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D legendary hero
THE WARRIORS OF LEGEND
944
|
Posted - 2013.09.11 13:46:00 -
[121] - Quote
TheD1CK wrote:AR clip size needs to be halved, simple fix the thing can still hit near 900hp in a clip with half the capacity!!!
this is true. the dps would be slightly nerfed because of this because, every 30 rounds there will be a 3 second reload.
so 2.6 seconds of firing time and 3 seconds of reload.... for a total of 5seconds.
the only problem is that the reload reduction skill almost mitigates having a side arm. reload time needs an increase perhaps. |
Kekklian Noobatronic
Goonfeet Top Men.
413
|
Posted - 2013.09.11 13:46:00 -
[122] - Quote
Monkey MAC wrote:Korvin Lomont wrote:Kekklian Noobatronic wrote:I just feel like saying..
If HMG's are supposed to be low-range, high CQC damage.. Then why has CCP not actually given them the damage to truly be the king of CQC automatic weapons(we all know Shottie is the real king of CQC :P )?
Right now, AR's out DPS HMG's, or are on par at the lowest. Not sure if that's speaking more about the damage output of a HMG or the AR though..
And ofc, AR's apply their damage with no dispersion, virtually no recoil, and at 2x the range of a HMG :/
So there's that.. The only way a HMG can out dps an AR is because of dispersion, the HMG has right off quite a noticeable higher DPS. So high Dispersion and High Rof makes it good in cqc in theorie as dispersion won't hinder your shot from hitting your target. If the hmg is a minmatar weapon, then its actully long range suppresion, and short range breaching, liken the mass driver, it's dispersion is high because suppresing an enemy shouldn't mean butchering him with a hose of gunfire, it needs a range boost to about 25m and 10% more dispersion!!
Suppression only works if the enemy is afraid of the damage...
850+ EHP Mediums doing their full damage aren't really concerned with a weapon that will take 10 seconds of continuous fire to apply any meaningful damage, while their weapons take 2-4 seconds to finish off the person doing the suppression.
Take any real conflict. WW1, WW2, etc. HMG's dealt full damage out far longer than their smaller counterparts. That made people fear incoming damage - the very nature of "supression". In it's current form, the dust HMG is not a real supression weapon. AR's are, however. |
D legendary hero
THE WARRIORS OF LEGEND
944
|
Posted - 2013.09.11 13:51:00 -
[123] - Quote
Kekklian Noobatronic wrote:[quote=Monkey MAC][quote=Korvin Lomont][quote=Kekklian Noobatronic]stuff
850+ EHP Mediums doing their full damage aren't really concerned with a weapon that will take 10 seconds of continuous fire to apply any meaningful damage, while their weapons take 2-4 seconds to finish off the person doing the suppression.
Take any real conflict. WW1, WW2, etc. HMG's dealt full damage out far longer than their smaller counterparts. That made people fear incoming damage - the very nature of "supression". In it's current form, the dust HMG is not a real supression weapon. AR's are, however.
You bring out a good point there. ARs actually suppress harder than HMGs.
Especially since the minmintar HMG takes so much time to burn through shielding which on caldari (the average AR users dropsuit choice) is so high my dps for the initial shield reduction becomes less than that of an AR.
Combined with the mobility factor they hold and the AR actually suppresses harder than an HMG.
CCP got one part right the HMG has high fire rate and high dispersion but there is a problem...
comparison: AR = high damage per shot, high fire rate, high range,low dispersion, high accuracy
HMG = low damage per shot, high fire rate, low range, high dispersion, low accuracy
A true suppressive weapon = high damage per shot, high fire rate, high dispersion, low accuracy OR B true suppressive weapon = high damage per shot, low fire rate, low dispersion, high accuracy
the AR has 1 out 4 of the A, and 3 out 4 of B. making it a better suppressive weapon than the HMG.
weapon A is supposed to be an HMG, weapon B discribes a sniper. the AR is sniper accurate with HMG dps...WTF
AR = OP. needs nerf |
lrian Locust
DUST University Ivy League
83
|
Posted - 2013.09.11 17:31:00 -
[124] - Quote
D legendary hero wrote:In addition to nerfing the ARs DPS, I also, propose a 25% increase in the range of the shotgun. The shotgun is the only primary weapon without splash damage designed for close range, so it should have a longer range to help it compete better in CQB with SMG and ARs. The shotgun shouldn't compete with the AR for range. It's a shotgun! Give it a higher damage rate to make it as worthwhile as the AR if needed, but keep it close range. The shotgun's range is long enough as it is.
CCP shouldn't model other weapons after the AR. Balance is key, but not by turning every other weapon into an AR. Variety is key!
|
Pseudonym2
The Pyramid Order The Nova Foundry
17
|
Posted - 2013.09.11 17:48:00 -
[125] - Quote
lrian Locust wrote:D legendary hero wrote:In addition to nerfing the ARs DPS, I also, propose a 25% increase in the range of the shotgun. The shotgun is the only primary weapon without splash damage designed for close range, so it should have a longer range to help it compete better in CQB with SMG and ARs. The shotgun shouldn't compete with the AR for range. It's a shotgun! Give it a higher damage rate to make it as worthwhile as the AR if needed, but keep it close range. The shotgun's range is long enough as it is. CCP shouldn't model other weapons after the AR. Balance is key, but not by turning every other weapon into an AR. Variety is key!
I have to agree here, the range of the shotgun is fine. I've tested it against heavies in my own corp and it reaches 0% effectiveness at 30m, you can still do measureable damage at about 20m and less. This is fine for the shotty, so long as it works. If they fix the hit detection properly and the shotty will be fine notwithstanding other issues. The real problem lies in the ability to close the distance and compete at close range. There are very few weapons that should currently have high CQC hip fire accuracy, but everything does. It is currently a weapon without a niche do to unreliability and the ability of others to do the exact same effective damage within shotgun optimal range and still be effective at longer ranges. |
Fist Groinpunch
Goonfeet Top Men.
44
|
Posted - 2013.09.11 18:08:00 -
[126] - Quote
AR's are ridiculous with the improved hit detection. I hope something is done to tone them down because there is barely any reason to use anything else now. |
lrian Locust
DUST University Ivy League
84
|
Posted - 2013.09.11 18:18:00 -
[127] - Quote
Korvin Lomont wrote:The SR can out dps any light anti infantry weapon I know. That's not true. If you look at the damage in half a second, the sniper rifle will outperform other light weapons. But killing a heavy with a sniper rifle takes up to 8 hits and 2 reloads. This can be done much faster and easier with an AR.
|
lrian Locust
DUST University Ivy League
85
|
Posted - 2013.09.11 18:27:00 -
[128] - Quote
General12912 wrote:According to the description, the assault rifle is the most advanced weapon of its kind. This means it is, in fact not a jack of all trades, but a master of all trades. If CCP happens to Nerf this gun, I hope it can still live up to its description, the most advanced weapon of its class. Do you believe all the sales crap that's printed on the box?
Because that's what it is - sales crap. It doesn't literally mean that the AR should outperform any other light weapon in the game.
|
CLONE117
Planetary Response Organization Test Friends Please Ignore
335
|
Posted - 2013.09.11 18:48:00 -
[129] - Quote
the ar doesnt out perform every other gun in the game idiots...
look at assualt fg every says they r op..
look at laser those were said to out perform everything before the nerf.. and now we r saying nerf ar...
this is just plain stupidity...
just because it std ar can kill a proto suit doesnt mean it needs nerfing... |
ShinyJay
Destruction Reapers The Superpowers
65
|
Posted - 2013.09.11 18:53:00 -
[130] - Quote
CLONE117 wrote:the ar doesnt out perform every other gun in the game idiots...
look at assualt fg every says they r op..
look at laser those were said to out perform everything before the nerf.. and now we r saying nerf ar...
this is just plain stupidity...
just because it std ar can kill a proto suit doesnt mean it needs nerfing...
forge guns need time to charge up and you can't aim. plus the assault can't hold it's charge so you need a great deal of skill to hit with it. also the assault forge gun is also a lvl 4 gun as opposed to the lvl 1 STD AR. again, stop dodging me and answer the questions i always ask, what are the drawbacks of the AR? if your argument is about other guns and not the AR's drawbacks, i will just assume you use the AR only and haven't touched others guns to see the difference |
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lrian Locust
DUST University Ivy League
85
|
Posted - 2013.09.11 19:02:00 -
[131] - Quote
PADDEHATPIGEN wrote:NO no one can take 4-5 shots from a charge sniper rifle. No, but it takes (5x2.4s)+4s=16 seconds to do that much damage with this proto sniper rifle. But only if all the shots are on target. With limited scope. And the target has no rep. And the target stays within reach for a full 16 seconds.
How often is that?
As D Legendary Hero said, an assault rifle can accomplish this in 2.27 seconds. So please don't pretend the sniper rifle is OP. |
Pseudonym2
The Pyramid Order The Nova Foundry
19
|
Posted - 2013.09.11 20:01:00 -
[132] - Quote
CLONE117 wrote:the ar doesnt out perform every other gun in the game idiots...
look at assualt fg every says they r op..
look at laser those were said to out perform everything before the nerf.. and now we r saying nerf ar...
this is just plain stupidity...
just because it std ar can kill a proto suit doesnt mean it needs nerfing...
Umm, before that patch, laser rifles were OP, why do you think every match looked like a rave light show. They nerfed it hard,, as they often do, and then they made a correction. As compared to any other weapon I don't think the LR is currently suffering any in it's role, it seems to be taking me down quick enough at long to medium range. Conversely, you can kill at pretty much the same speed, at pretty extreme ranges, and still have utility at medium and short range. As far as assualt FG goes, as far as I can tell there is an exploit that can make them semi-auto, which should be addressed, but really isn't germaine to the discussion. I still believe the main issue is the aim assist, but either way, the AR has always been the favourite child. Compare numbers if you like, the weapon you use can compete with other weapons in every range category, and has always been the easiest weapon to get kills with. Hell, the maps are even all designed around assault rifle range. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
336
|
Posted - 2013.09.11 20:55:00 -
[133] - Quote
laser werent super op as the optimal which was in fact mid 2 long range was very effective.
but little did they know all u had to do to counter them was rush them as the laser sucked horribly in close range... it was more of the laser sniper rifle..
but the unspecced std laser was pretty decent before uprising...
and now its playable.. but barely playable..
the laser would need to be fully specced into with proficiency skill maxed to compare with my proficiency maxed ar..
my point is the ar feels as if it needs to be specced into just to be decent at killing...
just like the laser rifle currently..
all the other weapons that i have used so far didnt really need speccing into to be good at killing..
the ar so far does..when it comes to killing...
if unspecced most ppl would probably have to make up for the damage loss by wearing a heavy suit or something...
and what would probably make any and all guns op would be the proficiency skill maxed combined with damage mods...
and then u have a gun of mass destruction...
although i dont remember seeing any laser light shows until a 1 or 2 weeks before uprising came...
just like before the lav nerf...
it seems that just before every nerf the about to be nerfed weapon becomes the most complained about weapon and most used weapon right before its nerfed...
the ar seems fine where its at because it also seems to be on the same level with majority of all the other weapons...
and laser going to see some more nerf threads when players start fully speccing into it and maxing its proficiency level...
the main problem is not the gun it self.
its more or less the modules added to increase the guns power...
so nerfing the gun makes it useless and mean that ud have to fully max out all the skills for it and add damage mods to it just to make it decent again...
thats really all ive seen so far when it comes to these stupid and pointless nerf weapon class thread...
sooner or later with all this nerfing all of the guns will be doing 1 damage per hit or less...
so i think it would be better to get a detailed video proof of it instead of just using math... and we need the video evidence and every bit of detail from all sides.. |
D legendary hero
THE WARRIORS OF LEGEND
952
|
Posted - 2013.09.11 21:26:00 -
[134] - Quote
lrian Locust wrote:D legendary hero wrote:In addition to nerfing the ARs DPS, I also, propose a 25% increase in the range of the shotgun. The shotgun is the only primary weapon without splash damage designed for close range, so it should have a longer range to help it compete better in CQB with SMG and ARs. The shotgun shouldn't compete with the AR for range. It's a shotgun! Give it a higher damage rate to make it as worthwhile as the AR if needed, but keep it close range. The shotgun's range is long enough as it is. CCP shouldn't model other weapons after the AR. Balance is key, but not by turning every other weapon into an AR. Variety is key!
Well 25% more range to the current shotgun range is nowhere near even HMG range.
in fact it falls more in line with SMG range. SMGs are supposed to compete with shotguns Close range shot remember shotguns are a primary and SMGs are a secondary.
remember people complained aout flaylocks verses ARs, well shotguns need the range to handle SMGs too |
ShinyJay
Destruction Reapers The Superpowers
65
|
Posted - 2013.09.11 21:27:00 -
[135] - Quote
CLONE117 wrote:laser werent super op as the optimal which was in fact mid 2 long range was very effective.
but little did they know all u had to do to counter them was rush them as the laser sucked horribly in close range... it was more of the laser sniper rifle..
but the unspecced std laser was pretty decent before uprising...
and now its playable.. but barely playable..
the laser would need to be fully specced into with proficiency skill maxed to compare with my proficiency maxed ar..
my point is the ar feels as if it needs to be specced into just to be decent at killing...
just like the laser rifle currently..
all the other weapons that i have used so far didnt really need speccing into to be good at killing..
the ar so far does..when it comes to killing...
if unspecced most ppl would probably have to make up for the damage loss by wearing a heavy suit or something...
and what would probably make any and all guns op would be the proficiency skill maxed combined with damage mods...
and then u have a gun of mass destruction...
although i dont remember seeing any laser light shows until a 1 or 2 weeks before uprising came...
just like before the lav nerf...
it seems that just before every nerf the about to be nerfed weapon becomes the most complained about weapon and most used weapon right before its nerfed...
the ar seems fine where its at because it also seems to be on the same level with majority of all the other weapons...
and laser going to see some more nerf threads when players start fully speccing into it and maxing its proficiency level...
the main problem is not the gun it self.
its more or less the modules added to increase the guns power...
so nerfing the gun makes it useless and mean that ud have to fully max out all the skills for it and add damage mods to it just to make it decent again...
thats really all ive seen so far when it comes to these stupid and pointless nerf weapon class thread...
sooner or later with all this nerfing all of the guns will be doing 1 damage per hit or less...
so i think it would be better to get a detailed video proof of it instead of just using math... and we need the video evidence and every bit of detail from all sides..
i don't think using the heavy suit itself is the problem when it comes to the AR doing damage. plus other suits can get well above the STD heavy suit's eHP with ease and stack some damage mods too. a problem lies in if i need high amounts of HP just to survive the encounter with the AR of any lvl, something isn't right then. I'm not specced into the AR and i kill people fast with it. for all guns to be damaging and menancing, i think they need to be fully specced into with damage mods to do so. lots of guns follow that trend of needing to be specced into and needing damage mods, but the AR doesn't. and again, what are the drawbacks of the AR? you keep dodging this question and you keep going on about other weapons that isn't the AR. |
D legendary hero
THE WARRIORS OF LEGEND
952
|
Posted - 2013.09.11 21:29:00 -
[136] - Quote
Pseudonym2 wrote:lrian Locust wrote:D legendary hero wrote:In addition to nerfing the ARs DPS, I also, propose a 25% increase in the range of the shotgun. The shotgun is the only primary weapon without splash damage designed for close range, so it should have a longer range to help it compete better in CQB with SMG and ARs. The shotgun shouldn't compete with the AR for range. It's a shotgun! Give it a higher damage rate to make it as worthwhile as the AR if needed, but keep it close range. The shotgun's range is long enough as it is. CCP shouldn't model other weapons after the AR. Balance is key, but not by turning every other weapon into an AR. Variety is key! I have to agree here, the range of the shotgun is fine. I've tested it against heavies in my own corp and it reaches 0% effectiveness at 30m, you can still do measureable damage at about 20m and less. This is fine for the shotty, so long as it works. If they fix the hit detection properly and the shotty will be fine notwithstanding other issues. The real problem lies in the ability to close the distance and compete at close range. There are very few weapons that should currently have high CQC hip fire accuracy, but everything does. It is currently a weapon without a niche do to unreliability and the ability of others to do the exact same effective damage within shotgun optimal range and still be effective at longer ranges.
aaaa... so it must be the hit detection issues messing with my shotgun range.
nonetheless giving it 25% more range can help it stay a CQC weapon, while helping to close the gap in skilled hands |
D legendary hero
THE WARRIORS OF LEGEND
952
|
Posted - 2013.09.11 21:31:00 -
[137] - Quote
lrian Locust wrote:General12912 wrote:According to the description, the assault rifle is the most advanced weapon of its kind. This means it is, in fact not a jack of all trades, but a master of all trades. If CCP happens to Nerf this gun, I hope it can still live up to its description, the most advanced weapon of its class. Do you believe all the sales crap that's printed on the box? Because that's what it is - sales crap. It doesn't literally mean that the AR should outperform any other light weapon in the game. this too |
D legendary hero
THE WARRIORS OF LEGEND
952
|
Posted - 2013.09.11 21:35:00 -
[138] - Quote
CLONE117 wrote:the ar doesnt out perform every other gun in the game idiots...
look at assualt fg every says they r op..
look at laser those were said to out perform everything before the nerf.. and now we r saying nerf ar...
this is just plain stupidity...
just because it std ar can kill a proto suit doesnt mean it needs nerfing...
but when a PROTO forge gun kills a proto suit its OP? when proto lazers (viziam) kills you proto suits OP? when PROTO flaylocks kill proto suits its OP? when proto mass drivers kill proto suits its OP?
stop *ull shittin*.
So basically, A STD AR is not OP fro killing proto suits in 2 seconds on average, BUT PROTO weapons that are not AR need a nerf when they killl proto suits? |
D legendary hero
THE WARRIORS OF LEGEND
952
|
Posted - 2013.09.11 21:36:00 -
[139] - Quote
ShinyJay wrote:CLONE117 wrote:the ar doesnt out perform every other gun in the game idiots...
look at assualt fg every says they r op..
look at laser those were said to out perform everything before the nerf.. and now we r saying nerf ar...
this is just plain stupidity...
just because it std ar can kill a proto suit doesnt mean it needs nerfing... forge guns need time to charge up and you can't aim. plus the assault can't hold it's charge so you need a great deal of skill to hit with it. also the assault forge gun is also a lvl 4 gun as opposed to the lvl 1 STD AR. again, stop dodging me and answer the questions i always ask, what are the drawbacks of the AR? if your argument is about other guns and not the AR's drawbacks, i will just assume you use the AR only and haven't touched others guns to see the difference
great point. I actually want to hear the answer to this too |
CLONE117
Planetary Response Organization Test Friends Please Ignore
336
|
Posted - 2013.09.11 21:58:00 -
[140] - Quote
when we deal with the assault rifle on any game in general..
its has few drawbacks..
it is designed to have great versatility..
plus this is the galente assault rifle we r talking about..
the other racial variants have not been released yet as this is still a beta...
but the galente assault rifle needs no tweaking as of yet...
and it should not be necessary to fully spec into something just for it to be decent at what its designed to do....
and the ar currently is already one of those guns...
md can kill with out needing to spec into it..
fg can kill with out need for speccing into it..
a sniper can kill with out need to spec into it so why shouldnt the ar be able to do this.....
an unspecced ar would most likely require lots of hp and a few damage mods in order to kill stuff with it..
its either that or tons of skill at using cover and dogding bullets and using other players as human shields.
and assault rifles in general have few drawbacks...
but realistically the assault rifle is as close to real life as it can get... in a futuristic universe..
and is already one of the better balanced guns in the lower leveled section..
its not over powered as of right now its the fact that majority of the other guns have there weaknesses and strengths..
and the assault rifle is pretty much a combination of the majority of the weapons on here thus the versatility.
theres nothing to say about the ar other than compare it to other weaponry because thats all there is to do when it comes to nerfs..
the assault rifle cant really shoot an lav to death..
like what the hmg can do...
the ar has a much lower rof than the smg which is why the ar gets 10 extra damage per shot...
the ar is the only weapon placed on even ground with majority of the other weapons its almost a combination of all the other weapons packed into one gun....
the ar essentially is the smg and a rifle combined...
it cant out perform an smg in close quarters and it cant out perform a rifle at range...
but players manage to get around this stuff any ways which is why every 1 claims a certain weapon is op...
the gun itself isnt but its the stuff used with the gun that makes it seems that way... |
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ShinyJay
Destruction Reapers The Superpowers
67
|
Posted - 2013.09.11 22:07:00 -
[141] - Quote
CLONE117 wrote:when we deal with the assault rifle on any game in general..
its has few drawbacks..
it is designed to have great versatility..
plus this is the galente assault rifle we r talking about..
the other racial variants have not been released yet as this is still a beta...
but the galente assault rifle needs no tweaking as of yet...
and it should not be necessary to fully spec into something just for it to be decent at what its designed to do....
and the ar currently is already one of those guns...
md can kill with out needing to spec into it..
fg can kill with out need for speccing into it..
a sniper can kill with out need to spec into it so why shouldnt the ar be able to do this.....
an unspecced ar would most likely require lots of hp and a few damage mods in order to kill stuff with it..
its either that or tons of skill at using cover and dogding bullets and using other players as human shields.
and assault rifles in general have few drawbacks...
but realistically the assault rifle is as close to real life as it can get... in a futuristic universe..
and is already one of the better balanced guns in the lower leveled section..
its not over powered as of right now its the fact that majority of the other guns have there weaknesses and strengths..
and the assault rifle is pretty much a combination of the majority of the weapons on here thus the versatility.
theres nothing to say about the ar other than compare it to other weaponry because thats all there is to do when it comes to nerfs..
the assault rifle cant really shoot an lav to death..
like what the hmg can do...
the ar has a much lower rof than the smg which is why the ar gets 10 extra damage per shot...
the ar is the only weapon placed on even ground with majority of the other weapons its almost a combination of all the other weapons packed into one gun....
the ar essentially is the smg and a rifle combined...
it cant out perform an smg in close quarters and it cant out perform a rifle at range...
but players manage to get around this stuff any ways which is why every 1 claims a certain weapon is op...
the gun itself isnt but its the stuff used with the gun that makes it seems that way...
this doesn't answer the question, but redirects it elsewhere. what are the drawbacks to the gun. the gun is suppose to be jack of all trades, meaning you need to fully spec into it for it to be on par with STD or ADV guns. I'm not even specced into it with a STD suit with 1 slot for 1 damage mod, i should be dying more to people using better and ADV gear then me, but I'm doing better then them. the sniper rifle you need to spec into for the good damage, forge guns are the missile launchers of this game, the mass driver idk yet as i nevered used one. again, all you did was point out weapons doing what their intended roles were, not outside of those roles. to I ask again, from your personal experience with the AR and not other guns and their role, what are the drawbacks of the AR? |
CLONE117
Planetary Response Organization Test Friends Please Ignore
336
|
Posted - 2013.09.11 22:31:00 -
[142] - Quote
the drawback of the ar in general r few one being that its in the middle of majority of the guns.. it doesnt do av...
it cant out perform a sniper rifle and it doesnt out perform and smg.. when in there areas..
and if the ar is so op then explain to why every1 on this game that uses and ar dies so much?
by weapons other than an ar?
if the ar is so op explain why no1 can go 50/0 with it?
it is a versatile weapon with few drawbacks/weaknesses this also mean it has no super strength..
and because of this it is the assault rifles strength.. and weakness...
and can be modified to be more effective in certain environments using the same version would mean it will become weaker in another...
its the one drawback that can also play as its strength...
if u see a player using a breach.. get some distance.. if u see some1 using the tac ar...rush him....
if u see some1 using a regular ar...any thing would EQUALLY work against him...
the assault rifles one drawback can also be its strength..
its designed to assault objectives and positions with out a need for a class specific weapon in combat...
thus the assault rifle...
|
D legendary hero
THE WARRIORS OF LEGEND
953
|
Posted - 2013.09.11 22:41:00 -
[143] - Quote
CLONE117 wrote:when we deal with the assault rifle on any game in general..
its has few drawbacks..
it is designed to have great versatility..
plus this is the galente assault rifle we r talking about..
the other racial variants have not been released yet as this is still a beta...
but the galente assault rifle needs no tweaking as of yet...
- this is the full game release. since uprising.
- the galente is 1 racial assault rifle with the qualities of all the other races.
- the game in complete did not stop any of the other guns and suits that were nerfed from getting nerfed
- would it be fair then to give the HMG the qualities of the caldari, ammar and gallente HMG in one? shotgun, MD, etc, etc?
your argument is weak. Also, please put setences in paragraphs bro. |
ShinyJay
Destruction Reapers The Superpowers
68
|
Posted - 2013.09.11 22:47:00 -
[144] - Quote
CLONE117 wrote:the drawback of the ar in general r few one being that its in the middle of majority of the guns.. it doesnt do av...
it cant out perform a sniper rifle and it doesnt out perform and smg.. when in there areas..
and if the ar is so op then explain to why every1 on this game that uses and ar dies so much?
by weapons other than an ar?
if the ar is so op explain why no1 can go 50/0 with it?
it is a versatile weapon with few drawbacks/weaknesses this also mean it has no super strength..
and because of this it is the assault rifles strength.. and weakness...
and can be modified to be more effective in certain environments using the same version would mean it will become weaker in another...
its the one drawback that can also play as its strength...
if u see a player using a breach.. get some distance.. if u see some1 using the tac ar...rush him....
if u see some1 using a regular ar...any thing would EQUALLY work against him...
the assault rifles one drawback can also be its strength..
its designed to assault objectives and positions with out a need for a class specific weapon in combat...
thus the assault rifle...
so if the AR is suppose to be the middle grounds, why does it have so much DPS? your drawbacks aren't really drawbacks if the AR can perform well in all roles. a versatile weapon such as the AR doesn't need high DPS. s sniper is a burst DPS gun. low RoF, high damage. the AR is a constant DPS, as such should follow this trend, high RoF, low DPS. and since it's a full auto weapon, it needs a much higher dispersion and kick to match.the HMG has that high kick and dispersion, the SMG has some as well. the AR doesn't or not enough of it. versatile weapons like the AR needs some major drawback back to it like other weapons have, and the AR doesn't have any. so a lower DPS is needed for a weapon without a niche |
D legendary hero
THE WARRIORS OF LEGEND
954
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Posted - 2013.09.11 22:51:00 -
[145] - Quote
CLONE117 wrote:the drawback of the ar in general r few one being that its in the middle of majority of the guns.. it doesnt do av...
1. what does being in the middle of a majrity of guns even mean?
2. HMGs, sramblers, and just about every other light weapon does't do AV, because they arent designed to. try again.
[qoute] it cant out perform a sniper rifle and it doesnt out perform and smg.. when in there areas.. [/quote]
1. snipers only operate at 300+ meters, because any closer and the AR can start damaging them, (can close the distance fast. ARs operate well upto 88m. beyond is incidental damage but enoughto kill a scout sniper)
2. ARs do in fact do just as good as SMG in close range, its got better hip fire cross hairs, buthit detection, does more damage to shields and the militia does 467 dps. note the following: milita AR dps = 467 dps milita SMG dps = 421 dps conclusion So, the AR actually out dps the SMG in CQC. difference is the SMG has 20 more bullets. so they are effectively just as good in CQC
Quote: it is a versatile weapon with few drawbacks/weaknesses this also mean it has no super strength..
and because of this it is the assault rifles strength.. and weakness...
and can be modified to be more effective in certain environments using the same version would mean it will become weaker in another...
its the one drawback that can also play as its strength...
if u see a player using a breach.. get some distance.. if u see some1 using the tac ar...rush him....
if u see some1 using a regular ar...any thing would EQUALLY work against him...
the assault rifles one drawback can also be its strength..
its designed to assault objectives and positions with out a need for a class specific weapon in combat...
thus the assault rifle...
the last time I checked if your weakness is your strength then you NO weakness.
so, in addition to all the advantages listed you just confirmed it has NO weakness. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
336
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Posted - 2013.09.11 23:05:00 -
[146] - Quote
game is still incomplete...
and needs to be worked on still it basically is a beta..
everything hasnt been released yet..
and the one ar having majority of the other racial traits is probably going to be awhile to be redesigned..
the assault scrambler rifle is pretty much the amarr version of the galente assault rifle...
plus all u did was quote a small part of my post like an idiot...
and whats weak is your stupid maths and crappy skill...
what ruins decent weaponry and decent stuff that seems to be already balanced is when an idiot comes along takes a look at all the stats tries to do math and yells and yells and cries saying its over powered.
if the std regular assault rifle is so op explain why it cant ohk anything?
explain why it doesnt obliterate the already paper thin tanks we have?
explain why it does so little damage to a lav?
its the most versatile weapon because it is designed to do multiple things...
assault objectives secure areas..kill infantry...
it might be dominating the field in numbers but its not one single player going 50/0 with it.
if that happens then it should be talked about if its over powered or not...
but so far the ar and along with all the other weaponry in game feels as if its on an even playing level with some weapons having an advantage over others..
the assault rifles strength is the ability to play to your weaknesses..
and it can easily be countered by everything...
its not over powered and needs no nerfing currently.. |
ShinyJay
Destruction Reapers The Superpowers
68
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Posted - 2013.09.11 23:24:00 -
[147] - Quote
CLONE117 wrote:game is still incomplete...
and needs to be worked on still it basically is a beta..
everything hasnt been released yet..
and the one ar having majority of the other racial traits is probably going to be awhile to be redesigned..
the assault scrambler rifle is pretty much the amarr version of the galente assault rifle...
plus all u did was quote a small part of my post like an idiot...
and whats weak is your stupid maths and crappy skill...
what ruins decent weaponry and decent stuff that seems to be already balanced is when an idiot comes along takes a look at all the stats tries to do math and yells and yells and cries saying its over powered.
if the std regular assault rifle is so op explain why it cant ohk anything?
explain why it doesnt obliterate the already paper thin tanks we have?
explain why it does so little damage to a lav?
its the most versatile weapon because it is designed to do multiple things...
assault objectives secure areas..kill infantry...
it might be dominating the field in numbers but its not one single player going 50/0 with it.
if that happens then it should be talked about if its over powered or not...
but so far the ar and along with all the other weaponry in game feels as if its on an even playing level with some weapons having an advantage over others..
the assault rifles strength is the ability to play to your weaknesses..
and it can easily be countered by everything...
its not over powered and needs no nerfing currently..
and just to clarify
no weakness means equally weak to everything u idiot..
if it had no weakness it would be unstoppable..and it is quite stoppable..
ok let me stop you there, if a game of 16 vs 16, where stealing kills is part of the daily agenda, of course no one would get 50-0 with a STD AR. but that doesn't mean it's not OP. tell me what a versatile weapon should be? to me, it's a weapon designed to do everything, but fail at what everything else should be. the HMG should suppress and destroy at close and mid range, the SMG is suppose to be a more close range defensive weapon, a shotgun should be dominate at close quarter, the sniper rifle should dominate at long ranges with near high damage, the mass driver should be an area of denial weapon. the AR does all that, but at what cost? the only thing i can see as a drawback is lacking the sniper's range. tell me what other guns do you use in this game?
also if the game is incomplete still, why were some of the weapons and suits nerfed without all of it's varients out yet? |
CLONE117
Planetary Response Organization Test Friends Please Ignore
336
|
Posted - 2013.09.11 23:46:00 -
[148] - Quote
well it ends up being nerfed for the short terms and tweaked later the ar currently seems to be the only weapon ccp got right on nearly the first try...
all the weaponry needs tweaking but the assault rifle in general has few drawbacks to begin with..
in real life the assault rifle is just an improved version of the smg...
its where the assault rifle came from in the first place...
its pretty much balanced the way it is currently...
in terms of gameplay..
of course the ar is probably going to be alot deadlier at range in the hands of a kbm user...
so its not accuracy so much as precision..
its quite inaccurate at those longer ranges and only a few rounds will hit but do barely any damage...
every little item on the game doesnt need to have massive drawbacks..
this game isnt run out into the middle of gunfire..
of course doing that is going to involve u getting mowed down in less than 1 sec...
nerfing the most common weapon so u can take out a large group of players isnt going to balance gameplay..
and so far the only major reason i see the nerf ar threads mostly involves a proto bear wanting to stop dieing.. so the ar stats should stay...
if u died to a gun by running out into the open u deserve that death...
just because a single weapon doesnt have many massive drawbacks, doesnt mean it should be useless...
ccp is trying to balance the game and release the new stuff..
basically doing both at the same time
its why some of the stuff has been nerfed and buffed.. |
Cosgar
ParagonX
5151
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Posted - 2013.09.11 23:50:00 -
[149] - Quote
CLONE117 wrote:well it ends up being nerfed for the short terms and tweaked later the ar currently seems to be the only weapon ccp got right on nearly the first try...
all the weaponry needs tweaking but the assault rifle in general has few drawbacks to begin with..
in real life the assault rifle is just an improved version of the smg...
its where the assault rifle came from in the first place...
its pretty much balanced the way it is currently...
in terms of gameplay..
of course the ar is probably going to be alot deadlier at range in the hands of a kbm user...
so its not accuracy so much as precision..
its quite inaccurate at those longer ranges and only a few rounds will hit but do barely any damage...
every little item on the game doesnt need to have massive drawbacks..
this game isnt run out into the middle of gunfire..
of course doing that is going to involve u getting mowed down in less than 1 sec...
nerfing the most common weapon so u can take out a large group of players isnt going to balance gameplay..
and so far the only major reason i see the nerf ar threads mostly involves a proto bear wanting to stop dieing.. so the ar stats should stay...
if u died to a gun by running out into the open u deserve that death...
just because a single weapon doesnt have many massive drawbacks, doesnt mean it should be useless...
ccp is trying to balance the game and release the new stuff..
basically doing both at the same time
its why some of the stuff has been nerfed and buffed.. Stopped caring what you had to say when you brought up real life. It's a video game, the AR shoots phased plasma, not bullets, plasma is high damage but short/mid range, it's blaster technology despite not overheating like blaster turrets. 1.5 has turned this into another game of AR > Everything else. If you can't see that, think about who you want this game to be fun for, you or everyone else. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
336
|
Posted - 2013.09.11 23:54:00 -
[150] - Quote
actually its more like ar=everything else.. |
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