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Killar-12
The Corporate Raiders
885
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Posted - 2013.09.05 13:03:00 -
[1] - Quote
Why are strafing and bunny hooping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? |
Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:12:00 -
[2] - Quote
Oswald Rehnquist wrote:Killar-12 wrote:Why are strafing and bunny hooping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? At least you recognized that ADHD strafing and bunny hopping are in the same category. I don't like them because they are more twitched than tactical, and most shooters I play do not have those elements in there, in fact pc shooters don't have those elements in there because the kbm nullifies them, you only see them with ds3s because of the lag/control scheme. I only like Strafing due to the fact that it allows for a longer TTK, the AR now has super aim AND working hit detection |
Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:13:00 -
[3] - Quote
Monkey MAC wrote:Killar-12 wrote:Why are strafing and bunny hooping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? Strafing bunnyhopping arent bad, just a little slower, texas 2 stepping is bad but is now gone, aim assist is only slightly to strong!! Its the actual weaponry thats the problem! I agree here the game is suposed to have a long TTK |
Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:25:00 -
[4] - Quote
semperfi1999 wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........ Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this. The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. Agreed, the Hit Detection was the only thing that needed fixed...
How are the TTKs in you opinion? |
Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:32:00 -
[5] - Quote
Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. IRL is the worst place to draw inspiration for a space shooter from the future from. |
Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:46:00 -
[6] - Quote
Anarchide wrote:Bunny Hoppers should be shot in the head on their third in-game consecutive leap by this guy. I'll stick my finger into the barrel then. |
Killar-12
The Corporate Raiders
887
|
Posted - 2013.09.05 14:01:00 -
[7] - Quote
Operative 1171 Aajli wrote:semperfi1999 wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. Are you serioulsy bringing in RL examples to a fictional game set 15 million years in the future? Tell me your not because it sounds like you are and if you are then that just shows how much of an idiot you are. If you want a realistic military shooter go play Arma and crawl your way to the objective for 2 hours. Have fun. This is not a realistic based military shooter. It was meant to be a tracking shooter that was Haloesque in many ways yet CCP completely failed and ended up making a bad lobby shooter. You say its a laughably bad tactic....those who consider it a bad tactic are those who could not do it or deal with it themselves. BTW you obviously have not seen deathmatch on Halflife 1 if you consider this game to be strafy and bunnyhoppy...... Stop with misinterpretations. Talk about stupidity. It is a ground combat game. Ground combat is ground combat whether featured in a game, a sci-fi world or RL. It deserves some amount of plausibility to the context of the theme. If you don't think that should apply then go play Mario games. They are far enough away from the genre so as not to be expected to have anything to do with reality. Why not have cars flying with wings of we're not expecting any amount of thematic realism of movement. http://www.theregister.co.uk/2012/04/02/terrafugia_prototype_flying_car/ |
Killar-12
The Corporate Raiders
897
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Posted - 2013.09.05 20:21:00 -
[8] - Quote
This is getting fun to watch! So IWS what's your opinion on the shorter TTKs? |
Killar-12
The Corporate Raiders
899
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Posted - 2013.09.05 20:36:00 -
[9] - Quote
So IWS what's your opinion on the shorter TTKs? |
Killar-12
The Corporate Raiders
907
|
Posted - 2013.09.05 23:33:00 -
[10] - Quote
Some Food for thought the AR's RoF is 12.5 Rounds per second, and basic AR's (no skill) do around 30 Dam an Duv with Prof 5 and 2 complex damage mods is around 51 dam per bullet
Duv base damage 37.5 * 1.15(Prof 5) * 1.17 (complex dam mods) = 50.456 dam
So it's pretty powerful even at base 31 * 12 bullets in 1 second thats 372 Hit points, more than a Breach MD direct hit, more than a light blaster turret in the same period of time, more than plenty of other things in one SECOND! |
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Killar-12
The Corporate Raiders
908
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Posted - 2013.09.05 23:41:00 -
[11] - Quote
Monkey MAC wrote:Killar-12 wrote:Some Food for thought the AR's RoF is 12.5 Rounds per second, and basic AR's (no skill) do around 30 Dam an Duv with Prof 5 and 2 complex damage mods is around 51 dam per bullet
Duv base damage 37.5 * 1.15(Prof 5) * 1.17 (complex dam mods) = 50.456 dam
So it's pretty powerful even at base 31 * 12 bullets in 1 second thats 372 Hit points, more than a Breach MD direct hit, more than a light blaster turret in the same period of time, more than plenty of other things in one SECOND! Yes this where the problem lies, I think its clear people used aim assist as a scapegoat, why? Because now that the bullets register the ar has true power, and they dont want it balanced!! HROF weapons need a balance pass, not too much maybe 20% less damage, a little more dispertion a little more kick, nothing too drastic!! Cut down range, increase Dispersion and kick or cut down damage I like the former Because it makes the AR a CQC weapon, and the AScR more of a ranged weapon.
Slightly reduce the LR and AScR dam and you'll be pretty well off. |
Killar-12
The Corporate Raiders
909
|
Posted - 2013.09.05 23:48:00 -
[12] - Quote
Monkey MAC wrote:Killar-12 wrote:Monkey MAC wrote:Killar-12 wrote:Some Food for thought the AR's RoF is 12.5 Rounds per second, and basic AR's (no skill) do around 30 Dam an Duv with Prof 5 and 2 complex damage mods is around 51 dam per bullet
Duv base damage 37.5 * 1.15(Prof 5) * 1.17 (complex dam mods) = 50.456 dam
So it's pretty powerful even at base 31 * 12 bullets in 1 second thats 372 Hit points, more than a Breach MD direct hit, more than a light blaster turret in the same period of time, more than plenty of other things in one SECOND! Yes this where the problem lies, I think its clear people used aim assist as a scapegoat, why? Because now that the bullets register the ar has true power, and they dont want it balanced!! HROF weapons need a balance pass, not too much maybe 20% less damage, a little more dispertion a little more kick, nothing too drastic!! Cut down range, increase Dispersion and kick or cut down damage I like the former Because it makes the AR a CQC weapon, and the AScR more of a ranged weapon. Slightly reduce the LR and AScR dam and you'll be pretty well off. Even if range, kick and dispersion are changed every weapon which was given the 10% damage compensation, needs it taken off, other than that while I agree that you could balance it without changing damage the dps is still phenomenally high on most HROF weapons, I would prefer to see the full house!! But it would force the AR to be like a SMG where it excels in CQC but isn't as good outside of it's range |
Killar-12
The Corporate Raiders
910
|
Posted - 2013.09.06 00:06:00 -
[13] - Quote
Garrett Blacknova wrote:Killar-12 wrote:But it would force the AR to be like a SMG where it excels in CQC but isn't as good outside of it's range The current ARs are Gallente, and are based on Blaster tech, a form of hybrid weapon recognised as an effective SHORT RANGE weapon. These ARs should, once we have the full range of rifles, be the almost-SMG option. But should out DPS SMGs |
Killar-12
The Corporate Raiders
912
|
Posted - 2013.09.06 00:51:00 -
[14] - Quote
Garrett Blacknova wrote:Killar-12 wrote:Garrett Blacknova wrote:Killar-12 wrote:But it would force the AR to be like a SMG where it excels in CQC but isn't as good outside of it's range The current ARs are Gallente, and are based on Blaster tech, a form of hybrid weapon recognised as an effective SHORT RANGE weapon. These ARs should, once we have the full range of rifles, be the almost-SMG option. But should out DPS SMGs They already out-DPS Small Blaster Turrets. Just saying. Correct only Range, Recoil and Dispersion need changed |
Killar-12
The Corporate Raiders
912
|
Posted - 2013.09.06 00:53:00 -
[15] - Quote
DeadlyAztec11 wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. Soldiers aren't trained to do things like that because they are carrying A TON of equipment. Man my back pack is only like 30 pounds and I know that I could never do that crap with a ton of weight on. That said, we are wearing suits that improve our strength, endurance, agility and ability to jump. Hmm good point. |
Killar-12
The Corporate Raiders
969
|
Posted - 2013.09.06 16:32:00 -
[16] - Quote
Come here to deal with the absurdly short TTKs |
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