|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
CLONE117
Planetary Response Organization Test Friends Please Ignore
325
|
Posted - 2013.09.09 21:39:00 -
[1] - Quote
ar is fine just remove the damage mods for them...the std ar the mlt ar and the gek is fine...
u can nerf the proto tier to hell for all i care just leave adv and the less alone...
plus if the ar is the most powerful gun in the game then explain to me why we still see all of the other guns getting kills all of the guns have had an equal deadliness when used correctly..
in truth the ar is only truly deadly if proficiency skill is maxed...
but it doesnt require a massive nerf.. lets think of that laser rifle before uprising it was perfect the way it was but every1 was hating getting killed by it so much it was nerfed into useless ness and now we have improved hit detection and aimassist along with a new sight for the laser and now its almost barely able to get kills now...
and ppl still suck at aiming when it comes to the ar...
the ar is the most versatile weapon on the battle field which is why its one of the most common weapons on the battlefield..
and seeing how its every players starting weapon would mean it would get alot more bitching if this weapon did get nerfed...
the tac ar has been nerfed..
not in damage but in smaller clipsize and lower rof...
the ar seems some what fine as its about as deadly as every other gun in the game...
the only thing to blame here is the improved hit detection and damage mods...
and the extremely high total hp that med suits can reach.. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
325
|
Posted - 2013.09.09 22:20:00 -
[2] - Quote
its the starter weapon for all the new players to the game what do u expect?
it isnt a master of all trades..
pure math isnt going to mean a certain gun is op...
there r med suits that can get more armor and shielding than a heavy suit..
the hmg can actually kill lavs..
this is one thing the ar cant do but isnt that important..
the ar does not shoot exploding rounds...
it does the same damage shields and armor..
ppl will still miss alot of the time...
the amount of kills players get with certain weapons in the kill feed isnt going to prove its op..
the laser rifle as i mentioned earlier would have been a great counter to majority of ar users..
before uprising...
but it was nerfed to suit the proto bears..
i see players pubstomp with ars shot guns.. forge guns..
hmgs..
smgs..
mass drivers..
sniper rifles...
tanks..
zerg tactics...
just about everything...
u also need to take player skill into account as well...
the ar would be the hardest of all weapons to nerf..
the tac ar was op before it was nerfed..
it still can obliterate...
the ar cant do everything its just versatile..
and very common...
its also the only weapon that most new players r familiar with.
its not really the gun that should get the nerfs..
its the things added to the gun that should be getting the nerfs.. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
325
|
Posted - 2013.09.09 22:43:00 -
[3] - Quote
have i mentioned player skill with this too?
im pretty good at going positive in nearly all my matches with any gun...
with the ar i had to max out proficiency to actually kill with it..
the other guns i didnt have to do this...
i just unlocked the std version and obliterated the other team with them..
the ar can be countered pretty easily
such as mass driver..
or the more annoyingly m1 and core locus nades..
new players rnt going to instantly start sniping. the ar will be there first choice majority of the time until the find a better gun that suits their own playstyle...
im still running mlt stuff with over 10m sp but that because ive been putting all my sp into stuff that made that cheap and free stuff better..
so its obvious on why i do pretty good with majority of all the weapons..
it all depends on your skill level and their skill level...
if your skill level is higher than their skill level of course you r going to win....
if their skill level is better than your skill level of course u r going to get killed by it!....
just trying to do some math and saying its reason to be op is just idiotic when it comes to a common weapon that MOST newbies will start out with...
the laser was pretty decent before uprising but then it got nerfed into uselessness..
it got a small minor buff in 1.4 making it barely playable now but it still seems a little underpowered considering how its a little more difficult to kill with seeing as to how i dont have any major sp invested into it...
my ar is proficiency maxed and it does fine...
the hmg will actually kill faster than an assault rifle if the player is standing still and up in close range..
the hmg can still beat an ar but the problem would have to be the total hp of the suits in general so theres no massives reason to hate on a single gun... |
CLONE117
Planetary Response Organization Test Friends Please Ignore
325
|
Posted - 2013.09.09 23:07:00 -
[4] - Quote
the ar is accurate that is true but the ask me why ppl will spray and pray with it...the weapon is most accurate while crouched or standing still...
but isnt that accurate while moving...
average accuracy stat on it is around 50%..
in truth i think it matters more about precision than accuracy..
and most players i seem to go up against just rnt precise with the ar...
they just spray and pray in my general direction..
i still dont consider it op...
its just the only weapon to have some of the least drawback but the smg is also very similar to the ar..
smg may have 10 less damage per shot but it makes up for it with an even faster rate of fire and an 80 round clip...
it may also have a relatively shorter range but most ar users still operate with in smg range...
the ar also seems to have the least ugly sound effects..and lets just face it...its nice and pretty...
if there was a free default mlt assault scrambler scrambler rifle dont u think we would see more of the scrambler rifle on the kill feed?
the ar is one of the cheapest guns in the game...which is yet another reason it appeals to most players...
its also the first cqc gun obtained for new players...
sure we may have the mlt forge gun a default sniper rifle and all that other stuff but do u really think the new player is just going to try and snipe from thebeginning on a game? any game? no hes going to pick up that rapid fire gun.. until he finds a different weapon that he prefers more than that first gun...
although by the time that player find his niche in the game that ar is going to be used for quite some time.. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
328
|
Posted - 2013.09.10 15:25:00 -
[5] - Quote
wasnt laser nerfed?
buff the std level back to before uprising...
and then ull see alot less ars...
every gun on here got some sort of buff in a certain way...
i havnt noticed much gameplay wise that would mean ars are op everything is pretty much the same...and of course using a heavy suit with an ar means u may survive longer than the players that use a med suit or scout suit with the ar....
over all hmg can kill a player much much faster than an ar on here...
of course the player would have to stand still for it but still the hmg kills really fast when majority of the bullets will hit..
and smg can kill really fast as well..
std and mlt ar may actually possibly be one of the weakest guns.
but its so great because its one of the first weapons available to u..
easily affordable...
most familiar.
and is almost on even ground every where in the map...
the fact is it has its counters and so does every other weapon have counters...
sure zig zag up to a sniper can work but theres also that chance the snipers going to kill u first...
basically stop focusing on one stupid gun class like an idiot.
using math isnt going to mean anything in game..
its not one shotting everything..
like the m1 and core locus nades currently..
any weapon and gun can kill any weapon and gun user...
lets just leave it at this..
mass drivers can kill everything forge guns can kil everything snipers can kill anything ar can kill any thing scramblers can kill anything laser can kill anything everything can kill anything...
all guns were improved how can u till if one gun is the best?
we have pubstomper who want the most op gun available...
the is no most op gun available.
the assault scrambler cant actually over heat..
and it could actually do more damage than an ar...
majority of the weapons r fine...
the ar is a close to mid range weapon that is where it is most effective in combat..
its not that effective at long range but there are variants designed to perform those funtions the tac ar wont destroy in close range its more in the mid to long range class of gun...
the regular scrambler rifle is in this class as well..
the assault scrambler rifle is pretty much the laser version of an assault rifle... |
CLONE117
Planetary Response Organization Test Friends Please Ignore
330
|
Posted - 2013.09.10 21:08:00 -
[6] - Quote
i still think ar is fine currently...
the only thing that needs nerfing would be the damage mods most ppl want to stack onto all of these weapons...
a lot of the math that goes on here is stupid...beyond stupid..u cant tell something is op by looking at numbers...
the ar is fine where it is currently..
its does a moderate job by being versatile. it suits alot of the players own play styles...
just needing to have a heavy to suit to use kill with an ar doesnt mean the ar is op..
that just stupid talk right there...
the main potential reason that i can see why players would where a heavy suit and use the ar is because of the proto bears with over 800 armor or 500 shields...
that would be the only reason why a lower leveled player would wear a heavy suit with an ar...
it has a slower fire rate than the hmg and smg thus.. the reason why its more powerful than those 2 guns damage per shot wise...
it also has a smaller clip than an hmg and smg...
we have high damage low rof weaponry and the low damage high rof weaponry...
the assault rifle is in the middle of these 2 classes of weaponry...
shorter range than a sniper..
longer range than an hmg...
the assault scrambler rifle is nearly impossible to overheat..
with out firing several clips in rapid succession and there is little need to even do that in any battle...
instead of worrying about have to nerf and buff every single item in the game over and over...
they need to focus in getting things like pve and new weaponry and equipment out into the game we can get it all balanced later...
and should only tweak the stuff if it gets out of hand...
and the ars rnt out of control since they can be countered quite easily...
any weapon can take out an ar user...
and an ar user can take out anything save for a vehicle...
the ar just has to get with in range...
its also the main infantry combat weapon on nearly every fps shooter....
if u want to go kill an ar user with out taking any damage go grab a tank... |
CLONE117
Planetary Response Organization Test Friends Please Ignore
330
|
Posted - 2013.09.10 21:23:00 -
[7] - Quote
PADDEHATPIGEN wrote:Heavy's SUX now i give you that, but that has nothing to do whit the AR or any other weapon for that matter, im taking down heavy's with my SMG now, i out range and out dmg. them even with my SMG and all other weapons for that matter, it still has nothing to do with the AR.
Heavy's need more range, more HP, more dps. more more more... THEY SUX... (sorry but they do)
I DONT play heavy suits or use heavy weapons so this is NOT why i say this... I only kill them ;)
Militia AR's are OP, but so are the rest of the millitia weapons, they are NO skill weapons and should do almost NO dmg, have ****** range and so on, millitia should NEVER be able to stand up agenst proto gear no matter what..
Militia gear and weapons should be so bad that once a player leaves the Academy, they will NEVER use it ever again...
now that saying about mlt gear..thats just stupid....
its been stupid ever before the game was made...
sure it takes no sp investment to use but the aurum proto crap take no sp to use too...its much stronger than mlt gear... the aurum tanks take no skill to use.....too...
so try harder to think before u say it...as the much weaker mlt gear may not take sp investement in order to use but it does take skill to kill with it.. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
330
|
Posted - 2013.09.10 21:30:00 -
[8] - Quote
no skill is different from no sp items so if u r saying all no skill items should be removed..
then ud have nothing to use in the match...
|
CLONE117
Planetary Response Organization Test Friends Please Ignore
335
|
Posted - 2013.09.11 18:48:00 -
[9] - Quote
the ar doesnt out perform every other gun in the game idiots...
look at assualt fg every says they r op..
look at laser those were said to out perform everything before the nerf.. and now we r saying nerf ar...
this is just plain stupidity...
just because it std ar can kill a proto suit doesnt mean it needs nerfing... |
CLONE117
Planetary Response Organization Test Friends Please Ignore
336
|
Posted - 2013.09.11 20:55:00 -
[10] - Quote
laser werent super op as the optimal which was in fact mid 2 long range was very effective.
but little did they know all u had to do to counter them was rush them as the laser sucked horribly in close range... it was more of the laser sniper rifle..
but the unspecced std laser was pretty decent before uprising...
and now its playable.. but barely playable..
the laser would need to be fully specced into with proficiency skill maxed to compare with my proficiency maxed ar..
my point is the ar feels as if it needs to be specced into just to be decent at killing...
just like the laser rifle currently..
all the other weapons that i have used so far didnt really need speccing into to be good at killing..
the ar so far does..when it comes to killing...
if unspecced most ppl would probably have to make up for the damage loss by wearing a heavy suit or something...
and what would probably make any and all guns op would be the proficiency skill maxed combined with damage mods...
and then u have a gun of mass destruction...
although i dont remember seeing any laser light shows until a 1 or 2 weeks before uprising came...
just like before the lav nerf...
it seems that just before every nerf the about to be nerfed weapon becomes the most complained about weapon and most used weapon right before its nerfed...
the ar seems fine where its at because it also seems to be on the same level with majority of all the other weapons...
and laser going to see some more nerf threads when players start fully speccing into it and maxing its proficiency level...
the main problem is not the gun it self.
its more or less the modules added to increase the guns power...
so nerfing the gun makes it useless and mean that ud have to fully max out all the skills for it and add damage mods to it just to make it decent again...
thats really all ive seen so far when it comes to these stupid and pointless nerf weapon class thread...
sooner or later with all this nerfing all of the guns will be doing 1 damage per hit or less...
so i think it would be better to get a detailed video proof of it instead of just using math... and we need the video evidence and every bit of detail from all sides.. |
|
CLONE117
Planetary Response Organization Test Friends Please Ignore
336
|
Posted - 2013.09.11 21:58:00 -
[11] - Quote
when we deal with the assault rifle on any game in general..
its has few drawbacks..
it is designed to have great versatility..
plus this is the galente assault rifle we r talking about..
the other racial variants have not been released yet as this is still a beta...
but the galente assault rifle needs no tweaking as of yet...
and it should not be necessary to fully spec into something just for it to be decent at what its designed to do....
and the ar currently is already one of those guns...
md can kill with out needing to spec into it..
fg can kill with out need for speccing into it..
a sniper can kill with out need to spec into it so why shouldnt the ar be able to do this.....
an unspecced ar would most likely require lots of hp and a few damage mods in order to kill stuff with it..
its either that or tons of skill at using cover and dogding bullets and using other players as human shields.
and assault rifles in general have few drawbacks...
but realistically the assault rifle is as close to real life as it can get... in a futuristic universe..
and is already one of the better balanced guns in the lower leveled section..
its not over powered as of right now its the fact that majority of the other guns have there weaknesses and strengths..
and the assault rifle is pretty much a combination of the majority of the weapons on here thus the versatility.
theres nothing to say about the ar other than compare it to other weaponry because thats all there is to do when it comes to nerfs..
the assault rifle cant really shoot an lav to death..
like what the hmg can do...
the ar has a much lower rof than the smg which is why the ar gets 10 extra damage per shot...
the ar is the only weapon placed on even ground with majority of the other weapons its almost a combination of all the other weapons packed into one gun....
the ar essentially is the smg and a rifle combined...
it cant out perform an smg in close quarters and it cant out perform a rifle at range...
but players manage to get around this stuff any ways which is why every 1 claims a certain weapon is op...
the gun itself isnt but its the stuff used with the gun that makes it seems that way... |
CLONE117
Planetary Response Organization Test Friends Please Ignore
336
|
Posted - 2013.09.11 22:31:00 -
[12] - Quote
the drawback of the ar in general r few one being that its in the middle of majority of the guns.. it doesnt do av...
it cant out perform a sniper rifle and it doesnt out perform and smg.. when in there areas..
and if the ar is so op then explain to why every1 on this game that uses and ar dies so much?
by weapons other than an ar?
if the ar is so op explain why no1 can go 50/0 with it?
it is a versatile weapon with few drawbacks/weaknesses this also mean it has no super strength..
and because of this it is the assault rifles strength.. and weakness...
and can be modified to be more effective in certain environments using the same version would mean it will become weaker in another...
its the one drawback that can also play as its strength...
if u see a player using a breach.. get some distance.. if u see some1 using the tac ar...rush him....
if u see some1 using a regular ar...any thing would EQUALLY work against him...
the assault rifles one drawback can also be its strength..
its designed to assault objectives and positions with out a need for a class specific weapon in combat...
thus the assault rifle...
|
CLONE117
Planetary Response Organization Test Friends Please Ignore
336
|
Posted - 2013.09.11 23:05:00 -
[13] - Quote
game is still incomplete...
and needs to be worked on still it basically is a beta..
everything hasnt been released yet..
and the one ar having majority of the other racial traits is probably going to be awhile to be redesigned..
the assault scrambler rifle is pretty much the amarr version of the galente assault rifle...
plus all u did was quote a small part of my post like an idiot...
and whats weak is your stupid maths and crappy skill...
what ruins decent weaponry and decent stuff that seems to be already balanced is when an idiot comes along takes a look at all the stats tries to do math and yells and yells and cries saying its over powered.
if the std regular assault rifle is so op explain why it cant ohk anything?
explain why it doesnt obliterate the already paper thin tanks we have?
explain why it does so little damage to a lav?
its the most versatile weapon because it is designed to do multiple things...
assault objectives secure areas..kill infantry...
it might be dominating the field in numbers but its not one single player going 50/0 with it.
if that happens then it should be talked about if its over powered or not...
but so far the ar and along with all the other weaponry in game feels as if its on an even playing level with some weapons having an advantage over others..
the assault rifles strength is the ability to play to your weaknesses..
and it can easily be countered by everything...
its not over powered and needs no nerfing currently.. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
336
|
Posted - 2013.09.11 23:46:00 -
[14] - Quote
well it ends up being nerfed for the short terms and tweaked later the ar currently seems to be the only weapon ccp got right on nearly the first try...
all the weaponry needs tweaking but the assault rifle in general has few drawbacks to begin with..
in real life the assault rifle is just an improved version of the smg...
its where the assault rifle came from in the first place...
its pretty much balanced the way it is currently...
in terms of gameplay..
of course the ar is probably going to be alot deadlier at range in the hands of a kbm user...
so its not accuracy so much as precision..
its quite inaccurate at those longer ranges and only a few rounds will hit but do barely any damage...
every little item on the game doesnt need to have massive drawbacks..
this game isnt run out into the middle of gunfire..
of course doing that is going to involve u getting mowed down in less than 1 sec...
nerfing the most common weapon so u can take out a large group of players isnt going to balance gameplay..
and so far the only major reason i see the nerf ar threads mostly involves a proto bear wanting to stop dieing.. so the ar stats should stay...
if u died to a gun by running out into the open u deserve that death...
just because a single weapon doesnt have many massive drawbacks, doesnt mean it should be useless...
ccp is trying to balance the game and release the new stuff..
basically doing both at the same time
its why some of the stuff has been nerfed and buffed.. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
336
|
Posted - 2013.09.11 23:54:00 -
[15] - Quote
actually its more like ar=everything else.. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
337
|
Posted - 2013.09.12 00:24:00 -
[16] - Quote
the ar isnt better than them.....
its the stuff added to the ar indirectly such as damage mods and such...
its not the best gun in the game there is no best gun in the game its just the one gun thats part of most players gameplay styles...
majority of the players have come from games like halo, battlefield..
cod..mag..
and many more games...just to try dust 514 out...
they find a gun they like it gets nerfed they leave..
and since majority of the players start out with the ar a nerf to that gun would possibly make players quite before they even start...
an indirect nerf to the ar would be to remove any and all damage mods for it(not the skills for it though)...
that would weaken it by alot since most players seem dependent on its increased damage from the mods..
the ar isnt the 1 gun beats all right now...
mds r still good counters to it...
my point is is that it is on the same level of the other guns...
most of the players have just speced into them.
which is why they get the most kills for being numerous..
the guns that tend to be overpowered is when they do to well in there specified weakness ....
the ar has many minor weaknesses..
and also many strengths...
its never been the god gun and never will...
but it is the infantries main gun...
which is why its on an even playing field compared to all the other guns.. when fully maxed out with the proficiency skill..
it is balanced compared to the other guns...
the hmg is still good if used right and so are all the other guns if used right...
the maps being redesigned to be unfriendly to snipers is most because of the fact that they could rain down bullets with impunity as they could pretty much get anyway with a dropship..
and the redline sniping..
with the assault rifle u r always within range of other players..
always...
heavies didnt turn to forge sniping because of ars it was because of the nerf to the hmg...
owning an assault rifle doesnt make u invincible.
in fact the ar can get killed pretty easily... |
CLONE117
Planetary Response Organization Test Friends Please Ignore
337
|
Posted - 2013.09.12 01:16:00 -
[17] - Quote
thats because its the main weapon for almost every player.who start out on the game..
all the other guns take alot longer to spec into..
if the other guns were as easy to spec into as the ar
we wouldnt have the massive ar thing...
it really isnt an assault rifle so much as a plasma rifle..
its most common but isnt extremely deadly in a 1v1 situation.
the other guns such as mass drivers can hold the advantage in a 1v1 situation or possibly a group of players.
all of the other guns can pretty much kill very effectively with out much sp investment..
although the ar isnt one of the super guns..
sure ive gone 16/0 and gotten around 20 kills with several other guns but when i ended up fighting against the full proto pubstompers..
a std hmg was more effective at killing them i even managed to killa few of them with a std mass driver..
but couldnt really touch them with a regular AR...
its alot less effective at range but a small minor range nerf for it could be ok..
it should be effective mostly in the close to mid range but damage becomes less effective at longer range...
but i just dont see nerfing the assault rifle it self as a good idea..
it needs to be nerfed indirectly since its base stats without mods seem fine...
although when i first started out playing the game i actually had to max out proficiency just to be able to go positive with this thing.. when i unlocked the laser rifle to try it out it was very good..
later i tried the mass driver still did very good.
then unlocked the hmg and did pretty well with that as well..
obtained the assault fg and assaulted positions with it in cqc and possibly got the best kdr i have ever had in the game so far with it... ..
but i think the std and mlt ars them selves r fine currently..
of course theres no obvious telling somthing is op just by math which is another thing.
i still havnt noticed much of a difference from 1.3 to 1.4 since this update.
since im still doing pretty well and still dieing to a single m1 locus nade majority of the time..
all i really noticed from the update is the fact that i got 50 more hp on my default mlt suit...
that is really the only major noticeable change i have seen so far. im still able to do well with all the weapons and laser rifle is use able again...
i kinda think this update did kill some of the pubstomping as they seem to be getting killed more often...
i still think every1 got a buff from the update one way or another...
ive still seen players pubstomp with shotguns, smg,, every other weapon on the game..
the mass driver seem to be one of the most common pub stomp weapons aside from the ar....
any one of the guns is deadlier than an assault rifle if used in numbers..id like to see an entire team run straight plasma cannons.. and see what happens with all that plasma spam...it might out perform the assault rifle..
a group of heavies and a logi can out perform the average ar group.
the ar might play a large tacticle role in the out come of some of the battles..
but since ar is the most common and most used there isnt much need to nerf it into the ground..
the base stats currently seems fine..
its all i can say is that the ar seems fine in general..
if we can redesign the assault rifle it would be to change its name to a plasma rifle..
we would also have to get the other racial weapon variants out.
as im sure caldari and minmatar each have their own version of an assault rifle..the amarr assault rifle is the scrambler rifle.. alot of the racial weaponry is missing still but i think the galente should be tweaked after the rest of the weapons come out.. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
340
|
Posted - 2013.09.12 21:35:00 -
[18] - Quote
complaining about a single gun just by dps alone is stupid...very ,very, stupid...
does not need an overheat function...
most fire fights it drains an entire clip and then some to kill some1..
because we have alot of missing involved....
the ar as is doesnt need nerfing just because its dps is just a tiny bit higher than another gun...
it will mostly take around 40 to 60 rounds to kill your average moving player with it...
and this is in the close to mid range section..
longer ranges would probably involve using more than a few 1-2 full clips of ammo so its stupid if some1 is even trying to shoot at you at that range....
since thats where its least effective...
it does minor amounts of damage at that range...
the average dps of the smg, ar, and hmg along with alot of the other guns r very close together..
they all still have the same ability to kill u at the same speeds..
and all these nerf threads involve r stupid nubs who want to nerf a BALANCED GUN just because they lost a stupid proto suit to it....
and so far that is the only real reason why i keep hearing this nerf certain gun crap....
the same happened to lasers..
the same happened to lavs...
and guess what we dont have any more fun free default lavs now..
its because nubs lost a proto suit to them and begged and begged and whined and cried for their removal...
but im at the point at to where i just think every 1 should stop the nerf ar thread crap once and for all..its worse than reading random spam...
and ive pretty much learned my lesson on the fact that its pointless to waste my breath on stupid noobs who want to ruin the game and make it to where their own single full proto playstyle beats all...
and this^ is why the ar is balanced and needs no nerfing...
no more drawback crap it was designed to have some of the least amount of drawbacks possible...
it isnt a super gun...its on even ground when it comes to all the other weapons versus the ar...
the assault rifle wasnt designed to be played as a specific role...
it was designed to by a good weapon that allows players to assault objectives in numbers...
a group of heavies can still devastate the majority ar users heck a group of any weapon users can beat a group of ar users...
the true reason for nerfing the ar is so stupid..
that every1 here in the world is now dummer...having heard of it... |
CLONE117
Planetary Response Organization Test Friends Please Ignore
340
|
Posted - 2013.09.12 21:53:00 -
[19] - Quote
it is decent in them.. the reason its so deadly is because most of the time u die to it there also 5 other players with the ar shooting at u also...
it doesnt need any nerfing its fine the way it is...
when a single ar player is trying to solo hes going to get beat by EVERYTHING!..unless that same player is very skilled with the weapon...
the assault rifle is used most of the time by alot of players..
the other guns them selves r basically better than the single ar user.
they just cant stand up to a GROUP of ar users..
and those other weapons SHOULDNT be able to stand solo and win to a group of ar users. UNLESS the player uses tactical wits...
by picking them off one by one until there is no large group if u chuck several grenades at them u will obviously get several kills and scatter alot of them..
it doesnt function well in a 1v1 match..
a gun like the md would perform better...
the gun with the numbers is going to beat the lone wolves majority of the time in a straight up duel..
which is why u need to use tactics to win against them.. your non ar gun may be better than the ar it self overall but it cant stand up to a group of them...
|
CLONE117
Planetary Response Organization Test Friends Please Ignore
342
|
Posted - 2013.09.12 22:03:00 -
[20] - Quote
D legendary hero wrote:
i am a idiot. Not only did i mention several stupid reason why i want to nerf ar.
i like to troll my own threads
...
^ thats trolling.. |
|
CLONE117
Planetary Response Organization Test Friends Please Ignore
342
|
Posted - 2013.09.12 22:38:00 -
[21] - Quote
D legendary hero wrote:CLONE117 wrote:D legendary hero wrote:
i am a idiot. Not only did i mention several stupid reason why i want to nerf ar.
i like to troll my own threads
... ^ thats trolling.. yeah, and thats why you are getting reported.
why iv done nothing wrong as i dont troll..
all i did was state the truth with that post...
and it did prove a good but rather poor example of trolling...
and reporting for something this minor?
uve probably been trolling for longer than ive even been playing this game...
so your the only troll/whiner here... |
CLONE117
Planetary Response Organization Test Friends Please Ignore
342
|
Posted - 2013.09.12 22:58:00 -
[22] - Quote
ok this is just getting ridiculous
i think its time this idiotic thread gets locked...
your part of the problem on why the game is dieing..
ar is most numerous and players rnt obliterating with it...
if u cant see that then u are obviously part of the nerf brigade problem...
the math u do is stupid pointless and overall flawed..
a large group of any weapon users can actually dominate the field but the ar users r the most numerous because everybody that starts out on the game HAS THE ASSAULT RIFLE...
thus one of the reasons it requires no nerfs..
rarely do i die to an ar.. when i do its when im hacking an objective or accidentally ran into a large group of them.
so there is no proper reason to nerf the ar as all the reason u have come up with so far are pointless..
math or no math...
the reason to defend ar is weak but so are the even WEAKER reasons to nerf it....
all ive seen so far is the "i want ar nerfed because i ran into a barrage of gunfire from 50 ars and got killed! and lost my precious proto suit' excuse...
that is infact the only reason that i can see on why u want to nerf it so bad.. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
344
|
Posted - 2013.09.13 01:50:00 -
[23] - Quote
r u forgetting the fact it take more bullets to kill some1 than it does with the flay lock?
im sure u can compare stuff with time but u seem to be unable to include every tiny little math detail....
how much max ammo does an ar have... times that by its base damage do the same for the smg and the other guns as well...
now try to calculate how many of those same bullets will miss at the same time...
dps isnt important...
any one can get some random numbers do some math get a giant number and yell op...
and any ways the pubstomps rnt really existant any seeing as to how since 1.4 the proto bears have been dieing more often..
im pretty certain that if the ar were to be nerfed matchmaking would be worse than when it was 1.3...
the only math i have seen so far is dps..
wheres all the other complicated math here...
ud need possibly every tiny little detail figured out.. as of right now...this thread doesnt say the ar is op...
its just a thread about a few players who just want to say the ar is op...then type up a bunch of numbers and call it 'proof'...this is all im seeing here currently.... |
CLONE117
Planetary Response Organization Test Friends Please Ignore
348
|
Posted - 2013.09.13 18:13:00 -
[24] - Quote
assault rifle is fine i just did the dang stupid math..
ar damage per clip around 2040..
hmg damage per clip...4250 or around 7k if its damage per shot is 18..
smg is around 1600 per clip but its a side arm and in total ammo beats the ar in total damage that can be dealt...
the scrambler rifle... and assault variant..
a little over 2500 per clip...
or around that number maybe higher...
and still beats the assault rifle in total damage...
the assault rifle currently at base stats is possibly one of the weakest guns in dust 514 and probably relies on your so called op dps to stay on even ground between all of the other guns with in its class..
so dont give me the nerf ar crap again.... and stop crying about it....
this is the only reason needed to prove the ar is fine!...
i did this all by calculator and it numbers rnt 100% accurate and most of its estimation but still u can clearly see the facts that the assault rifle is the weakest in its class currently and there fore relies on its versatility and apparently non existent better dps to be on even ground with the other guns..
and this potential total damage could only be reached if and only if all rounds hit and most of the time they miss but because of improved hit detection and proper aiming with the gun u r going to die to it... so it is balanced because its maximum damage potential its significantly lower than alot of the other weaponry.. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
348
|
Posted - 2013.09.13 20:41:00 -
[25] - Quote
its still one of the weakest guns of the class.
and considering how often most players tend to miss with the guns it normally takes around 40 rounds to kill a random player with the ar..
and since most of the encounters r relatively in cqc environments the guns such as an hmg will infact have an advantage..
but in more open terrain an assault rifle or scrambler rifle would be preferable to that of weapons with shorter range..
which is part of the ars advantage but since it carries a lot less ammo than the other guns it has a relatively higher dps than the other guns with a sacrifice for maximum damage potential..
and considering how it is one of the most common weapons seen doesnt make it op seeing how its the newplayers main weapon of choice but if there was a militia variant of every weapon type..
we might see more diversity in a players choice of weaponry as they would more likely try out the other weaponry instead of just sticking with an assault rifle..
and from a gameplay perspective with how i normally play during those cqc encounters while using the free default medic fitting unmodified..
ive had to switch to my side arm to finish my opponent off many times due to alot of the rounds missing..
but the other guns are designed to have more serious drawbacks because those are what keeps them from becoming to powerful while retaining good effectiveness in certain scenarios.
the assault rifle in general is a good all around weapon but does very poorly if placed in those specific situations that the other guns are designed to do...
so it doesnt necessarily have all the advantages.
since its probably the only weapon to fill the gap of most of the combat and fighting done anywhere..
i think the assault rifle should be thought of as the main infantry weapon for any game..
while doing poorly in certain specific areas of combat which it does currently.. the reason why it can counter so many things like snipers forge gunners and massdrivers and heavies is because what the assault rifle lacks of in overall damage capabilities it makes up for with massive numbers..
but a single heavy shouldnt have much trouble taking out a single player with an ar... and i have yet to have problems dealing with the lone player while in a heavy suit using hmg in a cqc area...
overall i think it has more to do with stratagy and tactics than anything else.
but the assault rifle does do very poorly when faced with certain very special scenarios...
its not top dog because of dps but because it is the main weapon most players will start out with and spec into...
although i dont see any problem with nerfing the ar headshot damage..
most of the kills from an ar r normally taken from a different player..
it really only depends on the situation but this could provide a challenge for some players for trying to counter them...
mostly the game feels like this from when i play.
the smart vs the clever vs the proto bears..
and then to just be off topic in general.
these forums feel like a game in itself most of the time..
ive used the std version of all the weapons in the game except for nova knives..
and majority of all the kills ive gotten with the ar were from killing another player with the ar..
so that proves how common it is but from all the deaths ive had id have to say only a few were from another ar..
most were cooked locus nades thrown at my face..
the flaylock..
the sniping tank hav.
mass driver..
forge gun...
hmg. sniper. and the list goes on....
if the heavy machine gun is buffed by giving it a little more precision from when you first start firing it will become devastating..
but since the assault rifle cant fire for as long as the other guns within its class that also creates another drawback for it...
im starting to think that the assault rifle on here is just a combination of some of the smgs and hmgs worse and best traits turned around and placed into a single gun creating the assault rifle...
so the other guns beat it in maximum potential damage.
ammo.
rate of fire.
and in certain situations..
which is why i feel it places it into a balanced position with all the other guns... |
CLONE117
Planetary Response Organization Test Friends Please Ignore
373
|
Posted - 2013.09.26 18:55:00 -
[26] - Quote
after playing dust 514 for several days straight the ar really isnt op.
mass driver will destroy it at close range and laser rifle can destroy it at longer ranges.
so can assault scrambler rifle.
thats is pretty much it and the math being done here to use as evidence of the ar being op is basically stupid.
this thread just needs to die as several other guns r better or if not equal to the assault rifles killing potential.
the stats alone are stupid i think it all comes down to player skill. with the ar. no need to nerf it currently.
and off topic here. has any else noticed the base damage of the scrambler pistol being buffed from 72 to 80 damage per shot? |
CLONE117
Planetary Response Organization Test Friends Please Ignore
373
|
Posted - 2013.09.26 19:17:00 -
[27] - Quote
i claim the damage mods added to the md make it op so stfu...
but then again i hate on all the damage mod lovers out there...
so stop bringing up stupid things i dont even remember happening. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
373
|
Posted - 2013.09.26 20:04:00 -
[28] - Quote
mass driver didnt need any massive nerfing in damage or other stuff what it did need was a nerf in the rate of fire for it.
now stop stalking me...
those posts r centuries old so its really stupid to bring it up. |
|
|
|