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Severus Smith
Ikomari-Onu Enforcement Caldari State
286
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Posted - 2013.09.05 13:25:00 -
[1] - Quote
They both just destroy the immersion for me and are just hilariously unrealistic, and I like EVE / DUST because they try very hard to be realistic (EVE's fluid physics aside). Really, you're capable of firing a high recoil plasma rifle while jumping up and down, or side stepping left and right, with absolutely no barrel sway resulting in pinpoint accuracy? No, that defies so many laws of physics that it's unbearable. Even more unbearable then dual wielding.
I wish that jumping, turning, and strafing added a tiny bit of acceleration to your crosshair. To mimic real life. Turn quickly while aiming and watch as the barrel continues rotating and you have to fight it back to center. Do it while jumping, even just little hops, and watch the barrel bounce up and down with you. This would force people to stop and aim, like real soldiers, not do completely unrealistic movements because you can. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
287
|
Posted - 2013.09.05 13:31:00 -
[2] - Quote
semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense.
Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***.
So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
288
|
Posted - 2013.09.05 13:40:00 -
[3] - Quote
Killar-12 wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. IRL is the worst place to draw inspiration for a space shooter from the future from. Facts or rules, no. Inspiration, yes.
If I compared the modern M16 vs the modern M134 Minigun to point out the fact that the bullets fired by the M134 are thicker than the M16's barrel, can pierce concrete, and will blow limbs off of people with one hit, and fires over 20x faster to say that AR vs HMG balance is off then yes, call me on it. AR's shoot plasma and it's the future.
But to say that in the future the laws of physics will still apply therefore causing barrel sway due to acceleration forces caused by movement is pretty fair. I'm not saying exactly how it would work (technology wise) but physics still exists.
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Severus Smith
Ikomari-Onu Enforcement Caldari State
288
|
Posted - 2013.09.05 13:46:00 -
[4] - Quote
semperfi1999 wrote:Operative 1171 Aajli wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. Rather than people complain about aim assist or bunny hop to compensate I'd like to see this, on a long enough timeline, translate to better real world modes of tactical movement. I.e. move in and out of cover and strafe to the side as you move into the opponent. Also, move forward more cautiously from cover to cover. What dont you people understand....THIS IS NOT A TACTICAL SHOOTER...if you want a tactical shooter you have to play a different game. THis game was NEVER meant to be a tactical shooter nor will CCP EVER MAKE IT INTO a tactical shooter. Their main goal was to make a shooter that was free to play, connected to the Eve universe, and was Haloesque to draw the type of gamers who enjoy Halo. Halo is NOT a tactical shooter why would you assume this game would be? I mean just the fact that you can survive 1 shot pretty much makes this not a tactical shooter. You know what, fine you're right, I'll go half way on this with you. If I want a "truly" tactical shooter I'll go crawl for 2 hours in Arma. But the OP asked why people hate bunny hopping / strafing, not if it should exist in DUST. I hate it for the reasons I stated. Namely that it is ridiculously unrealistic, breaks physics, and just looks plain stupid.
If you need your stupid tactic to win then go ahead, I'll die more to you and be "less effective" than I could be. It's still stupid and you should feel stupid for doing it, but I will agree that (in these games) it is a tactic that works. Do I wish it was removed from DUST, oh god yes, but that's another topic for another day. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
288
|
Posted - 2013.09.05 14:08:00 -
[5] - Quote
semperfi1999 wrote:Then TBH you need to find a different game because CCP will never make this into a tactical game. Its not supposed to be. ITs original design was to be similar to MAG and Halo. Which I am assuming are both games you hate because they are strafing/tracking shooters. For the record, I don't hate Halo (and I've never played MAG, unfortunately). But I don't consider Halo to be realistically themed. I do consider DUST to be realistically themed. Why, because it's a CCP game. They try to make everything in the game have a realistic reason; down to the third person view of your ship in EVE (camera drones). So I except DUST to be more realistic than Halo (which is far from realistic), hence my frustration. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
290
|
Posted - 2013.09.05 14:19:00 -
[6] - Quote
Csikszent Mihalyi wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. That's different issues though. When under open fire and trying to evade the shots, you'll probably do some mad jumps to make yourself hard to hit. Now you cannot even do this defensively anymore. Not saying that's necessarily a bad thing, but your analogy is a bit lacking. Accuracy going down the drain while dodging madly could have been simulated. A good thing about this is that low-accuracy weapons like the mass driver are much less of an advantage now. Making yourself hard to hit while spamming explosives right in front of your feet really did feel a bit stupid. Right now it feels a bit sluggish to me with the 90% strafe, but I also have a feeling that I'll get used to it quickly. I agree, if your in the open and come under fire you're not going to stand there and fire back, you're going to jump or run sideways and find cover. But while jumping or running your aim will be s***.
And I am fine with that. It makes sense. I can still run and shoot, but my chance of hitting anything is down to spray and pray. What I don't like is the guy who jumps up and down, left and right, like a jack russel f***ing terrier while hitting me in the head with pinpoint accuracy the whole time. That is stupid.
Let me restate, so that Semperfi doesn't get his panties in a twist again, I am answering the OP's question of "why do people hate bunny hopping / left and right strafing" not if I think DUST should remove them (I wish, but that's a different discussion). I hate it because it's stupid, unrealistic, and I wish I could bombard it from orbit. |
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