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Killar-12
The Corporate Raiders
885
|
Posted - 2013.09.05 13:03:00 -
[1] - Quote
Why are strafing and bunny hooping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? |
First Prophet
Unkn0wn Killers
957
|
Posted - 2013.09.05 13:08:00 -
[2] - Quote
Bunny hooping. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
181
|
Posted - 2013.09.05 13:10:00 -
[3] - Quote
Killar-12 wrote:Why are strafing and bunny hooping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate?
At least you recognized that ADHD strafing and bunny hopping are in the same category. I don't like them because they are more twitched than tactical, and most shooters I play do not have those elements in there, in fact pc shooters don't have those elements in there because the kbm nullifies them, you only see them with ds3s because of the lag/control scheme. |
Monkey MAC
killer taxi company General Tso's Alliance
180
|
Posted - 2013.09.05 13:11:00 -
[4] - Quote
Killar-12 wrote:Why are strafing and bunny hooping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate?
Strafing bunnyhopping arent bad, just a little slower, texas 2 stepping is bad but is now gone, aim assist is only slightly to strong!! Its the actual weaponry thats the problem! |
Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:12:00 -
[5] - Quote
Oswald Rehnquist wrote:Killar-12 wrote:Why are strafing and bunny hooping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? At least you recognized that ADHD strafing and bunny hopping are in the same category. I don't like them because they are more twitched than tactical, and most shooters I play do not have those elements in there, in fact pc shooters don't have those elements in there because the kbm nullifies them, you only see them with ds3s because of the lag/control scheme. I only like Strafing due to the fact that it allows for a longer TTK, the AR now has super aim AND working hit detection |
Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:13:00 -
[6] - Quote
Monkey MAC wrote:Killar-12 wrote:Why are strafing and bunny hooping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? Strafing bunnyhopping arent bad, just a little slower, texas 2 stepping is bad but is now gone, aim assist is only slightly to strong!! Its the actual weaponry thats the problem! I agree here the game is suposed to have a long TTK |
calisk galern
BurgezzE.T.F
845
|
Posted - 2013.09.05 13:14:00 -
[7] - Quote
speed tanking was a thing, and it's what scouts were designed around.
now it's not, scout suit may as well be removed, sp refunded so they can spec into a proper caldari assault suit and spec into ar's like everyone else.
I suppose they could do option two and be heavy with hmg/forge gun. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
181
|
Posted - 2013.09.05 13:22:00 -
[8] - Quote
calisk galern wrote:speed tanking was a thing, and it's what scouts were designed around.
now it's not, scout suit may as well be removed, sp refunded so they can spec into a proper caldari assault suit and spec into ar's like everyone else.
I suppose they could do option two and be heavy with hmg/forge gun.
I run scout and while initially I was hurting from the removal of twitched strafing, my kdr has actually improved dramatically due to the use of the active scanner and the scram pistol.
The idea that scouts can't compete is incorrect, now getting someone's back pretty near guarantees the kill, scouts with active scanners are able to dodge most scans and scan others to get their back.
The sheer difference in my gameplay is being able to capture a point from 3 heavies and 4 assaults with minor team support. Scan them all and run around till you get their back = dead merc. |
semperfi1999
Imperfects Negative-Feedback
831
|
Posted - 2013.09.05 13:23:00 -
[9] - Quote
Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate?
Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
286
|
Posted - 2013.09.05 13:25:00 -
[10] - Quote
They both just destroy the immersion for me and are just hilariously unrealistic, and I like EVE / DUST because they try very hard to be realistic (EVE's fluid physics aside). Really, you're capable of firing a high recoil plasma rifle while jumping up and down, or side stepping left and right, with absolutely no barrel sway resulting in pinpoint accuracy? No, that defies so many laws of physics that it's unbearable. Even more unbearable then dual wielding.
I wish that jumping, turning, and strafing added a tiny bit of acceleration to your crosshair. To mimic real life. Turn quickly while aiming and watch as the barrel continues rotating and you have to fight it back to center. Do it while jumping, even just little hops, and watch the barrel bounce up and down with you. This would force people to stop and aim, like real soldiers, not do completely unrealistic movements because you can. |
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Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:25:00 -
[11] - Quote
semperfi1999 wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........ Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this. The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. Agreed, the Hit Detection was the only thing that needed fixed...
How are the TTKs in you opinion? |
semperfi1999
Imperfects Negative-Feedback
831
|
Posted - 2013.09.05 13:27:00 -
[12] - Quote
Oswald Rehnquist wrote:Killar-12 wrote:Why are strafing and bunny hooping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? At least you recognized that ADHD strafing and bunny hopping are in the same category. I don't like them because they are more twitched than tactical, and most shooters I play do not have those elements in there, in fact pc shooters don't have those elements in there because the kbm nullifies them, you only see them with ds3s because of the lag/control scheme.
Now that is a complete farse. If you are talking about games with low health then those are more twitchy. This is known as a tracking shooter similar to Halo it requires the ability to maintain your target for longer than a short burst to kill. If you didnt use strafing skills in say counterstrike then you would have sucked big time. No straffing is important in games on the PC but if you play alot of low health shooters then I can see why you would think straffing should never be done in an FPS game.....the problem with low health shooters its all about who sees who first. Not nearly as much skill involved in that. |
Operative 1171 Aajli
Bragian Order Amarr Empire
234
|
Posted - 2013.09.05 13:28:00 -
[13] - Quote
I hate it because it is silly, ruins the decorum of a combat themed game and...
Should be exclusive to light suits! Ninja baby! |
Severus Smith
Ikomari-Onu Enforcement Caldari State
287
|
Posted - 2013.09.05 13:31:00 -
[14] - Quote
semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense.
Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***.
So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. |
semperfi1999
Imperfects Negative-Feedback
832
|
Posted - 2013.09.05 13:31:00 -
[15] - Quote
Killar-12 wrote:semperfi1999 wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........ Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this. The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. Agreed, the Hit Detection was the only thing that needed fixed... How are the TTKs in you opinion?
Nowawadays despite the numbers this game has turned from a tracking shooter to more of a twitch shooter. Whoever sees who first generally wins because you cant miss. If you are even somehow intelligent and know how to move the dot over the enemy then you will pretty much hit every shot from that point foward.
TTK used to be perfect in this game. There was plenty of HP without it being overmuch and flanking gave you a favorable position but not a guaranteed kill. With 1.4 its basically a guaranteed kill. |
Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:32:00 -
[16] - Quote
Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. IRL is the worst place to draw inspiration for a space shooter from the future from. |
Annabandak Mercery
Knights Of Ender
42
|
Posted - 2013.09.05 13:33:00 -
[17] - Quote
too me it simply doesnt makes sence , are we a facking dance club or so? |
Operative 1171 Aajli
Bragian Order Amarr Empire
237
|
Posted - 2013.09.05 13:36:00 -
[18] - Quote
Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter.
Rather than people complain about aim assist or bunny hop to compensate I'd like to see this, on a long enough timeline, translate to better real world modes of tactical movement. I.e. move in and out of cover and strafe to the side as you move into the opponent. Also, move forward more cautiously from cover to cover. |
Operative 1171 Aajli
Bragian Order Amarr Empire
237
|
Posted - 2013.09.05 13:38:00 -
[19] - Quote
Killar-12 wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. IRL is the worst place to draw inspiration for a space shooter from the future from.
Again, decorum and combat theme is the reference here. Doesn't matter what the wrapper looks like. |
semperfi1999
Imperfects Negative-Feedback
836
|
Posted - 2013.09.05 13:38:00 -
[20] - Quote
Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter.
Are you serioulsy bringing in RL examples to a fictional game set 15 million years in the future? Tell me your not because it sounds like you are and if you are then that just shows how much of an idiot you are.
If you want a realistic military shooter go play Arma and crawl your way to the objective for 2 hours. Have fun. This is not a realistic based military shooter. It was meant to be a tracking shooter that was Haloesque in many ways yet CCP completely failed and ended up making a bad lobby shooter. You say its a laughably bad tactic....those who consider it a bad tactic are those who could not do it or deal with it themselves.
BTW you obviously have not seen deathmatch on Halflife 1 if you consider this game to be strafy and bunnyhoppy...... |
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Severus Smith
Ikomari-Onu Enforcement Caldari State
288
|
Posted - 2013.09.05 13:40:00 -
[21] - Quote
Killar-12 wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. IRL is the worst place to draw inspiration for a space shooter from the future from. Facts or rules, no. Inspiration, yes.
If I compared the modern M16 vs the modern M134 Minigun to point out the fact that the bullets fired by the M134 are thicker than the M16's barrel, can pierce concrete, and will blow limbs off of people with one hit, and fires over 20x faster to say that AR vs HMG balance is off then yes, call me on it. AR's shoot plasma and it's the future.
But to say that in the future the laws of physics will still apply therefore causing barrel sway due to acceleration forces caused by movement is pretty fair. I'm not saying exactly how it would work (technology wise) but physics still exists.
|
calisk galern
BurgezzE.T.F
849
|
Posted - 2013.09.05 13:40:00 -
[22] - Quote
Oswald Rehnquist wrote:calisk galern wrote:speed tanking was a thing, and it's what scouts were designed around.
now it's not, scout suit may as well be removed, sp refunded so they can spec into a proper caldari assault suit and spec into ar's like everyone else.
I suppose they could do option two and be heavy with hmg/forge gun. I run scout and while initially I was hurting from the removal of twitched strafing, my kdr has actually improved dramatically due to the use of the active scanner and the scram pistol. The idea that scouts can't compete is incorrect, now getting someone's back pretty near guarantees the kill, scouts with active scanners are able to dodge most scans and scan others to get their back. The sheer difference in my gameplay is being able to capture a point from 3 heavies and 4 assaults with minor team support. Scan them all and run around till you get their back = dead merc.
for what it's worth anybody can use a scanner, and anybody can sneak up on other players, I've had heavies do it a lot over the last few days. on top of that any player you catch from behind will die.
every other role can do it with nearly 1000 ehp, some can do it with over 1000.
scouts only advantage is speed, but even at that medium suits can toss on kinetics and effectively become scouts if they want.
I just don't see anything a scout can do that can't be accomplished far better by a medium suit, except your non run strafe speed, which is now useless in a fight. |
semperfi1999
Imperfects Negative-Feedback
836
|
Posted - 2013.09.05 13:41:00 -
[23] - Quote
Operative 1171 Aajli wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. Rather than people complain about aim assist or bunny hop to compensate I'd like to see this, on a long enough timeline, translate to better real world modes of tactical movement. I.e. move in and out of cover and strafe to the side as you move into the opponent. Also, move forward more cautiously from cover to cover.
What dont you people understand....THIS IS NOT A TACTICAL SHOOTER...if you want a tactical shooter you have to play a different game. THis game was NEVER meant to be a tactical shooter nor will CCP EVER MAKE IT INTO a tactical shooter. Their main goal was to make a shooter that was free to play, connected to the Eve universe, and was Haloesque to draw the type of gamers who enjoy Halo. Halo is NOT a tactical shooter why would you assume this game would be? I mean just the fact that you can survive 1 shot pretty much makes this not a tactical shooter. |
Anarchide
Greedy Bastards
560
|
Posted - 2013.09.05 13:44:00 -
[24] - Quote
Bunny Hoppers should be shot in the head on their third in-game consecutive leap by
this guy. |
Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:46:00 -
[25] - Quote
Anarchide wrote:Bunny Hoppers should be shot in the head on their third in-game consecutive leap by this guy. I'll stick my finger into the barrel then. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
288
|
Posted - 2013.09.05 13:46:00 -
[26] - Quote
semperfi1999 wrote:Operative 1171 Aajli wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. Rather than people complain about aim assist or bunny hop to compensate I'd like to see this, on a long enough timeline, translate to better real world modes of tactical movement. I.e. move in and out of cover and strafe to the side as you move into the opponent. Also, move forward more cautiously from cover to cover. What dont you people understand....THIS IS NOT A TACTICAL SHOOTER...if you want a tactical shooter you have to play a different game. THis game was NEVER meant to be a tactical shooter nor will CCP EVER MAKE IT INTO a tactical shooter. Their main goal was to make a shooter that was free to play, connected to the Eve universe, and was Haloesque to draw the type of gamers who enjoy Halo. Halo is NOT a tactical shooter why would you assume this game would be? I mean just the fact that you can survive 1 shot pretty much makes this not a tactical shooter. You know what, fine you're right, I'll go half way on this with you. If I want a "truly" tactical shooter I'll go crawl for 2 hours in Arma. But the OP asked why people hate bunny hopping / strafing, not if it should exist in DUST. I hate it for the reasons I stated. Namely that it is ridiculously unrealistic, breaks physics, and just looks plain stupid.
If you need your stupid tactic to win then go ahead, I'll die more to you and be "less effective" than I could be. It's still stupid and you should feel stupid for doing it, but I will agree that (in these games) it is a tactic that works. Do I wish it was removed from DUST, oh god yes, but that's another topic for another day. |
Monkey MAC
killer taxi company General Tso's Alliance
185
|
Posted - 2013.09.05 13:56:00 -
[27] - Quote
Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter.
Or it might be the fact that in real life it only takes one shot to die, or be too injured to continue, strafing is part of track shooters because two peopke wont stand in 1 spot firing at each other 5 secs until 1 lf them pops.
However semperfi I dont think the aim assist ks as bad as you think aiming in general is improved, and hit detection means assault rifle and the like are effectively pinpoint hoses of doom!
An as for not doing very well while strafing and jumling in paintball, I do very well, its how I earned the name Monkey |
Operative 1171 Aajli
Bragian Order Amarr Empire
238
|
Posted - 2013.09.05 13:58:00 -
[28] - Quote
semperfi1999 wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. Are you serioulsy bringing in RL examples to a fictional game set 15 million years in the future? Tell me your not because it sounds like you are and if you are then that just shows how much of an idiot you are. If you want a realistic military shooter go play Arma and crawl your way to the objective for 2 hours. Have fun. This is not a realistic based military shooter. It was meant to be a tracking shooter that was Haloesque in many ways yet CCP completely failed and ended up making a bad lobby shooter. You say its a laughably bad tactic....those who consider it a bad tactic are those who could not do it or deal with it themselves. BTW you obviously have not seen deathmatch on Halflife 1 if you consider this game to be strafy and bunnyhoppy......
Stop with misinterpretations. Talk about stupidity.
It is a ground combat game. Ground combat is ground combat whether featured in a game, a sci-fi world or RL. It deserves some amount of plausibility to the context of the theme.
If you don't think that should apply then go play Mario games. They are far enough away from the genre so as not to be expected to have anything to do with reality.
Why not have cars flying with wings of we're not expecting any amount of thematic realism of movement. |
semperfi1999
Imperfects Negative-Feedback
836
|
Posted - 2013.09.05 13:58:00 -
[29] - Quote
Severus Smith wrote:semperfi1999 wrote:Operative 1171 Aajli wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. Rather than people complain about aim assist or bunny hop to compensate I'd like to see this, on a long enough timeline, translate to better real world modes of tactical movement. I.e. move in and out of cover and strafe to the side as you move into the opponent. Also, move forward more cautiously from cover to cover. What dont you people understand....THIS IS NOT A TACTICAL SHOOTER...if you want a tactical shooter you have to play a different game. THis game was NEVER meant to be a tactical shooter nor will CCP EVER MAKE IT INTO a tactical shooter. Their main goal was to make a shooter that was free to play, connected to the Eve universe, and was Haloesque to draw the type of gamers who enjoy Halo. Halo is NOT a tactical shooter why would you assume this game would be? I mean just the fact that you can survive 1 shot pretty much makes this not a tactical shooter. You know what, fine you're right, I'll go half way on this with you. If I want a "truly" tactical shooter I'll go crawl for 2 hours in Arma. But the OP asked why people hate bunny hopping / strafing, not if it should exist in DUST. I hate it for the reasons I stated. Namely that it is ridiculously unrealistic, breaks physics, and just looks plain stupid. If you need your stupid tactic to win then go ahead, I'll die more to you and be "less effective" than I could be. It's still stupid and you should feel stupid for doing it, but I will agree that (in these games) it is a tactic that works. Do I wish it was removed from DUST, oh god yes, but that's another topic for another day.
Then TBH you need to find a different game because CCP will never make this into a tactical game. Its not supposed to be. ITs original design was to be similar to MAG and Halo. Which I am assuming are both games you hate because they are strafing/tracking shooters. |
Killar-12
The Corporate Raiders
887
|
Posted - 2013.09.05 14:01:00 -
[30] - Quote
Operative 1171 Aajli wrote:semperfi1999 wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. Are you serioulsy bringing in RL examples to a fictional game set 15 million years in the future? Tell me your not because it sounds like you are and if you are then that just shows how much of an idiot you are. If you want a realistic military shooter go play Arma and crawl your way to the objective for 2 hours. Have fun. This is not a realistic based military shooter. It was meant to be a tracking shooter that was Haloesque in many ways yet CCP completely failed and ended up making a bad lobby shooter. You say its a laughably bad tactic....those who consider it a bad tactic are those who could not do it or deal with it themselves. BTW you obviously have not seen deathmatch on Halflife 1 if you consider this game to be strafy and bunnyhoppy...... Stop with misinterpretations. Talk about stupidity. It is a ground combat game. Ground combat is ground combat whether featured in a game, a sci-fi world or RL. It deserves some amount of plausibility to the context of the theme. If you don't think that should apply then go play Mario games. They are far enough away from the genre so as not to be expected to have anything to do with reality. Why not have cars flying with wings of we're not expecting any amount of thematic realism of movement. http://www.theregister.co.uk/2012/04/02/terrafugia_prototype_flying_car/ |
|
Severus Smith
Ikomari-Onu Enforcement Caldari State
288
|
Posted - 2013.09.05 14:08:00 -
[31] - Quote
semperfi1999 wrote:Then TBH you need to find a different game because CCP will never make this into a tactical game. Its not supposed to be. ITs original design was to be similar to MAG and Halo. Which I am assuming are both games you hate because they are strafing/tracking shooters. For the record, I don't hate Halo (and I've never played MAG, unfortunately). But I don't consider Halo to be realistically themed. I do consider DUST to be realistically themed. Why, because it's a CCP game. They try to make everything in the game have a realistic reason; down to the third person view of your ship in EVE (camera drones). So I except DUST to be more realistic than Halo (which is far from realistic), hence my frustration. |
Csikszent Mihalyi
DUST University Ivy League
96
|
Posted - 2013.09.05 14:08:00 -
[32] - Quote
Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter.
That's different issues though. When under open fire and trying to evade the shots, you'll probably do some mad jumps to make yourself hard to hit.
Now you cannot even do this defensively anymore. Not saying that's necessarily a bad thing, but your analogy is a bit lacking. Accuracy going down the drain while dodging madly could have been simulated.
A good thing about this is that low-accuracy weapons like the mass driver are much less of an advantage now. Making yourself hard to hit while spamming explosives right in front of your feet really did feel a bit stupid.
Right now it feels a bit sluggish to me with the 90% strafe, but I also have a feeling that I'll get used to it quickly. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
937
|
Posted - 2013.09.05 14:16:00 -
[33] - Quote
semperfi1999 wrote:Operative 1171 Aajli wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. Rather than people complain about aim assist or bunny hop to compensate I'd like to see this, on a long enough timeline, translate to better real world modes of tactical movement. I.e. move in and out of cover and strafe to the side as you move into the opponent. Also, move forward more cautiously from cover to cover. What dont you people understand....THIS IS NOT A TACTICAL SHOOTER...if you want a tactical shooter you have to play a different game. THis game was NEVER meant to be a tactical shooter nor will CCP EVER MAKE IT INTO a tactical shooter. Their main goal was to make a shooter that was free to play, connected to the Eve universe, and was Haloesque to draw the type of gamers who enjoy Halo. Halo is NOT a tactical shooter why would you assume this game would be? I mean just the fact that you can survive 1 shot pretty much makes this not a tactical shooter.
Source? Or are you just so awesome that you can speak for CCP without being CCP semperfi? |
Severus Smith
Ikomari-Onu Enforcement Caldari State
290
|
Posted - 2013.09.05 14:19:00 -
[34] - Quote
Csikszent Mihalyi wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. That's different issues though. When under open fire and trying to evade the shots, you'll probably do some mad jumps to make yourself hard to hit. Now you cannot even do this defensively anymore. Not saying that's necessarily a bad thing, but your analogy is a bit lacking. Accuracy going down the drain while dodging madly could have been simulated. A good thing about this is that low-accuracy weapons like the mass driver are much less of an advantage now. Making yourself hard to hit while spamming explosives right in front of your feet really did feel a bit stupid. Right now it feels a bit sluggish to me with the 90% strafe, but I also have a feeling that I'll get used to it quickly. I agree, if your in the open and come under fire you're not going to stand there and fire back, you're going to jump or run sideways and find cover. But while jumping or running your aim will be s***.
And I am fine with that. It makes sense. I can still run and shoot, but my chance of hitting anything is down to spray and pray. What I don't like is the guy who jumps up and down, left and right, like a jack russel f***ing terrier while hitting me in the head with pinpoint accuracy the whole time. That is stupid.
Let me restate, so that Semperfi doesn't get his panties in a twist again, I am answering the OP's question of "why do people hate bunny hopping / left and right strafing" not if I think DUST should remove them (I wish, but that's a different discussion). I hate it because it's stupid, unrealistic, and I wish I could bombard it from orbit. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
36
|
Posted - 2013.09.05 14:29:00 -
[35] - Quote
Bunny hopping is bad bc it gets you killed, jumping targets are easy to hit bc you can easily predict their movement, on the other hand strafeing is bad because it makes me hard to kill and most of these eve nerds have never had to move that way and they suck at it, bc its harder to hit that unpredictable movement, always strafe, always move, and never in a pattern, the reason they want strafe speed turned down the same reason they want aim assist turned up because they can't shoot. Its the same reason eve players have been ruining this game via their position on the cpm from day 1, you mercs gt to realize that much of the influence to ccp comes from people that suck at shooting. These are spread sheet nerds that have been sitting in virtual ships for 10 years and didn't come up through the ranks of doom, quake, halo, bf, cod, and the rest they just leached over here from eve bc they were big eve players, and like the useless space parasites they are they are sucking the skill out of shooting, by saying things like they move to fast side to side I can't hit them, and give us aim assist, blah blah blah, we have got to get them out of here. |
Monkey MAC
killer taxi company General Tso's Alliance
186
|
Posted - 2013.09.05 14:29:00 -
[36] - Quote
Severus Smith wrote:semperfi1999 wrote:Then TBH you need to find a different game because CCP will never make this into a tactical game. Its not supposed to be. ITs original design was to be similar to MAG and Halo. Which I am assuming are both games you hate because they are strafing/tracking shooters. For the record, I don't hate Halo (and I've never played MAG, unfortunately). But I don't consider Halo to be realistically themed. I do consider DUST to be realistically themed. Why, because it's a CCP game. They try to make everything in the game have a realistic reason; down to the third person view of your ship in EVE (camera drones). So I except DUST to be more realistic than Halo (which is far from realistic), hence my frustration.
You have super soilder merc who sponge damage that would result in a human coming home in multiple bin bags, with increased health sheilds where one shot can mean the difference between vkctory and deafeat!
I have provided lore to make it sound more like a realistic tactic!! Sorted!! |
Monkey MAC
killer taxi company General Tso's Alliance
186
|
Posted - 2013.09.05 14:36:00 -
[37] - Quote
INFINITE DIVERSITY IDIC wrote:Bunny hopping is bad bc it gets you killed, jumping targets are easy to hit bc you can easily predict their movement, on the other hand strafeing is bad because it makes me hard to kill and most of these eve nerds have never had to move that way and they suck at it, bc its harder to hit that unpredictable movement, always strafe, always move, and never in a pattern, the reason they want strafe speed turned down the same reason they want aim assist turned up because they can't shoot. Its the same reason eve players have been ruining this game via their position on the cpm from day 1, you mercs gt to realize that much of the influence to ccp comes from people that suck at shooting. These are spread sheet nerds that have been sitting in virtual ships for 10 years and didn't come up through the ranks of doom, quake, halo, bf, cod, and the rest they just leached over here from eve bc they were big eve players, and like the useless space parasites they are they are sucking the skill out of shooting, by saying things like they move to fast side to side I can't hit them, and give us aim assist, blah blah blah, we have got to get them out of here.
You shouldnt get rid of aim assist, maybe tweak it a little, but its part of shooting mechanics deal with it!!
However strafing still need to be viable, as a tactic, but what a lot of people who are over complaining about aim assist is some thing I like to call the texan 2 step, moving left and right in 20cm area meant you could dodge a large majority of rounds, but it doesnt work anymore and there just bitter!
Skill is more than having quick fingers, and that is what this current state of affairs are getting some people to think about!! |
ZiwZih
Seraphim Initiative..
247
|
Posted - 2013.09.05 14:43:00 -
[38] - Quote
semperfi1999 wrote:Killar-12 wrote:
How are the TTKs in you opinion?
Nowawadays despite the numbers this game has turned from a tracking shooter to more of a twitch shooter. Whoever sees who first generally wins because you cant miss. If you are even somehow intelligent and know how to move the dot over the enemy then you will pretty much hit every shot from that point foward. TTK used to be perfect in this game. There was plenty of HP without it being overmuch and flanking gave you a favorable position but not a guaranteed kill. With 1.4 its basically a guaranteed kill. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
36
|
Posted - 2013.09.05 14:52:00 -
[39] - Quote
Halo1pc
Heres a link of a video of me back in the day that illustrates strafeing very well, pay close attention to how you had to lead your target as you could not hit square on when a target moved. |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
36
|
Posted - 2013.09.05 14:57:00 -
[40] - Quote
Monkey MAC wrote:INFINITE DIVERSITY IDIC wrote:Bunny hopping is bad bc it gets you killed, jumping targets are easy to hit bc you can easily predict their movement, on the other hand strafeing is bad because it makes me hard to kill and most of these eve nerds have never had to move that way and they suck at it, bc its harder to hit that unpredictable movement, always strafe, always move, and never in a pattern, the reason they want strafe speed turned down the same reason they want aim assist turned up because they can't shoot. Its the same reason eve players have been ruining this game via their position on the cpm from day 1, you mercs gt to realize that much of the influence to ccp comes from people that suck at shooting. These are spread sheet nerds that have been sitting in virtual ships for 10 years and didn't come up through the ranks of doom, quake, halo, bf, cod, and the rest they just leached over here from eve bc they were big eve players, and like the useless space parasites they are they are sucking the skill out of shooting, by saying things like they move to fast side to side I can't hit them, and give us aim assist, blah blah blah, we have got to get them out of here. You shouldnt get rid of aim assist, maybe tweak it a little, but its part of shooting mechanics deal with it!! However strafing still need to be viable, as a tactic, but what a lot of people who are over complaining about aim assist is some thing I like to call the texan 2 step, moving left and right in 20cm area meant you could dodge a large majority of rounds, but it doesnt work anymore and there just bitter! Skill is more than having quick fingers, and that is what this current state of affairs are getting some people to think about!!
We are mad bc the computer aims for you?? Giving you a kill your not good enough to get? Yes...... |
|
Aramis Madrigal
SVER True Blood Public Disorder.
30
|
Posted - 2013.09.05 15:50:00 -
[41] - Quote
Debating GÇ£realityGÇ¥ in a space shooter is really only pertinent if you find that a certain mechanic is ruining the verisimilitude/suspension of disbelief. Games necessarily are abstractions, so it really comes down to what is enjoyable and plays well, while not breaking immersion. My personal opinion is that the current aim assist combined with the improved hit detection is a bit strong, but not game breaking. Because of this, the TTK is a little shorter than I would like. The myriad of fitting options need to have real consequences in game and if you die extremely rapidly regardless of frame, fit and tank choice, it makes those choices less meaningful. IGÇÖm not sure I would want to play a game based primarily on suppression fire and moving to cover. In summary, mobility and tank need to be sufficient to extend a firefight long enough that initial engagement conditions are very important, but not the sole determinant of the outcome.
Cheers,
Aramis |
Monkey MAC
killer taxi company General Tso's Alliance
188
|
Posted - 2013.09.05 15:54:00 -
[42] - Quote
INFINITE DIVERSITY IDIC wrote:Monkey MAC wrote:INFINITE DIVERSITY IDIC wrote:Bunny hopping is bad bc it gets you killed, jumping targets are easy to hit bc you can easily predict their movement, on the other hand strafeing is bad because it makes me hard to kill and most of these eve nerds have never had to move that way and they suck at it, bc its harder to hit that unpredictable movement, always strafe, always move, and never in a pattern, the reason they want strafe speed turned down the same reason they want aim assist turned up because they can't shoot. Its the same reason eve players have been ruining this game via their position on the cpm from day 1, you mercs gt to realize that much of the influence to ccp comes from people that suck at shooting. These are spread sheet nerds that have been sitting in virtual ships for 10 years and didn't come up through the ranks of doom, quake, halo, bf, cod, and the rest they just leached over here from eve bc they were big eve players, and like the useless space parasites they are they are sucking the skill out of shooting, by saying things like they move to fast side to side I can't hit them, and give us aim assist, blah blah blah, we have got to get them out of here. You shouldnt get rid of aim assist, maybe tweak it a little, but its part of shooting mechanics deal with it!! However strafing still need to be viable, as a tactic, but what a lot of people who are over complaining about aim assist is some thing I like to call the texan 2 step, moving left and right in 20cm area meant you could dodge a large majority of rounds, but it doesnt work anymore and there just bitter! Skill is more than having quick fingers, and that is what this current state of affairs are getting some people to think about!! No youre telling me the texan 2 step took skill? Really? Shakimg the left stick was all it took!! We are mad bc the computer aims for you?? Giving you a kill your not good enough to get? Yes......
|
semperfi1999
Imperfects Negative-Feedback
838
|
Posted - 2013.09.05 17:48:00 -
[43] - Quote
INFINITE DIVERSITY IDIC wrote:halo1pc Heres a link of a video of me back in the day that illustrates strafeing very well, pay close attention to how you had to lead your target as you could not hit square on when a target moved. Ps no aim assist in this game...... So aim assist is not part of ALL shooters.
But to be truthfull aim assist exists in all console games. Recent games allow you to turn it off but some dont...and some games have lower lvls of aim assist than others. IE MAGs aim assist was so low that noone noticed it and even argued there was no aim assist until one patch when Zipper turned it higher then EVERYONE noticed the aim assist.
|
semperfi1999
Imperfects Negative-Feedback
838
|
Posted - 2013.09.05 17:52:00 -
[44] - Quote
Monkey MAC wrote:INFINITE DIVERSITY IDIC wrote:Monkey MAC wrote:INFINITE DIVERSITY IDIC wrote:Bunny hopping is bad bc it gets you killed, jumping targets are easy to hit bc you can easily predict their movement, on the other hand strafeing is bad because it makes me hard to kill and most of these eve nerds have never had to move that way and they suck at it, bc its harder to hit that unpredictable movement, always strafe, always move, and never in a pattern, the reason they want strafe speed turned down the same reason they want aim assist turned up because they can't shoot. Its the same reason eve players have been ruining this game via their position on the cpm from day 1, you mercs gt to realize that much of the influence to ccp comes from people that suck at shooting. These are spread sheet nerds that have been sitting in virtual ships for 10 years and didn't come up through the ranks of doom, quake, halo, bf, cod, and the rest they just leached over here from eve bc they were big eve players, and like the useless space parasites they are they are sucking the skill out of shooting, by saying things like they move to fast side to side I can't hit them, and give us aim assist, blah blah blah, we have got to get them out of here. You shouldnt get rid of aim assist, maybe tweak it a little, but its part of shooting mechanics deal with it!! However strafing still need to be viable, as a tactic, but what a lot of people who are over complaining about aim assist is some thing I like to call the texan 2 step, moving left and right in 20cm area meant you could dodge a large majority of rounds, but it doesnt work anymore and there just bitter! Skill is more than having quick fingers, and that is what this current state of affairs are getting some people to think about!! No youre telling me the texan 2 step took skill? Really? Shakimg the left stick was all it took!! We are mad bc the computer aims for you?? Giving you a kill your not good enough to get? Yes...... The computer doesnt aim for you or for me, texan 2 steping only worked because hit detection didnt work, if the guy isnt good enough to get the kill aim assist isnt gonna get the kill for him! However the assult rifle ttk is now so low, you can just keep going and it'll kill them before your mag is out!! Thats were the problem is!!
No the aim assist in this game does not aim for you but it makes is extremely difficult to accidentally overshoot or not correctly follow your target. I mean you really have to work hard to get the aim assist off of the targeted enemy. |
semperfi1999
Imperfects Negative-Feedback
838
|
Posted - 2013.09.05 17:55:00 -
[45] - Quote
Alaika Arbosa wrote:semperfi1999 wrote:Operative 1171 Aajli wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. Rather than people complain about aim assist or bunny hop to compensate I'd like to see this, on a long enough timeline, translate to better real world modes of tactical movement. I.e. move in and out of cover and strafe to the side as you move into the opponent. Also, move forward more cautiously from cover to cover. What dont you people understand....THIS IS NOT A TACTICAL SHOOTER...if you want a tactical shooter you have to play a different game. THis game was NEVER meant to be a tactical shooter nor will CCP EVER MAKE IT INTO a tactical shooter. Their main goal was to make a shooter that was free to play, connected to the Eve universe, and was Haloesque to draw the type of gamers who enjoy Halo. Halo is NOT a tactical shooter why would you assume this game would be? I mean just the fact that you can survive 1 shot pretty much makes this not a tactical shooter. Source? Or are you just so awesome that you can speak for CCP without being CCP semperfi?
Yea um if you want you can go back through the forums during closed beta. I have no reason to do this and I could care less if you believe me or not. The fact that Dust has special MAG tribute suits doesnt mean anything of course...... |
semperfi1999
Imperfects Negative-Feedback
838
|
Posted - 2013.09.05 18:02:00 -
[46] - Quote
Severus Smith wrote:Csikszent Mihalyi wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. That's different issues though. When under open fire and trying to evade the shots, you'll probably do some mad jumps to make yourself hard to hit. Now you cannot even do this defensively anymore. Not saying that's necessarily a bad thing, but your analogy is a bit lacking. Accuracy going down the drain while dodging madly could have been simulated. A good thing about this is that low-accuracy weapons like the mass driver are much less of an advantage now. Making yourself hard to hit while spamming explosives right in front of your feet really did feel a bit stupid. Right now it feels a bit sluggish to me with the 90% strafe, but I also have a feeling that I'll get used to it quickly. I agree, if your in the open and come under fire you're not going to stand there and fire back, you're going to jump or run sideways and find cover. But while jumping or running your aim will be s***. And I am fine with that. It makes sense. I can still run and shoot, but my chance of hitting anything is down to spray and pray. What I don't like is the guy who jumps up and down, left and right, like a jack russel f***ing terrier while hitting me in the head with pinpoint accuracy the whole time. That is stupid. Let me restate, so that Semperfi doesn't get his panties in a twist again, I am answering the OP's question of "why do people hate bunny hopping / left and right strafing" not if I think DUST should remove them (I wish, but that's a different discussion). I hate it because it's stupid, unrealistic, and I wish I could bombard it from orbit.
I u/s thats your opinion regarding what you wish CCP to do. But stating you dislike it because its "unrealistic".........if you have to start arguing "realism" in a video game you have already lost the argument unless its a game that is meant to be simulator....which dust is not. |
Bittersteel the Bastard
WarRavens League of Infamy
559
|
Posted - 2013.09.05 18:07:00 -
[47] - Quote
semperfi1999 wrote:Severus Smith wrote:Csikszent Mihalyi wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. That's different issues though. When under open fire and trying to evade the shots, you'll probably do some mad jumps to make yourself hard to hit. Now you cannot even do this defensively anymore. Not saying that's necessarily a bad thing, but your analogy is a bit lacking. Accuracy going down the drain while dodging madly could have been simulated. A good thing about this is that low-accuracy weapons like the mass driver are much less of an advantage now. Making yourself hard to hit while spamming explosives right in front of your feet really did feel a bit stupid. Right now it feels a bit sluggish to me with the 90% strafe, but I also have a feeling that I'll get used to it quickly. I agree, if your in the open and come under fire you're not going to stand there and fire back, you're going to jump or run sideways and find cover. But while jumping or running your aim will be s***. And I am fine with that. It makes sense. I can still run and shoot, but my chance of hitting anything is down to spray and pray. What I don't like is the guy who jumps up and down, left and right, like a jack russel f***ing terrier while hitting me in the head with pinpoint accuracy the whole time. That is stupid. Let me restate, so that Semperfi doesn't get his panties in a twist again, I am answering the OP's question of "why do people hate bunny hopping / left and right strafing" not if I think DUST should remove them (I wish, but that's a different discussion). I hate it because it's stupid, unrealistic, and I wish I could bombard it from orbit. I u/s thats your opinion regarding what you wish CCP to do. But stating you dislike it because its "unrealistic".........if you have to start arguing "realism" in a video game you have already lost the argument unless its a game that is meant to be simulator....which dust is not.
Just because a game is not a simulator doesn't mean it can't have some semblance of realism.
I agree with some of the points you've made in this thread semperfi (surprisingly) related to how the aim assist makes it difficult to not hit your target and takes minimal effort. However the above point I find to be very flawed. |
semperfi1999
Imperfects Negative-Feedback
839
|
Posted - 2013.09.05 18:21:00 -
[48] - Quote
Bittersteel the Bastard wrote: Just because a game is not a simulator doesn't mean it can't have some semblance of realism.
I agree with some of the points you've made in this thread semperfi (surprisingly) related to how the aim assist makes it difficult to not hit your target and takes minimal effort. However the above point I find to be very flawed.
Ah but it does have some semblance of realism in other aspects...just not this one. Like I said I understand personal opinion and thats fine that he can choose not to like this ability. However at the same this game was simply never made to be a tactical shooter in that there is cover to use and moving tactics need to be employed. This game was meant to be more of a in your face high TTK tracking shooter with alot of loadout possibilities based on that players preference.
Regarding other things mentioned I am ok with getting lower accuracy when strafing and other things like that. But honestly CCP has proven that they really dont have a vision anymore for this game....which is also why I believe they are going to be the first turn based FPS tab shooter. Its the next step with what they have done so far. |
Iron Wolf Saber
Den of Swords
8066
|
Posted - 2013.09.05 18:24:00 -
[49] - Quote
If you want to try to justify that bunny hopping is a futuristic viable tactic I will have you say you're absolutely wrong.
Behold the IRL Aimbot
http://www.thefirearmblog.com/blog/wp-content/uploads/2013/05/product-hero-660x371.jpg
Comes with GPS, ballistics programming, windage, range finder, and aim correction.
I don't see any technological advantages for weaving through a hail of bullets or helping out bunny hopping.
As I said in another thread, nothing in the history of military warfare was ever designed to get shot at outside of two things, Decoys, and Practice Targets. |
Bittersteel the Bastard
WarRavens League of Infamy
559
|
Posted - 2013.09.05 18:38:00 -
[50] - Quote
semperfi1999 wrote:Bittersteel the Bastard wrote: Just because a game is not a simulator doesn't mean it can't have some semblance of realism.
I agree with some of the points you've made in this thread semperfi (surprisingly) related to how the aim assist makes it difficult to not hit your target and takes minimal effort. However the above point I find to be very flawed.
Ah but it does have some semblance of realism in other aspects...just not this one. Like I said I understand personal opinion and thats fine that he can choose not to like this ability. However at the same this game was simply never made to be a tactical shooter in that there is cover to use and moving tactics need to be employed. This game was meant to be more of a in your face high TTK tracking shooter with alot of loadout possibilities based on that players preference. Regarding other things mentioned I am ok with getting lower accuracy when strafing and other things like that. But honestly CCP has proven that they really dont have a vision anymore for this game....which is also why I believe they are going to be the first turn based FPS tab shooter. Its the next step with what they have done so far.
I like the whole high TTK thing as well as the tracking, but why can that not incorporate some tactical elements? |
|
Bethhy
Ancient Exiles
78
|
Posted - 2013.09.05 18:45:00 -
[51] - Quote
Oswald Rehnquist wrote:Killar-12 wrote:Why are strafing and bunny hooping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? At least you recognized that ADHD strafing and bunny hopping are in the same category. I don't like them because they are more twitched than tactical, and most shooters I play do not have those elements in there, in fact pc shooters don't have those elements in there because the kbm nullifies them, you only see them with ds3s because of the lag/control scheme.
So counter-stirke which was a tactical military trainer for years and its jumping is? then American army? The real world takes physical aspect into account in gun fights.
If u think that everyone is hiding behind boxes and cover all day and there is no advancement from that point... to take area's and cover ground i'm at a loss to what u think happens...
Yes jumping is less viable then rolling... but this is a video game and rolling is hard :D
|
Monkey MAC
killer taxi company General Tso's Alliance
196
|
Posted - 2013.09.05 18:48:00 -
[52] - Quote
Bittersteel the Bastard wrote:semperfi1999 wrote:Bittersteel the Bastard wrote: Just because a game is not a simulator doesn't mean it can't have some semblance of realism.
I agree with some of the points you've made in this thread semperfi (surprisingly) related to how the aim assist makes it difficult to not hit your target and takes minimal effort. However the above point I find to be very flawed.
Ah but it does have some semblance of realism in other aspects...just not this one. Like I said I understand personal opinion and thats fine that he can choose not to like this ability. However at the same this game was simply never made to be a tactical shooter in that there is cover to use and moving tactics need to be employed. This game was meant to be more of a in your face high TTK tracking shooter with alot of loadout possibilities based on that players preference. Regarding other things mentioned I am ok with getting lower accuracy when strafing and other things like that. But honestly CCP has proven that they really dont have a vision anymore for this game....which is also why I believe they are going to be the first turn based FPS tab shooter. Its the next step with what they have done so far. I like the whole high TTK thing as well as the tracking, but why can that not incorporate some tactical elements?
There are plenty of tactical aspects to the game, but not being able out of cover for less than two seconds, wasn't and should be one of them!! |
Garrett Blacknova
Codex Troopers
3695
|
Posted - 2013.09.05 18:48:00 -
[53] - Quote
Iron Wolf Saber wrote:nothing in the history of military warfare was ever designed to get shot at outside of two things, Decoys, and Practice Targets. You're right! No tank has ever been designed to survive multiple hits from enemy weapons! |
xjumpman23
Royal Uhlans Amarr Empire
463
|
Posted - 2013.09.05 18:53:00 -
[54] - Quote
I never thought Devs would put a lockon system in a game to compensate for having some of the worst players to ever play the playstation as part of their community. |
Bittersteel the Bastard
WarRavens League of Infamy
559
|
Posted - 2013.09.05 18:54:00 -
[55] - Quote
Monkey MAC wrote:Bittersteel the Bastard wrote:semperfi1999 wrote:Bittersteel the Bastard wrote: Just because a game is not a simulator doesn't mean it can't have some semblance of realism.
I agree with some of the points you've made in this thread semperfi (surprisingly) related to how the aim assist makes it difficult to not hit your target and takes minimal effort. However the above point I find to be very flawed.
Ah but it does have some semblance of realism in other aspects...just not this one. Like I said I understand personal opinion and thats fine that he can choose not to like this ability. However at the same this game was simply never made to be a tactical shooter in that there is cover to use and moving tactics need to be employed. This game was meant to be more of a in your face high TTK tracking shooter with alot of loadout possibilities based on that players preference. Regarding other things mentioned I am ok with getting lower accuracy when strafing and other things like that. But honestly CCP has proven that they really dont have a vision anymore for this game....which is also why I believe they are going to be the first turn based FPS tab shooter. Its the next step with what they have done so far. I like the whole high TTK thing as well as the tracking, but why can that not incorporate some tactical elements? There are plenty of tactical aspects to the game, but not being able out of cover for less than two seconds, wasn't and should be one of them!!
And that's why there should be higher TTK. However I still think that outstrafing bullets is a little ridiculous. I can see it as a semi-viable tactic that buys you some time but not something that should allow you to stay out of harm almost entirely. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
940
|
Posted - 2013.09.05 19:04:00 -
[56] - Quote
semperfi1999 wrote:Yea um if you want you can go back through the forums during closed beta. I have no reason to do this and I could care less if you believe me or not. The fact that Dust has special MAG tribute suits doesnt mean anything of course......
Those were only done to appease us since we were the largest portion of the community outside of Eve purists. I was there for the closed beta and anyone that wasn't in your little elitist circlejerk was shouted down and ridiculed, now here we are in commercial release and ideas that were brought up then keep getting brought up (and in some cases implemented).
You mad that you and your little elitist friends are losing to the flood of "worst players ever"? Is that why you stick around and do what you can to ruin things? |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
344
|
Posted - 2013.09.05 19:10:00 -
[57] - Quote
CCP put that stuff in the game so they must like it. They even gave you a skill and modules to make you better at it.
If they didnt want it they could of made the game like Gears |
Iron Wolf Saber
Den of Swords
8067
|
Posted - 2013.09.05 19:12:00 -
[58] - Quote
Garrett Blacknova wrote:Iron Wolf Saber wrote:nothing in the history of military warfare was ever designed to get shot at outside of two things, Decoys, and Practice Targets. You're right! No tank has ever been designed to survive multiple hits from enemy weapons!
Tanks are specifically not designed to be shot at.
http://en.wikipedia.org/wiki/RPG-29
and that's just ground to ground, practically every single air to ground method known still works from way far back as ww2 still works against even the most modern of tanks. |
Lurchasaurus
SVER True Blood Public Disorder.
1700
|
Posted - 2013.09.05 19:18:00 -
[59] - Quote
Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate?
because bunny hopping in combat is silly and in RL anyone bunny hopping instead of using cover is probably gonna get one in the head. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
345
|
Posted - 2013.09.05 19:21:00 -
[60] - Quote
Lurchasaurus wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? because bunny hopping in combat is silly and in RL anyone bunny hopping instead of using cover is probably gonna get one in the head.
Probably in the chest but we take your point. |
|
semperfi1999
Imperfects Negative-Feedback
841
|
Posted - 2013.09.05 19:30:00 -
[61] - Quote
Iron Wolf Saber wrote:If you want to try to justify that bunny hopping is a futuristic viable tactic I will have you say you're absolutely wrong. Behold the IRL Aimbot http://www.thefirearmblog.com/blog/wp-content/uploads/2013/05/product-hero-660x371.jpgComes with GPS, ballistics programming, windage, range finder, and aim correction. I don't see any technological advantages for weaving through a hail of bullets or helping out bunny hopping. As I said in another thread, nothing in the history of military warfare was ever designed to get shot at outside of two things, Decoys, and Practice Targets.
IWS your an idiot go away from the adults in this conversation. Noone is arguing that in the future soldiers will be bunny hopping through a battlefield. If anything those who are arguing for strafe/bunnyhopping are stating the RL does not play a role in this game. I play games to have fun and do things I cant do in RL. This game was never meant to be realistic (if it was then CCP missed their goal for this game even worse than I initially thought). What used to be fun about this game was the higher TTK with high strafe speeds forcing skilled gungame battles....until CCP ruined what little gungame they did have (uprising). Now gungame consists of letting the AA keep your aim on target for kills. |
Iron Wolf Saber
Den of Swords
8069
|
Posted - 2013.09.05 19:35:00 -
[62] - Quote
semperfi1999 wrote:Iron Wolf Saber wrote:If you want to try to justify that bunny hopping is a futuristic viable tactic I will have you say you're absolutely wrong. Behold the IRL Aimbot http://www.thefirearmblog.com/blog/wp-content/uploads/2013/05/product-hero-660x371.jpgComes with GPS, ballistics programming, windage, range finder, and aim correction. I don't see any technological advantages for weaving through a hail of bullets or helping out bunny hopping. As I said in another thread, nothing in the history of military warfare was ever designed to get shot at outside of two things, Decoys, and Practice Targets. IWS your an idiot go away from the adults in this conversation. Noone is arguing that in the future soldiers will be bunny hopping through a battlefield. If anything those who are arguing for strafe/bunnyhopping are stating the RL does not play a role in this game. I play games to have fun and do things I cant do in RL. This game was never meant to be realistic (if it was then CCP missed their goal for this game even worse than I initially thought). What used to be fun about this game was the higher TTK with high strafe speeds forcing skilled gungame battles....until CCP ruined what little gungame they did have (uprising). Now gungame consists of letting the AA keep your aim on target for kills.
So... you're saying you want to cosplay a clay pidgeon? |
semperfi1999
Imperfects Negative-Feedback
841
|
Posted - 2013.09.05 19:36:00 -
[63] - Quote
Bittersteel the Bastard wrote:semperfi1999 wrote:Bittersteel the Bastard wrote: Just because a game is not a simulator doesn't mean it can't have some semblance of realism.
I agree with some of the points you've made in this thread semperfi (surprisingly) related to how the aim assist makes it difficult to not hit your target and takes minimal effort. However the above point I find to be very flawed.
Ah but it does have some semblance of realism in other aspects...just not this one. Like I said I understand personal opinion and thats fine that he can choose not to like this ability. However at the same this game was simply never made to be a tactical shooter in that there is cover to use and moving tactics need to be employed. This game was meant to be more of a in your face high TTK tracking shooter with alot of loadout possibilities based on that players preference. Regarding other things mentioned I am ok with getting lower accuracy when strafing and other things like that. But honestly CCP has proven that they really dont have a vision anymore for this game....which is also why I believe they are going to be the first turn based FPS tab shooter. Its the next step with what they have done so far. I like the whole high TTK thing as well as the tracking, but why can that not incorporate some tactical elements?
Your confusing tactical shooter with using tactics in a shooter. Those are two different things.
http://en.wikipedia.org/wiki/Tactical_shooter
You can and do use tactics when playing Dust. But that does not make it a tactical shooter. That is a subgenre that this game does not support. Do you see any cover you can utilize effectively littered throughout the entire map? No? Then its not a tactical shooter. That is the difference that I am noting when I say tactical shooter. Not that tactics cannot or should not be used but that as a genre this is not a tactical shooter. |
SgtDoughnut
M.E.R.C. Elite D.E.F.I.A.N.C.E
3
|
Posted - 2013.09.05 19:37:00 -
[64] - Quote
INFINITE DIVERSITY IDIC wrote:halo1pc Heres a link of a video of me back in the day that illustrates strafeing very well, pay close attention to how you had to lead your target as you could not hit square on when a target moved. Ps no aim assist in this game...... So aim assist is not part of ALL shooters.
erm all that shows is that you have to lead your targets, just means the pistol in halo wasn't hit scan. That or you are just adjusting for lag compensation, not shooting ahead because you are strafing. |
Iron Wolf Saber
Den of Swords
8069
|
Posted - 2013.09.05 19:38:00 -
[65] - Quote
SgtDoughnut wrote:INFINITE DIVERSITY IDIC wrote:halo1pc Heres a link of a video of me back in the day that illustrates strafeing very well, pay close attention to how you had to lead your target as you could not hit square on when a target moved. Ps no aim assist in this game...... So aim assist is not part of ALL shooters. erm all that shows is that you have to lead your targets, just means the pistol in halo wasn't hit scan. That or you are just adjusting for lag compensation, not shooting ahead because you are strafing.
Hi
http://www.halopedia.org/Aim-Assist
BTW these numbers are not official they're reversed engineered. |
semperfi1999
Imperfects Negative-Feedback
841
|
Posted - 2013.09.05 19:43:00 -
[66] - Quote
Alaika Arbosa wrote:semperfi1999 wrote:Yea um if you want you can go back through the forums during closed beta. I have no reason to do this and I could care less if you believe me or not. The fact that Dust has special MAG tribute suits doesnt mean anything of course...... Those were only done to appease us since we were the largest portion of the community outside of Eve purists. I was there for the closed beta and anyone that wasn't in your little elitist circlejerk was shouted down and ridiculed, now here we are in commercial release and ideas that were brought up then keep getting brought up (and in some cases implemented). You mad that you and your little elitist friends are losing to the flood of "worst players ever"? Is that why you stick around and do what you can to ruin things?
Yes because Dust has been such a resounding success since they started listening more to the flood of "worst players ever" instead of listening to the competitive gamers who actually know a thing or two about FPS games.
Please spare me. You all act like this game is succeeding. CCP themselves admitted the game is failing and they are attempting to correct some of that but honestly its probably too little too late. |
semperfi1999
Imperfects Negative-Feedback
841
|
Posted - 2013.09.05 19:46:00 -
[67] - Quote
Lurchasaurus wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? because bunny hopping in combat is silly and in RL anyone bunny hopping instead of using cover is probably gonna get one in the head.
Really the real life argument again? In a video game? ROFL this just cracks me up. In RL we also cant be shot multiple times and survive so I suggest that CCP make is so that 1-2 shots kill. Then this would have more realism!! |
XxGhazbaranxX
Bannana Boat Corp
333
|
Posted - 2013.09.05 19:50:00 -
[68] - Quote
strafing and bunny hopping is not bad; it's just scrubs that want you to stay still that don't like it. |
semperfi1999
Imperfects Negative-Feedback
841
|
Posted - 2013.09.05 19:52:00 -
[69] - Quote
Iron Wolf Saber wrote:SgtDoughnut wrote:INFINITE DIVERSITY IDIC wrote:halo1pc Heres a link of a video of me back in the day that illustrates strafeing very well, pay close attention to how you had to lead your target as you could not hit square on when a target moved. Ps no aim assist in this game...... So aim assist is not part of ALL shooters. erm all that shows is that you have to lead your targets, just means the pistol in halo wasn't hit scan. That or you are just adjusting for lag compensation, not shooting ahead because you are strafing. Hi http://www.halopedia.org/Aim-AssistBTW these numbers are not official they're reversed engineered.
You know whats funny about this..........
IWS your so completely wrong its actually just stupid as you didnt read what he wrote did you.
He notes......HaloPC....and you respond with NuhUH!! HaloXbox has aim assist.
So not only did you fail...you failed badly. Halo PC did not have aim assist...Halo Xbox did.....heck Halo2PC did have aim assist (i think it was only for a controller). But Halo PC? Nope no aim assist in that game. |
Iron Wolf Saber
Den of Swords
8070
|
Posted - 2013.09.05 19:53:00 -
[70] - Quote
semperfi1999 wrote:Iron Wolf Saber wrote:If you want to try to justify that bunny hopping is a futuristic viable tactic I will have you say you're absolutely wrong. Behold the IRL Aimbot http://www.thefirearmblog.com/blog/wp-content/uploads/2013/05/product-hero-660x371.jpgComes with GPS, ballistics programming, windage, range finder, and aim correction. I don't see any technological advantages for weaving through a hail of bullets or helping out bunny hopping. As I said in another thread, nothing in the history of military warfare was ever designed to get shot at outside of two things, Decoys, and Practice Targets. IWS your an idiot go away from the adults in this conversation. Noone is arguing that in the future soldiers will be bunny hopping through a battlefield. If anything those who are arguing for strafe/bunnyhopping are stating the RL does not play a role in this game. I play games to have fun and do things I cant do in RL. This game was never meant to be realistic (if it was then CCP missed their goal for this game even worse than I initially thought). What used to be fun about this game was the higher TTK with high strafe speeds forcing skilled gungame battles....until CCP ruined what little gungame they did have (uprising). Now gungame consists of letting the AA keep your aim on target for kills.
I also find it funny how mention this is a means of not doing things in real life. After some quick reflection, where I used to work in the military staffing and bunny hopping can save your life there.
http://www.youtube.com/watch?v=1c0lfwxRpj0
Had one snap on me went through 12 birds, 1 tactor and 2 people back in 2007 on the Kitty Hawk. striketron 102 lost their bird, one officer got fired. |
|
Bittersteel the Bastard
WarRavens League of Infamy
561
|
Posted - 2013.09.05 19:56:00 -
[71] - Quote
semperfi1999 wrote:Lurchasaurus wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? because bunny hopping in combat is silly and in RL anyone bunny hopping instead of using cover is probably gonna get one in the head. Really the real life argument again? In a video game? ROFL this just cracks me up. In RL we also cant be shot multiple times and survive so I suggest that CCP make is so that 1-2 shots kill. Then this would have more realism!!
We are not trying to be make this a WWII military shooter. We are trying to be realistic in both basics and according to the lore. You cannot discredit something like that because it doesn't fit the same exact mold as something else. |
semperfi1999
Imperfects Negative-Feedback
845
|
Posted - 2013.09.05 20:13:00 -
[72] - Quote
Iron Wolf Saber wrote:semperfi1999 wrote:Iron Wolf Saber wrote:If you want to try to justify that bunny hopping is a futuristic viable tactic I will have you say you're absolutely wrong. Behold the IRL Aimbot http://www.thefirearmblog.com/blog/wp-content/uploads/2013/05/product-hero-660x371.jpgComes with GPS, ballistics programming, windage, range finder, and aim correction. I don't see any technological advantages for weaving through a hail of bullets or helping out bunny hopping. As I said in another thread, nothing in the history of military warfare was ever designed to get shot at outside of two things, Decoys, and Practice Targets. IWS your an idiot go away from the adults in this conversation. Noone is arguing that in the future soldiers will be bunny hopping through a battlefield. If anything those who are arguing for strafe/bunnyhopping are stating the RL does not play a role in this game. I play games to have fun and do things I cant do in RL. This game was never meant to be realistic (if it was then CCP missed their goal for this game even worse than I initially thought). What used to be fun about this game was the higher TTK with high strafe speeds forcing skilled gungame battles....until CCP ruined what little gungame they did have (uprising). Now gungame consists of letting the AA keep your aim on target for kills. I also find it funny how mention this is a means of not doing things in real life. After some quick reflection, where I used to work in the military staffing and bunny hopping can save your life there. http://www.youtube.com/watch?v=1c0lfwxRpj0Had one snap on me went through 12 birds, 1 tactor and 2 people back in 2007 on the Kitty Hawk. striketron 102 lost their bird, one officer got fired.
Ouch that is pretty serious. I know those cables are huge but man the amount of power they must have if 1 cable caused that much dmg. Crazy.... |
semperfi1999
Imperfects Negative-Feedback
845
|
Posted - 2013.09.05 20:18:00 -
[73] - Quote
Bittersteel the Bastard wrote:semperfi1999 wrote:Lurchasaurus wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? because bunny hopping in combat is silly and in RL anyone bunny hopping instead of using cover is probably gonna get one in the head. Really the real life argument again? In a video game? ROFL this just cracks me up. In RL we also cant be shot multiple times and survive so I suggest that CCP make is so that 1-2 shots kill. Then this would have more realism!! We are not trying to be make this a WWII military shooter. We are trying to be realistic in both basics and according to the lore. You cannot discredit something like that because it doesn't fit the same exact mold as something else.
Actually in truth if you want to argue...."according to lore" there should be no bunny hopping/strafing......
What do you think would happen to a person psychologically if they suddenly become immortal and are constantly fighting all of the time. You think they would honestly care very much for their own "lives". No battlefields would be choked full of people just throwing their "bodies" at one another and trying to take out as many as possible before dying and reanimating to start again.
Tactics are done simply because people are fragile and die easily so in order to be the most effective and lose the least number of lives on your end tactics are needed because 1-2 shots will do you in. But if there was a way to be immortal then battle would no longer employ the same tactics....there would be more rushes and different thoughts on what to do to inflict the highest number of casualties on the other side so that they run out of backup clones faster thus giving you free reign over that territory. |
Killar-12
The Corporate Raiders
897
|
Posted - 2013.09.05 20:21:00 -
[74] - Quote
This is getting fun to watch! So IWS what's your opinion on the shorter TTKs? |
Iron Wolf Saber
Den of Swords
8073
|
Posted - 2013.09.05 20:30:00 -
[75] - Quote
semperfi1999 wrote:Iron Wolf Saber wrote:semperfi1999 wrote:Iron Wolf Saber wrote:If you want to try to justify that bunny hopping is a futuristic viable tactic I will have you say you're absolutely wrong. Behold the IRL Aimbot http://www.thefirearmblog.com/blog/wp-content/uploads/2013/05/product-hero-660x371.jpgComes with GPS, ballistics programming, windage, range finder, and aim correction. I don't see any technological advantages for weaving through a hail of bullets or helping out bunny hopping. As I said in another thread, nothing in the history of military warfare was ever designed to get shot at outside of two things, Decoys, and Practice Targets. IWS your an idiot go away from the adults in this conversation. Noone is arguing that in the future soldiers will be bunny hopping through a battlefield. If anything those who are arguing for strafe/bunnyhopping are stating the RL does not play a role in this game. I play games to have fun and do things I cant do in RL. This game was never meant to be realistic (if it was then CCP missed their goal for this game even worse than I initially thought). What used to be fun about this game was the higher TTK with high strafe speeds forcing skilled gungame battles....until CCP ruined what little gungame they did have (uprising). Now gungame consists of letting the AA keep your aim on target for kills. I also find it funny how mention this is a means of not doing things in real life. After some quick reflection, where I used to work in the military staffing and bunny hopping can save your life there. http://www.youtube.com/watch?v=1c0lfwxRpj0Had one snap on me went through 12 birds, 1 tactor and 2 people back in 2007 on the Kitty Hawk. striketron 102 lost their bird, one officer got fired. Ouch that is pretty serious. I know those cables are huge but man the amount of power they must have if 1 cable caused that much dmg. Crazy....
Steel woven cable thicker than most people's wrists with 45,000+ lb bird tugging it at 250mph+ snapping like a rubber band. Not my closest call to death myself but its comes at a close second by 5ft away.
|
Bittersteel the Bastard
WarRavens League of Infamy
562
|
Posted - 2013.09.05 20:35:00 -
[76] - Quote
semperfi1999 wrote:Bittersteel the Bastard wrote:semperfi1999 wrote:Lurchasaurus wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? because bunny hopping in combat is silly and in RL anyone bunny hopping instead of using cover is probably gonna get one in the head. Really the real life argument again? In a video game? ROFL this just cracks me up. In RL we also cant be shot multiple times and survive so I suggest that CCP make is so that 1-2 shots kill. Then this would have more realism!! We are not trying to be make this a WWII military shooter. We are trying to be realistic in both basics and according to the lore. You cannot discredit something like that because it doesn't fit the same exact mold as something else. Actually in truth if you want to argue...."according to lore" there should be no bunny hopping/strafing...... What do you think would happen to a person psychologically if they suddenly become immortal and are constantly fighting all of the time. You think they would honestly care very much for their own "lives". No battlefields would be choked full of people just throwing their "bodies" at one another and trying to take out as many as possible before dying and reanimating to start again. Tactics are done simply because people are fragile and die easily so in order to be the most effective and lose the least number of lives on your end tactics are needed because 1-2 shots will do you in. But if there was a way to be immortal then battle would no longer employ the same tactics....there would be more rushes and different thoughts on what to do to inflict the highest number of casualties on the other side so that they run out of backup clones faster thus giving you free reign over that territory.
Clones cost money and you only have a certain number. That's why you can't just kill them willy-nilly. |
Killar-12
The Corporate Raiders
899
|
Posted - 2013.09.05 20:36:00 -
[77] - Quote
So IWS what's your opinion on the shorter TTKs? |
Iron Wolf Saber
Den of Swords
8073
|
Posted - 2013.09.05 20:45:00 -
[78] - Quote
Killar-12 wrote:This is getting fun to watch! So IWS what's your opinion on the shorter TTKs?
Its a bit wee too short imo but there are other ways of extending it. Like I cannot wait for the new bubble shield or cortex activated abilities, and cloaking. I am watching a few more videos in slow motion (since I have no recording devices) and it seems that there is a bit more help from hit detection than AA at times. I am not even seeing the snap target to target in these videos. As for my experiences, the snap target to target is barely noticeable unlike the days before uprising was. As far as relative strength of snapping i am comparing it to call of duty which is pretty bad with the quick scoping and the short moments after the scope action. Its very rare a pro quick scoper would have to to shoot the same guy twice in call of duty.
I am enjoying the slight increase in weapon variety on the field at least, I still hate plate tanking because I the sort that values getting to cover fast enough and not being the open as much. Then again I only have access to tier 1 basic suits and since CCP downshifted all the reload skills to be unlocked at lvl 1 I am now getting those to lvl 2. Two weeks setback.
Either way the good type of feedback is slowly trickling into ccp right now they're still in observation mode on the new aim systems and how its down the middle. CCP Wolfman did announce that ADS will have separate sensitivity settings enabled in 1.5 so you guys can look forward to that. I am however going have to address the hardware workarounds in disadvantaging the mouse with CCP and what are their plans to deal with it.
Finally I am not sure if its a placebo effect wearing off or not but I am getting reports that AA seems to have been slightly toned down after today's patch but that is going to be near impossible to confirm. |
semperfi1999
Imperfects Negative-Feedback
847
|
Posted - 2013.09.05 20:45:00 -
[79] - Quote
Bittersteel the Bastard wrote: Clones cost money and you only have a certain number. That's why you can't just kill them willy-nilly.
You honestly think rich mercs would care about that? I know I dont. I have over 260mill isk.....I have no money troubles for what I spend money on.
I just dont see this as a deterent. Like a said different tactics would be used than what is currently used today. IE Suicide runs would be much more prevalent if they lead to more enemy deaths than allied deaths. |
STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
26
|
Posted - 2013.09.05 20:49:00 -
[80] - Quote
I didn't mind the straffing/bunny hopping all that much. It WAS different than most games because of this and many other things in the game... now I'm saddened because its turning into games like COD and BF. I don't want to play the same crap as those, when its who tanks more EHP and shoots first now. I want more people to play this game but making it sooooo easy for people who have bad aim to magically be great now is the wrong way to go about "fixing" this game.
Oh yeah, since people want to talk about realism.... I didn't know RL had aim assist! |
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
940
|
Posted - 2013.09.05 20:51:00 -
[81] - Quote
semperfi1999 wrote:Alaika Arbosa wrote:semperfi1999 wrote:Yea um if you want you can go back through the forums during closed beta. I have no reason to do this and I could care less if you believe me or not. The fact that Dust has special MAG tribute suits doesnt mean anything of course...... Those were only done to appease us since we were the largest portion of the community outside of Eve purists. I was there for the closed beta and anyone that wasn't in your little elitist circlejerk was shouted down and ridiculed, now here we are in commercial release and ideas that were brought up then keep getting brought up (and in some cases implemented). You mad that you and your little elitist friends are losing to the flood of "worst players ever"? Is that why you stick around and do what you can to ruin things? Yes because Dust has been such a resounding success since they started listening more to the flood of "worst players ever" instead of listening to the competitive gamers who actually know a thing or two about FPS games. Please spare me. You all act like this game is succeeding. CCP themselves admitted the game is failing and they are attempting to correct some of that but honestly its probably too little too late. I haven't stated that the game is or isn't succeeding, though I will say that I like most of the things about 1.4 (bear in mind I said "most"). I sincerely hope that CCP is able to turn things around while including the opinions of the entire community, however there are some here that only want their segment of the community to be heard (i.e. the "competitive elite" which by definition needs to be viewed as being a very small portion of the community).
On the upside, I do agree with you about the different tactics that immortality would allow from a lore perspective. |
Bethhy
Ancient Exiles
81
|
Posted - 2013.09.05 20:58:00 -
[82] - Quote
No one would argue rolling and diving and crawling not being viable options for bullet evaison and positional advances...
But you know what CCP would have to do to make that viable? shut down all other aspects of game development to go back to physics.....
The simple fact is strafeing bunny hoping and jumping add's to the gameplay of DUST 514... simply every game review of dust has regarded it having slow pace sluggish gameplay.
No one log's onto a FPS the first time and doesn't find the jump button.... why? because we are immortal in games and its a viable option to dodge bullets from multiple people without being 100% sure it will save your life.
|
stlcarlos989
SVER True Blood Public Disorder.
492
|
Posted - 2013.09.05 21:02:00 -
[83] - Quote
Bunny hopping and strafing make sense because this isn't real life, its way in the future in space. Think about your character he is an essentially immortal soldier whose memories are transferred into another clone every time he dies. He is constantly learning from every kill and death. The longer he is on the battle field, he gets extra practice with his weapon. I'm pretty sure that after thousands upon thousands of kills and deaths these soldiers have gained the experience and practice to be able to accurately maintain aim while strafing or even bunny hopping. Not to mention the fact that their dropsuits and weapons are so advanced that they would have their own built in mechanisms to improve aim and reduce recoil. Especially since there are sniper rifles today capable of self compensating for wind, elevation, etc to make the perfect shot. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
940
|
Posted - 2013.09.05 21:05:00 -
[84] - Quote
stlcarlos989 wrote:Bunny hopping and strafing make sense because this isn't real life, its way in the future in space. Think about your character he is an essentially immortal soldier who is constantly learning from every kill and death. The longer he is on the battle field, he gets extra practice with his weapon. I'm pretty sure that after thousands upon thousands of kills and deaths these soldiers have gained the experience and practice to be able to accurately maintain aim while strafing or even bunny hopping. Not to mention the fact that their dropsuits and weapons are so advanced that they would have their own built in mechanisms to improve aim and reduce recoil. Especially since there are sniper rifles today capable of self compensating for wind, elevation, etc to make the perfect shot.
Learning from every battle doesn't mean that they are going to start doing the harlem shake while trying to dunk like Jordan on the battlefield.
It is inane to assume that "thousands upon thousands of kills and deaths" would lead to this.
tl;dr: IT IS A BATTLEFIELD NOT A DANCEHALL OR BASKETBALL COURT |
semperfi1999
Imperfects Negative-Feedback
848
|
Posted - 2013.09.05 21:10:00 -
[85] - Quote
Alaika Arbosa wrote:semperfi1999 wrote:Alaika Arbosa wrote:semperfi1999 wrote:Yea um if you want you can go back through the forums during closed beta. I have no reason to do this and I could care less if you believe me or not. The fact that Dust has special MAG tribute suits doesnt mean anything of course...... Those were only done to appease us since we were the largest portion of the community outside of Eve purists. I was there for the closed beta and anyone that wasn't in your little elitist circlejerk was shouted down and ridiculed, now here we are in commercial release and ideas that were brought up then keep getting brought up (and in some cases implemented). You mad that you and your little elitist friends are losing to the flood of "worst players ever"? Is that why you stick around and do what you can to ruin things? Yes because Dust has been such a resounding success since they started listening more to the flood of "worst players ever" instead of listening to the competitive gamers who actually know a thing or two about FPS games. Please spare me. You all act like this game is succeeding. CCP themselves admitted the game is failing and they are attempting to correct some of that but honestly its probably too little too late. I haven't stated that the game is or isn't succeeding, though I will say that I like most of the things about 1.4 (bear in mind I said "most"). I sincerely hope that CCP is able to turn things around while including the opinions of the entire community, however there are some here that only want their segment of the community to be heard (i.e. the "competitive elite" which by definition needs to be viewed as being a very small portion of the community). On the upside, I do agree with you about the different tactics that immortality would allow from a lore perspective.
See the problem here is that in general the opinions of the "non competitive elite" are usually not very good for game play. I have seen so many games literally die off because they listened to and made changes as requested by the non competitive gamers requests and all the gamers ended up leaving because the game eventually became just horrible. Meanwhile games that consider more heavily the competitive gamer element and work hard to make slight adjustments based on their comments tend to last longer with a larger playerbase. Counterstrike is a perfect example of this. Its still going strong after over a decade of playing...why? Because the devs knew to pay more attention to the elite/pro players than to the average gamer. Did they do everything the elite wanted? No they didnt but they did a pretty good job (not talking about new counterstrike...talking about Source and 1.6).
Another example.......Starcraft 1/2. They work on balancing based on the elite/pro players not based on the average player. |
stlcarlos989
SVER True Blood Public Disorder.
492
|
Posted - 2013.09.05 21:12:00 -
[86] - Quote
Alaika Arbosa wrote:stlcarlos989 wrote:Bunny hopping and strafing make sense because this isn't real life, its way in the future in space. Think about your character he is an essentially immortal soldier who is constantly learning from every kill and death. The longer he is on the battle field, he gets extra practice with his weapon. I'm pretty sure that after thousands upon thousands of kills and deaths these soldiers have gained the experience and practice to be able to accurately maintain aim while strafing or even bunny hopping. Not to mention the fact that their dropsuits and weapons are so advanced that they would have their own built in mechanisms to improve aim and reduce recoil. Especially since there are sniper rifles today capable of self compensating for wind, elevation, etc to make the perfect shot. Learning from every battle doesn't mean that they are going to start doing the harlem shake while trying to dunk like Jordan on the battlefield. It is inane to assume that "thousands upon thousands of kills and deaths" would lead to this. tl;dr: IT IS A BATTLEFIELD NOT A DANCEHALL OR BASKETBALL COURT
Fair enough, but what about the dropsuits and weapons from thousands of years in the future? They would have less recoil, they have the ability to flip over LAVs. I know that I can't just flip over a jeep, So its safe to say that these suits and weapons have some built in mechanism to increase strength, vision, focus etc. |
The Attorney General
ZionTCD
850
|
Posted - 2013.09.05 21:14:00 -
[87] - Quote
I am bent over laughing at the fact that a deckhand is on the CPM talking about combat.
|
Flux Raeder
WarRavens League of Infamy
222
|
Posted - 2013.09.05 21:33:00 -
[88] - Quote
semperfi1999 wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. Are you serioulsy bringing in RL examples to a fictional game set 15 million years in the future? Tell me your not because it sounds like you are and if you are then that just shows how much of an idiot you are. If you want a realistic military shooter go play Arma and crawl your way to the objective for 2 hours. Have fun. This is not a realistic based military shooter. It was meant to be a tracking shooter that was Haloesque in many ways yet CCP completely failed and ended up making a bad lobby shooter. You say its a laughably bad tactic....those who consider it a bad tactic are those who could not do it or deal with it themselves. BTW you obviously have not seen deathmatch on Halflife 1 if you consider this game to be strafy and bunnyhoppy...... If you wanna eliminate comparisons to rl and insist that everything about this game should be futuristic: I bet every drop suit auto aims for you in "15 million" years.. Just sayin |
Garrett Blacknova
Codex Troopers
3699
|
Posted - 2013.09.05 21:35:00 -
[89] - Quote
I'm sorry, IWS, I didn't think you'd take my comment about tanks being designed to resist firepower as tanks being designed to resist specifically anti-tank firepower.
The purpose of tanks is to make anti-infantry weapons obsolete. That was the reason they were invented, and their effectiveness at doing so is the reason they persist on the battlefield. Their presence as a weapon immune to small arms is the reason more powerful weapons were developed as a counter.
The point being that tanks on real battlefields exist specifically because they CAN handle a certain level of enemy firepower without it being a real concern for them. If you could just spray a tank with an AR and it fell over dead, nobody would waste the effort building them.
I'm actually surprised I got such a sensible reply, given the relative idiocy of what I was trying to say. |
Flux Raeder
WarRavens League of Infamy
222
|
Posted - 2013.09.05 21:36:00 -
[90] - Quote
stlcarlos989 wrote:Alaika Arbosa wrote:stlcarlos989 wrote:Bunny hopping and strafing make sense because this isn't real life, its way in the future in space. Think about your character he is an essentially immortal soldier who is constantly learning from every kill and death. The longer he is on the battle field, he gets extra practice with his weapon. I'm pretty sure that after thousands upon thousands of kills and deaths these soldiers have gained the experience and practice to be able to accurately maintain aim while strafing or even bunny hopping. Not to mention the fact that their dropsuits and weapons are so advanced that they would have their own built in mechanisms to improve aim and reduce recoil. Especially since there are sniper rifles today capable of self compensating for wind, elevation, etc to make the perfect shot. Learning from every battle doesn't mean that they are going to start doing the harlem shake while trying to dunk like Jordan on the battlefield. It is inane to assume that "thousands upon thousands of kills and deaths" would lead to this. tl;dr: IT IS A BATTLEFIELD NOT A DANCEHALL OR BASKETBALL COURT Fair enough, but what about the dropsuits and weapons from thousands of years in the future? They would have less recoil, they have the ability to flip over LAVs. I know that I can't just flip over a jeep, So its safe to say that these suits and weapons have some built in mechanism to increase strength, vision, focus etc.
Liiiiiiike auto aim? XD oh the double standards, they tickle my chuckleberries |
|
Aria Gomes
DUST CORE DARKSTAR ARMY
29
|
Posted - 2013.09.05 21:38:00 -
[91] - Quote
I bunny hop sometimes to avoid being killed faster. It's harder for them to shoot me if I'm moving around too much. Strafing I still do. I use my speed to my advantage. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
941
|
Posted - 2013.09.05 21:39:00 -
[92] - Quote
semperfi1999 wrote:See the problem here is that in general the opinions of the "non competitive elite" are usually not very good for game play. I have seen so many games literally die off because they listened to and made changes as requested by the non competitive gamers requests and all the gamers ended up leaving because the game eventually became just horrible. Meanwhile games that consider more heavily the competitive gamer element and work hard to make slight adjustments based on their comments tend to last longer with a larger playerbase. Counterstrike is a perfect example of this. Its still going strong after over a decade of playing...why? Because the devs knew to pay more attention to the elite/pro players than to the average gamer. Did they do everything the elite wanted? No they didnt but they did a pretty good job (not talking about new counterstrike...talking about Source and 1.6).
Another example.......Starcraft 1/2. They work on balancing based on the elite/pro players not based on the average player.
Let's look at another game that has been going strong for 10 years, growing every year-- Eve.
Eve takes input from all aspects of the community and integrates it successfully (Incarnage notwithstanding).
@stlcarlos989
I am not disagreeing with you there, though you need to ask CCP why we don't have built in zoom and the capability to toss LAVs at reddots. |
semperfi1999
Imperfects Negative-Feedback
848
|
Posted - 2013.09.05 21:41:00 -
[93] - Quote
Flux Raeder wrote:semperfi1999 wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. Are you serioulsy bringing in RL examples to a fictional game set 15 million years in the future? Tell me your not because it sounds like you are and if you are then that just shows how much of an idiot you are. If you want a realistic military shooter go play Arma and crawl your way to the objective for 2 hours. Have fun. This is not a realistic based military shooter. It was meant to be a tracking shooter that was Haloesque in many ways yet CCP completely failed and ended up making a bad lobby shooter. You say its a laughably bad tactic....those who consider it a bad tactic are those who could not do it or deal with it themselves. BTW you obviously have not seen deathmatch on Halflife 1 if you consider this game to be strafy and bunnyhoppy...... If you wanna eliminate comparisons to rl and insist that everything about this game should be futuristic: I bet every drop suit auto aims for you in "15 million" years.. Just sayin
If you want to go that deep we could say that the gamers are the auto aim AI and some AIs are just better than others. |
DootDoot
Sebiestor Field Sappers Minmatar Republic
5
|
Posted - 2013.09.05 21:49:00 -
[94] - Quote
Alaika Arbosa wrote:semperfi1999 wrote:See the problem here is that in general the opinions of the "non competitive elite" are usually not very good for game play. I have seen so many games literally die off because they listened to and made changes as requested by the non competitive gamers requests and all the gamers ended up leaving because the game eventually became just horrible. Meanwhile games that consider more heavily the competitive gamer element and work hard to make slight adjustments based on their comments tend to last longer with a larger playerbase. Counterstrike is a perfect example of this. Its still going strong after over a decade of playing...why? Because the devs knew to pay more attention to the elite/pro players than to the average gamer. Did they do everything the elite wanted? No they didnt but they did a pretty good job (not talking about new counterstrike...talking about Source and 1.6).
Another example.......Starcraft 1/2. They work on balancing based on the elite/pro players not based on the average player. Let's look at another game that has been going strong for 10 years, growing every year-- Eve. Eve takes input from all aspects of the community and integrates it successfully (Incarnage notwithstanding). @stlcarlos989 I am not disagreeing with you there, though you need to ask CCP why we don't have built in zoom and the capability to toss LAVs at reddots.
EVE has catered to the hardcore gamer.... from the very inception... If you even think that EVE even thought once about the casual gamer in the last 10 years your delusional. You want WoW its over -------------> |
Bittersteel the Bastard
WarRavens League of Infamy
568
|
Posted - 2013.09.05 21:58:00 -
[95] - Quote
Nonsensical considering A.I stands for Artificial Intelligence. I'm not sure about you but my intelligence is not artificial. |
Criteria Shipment
Baynaer Space Command The Ditanian Alliance
413
|
Posted - 2013.09.05 22:01:00 -
[96] - Quote
Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? We gained some weight so the suits help carry us.
The suit's AI gives you aim assist for free. Why not use it |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
941
|
Posted - 2013.09.05 22:01:00 -
[97] - Quote
DootDoot wrote:Alaika Arbosa wrote:semperfi1999 wrote:See the problem here is that in general the opinions of the "non competitive elite" are usually not very good for game play. I have seen so many games literally die off because they listened to and made changes as requested by the non competitive gamers requests and all the gamers ended up leaving because the game eventually became just horrible. Meanwhile games that consider more heavily the competitive gamer element and work hard to make slight adjustments based on their comments tend to last longer with a larger playerbase. Counterstrike is a perfect example of this. Its still going strong after over a decade of playing...why? Because the devs knew to pay more attention to the elite/pro players than to the average gamer. Did they do everything the elite wanted? No they didnt but they did a pretty good job (not talking about new counterstrike...talking about Source and 1.6).
Another example.......Starcraft 1/2. They work on balancing based on the elite/pro players not based on the average player. Let's look at another game that has been going strong for 10 years, growing every year-- Eve. Eve takes input from all aspects of the community and integrates it successfully (Incarnage notwithstanding). @stlcarlos989 I am not disagreeing with you there, though you need to ask CCP why we don't have built in zoom and the capability to toss LAVs at reddots. EVE has catered to the hardcore gamer.... from the very inception... If you even think that EVE even thought once about the casual gamer in the last 10 years your delusional. You want WoW its over -------------> I never said that Eve had casual gamers, the entire playerbase is hardcore, therefore it has taken input from all aspects of the community.
Also, sounds like you might know more about WoW than me, it might just be your type of game. |
APOPHIS Xxx
the sound of freedom Renegade Alliance
5
|
Posted - 2013.09.05 22:04:00 -
[98] - Quote
semperfi1999 wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........ Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this. The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them.
This is so true! Hey! Don't just stand there fool!! MOVE!! LOL....This isn't the time when we used muskets and waited until you see the whites of their eyes before you pulled the trigger! You flyboys want things done at a push of a button as you sit back and watch! Click here. Click there. Orbit. Fire. Oh, !@#$% warp away! warp away! LOL |
semperfi1999
Imperfects Negative-Feedback
848
|
Posted - 2013.09.05 22:08:00 -
[99] - Quote
Bittersteel the Bastard wrote:Nonsensical considering A.I stands for Artificial Intelligence. I'm not sure about you but my intelligence is not artificial.
Comon serioulsy? You cant give at all for a good tongue in cheek response? I thought it was pretty clever myself but whatever. |
semperfi1999
Imperfects Negative-Feedback
850
|
Posted - 2013.09.05 22:12:00 -
[100] - Quote
APOPHIS Xxx wrote:semperfi1999 wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........ Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this. The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. This is so true! Hey! Don't just stand there fool!! MOVE!! LOL....This isn't the time when we used muskets and waited until you see the whites of their eyes before you pulled the trigger! You flyboys want things done at a push of a button as you sit back and watch! Click here. Click there. Orbit. Fire. Oh, !@#$% warp away! warp away! LOL
You get a like for making me chuckle.... |
|
Bittersteel the Bastard
WarRavens League of Infamy
569
|
Posted - 2013.09.05 22:19:00 -
[101] - Quote
semperfi1999 wrote:Bittersteel the Bastard wrote:Nonsensical considering A.I stands for Artificial Intelligence. I'm not sure about you but my intelligence is not artificial. Comon serioulsy? You cant give at all for a good tongue in cheek response? I thought it was pretty clever myself but whatever.
Why would I let you do that? :P |
Knight Soiaire
Better Hide R Die
2270
|
Posted - 2013.09.05 22:20:00 -
[102] - Quote
Saying strafing is bad is basically like saying Scouts dont belong in this game.
Medium Frame 514. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
941
|
Posted - 2013.09.05 22:24:00 -
[103] - Quote
Knight Soiaire wrote:Saying strafing is bad is basically like saying Scouts dont belong in this game.
Medium Frame 514.
Not true at all, give them a passive cloak mechanic similar to Tom Clancy's Ghost Recon Future Soldier.
Covert Ops Cloaks would still allow for sprinting. |
Monkey MAC
killer taxi company General Tso's Alliance
202
|
Posted - 2013.09.05 22:25:00 -
[104] - Quote
Yes ttk is a lot shorter, maybe a little too short, but actually the more I play the more I actually feel its not too bad, strafing still works but only at short intervals, and really there much less running across open fields, just today I saw something awsome, a tank with on foot infantry, they didnt stray to far from the tank and when we ambushed them, they used the tank as cover!!
You have to play the game constantly thinking what if someone is waiting for me over that ridge, what will I do, how will I counter!! Not hey look someones overthere, sprint at him you can still beat him even after largely sustained fire!!
I am actually really begining to like it, aim assist and all!! |
Knight Soiaire
Better Hide R Die
2270
|
Posted - 2013.09.05 22:26:00 -
[105] - Quote
Alaika Arbosa wrote:Knight Soiaire wrote:Saying strafing is bad is basically like saying Scouts dont belong in this game.
Medium Frame 514. Not true at all, give them a passive cloak mechanic similar to Tom Clancy's Ghost Recon Future Soldier. Covert Ops Cloaks would still allow for sprinting.
That would really help.
Cant wait for it to be in Update 1.9 in 2016.
|
Monkey MAC
killer taxi company General Tso's Alliance
204
|
Posted - 2013.09.05 22:34:00 -
[106] - Quote
Knight Soiaire wrote:Saying strafing is bad is basically like saying Scouts dont belong in this game.
Medium Frame 514.
No, it means scouts dont belong in slayer combat, scouts need to play smart and you know SCOUT. I have seen plenty of scout suits, one guy I ran with had a sniper in combat of 30-40m and he still did well! He used an active scanner and visual confirmation to give us enemy informatiom, he even hacked a cru right under there noses to give a us a flanking oppurtunity.
Scouts need to be prepared to play there actual role, and so do heavies, and logistics suits, this is encouraging people to plau as a team and play to their suits strengths! |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
941
|
Posted - 2013.09.05 22:37:00 -
[107] - Quote
Monkey MAC wrote:Knight Soiaire wrote:Saying strafing is bad is basically like saying Scouts dont belong in this game.
Medium Frame 514. No, it means scouts dont belong in slayer combat, scouts need to play smart and you know SCOUT. I have seen plenty of scout suits, one guy I ran with had a sniper in combat of 30-40m and he still did well! He used an active scanner and visual confirmation to give us enemy informatiom, he even hacked a cru right under there noses to give a us a flanking oppurtunity. Scouts need to be prepared to play there actual role, and so do heavies, and logistics suits, this is encouraging people to plau as a team and play to their suits strengths! This guy knows what he is talking about.
Too many people expect their suit of choice to behave how an Assault should.
If you want to play Assault, use an Assault dropsuit. |
semperfi1999
Imperfects Negative-Feedback
854
|
Posted - 2013.09.05 22:40:00 -
[108] - Quote
Knight Soiaire wrote:Alaika Arbosa wrote:Knight Soiaire wrote:Saying strafing is bad is basically like saying Scouts dont belong in this game.
Medium Frame 514. Not true at all, give them a passive cloak mechanic similar to Tom Clancy's Ghost Recon Future Soldier. Covert Ops Cloaks would still allow for sprinting. That would really help. Cant wait for it to be in Update 1.9 in 2016.
I am sorry they delayed that patch again. 1.9 is now the patch where they will fix the aim assist system. And its not 2016. Its now been moved back to 2018. Sorry to dissapoint..... |
semperfi1999
Imperfects Negative-Feedback
854
|
Posted - 2013.09.05 22:41:00 -
[109] - Quote
Alaika Arbosa wrote:Monkey MAC wrote:Knight Soiaire wrote:Saying strafing is bad is basically like saying Scouts dont belong in this game.
Medium Frame 514. No, it means scouts dont belong in slayer combat, scouts need to play smart and you know SCOUT. I have seen plenty of scout suits, one guy I ran with had a sniper in combat of 30-40m and he still did well! He used an active scanner and visual confirmation to give us enemy informatiom, he even hacked a cru right under there noses to give a us a flanking oppurtunity. Scouts need to be prepared to play there actual role, and so do heavies, and logistics suits, this is encouraging people to plau as a team and play to their suits strengths! This guy knows what he is talking about. Too many people expect their suit of choice to behave how an Assault should. If you want to play Assault, use a Logi dropsuit.
Let me correct this for you.
There you go this is now more accurate...carry on! |
Knight Soiaire
Better Hide R Die
2271
|
Posted - 2013.09.05 22:41:00 -
[110] - Quote
Monkey MAC wrote:Knight Soiaire wrote:Saying strafing is bad is basically like saying Scouts dont belong in this game.
Medium Frame 514. No, it means scouts dont belong in slayer combat, scouts need to play smart and you know SCOUT. I have seen plenty of scout suits, one guy I ran with had a sniper in combat of 30-40m and he still did well! He used an active scanner and visual confirmation to give us enemy informatiom, he even hacked a cru right under there noses to give a us a flanking oppurtunity. Scouts need to be prepared to play there actual role, and so do heavies, and logistics suits, this is encouraging people to plau as a team and play to their suits strengths!
Yeah.
I'll Scout with my equalised scan range, one equipement, and ****** stamina.
Boy, CCP sure do know the role of the Scout.
Scouts dont have a role, anything a Scout can do, a Logi can do better.
Our Stamina was nerfed, we got some ridiculous stamina recharge delay, our passive scanning was nerfed, and we lost an equipment slot.
I refuse to use an Active Scanner because my Passive Scanning should be enough, but Scouts are like dropships, CCP still doesn't understand their role, even though its in their name.
He really doesn't know what hes talking about. |
|
Iron Wolf Saber
Den of Swords
8078
|
Posted - 2013.09.05 22:48:00 -
[111] - Quote
Garrett Blacknova wrote:I'm sorry, IWS, I didn't think you'd take my comment about tanks being designed to resist firepower as tanks being designed to resist specifically anti-tank firepower. The purpose of tanks is to make anti-infantry weapons obsolete. That was the reason they were invented, and their effectiveness at doing so is the reason they persist on the battlefield. Their presence as a weapon immune to small arms is the reason more powerful weapons were developed as a counter. The point being that tanks on real battlefields exist specifically because they CAN handle a certain level of enemy firepower without it being a real concern for them. If you could just spray a tank with an AR and it fell over dead, nobody would waste the effort building them. I'm actually surprised I got such a sensible reply, given the relative idiocy of what I was trying to say.
Yet tanks are still not designed around the concept of getting shot though that's the thing.
Tanks are more about delivering a weapon system to a location its needed and all of its operators safely attempt to have every edge to ensure its the first one doing the shooting against another target.
The real reason why you don't design around the idea of getting shot is that there will never be a guarantee that the enemy you face WILL NOT have the weapons you are expecting. http://en.wikipedia.org/wiki/Valley_of_Tears case in point that tanks are not clearly designed to withstand small arms fire at all.
Abrams boasts impressive defenses yet old cold war tanks can still severely damage an Abrams tank, what makes the abrams superior is that they can fire first, fast, and accurately to the point that the enemy would be lucky to have anything left over to shoot back with. The abrams has rarely been shot at by a serious armed force but if america where to go to war with any real armies we will quickly find out those tanks are nowhere near invincible as most of the public thinks.
There may have been a time where the thinking of getting shot may have been prevalent but I am pretty sure WW2 saw the to end of that. Every battleship at the bottom is testament to that.
BTW got a 6 kill streak strafing around as a scout in domination point in alpha on the orbital artillery outpost. Cover works really well now. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
941
|
Posted - 2013.09.05 22:49:00 -
[112] - Quote
semperfi1999 wrote:Alaika Arbosa wrote:Monkey MAC wrote:Knight Soiaire wrote:Saying strafing is bad is basically like saying Scouts dont belong in this game.
Medium Frame 514. No, it means scouts dont belong in slayer combat, scouts need to play smart and you know SCOUT. I have seen plenty of scout suits, one guy I ran with had a sniper in combat of 30-40m and he still did well! He used an active scanner and visual confirmation to give us enemy informatiom, he even hacked a cru right under there noses to give a us a flanking oppurtunity. Scouts need to be prepared to play there actual role, and so do heavies, and logistics suits, this is encouraging people to plau as a team and play to their suits strengths! This guy knows what he is talking about. Too many people expect their suit of choice to behave how an Assault should. If you want to play Assault, use a Logi dropsuit. Let me correct this for you. There you go this is now more accurate...carry on!
Yeah, that is really accurate for how things are, though not for how things should be.
They need to just make three simple changes to fix that, give Logis a "Logi Weapon Slot" (Any Sidearm, LR, MD, PC, SG, SL), remove Damage Mods entirely and give Assaults a built in Passive Complex Damage Mod. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
941
|
Posted - 2013.09.05 22:51:00 -
[113] - Quote
Knight Soiaire wrote:Monkey MAC wrote:Knight Soiaire wrote:Saying strafing is bad is basically like saying Scouts dont belong in this game.
Medium Frame 514. No, it means scouts dont belong in slayer combat, scouts need to play smart and you know SCOUT. I have seen plenty of scout suits, one guy I ran with had a sniper in combat of 30-40m and he still did well! He used an active scanner and visual confirmation to give us enemy informatiom, he even hacked a cru right under there noses to give a us a flanking oppurtunity. Scouts need to be prepared to play there actual role, and so do heavies, and logistics suits, this is encouraging people to plau as a team and play to their suits strengths! Yeah. I'll Scout with my equalised scan range, one equipement, and ****** stamina. Boy, CCP sure do know the role of the Scout. Scouts dont have a role, anything a Scout can do, a Logi can do better. Our Stamina was nerfed, we got some ridiculous stamina recharge delay, our passive scanning was nerfed, and we lost an equipment slot. I refuse to use an Active Scanner because my Passive Scanning should be enough, but Scouts are like dropships, CCP still doesn't understand their role, even though its in their name. He really doesn't know what hes talking about. Just because he has better described how things should be rather than how they are, doesn't mean he doesn't know what he is talking about.
Why CCP nerfed scouts the way they have, IDK. |
Iron Wolf Saber
Den of Swords
8078
|
Posted - 2013.09.05 22:52:00 -
[114] - Quote
semperfi1999 wrote:Alaika Arbosa wrote:semperfi1999 wrote:Alaika Arbosa wrote:semperfi1999 wrote:Yea um if you want you can go back through the forums during closed beta. I have no reason to do this and I could care less if you believe me or not. The fact that Dust has special MAG tribute suits doesnt mean anything of course...... Those were only done to appease us since we were the largest portion of the community outside of Eve purists. I was there for the closed beta and anyone that wasn't in your little elitist circlejerk was shouted down and ridiculed, now here we are in commercial release and ideas that were brought up then keep getting brought up (and in some cases implemented). You mad that you and your little elitist friends are losing to the flood of "worst players ever"? Is that why you stick around and do what you can to ruin things? Yes because Dust has been such a resounding success since they started listening more to the flood of "worst players ever" instead of listening to the competitive gamers who actually know a thing or two about FPS games. Please spare me. You all act like this game is succeeding. CCP themselves admitted the game is failing and they are attempting to correct some of that but honestly its probably too little too late. I haven't stated that the game is or isn't succeeding, though I will say that I like most of the things about 1.4 (bear in mind I said "most"). I sincerely hope that CCP is able to turn things around while including the opinions of the entire community, however there are some here that only want their segment of the community to be heard (i.e. the "competitive elite" which by definition needs to be viewed as being a very small portion of the community). On the upside, I do agree with you about the different tactics that immortality would allow from a lore perspective. See the problem here is that in general the opinions of the "non competitive elite" are usually not very good for game play. I have seen so many games literally die off because they listened to and made changes as requested by the non competitive gamers requests and all the gamers ended up leaving because the game eventually became just horrible. Meanwhile games that consider more heavily the competitive gamer element and work hard to make slight adjustments based on their comments tend to last longer with a larger playerbase. Counterstrike is a perfect example of this. Its still going strong after over a decade of playing...why? Because the devs knew to pay more attention to the elite/pro players than to the average gamer. Did they do everything the elite wanted? No they didnt but they did a pretty good job (not talking about new counterstrike...talking about Source and 1.6). Another example.......Starcraft 1/2. They work on balancing based on the elite/pro players not based on the average player.
Ahem why starcraft is bad.
http://www.youtube.com/watch?v=e31OSVZF77w
and supplemental
http://www.youtube.com/watch?v=EitZRLt2G3w |
Garrett Blacknova
Codex Troopers
3708
|
Posted - 2013.09.05 22:53:00 -
[115] - Quote
Iron Wolf Saber wrote:Stuff. Two things to quote from my post that sum up my position perfectly...
Garrett Blacknova wrote:Their presence as a weapon immune to small arms is the reason more powerful weapons were developed as a counter. Yep. Weapons got more powerful because of tanks. anti-infantry weapons, while not ideal, CAN hurt a tank. That doesn't mean tanks aren't capable of sustaining a lot of fire from them before suffering significant impairment.
Quote:I'm actually surprised I got such a sensible reply, given the relative idiocy of what I was trying to say. And with an ending like that, I didn't deserve a reply. I'm going to bed now, thanks for playing (and yes, your point is a valid one, at least when talking about a real-world scenario like the one DUST isn't). |
Knight Soiaire
Better Hide R Die
2271
|
Posted - 2013.09.05 22:55:00 -
[116] - Quote
Alaika Arbosa wrote:Knight Soiaire wrote:Monkey MAC wrote:Knight Soiaire wrote:Saying strafing is bad is basically like saying Scouts dont belong in this game.
Medium Frame 514. No, it means scouts dont belong in slayer combat, scouts need to play smart and you know SCOUT. I have seen plenty of scout suits, one guy I ran with had a sniper in combat of 30-40m and he still did well! He used an active scanner and visual confirmation to give us enemy informatiom, he even hacked a cru right under there noses to give a us a flanking oppurtunity. Scouts need to be prepared to play there actual role, and so do heavies, and logistics suits, this is encouraging people to plau as a team and play to their suits strengths! Yeah. I'll Scout with my equalised scan range, one equipement, and ****** stamina. Boy, CCP sure do know the role of the Scout. Scouts dont have a role, anything a Scout can do, a Logi can do better. Our Stamina was nerfed, we got some ridiculous stamina recharge delay, our passive scanning was nerfed, and we lost an equipment slot. I refuse to use an Active Scanner because my Passive Scanning should be enough, but Scouts are like dropships, CCP still doesn't understand their role, even though its in their name. He really doesn't know what hes talking about. Just because he has better described how things should be rather than how they are, doesn't mean he doesn't know what he is talking about. Why CCP nerfed scouts the way they have, IDK.
No.
Hes telling me to play a Scout in a Scout suit when the game doesn't properly support it.
He thinks you can do it, but its much more effective to play aggressivly as a Scout, you're worthless to the team if you're not. |
Monkey MAC
killer taxi company General Tso's Alliance
207
|
Posted - 2013.09.05 23:27:00 -
[117] - Quote
Knight Soiaire wrote:Alaika Arbosa wrote:Knight Soiaire wrote:Monkey MAC wrote:Knight Soiaire wrote:Saying strafing is bad is basically like saying Scouts dont belong in this game.
Medium Frame 514. No, it means scouts dont belong in slayer combat, scouts need to play smart and you know SCOUT. I have seen plenty of scout suits, one guy I ran with had a sniper in combat of 30-40m and he still did well! He used an active scanner and visual confirmation to give us enemy informatiom, he even hacked a cru right under there noses to give a us a flanking oppurtunity. Scouts need to be prepared to play there actual role, and so do heavies, and logistics suits, this is encouraging people to plau as a team and play to their suits strengths! Yeah. I'll Scout with my equalised scan range, one equipement, and ****** stamina. Boy, CCP sure do know the role of the Scout. Scouts dont have a role, anything a Scout can do, a Logi can do better. Our Stamina was nerfed, we got some ridiculous stamina recharge delay, our passive scanning was nerfed, and we lost an equipment slot. I refuse to use an Active Scanner because my Passive Scanning should be enough, but Scouts are like dropships, CCP still doesn't understand their role, even though its in their name. He really doesn't know what hes talking about. Just because he has better described how things should be rather than how they are, doesn't mean he doesn't know what he is talking about. Why CCP nerfed scouts the way they have, IDK. No. Hes telling me to play a Scout in a Scout suit when the game doesn't properly support it. He thinks you can do it, but its much more effective to play aggressivly as a Scout, you're worthless to the team if you're not.
First of all you instantly assume that because I said scouts need to be scouts, I think the class is balanced and fair, its anything from it, yes you need more speed, yes you need more speed, yes you need faster stamina regen, yes you need a higher scan radius., hell yes you need 2 eq slots, yes the logi needs to be changed (thats a different matter).
But there are problems with even your attitude to scouting, your passive scan is for YOU while a scout needs a buff of maybe 15-20m passive scan, the fact that you refuse to scan for your team shows you want a fast medium suit.
Scouts are all about powerful strategic assets, there weapon is for protection should they be caught, not for pure assaulting, scouts slip behind enemy lines, give their positions, nullify their advantages, provide attack points via uplinks!
If younwant scout that runs into group of guys with a shotgun and walks out the other side, use the assault suit thats what its for! If you dont understand that your job is not to kill people, then I suggest you play cod while using the lightweight perk!! |
Killar-12
The Corporate Raiders
907
|
Posted - 2013.09.05 23:33:00 -
[118] - Quote
Some Food for thought the AR's RoF is 12.5 Rounds per second, and basic AR's (no skill) do around 30 Dam an Duv with Prof 5 and 2 complex damage mods is around 51 dam per bullet
Duv base damage 37.5 * 1.15(Prof 5) * 1.17 (complex dam mods) = 50.456 dam
So it's pretty powerful even at base 31 * 12 bullets in 1 second thats 372 Hit points, more than a Breach MD direct hit, more than a light blaster turret in the same period of time, more than plenty of other things in one SECOND! |
Monkey MAC
killer taxi company General Tso's Alliance
208
|
Posted - 2013.09.05 23:38:00 -
[119] - Quote
Killar-12 wrote:Some Food for thought the AR's RoF is 12.5 Rounds per second, and basic AR's (no skill) do around 30 Dam an Duv with Prof 5 and 2 complex damage mods is around 51 dam per bullet
Duv base damage 37.5 * 1.15(Prof 5) * 1.17 (complex dam mods) = 50.456 dam
So it's pretty powerful even at base 31 * 12 bullets in 1 second thats 372 Hit points, more than a Breach MD direct hit, more than a light blaster turret in the same period of time, more than plenty of other things in one SECOND!
Yes this where the problem lies, I think its clear people used aim assist as a scapegoat, why? Because now that the bullets register the ar has true power, and they dont want it balanced!! HROF weapons need a balance pass, not too much maybe 20% less damage, a little more dispertion a little more kick, nothing too drastic!! |
Killar-12
The Corporate Raiders
908
|
Posted - 2013.09.05 23:41:00 -
[120] - Quote
Monkey MAC wrote:Killar-12 wrote:Some Food for thought the AR's RoF is 12.5 Rounds per second, and basic AR's (no skill) do around 30 Dam an Duv with Prof 5 and 2 complex damage mods is around 51 dam per bullet
Duv base damage 37.5 * 1.15(Prof 5) * 1.17 (complex dam mods) = 50.456 dam
So it's pretty powerful even at base 31 * 12 bullets in 1 second thats 372 Hit points, more than a Breach MD direct hit, more than a light blaster turret in the same period of time, more than plenty of other things in one SECOND! Yes this where the problem lies, I think its clear people used aim assist as a scapegoat, why? Because now that the bullets register the ar has true power, and they dont want it balanced!! HROF weapons need a balance pass, not too much maybe 20% less damage, a little more dispertion a little more kick, nothing too drastic!! Cut down range, increase Dispersion and kick or cut down damage I like the former Because it makes the AR a CQC weapon, and the AScR more of a ranged weapon.
Slightly reduce the LR and AScR dam and you'll be pretty well off. |
|
Monkey MAC
killer taxi company General Tso's Alliance
213
|
Posted - 2013.09.05 23:46:00 -
[121] - Quote
Killar-12 wrote:Monkey MAC wrote:Killar-12 wrote:Some Food for thought the AR's RoF is 12.5 Rounds per second, and basic AR's (no skill) do around 30 Dam an Duv with Prof 5 and 2 complex damage mods is around 51 dam per bullet
Duv base damage 37.5 * 1.15(Prof 5) * 1.17 (complex dam mods) = 50.456 dam
So it's pretty powerful even at base 31 * 12 bullets in 1 second thats 372 Hit points, more than a Breach MD direct hit, more than a light blaster turret in the same period of time, more than plenty of other things in one SECOND! Yes this where the problem lies, I think its clear people used aim assist as a scapegoat, why? Because now that the bullets register the ar has true power, and they dont want it balanced!! HROF weapons need a balance pass, not too much maybe 20% less damage, a little more dispertion a little more kick, nothing too drastic!! Cut down range, increase Dispersion and kick or cut down damage I like the former Because it makes the AR a CQC weapon, and the AScR more of a ranged weapon. Slightly reduce the LR and AScR dam and you'll be pretty well off.
Even if range, kick and dispersion are changed every weapon which was given the 10% damage compensation, needs it taken off, other than that while I agree that you could balance it without changing damage the dps is still phenomenally high on most HROF weapons, I would prefer to see the full house!! |
Killar-12
The Corporate Raiders
909
|
Posted - 2013.09.05 23:48:00 -
[122] - Quote
Monkey MAC wrote:Killar-12 wrote:Monkey MAC wrote:Killar-12 wrote:Some Food for thought the AR's RoF is 12.5 Rounds per second, and basic AR's (no skill) do around 30 Dam an Duv with Prof 5 and 2 complex damage mods is around 51 dam per bullet
Duv base damage 37.5 * 1.15(Prof 5) * 1.17 (complex dam mods) = 50.456 dam
So it's pretty powerful even at base 31 * 12 bullets in 1 second thats 372 Hit points, more than a Breach MD direct hit, more than a light blaster turret in the same period of time, more than plenty of other things in one SECOND! Yes this where the problem lies, I think its clear people used aim assist as a scapegoat, why? Because now that the bullets register the ar has true power, and they dont want it balanced!! HROF weapons need a balance pass, not too much maybe 20% less damage, a little more dispertion a little more kick, nothing too drastic!! Cut down range, increase Dispersion and kick or cut down damage I like the former Because it makes the AR a CQC weapon, and the AScR more of a ranged weapon. Slightly reduce the LR and AScR dam and you'll be pretty well off. Even if range, kick and dispersion are changed every weapon which was given the 10% damage compensation, needs it taken off, other than that while I agree that you could balance it without changing damage the dps is still phenomenally high on most HROF weapons, I would prefer to see the full house!! But it would force the AR to be like a SMG where it excels in CQC but isn't as good outside of it's range |
Garrett Blacknova
Codex Troopers
3729
|
Posted - 2013.09.06 00:04:00 -
[123] - Quote
Killar-12 wrote:But it would force the AR to be like a SMG where it excels in CQC but isn't as good outside of it's range The current ARs are Gallente, and are based on Blaster tech, a form of hybrid weapon recognised as an effective SHORT RANGE weapon.
These ARs should, once we have the full range of rifles, be the almost-SMG option. |
Killar-12
The Corporate Raiders
910
|
Posted - 2013.09.06 00:06:00 -
[124] - Quote
Garrett Blacknova wrote:Killar-12 wrote:But it would force the AR to be like a SMG where it excels in CQC but isn't as good outside of it's range The current ARs are Gallente, and are based on Blaster tech, a form of hybrid weapon recognised as an effective SHORT RANGE weapon. These ARs should, once we have the full range of rifles, be the almost-SMG option. But should out DPS SMGs |
Soldiersaint
Deepspace Digital
435
|
Posted - 2013.09.06 00:06:00 -
[125] - Quote
Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? Bunny Hopping= paint ball tactics same with strafing. This is a space war game so ccp fixed the aiming and made as it should be. No more paintball tactics. Your either behind cover or dead. |
Garrett Blacknova
Codex Troopers
3729
|
Posted - 2013.09.06 00:07:00 -
[126] - Quote
Killar-12 wrote:Garrett Blacknova wrote:Killar-12 wrote:But it would force the AR to be like a SMG where it excels in CQC but isn't as good outside of it's range The current ARs are Gallente, and are based on Blaster tech, a form of hybrid weapon recognised as an effective SHORT RANGE weapon. These ARs should, once we have the full range of rifles, be the almost-SMG option. But should out DPS SMGs They already out-DPS Small Blaster Turrets.
Just saying. |
Monkey MAC
killer taxi company General Tso's Alliance
218
|
Posted - 2013.09.06 00:10:00 -
[127] - Quote
Killar-12 wrote:Monkey MAC wrote:Killar-12 wrote:Monkey MAC wrote:Killar-12 wrote:Some Food for thought the AR's RoF is 12.5 Rounds per second, and basic AR's (no skill) do around 30 Dam an Duv with Prof 5 and 2 complex damage mods is around 51 dam per bullet
Duv base damage 37.5 * 1.15(Prof 5) * 1.17 (complex dam mods) = 50.456 dam
So it's pretty powerful even at base 31 * 12 bullets in 1 second thats 372 Hit points, more than a Breach MD direct hit, more than a light blaster turret in the same period of time, more than plenty of other things in one SECOND! Yes this where the problem lies, I think its clear people used aim assist as a scapegoat, why? Because now that the bullets register the ar has true power, and they dont want it balanced!! HROF weapons need a balance pass, not too much maybe 20% less damage, a little more dispertion a little more kick, nothing too drastic!! Cut down range, increase Dispersion and kick or cut down damage I like the former Because it makes the AR a CQC weapon, and the AScR more of a ranged weapon. Slightly reduce the LR and AScR dam and you'll be pretty well off. Even if range, kick and dispersion are changed every weapon which was given the 10% damage compensation, needs it taken off, other than that while I agree that you could balance it without changing damage the dps is still phenomenally high on most HROF weapons, I would prefer to see the full house!! But it would force the AR to be like a SMG where it excels in CQC but isn't as good outside of it's range Thats exactly how its supposed to be, you shouldn't have 1 rifle to rule them all, you should spec into your prefered racial variant then have 4 suits that only differ in your rifle variation.
Each variation has its own ideal range, but is still reasonable outside it! But if your coming across lots of long range engagements you slip on your long range tac!! |
Monkey MAC
killer taxi company General Tso's Alliance
218
|
Posted - 2013.09.06 00:12:00 -
[128] - Quote
Soldiersaint wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? Bunny Hopping= paint ball tactics same with strafing. This is a space war game so ccp fixed the aiming and made as it should be. No more paintball tactics. Your either behind cover or dead.
Strafing still works, but not nearly as much, but bunny hoping is now near pointless against anything other than grenades!! |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
75
|
Posted - 2013.09.06 00:25:00 -
[129] - Quote
They should bring out a test map, where there's an NPC enemy who moves around (and one which stays still) - so people can actually test just how much aim assist affects anything. |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2120
|
Posted - 2013.09.06 00:28:00 -
[130] - Quote
Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. Soldiers aren't trained to do things like that because they are carrying A TON of equipment. Man my back pack is only like 30 pounds and I know that I could never do that crap with a ton of weight on.
That said, we are wearing suits that improve our strength, endurance, agility and ability to jump. |
|
Killar-12
The Corporate Raiders
912
|
Posted - 2013.09.06 00:51:00 -
[131] - Quote
Garrett Blacknova wrote:Killar-12 wrote:Garrett Blacknova wrote:Killar-12 wrote:But it would force the AR to be like a SMG where it excels in CQC but isn't as good outside of it's range The current ARs are Gallente, and are based on Blaster tech, a form of hybrid weapon recognised as an effective SHORT RANGE weapon. These ARs should, once we have the full range of rifles, be the almost-SMG option. But should out DPS SMGs They already out-DPS Small Blaster Turrets. Just saying. Correct only Range, Recoil and Dispersion need changed |
Killar-12
The Corporate Raiders
912
|
Posted - 2013.09.06 00:53:00 -
[132] - Quote
DeadlyAztec11 wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. Soldiers aren't trained to do things like that because they are carrying A TON of equipment. Man my back pack is only like 30 pounds and I know that I could never do that crap with a ton of weight on. That said, we are wearing suits that improve our strength, endurance, agility and ability to jump. Hmm good point. |
Long Evity
Krullefor Organization Minmatar Republic
21
|
Posted - 2013.09.06 01:13:00 -
[133] - Quote
I knew you were insane, but I didn't know how far. Dust dreams of being half as good as starcraft is to it's audience. It's a game that knows how to strike a balance between what is considered 'noob' tactics that give easy win, to complicated strategies, that if used right, can assure the win even more.
Dust has no strike in balance. And you have disowned any credibility you have saying Starcraft is bad while defending Dust.
|
Patrick57
GunFall Mobilization Covert Intervention
195
|
Posted - 2013.09.06 01:14:00 -
[134] - Quote
Bunny Hopping is bad because jumping three times in a row without stopping completely drains your stamina :( |
Thurak1
Psygod9
149
|
Posted - 2013.09.06 01:15:00 -
[135] - Quote
Severus Smith wrote:They both just destroy the immersion for me and are just hilariously unrealistic, and I like EVE / DUST because they try very hard to be realistic (EVE's fluid physics aside). Really, you're capable of firing a high recoil plasma rifle while jumping up and down, or side stepping left and right, with absolutely no barrel sway resulting in pinpoint accuracy? No, that defies so many laws of physics that it's unbearable. Even more unbearable then dual wielding.
I wish that jumping, turning, and strafing added a tiny bit of acceleration to your crosshair. To mimic real life. Turn quickly while aiming and watch as the barrel continues rotating and you have to fight it back to center. Do it while jumping, even just little hops, and watch the barrel bounce up and down with you. This would force people to stop and aim, like real soldiers, not do completely unrealistic movements because you can. I agree SO much. Aiming back at someone while you are jumping should be nearly impossible.
|
Monkey MAC
killer taxi company General Tso's Alliance
238
|
Posted - 2013.09.06 11:02:00 -
[136] - Quote
Thurak1 wrote:Severus Smith wrote:They both just destroy the immersion for me and are just hilariously unrealistic, and I like EVE / DUST because they try very hard to be realistic (EVE's fluid physics aside). Really, you're capable of firing a high recoil plasma rifle while jumping up and down, or side stepping left and right, with absolutely no barrel sway resulting in pinpoint accuracy? No, that defies so many laws of physics that it's unbearable. Even more unbearable then dual wielding.
I wish that jumping, turning, and strafing added a tiny bit of acceleration to your crosshair. To mimic real life. Turn quickly while aiming and watch as the barrel continues rotating and you have to fight it back to center. Do it while jumping, even just little hops, and watch the barrel bounce up and down with you. This would force people to stop and aim, like real soldiers, not do completely unrealistic movements because you can. I agree SO much. Aiming back at someone while you are jumping should be nearly impossible.
No it should be slightly more difficult, extra dispersion, dont forget any movement begins moving the gun around already at least while you ads it does!! |
Cosgar
ParagonX
4793
|
Posted - 2013.09.06 11:05:00 -
[137] - Quote
Strafing and bunny hopping are two different things and shouldn't be lumped together. Bunny hopping was an exploitable mechanic used in earlier FPS like CS. Strafing however, is as important to any high health FPS as aiming. Dust was never meant to be a twitch shooter and now it's becoming one. |
Ryme Intrinseca
Seraphim Auxiliaries
17
|
Posted - 2013.09.06 11:15:00 -
[138] - Quote
Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? As others have said, strafing and bunny hopping look stupid and make no sense whatsoever. The only reason they ever worked on this game was because hit detection was bad. No real soldier would bunny hop or strafe from side to side under fire, because hit detection works in real life. In that respect the game has made a big step forward; get used to it.
Aim assist doesn't really have much to do with strafing or bunny hoping. They wouldn't be good tactics now even without aim assist, due to the improved hit detection. |
semperfi1999
Imperfects Negative-Feedback
870
|
Posted - 2013.09.06 12:20:00 -
[139] - Quote
Long Evity wrote:I knew you were insane, but I didn't know how far. Dust dreams of being half as good as starcraft is to it's audience. It's a game that knows how to strike a balance between what is considered 'noob' tactics that give easy win, to complicated strategies, that if used right, can assure the win even more. Dust has no strike in balance. And you have disowned any credibility you have saying Starcraft is bad while defending Dust.
If I could double like this post I would.
I was flabergasted when I saw IWS mention Starcraft and then call it a bad game......
Seriously??? If starcraft is a bad game then there are pretty much no good games out there....and dust well we cant even discuss dust compared to Starcraft. Dust doesnt deserve to drink Starcrafts urine much less anything else.......... |
Monkey MAC
killer taxi company General Tso's Alliance
239
|
Posted - 2013.09.06 12:32:00 -
[140] - Quote
Ryme Intrinseca wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? As others have said, strafing and bunny hopping look stupid and make no sense whatsoever. The only reason they ever worked on this game was because hit detection was bad. No real soldier would bunny hop or strafe from side to side under fire, because hit detection works in real life. In that respect the game has made a big step forward; get used to it. Aim assist doesn't really have much to do with strafing or bunny hoping. They wouldn't be good tactics now even without aim assist, due to the improved hit detection.
Strafing side to side in the middle of open ground is gone, but strafing under fire is still important, its a form of tactical movement, and it still reduces your opponents hitrate, however ttk needs to be reduced by about 20%!! The update has forced people to think further than they can see, this can only be a good thing!! |
|
CommanderBolt
A.N.O.N.Y.M.O.U.S.
267
|
Posted - 2013.09.06 12:36:00 -
[141] - Quote
calisk galern wrote:speed tanking was a thing, and it's what scouts were designed around.
now it's not, scout suit may as well be removed, sp refunded so they can spec into a proper caldari assault suit and spec into ar's like everyone else.
I suppose they could do option two and be heavy with hmg/forge gun.
NO! Don't you dare remove my scout suits!
Yes we are suffering but I plan to make them work regardless!
I tell you, I'm losing isk left and right running proto light suits but I am having fun so what! |
Monkey MAC
killer taxi company General Tso's Alliance
241
|
Posted - 2013.09.06 12:43:00 -
[142] - Quote
CommanderBolt wrote:calisk galern wrote:speed tanking was a thing, and it's what scouts were designed around.
now it's not, scout suit may as well be removed, sp refunded so they can spec into a proper caldari assault suit and spec into ar's like everyone else.
I suppose they could do option two and be heavy with hmg/forge gun. NO! Don't you dare remove my scout suits! Yes we are suffering but I plan to make them work regardless! I tell you, I'm losing isk left and right running proto light suits but I am having fun so what!
Im glad you are, the new combat structure means that dedicated scout users are actually scouting, my corp even has scouts in pc now, one a squad!! |
Iron Wolf Saber
Den of Swords
8081
|
Posted - 2013.09.06 16:12:00 -
[143] - Quote
semperfi1999 wrote:Long Evity wrote:I knew you were insane, but I didn't know how far. Dust dreams of being half as good as starcraft is to it's audience. It's a game that knows how to strike a balance between what is considered 'noob' tactics that give easy win, to complicated strategies, that if used right, can assure the win even more. Dust has no strike in balance. And you have disowned any credibility you have saying Starcraft is bad while defending Dust. If I could double like this post I would. I was flabergasted when I saw IWS mention Starcraft and then call it a bad game...... Seriously??? If starcraft is a bad game then there are pretty much no good games out there....and dust well we cant even discuss dust compared to Starcraft. Dust doesnt deserve to drink Starcrafts urine much less anything else..........
Watch the videos. |
Cosgar
ParagonX
4828
|
Posted - 2013.09.06 16:17:00 -
[144] - Quote
semperfi1999 wrote:Long Evity wrote:I knew you were insane, but I didn't know how far. Dust dreams of being half as good as starcraft is to it's audience. It's a game that knows how to strike a balance between what is considered 'noob' tactics that give easy win, to complicated strategies, that if used right, can assure the win even more. Dust has no strike in balance. And you have disowned any credibility you have saying Starcraft is bad while defending Dust. If I could double like this post I would. I was flabergasted when I saw IWS mention Starcraft and then call it a bad game...... Seriously??? If starcraft is a bad game then there are pretty much no good games out there....and dust well we cant even discuss dust compared to Starcraft. Dust doesnt deserve to drink Starcrafts urine much less anything else.......... Actually, Starcraft was a bad game at one point because the developers didn't have enough foresight to implement balancing against zerg tactics. For a time, zerging was the only tactic that anyone used and when it was ultimately re-balanced, many of it's core community left because they didn't learn anything new and didn't want to. I haven't played recently, but this was the last thing I remember. |
Knight Soiaire
Better Hide R Die
2277
|
Posted - 2013.09.06 16:24:00 -
[145] - Quote
Monkey MAC wrote: First of all you instantly assume that because I said scouts need to be scouts, I think the class is balanced and fair, its anything from it, yes you need more speed, yes you need more stamina, yes you need faster stamina regen, yes you need a higher scan radius., hell yes you need 2 eq slots, yes the logi needs to be changed (thats a different matter).
But there are problems with even your attitude to scouting, your passive scan is for YOU while a scout needs a buff of maybe 15-20m passive scan, the fact that you refuse to scan for your team shows you want a fast medium suit.
Scouts are all about powerful strategic assets, there weapon is for protection should they be caught, not for pure assaulting, scouts slip behind enemy lines, give their positions, nullify their advantages, provide attack points via uplinks!
If younwant scout that runs into group of guys with a shotgun and walks out the other side, use the assault suit thats what its for! If you dont understand that your job is not to kill people, then I suggest you play cod while using the lightweight perk!!
You're asking us to be Scouts when playing agressivly is far more rewarding than trying to fill a role another spec could do better.
A Logi/Assault with the Scanner fills the role better, they've got more tank, more slots, more PG/CPU, and in the Logi's case, more Equipment slots.
Whats the point of fielding a Scout with an Active Scanner? They go down quicker, the speed difference is so minimal that the medium's tank and ability to fit Proto Weaponry and Proto Equip, makes it a better suit for the job.
I would be Scouting, if the game would let me, but right now its not possible, because its not supported, when I go Shotgunning I'm not trying to close large gaps across an open terrain, I stick to CQC areas and try get the jump on an enemy when possible.
The game doesn't reward you for Passive Scanning, not even Active Scanning, and the fact that I have to sacrifice my biotics, which I basically survive on, to fit a decent scan on a Scout is ridiculous.
There is one thing the game does reward you for doing, and thats killing.
Ask any Corp, if they had the choice, which would they pick;
Minmatar Proto Logi - Biotic Tanked (25% Hack increase, you cant imagine how useful this is in PC battles, more tank, more EQ)
Minmatar Proto Scout - Speed Tanked (Slightly more speed / Stamina, paper thin shield, 1 EQ, 25% Nova Knife damage increase, less Dropsuit Sig)
I bet, majority of serious corps, would pick the Logi. |
semperfi1999
Imperfects Negative-Feedback
873
|
Posted - 2013.09.06 16:28:00 -
[146] - Quote
Cosgar wrote:semperfi1999 wrote:Long Evity wrote:I knew you were insane, but I didn't know how far. Dust dreams of being half as good as starcraft is to it's audience. It's a game that knows how to strike a balance between what is considered 'noob' tactics that give easy win, to complicated strategies, that if used right, can assure the win even more. Dust has no strike in balance. And you have disowned any credibility you have saying Starcraft is bad while defending Dust. If I could double like this post I would. I was flabergasted when I saw IWS mention Starcraft and then call it a bad game...... Seriously??? If starcraft is a bad game then there are pretty much no good games out there....and dust well we cant even discuss dust compared to Starcraft. Dust doesnt deserve to drink Starcrafts urine much less anything else.......... Actually, Starcraft was a bad game at one point because the developers didn't have enough foresight to implement balancing against zerg tactics. For a time, zerging was the only tactic that anyone used and when it was ultimately re-balanced, many of it's core community left because they didn't learn anything new and didn't want to. I haven't played recently, but this was the last thing I remember.
The lvl of fail on this thread has just reached new heights. Starcraft 1/2 are the best RTS games period.....nothing can quite compare to them. I know of no other RTS game that has a pro circuit like Starcraft does...frankly its ok if you dont like RTS games....there is nothing wrong with not enjoying those types of games as some do and some dont. But to say that Starcraft 1/2 is/are/were bad games is just a completely and absolute disgrace to the entire gaming industry. |
Cosgar
ParagonX
4833
|
Posted - 2013.09.06 16:32:00 -
[147] - Quote
I'm talking about events that happened in the late 90's early 2000's. Obviously things have improved since then, but that was a pretty dark time. |
Killar-12
The Corporate Raiders
969
|
Posted - 2013.09.06 16:32:00 -
[148] - Quote
Come here to deal with the absurdly short TTKs |
Iron Wolf Saber
Den of Swords
8082
|
Posted - 2013.09.06 16:38:00 -
[149] - Quote
The other fail is perfectly balanced, which results in boring game play and begins to boil down who can execute the stratagey the fastest, hence the massive emphasis of 300 apm+
|
Monkey MAC
killer taxi company General Tso's Alliance
249
|
Posted - 2013.09.06 16:44:00 -
[150] - Quote
Knight Soiaire wrote:Monkey MAC wrote: First of all you instantly assume that because I said scouts need to be scouts, I think the class is balanced and fair, its anything from it, yes you need more speed, yes you need more stamina, yes you need faster stamina regen, yes you need a higher scan radius., hell yes you need 2 eq slots, yes the logi needs to be changed (thats a different matter).
But there are problems with even your attitude to scouting, your passive scan is for YOU while a scout needs a buff of maybe 15-20m passive scan, the fact that you refuse to scan for your team shows you want a fast medium suit.
Scouts are all about powerful strategic assets, there weapon is for protection should they be caught, not for pure assaulting, scouts slip behind enemy lines, give their positions, nullify their advantages, provide attack points via uplinks!
If younwant scout that runs into group of guys with a shotgun and walks out the other side, use the assault suit thats what its for! If you dont understand that your job is not to kill people, then I suggest you play cod while using the lightweight perk!!
You're asking us to be Scouts when playing agressivly is far more rewarding than trying to fill a role another spec could do better. A Logi/Assault with the Scanner fills the role better, they've got more tank, more slots, more PG/CPU, and in the Logi's case, more Equipment slots. Whats the point of fielding a Scout with an Active Scanner? They go down quicker, the speed difference is so minimal that the medium's tank and ability to fit Proto Weaponry and Proto Equip, makes it a better suit for the job. I would be Scouting, if the game would let me, but right now its not possible, because its not supported, when I go Shotgunning I'm not trying to close large gaps across an open terrain, I stick to CQC areas and try get the jump on an enemy when possible. The game doesn't reward you for Passive Scanning, not even Active Scanning, and the fact that I have to sacrifice my biotics, which I basically survive on, to fit a decent scan on a Scout is ridiculous. There is one thing the game does reward you for doing, and thats killing. Ask any Corp, if they had the choice, which would they pick; Minmatar Proto Logi - Biotic Tanked (25% Hack increase, you cant imagine how useful this is in PC battles, more tank, more EQ) Minmatar Proto Scout - Speed Tanked (Slightly more speed / Stamina, paper thin shield, 1 EQ, 25% Nova Knife damage increase, less Dropsuit Sig) I bet, majority of serious corps, would pick the Logi. Yes they probably would pick the logi at the moment, but they are working on that, they have said so, so let us together instead of arguing make a thread about how the logi and scout suits can be changed to better fill its role.
Yes you should have to sacrifice 1 slot to dodge radar, the scouts in built scan profile bonus allows you to slip under the passive scanner, but not the active scanner the hard counter to dampened squads of assaults or undampened scouts.
The active scanner needs a few changes anyway, but once again that is a different topic!! |
|
semperfi1999
Imperfects Negative-Feedback
874
|
Posted - 2013.09.06 16:52:00 -
[151] - Quote
Iron Wolf Saber wrote: The other fail is perfectly balanced, which results in boring game play and begins to boil down who can execute the strategy the fastest, hence the massive emphasis of 300 apm+ which is something pro players consistently proven bad in any game by going to for the same build, the same approach, the same tactic and begins to boil down to who can shoot first.
IWS..........go back to talking about or discussing things that have nothing pertaining to games. You were at least interesting and reasonable to talk to when you were talking about the cable snapping on aircraft carriers. However your ability to judge a game is apparently extremely limited. You have just called Starcraft 1/2 and Chess bad games. I am sure that there are plently of other games that are pretty much universally recognized as being some of the best games in there genre that you think are absolutely horrible games. I dont know if its because you dislike that type of game and thus you judge it based on your likes/dislikes instead of judging it based on the kind of game it is. I dont know...I have no way to even approach reasoning this out. Its like you just told me that the sun is a figment of our imagination and in fact a giant firefly is in the sky flying circles around the earth to give us light...... |
Cosgar
ParagonX
4834
|
Posted - 2013.09.06 16:53:00 -
[152] - Quote
We're getting way off topic here... |
semperfi1999
Imperfects Negative-Feedback
874
|
Posted - 2013.09.06 16:58:00 -
[153] - Quote
Cosgar wrote:We're getting way off topic here...
Yes we are....
Back to topic. Increased strafing and "bunnyhopping" (there truly is no bunnyhopping in the true sense of the term in Dust) are what made this game good before Dust began its continuous decline into ineptitude. |
Monkey MAC
killer taxi company General Tso's Alliance
249
|
Posted - 2013.09.06 17:06:00 -
[154] - Quote
semperfi1999 wrote:Cosgar wrote:We're getting way off topic here... Yes we are.... Back to topic. Increased strafing and "bunnyhopping" (there truly is no bunnyhopping in the true sense of the term in Dust) are what made this game good before Dust began its continuous decline into ineptitude.
You realise it still works dont you? A hop here and there works, what you can't do is wobble around a spot 3m in diameter, strafing still works but you cant just flit back and forth in a 3m area!!
Its better than it was and its time for you to adapt semperfi, infact you could say its time to, adapt or die!! |
Cosgar
ParagonX
4838
|
Posted - 2013.09.06 17:09:00 -
[155] - Quote
Monkey MAC wrote:semperfi1999 wrote:Cosgar wrote:We're getting way off topic here... Yes we are.... Back to topic. Increased strafing and "bunnyhopping" (there truly is no bunnyhopping in the true sense of the term in Dust) are what made this game good before Dust began its continuous decline into ineptitude. You realise it still works dont you? A hop here and there works, what you can't do is wobble around a spot 3m in diameter, strafing still works but you cant just flit back and forth in a 3m area!! Its better than it was and its time for you to adapt semperfi, infact you could say its time to, adapt or die!! Try chop strafing aga-
Redberry (Aim-Assisted Militia Assault Rifle) Cosgar |
Monkey MAC
killer taxi company General Tso's Alliance
250
|
Posted - 2013.09.06 17:13:00 -
[156] - Quote
Cosgar wrote:Monkey MAC wrote:semperfi1999 wrote:Cosgar wrote:We're getting way off topic here... Yes we are.... Back to topic. Increased strafing and "bunnyhopping" (there truly is no bunnyhopping in the true sense of the term in Dust) are what made this game good before Dust began its continuous decline into ineptitude. You realise it still works dont you? A hop here and there works, what you can't do is wobble around a spot 3m in diameter, strafing still works but you cant just flit back and forth in a 3m area!! Its better than it was and its time for you to adapt semperfi, infact you could say its time to, adapt or die!! Try chop strafing aga- Redberry (Aim-Assisted Militia Assault Rifle) Cosgar
Tries chops strafing, dies!! Tries strafing to cover, survives, pops out, kills redberry, repeats!! |
Cosgar
ParagonX
4838
|
Posted - 2013.09.06 17:16:00 -
[157] - Quote
Monkey MAC wrote:Cosgar wrote:Monkey MAC wrote:semperfi1999 wrote:Cosgar wrote:We're getting way off topic here... Yes we are.... Back to topic. Increased strafing and "bunnyhopping" (there truly is no bunnyhopping in the true sense of the term in Dust) are what made this game good before Dust began its continuous decline into ineptitude. You realise it still works dont you? A hop here and there works, what you can't do is wobble around a spot 3m in diameter, strafing still works but you cant just flit back and forth in a 3m area!! Its better than it was and its time for you to adapt semperfi, infact you could say its time to, adapt or die!! Try chop strafing aga- Redberry (Aim-Assisted Militia Assault Rifle) Cosgar Tries chops strafing, dies!! Tries strafing to cover, survives, pops out, kills redberry, repeats!! How many maps in this game have enough cover for that? You're going to get caught out in the open at some point. |
Viktor Zokas
High-Damage
343
|
Posted - 2013.09.06 17:16:00 -
[158] - Quote
It's bad though when people can bunny hop and still lane hits with their AR because of AA. |
semperfi1999
Imperfects Negative-Feedback
874
|
Posted - 2013.09.06 17:27:00 -
[159] - Quote
Cosgar wrote:How many maps in this game have enough cover for that? You're going to get caught out in the open at some point.
So true. *Straffing to cover* ............ crickets chirp .................... Oh there it is I only have 20 meters more to go now. |
Cosgar
ParagonX
4840
|
Posted - 2013.09.06 17:29:00 -
[160] - Quote
semperfi1999 wrote:Cosgar wrote:How many maps in this game have enough cover for that? You're going to get caught out in the open at some point. So true. *Straffing to cover* ............ crickets chirp .................... Oh there it is I only have 20 meters more to go now. Off topic again, but something is extremely wrong if you're agreeing with me. |
|
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
206
|
Posted - 2013.09.06 17:33:00 -
[161] - Quote
OK its bad when its too effective for what it is i see games as a series of counters, manuvers and tactics, last build due to hit detection a relatively simply trick its really not hard to do but required alot more effort to hit someone that was doing it there fore the effort to power was miles off, where as to shoot a target strafing requires more effort than it takes to do the act of hitting them.
This became very obvious to me over the course of this beta as i could run out to the open kill a few red and get back to cover with no issues i always refused to believe that alot of the people some would refer to as a non factor really could not hit i wrote it off to hit detection, and sure enough 1.4 starts i try to do the usual thing and died very quickly to be honest after a few deaths i adapted and started hit and run tactics flanking so on so forth, it works very well now.
Before this build strafing was a trick that was very powerful and only had massdrivers as a counter who were the ones who often used it to best effect so on that part dust eventually would have become everyone using buffer tanked caldari logi best hp to speed ratio with massdrivers then variety would be gone.
Iam not saying current build is perfectly balenced what iam saying is it is better for everyone not just a select few, i dont claim to be an amasing player but the fact that i survive in the open by simply moving in a irregular pattern against what i would assume to be regualr players makes me belief its not right ive never seen such events in other games.
Its not a bad thing in theory its only bad when over done dust had cluncky controles no movement acceleration and absolutely no down side to actually doing it in reality if one could do that ones weapon would not be able to be as accuarte. To many advantages with no disadvantages are bad. |
Noc Tempre
Imperfects Negative-Feedback
2490
|
Posted - 2013.09.06 17:36:00 -
[162] - Quote
Iron Wolf Saber wrote:semperfi1999 wrote:Long Evity wrote:I knew you were insane, but I didn't know how far. Dust dreams of being half as good as starcraft is to it's audience. It's a game that knows how to strike a balance between what is considered 'noob' tactics that give easy win, to complicated strategies, that if used right, can assure the win even more. Dust has no strike in balance. And you have disowned any credibility you have saying Starcraft is bad while defending Dust. If I could double like this post I would. I was flabergasted when I saw IWS mention Starcraft and then call it a bad game...... Seriously??? If starcraft is a bad game then there are pretty much no good games out there....and dust well we cant even discuss dust compared to Starcraft. Dust doesnt deserve to drink Starcrafts urine much less anything else.......... Watch the videos.
So because Starcraft is hard to master it's a bad game? Because there is a massive skill (not gear) difference between good players and bad? I don't even know what you are trying to say. EC by focusing on how precision dependent the game is they tacitly admitted it was a well balanced game. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
206
|
Posted - 2013.09.06 17:37:00 -
[163] - Quote
Monkey MAC wrote:Cosgar wrote:Monkey MAC wrote:semperfi1999 wrote:Cosgar wrote:We're getting way off topic here... You realise it still works dont you? A hop here and there works, what you can't do is wobble around a spot 3m in diameter, strafing still works but you cant just flit back and forth in a 3m area!! Its better than it was and its time for you to adapt semperfi, infact you could say its time to, adapt or die!! Try chop strafing aga- Redberry (Aim-Assisted Militia Assault Rifle) Cosgar Tries chops strafing, dies!! Tries strafing to cover, survives, pops out, kills redberry, repeats!! How many maps in this game have enough cover for that? You're going to get caught out in the open at some point.
If one is caught out in the open they have been out played by ones lack of situation awareness. |
Monkey MAC
killer taxi company General Tso's Alliance
250
|
Posted - 2013.09.06 17:43:00 -
[164] - Quote
Cosgar wrote:Monkey MAC wrote:Cosgar wrote:Monkey MAC wrote:semperfi1999 wrote: Back to topic. Increased strafing and "bunnyhopping" (there truly is no bunnyhopping in the true sense of the term in Dust) are what made this game good before Dust began its continuous decline into ineptitude.
You realise it still works dont you? A hop here and there works, what you can't do is wobble around a spot 3m in diameter, strafing still works but you cant just flit back and forth in a 3m area!! Its better than it was and its time for you to adapt semperfi, infact you could say its time to, adapt or die!! Try chop strafing aga- Redberry (Aim-Assisted Militia Assault Rifle) Cosgar Tries chops strafing, dies!! Tries strafing to cover, survives, pops out, kills redberry, repeats!! How many maps in this game have enough cover for that? You're going to get caught out in the open at some point.
The old gen maps sometimes have a bit too much open ground, I still managed though, the new gen maps are awsome for it.
Of course you will get caught out in the open but now you have to think, where is the neareast cover what do I do if someone is behind that ledge where is my squad, what happens if theres an ambush, are they waiting
or is it all a bit too much for a "hardcore" gamer? |
Cosgar
ParagonX
4844
|
Posted - 2013.09.06 17:50:00 -
[165] - Quote
Monkey MAC wrote:
The old gen maps sometimes have a bit too much open ground, I still managed though, the new gen maps are awsome for it.
Of course you will get caught out in the open but now you have to think, where is the neareast cover what do I do if someone is behind that ledge where is my squad, what happens if theres an ambush, are they waiting
or is it all a bit too much for a "hardcore" gamer?
Having to pay for your suits is hardcore enough, but when I'm using an expensive logi suit to support my squad, but can get gunned down at a moment's notice due to an aim-assisted, bullet bending, fully auto sniper rifle, there's no point. |
IMPAIRS YOUR ABILITY
Molon Labe. RISE of LEGION
132
|
Posted - 2013.09.06 17:54:00 -
[166] - Quote
Inverse this question and try and explain why they are good? I think you'll find fewer answers.
BTW staffing does not = skill tapping A and D on keyboard or wiggling the left stick is not a skill anyone can do it, so Regyum and his ilk get over yourself. Your eye hand coordination and ability to aim with the right stick or mouse requires a certain amount of coordination and could be considered a skill so yes you're all skilled at aiming, but drop this whole "I can dance around projectiles coming at you with supersonic speeds" therefore I'm 1337 |
Bethhy
Ancient Exiles
87
|
Posted - 2013.09.06 18:12:00 -
[167] - Quote
Soldiersaint wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? Bunny Hopping= paint ball tactics same with strafing. This is a space war game so CCP fixed the aiming and made as it should be. No more paintball tactics. Your either behind cover or dead.
And then as the opening video says you'll be re-animated into a new clone? really how much different is it from paintball?
If there was crawling and rolling and diving then no one would argue the validity of those movements to advance from position to position, evade bullets and incoming infantry.
The simple fact is those mechanics and physic's would leave CCP paralyzed for months and months... same with any Shooter development thus far...
This is why jumping and strafing are viable in video games. Even paintball where mortality is only counted as a number...
Its not rash to think when you take a personal fear of death out of the equation, and give players a virtual immortality... that a universal-soldier'esk run in and take out as many as you can before you die feeling wouldn't happen.
And yes Strafing and jumping make your aim ****? it does in this game too. people.... no one aim's well doing this unless they are slowly side stepping whilst firing which is a viable method used on battlefields today... people move and fire their weapons... |
Thor McStrut
Reckoners
168
|
Posted - 2013.09.06 18:14:00 -
[168] - Quote
Iron Wolf Saber wrote:If you want to try to justify that bunny hopping is a futuristic viable tactic I will have you say you're absolutely wrong. Behold the IRL Aimbot http://www.thefirearmblog.com/blog/wp-content/uploads/2013/05/product-hero-660x371.jpgComes with GPS, ballistics programming, windage, range finder, and aim correction. I don't see any technological advantages for weaving through a hail of bullets or helping out bunny hopping. As I said in another thread, nothing in the history of military warfare was ever designed to get shot at outside of two things, Decoys, and Practice Targets.
I'm sorry, but this statement is so false I don't even know what to say. Are you really saying nothing has been designed to absorb damage?! Really?? So armoring vehicles and planes was just to add pointless weight? Come on now... I know you are smarter then this.
Armor is designed to stop a weapon. Then someone designs a weapon to defeat that armor, just in case the enemy adopts it. Pretty soon, it's sold to someone, then traded to someone else, then its copied, and everyone has it! It's a never ending cycle in the arms race.
semperfi1999 wrote:Iron Wolf Saber wrote:I also find it funny how mention this is a means of not doing things in real life. After some quick reflection, where I used to work in the military staffing and bunny hopping can save your life there. http://www.youtube.com/watch?v=1c0lfwxRpj0Had one snap on me went through 12 birds, 1 tactor and 2 people back in 2007 on the Kitty Hawk. striketron 102 lost their bird, one officer got fired. Ouch that is pretty serious. I know those cables are huge but man the amount of power they must have if 1 cable caused that much dmg. Crazy....
Simple physics semperfi. Those cables absorb massive amounts of energy. You should see the size of the engines those are attached to. One of my close friends on the Abe Lincoln was an ABE and in charge of operating one of the arresting cables.
Rule #1 for the flight deck, Keep you head on a swivel! |
Monkey MAC
killer taxi company General Tso's Alliance
251
|
Posted - 2013.09.06 18:25:00 -
[169] - Quote
Cosgar wrote:Monkey MAC wrote:
The old gen maps sometimes have a bit too much open ground, I still managed though, the new gen maps are awsome for it.
Of course you will get caught out in the open but now you have to think, where is the neareast cover what do I do if someone is behind that ledge where is my squad, what happens if theres an ambush, are they waiting
or is it all a bit too much for a "hardcore" gamer?
Having to pay for your suits is hardcore enough, but when I'm using an expensive logi suit to support my squad, but can get gunned down at a moment's notice due to an aim-assisted, bullet bending, fully auto sniper rifle, there's no point.
Paying for suits is hardcore enough? So the fact you have to use the money you earn in games is a hardcore factor, really its not like they give you free suits or anything!!
No its not enough, some people have far too much money, just because you find it a little to difficult and you can't own like you used to, adapt or die mate, just like so many noobs have to, so many people already have in this patch alone, its time you did the same!! |
Cosgar
ParagonX
4845
|
Posted - 2013.09.06 18:27:00 -
[170] - Quote
Monkey MAC wrote:Cosgar wrote:Monkey MAC wrote:
The old gen maps sometimes have a bit too much open ground, I still managed though, the new gen maps are awsome for it.
Of course you will get caught out in the open but now you have to think, where is the neareast cover what do I do if someone is behind that ledge where is my squad, what happens if theres an ambush, are they waiting
or is it all a bit too much for a "hardcore" gamer?
Having to pay for your suits is hardcore enough, but when I'm using an expensive logi suit to support my squad, but can get gunned down at a moment's notice due to an aim-assisted, bullet bending, fully auto sniper rifle, there's no point. Paying for suits is hardcore enough? So the fact you have to use the money you earn in games is a hardcore factor, really its not like they give you free suits or anything!! No its not enough, some people have far too much money, just because you find it a little to difficult and you can't own like you used to, adapt or die mate, just like so many noobs have to, so many people already have in this patch alone, its time you did the same!! If you're so hardcore, then go play scout and really put your balls on the line and see how broken this new patch is. I think I'm going to go play CoD to brush up on my twitch skills. |
|
semperfi1999
Imperfects Negative-Feedback
874
|
Posted - 2013.09.06 18:31:00 -
[171] - Quote
Cosgar wrote:semperfi1999 wrote:Cosgar wrote:How many maps in this game have enough cover for that? You're going to get caught out in the open at some point. So true. *Straffing to cover* ............ crickets chirp .................... Oh there it is I only have 20 meters more to go now. Off topic again, but something is extremely wrong if you're agreeing with me.
Well I agree when you say things that are true. I would be a moron to not agree with your assessment regarding the amount of cover available in Dust........this is also why I think people are ret@rded when they attempt to state Dust is a tactical shooter. Since when does a tactical shooter have no cover at all from which "tactics" can be devised from? |
Monkey MAC
killer taxi company General Tso's Alliance
252
|
Posted - 2013.09.06 18:37:00 -
[172] - Quote
Cosgar wrote:Monkey MAC wrote:Cosgar wrote:Monkey MAC wrote:
The old gen maps sometimes have a bit too much open ground, I still managed though, the new gen maps are awsome for it.
Of course you will get caught out in the open but now you have to think, where is the neareast cover what do I do if someone is behind that ledge where is my squad, what happens if theres an ambush, are they waiting
or is it all a bit too much for a "hardcore" gamer?
Having to pay for your suits is hardcore enough, but when I'm using an expensive logi suit to support my squad, but can get gunned down at a moment's notice due to an aim-assisted, bullet bending, fully auto sniper rifle, there's no point. Paying for suits is hardcore enough? So the fact you have to use the money you earn in games is a hardcore factor, really its not like they give you free suits or anything!! No its not enough, some people have far too much money, just because you find it a little to difficult and you can't own like you used to, adapt or die mate, just like so many noobs have to, so many people already have in this patch alone, its time you did the same!! If you're so hardcore, then go play scout and really put your balls on the line and see how broken this new patch is. I think I'm going to go play CoD to brush up on my twitch skills.
I did, I played a scout, as a scout, kept our of sight, used an active scanner and called out any movements and assets, you know like a scout is supposed to, I only got 4 kills and 2 deaths, so whats your problem? |
semperfi1999
Imperfects Negative-Feedback
874
|
Posted - 2013.09.06 18:38:00 -
[173] - Quote
Thor McStrut wrote:Iron Wolf Saber wrote:If you want to try to justify that bunny hopping is a futuristic viable tactic I will have you say you're absolutely wrong. Behold the IRL Aimbot http://www.thefirearmblog.com/blog/wp-content/uploads/2013/05/product-hero-660x371.jpgComes with GPS, ballistics programming, windage, range finder, and aim correction. I don't see any technological advantages for weaving through a hail of bullets or helping out bunny hopping. As I said in another thread, nothing in the history of military warfare was ever designed to get shot at outside of two things, Decoys, and Practice Targets. I'm sorry, but this statement is so false I don't even know what to say. Are you really saying nothing has been designed to absorb damage?! Really?? So armoring vehicles and planes was just to add pointless weight? Come on now... I know you are smarter then this. Armor is designed to stop a weapon. Then someone designs a weapon to defeat that armor, just in case the enemy adopts it. Pretty soon, it's sold to someone, then traded to someone else, then its copied, and everyone has it! It's a never ending cycle in the arms race. semperfi1999 wrote:Iron Wolf Saber wrote:I also find it funny how mention this is a means of not doing things in real life. After some quick reflection, where I used to work in the military staffing and bunny hopping can save your life there. http://www.youtube.com/watch?v=1c0lfwxRpj0Had one snap on me went through 12 birds, 1 tactor and 2 people back in 2007 on the Kitty Hawk. striketron 102 lost their bird, one officer got fired. Ouch that is pretty serious. I know those cables are huge but man the amount of power they must have if 1 cable caused that much dmg. Crazy.... Simple physics semperfi. Those cables absorb massive amounts of energy. You should see the size of the engines those are attached to. One of my close friends on the Abe Lincoln was an ABE and in charge of operating one of the arresting cables. Rule #1 for the flight deck, Keep you head on a swivel!
Ok having a nice conversation with IWS for once and you go an act like I dont know about physics? Yea I know about physics I also know those things are crazy deadly...but at the same time it went through 12 jets....a tractor.....and then 2 people (sadly). Thats still alot of power and its still amazing to consider a cable slicing through all of that like it was a huge sword. |
Cosgar
ParagonX
4848
|
Posted - 2013.09.06 18:39:00 -
[174] - Quote
semperfi1999 wrote:Cosgar wrote:semperfi1999 wrote:Cosgar wrote:How many maps in this game have enough cover for that? You're going to get caught out in the open at some point. So true. *Straffing to cover* ............ crickets chirp .................... Oh there it is I only have 20 meters more to go now. Off topic again, but something is extremely wrong if you're agreeing with me. Well I agree when you say things that are true. I would be a moron to not agree with your assessment regarding the amount of cover available in Dust........this is also why I think people are ret@rded when they attempt to state Dust is a tactical shooter. Since when does a tactical shooter have no cover at all from which "tactics" can be devised from? There's tactical gameplay, but like everything else, it's kind of a mixture. The devs are trying to appeal to everybody and all they're doing is pissing us all because the left hand doesn't know what the right hand is doing. It really feels like the hit detection guy, the aim assist guy, and the strafing guy made their changes without comparing notes and now we have.... this. |
Octavian Vetiver
Royal Uhlans Amarr Empire
193
|
Posted - 2013.09.06 18:39:00 -
[175] - Quote
semperfi1999 wrote:Lurchasaurus wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? because bunny hopping in combat is silly and in RL anyone bunny hopping instead of using cover is probably gonna get one in the head. Really the real life argument again? In a video game? ROFL this just cracks me up. In RL we also cant be shot multiple times and survive so I suggest that CCP make is so that 1-2 shots kill. Then this would have more realism!!
What rock have you been living under? People can quite often be shot many times depending on the caliber and where it hits. What kills anyways isn't the actual bullet unless it hits something vital which is quite rare in all actuality. What actually kills them is from cavitation and fragmentation of the bullet when it goes into the body. A bullet punching straight through really doesn't do anything. Also higher velocity is more deadly then low velocity. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
209
|
Posted - 2013.09.06 18:44:00 -
[176] - Quote
semperfi1999 wrote:Cosgar wrote:semperfi1999 wrote:Cosgar wrote:How many maps in this game have enough cover for that? You're going to get caught out in the open at some point. So true. *Straffing to cover* ............ crickets chirp .................... Oh there it is I only have 20 meters more to go now. Off topic again, but something is extremely wrong if you're agreeing with me. Well I agree when you say things that are true. I would be a moron to not agree with your assessment regarding the amount of cover available in Dust........this is also why I think people are ret@rded when they attempt to state Dust is a tactical shooter. Since when does a tactical shooter have no cover at all from which "tactics" can be devised from?
Cover is what you make of it there are areas in this game that some concider open but in fact there are hills to take cover behind, cover is not always a chest high create anything you can put between you and the hostiles bullets is cover of course are are times when one will get caught in open thats why one should avoid open areas as if its the plague and if you find you self in such a situation it is best to make your self a hard target to hit and if there is cover in run for your life range run if not open fire to try and suppress the enemy into cover so he cant shoot back if you can supress a enemy your squad can advance over open terrain its risky but doable. |
semperfi1999
Imperfects Negative-Feedback
874
|
Posted - 2013.09.06 18:47:00 -
[177] - Quote
Cosgar wrote:semperfi1999 wrote:Cosgar wrote:semperfi1999 wrote:Cosgar wrote:How many maps in this game have enough cover for that? You're going to get caught out in the open at some point. So true. *Straffing to cover* ............ crickets chirp .................... Oh there it is I only have 20 meters more to go now. Off topic again, but something is extremely wrong if you're agreeing with me. Well I agree when you say things that are true. I would be a moron to not agree with your assessment regarding the amount of cover available in Dust........this is also why I think people are ret@rded when they attempt to state Dust is a tactical shooter. Since when does a tactical shooter have no cover at all from which "tactics" can be devised from? There's tactical gameplay, but like everything else, it's kind of a mixture. The devs are trying to appeal to everybody and all they're doing is pissing us all because the left hand doesn't know what the right hand is doing. It really feels like the hit detection guy, the aim assist guy, and the strafing guy made their changes without comparing notes and now we have.... this.
See your confusing tactical shooter with using tactics.....
Even twitch shooters use tactics...they are just different. Look up tactical shooters........this is not a tactical shooter. This is a shooter that can use tactics like any other PvP game but just because you can use tactics that doesnt mean its a tactical shooter. |
Monkey MAC
killer taxi company General Tso's Alliance
254
|
Posted - 2013.09.06 18:49:00 -
[178] - Quote
Ranger SnakeBlood wrote:semperfi1999 wrote:Cosgar wrote:semperfi1999 wrote:Cosgar wrote:How many maps in this game have enough cover for that? You're going to get caught out in the open at some point. So true. *Straffing to cover* ............ crickets chirp .................... Oh there it is I only have 20 meters more to go now. Off topic again, but something is extremely wrong if you're agreeing with me. Well I agree when you say things that are true. I would be a moron to not agree with your assessment regarding the amount of cover available in Dust........this is also why I think people are ret@rded when they attempt to state Dust is a tactical shooter. Since when does a tactical shooter have no cover at all from which "tactics" can be devised from? Cover is what you make of it there are areas in this game that some concider open but in fact there are hills to take cover behind, cover is not always a chest high create anything you can put between you and the hostiles bullets is cover of course are are times when one will get caught in open thats why one should avoid open areas as if its the plague and if you find you self in such a situation it is best to make your self a hard target to hit and if there is cover in run for your life range run if not open fire to try and suppress the enemy into cover so he cant shoot back if you can supress a enemy your squad can advance over open terrain its risky but doable.
Or you know you could get a lav and drive across!! Or take a tank, or get a tank friemd to drive at running pace, you could use him as cover since you cant get shot from behind a tank!! |
Cosgar
ParagonX
4852
|
Posted - 2013.09.06 18:53:00 -
[179] - Quote
semperfi1999 wrote:
See your confusing tactical shooter with using tactics.....
Even twitch shooters use tactics...they are just different. Look up tactical shooters........this is not a tactical shooter. This is a shooter that can use tactics like any other PvP game but just because you can use tactics that doesnt mean its a tactical shooter.
So squads and a flawed orders wheel doesn't count as tactical gameplay to some degree? It's there, but in a miniscule amount since all we have is a mixing pot of combined sub genre that keeps bending to favor one to the next with each patch. |
semperfi1999
Imperfects Negative-Feedback
876
|
Posted - 2013.09.06 18:57:00 -
[180] - Quote
Octavian Vetiver wrote:semperfi1999 wrote:Lurchasaurus wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? because bunny hopping in combat is silly and in RL anyone bunny hopping instead of using cover is probably gonna get one in the head. Really the real life argument again? In a video game? ROFL this just cracks me up. In RL we also cant be shot multiple times and survive so I suggest that CCP make is so that 1-2 shots kill. Then this would have more realism!! What rock have you been living under? People can quite often be shot many times depending on the caliber and where it hits. What kills anyways isn't the actual bullet unless it hits something vital which is quite rare in all actuality. What actually kills them is from cavitation and fragmentation of the bullet when it goes into the body. A bullet punching straight through really doesn't do anything. Also higher velocity is more deadly then low velocity.
Yes because being shot multiple times and surviving is so incredibly common............
Stop watching your movies and start checking things out in the real world. In the real world humans although resiliant are still very fragile and very easy to kill. Yes the military wears armor but that doesnt keep them perfectly safe now does it?
I cant believe you are actually attempting to make a distinction between being shot and the results of being shot. So basically to reiiterate.....being shot by a bullet usually doesnt kill you....its the fact that the bullet fragments when it enters the body and creates a larger exit wound (assuming the round leaves the body) than entrance wound is what kills the body. The bullet is really not instrumental in this hole process
Its like saying...grenades dont kill people...the fragmentation from a grenade is what kills people. |
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semperfi1999
Imperfects Negative-Feedback
876
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Posted - 2013.09.06 18:59:00 -
[181] - Quote
Monkey MAC wrote: Or you know you could get a lav and drive across!! Or take a tank, or get a tank friemd to drive at running pace, you could use him as cover since you cant get shot from behind a tank!!
There is no tank user that would willingly use their 1.5-2 mill isk tank as a rolling point of cover for the infantry. |
Monkey MAC
killer taxi company General Tso's Alliance
255
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Posted - 2013.09.06 18:59:00 -
[182] - Quote
semperfi1999 wrote:Cosgar wrote:semperfi1999 wrote:Cosgar wrote:semperfi1999 wrote:
So true. *Straffing to cover* ............ crickets chirp .................... Oh there it is I only have 20 meters more to go now.
Off topic again, but something is extremely wrong if you're agreeing with me. Well I agree when you say things that are true. I would be a moron to not agree with your assessment regarding the amount of cover available in Dust........this is also why I think people are ret@rded when they attempt to state Dust is a tactical shooter. Since when does a tactical shooter have no cover at all from which "tactics" can be devised from? There's tactical gameplay, but like everything else, it's kind of a mixture. The devs are trying to appeal to everybody and all they're doing is pissing us all because the left hand doesn't know what the right hand is doing. It really feels like the hit detection guy, the aim assist guy, and the strafing guy made their changes without comparing notes and now we have.... this. See your confusing tactical shooter with using tactics..... Even twitch shooters use tactics...they are just different. Look up tactical shooters........this is not a tactical shooter. This is a shooter that can use tactics like any other PvP game but just because you can use tactics that doesnt mean its a tactical shooter.
The tactics have changed, these are for the better, its time people stopped relying on the texan 2 step!! |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
211
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Posted - 2013.09.06 19:02:00 -
[183] - Quote
Ranger SnakeBlood wrote:semperfi1999 wrote:Cosgar wrote:semperfi1999 wrote:[quote=Cosgar]How many maps in this game have enough cover for that? You're going to get caught out in the open at some point. Well I agree when you say things that are true. I would be a moron to not agree with your assessment regarding the amount of cover available in Dust........this is also why I think people are ret@rded when they attempt to state Dust is a tactical shooter. Since when does a tactical shooter have no cover at all from which "tactics" can be devised from? Cover is what you make of it there are areas in this game that some concider open but in fact there are hills to take cover behind, cover is not always a chest high create anything you can put between you and the hostiles bullets is cover of course are are times when one will get caught in open thats why one should avoid open areas as if its the plague and if you find you self in such a situation it is best to make your self a hard target to hit and if there is cover in run for your life range run if not open fire to try and suppress the enemy into cover so he cant shoot back if you can supress a enemy your squad can advance over open terrain its risky but doable. Or you know you could get a lav and drive across!! Or take a tank, or get a tank friemd to drive at running pace, you could use him as cover since you cant get shot from behind a tank!!
Good forgot about that i play as a rifleman, those methods would work also if armor is available that would definatly be a good option or use the tank to suppress attackers while the infantry move up. |
Monkey MAC
killer taxi company General Tso's Alliance
255
|
Posted - 2013.09.06 19:03:00 -
[184] - Quote
semperfi1999 wrote:Monkey MAC wrote: Or you know you could get a lav and drive across!! Or take a tank, or get a tank friemd to drive at running pace, you could use him as cover since you cant get shot from behind a tank!!
There is no tank user that would willingly use their 1.5-2 mill isk tank as a rolling point of cover for the infantry.
I have, yesterday!! Besides thats realy what they should be doing anyway, tanks need infantry just as much as infantry need tanks!! |
semperfi1999
Imperfects Negative-Feedback
876
|
Posted - 2013.09.06 19:05:00 -
[185] - Quote
Monkey MAC wrote:semperfi1999 wrote:Monkey MAC wrote: Or you know you could get a lav and drive across!! Or take a tank, or get a tank friemd to drive at running pace, you could use him as cover since you cant get shot from behind a tank!!
There is no tank user that would willingly use their 1.5-2 mill isk tank as a rolling point of cover for the infantry. I have, yesterday!! Besides thats realy what they should be doing anyway, tanks need infantry just as much as infantry need tanks!!
Yeah they still stop that immediately if there is even 1 person on the opposite team with proto swarms.....they pretty much insta pop tanks. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
211
|
Posted - 2013.09.06 19:06:00 -
[186] - Quote
semperfi1999 wrote:Monkey MAC wrote: Or you know you could get a lav and drive across!! Or take a tank, or get a tank friemd to drive at running pace, you could use him as cover since you cant get shot from behind a tank!!
There is no tank user that would willingly use their 1.5-2 mill isk tank as a rolling point of cover for the infantry.
There is current issue with HAV is they are too much gank to little tank, but i fear that may be due to the current Tier advantage of AV tiericde would be good for this game, just to get proper balance. |
Monkey MAC
killer taxi company General Tso's Alliance
255
|
Posted - 2013.09.06 19:08:00 -
[187] - Quote
semperfi1999 wrote:Monkey MAC wrote:semperfi1999 wrote:Monkey MAC wrote: Or you know you could get a lav and drive across!! Or take a tank, or get a tank friemd to drive at running pace, you could use him as cover since you cant get shot from behind a tank!!
There is no tank user that would willingly use their 1.5-2 mill isk tank as a rolling point of cover for the infantry. I have, yesterday!! Besides thats realy what they should be doing anyway, tanks need infantry just as much as infantry need tanks!! Yeah they still stop that immediately if there is even 1 person on the opposite team with proto swarms.....they pretty much insta pop tanks.
Which is why you have suporting infantry, they take care of the av, you take care of them!! |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
439
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Posted - 2013.09.06 19:29:00 -
[188] - Quote
Man I like to play a competitive shooter for ... wait for it... a competitive shooter experience. If I wanted to experience tactical warfare and realism of combat I would joined the Marine Corps and risked having my legs blown off in some remote place. In this game there is already too much 'tactical' - what it amounts to is who is using more proto gear and tanks.
The way this game is dumbed down is beyond good and evil. You cant aim or strafe - the game forces autoaim and movement feels like running through water. |
semperfi1999
Imperfects Negative-Feedback
876
|
Posted - 2013.09.06 19:29:00 -
[189] - Quote
Monkey MAC wrote:semperfi1999 wrote:Monkey MAC wrote:semperfi1999 wrote:Monkey MAC wrote: Or you know you could get a lav and drive across!! Or take a tank, or get a tank friemd to drive at running pace, you could use him as cover since you cant get shot from behind a tank!!
There is no tank user that would willingly use their 1.5-2 mill isk tank as a rolling point of cover for the infantry. I have, yesterday!! Besides thats realy what they should be doing anyway, tanks need infantry just as much as infantry need tanks!! Yeah they still stop that immediately if there is even 1 person on the opposite team with proto swarms.....they pretty much insta pop tanks. Which is why you have suporting infantry, they take care of the av, you take care of them!!
Not really.........
Just the other day was playign with a friend who runs high lvl swarms and we attacked a AUR based tank (decently built out as far as tanks go) that was literally surrounded by infantry. We the infantry despite us being outnumbered 3-1 in infantry we completely owned the tank in less than 2 seconds. Only 1 swarm involved and I hit him with a couple adv packed nades. The Tank was roflpwned.....unfortunately I was unable to escape myself but the guy i was playing with was able to get out of there. So yea its not hard to insta gibb a tank even if it has 9 infantry defending it from AV. |
semperfi1999
Imperfects Negative-Feedback
876
|
Posted - 2013.09.06 19:30:00 -
[190] - Quote
Ludvig Enraga wrote:Man I like to play a competitive shooter for ... wait for it... a competitive shooter experience. If I wanted to experience tactical warfare and realism of combat I would joined the Marine Corps and risked having my legs blown off in some remote place. In this game there is already too much 'tactical' - what it amounts to is who is using more proto gear and tanks.
The way this game is dumbed down is beyond good and evil. You cant aim or strafe - the game forces autoaim and movement feels like running through water.
CCPs reply....
Well the atmosphere is different for our planets and its actually thicker than water so that sounds about right.......... |
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LT Dans Legs
Bullet Cluster
215
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Posted - 2013.09.06 19:32:00 -
[191] - Quote
Because it looks stupid as hell. |
Stan Dan
SVER True Blood Public Disorder.
9
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Posted - 2013.09.06 19:35:00 -
[192] - Quote
With the new noob-centric aim assist if your get caught in the open you have to resort to the bunny hop. Even then it is hard to throw the games aim off. If you are in cover its game over for the AA fools though because AA pulls aim to center of mass. Their rounds ping off your cover while you put your non-AA rounds to their skull. |
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