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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2907
|
Posted - 2013.09.14 15:01:00 -
[271] - Quote
Oh - one more thing.
Assuming that I'm WRONG (something I'm actually willing to admit and have been known to do so when proven such)
It does not mean you're right. It just means your math is even more flawed.
How do I know this?
Because that 10% damage bonus would apply TO ALL WEAPONS - it is not specific to the Assault Rifle.
Dwell on that for a second. |
semperfi1999
Imperfects Negative-Feedback
928
|
Posted - 2013.09.14 15:01:00 -
[272] - Quote
D legendary hero wrote: not only did I counter all your arguments 8 pages ago. but i thoroughly explained that the 10% bonus given all weapons after uprising when the HMG got its damage per shot increased from 12 to 18, applied to all weapons at that time.
all weapons released after that did not get this bonus.
so yes 425 * 1.1 = 467. learn basic math bro, stay in school.
in addition, your videos hardly prove much. there were no enemies. but what the second one did prove is that the side to side, and up and down recoil on the scrambler is greater than that of the AR.
you still failed to explain how a milita grade AR should do 71% of an HMGs dps, with non of the drawbacks. you have failed to explain how 3 seconds TTK for a heavy with proto shields and armor using a milita AR is balanced. you have failed.
your arguments about the CPU/PG are baseless because PG/CPU can be reduced on the AR as well. face the facts. Go to the dust fitting tool and tell me you can't fit more on a suit with a GEK than on a suit with an Assault scrambler.
Your fail in this D Legend is so bad I dont even know where to begin...but lets start here.
34 is the dmg that the militia AR does and this includes the 10% damage bonus that all weapons received months ago. They are built into the actual stats now so you cant go arbitrarily adding 10% dmg bonus because you like to skew your numbers (BTW if you give the militia AR a 10% dmg then why not the ASCR in your numbers? LOL logic). You should not diss other people in math when they have it correct because they have all of the information. You made an assumption and it caused your numbers to be skewed incorrectly
CPU/PG is just different. Its just changes the fittings around a little bit. So people who have ASCR have a little harder time armor tanking than people who use the AR.
3x recoil? Have you used the weapon at all? There is NO recoil. Literally i can empty the entire mag and it will not climb 1 millimeter on the screen. It does have some side to side recoil but so does the AR...in fact the AR and the ASCR side to side recoil are virtually identical but you have to put 1.5 mill extra SP into the AR to get that identical looking recoil. AR does have an upwards traveling recoil so emptying a mag will have you looking alot higher than where you started. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2907
|
Posted - 2013.09.14 15:05:00 -
[273] - Quote
semperfi1999 wrote:D legendary hero wrote: not only did I counter all your arguments 8 pages ago. but i thoroughly explained that the 10% bonus given all weapons after uprising when the HMG got its damage per shot increased from 12 to 18, applied to all weapons at that time.
all weapons released after that did not get this bonus.
so yes 425 * 1.1 = 467. learn basic math bro, stay in school.
in addition, your videos hardly prove much. there were no enemies. but what the second one did prove is that the side to side, and up and down recoil on the scrambler is greater than that of the AR.
you still failed to explain how a milita grade AR should do 71% of an HMGs dps, with non of the drawbacks. you have failed to explain how 3 seconds TTK for a heavy with proto shields and armor using a milita AR is balanced. you have failed.
your arguments about the CPU/PG are baseless because PG/CPU can be reduced on the AR as well. face the facts. Go to the dust fitting tool and tell me you can't fit more on a suit with a GEK than on a suit with an Assault scrambler.
Your fail in this D Legend is so bad I dont even know where to begin...but lets start here. 34 is the dmg that the militia AR does and this includes the 10% damage bonus that all weapons received months ago. They are built into the actual stats now so you cant go arbitrarily adding 10% dmg bonus because you like to skew your numbers (BTW if you give the militia AR a 10% dmg then why not the ASCR in your numbers? LOL logic). You should not diss other people in math when they have it correct because they have all of the information. You made an assumption and it caused your numbers to be skewed incorrectly CPU/PG is just different. Its just changes the fittings around a little bit. So people who have ASCR have a little harder time armor tanking than people who use the AR. 3x recoil? Have you used the weapon at all? There is NO recoil. Literally i can empty the entire mag and it will not climb 1 millimeter on the screen. It does have some side to side recoil but so does the AR...in fact the AR and the ASCR side to side recoil are virtually identical but you have to put 1.5 mill extra SP into the AR to get that identical looking recoil. AR does have an upwards traveling recoil so emptying a mag will have you looking alot higher than where you started.
Thank you, someone else noticed this idiots major flaw.
Edit: Oh, D? Before you even -try- to say that the Scrambler Rifle didn't receive the 10% damage buff (and I know you will), check out this Dev Post:
https://forums.dust514.com/default.aspx?g=posts&m=807246#post807246 |
D legendary hero
THE WARRIORS OF LEGEND
1036
|
Posted - 2013.09.15 08:48:00 -
[274] - Quote
Aeon Amadi wrote:semperfi1999 wrote:D legendary hero wrote: not only did I counter all your arguments 8 pages ago. but i thoroughly explained that the 10% bonus given all weapons after uprising when the HMG got its damage per shot increased from 12 to 18, applied to all weapons at that time.
all weapons released after that did not get this bonus.
so yes 425 * 1.1 = 467. learn basic math bro, stay in school.
in addition, your videos hardly prove much. there were no enemies. but what the second one did prove is that the side to side, and up and down recoil on the scrambler is greater than that of the AR.
you still failed to explain how a milita grade AR should do 71% of an HMGs dps, with non of the drawbacks. you have failed to explain how 3 seconds TTK for a heavy with proto shields and armor using a milita AR is balanced. you have failed.
your arguments about the CPU/PG are baseless because PG/CPU can be reduced on the AR as well. face the facts. Go to the dust fitting tool and tell me you can't fit more on a suit with a GEK than on a suit with an Assault scrambler.
Your fail in this D Legend is so bad I dont even know where to begin...but lets start here. 34 is the dmg that the militia AR does and this includes the 10% damage bonus that all weapons received months ago. They are built into the actual stats now so you cant go arbitrarily adding 10% dmg bonus because you like to skew your numbers (BTW if you give the militia AR a 10% dmg then why not the ASCR in your numbers? LOL logic). You should not diss other people in math when they have it correct because they have all of the information. You made an assumption and it caused your numbers to be skewed incorrectly CPU/PG is just different. Its just changes the fittings around a little bit. So people who have ASCR have a little harder time armor tanking than people who use the AR. 3x recoil? Have you used the weapon at all? There is NO recoil. Literally i can empty the entire mag and it will not climb 1 millimeter on the screen. It does have some side to side recoil but so does the AR...in fact the AR and the ASCR side to side recoil are virtually identical but you have to put 1.5 mill extra SP into the AR to get that identical looking recoil. AR does have an upwards traveling recoil so emptying a mag will have you looking alot higher than where you started. Thank you, someone else noticed this idiots major flaw. Edit: Oh, D? Before you even -try- to say that the Scrambler Rifle didn't receive the 10% damage buff (and I know you will), check out this Dev Post: https://forums.dust514.com/default.aspx?g=posts&m=807246#post807246
please tell me where he specifically says that the 10% was put in the numbers in game here: https://forums.dust514.com/default.aspx?g=posts&t=75425&find=unread
Oh wait...he didn't. So, STFU.
the AR is OP. You are just avoiding the issues and cases i set out at the outset. the AR is OP and needs a nerf. in fact.
The DPS of the full auto AR and breach AR should be switched. this would solve alot of issues. |
D legendary hero
THE WARRIORS OF LEGEND
1036
|
Posted - 2013.09.15 09:51:00 -
[275] - Quote
Aeon Amadi wrote:[quote=D legendary hero] probably due to your bias and desperation to win an argument.
the only ones desparate to win an argument here are AR noobs. why?
- this is my thread. you came here to me to argue.
- you feel that proving one slight error in my calculations (which you have still failed to prove) will mitigate all the aforementioed facts (which it does not)
- you know the nerf hammer is comming and CMdr Wang will have his way with your AR
Quote: Sure, the recoil is higher but what amazes me is that you neglect to take into account the Assault Rifle Operation and Assault Rifle Sharpshooter skills - of which I tested both with and without.
The Scrambler Rifle does have more recoil, that's a fact, but it's so minute it doesn't even matter considering that (as I mentioned in the thread) Recoil and Dispersion in a Hitscan system are entirely cosmetic as it's not possible to simulate that kind of physics when - in the most base of forms - you're simply shooting vectors (that's a straight line, correction: with a starting point and an anglie of motion with relation to an origin ). Beyond that there is also another complication in that Scrambler Rifles don't have any muzzle climb at all - you can fire forever and it will stay on target no matter what.
i didn't consider them because I don't have them, and still experience little to no noticeable recoil on the galente AR, up to 40 bullets when there is a kick in recoil, but upon stopping instantly resets. leading to the AR glitch which while tapping the trigger one can sustain a state of no recoil for the entire clip. but this isn't even necesary as its recoil is very small often negligible.
I must beg to differ there i have noticed considerable recoil and upward climb here but this normally towards the end of a clip. side to side recoil is important however when considering strafing. however, i digress this thread is about the AR not the Ascr.
Quote: None of the drawbacks means none of the bonuses. Massive fire rate, increasing accuracy with fire and massive store of ammunition in the magazine. You can't compare a rifle and a machine gun. It's comparing apples to oranges and I can explain away the Assault Rifle / HMG DPS disparity despite your adamant belief that it's damage is much higher than it is: Balance.
Again - Amarr use Amarr weapons and Amarr weapons are designed for Amarr. Much in the same way that you will not be as effective using projectile weapons on a Gallente Assault Suit. There are perks to using the race's weapons in tandem with it's suit. You say it's baseless but the solution to your problem is right there, you just ignored it. And if you're going to ***** about CPU/PG costs, than I want my Plasma Cannon's CPU reduced. I want prototype grenades to cost less PG.
AR DPS I can in fact compare apples and oranges when the apples have just as much citris and just as rough a skin as the orange! All the down sides of the HMG balance out the few but potent advantages, namely ammo count (which disappears quite fast), high fire rate, and high dps.
the AR on the other hand has only 29% less dps, but gets almost 400% more accuracy, 200% less recoil, reloads 270% faster, and has much less dispersion. (these numbers are based partly on my experience using both guns).
in short, it dps marginally less dps, but has zero draw backs with it, and 300-400% more range, with 50% less damage fall off. So, when an AR can do an HMGs job better than an HMG, i am allowed to compare the two.
Right now HMGs suppress no one. But, if i started firing an AR at you, you would take cover because it does significant damage farther. heavies are normally charged (i am a heavy i know) and they normally just get out gunned.
CPU/PG A galente AR can fit on any suit, with almost any playstyle. Scramblers and Ascr can not. I understand where your comming from but this just shoots that all to hell, because a caldari, can use an AR and shield tank, a galent and armor tank, a minmintar and speed tank, an Amarr and hybrid tank.
that doesn't happen with any other light weapon.
and your right plasma cannons should have lower CPU/PG, its rediclously hard trying to use them, and they yeild little results.
Quote: I actually did explain this. Numerous times. Assault Rifle is Gallente design, it is meant for high damage- and it fits the bill pretty damned well all things considered. But much in the same way that the Assault Rifle takes three seconds to kill a Heavy, it takes a Heavy with an HMG - a standard one at that - less than two seconds to kill my best proto suit with 750 EHP. Actually, it takes even less than that because he gets a bonus against my armor.
I actually did explain this. Numerous times. Assault Rifle is Gallente design, it is meant for high damage- its supposed to be high damage, LOW RANGE. if its going to do almost 71%+ of my HMGs dps, its range shouldn't be 3 times that of my HMG. again AR needs a nerfin'.
all weapons (expect flaylocks) kill reasponably fast in their niche (except HMGs due to poor range). ARs kill this fast far beyond where the intended range.
further. 3 seconds as i mentioned is for a heavy with 1591 ehp, at 50m range. your average suit has much less ehp than that. most suits die in 1.4 seconds. a milita suit in .8-1 seconds. a scout .8 seconds at bes. your aveage heavy with 1100 ehp in 2.2 seconds. heavies are supposed to survive considerable punishment. to take out the toughest suit in 3 seconds with a standard gun is OP.'
Actually, it takes even less than that because he gets a bonus against my armor. it does less to shields which is the initial barrier of all suits. this point is mute. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2923
|
Posted - 2013.09.15 13:38:00 -
[276] - Quote
My brain just melted.
A SLIGHT error in your math? Are you kidding? Even if the 10% damage buff is applied -after- the stats, IT DOES NOT MATTER BECAUSE ALL WEAPONS RECEIVE THE BUFF!!!!!!!!!!!!!!!!!
Jesus christ you are denser than veldspar
And if you didn't want to argue and didn't want people to point out your obviously ridiculous mathematics (of which there have been several, but you are so egotistical and arrogant that you refuse to believe you could be wrong) THEN DON'T POST IT UP ON A PUBLIC FORMAT!
None of this even matters because my crusade to re-educate the 42 gullible idiots you just convinced with your terrible reasoning and logic isn't going to matter to CCP - they don't care about likes, they care about Data and it doesn't matter how long we argue over who is right or wrong they already have the data - more precise data, might I add - than we ever will. They know how their weapons are performing and despite the fact that you lead the QQ sheep herd they're smart enough to know when you're being rambunctiously ridiculous.
All of us know that the weapon works - it works the way it's supposed to. Just because the HMG doesn't perform as well doesn't mean that it's OP, it doesn't mean it's imbalanced and it sure as hell doesn't meant that the AR is the source of all the worlds problems.
People still kill with sniper rifles. People still kill with shotguns. People still kill with knives.
And with that, I'm officially out - because arguing with children is about as useful as being one. |
D legendary hero
THE WARRIORS OF LEGEND
1038
|
Posted - 2013.09.15 15:45:00 -
[277] - Quote
Aeon Amadi wrote:Oh - one more thing.
Assuming that I'm WRONG (something I'm actually willing to admit and have been known to do so when proven such). It does not mean you're right. It just means your math is even more flawed. How do I know this?
Because that 10% damage bonus would apply TO ALL WEAPONS - it is not specific to the Assault Rifle.
Dwell on that for a second.
included the calculation of the 10% buff of all weapons when i compare them.
but like i said if the threashold of a matter is 20, and weapon A does 10 pers second while weapon B does 8.5 with non of the draw backs of weapon A it is better. why? the time to depletion is 2 seconds for weapon A and 2.3 seconds for weapon B.
2 seconds ~ 2.3 seconds
so if weapon by has zero draw backs, and 3 times the range of weapon A, with a differens of TTK of only .3 seconds. obviously weapon B is better.
As a side, point i specifically countered everones arguments for page. AR guys like you continue to repeat the same arguments most of which i solve in the OP, including the linked references. After i resolve one issue, no one responds to it, and then you bring up unrelated issues.
so. i am not responding to this. please refer to my earlier posts. thank you for your time. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3250
|
Posted - 2013.09.15 15:58:00 -
[278] - Quote
D legendary hero wrote:Aeon Amadi wrote:Oh - one more thing.
Assuming that I'm WRONG (something I'm actually willing to admit and have been known to do so when proven such). It does not mean you're right. It just means your math is even more flawed. How do I know this?
Because that 10% damage bonus would apply TO ALL WEAPONS - it is not specific to the Assault Rifle.
Dwell on that for a second. included the calculation of the 10% buff of all weapons when i compare them. but like i said if the threashold of a matter is 20, and weapon A does 10 pers second while weapon B does 8.5 with non of the draw backs of weapon A it is better. why? the time to depletion is 2 seconds for weapon A and 2.3 seconds for weapon B. 2 seconds ~ 2.3 seconds
so if weapon by has zero draw backs, and 3 times the range of weapon A, with a differens of TTK of only .3 seconds. obviously weapon B is better. As a side, point i specifically countered everones arguments for page. AR guys like you continue to repeat the same arguments most of which i solve in the OP, including the linked references. After i resolve one issue, no one responds to it, and then you bring up unrelated issues. so. i am not responding to this. please refer to my earlier posts. thank you for your time.
Your 10% buff calculations continue to be wrong. Have a devpost confirming this.
What is this mythical weapon which has three times the range of weapon A and yet only has .3 seconds longer TTK? It's not the AR vs the HMG. Why? The AR doesn't have 3x the range, and the difference in TTK is only .3 seconds longer at long range. The AR does have more range than the HMG, yes - but you are outright wrong in saying the TTK is .3 seconds different. The difference between 425 and 600 is not ~15%. It's nearly 50%. Yes, you have dispersion. That doesn't account for a 45% difference in DPS to that extent. Even with your cited 30% bullet loss due to dispersion it doesn't cover that.
I find it more than a little hypocritical of you to continually say that you've countered everyone's arguments repeatedly and that they're just repeating themselves, when all you're doing is repeating what's in the OP - an OP based on incorrect statistics, flawed maths, and a continually fallacious argument. Neither side is likely to concede, of course, but you telling others that they're repeating themselves is reminiscent of 'pot, kettle, black'. Especially when you go on to say that you refuse to respond to posts that disagree with your point of view. |
D legendary hero
THE WARRIORS OF LEGEND
1039
|
Posted - 2013.09.15 16:05:00 -
[279] - Quote
Arkena Wyrnspire wrote:D legendary hero wrote:Aeon Amadi wrote:Oh - one more thing.
Assuming that I'm WRONG (something I'm actually willing to admit and have been known to do so when proven such). It does not mean you're right. It just means your math is even more flawed. How do I know this?
Because that 10% damage bonus would apply TO ALL WEAPONS - it is not specific to the Assault Rifle.
Dwell on that for a second. included the calculation of the 10% buff of all weapons when i compare them. but like i said if the threashold of a matter is 20, and weapon A does 10 pers second while weapon B does 8.5 with non of the draw backs of weapon A it is better. why? the time to depletion is 2 seconds for weapon A and 2.3 seconds for weapon B. 2 seconds ~ 2.3 seconds
so if weapon by has zero draw backs, and 3 times the range of weapon A, with a differens of TTK of only .3 seconds. obviously weapon B is better. As a side, point i specifically countered everones arguments for page. AR guys like you continue to repeat the same arguments most of which i solve in the OP, including the linked references. After i resolve one issue, no one responds to it, and then you bring up unrelated issues. so. i am not responding to this. please refer to my earlier posts. thank you for your time. Your 10% buff calculations continue to be wrong. Have a devpost confirming this. What is this mythical weapon which has three times the range of weapon A and yet only has .3 seconds longer TTK? It's not the AR vs the HMG. Why? The AR doesn't have 3x the range, and the difference in TTK is only .3 seconds longer at long range. The AR does have more range than the HMG, yes - but you are outright wrong in saying the TTK is .3 seconds different. The difference between 425 and 600 is not ~15%. It's nearly 50%. Yes, you have dispersion. That doesn't account for a 45% difference in DPS to that extent. Even with your cited 30% bullet loss due to dispersion it doesn't cover that. I find it more than a little hypocritical of you to continually say that you've countered everyone's arguments repeatedly and that they're just repeating themselves, when all you're doing is repeating what's in the OP - an OP based on incorrect statistics, flawed maths, and a continually fallacious argument. Neither side is likely to concede, of course, but you telling others that they're repeating themselves is reminiscent of 'pot, kettle, black'. Especially when you go on to say that you refuse to respond to posts that disagree with your point of view.
im done. i keep answering, i used this very same dev post a few posts up. it confirms exactly what i said. just read my prior posts.
last time. 425/600 = .708 *100 = 70.8%
425 is 70. of 600. therefore, 425 is 29.2% less.
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3252
|
Posted - 2013.09.15 16:27:00 -
[280] - Quote
D legendary hero wrote:
im done. i keep answering, i used this very same dev post a few posts up. it confirms exactly what i said. just read my prior posts.
It doesn't confirm what you said. It flies completely in the face of what you said, for example, confirming that the 10% damage buff is baked into weapons. |
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D legendary hero
THE WARRIORS OF LEGEND
1040
|
Posted - 2013.09.15 20:30:00 -
[281] - Quote
Arkena Wyrnspire wrote:It doesn't confirm what you said. It flies completely in the face of what you said, for example, confirming that the 10% damage buff is baked into weapons.
|
D legendary hero
THE WARRIORS OF LEGEND
1040
|
Posted - 2013.09.15 20:37:00 -
[282] - Quote
When I am wrong I admit it, and correct my view. I am not wrong in this case. If you have not convinced me that the AR is not OP. No one here has.
Earlier in this thread I apologized to someone i insulted. I corrected my views on giving extreme buffs to the HMG, no that I have had a chance to thoroughly test it wih the new hit detection, it merely lacks accuracy and range. there were several threads (only 1 of which i started) where I had changed my view point based on sufficient evidence and well constructed arguments.
regardless of whether you were polite or not, the evidences presented here were neither logically, nor compelling. bringin other weapons into the discussion has no validity here- here we are speaking only about the AR. TL;DR the MATH, overall player experience and logic behind my argument pro AR nerf is strong. case and point. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3263
|
Posted - 2013.09.15 21:17:00 -
[283] - Quote
D legendary hero wrote:When I am wrong I admit it, and correct my view. I am not wrong in this case. If you have not convinced me that the AR is not OP. No one here has.
Earlier in this thread I apologized to someone i insulted. I corrected my views on giving extreme buffs to the HMG, no that I have had a chance to thoroughly test it wih the new hit detection, it merely lacks accuracy and range. there were several threads (only 1 of which i started) where I had changed my view point based on sufficient evidence and well constructed arguments.
regardless of whether you were polite or not, the evidences presented here were neither logically, nor compelling. bringin other weapons into the discussion has no validity here- here we are speaking only about the AR. TL;DR the MATH, overall player experience and logic behind my argument pro AR nerf is strong. case and point.
I applaud you for reconsidering your position on the earlier HMG buff proposals. I suspect you will recall that I believed they were ridiculous.
Again, you misunderstand at least what I personally am trying to say. I'm not 100% against an AR nerf, what I'm against is the nerf you're proposing. The math it's based on isn't quite correct in a lot of cases and a lot of it is based on estimated figures which are probably inaccurate. That's mostly what I'm bashing on here, along with the dubious logic.
However, I don't think you quite understand the term 'balance'. It means to coexist in reasonable harmony with other items - Thus, the state of other weapons is certainly relevant. How can you gauge that something is overpowered if you're not comparing it to other relevant 'powers'?
Once more you declare the opposing arguments invalid and illogical. It's depressingly hypocritical that you should do that, really. Especially so that you should proceed to declare your own logic completely sound and your player experience superior to your opponents. But of course, to be fair, this is the internet, and neither side will ever concede.
EDIT: I have written a thread on the topic of the AR and I would be curious to get your opinion. |
D legendary hero
THE WARRIORS OF LEGEND
1040
|
Posted - 2013.09.16 03:43:00 -
[284] - Quote
Arkena Wyrnspire wrote:D legendary hero wrote:When I am wrong I admit it, and correct my view. I am not wrong in this case. If you have not convinced me that the AR is not OP. No one here has.
Earlier in this thread I apologized to someone i insulted. I corrected my views on giving extreme buffs to the HMG, no that I have had a chance to thoroughly test it wih the new hit detection, it merely lacks accuracy and range. there were several threads (only 1 of which i started) where I had changed my view point based on sufficient evidence and well constructed arguments.
regardless of whether you were polite or not, the evidences presented here were neither logically, nor compelling. bringin other weapons into the discussion has no validity here- here we are speaking only about the AR. TL;DR the MATH, overall player experience and logic behind my argument pro AR nerf is strong. case and point. I applaud you for reconsidering your position on the earlier HMG buff proposals. I suspect you will recall that I believed they were ridiculous. Again, you misunderstand at least what I personally am trying to say. I'm not 100% against an AR nerf, what I'm against is the nerf you're proposing. The math it's based on isn't quite correct in a lot of cases and a lot of it is based on estimated figures which are probably inaccurate. That's mostly what I'm bashing on here, along with the dubious logic. However, I don't think you quite understand the term 'balance'. It means to coexist in reasonable harmony with other items - Thus, the state of other weapons is certainly relevant. How can you gauge that something is overpowered if you're not comparing it to other relevant 'powers'? Once more you declare the opposing arguments invalid and illogical. It's depressingly hypocritical that you should do that, really. Especially so that you should proceed to declare your own logic completely sound and your player experience superior to your opponents. But of course, to be fair, this is the internet, and neither side will ever concede. EDIT: I have written a thread on the topic of the AR and I would be curious to get your opinion.
with the improved hit detection an HMG with 34 damage per shot would be unbearable. still, all-in-all I beleive the AR isOP.
What, I can say is that I posted a thread , suggesting an economic solution. namely reducing the prices of weapons that are more "niche" and in general less powerful. Reducing the price will encourage diversity and more weapons will be used on the battle field.
in PC, you may even see more proto gear like proto equipement, proto HMGs, proto core flaylocks, proto scramblers, even proto flux if the price were reduced.
However, somethings you must admit. are that: 1. many excuses for why ARs should be OP, or are 'balanced', are fundamentally flawed. (i.e. not all the weapons are here yet, or the descriptions says...) 2. many of the reasons, math and explainations of why the AR should be nerfed were used to justify nerfs on other weapons before hand. (ie. flaylock -everyone is using it, it must be OP or HMG - it out gunned my AR must = OP) |
D legendary hero
THE WARRIORS OF LEGEND
1042
|
Posted - 2013.09.16 04:14:00 -
[285] - Quote
Arkena Wyrnspire wrote:D legendary hero wrote:When I am wrong I admit it, and correct my view. I am not wrong in this case. If you have not convinced me that the AR is not OP. No one here has.
Earlier in this thread I apologized to someone i insulted. I corrected my views on giving extreme buffs to the HMG, no that I have had a chance to thoroughly test it wih the new hit detection, it merely lacks accuracy and range. there were several threads (only 1 of which i started) where I had changed my view point based on sufficient evidence and well constructed arguments.
regardless of whether you were polite or not, the evidences presented here were neither logically, nor compelling. bringin other weapons into the discussion has no validity here- here we are speaking only about the AR. TL;DR the MATH, overall player experience and logic behind my argument pro AR nerf is strong. case and point. I applaud you for reconsidering your position on the earlier HMG buff proposals. I suspect you will recall that I believed they were ridiculous. Again, you misunderstand at least what I personally am trying to say. I'm not 100% against an AR nerf, what I'm against is the nerf you're proposing. The math it's based on isn't quite correct in a lot of cases and a lot of it is based on estimated figures which are probably inaccurate. That's mostly what I'm bashing on here, along with the dubious logic. However, I don't think you quite understand the term 'balance'. It means to coexist in reasonable harmony with other items - Thus, the state of other weapons is certainly relevant. How can you gauge that something is overpowered if you're not comparing it to other relevant 'powers'? Once more you declare the opposing arguments invalid and illogical. It's depressingly hypocritical that you should do that, really. Especially so that you should proceed to declare your own logic completely sound and your player experience superior to your opponents. But of course, to be fair, this is the internet, and neither side will ever concede. EDIT: I have written a thread on the topic of the AR and I would be curious to get your opinion.
thatss a good thread im going to link it in the OP. |
Piraten Hovnoret
No Tax Scrubs
62
|
Posted - 2013.09.16 07:45:00 -
[286] - Quote
The question ppl fail to awnser is; what's the point to give this game months and months to improve your skills if a noob outfitt with no skills rec are almost as effective any way?
This is where dust had the promise of SOMTHING different than other games like cod etc.
I have noticed a decline of players in many channels ( if not most ). And that it self must be proof that SOMTHING is wrong about the game.
The AR AA problem is only a symptom that the patient is sick and in dire need of treatment. |
Kyy Seiska
Zumari Force Projection Caldari State
190
|
Posted - 2013.09.16 08:02:00 -
[287] - Quote
Some may have said this already but i'll say it anyway.
There's really nothing wrong with the damage of the weapon, it deals fairly good damage in low and mid ranges. But the fact that I can fire it from 50-60m with full-auto while most of my bullets still hit the target is pretty ridiculous (AR operation level 5 and Sharpshooter level 4)
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D legendary hero
THE WARRIORS OF LEGEND
1042
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Posted - 2013.09.16 16:33:00 -
[288] - Quote
Kyy Seiska wrote:Some may have said this already but i'll say it anyway.
There's really nothing wrong with the damage of the weapon, it deals fairly good damage in low and mid ranges. But the fact that I can fire it from 50-60m with full-auto while most of my bullets still hit the target is pretty ridiculous (AR operation level 5 and Sharpshooter level 4)
thats why its dispersion needs an increase and its recoil could use an increase.
but, ultimately, the AR needs its DPS swapped with the breach AR.
i mean really there is no reason to ever use the breach, while the regular AR is just as accurate, fires further, does better damage, and fires faster.
all-in-all the reg. AR > breach AR. It makes no sense that it is all around superior to the breach in every respect. |
semperfi1999
Imperfects Negative-Feedback
929
|
Posted - 2013.09.16 16:51:00 -
[289] - Quote
D legendary hero wrote:Kyy Seiska wrote:Some may have said this already but i'll say it anyway.
There's really nothing wrong with the damage of the weapon, it deals fairly good damage in low and mid ranges. But the fact that I can fire it from 50-60m with full-auto while most of my bullets still hit the target is pretty ridiculous (AR operation level 5 and Sharpshooter level 4)
thats why its dispersion needs an increase and its recoil could use an increase. but, ultimately, the AR needs its DPS swapped with the breach AR. i mean really there is no reason to ever use the breach, while the regular AR is just as accurate, fires further, does better damage, and fires faster. all-in-all the reg. AR > breach AR. It makes no sense that it is all around superior to the breach in every respect.
You forget.....currently reg AR is >>>>> Tact, Breach, Burst
What you are noting is an issue we have complained about many times but nothing has ever been done. Instead they nerfed the burst and when they buffed the tact they then nerfed it due to complaints.
BTW calling people AR scrubs when they have obviously told you they use the scrambler rifle is a lvl of stupidity that just cannot be described. If you want to nerf the AR fine but you also HAVE to be asking for a nerf of the scrambler at the same time (since the scrambler is more effective than the AR). |
D legendary hero
THE WARRIORS OF LEGEND
1042
|
Posted - 2013.09.16 16:59:00 -
[290] - Quote
semperfi1999 wrote:D legendary hero wrote:Kyy Seiska wrote:Some may have said this already but i'll say it anyway.
There's really nothing wrong with the damage of the weapon, it deals fairly good damage in low and mid ranges. But the fact that I can fire it from 50-60m with full-auto while most of my bullets still hit the target is pretty ridiculous (AR operation level 5 and Sharpshooter level 4)
thats why its dispersion needs an increase and its recoil could use an increase. but, ultimately, the AR needs its DPS swapped with the breach AR. i mean really there is no reason to ever use the breach, while the regular AR is just as accurate, fires further, does better damage, and fires faster. all-in-all the reg. AR > breach AR. It makes no sense that it is all around superior to the breach in every respect. You forget.....currently reg AR is >>>>> Tact, Breach, Burst What you are noting is an issue we have complained about many times but nothing has ever been done. Instead they nerfed the burst and when they buffed the tact they then nerfed it due to complaints. BTW calling people AR scrubs when they have obviously told you they use the scrambler rifle is a lvl of stupidity that just cannot be described. If you want to nerf the AR fine but you also HAVE to be asking for a nerf of the scrambler at the same time (since the scrambler is more effective than the AR).
i never sid scrub. i normally say AR noob. and when i say AR noob i speak about FOTM AR users, people who only use full auto ARs. if you are an AR master you use breach, tac and burst.
the Scramblers are comparable to the TAC but they overheat they require no nerf atm. i use them to great effect, but i still get taken out. i dnt feel invincible when using my scramblers. The AScr has fitting requirements and a cost that makes it difficult to tank while using it, so they generally have less shield and armor.
the TAC before was literally. The TAC doesn't need a buff. The regular AR full auto needs its dps swapped with the breach.
this way the full auto = high fire rate, mid range, low damage Breach = low fire rate, high damage, mid range burst = low fire rate, high damage, mid range (burst needs a dps increase to 500. the delay between shots will bring it in line with the breach) TAC = 5% increase in damage. (dps is not to exceed scrambler) |
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semperfi1999
Imperfects Negative-Feedback
929
|
Posted - 2013.09.16 17:29:00 -
[291] - Quote
D legendary hero wrote:semperfi1999 wrote:D legendary hero wrote:Kyy Seiska wrote:Some may have said this already but i'll say it anyway.
There's really nothing wrong with the damage of the weapon, it deals fairly good damage in low and mid ranges. But the fact that I can fire it from 50-60m with full-auto while most of my bullets still hit the target is pretty ridiculous (AR operation level 5 and Sharpshooter level 4)
thats why its dispersion needs an increase and its recoil could use an increase. but, ultimately, the AR needs its DPS swapped with the breach AR. i mean really there is no reason to ever use the breach, while the regular AR is just as accurate, fires further, does better damage, and fires faster. all-in-all the reg. AR > breach AR. It makes no sense that it is all around superior to the breach in every respect. You forget.....currently reg AR is >>>>> Tact, Breach, Burst What you are noting is an issue we have complained about many times but nothing has ever been done. Instead they nerfed the burst and when they buffed the tact they then nerfed it due to complaints. BTW calling people AR scrubs when they have obviously told you they use the scrambler rifle is a lvl of stupidity that just cannot be described. If you want to nerf the AR fine but you also HAVE to be asking for a nerf of the scrambler at the same time (since the scrambler is more effective than the AR). i never sid scrub. i normally say AR noob. and when i say AR noob i speak about FOTM AR users, people who only use full auto ARs. if you are an AR master you use breach, tac and burst. the Scramblers are comparable to the TAC but they overheat they require no nerf atm. i use them to great effect, but i still get taken out. i dnt feel invincible when using my scramblers. The AScr has fitting requirements and a cost that makes it difficult to tank while using it, so they generally have less shield and armor. the TAC before was literally. The TAC doesn't need a buff. The regular AR full auto needs its dps swapped with the breach. this way the full auto = high fire rate, mid range, low damage Breach = low fire rate, high damage, mid range burst = low fire rate, high damage, mid range (burst needs a dps increase to 500. the delay between shots will bring it in line with the breach) TAC = 5% increase in damage. (dps is not to exceed scrambler)
Problem.....
The Reg AR is supposed to be the gallente version. THis means its supposed to be lower range with high dmg and high fire rate. The Burst is supposed to be better at medium ranged with high ROF and decent dmg/accuracy, Breach is supposed to be long range with low ROF ok dmg, and tact (scrambler) is supposed to be long range (not quite as long as breach) with high dmg and ok ROF
The problem is #1 CCP has not balanced them according to what they said they want from these weapons.
AR = Gallente Burst = Minmatar Tact = Amarr Breach = Caldari
That is what its supposed to be. Honestly at this point I dont think CCP has a clue of what they will do to balance out the rifles for their racial specific areas they are wanting. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2941
|
Posted - 2013.09.16 20:19:00 -
[292] - Quote
semperfi1999 wrote:D legendary hero wrote:semperfi1999 wrote:D legendary hero wrote:Kyy Seiska wrote:Some may have said this already but i'll say it anyway.
There's really nothing wrong with the damage of the weapon, it deals fairly good damage in low and mid ranges. But the fact that I can fire it from 50-60m with full-auto while most of my bullets still hit the target is pretty ridiculous (AR operation level 5 and Sharpshooter level 4)
thats why its dispersion needs an increase and its recoil could use an increase. but, ultimately, the AR needs its DPS swapped with the breach AR. i mean really there is no reason to ever use the breach, while the regular AR is just as accurate, fires further, does better damage, and fires faster. all-in-all the reg. AR > breach AR. It makes no sense that it is all around superior to the breach in every respect. You forget.....currently reg AR is >>>>> Tact, Breach, Burst What you are noting is an issue we have complained about many times but nothing has ever been done. Instead they nerfed the burst and when they buffed the tact they then nerfed it due to complaints. BTW calling people AR scrubs when they have obviously told you they use the scrambler rifle is a lvl of stupidity that just cannot be described. If you want to nerf the AR fine but you also HAVE to be asking for a nerf of the scrambler at the same time (since the scrambler is more effective than the AR). i never sid scrub. i normally say AR noob. and when i say AR noob i speak about FOTM AR users, people who only use full auto ARs. if you are an AR master you use breach, tac and burst. the Scramblers are comparable to the TAC but they overheat they require no nerf atm. i use them to great effect, but i still get taken out. i dnt feel invincible when using my scramblers. The AScr has fitting requirements and a cost that makes it difficult to tank while using it, so they generally have less shield and armor. the TAC before was literally. The TAC doesn't need a buff. The regular AR full auto needs its dps swapped with the breach. this way the full auto = high fire rate, mid range, low damage Breach = low fire rate, high damage, mid range burst = low fire rate, high damage, mid range (burst needs a dps increase to 500. the delay between shots will bring it in line with the breach) TAC = 5% increase in damage. (dps is not to exceed scrambler) Problem..... The Reg AR is supposed to be the gallente version. THis means its supposed to be lower range with high dmg and high fire rate. The Burst is supposed to be better at medium ranged with high ROF and decent dmg/accuracy, Breach is supposed to be long range with low ROF ok dmg, and tact (scrambler) is supposed to be long range (not quite as long as breach) with high dmg and ok ROF The problem is #1 CCP has not balanced them according to what they said they want from these weapons. AR = Gallente Burst = Minmatar Tact = Amarr Breach = Caldari That is what its supposed to be. Honestly at this point I dont think CCP has a clue of what they will do to balance out the rifles for their racial specific areas they are wanting.
They're doing another balance pass on the racial rifles in 1.5
But, don't bother continuing on with this argument - not going to get you anywhere. Dude doesn't know what he wants, just knows that he wants the AR to be practically removed from the game.
Dispersion Recoil DPS Range
He's mentioned it all. He doesn't care what happens and doesn't have any forward direction on what he's proposing - he just wants something crazy done so that everything else is better than the AR, despite other weapons currently existing in game with more DPS, more Range and overall better damage application.
I've yet to see anyone complain about the SMG but I'm just as, if not more effective with it as the AR. |
D legendary hero
THE WARRIORS OF LEGEND
1042
|
Posted - 2013.09.16 20:29:00 -
[293] - Quote
You people are fu*king impossible. When I am firm in my conviction and use facts, and numbers to support it, you call me stubborn. But, when I am flexible and yeilding supporting an alternative approach to AR rebalance then you claim i dnt know what i want. You are a fool and a hypocrit.
the SMG is balanced. thats why no one complains about it.
When I die to an SMG, im in close quarters normally with my shields already gone. its not a surprise. SMGs don't outgun my HMG. SMGs, dnt outgun shotguns....lol
when SMGs kill my at 66m away, or kill my heavy suit in under 2 seconds from full shield and armor then i'll say something. but, minmintar weaponry by lore is supposed to be very powerful. minmintars are fast and powerfully, but lack ehp which is balanced. they go down fast.
galente tech is supposed to have the shortest range. idk about you but that AR man... ive taken out people at 112m range. without aim assist.....lolz. |
The Terminator T-1000
The Praetorian Legionary
39
|
Posted - 2013.09.16 21:04:00 -
[294] - Quote
This is exactly why i am afraid to spec into anything! This month is the AR, next month is the HMG and so on..... I think all weapons should be removed from the game !!! Lol |
Kyy Seiska
Zumari Force Projection Caldari State
191
|
Posted - 2013.09.16 22:03:00 -
[295] - Quote
D legendary hero wrote: the SMG is balanced. thats why no one complains about it.
When I die to an SMG, im in close quarters normally with my shields already gone. its not a surprise. SMGs don't outgun my HMG. SMGs, dnt outgun shotguns....lol
It's true that SMG is a sidearm, but in reality its far better weapon in close range than HMG or AR mainly due to the fact that it's light as hell, usually has very high rate of fire and barely any recoil. Not to mention the fast reloading speed and accuracy. Against shotgun it's 50/50.
It's just that the effective range isn't something to brag about against AR.
I don't think sidearms should be considered somehow inferior to primary weapons. They are more or less just lightweight close range weapons. |
Nguruthos IX
PEN 15 CLUB
1711
|
Posted - 2013.09.16 22:10:00 -
[296] - Quote
If the best weapon for any encounter is one weapon, then the entire premise which Dust is built upon is meaningless fluff.
"Fittings, choices, variety, specializations, niches, strategy, diversity" all out the window if there exists a weapon too capable in too many circumstances. |
D legendary hero
THE WARRIORS OF LEGEND
1043
|
Posted - 2013.09.16 22:14:00 -
[297] - Quote
Kyy Seiska wrote:D legendary hero wrote: the SMG is balanced. thats why no one complains about it.
When I die to an SMG, im in close quarters normally with my shields already gone. its not a surprise. SMGs don't outgun my HMG. SMGs, dnt outgun shotguns....lol
It's true that SMG is a sidearm, but in reality its far better weapon in close range than HMG or AR mainly due to the fact that it's light as hell, usually has very high rate of fire and barely any recoil. Not to mention the fast reloading speed and accuracy. Against shotgun it's 50/50. It's just that the effective range isn't something to brag about against AR. I don't think sidearms should be considered somehow inferior to primary weapons. They are more or less just lightweight close range weapons.
indeed and thats how it should be. SMG works exactly as intended. it is a perfect specimen of balance.
the shotgun however needs a slight range buff... the current range is pathetic at best. |
D legendary hero
THE WARRIORS OF LEGEND
1043
|
Posted - 2013.09.16 22:16:00 -
[298] - Quote
Nguruthos IX wrote:If the best weapon for any encounter is one weapon, then the entire premise which Dust is built upon is meaningless fluff.
"Fittings, choices, variety, specializations, niches, strategy, diversity" all out the window if there exists a weapon too capable in too many circumstances.
which describes the AR right now...
I mean, a milita AR is capable of pwning even proto level niche weapons in the niche...
its accuracy, and DPS makes tanking almost unviable. especially with a heavy.
its got all the advantages of niche weapons with no flae... not a single drawback. |
D legendary hero
THE WARRIORS OF LEGEND
1044
|
Posted - 2013.09.18 05:08:00 -
[299] - Quote
bump-o-matic |
D legendary hero
THE WARRIORS OF LEGEND
1088
|
Posted - 2013.09.20 23:54:00 -
[300] - Quote
might bump |
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