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semperfi1999
Imperfects Negative-Feedback
874
|
Posted - 2013.09.06 16:52:00 -
[151] - Quote
Iron Wolf Saber wrote: The other fail is perfectly balanced, which results in boring game play and begins to boil down who can execute the strategy the fastest, hence the massive emphasis of 300 apm+ which is something pro players consistently proven bad in any game by going to for the same build, the same approach, the same tactic and begins to boil down to who can shoot first.
IWS..........go back to talking about or discussing things that have nothing pertaining to games. You were at least interesting and reasonable to talk to when you were talking about the cable snapping on aircraft carriers. However your ability to judge a game is apparently extremely limited. You have just called Starcraft 1/2 and Chess bad games. I am sure that there are plently of other games that are pretty much universally recognized as being some of the best games in there genre that you think are absolutely horrible games. I dont know if its because you dislike that type of game and thus you judge it based on your likes/dislikes instead of judging it based on the kind of game it is. I dont know...I have no way to even approach reasoning this out. Its like you just told me that the sun is a figment of our imagination and in fact a giant firefly is in the sky flying circles around the earth to give us light...... |
Cosgar
ParagonX
4834
|
Posted - 2013.09.06 16:53:00 -
[152] - Quote
We're getting way off topic here... |
semperfi1999
Imperfects Negative-Feedback
874
|
Posted - 2013.09.06 16:58:00 -
[153] - Quote
Cosgar wrote:We're getting way off topic here...
Yes we are....
Back to topic. Increased strafing and "bunnyhopping" (there truly is no bunnyhopping in the true sense of the term in Dust) are what made this game good before Dust began its continuous decline into ineptitude. |
Monkey MAC
killer taxi company General Tso's Alliance
249
|
Posted - 2013.09.06 17:06:00 -
[154] - Quote
semperfi1999 wrote:Cosgar wrote:We're getting way off topic here... Yes we are.... Back to topic. Increased strafing and "bunnyhopping" (there truly is no bunnyhopping in the true sense of the term in Dust) are what made this game good before Dust began its continuous decline into ineptitude.
You realise it still works dont you? A hop here and there works, what you can't do is wobble around a spot 3m in diameter, strafing still works but you cant just flit back and forth in a 3m area!!
Its better than it was and its time for you to adapt semperfi, infact you could say its time to, adapt or die!! |
Cosgar
ParagonX
4838
|
Posted - 2013.09.06 17:09:00 -
[155] - Quote
Monkey MAC wrote:semperfi1999 wrote:Cosgar wrote:We're getting way off topic here... Yes we are.... Back to topic. Increased strafing and "bunnyhopping" (there truly is no bunnyhopping in the true sense of the term in Dust) are what made this game good before Dust began its continuous decline into ineptitude. You realise it still works dont you? A hop here and there works, what you can't do is wobble around a spot 3m in diameter, strafing still works but you cant just flit back and forth in a 3m area!! Its better than it was and its time for you to adapt semperfi, infact you could say its time to, adapt or die!! Try chop strafing aga-
Redberry (Aim-Assisted Militia Assault Rifle) Cosgar |
Monkey MAC
killer taxi company General Tso's Alliance
250
|
Posted - 2013.09.06 17:13:00 -
[156] - Quote
Cosgar wrote:Monkey MAC wrote:semperfi1999 wrote:Cosgar wrote:We're getting way off topic here... Yes we are.... Back to topic. Increased strafing and "bunnyhopping" (there truly is no bunnyhopping in the true sense of the term in Dust) are what made this game good before Dust began its continuous decline into ineptitude. You realise it still works dont you? A hop here and there works, what you can't do is wobble around a spot 3m in diameter, strafing still works but you cant just flit back and forth in a 3m area!! Its better than it was and its time for you to adapt semperfi, infact you could say its time to, adapt or die!! Try chop strafing aga- Redberry (Aim-Assisted Militia Assault Rifle) Cosgar
Tries chops strafing, dies!! Tries strafing to cover, survives, pops out, kills redberry, repeats!! |
Cosgar
ParagonX
4838
|
Posted - 2013.09.06 17:16:00 -
[157] - Quote
Monkey MAC wrote:Cosgar wrote:Monkey MAC wrote:semperfi1999 wrote:Cosgar wrote:We're getting way off topic here... Yes we are.... Back to topic. Increased strafing and "bunnyhopping" (there truly is no bunnyhopping in the true sense of the term in Dust) are what made this game good before Dust began its continuous decline into ineptitude. You realise it still works dont you? A hop here and there works, what you can't do is wobble around a spot 3m in diameter, strafing still works but you cant just flit back and forth in a 3m area!! Its better than it was and its time for you to adapt semperfi, infact you could say its time to, adapt or die!! Try chop strafing aga- Redberry (Aim-Assisted Militia Assault Rifle) Cosgar Tries chops strafing, dies!! Tries strafing to cover, survives, pops out, kills redberry, repeats!! How many maps in this game have enough cover for that? You're going to get caught out in the open at some point. |
Viktor Zokas
High-Damage
343
|
Posted - 2013.09.06 17:16:00 -
[158] - Quote
It's bad though when people can bunny hop and still lane hits with their AR because of AA. |
semperfi1999
Imperfects Negative-Feedback
874
|
Posted - 2013.09.06 17:27:00 -
[159] - Quote
Cosgar wrote:How many maps in this game have enough cover for that? You're going to get caught out in the open at some point.
So true. *Straffing to cover* ............ crickets chirp .................... Oh there it is I only have 20 meters more to go now. |
Cosgar
ParagonX
4840
|
Posted - 2013.09.06 17:29:00 -
[160] - Quote
semperfi1999 wrote:Cosgar wrote:How many maps in this game have enough cover for that? You're going to get caught out in the open at some point. So true. *Straffing to cover* ............ crickets chirp .................... Oh there it is I only have 20 meters more to go now. Off topic again, but something is extremely wrong if you're agreeing with me. |
|
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
206
|
Posted - 2013.09.06 17:33:00 -
[161] - Quote
OK its bad when its too effective for what it is i see games as a series of counters, manuvers and tactics, last build due to hit detection a relatively simply trick its really not hard to do but required alot more effort to hit someone that was doing it there fore the effort to power was miles off, where as to shoot a target strafing requires more effort than it takes to do the act of hitting them.
This became very obvious to me over the course of this beta as i could run out to the open kill a few red and get back to cover with no issues i always refused to believe that alot of the people some would refer to as a non factor really could not hit i wrote it off to hit detection, and sure enough 1.4 starts i try to do the usual thing and died very quickly to be honest after a few deaths i adapted and started hit and run tactics flanking so on so forth, it works very well now.
Before this build strafing was a trick that was very powerful and only had massdrivers as a counter who were the ones who often used it to best effect so on that part dust eventually would have become everyone using buffer tanked caldari logi best hp to speed ratio with massdrivers then variety would be gone.
Iam not saying current build is perfectly balenced what iam saying is it is better for everyone not just a select few, i dont claim to be an amasing player but the fact that i survive in the open by simply moving in a irregular pattern against what i would assume to be regualr players makes me belief its not right ive never seen such events in other games.
Its not a bad thing in theory its only bad when over done dust had cluncky controles no movement acceleration and absolutely no down side to actually doing it in reality if one could do that ones weapon would not be able to be as accuarte. To many advantages with no disadvantages are bad. |
Noc Tempre
Imperfects Negative-Feedback
2490
|
Posted - 2013.09.06 17:36:00 -
[162] - Quote
Iron Wolf Saber wrote:semperfi1999 wrote:Long Evity wrote:I knew you were insane, but I didn't know how far. Dust dreams of being half as good as starcraft is to it's audience. It's a game that knows how to strike a balance between what is considered 'noob' tactics that give easy win, to complicated strategies, that if used right, can assure the win even more. Dust has no strike in balance. And you have disowned any credibility you have saying Starcraft is bad while defending Dust. If I could double like this post I would. I was flabergasted when I saw IWS mention Starcraft and then call it a bad game...... Seriously??? If starcraft is a bad game then there are pretty much no good games out there....and dust well we cant even discuss dust compared to Starcraft. Dust doesnt deserve to drink Starcrafts urine much less anything else.......... Watch the videos.
So because Starcraft is hard to master it's a bad game? Because there is a massive skill (not gear) difference between good players and bad? I don't even know what you are trying to say. EC by focusing on how precision dependent the game is they tacitly admitted it was a well balanced game. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
206
|
Posted - 2013.09.06 17:37:00 -
[163] - Quote
Monkey MAC wrote:Cosgar wrote:Monkey MAC wrote:semperfi1999 wrote:Cosgar wrote:We're getting way off topic here... You realise it still works dont you? A hop here and there works, what you can't do is wobble around a spot 3m in diameter, strafing still works but you cant just flit back and forth in a 3m area!! Its better than it was and its time for you to adapt semperfi, infact you could say its time to, adapt or die!! Try chop strafing aga- Redberry (Aim-Assisted Militia Assault Rifle) Cosgar Tries chops strafing, dies!! Tries strafing to cover, survives, pops out, kills redberry, repeats!! How many maps in this game have enough cover for that? You're going to get caught out in the open at some point.
If one is caught out in the open they have been out played by ones lack of situation awareness. |
Monkey MAC
killer taxi company General Tso's Alliance
250
|
Posted - 2013.09.06 17:43:00 -
[164] - Quote
Cosgar wrote:Monkey MAC wrote:Cosgar wrote:Monkey MAC wrote:semperfi1999 wrote: Back to topic. Increased strafing and "bunnyhopping" (there truly is no bunnyhopping in the true sense of the term in Dust) are what made this game good before Dust began its continuous decline into ineptitude.
You realise it still works dont you? A hop here and there works, what you can't do is wobble around a spot 3m in diameter, strafing still works but you cant just flit back and forth in a 3m area!! Its better than it was and its time for you to adapt semperfi, infact you could say its time to, adapt or die!! Try chop strafing aga- Redberry (Aim-Assisted Militia Assault Rifle) Cosgar Tries chops strafing, dies!! Tries strafing to cover, survives, pops out, kills redberry, repeats!! How many maps in this game have enough cover for that? You're going to get caught out in the open at some point.
The old gen maps sometimes have a bit too much open ground, I still managed though, the new gen maps are awsome for it.
Of course you will get caught out in the open but now you have to think, where is the neareast cover what do I do if someone is behind that ledge where is my squad, what happens if theres an ambush, are they waiting
or is it all a bit too much for a "hardcore" gamer? |
Cosgar
ParagonX
4844
|
Posted - 2013.09.06 17:50:00 -
[165] - Quote
Monkey MAC wrote:
The old gen maps sometimes have a bit too much open ground, I still managed though, the new gen maps are awsome for it.
Of course you will get caught out in the open but now you have to think, where is the neareast cover what do I do if someone is behind that ledge where is my squad, what happens if theres an ambush, are they waiting
or is it all a bit too much for a "hardcore" gamer?
Having to pay for your suits is hardcore enough, but when I'm using an expensive logi suit to support my squad, but can get gunned down at a moment's notice due to an aim-assisted, bullet bending, fully auto sniper rifle, there's no point. |
IMPAIRS YOUR ABILITY
Molon Labe. RISE of LEGION
132
|
Posted - 2013.09.06 17:54:00 -
[166] - Quote
Inverse this question and try and explain why they are good? I think you'll find fewer answers.
BTW staffing does not = skill tapping A and D on keyboard or wiggling the left stick is not a skill anyone can do it, so Regyum and his ilk get over yourself. Your eye hand coordination and ability to aim with the right stick or mouse requires a certain amount of coordination and could be considered a skill so yes you're all skilled at aiming, but drop this whole "I can dance around projectiles coming at you with supersonic speeds" therefore I'm 1337 |
Bethhy
Ancient Exiles
87
|
Posted - 2013.09.06 18:12:00 -
[167] - Quote
Soldiersaint wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? Bunny Hopping= paint ball tactics same with strafing. This is a space war game so CCP fixed the aiming and made as it should be. No more paintball tactics. Your either behind cover or dead.
And then as the opening video says you'll be re-animated into a new clone? really how much different is it from paintball?
If there was crawling and rolling and diving then no one would argue the validity of those movements to advance from position to position, evade bullets and incoming infantry.
The simple fact is those mechanics and physic's would leave CCP paralyzed for months and months... same with any Shooter development thus far...
This is why jumping and strafing are viable in video games. Even paintball where mortality is only counted as a number...
Its not rash to think when you take a personal fear of death out of the equation, and give players a virtual immortality... that a universal-soldier'esk run in and take out as many as you can before you die feeling wouldn't happen.
And yes Strafing and jumping make your aim ****? it does in this game too. people.... no one aim's well doing this unless they are slowly side stepping whilst firing which is a viable method used on battlefields today... people move and fire their weapons... |
Thor McStrut
Reckoners
168
|
Posted - 2013.09.06 18:14:00 -
[168] - Quote
Iron Wolf Saber wrote:If you want to try to justify that bunny hopping is a futuristic viable tactic I will have you say you're absolutely wrong. Behold the IRL Aimbot http://www.thefirearmblog.com/blog/wp-content/uploads/2013/05/product-hero-660x371.jpgComes with GPS, ballistics programming, windage, range finder, and aim correction. I don't see any technological advantages for weaving through a hail of bullets or helping out bunny hopping. As I said in another thread, nothing in the history of military warfare was ever designed to get shot at outside of two things, Decoys, and Practice Targets.
I'm sorry, but this statement is so false I don't even know what to say. Are you really saying nothing has been designed to absorb damage?! Really?? So armoring vehicles and planes was just to add pointless weight? Come on now... I know you are smarter then this.
Armor is designed to stop a weapon. Then someone designs a weapon to defeat that armor, just in case the enemy adopts it. Pretty soon, it's sold to someone, then traded to someone else, then its copied, and everyone has it! It's a never ending cycle in the arms race.
semperfi1999 wrote:Iron Wolf Saber wrote:I also find it funny how mention this is a means of not doing things in real life. After some quick reflection, where I used to work in the military staffing and bunny hopping can save your life there. http://www.youtube.com/watch?v=1c0lfwxRpj0Had one snap on me went through 12 birds, 1 tactor and 2 people back in 2007 on the Kitty Hawk. striketron 102 lost their bird, one officer got fired. Ouch that is pretty serious. I know those cables are huge but man the amount of power they must have if 1 cable caused that much dmg. Crazy....
Simple physics semperfi. Those cables absorb massive amounts of energy. You should see the size of the engines those are attached to. One of my close friends on the Abe Lincoln was an ABE and in charge of operating one of the arresting cables.
Rule #1 for the flight deck, Keep you head on a swivel! |
Monkey MAC
killer taxi company General Tso's Alliance
251
|
Posted - 2013.09.06 18:25:00 -
[169] - Quote
Cosgar wrote:Monkey MAC wrote:
The old gen maps sometimes have a bit too much open ground, I still managed though, the new gen maps are awsome for it.
Of course you will get caught out in the open but now you have to think, where is the neareast cover what do I do if someone is behind that ledge where is my squad, what happens if theres an ambush, are they waiting
or is it all a bit too much for a "hardcore" gamer?
Having to pay for your suits is hardcore enough, but when I'm using an expensive logi suit to support my squad, but can get gunned down at a moment's notice due to an aim-assisted, bullet bending, fully auto sniper rifle, there's no point.
Paying for suits is hardcore enough? So the fact you have to use the money you earn in games is a hardcore factor, really its not like they give you free suits or anything!!
No its not enough, some people have far too much money, just because you find it a little to difficult and you can't own like you used to, adapt or die mate, just like so many noobs have to, so many people already have in this patch alone, its time you did the same!! |
Cosgar
ParagonX
4845
|
Posted - 2013.09.06 18:27:00 -
[170] - Quote
Monkey MAC wrote:Cosgar wrote:Monkey MAC wrote:
The old gen maps sometimes have a bit too much open ground, I still managed though, the new gen maps are awsome for it.
Of course you will get caught out in the open but now you have to think, where is the neareast cover what do I do if someone is behind that ledge where is my squad, what happens if theres an ambush, are they waiting
or is it all a bit too much for a "hardcore" gamer?
Having to pay for your suits is hardcore enough, but when I'm using an expensive logi suit to support my squad, but can get gunned down at a moment's notice due to an aim-assisted, bullet bending, fully auto sniper rifle, there's no point. Paying for suits is hardcore enough? So the fact you have to use the money you earn in games is a hardcore factor, really its not like they give you free suits or anything!! No its not enough, some people have far too much money, just because you find it a little to difficult and you can't own like you used to, adapt or die mate, just like so many noobs have to, so many people already have in this patch alone, its time you did the same!! If you're so hardcore, then go play scout and really put your balls on the line and see how broken this new patch is. I think I'm going to go play CoD to brush up on my twitch skills. |
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semperfi1999
Imperfects Negative-Feedback
874
|
Posted - 2013.09.06 18:31:00 -
[171] - Quote
Cosgar wrote:semperfi1999 wrote:Cosgar wrote:How many maps in this game have enough cover for that? You're going to get caught out in the open at some point. So true. *Straffing to cover* ............ crickets chirp .................... Oh there it is I only have 20 meters more to go now. Off topic again, but something is extremely wrong if you're agreeing with me.
Well I agree when you say things that are true. I would be a moron to not agree with your assessment regarding the amount of cover available in Dust........this is also why I think people are ret@rded when they attempt to state Dust is a tactical shooter. Since when does a tactical shooter have no cover at all from which "tactics" can be devised from? |
Monkey MAC
killer taxi company General Tso's Alliance
252
|
Posted - 2013.09.06 18:37:00 -
[172] - Quote
Cosgar wrote:Monkey MAC wrote:Cosgar wrote:Monkey MAC wrote:
The old gen maps sometimes have a bit too much open ground, I still managed though, the new gen maps are awsome for it.
Of course you will get caught out in the open but now you have to think, where is the neareast cover what do I do if someone is behind that ledge where is my squad, what happens if theres an ambush, are they waiting
or is it all a bit too much for a "hardcore" gamer?
Having to pay for your suits is hardcore enough, but when I'm using an expensive logi suit to support my squad, but can get gunned down at a moment's notice due to an aim-assisted, bullet bending, fully auto sniper rifle, there's no point. Paying for suits is hardcore enough? So the fact you have to use the money you earn in games is a hardcore factor, really its not like they give you free suits or anything!! No its not enough, some people have far too much money, just because you find it a little to difficult and you can't own like you used to, adapt or die mate, just like so many noobs have to, so many people already have in this patch alone, its time you did the same!! If you're so hardcore, then go play scout and really put your balls on the line and see how broken this new patch is. I think I'm going to go play CoD to brush up on my twitch skills.
I did, I played a scout, as a scout, kept our of sight, used an active scanner and called out any movements and assets, you know like a scout is supposed to, I only got 4 kills and 2 deaths, so whats your problem? |
semperfi1999
Imperfects Negative-Feedback
874
|
Posted - 2013.09.06 18:38:00 -
[173] - Quote
Thor McStrut wrote:Iron Wolf Saber wrote:If you want to try to justify that bunny hopping is a futuristic viable tactic I will have you say you're absolutely wrong. Behold the IRL Aimbot http://www.thefirearmblog.com/blog/wp-content/uploads/2013/05/product-hero-660x371.jpgComes with GPS, ballistics programming, windage, range finder, and aim correction. I don't see any technological advantages for weaving through a hail of bullets or helping out bunny hopping. As I said in another thread, nothing in the history of military warfare was ever designed to get shot at outside of two things, Decoys, and Practice Targets. I'm sorry, but this statement is so false I don't even know what to say. Are you really saying nothing has been designed to absorb damage?! Really?? So armoring vehicles and planes was just to add pointless weight? Come on now... I know you are smarter then this. Armor is designed to stop a weapon. Then someone designs a weapon to defeat that armor, just in case the enemy adopts it. Pretty soon, it's sold to someone, then traded to someone else, then its copied, and everyone has it! It's a never ending cycle in the arms race. semperfi1999 wrote:Iron Wolf Saber wrote:I also find it funny how mention this is a means of not doing things in real life. After some quick reflection, where I used to work in the military staffing and bunny hopping can save your life there. http://www.youtube.com/watch?v=1c0lfwxRpj0Had one snap on me went through 12 birds, 1 tactor and 2 people back in 2007 on the Kitty Hawk. striketron 102 lost their bird, one officer got fired. Ouch that is pretty serious. I know those cables are huge but man the amount of power they must have if 1 cable caused that much dmg. Crazy.... Simple physics semperfi. Those cables absorb massive amounts of energy. You should see the size of the engines those are attached to. One of my close friends on the Abe Lincoln was an ABE and in charge of operating one of the arresting cables. Rule #1 for the flight deck, Keep you head on a swivel!
Ok having a nice conversation with IWS for once and you go an act like I dont know about physics? Yea I know about physics I also know those things are crazy deadly...but at the same time it went through 12 jets....a tractor.....and then 2 people (sadly). Thats still alot of power and its still amazing to consider a cable slicing through all of that like it was a huge sword. |
Cosgar
ParagonX
4848
|
Posted - 2013.09.06 18:39:00 -
[174] - Quote
semperfi1999 wrote:Cosgar wrote:semperfi1999 wrote:Cosgar wrote:How many maps in this game have enough cover for that? You're going to get caught out in the open at some point. So true. *Straffing to cover* ............ crickets chirp .................... Oh there it is I only have 20 meters more to go now. Off topic again, but something is extremely wrong if you're agreeing with me. Well I agree when you say things that are true. I would be a moron to not agree with your assessment regarding the amount of cover available in Dust........this is also why I think people are ret@rded when they attempt to state Dust is a tactical shooter. Since when does a tactical shooter have no cover at all from which "tactics" can be devised from? There's tactical gameplay, but like everything else, it's kind of a mixture. The devs are trying to appeal to everybody and all they're doing is pissing us all because the left hand doesn't know what the right hand is doing. It really feels like the hit detection guy, the aim assist guy, and the strafing guy made their changes without comparing notes and now we have.... this. |
Octavian Vetiver
Royal Uhlans Amarr Empire
193
|
Posted - 2013.09.06 18:39:00 -
[175] - Quote
semperfi1999 wrote:Lurchasaurus wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? because bunny hopping in combat is silly and in RL anyone bunny hopping instead of using cover is probably gonna get one in the head. Really the real life argument again? In a video game? ROFL this just cracks me up. In RL we also cant be shot multiple times and survive so I suggest that CCP make is so that 1-2 shots kill. Then this would have more realism!!
What rock have you been living under? People can quite often be shot many times depending on the caliber and where it hits. What kills anyways isn't the actual bullet unless it hits something vital which is quite rare in all actuality. What actually kills them is from cavitation and fragmentation of the bullet when it goes into the body. A bullet punching straight through really doesn't do anything. Also higher velocity is more deadly then low velocity. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
209
|
Posted - 2013.09.06 18:44:00 -
[176] - Quote
semperfi1999 wrote:Cosgar wrote:semperfi1999 wrote:Cosgar wrote:How many maps in this game have enough cover for that? You're going to get caught out in the open at some point. So true. *Straffing to cover* ............ crickets chirp .................... Oh there it is I only have 20 meters more to go now. Off topic again, but something is extremely wrong if you're agreeing with me. Well I agree when you say things that are true. I would be a moron to not agree with your assessment regarding the amount of cover available in Dust........this is also why I think people are ret@rded when they attempt to state Dust is a tactical shooter. Since when does a tactical shooter have no cover at all from which "tactics" can be devised from?
Cover is what you make of it there are areas in this game that some concider open but in fact there are hills to take cover behind, cover is not always a chest high create anything you can put between you and the hostiles bullets is cover of course are are times when one will get caught in open thats why one should avoid open areas as if its the plague and if you find you self in such a situation it is best to make your self a hard target to hit and if there is cover in run for your life range run if not open fire to try and suppress the enemy into cover so he cant shoot back if you can supress a enemy your squad can advance over open terrain its risky but doable. |
semperfi1999
Imperfects Negative-Feedback
874
|
Posted - 2013.09.06 18:47:00 -
[177] - Quote
Cosgar wrote:semperfi1999 wrote:Cosgar wrote:semperfi1999 wrote:Cosgar wrote:How many maps in this game have enough cover for that? You're going to get caught out in the open at some point. So true. *Straffing to cover* ............ crickets chirp .................... Oh there it is I only have 20 meters more to go now. Off topic again, but something is extremely wrong if you're agreeing with me. Well I agree when you say things that are true. I would be a moron to not agree with your assessment regarding the amount of cover available in Dust........this is also why I think people are ret@rded when they attempt to state Dust is a tactical shooter. Since when does a tactical shooter have no cover at all from which "tactics" can be devised from? There's tactical gameplay, but like everything else, it's kind of a mixture. The devs are trying to appeal to everybody and all they're doing is pissing us all because the left hand doesn't know what the right hand is doing. It really feels like the hit detection guy, the aim assist guy, and the strafing guy made their changes without comparing notes and now we have.... this.
See your confusing tactical shooter with using tactics.....
Even twitch shooters use tactics...they are just different. Look up tactical shooters........this is not a tactical shooter. This is a shooter that can use tactics like any other PvP game but just because you can use tactics that doesnt mean its a tactical shooter. |
Monkey MAC
killer taxi company General Tso's Alliance
254
|
Posted - 2013.09.06 18:49:00 -
[178] - Quote
Ranger SnakeBlood wrote:semperfi1999 wrote:Cosgar wrote:semperfi1999 wrote:Cosgar wrote:How many maps in this game have enough cover for that? You're going to get caught out in the open at some point. So true. *Straffing to cover* ............ crickets chirp .................... Oh there it is I only have 20 meters more to go now. Off topic again, but something is extremely wrong if you're agreeing with me. Well I agree when you say things that are true. I would be a moron to not agree with your assessment regarding the amount of cover available in Dust........this is also why I think people are ret@rded when they attempt to state Dust is a tactical shooter. Since when does a tactical shooter have no cover at all from which "tactics" can be devised from? Cover is what you make of it there are areas in this game that some concider open but in fact there are hills to take cover behind, cover is not always a chest high create anything you can put between you and the hostiles bullets is cover of course are are times when one will get caught in open thats why one should avoid open areas as if its the plague and if you find you self in such a situation it is best to make your self a hard target to hit and if there is cover in run for your life range run if not open fire to try and suppress the enemy into cover so he cant shoot back if you can supress a enemy your squad can advance over open terrain its risky but doable.
Or you know you could get a lav and drive across!! Or take a tank, or get a tank friemd to drive at running pace, you could use him as cover since you cant get shot from behind a tank!! |
Cosgar
ParagonX
4852
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Posted - 2013.09.06 18:53:00 -
[179] - Quote
semperfi1999 wrote:
See your confusing tactical shooter with using tactics.....
Even twitch shooters use tactics...they are just different. Look up tactical shooters........this is not a tactical shooter. This is a shooter that can use tactics like any other PvP game but just because you can use tactics that doesnt mean its a tactical shooter.
So squads and a flawed orders wheel doesn't count as tactical gameplay to some degree? It's there, but in a miniscule amount since all we have is a mixing pot of combined sub genre that keeps bending to favor one to the next with each patch. |
semperfi1999
Imperfects Negative-Feedback
876
|
Posted - 2013.09.06 18:57:00 -
[180] - Quote
Octavian Vetiver wrote:semperfi1999 wrote:Lurchasaurus wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? because bunny hopping in combat is silly and in RL anyone bunny hopping instead of using cover is probably gonna get one in the head. Really the real life argument again? In a video game? ROFL this just cracks me up. In RL we also cant be shot multiple times and survive so I suggest that CCP make is so that 1-2 shots kill. Then this would have more realism!! What rock have you been living under? People can quite often be shot many times depending on the caliber and where it hits. What kills anyways isn't the actual bullet unless it hits something vital which is quite rare in all actuality. What actually kills them is from cavitation and fragmentation of the bullet when it goes into the body. A bullet punching straight through really doesn't do anything. Also higher velocity is more deadly then low velocity.
Yes because being shot multiple times and surviving is so incredibly common............
Stop watching your movies and start checking things out in the real world. In the real world humans although resiliant are still very fragile and very easy to kill. Yes the military wears armor but that doesnt keep them perfectly safe now does it?
I cant believe you are actually attempting to make a distinction between being shot and the results of being shot. So basically to reiiterate.....being shot by a bullet usually doesnt kill you....its the fact that the bullet fragments when it enters the body and creates a larger exit wound (assuming the round leaves the body) than entrance wound is what kills the body. The bullet is really not instrumental in this hole process
Its like saying...grenades dont kill people...the fragmentation from a grenade is what kills people. |
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