if i had a galente HMG, everyone would call it op if it did porportionally what this AR does
If PC worked I'd be running with that, whether they called it a noob tube or not. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
348
|
Posted - 2013.09.13 18:13:00 -
[257] - Quote
assault rifle is fine i just did the dang stupid math..
ar damage per clip around 2040..
hmg damage per clip...4250 or around 7k if its damage per shot is 18..
smg is around 1600 per clip but its a side arm and in total ammo beats the ar in total damage that can be dealt...
the scrambler rifle... and assault variant..
a little over 2500 per clip...
or around that number maybe higher...
and still beats the assault rifle in total damage...
the assault rifle currently at base stats is possibly one of the weakest guns in dust 514 and probably relies on your so called op dps to stay on even ground between all of the other guns with in its class..
so dont give me the nerf ar crap again.... and stop crying about it....
this is the only reason needed to prove the ar is fine!...
i did this all by calculator and it numbers rnt 100% accurate and most of its estimation but still u can clearly see the facts that the assault rifle is the weakest in its class currently and there fore relies on its versatility and apparently non existent better dps to be on even ground with the other guns..
and this potential total damage could only be reached if and only if all rounds hit and most of the time they miss but because of improved hit detection and proper aiming with the gun u r going to die to it... so it is balanced because its maximum damage potential its significantly lower than alot of the other weaponry.. |
D legendary hero
THE WARRIORS OF LEGEND
1020
|
Posted - 2013.09.13 19:46:00 -
[258] - Quote
well now we are using our heads. but your numbers betray a vital point.
the AR can empty that 2240 damage without over heat, almost no recoil, and up to 66m without significant dispersion.
if it does 2240 damage per clip at standard level, with a dps of 467. then, 2240d/467dps = 4.8s to unload the full clip.
- 2240 in 4.8s = AR (full clip)
- 3168 in 4.8s = HMG
- 1840 in 4.4s = SMG
(2240/3168) * 100= 71%
the ARs damage per second is still only 29% less than an HMG, with none of the draw backs, and all the advantages. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
348
|
Posted - 2013.09.13 20:41:00 -
[259] - Quote
its still one of the weakest guns of the class.
and considering how often most players tend to miss with the guns it normally takes around 40 rounds to kill a random player with the ar..
and since most of the encounters r relatively in cqc environments the guns such as an hmg will infact have an advantage..
but in more open terrain an assault rifle or scrambler rifle would be preferable to that of weapons with shorter range..
which is part of the ars advantage but since it carries a lot less ammo than the other guns it has a relatively higher dps than the other guns with a sacrifice for maximum damage potential..
and considering how it is one of the most common weapons seen doesnt make it op seeing how its the newplayers main weapon of choice but if there was a militia variant of every weapon type..
we might see more diversity in a players choice of weaponry as they would more likely try out the other weaponry instead of just sticking with an assault rifle..
and from a gameplay perspective with how i normally play during those cqc encounters while using the free default medic fitting unmodified..
ive had to switch to my side arm to finish my opponent off many times due to alot of the rounds missing..
but the other guns are designed to have more serious drawbacks because those are what keeps them from becoming to powerful while retaining good effectiveness in certain scenarios.
the assault rifle in general is a good all around weapon but does very poorly if placed in those specific situations that the other guns are designed to do...
so it doesnt necessarily have all the advantages.
since its probably the only weapon to fill the gap of most of the combat and fighting done anywhere..
i think the assault rifle should be thought of as the main infantry weapon for any game..
while doing poorly in certain specific areas of combat which it does currently.. the reason why it can counter so many things like snipers forge gunners and massdrivers and heavies is because what the assault rifle lacks of in overall damage capabilities it makes up for with massive numbers..
but a single heavy shouldnt have much trouble taking out a single player with an ar... and i have yet to have problems dealing with the lone player while in a heavy suit using hmg in a cqc area...
overall i think it has more to do with stratagy and tactics than anything else.
but the assault rifle does do very poorly when faced with certain very special scenarios...
its not top dog because of dps but because it is the main weapon most players will start out with and spec into...
although i dont see any problem with nerfing the ar headshot damage..
most of the kills from an ar r normally taken from a different player..
it really only depends on the situation but this could provide a challenge for some players for trying to counter them...
mostly the game feels like this from when i play.
the smart vs the clever vs the proto bears..
and then to just be off topic in general.
these forums feel like a game in itself most of the time..
ive used the std version of all the weapons in the game except for nova knives..
and majority of all the kills ive gotten with the ar were from killing another player with the ar..
so that proves how common it is but from all the deaths ive had id have to say only a few were from another ar..
most were cooked locus nades thrown at my face..
the flaylock..
the sniping tank hav.
mass driver..
forge gun...
hmg. sniper. and the list goes on....
if the heavy machine gun is buffed by giving it a little more precision from when you first start firing it will become devastating..
but since the assault rifle cant fire for as long as the other guns within its class that also creates another drawback for it...
im starting to think that the assault rifle on here is just a combination of some of the smgs and hmgs worse and best traits turned around and placed into a single gun creating the assault rifle...
so the other guns beat it in maximum potential damage.
ammo.
rate of fire.
and in certain situations..
which is why i feel it places it into a balanced position with all the other guns... |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
43
|
Posted - 2013.09.14 00:32:00 -
[260] - Quote
D legendary hero wrote:INFINITE DIVERSITY IDIC wrote:Godin Thekiller wrote:That's ******* sad. I knew it was bad, but this is just sad.......... No his math is wrong, his logic is flawed and only considers dps which is not the only consideration by a long shot. This is the homework of a baddy who needs to get better. And who told you all weapons were supposed to be equal? Thts why you have a choice, ya you get less range and you overheat, with a heavy, you also can carry about 1600 hp there's an advantage that comes with the heavy I don't get in my suit with my ar, there's much more too, this is all just lame qqing bc of aim assist, where was all this before aim assist? if you read past the first sentece of the OP you would see that I list more than several reasons why combined the AR is OP. Yes but if you start out on a false statement the rest doesn't matter to me anyway. |
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Global Enforcer
SVER True Blood Public Disorder.
36
|
Posted - 2013.09.14 01:03:00 -
[261] - Quote
All the officer ars overheat if you fire 72 bullets constantly, it overheats and jams If you want to kill someone with a ar it's simple you use a laser rifle or a scrambler rifle and that's the end of that I grow tired of these ars are op threads when clearly someone does not know how to adapt to a situation that's easily dealt with |
Mobius Kaethis
Molon Labe. RISE of LEGION
742
|
Posted - 2013.09.14 01:50:00 -
[262] - Quote
D legendary hero wrote:Mobius Kaethis wrote:D legendary hero wrote:Tanis Jumes wrote:Is it too late to mention that the AR in this game shoots PLASMA! Wouldn't that just melt clean though armor and shields? Especially when contained in a magnetic bolt? If I'm wrong just ignore me :) is it to late to mention that plasma is the least stable element...[/url]) is it too late to mention that plasma is not an element but a state of matter? Stay in school bro. My favorite part is it says that is is a state of matter in the very post you cite as evidence of your intelligence. Beyond that though citing wikipedia just makes you seem foolish. You know that it is frequently wrong don't you? Anyone who cites wikipedia should be kicked in the balls for not understanding its flaws as a reference. and anyone who doesn't check the reference at the bottom should be castrated for not taking 5 seconds to check. a reference is a reference it doesn't matter where its from. regardless you failed to explain how a something superheated to 3000+ Kelvin in a volitle state won't instantely kill or harm the user and/or the mechanism holding it in the fashion of an AR. (and i dnt just mean a plasma cutter, which only explains nova knives, I mean launching plasma faster than the speed of sound like lightneing) so STFU. and for your reference here are the references . your gonna need more than a GED to intimidate me pal.
Oo a battle of the wits. I accept. Before you I set two glasses of wine, both will make you drunk then I will shoot your merc in the face.
No really though if you want the lore answer it is that plama weapons use a magnetic encapsulation to contain the plasma. According to the lore this does not entirely deal with the heat issues though as a normal person would still be horribly burned. Clones on the other hand have been genetically engineered to deal with far higher heat stresses than normal humans can withstand. This increased resiliance also increases survivability in other situations.
Add that lore to the fact that you are wearing power armor which is atmospherically sealed and composed of extremely dense, tough materials, and there you have the lore explanation of why our mercs can use plasma weapons.
Would you like any other lore explained to you?
Remember, this is a game which follows its own internal logic, not realism.
Dude, you still cited wikipedia. You probably don't realize how poor of a source that is. It doesn't matter how well referenced it is, wikipedia is not a source that should ever be cited. If you want to prove something than you should really go into academic journals that would be a reasonable source.
I'll call your GED and raise you two masters degrees. |
D legendary hero
THE WARRIORS OF LEGEND
1022
|
Posted - 2013.09.14 03:05:00 -
[263] - Quote
INFINITE DIVERSITY IDIC wrote:D legendary hero wrote:INFINITE DIVERSITY IDIC wrote:Godin Thekiller wrote:That's ******* sad. I knew it was bad, but this is just sad.......... No his math is wrong, his logic is flawed and only considers dps which is not the only consideration by a long shot. This is the homework of a baddy who needs to get better. And who told you all weapons were supposed to be equal? Thts why you have a choice, ya you get less range and you overheat, with a heavy, you also can carry about 1600 hp there's an advantage that comes with the heavy I don't get in my suit with my ar, there's much more too, this is all just lame qqing bc of aim assist, where was all this before aim assist? if you read past the first sentece of the OP you would see that I list more than several reasons why combined the AR is OP. Yes but if you start out on a false statement the rest doesn't matter to me anyway.
- the first statement was that Aim assist wasn't the problem, bro. You being alliterate isn't my problem, so troll somewhere else.
- commenting on something before you read it is the epitome of stupidity.
- the fact that no one for 14 pages has been able to effectively counter any of the arguments of the OP, is proof enough you b*llshitting and the AR is OP.
there is a nice summary for you, if you don't read this and keep responding there is something wrong with you |
Global Enforcer
SVER True Blood Public Disorder.
36
|
Posted - 2013.09.14 03:45:00 -
[264] - Quote
devs please do us all a favor and lock this thread up, iv seen at least 3 threads within a week from this guy saying this is op and that is op |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
43
|
Posted - 2013.09.14 05:33:00 -
[265] - Quote
D legendary hero wrote:INFINITE DIVERSITY IDIC wrote:D legendary hero wrote:INFINITE DIVERSITY IDIC wrote:Godin Thekiller wrote:That's ******* sad. I knew it was bad, but this is just sad.......... No his math is wrong, his logic is flawed and only considers dps which is not the only consideration by a long shot. This is the homework of a baddy who needs to get better. And who told you all weapons were supposed to be equal? Thts why you have a choice, ya you get less range and you overheat, with a heavy, you also can carry about 1600 hp there's an advantage that comes with the heavy I don't get in my suit with my ar, there's much more too, this is all just lame qqing bc of aim assist, where was all this before aim assist? if you read past the first sentece of the OP you would see that I list more than several reasons why combined the AR is OP. Yes but if you start out on a false statement the rest doesn't matter to me anyway.
- the first statement was that Aim assist wasn't the problem, bro. You being alliterate isn't my problem, so troll somewhere else.
- commenting on something before you read it is the epitome of stupidity.
- the fact that no one for 14 pages has been able to effectively counter any of the arguments of the OP, is proof enough you b*llshitting and the AR is OP.
there is a nice summary for you, if you don't read this and keep responding there is something wrong with you Op means you fail, fine the ar is op, now what? Same thing, adapt or die. |
D legendary hero
THE WARRIORS OF LEGEND
1022
|
Posted - 2013.09.14 05:36:00 -
[266] - Quote
Global Enforcer wrote:devs please do us all a favor and lock this thread up, iv seen at least 3 threads within a week from this guy saying this is op and that is op
i didn't post 262 responses myself bud.
this is the only article i have stating something is OP atm. in fact the only thing since chromosome i've said is:
- the AR is OP
- i tried to get heavy suits buffed,
- i promoted buffing scouts
- , HMGs,
- shotguns,
- MD (ammo count),
- i was pro flaylock nerf (just the fire rate though),
- now im asking for a flaylock buff (either splash damage OR radius by .5 meters per level).
- i was pro lazer buff
Lets face the facts. not a single one of you AR scrubs have presented a single argument that actually supports the ARs current position vs other weapons. AR = OP. now AR NEEDS nerf bat.
also, most of the posts i've been doing are translations. because unlike you i dnt just come on here to ***** and moan, i actually try to help the community. GTFO |
D legendary hero
THE WARRIORS OF LEGEND
1022
|
Posted - 2013.09.14 05:37:00 -
[267] - Quote
D legendary hero wrote:[quote=INFINITE DIVERSITY IDIC][quote=Godin Thekiller] Op means you fail, fine the ar is op, now what? Same thing, adapt or die.
I am adapting. I am ging to use a nerf bat to adapt the AR to its proper use |
Cosgar
ParagonX
5223
|
Posted - 2013.09.14 07:57:00 -
[268] - Quote
It's coming... |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2904
|
Posted - 2013.09.14 14:32:00 -
[269] - Quote
D legendary hero wrote:
not only did I counter all your arguments 8 pages ago. but i thoroughly explained that the 10% bonus given all weapons after uprising when the HMG got its damage per shot increased from 12 to 18, applied to all weapons at that time.
all weapons released after that did not get this bonus.
so yes 425 * 1.1 = 467. learn basic math bro, stay in school.
in addition, your videos hardly prove much. there were no enemies. but what the second one did prove is that the side to side, and up and down recoil on the scrambler is greater than that of the AR.
you still failed to explain how a milita grade AR should do 71% of an HMGs dps, with non of the drawbacks. you have failed to explain how 3 seconds TTK for a heavy with proto shields and armor using a milita AR is balanced. you have failed.
your arguments about the CPU/PG are baseless because PG/CPU can be reduced on the AR as well. face the facts. Go to the dust fitting tool and tell me you can't fit more on a suit with a GEK than on a suit with an Assault scrambler.
Right, I didn't add in the additional 10% because it's reflected in the weapon's stats in 'Show Info' and has been ever since they added the 10% bonus from day one. Ask any CCP Dev and they will confirm this. Your math is basic on misinterpretation of information - probably due to your bias and desperation to win an argument.
Whether or not enemies were present does not matter - the recoil and dispersion is still the same. If enemies being present mattered then I would be very concerned for the health of this game because then there'd be an entirely unnecessary process added to the shooting mechanics and I don't need to explain myself there. Sure, the recoil is higher but what amazes me is that you neglect to take into account the Assault Rifle Operation and Assault Rifle Sharpshooter skills - of which I tested both with and without.
The Scrambler Rifle does have more recoil, that's a fact, but it's so minute it doesn't even matter considering that (as I mentioned in the thread) Recoil and Dispersion in a Hitscan system are entirely cosmetic as it's not possible to simulate that kind of physics when - in the most base of forms - you're simply shooting vectors (that's a straight line, by the way). Beyond that there is also another complication in that Scrambler Rifles don't have any muzzle climb at all - you can fire forever and it will stay on target no matter what.
"you still failed to explain how a milita grade AR should do 71% of an HMGs dps, with non of the drawbacks."
None of the drawbacks means none of the bonuses. Massive fire rate, increasing accuracy with fire and massive store of ammunition in the magazine. You can't compare a rifle and a machine gun. It's comparing apples to oranges and I can explain away the Assault Rifle / HMG DPS disparity despite your adamant belief that it's damage is much higher than it is: Balance.
"your arguments about the CPU/PG are baseless because PG/CPU can be reduced on the AR as well. face the facts."
Again - Amarr use Amarr weapons and Amarr weapons are designed for Amarr. Much in the same way that you will not be as effective using projectile weapons on a Gallente Assault Suit. There are perks to using the race's weapons in tandem with it's suit. You say it's baseless but the solution to your problem is right there, you just ignored it.
And if you're going to ***** about CPU/PG costs, than I want my Plasma Cannon's CPU reduced. I want prototype grenades to cost less PG.
"you have failed to explain how 3 seconds TTK for a heavy with proto shields and armor using a milita AR is balanced."
I actually did explain this. Numerous times. Assault Rifle is Gallente design, it is meant for high damage- and it fits the bill pretty damned well all things considered. But much in the same way that the Assault Rifle takes three seconds to kill a Heavy, it takes a Heavy with an HMG - a standard one at that - less than two seconds to kill my best proto suit with 750 EHP. Actually, it takes even less than that because he gets a bonus against my armor.
In fact, any weapon - when used in the right hands - takes a very small amount of time to kill. The SMG is capable of pumping out 500 DPS or more depending on your build, so 3 seconds TTK isn't a good stand point.
I can kill a heavy quick, sure, but he can kill me quicker if he knows what he's doing. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3199
|
Posted - 2013.09.14 14:41:00 -
[270] - Quote
D legendary hero wrote:INFINITE DIVERSITY IDIC wrote:D legendary hero wrote:INFINITE DIVERSITY IDIC wrote:Godin Thekiller wrote:That's ******* sad. I knew it was bad, but this is just sad.......... No his math is wrong, his logic is flawed and only considers dps which is not the only consideration by a long shot. This is the homework of a baddy who needs to get better. And who told you all weapons were supposed to be equal? Thts why you have a choice, ya you get less range and you overheat, with a heavy, you also can carry about 1600 hp there's an advantage that comes with the heavy I don't get in my suit with my ar, there's much more too, this is all just lame qqing bc of aim assist, where was all this before aim assist? if you read past the first sentece of the OP you would see that I list more than several reasons why combined the AR is OP. Yes but if you start out on a false statement the rest doesn't matter to me anyway.
- the first statement was that Aim assist wasn't the problem, bro. You being alliterate isn't my problem, so troll somewhere else.
- commenting on something before you read it is the epitome of stupidity.
- the fact that no one for 14 pages has been able to effectively counter any of the arguments of the OP, is proof enough you b*llshitting and the AR is OP.
there is a nice summary for you, if you don't read this and keep responding there is something wrong with you
I have two objections here.
1. You did state that aim assist was a problem at one point in the thread, because, and I almost quote: 'It lets 90% of AR shots hit'.
2. Plenty of people have effectively countered the arguments of the OP. It's just that you've refused to accept that. |
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