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D legendary hero
THE WARRIORS OF LEGEND
1101
|
Posted - 2013.09.23 18:31:00 -
[301] - Quote
I did bump. |
loumanchew
Ametat Security Amarr Empire
147
|
Posted - 2013.09.23 18:47:00 -
[302] - Quote
CeoPyrex is now using an AR...so now there is no question that AR is the FOTM.
See I don't need math either! |
D legendary hero
THE WARRIORS OF LEGEND
1101
|
Posted - 2013.09.23 19:59:00 -
[303] - Quote
loumanchew wrote:CeoPyrex is now using an AR...so now there is no question that AR is the FOTM.
See I don't need math either!
Well I put up plenty of math, i just didn't realize that trolls will continually ignore math. trolls dnt care about math, as can be seen in the dozen pages of this thread.. but, facts are facts. and if CEOPyrex is using it... then there i no question
math = fact facts = truth truth can NOT be denied. the AR is OP and must be nerfed. |
Arc-08
Horizons' Edge Orion Empire
88
|
Posted - 2013.09.23 20:25:00 -
[304] - Quote
AR'S won't just be AR's soon enough, within the next couple of updates you'll have minmatar combar rifle, and the caldari rail rifle, as well as the Amar ??? rifle. They aren't gunna spend the time to nerf it right now, they have other things that are more important right now, like fixing all the vehicles, getting all the other racial suits in, and adding the rest of the racial weapons
I'm not argueing that they are or aren't op i'm just stating that you won't just have the AR anymore. |
Ghost Kaisar
Pradox One
296
|
Posted - 2013.09.23 20:28:00 -
[305] - Quote
Lillica Deathdealer wrote:See, this whole time everyones been begging not to have their gun nerfed. But somehow AR users, despite being the most used, most powerful, jack and master of all trades, along with plenty of forum posts to back this with math the AR has managed to dodge every nerf. In fact the AR nerf brigade managed to hit everyone else instead. By some miracle CCP has finally started to catch on and begin bringing other guns up to the AR standard. Thanks whoever is responsible for this. You do better work than Obama.
THIS.
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Ghost Kaisar
Pradox One
296
|
Posted - 2013.09.23 20:32:00 -
[306] - Quote
Kyy Seiska wrote:D legendary hero wrote: the SMG is balanced. thats why no one complains about it.
When I die to an SMG, im in close quarters normally with my shields already gone. its not a surprise. SMGs don't outgun my HMG. SMGs, dnt outgun shotguns....lol
It's true that SMG is a sidearm, but in reality its far better weapon in close range than HMG or AR mainly due to the fact that it's light as hell, usually has very high rate of fire and barely any recoil. Not to mention the fast reloading speed and accuracy. Against shotgun it's 50/50. It's just that the effective range isn't something to brag about against AR. I don't think sidearms should be considered somehow inferior to primary weapons. They are more or less just lightweight close range weapons.
SMG's are amazing when in their Optimal Range. If you are within 15m, that gun can SHRED through people (If you are a good shot).
I have SMG up to LVL 5, with 3 in sharpshooter, proficiency and reload. The M209 Assault SMG is an amazing gun for CQC and I usually run it on my scout suit with my Knives. Hit hard, hit fast, GTFO (more like kill one guy, and die as you run away, but scouts are in one sorry state right now. That argument is for another thread).
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D legendary hero
THE WARRIORS OF LEGEND
1101
|
Posted - 2013.09.24 00:02:00 -
[307] - Quote
Arc-08 wrote:AR'S won't just be AR's soon enough, within the next couple of updates you'll have minmatar combar rifle, and the caldari rail rifle, as well as the Amar ??? rifle. They aren't gunna spend the time to nerf it right now, they have other things that are more important right now, like fixing all the vehicles, getting all the other racial suits in, and adding the rest of the racial weapons
I'm not argueing that they are or aren't op i'm just stating that you won't just have the AR anymore.
they moved vehicle rebalance to 1.6 I hope they do some weapons rebalancing in 1.6 too.
in 1.5 weapons ranges will be fixed up so hopefully by weapoons they mean all weapons and not just ARs... |
ReGnUM Public Relations
EoN Public Relations
540
|
Posted - 2013.09.24 22:58:00 -
[308] - Quote
Firstly using math as the a prominent variable to balance weapons is just lol
OP play consistent PC and then get back to me on weapon balance |
D legendary hero
THE WARRIORS OF LEGEND
1106
|
Posted - 2013.09.25 02:39:00 -
[309] - Quote
ReGnUM Public Relations wrote:Firstly using math as the a prominent variable to balance weapons is just lol
I used math so... yeah.
Quote: OP play consistent PC and then get back to me on weapon balance
the fact that ARs are pretty much the only weapon used in PC proves more than enough.
I did with 1arm. the facts hold true. but how about this since a militia AR can do everything i mentioned how about a duvolle? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3099
|
Posted - 2013.09.25 02:40:00 -
[310] - Quote
D legendary hero wrote:ReGnUM Public Relations wrote:Firstly using math as the a prominent variable to balance weapons is just lol
I used math so... yeah. Quote: OP play consistent PC and then get back to me on weapon balance
the fact that ARs are pretty much the only weapon used in PC proves more than enough. I did with 1arm. the facts hold true. but how about this since a militia AR can do everything i mentioned how about a duvolle?
Do you even do PC?
Mass Drivers HMGs Scrambler Rifles Sniper Rifles Tanks
All of them are used and just one of each can make a MASSIVE difference in a battle. |
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Cosgar
ParagonX
5434
|
Posted - 2013.09.25 02:47:00 -
[311] - Quote
Aeon Amadi wrote:D legendary hero wrote:ReGnUM Public Relations wrote:Firstly using math as the a prominent variable to balance weapons is just lol
I used math so... yeah. Quote: OP play consistent PC and then get back to me on weapon balance
the fact that ARs are pretty much the only weapon used in PC proves more than enough. I did with 1arm. the facts hold true. but how about this since a militia AR can do everything i mentioned how about a duvolle? Do you even do PC? Mass Drivers HMGs Scrambler Rifles Sniper Rifles Tanks All of them are used and just one of each can make a MASSIVE difference in a battle. So let me get this straight- when you go into a PC battle, the stats on everyone's gear magically changes? |
Buster Friently
Rosen Association
1713
|
Posted - 2013.09.25 02:51:00 -
[312] - Quote
Aeon Amadi wrote:D legendary hero wrote:ReGnUM Public Relations wrote:Firstly using math as the a prominent variable to balance weapons is just lol
I used math so... yeah. Quote: OP play consistent PC and then get back to me on weapon balance
the fact that ARs are pretty much the only weapon used in PC proves more than enough. I did with 1arm. the facts hold true. but how about this since a militia AR can do everything i mentioned how about a duvolle? Do you even do PC? Mass Drivers HMGs Scrambler Rifles Sniper Rifles Tanks All of them are used and just one of each can make a MASSIVE difference in a battle.
None of this even matters.
PC is played by a minority. Dust is bleeding players pretty substantially. This is partly due to the fact that, in the game most players actually see, the AR is stupidly easy and definitely OP.
That's pretty much the long and short of it. AR 514 needs to end if Dust is to succeed.
|
D legendary hero
THE WARRIORS OF LEGEND
1106
|
Posted - 2013.09.25 03:35:00 -
[313] - Quote
Buster Friently wrote:Aeon Amadi wrote:D legendary hero wrote:ReGnUM Public Relations wrote:Firstly using math as the a prominent variable to balance weapons is just lol
I used math so... yeah. Quote: OP play consistent PC and then get back to me on weapon balance
the fact that ARs are pretty much the only weapon used in PC proves more than enough. I did with 1arm. the facts hold true. but how about this since a militia AR can do everything i mentioned how about a duvolle? Do you even do PC? Mass Drivers HMGs Scrambler Rifles Sniper Rifles Tanks All of them are used and just one of each can make a MASSIVE difference in a battle. None of this even matters. PC is played by a minority. Dust is bleeding players pretty substantially. This is partly due to the fact that, in the game most players actually see, the AR is stupidly easy and definitely OP. That's pretty much the long and short of it. AR 514 needs to end if Dust is to succeed.
I whole heartedly Agree. OR we can reduce of the price of the UP weapons so that I can being using proto versions of UP weaponry. because TBH
- PROTO HMG is where the STD should be
- PROTO flaylocks are where the STD should be
- PROTO shoguns are where the ADV should be
- PROTO plasma cannons are where the STD should be
- PROTO flux grenades are where the STD should be. (i mean really who uses proto flux?)
- PROTO MD are where the ADV should be...
basically, the AR from STD level is already on par with many proto weapons, at ADV it surpasses these weapons...
AR noobs always talk about niche. Why does the AR excel in these weapons niches? Why is it that the AR can functinon outside its niche?
the GAR's niche is high rate of fire, low damage, low range... and yet it excels at long range combat with high damage per shot. its better than the burst, breach and TAC combined.
the TAC AR is better than the Scambler considering that with a scrambler you can only fire 15 shots before an overheat... |
Korvin Lomont
United Pwnage Service RISE of LEGION
199
|
Posted - 2013.09.25 08:00:00 -
[314] - Quote
D legendary hero wrote:I whole heartedly Agree. OR we can reduce of the price of the UP weapons so that I can being using proto versions of UP weaponry. because TBH
- PROTO HMG is where the STD should be
- PROTO flaylocks are where the STD should be
- PROTO shoguns are where the ADV should be
- PROTO plasma cannons are where the STD should be
- PROTO flux grenades are where the STD should be. (i mean really who uses proto flux?)
- PROTO MD are where the ADV should be...
basically, the AR from STD level is already on par with many proto weapons, at ADV it surpasses these weapons... AR noobs always talk about niche. Why does the AR excel in these weapons niches? Why is it that the AR can functinon outside its niche? the GAR's niche is high rate of fire, low damage, low range... and yet it excels at long range combat with high damage per shot. its better than the burst, breach and TAC combined. the TAC AR is better than the Scambler considering that with a scrambler you can only fire 15 shots before an overheat...
You are right that the AR operates outside its designed role of a high DPS weapon with low Range. But I guess this will change once the other Assault Rifles will be included. Right now the AR is balanced againt the AsCR (or the other way round) and both weapons operate nearly identical (wich is stupid).
BTW I think the GAR will should be more a medium ROF and Medium to High Damage weapon as I beleive the low Damage High Rof part will be filled by the minmatar weapons.
Regarding your list I would only agree to the Shotgun and the Plasma Cannon these weapons are way to weak. Not so sure about the flaylock....
Regarding the TAC AR I disagree the Scrambler Rifle is far better than the TAC AR and barely anyone is using the TAC anymore. The key succes for the Scramber is to know how the overheating mechanic work and the Charged Shot is really nice but difficult to use. The only thing that keeps the Scrambler from beeing as OP as the old TAC AR is the overheating mechanic.
Just on a sidenote the Amarr Rifles do operate uotside their role as well as they have nearly identical or much higher dps that the high DPS weapons (to be fair they don't have the Range advantage they should have so it's sorta balanced but wrong). |
D legendary hero
THE WARRIORS OF LEGEND
1107
|
Posted - 2013.09.25 21:43:00 -
[315] - Quote
Korvin Lomont wrote:D legendary hero wrote:I whole heartedly Agree. OR we can reduce of the price of the UP weapons so that I can being using proto versions of UP weaponry. because TBH
- PROTO HMG is where the STD should be
- PROTO flaylocks are where the STD should be
- PROTO shoguns are where the ADV should be
- PROTO plasma cannons are where the STD should be
- PROTO flux grenades are where the STD should be. (i mean really who uses proto flux?)
- PROTO MD are where the ADV should be...
basically, the AR from STD level is already on par with many proto weapons, at ADV it surpasses these weapons... AR noobs always talk about niche. Why does the AR excel in these weapons niches? Why is it that the AR can functinon outside its niche? the GAR's niche is high rate of fire, low damage, low range... and yet it excels at long range combat with high damage per shot. its better than the burst, breach and TAC combined. the TAC AR is better than the Scambler considering that with a scrambler you can only fire 15 shots before an overheat... You are right that the AR operates outside its designed role of a high DPS weapon with low Range. But I guess this will change once the other Assault Rifles will be included. Right now the AR is balanced againt the AsCR (or the other way round) and both weapons operate nearly identical (wich is stupid). BTW I think the GAR will should be more a medium ROF and Medium to High Damage weapon as I believe the low Damage High Rof part will be filled by the minmatar weapons. Regarding your list I would only agree to the Shotgun and the Plasma Cannon these weapons are way to weak. Not so sure about the flaylock.... Regarding the TAC AR I disagree the Scrambler Rifle is far better than the TAC AR and barely anyone is using the TAC anymore. The key succes for the Scramber is to know how the overheating mechanic work and the Charged Shot is really nice but difficult to use. The only thing that keeps the Scrambler from beeing as OP as the old TAC AR is the overheating mechanic. Just on a sidenote the Amarr Rifles do operate uotside their role as well as they have nearly identical or much higher dps that the high DPS weapons (to be fair they don't have the Range advantage they should have so it's sorta balanced but wrong).
amarr weapons have over heat.
the minmintar will get the combat rifle which will be burst... which will suck if it holds ot the burst ARs stand.
and, no. everything i mentioned on the list needs either a buff, OR their prices reduced, or as i suggested to have the ADV stats be the std stats and have the adv and proto levels buffed.
everyone should die to every weapon in its niche. there is no such thing as a weapon being too good at its job. the flaylock only killed people in CQC, and is a splash damage weapon, every aspect of the gun was nerfed.
You see AR guys have a problem where if they don't a gun or its function the QQ OP. flaylocks worked perfectly fine. ARs still had way more kills. in fact at its hight the flaylock still only ranked 6th on the list of guns with kills... still below SMGs. |
D legendary hero
THE WARRIORS OF LEGEND
1107
|
Posted - 2013.09.25 21:44:00 -
[316] - Quote
but ARs still need a nerf, or as i mention in another thread everything else needs a price reduction so we can get proto shotguns and HMGs and flaylocks cheaper, because you need proto level just to compete with standard AR gear |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3459
|
Posted - 2013.09.25 21:46:00 -
[317] - Quote
D legendary hero wrote: everyone should die to every weapon in its niche. there is no such thing as a weapon being too good at its job.
wat
That runs completely against everything you're saying here. You're saying that the AR is too good at general killing, then that there's no such thing as being too good?
Quote: You see AR guys have a problem where if they don't a gun or its function the QQ OP. flaylocks worked perfectly fine. ARs still had way more kills. in fact at its hight the flaylock still only ranked 6th on the list of guns with kills... still below SMGs.
Source on the flaylock usage? And really, I can't take you seriously if you think the old flaylock was fine. It did more DPS than an assault rifle, with splash damage. You barely had to aim it near someone to kill them. |
D legendary hero
THE WARRIORS OF LEGEND
1107
|
Posted - 2013.09.25 22:00:00 -
[318] - Quote
Arkena Wyrnspire wrote:D legendary hero wrote: everyone should die to every weapon in its niche. there is no such thing as a weapon being too good at its job.
wat That runs completely against everything you're saying here. You're saying that the AR is too good at general killing, then that there's no such thing as being too good?
the GARs niche is high rate of fire, low damage, low range. So, it should not be insta dropping heavies at 66m range. So, yeah. it should be good at what its designed to do.
Its not designed to out gun HMGs. so, like I said its OP. no weapon can be too good at what its designed to do. But, you must then look at what its purpose or design is which will balance it.
General purpose, means lack of effectivity in specific areas. so, when niche comes verses general niche should win hands down (in the niche's area of course).
Quote: You see AR guys have a problem where if they don't a gun or its function the QQ OP. flaylocks worked perfectly fine. ARs still had way more kills. in fact at its hight the flaylock still only ranked 6th on the list of guns with kills... still below SMGs.
Source on the flaylock usage? And really, I can't take you seriously if you think the old flaylock was fine. It did more DPS than an assault rifle, with splash damage.
You barely had to aim it near someone to kill them.[/quote]
See CCP wolfman's dev blog on the patch for that it spoke about explosives balancing. Again, if you are not going to READ my comments do NOT respond. Several times I mentioned that the RoF was too high. but, at the same time the flaylock was fine. Why?
- People were using proto flaylocks, with 2 side arm damage modifiers, all their kills were close range kills.
- most people who used them were scouts (with the broken speed mechanic), and caldari logistics (have we all forgot about the caldari logis with more ehp than heavies could dream?)
If you used the ARs extended range the flaylocks would have been no problem. but, AR guys just rush.
And com'on man I cant respect anyone in this game who complains about splash damage. splash weapons have a trajectory and hit detection/latency issues affect them the most. or lest we forget when direct hits where impossible because rounds would go right through people.
non splash weapons are literal hit scans that instantly hit any target from any range. and AR hipfire is so accuracte you practically don't have to aim if the enemy is 20m away or closer. AR is an instant application of dps from 0-88m. starting from 467 maxing out around 670+ dps. which is so easily applied its crazy.
zero respect man, zero respect. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3461
|
Posted - 2013.09.25 22:30:00 -
[319] - Quote
D legendary hero wrote:[quote=Arkena Wyrnspire][quote=D legendary hero] the GARs niche is high rate of fire, low damage, low range. So, it should not be insta dropping heavies at 66m range. So, yeah. it should be good at what its designed to do.
Its not designed to out gun HMGs. so, like I said its OP. no weapon can be too good at what its designed to do. But, you must then look at what its purpose or design is which will balance it.
General purpose, means lack of effectivity in specific areas. so, when niche comes verses general niche should win hands down (in the niche's area of course).
It doesn't outgun HMGs, in their range. And it doesn't insta-drop heavies at 66m. At that range, the DPS of a triple damage modded, high proficiency Balac's is less than 300 - if all of those shots land. Even militia assaults have more than that.
Quote:See CCP wolfman's dev blog on the patch for that it spoke about explosives balancing. Again, if you are not going to READ my comments do NOT respond. Several times I mentioned that the RoF was too high. but, at the same time the flaylock was fine. Why?
- People were using proto flaylocks, with 2 side arm damage modifiers, all their kills were close range kills.
- most people who used them were scouts (with the broken speed mechanic), and caldari logistics (have we all forgot about the caldari logis with more ehp than heavies could dream?)
If you used the ARs extended range the flaylocks would have been no problem. but, AR guys just rush. And com'on man I cant respect anyone in this game who complains about splash damage. splash weapons have a trajectory and hit detection/latency issues affect them the most. or lest we forget when direct hits where impossible because rounds would go right through people. non splash weapons are literal hit scans that instantly hit any target from any range. and AR hipfire is so accuracte you practically don't have to aim if the enemy is 20m away or closer. AR is an instant application of dps from 0-88m. starting from 467 maxing out around 670+ dps. which is so easily applied its crazy. zero respect man, zero respect.
The flaylock does not have a trajectory. It flies straight and explodes after approximately sixty metres. Direct hits weren't a concern when splash damage did almost the same damage as a direct hit.
I'm not really sure how something being accurate means you don't have to aim it - of course you still have to aim it, you're just more likely to hit with it if you aim it properly. Oh, and a six metre wide explosion requires much less aiming than a hitscan weapon.
The optimal range of the AR is 40m. After that the damage drops severely. So no, it's not as simple as instantly applying that DPS at those ranges. At 88m the damage is negligible and if you get killed by it you deserved it or were wearing a scout suit. That DPS is not 'so easily applied its crazy' at that range, not even close. And neither is it anywhere near those figures you quoted.
I have zero respect for you either if you need a six metre wide explosion to hit anything within 60m. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3105
|
Posted - 2013.09.26 14:32:00 -
[320] - Quote
Buster Friently wrote:Aeon Amadi wrote:D legendary hero wrote:ReGnUM Public Relations wrote:Firstly using math as the a prominent variable to balance weapons is just lol
I used math so... yeah. Quote: OP play consistent PC and then get back to me on weapon balance
the fact that ARs are pretty much the only weapon used in PC proves more than enough. I did with 1arm. the facts hold true. but how about this since a militia AR can do everything i mentioned how about a duvolle? Do you even do PC? Mass Drivers HMGs Scrambler Rifles Sniper Rifles Tanks All of them are used and just one of each can make a MASSIVE difference in a battle. None of this even matters. PC is played by a minority. Dust is bleeding players pretty substantially. This is partly due to the fact that, in the game most players actually see, the AR is stupidly easy and definitely OP. That's pretty much the long and short of it. AR 514 needs to end if Dust is to succeed.
And where, pray tell, are you getting these "bleeding" numbers from..? The same magical wonderland D Legendary here is getting his assumptions and rambunctious claims with little evidence (and what evidence he does provide is bias and wrong)?
Here, check this out, maybe it'll enlighten you.
http://eve-offline.net/?server=dust
See that bit down in the bottom right that says: Past Year?
May 6th - 3064 players May 17th - 5805 players May 24th - 6533 players
And then it goes (steadily, I might add) back down to approximately 3000 players. There are currently 2,500 online right now and that's pretty damn good considering (american) players are in school, at work or running errands at 9:30 AM.
You're probably thinking: "But there's a spike of 6500 players in May! And it even says the current record of 9,255 on May 19!!!!" Yeah, wanna know why? Game was released on 5-14 (quaint, I know) and that's when a bunch of reviews from IGN and media outlets decided to log on and give the game a shot, not to mention Dust's own player base and a bunch of other new-bros who decided to join in and experience the fun.
So considering the fact that it's no longer the summer, we're getting to Q3/Q4 (which, by the way, is when a LOT of games come out) and well past the game's release date NOT TO MENTION THE FACT that the game has virtually no commercial advertisement... We're seeing the exact same amount of players we did in Beta.
You want more players? Get out there and advertise until they start putting advertisements on dating sites like Eve Online. |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3105
|
Posted - 2013.09.26 14:58:00 -
[321] - Quote
Arkena Wyrnspire wrote:D legendary hero wrote:[quote=Arkena Wyrnspire][quote=D legendary hero] the GARs niche is high rate of fire, low damage, low range. So, it should not be insta dropping heavies at 66m range. So, yeah. it should be good at what its designed to do.
Its not designed to out gun HMGs. so, like I said its OP. no weapon can be too good at what its designed to do. But, you must then look at what its purpose or design is which will balance it.
General purpose, means lack of effectivity in specific areas. so, when niche comes verses general niche should win hands down (in the niche's area of course).
It doesn't outgun HMGs, in their range. And it doesn't insta-drop heavies at 66m. At that range, the DPS of a triple damage modded, high proficiency Balac's is less than 300 - if all of those shots land. Even militia assaults have more than that. Quote:See CCP wolfman's dev blog on the patch for that it spoke about explosives balancing. Again, if you are not going to READ my comments do NOT respond. Several times I mentioned that the RoF was too high. but, at the same time the flaylock was fine. Why?
- People were using proto flaylocks, with 2 side arm damage modifiers, all their kills were close range kills.
- most people who used them were scouts (with the broken speed mechanic), and caldari logistics (have we all forgot about the caldari logis with more ehp than heavies could dream?)
If you used the ARs extended range the flaylocks would have been no problem. but, AR guys just rush. And com'on man I cant respect anyone in this game who complains about splash damage. splash weapons have a trajectory and hit detection/latency issues affect them the most. or lest we forget when direct hits where impossible because rounds would go right through people. non splash weapons are literal hit scans that instantly hit any target from any range. and AR hipfire is so accuracte you practically don't have to aim if the enemy is 20m away or closer. AR is an instant application of dps from 0-88m. starting from 467 maxing out around 670+ dps. which is so easily applied its crazy. zero respect man, zero respect. The flaylock does not have a trajectory. It flies straight and explodes after approximately sixty metres. Direct hits weren't a concern when splash damage did almost the same damage as a direct hit. I'm not really sure how something being accurate means you don't have to aim it - of course you still have to aim it, you're just more likely to hit with it if you aim it properly. Oh, and a six metre wide explosion requires much less aiming than a hitscan weapon. The optimal range of the AR is 40m. After that the damage drops severely. So no, it's not as simple as instantly applying that DPS at those ranges. At 88m the damage is negligible and if you get killed by it you deserved it or were wearing a scout suit. That DPS is not 'so easily applied its crazy' at that range, not even close. And neither is it anywhere near those figures you quoted. I have zero respect for you either if you need a six metre wide explosion to hit anything within 60m.
Going to add that at 70m the DPS on a Duvolle Assault Rifle (against shields) is 187. If they have 500 Shields, that's more than half of the magazine worth of continuous fire and then you still have to deal with armor which, more than likely they'll have around 150 if they have their skills up. Because the efficacy drops against armor you're doing less damage so it would take an additional twenty rounds.
That's an entire magazine to kill one Caldari Assault - which given that you have to stay on target the entire time at that range (despite popular belief, it's actually pretty hard to do even with my 3.5 kdr) and even then they always have the opportunity to go for cover... Which, if they're not in cover, then it's a moot point anyway because a Sniper would pick them off just as easily.
And if we're fighting against a Caldari Assault, Assault Scrambler Rifle is better for the job just to knock out the shields quicker and have more range for largely the same DPS. And you can whine, ***** and complain about 'overheat' all you want but considering that without skills you have to pour through two entire magazines just to overheat the damned thing, I'd say it's nigh impossible to actually overheat the weapon before you kill him unless you're THAT terrible of a shot.
I'm sure someone is going to say -something- about Aim Assist being OP as their backup argument to being proven wrong but to that I say this:
1.) Aim Assist isn't exclusive, you have the option to use it too, so use it. 2.) Aim assist doesn't make better players moar better (lawl) because they're still going to have that skill even without AA. 3.) It's entirely circumstantial because even with Aim Assist they're constricted to their own drawbacks. Armor will always be slower than shields, scramblers will always do less damage to armor. It's just how this game works. |
D legendary hero
THE WARRIORS OF LEGEND
1110
|
Posted - 2013.09.26 18:41:00 -
[322] - Quote
^^read the OP and the other 15 pages of rebuttal I provided.
also, there is no such thing as wrong evidence, facts are facts, either it is or it is not. Saying evidence is wrong is in fact biased.
Also, I have grown weary of contesting the same points over and over again. And for the record people who do not use flaylock shouldn't talk about trajectory all projectiles in this game have a trajectory, except forguns which just disappear after a certain range due to a hard range nerf the DEVs put on it.
and again hit scans are hit scans, they follow no flight path, they just instantenously hit their target once you press R1.
But again, you switch the subject, because you have no case. Read the past 15 pages of comments like I have and then come back and comment. I have rebutted literally every argument. You just wash and repeat the same things. Come up with something new, otherwise just read what I have here. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
373
|
Posted - 2013.09.26 18:55:00 -
[323] - Quote
after playing dust 514 for several days straight the ar really isnt op.
mass driver will destroy it at close range and laser rifle can destroy it at longer ranges.
so can assault scrambler rifle.
thats is pretty much it and the math being done here to use as evidence of the ar being op is basically stupid.
this thread just needs to die as several other guns r better or if not equal to the assault rifles killing potential.
the stats alone are stupid i think it all comes down to player skill. with the ar. no need to nerf it currently.
and off topic here. has any else noticed the base damage of the scrambler pistol being buffed from 72 to 80 damage per shot? |
D legendary hero
THE WARRIORS OF LEGEND
1110
|
Posted - 2013.09.26 19:00:00 -
[324] - Quote
CLONE117 wrote:after playing dust 514 for several days straight the ar really isnt op.
mass driver will destroy it at close range and laser rifle can destroy it at longer ranges.
so can assault scrambler rifle.
thats is pretty much it and the math being done here to use as evidence of the ar being op is basically stupid.
this thread just needs to die as several other guns r better or if not equal to the assault rifles killing potential.
the stats alone are stupid i think it all comes down to player skill. with the ar. no need to nerf it currently.
and off topic here. has any else noticed the base damage of the scrambler pistol being buffed from 72 to 80 damage per shot?
and now back on topic.
the ar has more recoil than all of the other guns in the game much much more recoil.
scrambler pistol needed the buff |
Cosgar
ParagonX
5484
|
Posted - 2013.09.26 19:09:00 -
[325] - Quote
CLONE117 wrote:after playing dust 514 for several days straight the ar really isnt op.
mass driver will destroy it at close range and laser rifle can destroy it at longer ranges.
so can assault scrambler rifle.
thats is pretty much it and the math being done here to use as evidence of the ar being op is basically stupid.
this thread just needs to die as several other guns r better or if not equal to the assault rifles killing potential.
the stats alone are stupid i think it all comes down to player skill. with the ar. no need to nerf it currently.
and off topic here. has any else noticed the base damage of the scrambler pistol being buffed from 72 to 80 damage per shot?
and now back on topic.
the ar has more recoil than all of the other guns in the game much much more recoil. You're so full of it that it's not even funny anymore. I just saw you QQing about the MD in another topic, even after someone posted math to prove otherwise. 1 v 1, an AR can get at least 11 rounds out before the muzzle on my MD can flash and you still claim it's OP. ****ing hypocrite. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
373
|
Posted - 2013.09.26 19:17:00 -
[326] - Quote
i claim the damage mods added to the md make it op so stfu...
but then again i hate on all the damage mod lovers out there...
so stop bringing up stupid things i dont even remember happening. |
Cosgar
ParagonX
5488
|
Posted - 2013.09.26 19:34:00 -
[327] - Quote
CLONE117 wrote:i claim the damage mods added to the md make it op so stfu...
but then again i hate on all the damage mod lovers out there...
so stop bringing up stupid things i dont even remember happening. Post history doesn't lie.
Also, damage mods make anything OP. So your point is moot. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
373
|
Posted - 2013.09.26 20:04:00 -
[328] - Quote
mass driver didnt need any massive nerfing in damage or other stuff what it did need was a nerf in the rate of fire for it.
now stop stalking me...
those posts r centuries old so its really stupid to bring it up. |
Cosgar
ParagonX
5491
|
Posted - 2013.09.26 20:31:00 -
[329] - Quote
CLONE117 wrote:mass driver didnt need any massive nerfing in damage or other stuff what it did need was a nerf in the rate of fire for it.
now stop stalking me...
those posts r centuries old so its really stupid to bring it up. It's public information on a web forum, far from stalking, it's called using facts. I like to do that instead of talking about trees, flowers and feelings when giving feedback on here. Here's some more facts about the MD's DPS:
Source
Arkena Wyrnspire wrote: The basic assault rifle does 34.0 damage per shot. It fires at a rate of 750 RPM. The DPS of this weapon, assuming every shot hits, is 425....
Mass Driver
Damage per shot is 242, direct hit, or 116, splash hit. It fires at 60 RPM. ThatGÇÖs 1 shot per second, or 242 DPS direct, 116 DPS splash.
AR has ~183 of a DPS advantage over the MD, and that's based off direct hit damage. Splash damage, it's a difference of ~309. What were you saying about nerfing the MD's ROF again? |
D legendary hero
THE WARRIORS OF LEGEND
1115
|
Posted - 2013.09.27 02:52:00 -
[330] - Quote
Cosgar wrote:CLONE117 wrote:mass driver didnt need any massive nerfing in damage or other stuff what it did need was a nerf in the rate of fire for it.
now stop stalking me...
those posts r centuries old so its really stupid to bring it up. It's public information on a web forum, far from stalking, it's called using facts. I like to do that instead of talking about trees, flowers and feelings when giving feedback on here. Here's some more facts about the MD's DPS: SourceArkena Wyrnspire wrote: The basic assault rifle does 34.0 damage per shot. It fires at a rate of 750 RPM. The DPS of this weapon, assuming every shot hits, is 425....
Mass Driver
Damage per shot is 242, direct hit, or 116, splash hit. It fires at 60 RPM. ThatGÇÖs 1 shot per second, or 242 DPS direct, 116 DPS splash. AR has ~183 of a DPS advantage over the MD, and that's based off direct hit damage. Splash damage, it's a difference of ~309. What were you saying about nerfing the MD's ROF again?
lets not forget too that the AR is a hit scan weapon. so from the moment your press R1 you are instantanouesly applying 34 damage and within 1 second that is 425 (or 467 as I continue to mention the 105 buff weapons got).
MD fires 1 round per second, and depending on how far away the target is there is a time interval between when the round is fired and actually hits target. therefore... MD TTK is longer than AR.
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