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Monkey MAC
killer taxi company General Tso's Alliance
213
|
Posted - 2013.09.05 23:46:00 -
[121] - Quote
Killar-12 wrote:Monkey MAC wrote:Killar-12 wrote:Some Food for thought the AR's RoF is 12.5 Rounds per second, and basic AR's (no skill) do around 30 Dam an Duv with Prof 5 and 2 complex damage mods is around 51 dam per bullet
Duv base damage 37.5 * 1.15(Prof 5) * 1.17 (complex dam mods) = 50.456 dam
So it's pretty powerful even at base 31 * 12 bullets in 1 second thats 372 Hit points, more than a Breach MD direct hit, more than a light blaster turret in the same period of time, more than plenty of other things in one SECOND! Yes this where the problem lies, I think its clear people used aim assist as a scapegoat, why? Because now that the bullets register the ar has true power, and they dont want it balanced!! HROF weapons need a balance pass, not too much maybe 20% less damage, a little more dispertion a little more kick, nothing too drastic!! Cut down range, increase Dispersion and kick or cut down damage I like the former Because it makes the AR a CQC weapon, and the AScR more of a ranged weapon. Slightly reduce the LR and AScR dam and you'll be pretty well off.
Even if range, kick and dispersion are changed every weapon which was given the 10% damage compensation, needs it taken off, other than that while I agree that you could balance it without changing damage the dps is still phenomenally high on most HROF weapons, I would prefer to see the full house!! |
Killar-12
The Corporate Raiders
909
|
Posted - 2013.09.05 23:48:00 -
[122] - Quote
Monkey MAC wrote:Killar-12 wrote:Monkey MAC wrote:Killar-12 wrote:Some Food for thought the AR's RoF is 12.5 Rounds per second, and basic AR's (no skill) do around 30 Dam an Duv with Prof 5 and 2 complex damage mods is around 51 dam per bullet
Duv base damage 37.5 * 1.15(Prof 5) * 1.17 (complex dam mods) = 50.456 dam
So it's pretty powerful even at base 31 * 12 bullets in 1 second thats 372 Hit points, more than a Breach MD direct hit, more than a light blaster turret in the same period of time, more than plenty of other things in one SECOND! Yes this where the problem lies, I think its clear people used aim assist as a scapegoat, why? Because now that the bullets register the ar has true power, and they dont want it balanced!! HROF weapons need a balance pass, not too much maybe 20% less damage, a little more dispertion a little more kick, nothing too drastic!! Cut down range, increase Dispersion and kick or cut down damage I like the former Because it makes the AR a CQC weapon, and the AScR more of a ranged weapon. Slightly reduce the LR and AScR dam and you'll be pretty well off. Even if range, kick and dispersion are changed every weapon which was given the 10% damage compensation, needs it taken off, other than that while I agree that you could balance it without changing damage the dps is still phenomenally high on most HROF weapons, I would prefer to see the full house!! But it would force the AR to be like a SMG where it excels in CQC but isn't as good outside of it's range |
Garrett Blacknova
Codex Troopers
3729
|
Posted - 2013.09.06 00:04:00 -
[123] - Quote
Killar-12 wrote:But it would force the AR to be like a SMG where it excels in CQC but isn't as good outside of it's range The current ARs are Gallente, and are based on Blaster tech, a form of hybrid weapon recognised as an effective SHORT RANGE weapon.
These ARs should, once we have the full range of rifles, be the almost-SMG option. |
Killar-12
The Corporate Raiders
910
|
Posted - 2013.09.06 00:06:00 -
[124] - Quote
Garrett Blacknova wrote:Killar-12 wrote:But it would force the AR to be like a SMG where it excels in CQC but isn't as good outside of it's range The current ARs are Gallente, and are based on Blaster tech, a form of hybrid weapon recognised as an effective SHORT RANGE weapon. These ARs should, once we have the full range of rifles, be the almost-SMG option. But should out DPS SMGs |
Soldiersaint
Deepspace Digital
435
|
Posted - 2013.09.06 00:06:00 -
[125] - Quote
Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? Bunny Hopping= paint ball tactics same with strafing. This is a space war game so ccp fixed the aiming and made as it should be. No more paintball tactics. Your either behind cover or dead. |
Garrett Blacknova
Codex Troopers
3729
|
Posted - 2013.09.06 00:07:00 -
[126] - Quote
Killar-12 wrote:Garrett Blacknova wrote:Killar-12 wrote:But it would force the AR to be like a SMG where it excels in CQC but isn't as good outside of it's range The current ARs are Gallente, and are based on Blaster tech, a form of hybrid weapon recognised as an effective SHORT RANGE weapon. These ARs should, once we have the full range of rifles, be the almost-SMG option. But should out DPS SMGs They already out-DPS Small Blaster Turrets.
Just saying. |
Monkey MAC
killer taxi company General Tso's Alliance
218
|
Posted - 2013.09.06 00:10:00 -
[127] - Quote
Killar-12 wrote:Monkey MAC wrote:Killar-12 wrote:Monkey MAC wrote:Killar-12 wrote:Some Food for thought the AR's RoF is 12.5 Rounds per second, and basic AR's (no skill) do around 30 Dam an Duv with Prof 5 and 2 complex damage mods is around 51 dam per bullet
Duv base damage 37.5 * 1.15(Prof 5) * 1.17 (complex dam mods) = 50.456 dam
So it's pretty powerful even at base 31 * 12 bullets in 1 second thats 372 Hit points, more than a Breach MD direct hit, more than a light blaster turret in the same period of time, more than plenty of other things in one SECOND! Yes this where the problem lies, I think its clear people used aim assist as a scapegoat, why? Because now that the bullets register the ar has true power, and they dont want it balanced!! HROF weapons need a balance pass, not too much maybe 20% less damage, a little more dispertion a little more kick, nothing too drastic!! Cut down range, increase Dispersion and kick or cut down damage I like the former Because it makes the AR a CQC weapon, and the AScR more of a ranged weapon. Slightly reduce the LR and AScR dam and you'll be pretty well off. Even if range, kick and dispersion are changed every weapon which was given the 10% damage compensation, needs it taken off, other than that while I agree that you could balance it without changing damage the dps is still phenomenally high on most HROF weapons, I would prefer to see the full house!! But it would force the AR to be like a SMG where it excels in CQC but isn't as good outside of it's range Thats exactly how its supposed to be, you shouldn't have 1 rifle to rule them all, you should spec into your prefered racial variant then have 4 suits that only differ in your rifle variation.
Each variation has its own ideal range, but is still reasonable outside it! But if your coming across lots of long range engagements you slip on your long range tac!! |
Monkey MAC
killer taxi company General Tso's Alliance
218
|
Posted - 2013.09.06 00:12:00 -
[128] - Quote
Soldiersaint wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? Bunny Hopping= paint ball tactics same with strafing. This is a space war game so ccp fixed the aiming and made as it should be. No more paintball tactics. Your either behind cover or dead.
Strafing still works, but not nearly as much, but bunny hoping is now near pointless against anything other than grenades!! |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
75
|
Posted - 2013.09.06 00:25:00 -
[129] - Quote
They should bring out a test map, where there's an NPC enemy who moves around (and one which stays still) - so people can actually test just how much aim assist affects anything. |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2120
|
Posted - 2013.09.06 00:28:00 -
[130] - Quote
Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. Soldiers aren't trained to do things like that because they are carrying A TON of equipment. Man my back pack is only like 30 pounds and I know that I could never do that crap with a ton of weight on.
That said, we are wearing suits that improve our strength, endurance, agility and ability to jump. |
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Killar-12
The Corporate Raiders
912
|
Posted - 2013.09.06 00:51:00 -
[131] - Quote
Garrett Blacknova wrote:Killar-12 wrote:Garrett Blacknova wrote:Killar-12 wrote:But it would force the AR to be like a SMG where it excels in CQC but isn't as good outside of it's range The current ARs are Gallente, and are based on Blaster tech, a form of hybrid weapon recognised as an effective SHORT RANGE weapon. These ARs should, once we have the full range of rifles, be the almost-SMG option. But should out DPS SMGs They already out-DPS Small Blaster Turrets. Just saying. Correct only Range, Recoil and Dispersion need changed |
Killar-12
The Corporate Raiders
912
|
Posted - 2013.09.06 00:53:00 -
[132] - Quote
DeadlyAztec11 wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. Soldiers aren't trained to do things like that because they are carrying A TON of equipment. Man my back pack is only like 30 pounds and I know that I could never do that crap with a ton of weight on. That said, we are wearing suits that improve our strength, endurance, agility and ability to jump. Hmm good point. |
Long Evity
Krullefor Organization Minmatar Republic
21
|
Posted - 2013.09.06 01:13:00 -
[133] - Quote
I knew you were insane, but I didn't know how far. Dust dreams of being half as good as starcraft is to it's audience. It's a game that knows how to strike a balance between what is considered 'noob' tactics that give easy win, to complicated strategies, that if used right, can assure the win even more.
Dust has no strike in balance. And you have disowned any credibility you have saying Starcraft is bad while defending Dust.
|
Patrick57
GunFall Mobilization Covert Intervention
195
|
Posted - 2013.09.06 01:14:00 -
[134] - Quote
Bunny Hopping is bad because jumping three times in a row without stopping completely drains your stamina :( |
Thurak1
Psygod9
149
|
Posted - 2013.09.06 01:15:00 -
[135] - Quote
Severus Smith wrote:They both just destroy the immersion for me and are just hilariously unrealistic, and I like EVE / DUST because they try very hard to be realistic (EVE's fluid physics aside). Really, you're capable of firing a high recoil plasma rifle while jumping up and down, or side stepping left and right, with absolutely no barrel sway resulting in pinpoint accuracy? No, that defies so many laws of physics that it's unbearable. Even more unbearable then dual wielding.
I wish that jumping, turning, and strafing added a tiny bit of acceleration to your crosshair. To mimic real life. Turn quickly while aiming and watch as the barrel continues rotating and you have to fight it back to center. Do it while jumping, even just little hops, and watch the barrel bounce up and down with you. This would force people to stop and aim, like real soldiers, not do completely unrealistic movements because you can. I agree SO much. Aiming back at someone while you are jumping should be nearly impossible.
|
Monkey MAC
killer taxi company General Tso's Alliance
238
|
Posted - 2013.09.06 11:02:00 -
[136] - Quote
Thurak1 wrote:Severus Smith wrote:They both just destroy the immersion for me and are just hilariously unrealistic, and I like EVE / DUST because they try very hard to be realistic (EVE's fluid physics aside). Really, you're capable of firing a high recoil plasma rifle while jumping up and down, or side stepping left and right, with absolutely no barrel sway resulting in pinpoint accuracy? No, that defies so many laws of physics that it's unbearable. Even more unbearable then dual wielding.
I wish that jumping, turning, and strafing added a tiny bit of acceleration to your crosshair. To mimic real life. Turn quickly while aiming and watch as the barrel continues rotating and you have to fight it back to center. Do it while jumping, even just little hops, and watch the barrel bounce up and down with you. This would force people to stop and aim, like real soldiers, not do completely unrealistic movements because you can. I agree SO much. Aiming back at someone while you are jumping should be nearly impossible.
No it should be slightly more difficult, extra dispersion, dont forget any movement begins moving the gun around already at least while you ads it does!! |
Cosgar
ParagonX
4793
|
Posted - 2013.09.06 11:05:00 -
[137] - Quote
Strafing and bunny hopping are two different things and shouldn't be lumped together. Bunny hopping was an exploitable mechanic used in earlier FPS like CS. Strafing however, is as important to any high health FPS as aiming. Dust was never meant to be a twitch shooter and now it's becoming one. |
Ryme Intrinseca
Seraphim Auxiliaries
17
|
Posted - 2013.09.06 11:15:00 -
[138] - Quote
Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? As others have said, strafing and bunny hopping look stupid and make no sense whatsoever. The only reason they ever worked on this game was because hit detection was bad. No real soldier would bunny hop or strafe from side to side under fire, because hit detection works in real life. In that respect the game has made a big step forward; get used to it.
Aim assist doesn't really have much to do with strafing or bunny hoping. They wouldn't be good tactics now even without aim assist, due to the improved hit detection. |
semperfi1999
Imperfects Negative-Feedback
870
|
Posted - 2013.09.06 12:20:00 -
[139] - Quote
Long Evity wrote:I knew you were insane, but I didn't know how far. Dust dreams of being half as good as starcraft is to it's audience. It's a game that knows how to strike a balance between what is considered 'noob' tactics that give easy win, to complicated strategies, that if used right, can assure the win even more. Dust has no strike in balance. And you have disowned any credibility you have saying Starcraft is bad while defending Dust.
If I could double like this post I would.
I was flabergasted when I saw IWS mention Starcraft and then call it a bad game......
Seriously??? If starcraft is a bad game then there are pretty much no good games out there....and dust well we cant even discuss dust compared to Starcraft. Dust doesnt deserve to drink Starcrafts urine much less anything else.......... |
Monkey MAC
killer taxi company General Tso's Alliance
239
|
Posted - 2013.09.06 12:32:00 -
[140] - Quote
Ryme Intrinseca wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? As others have said, strafing and bunny hopping look stupid and make no sense whatsoever. The only reason they ever worked on this game was because hit detection was bad. No real soldier would bunny hop or strafe from side to side under fire, because hit detection works in real life. In that respect the game has made a big step forward; get used to it. Aim assist doesn't really have much to do with strafing or bunny hoping. They wouldn't be good tactics now even without aim assist, due to the improved hit detection.
Strafing side to side in the middle of open ground is gone, but strafing under fire is still important, its a form of tactical movement, and it still reduces your opponents hitrate, however ttk needs to be reduced by about 20%!! The update has forced people to think further than they can see, this can only be a good thing!! |
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CommanderBolt
A.N.O.N.Y.M.O.U.S.
267
|
Posted - 2013.09.06 12:36:00 -
[141] - Quote
calisk galern wrote:speed tanking was a thing, and it's what scouts were designed around.
now it's not, scout suit may as well be removed, sp refunded so they can spec into a proper caldari assault suit and spec into ar's like everyone else.
I suppose they could do option two and be heavy with hmg/forge gun.
NO! Don't you dare remove my scout suits!
Yes we are suffering but I plan to make them work regardless!
I tell you, I'm losing isk left and right running proto light suits but I am having fun so what! |
Monkey MAC
killer taxi company General Tso's Alliance
241
|
Posted - 2013.09.06 12:43:00 -
[142] - Quote
CommanderBolt wrote:calisk galern wrote:speed tanking was a thing, and it's what scouts were designed around.
now it's not, scout suit may as well be removed, sp refunded so they can spec into a proper caldari assault suit and spec into ar's like everyone else.
I suppose they could do option two and be heavy with hmg/forge gun. NO! Don't you dare remove my scout suits! Yes we are suffering but I plan to make them work regardless! I tell you, I'm losing isk left and right running proto light suits but I am having fun so what!
Im glad you are, the new combat structure means that dedicated scout users are actually scouting, my corp even has scouts in pc now, one a squad!! |
Iron Wolf Saber
Den of Swords
8081
|
Posted - 2013.09.06 16:12:00 -
[143] - Quote
semperfi1999 wrote:Long Evity wrote:I knew you were insane, but I didn't know how far. Dust dreams of being half as good as starcraft is to it's audience. It's a game that knows how to strike a balance between what is considered 'noob' tactics that give easy win, to complicated strategies, that if used right, can assure the win even more. Dust has no strike in balance. And you have disowned any credibility you have saying Starcraft is bad while defending Dust. If I could double like this post I would. I was flabergasted when I saw IWS mention Starcraft and then call it a bad game...... Seriously??? If starcraft is a bad game then there are pretty much no good games out there....and dust well we cant even discuss dust compared to Starcraft. Dust doesnt deserve to drink Starcrafts urine much less anything else..........
Watch the videos. |
Cosgar
ParagonX
4828
|
Posted - 2013.09.06 16:17:00 -
[144] - Quote
semperfi1999 wrote:Long Evity wrote:I knew you were insane, but I didn't know how far. Dust dreams of being half as good as starcraft is to it's audience. It's a game that knows how to strike a balance between what is considered 'noob' tactics that give easy win, to complicated strategies, that if used right, can assure the win even more. Dust has no strike in balance. And you have disowned any credibility you have saying Starcraft is bad while defending Dust. If I could double like this post I would. I was flabergasted when I saw IWS mention Starcraft and then call it a bad game...... Seriously??? If starcraft is a bad game then there are pretty much no good games out there....and dust well we cant even discuss dust compared to Starcraft. Dust doesnt deserve to drink Starcrafts urine much less anything else.......... Actually, Starcraft was a bad game at one point because the developers didn't have enough foresight to implement balancing against zerg tactics. For a time, zerging was the only tactic that anyone used and when it was ultimately re-balanced, many of it's core community left because they didn't learn anything new and didn't want to. I haven't played recently, but this was the last thing I remember. |
Knight Soiaire
Better Hide R Die
2277
|
Posted - 2013.09.06 16:24:00 -
[145] - Quote
Monkey MAC wrote: First of all you instantly assume that because I said scouts need to be scouts, I think the class is balanced and fair, its anything from it, yes you need more speed, yes you need more stamina, yes you need faster stamina regen, yes you need a higher scan radius., hell yes you need 2 eq slots, yes the logi needs to be changed (thats a different matter).
But there are problems with even your attitude to scouting, your passive scan is for YOU while a scout needs a buff of maybe 15-20m passive scan, the fact that you refuse to scan for your team shows you want a fast medium suit.
Scouts are all about powerful strategic assets, there weapon is for protection should they be caught, not for pure assaulting, scouts slip behind enemy lines, give their positions, nullify their advantages, provide attack points via uplinks!
If younwant scout that runs into group of guys with a shotgun and walks out the other side, use the assault suit thats what its for! If you dont understand that your job is not to kill people, then I suggest you play cod while using the lightweight perk!!
You're asking us to be Scouts when playing agressivly is far more rewarding than trying to fill a role another spec could do better.
A Logi/Assault with the Scanner fills the role better, they've got more tank, more slots, more PG/CPU, and in the Logi's case, more Equipment slots.
Whats the point of fielding a Scout with an Active Scanner? They go down quicker, the speed difference is so minimal that the medium's tank and ability to fit Proto Weaponry and Proto Equip, makes it a better suit for the job.
I would be Scouting, if the game would let me, but right now its not possible, because its not supported, when I go Shotgunning I'm not trying to close large gaps across an open terrain, I stick to CQC areas and try get the jump on an enemy when possible.
The game doesn't reward you for Passive Scanning, not even Active Scanning, and the fact that I have to sacrifice my biotics, which I basically survive on, to fit a decent scan on a Scout is ridiculous.
There is one thing the game does reward you for doing, and thats killing.
Ask any Corp, if they had the choice, which would they pick;
Minmatar Proto Logi - Biotic Tanked (25% Hack increase, you cant imagine how useful this is in PC battles, more tank, more EQ)
Minmatar Proto Scout - Speed Tanked (Slightly more speed / Stamina, paper thin shield, 1 EQ, 25% Nova Knife damage increase, less Dropsuit Sig)
I bet, majority of serious corps, would pick the Logi. |
semperfi1999
Imperfects Negative-Feedback
873
|
Posted - 2013.09.06 16:28:00 -
[146] - Quote
Cosgar wrote:semperfi1999 wrote:Long Evity wrote:I knew you were insane, but I didn't know how far. Dust dreams of being half as good as starcraft is to it's audience. It's a game that knows how to strike a balance between what is considered 'noob' tactics that give easy win, to complicated strategies, that if used right, can assure the win even more. Dust has no strike in balance. And you have disowned any credibility you have saying Starcraft is bad while defending Dust. If I could double like this post I would. I was flabergasted when I saw IWS mention Starcraft and then call it a bad game...... Seriously??? If starcraft is a bad game then there are pretty much no good games out there....and dust well we cant even discuss dust compared to Starcraft. Dust doesnt deserve to drink Starcrafts urine much less anything else.......... Actually, Starcraft was a bad game at one point because the developers didn't have enough foresight to implement balancing against zerg tactics. For a time, zerging was the only tactic that anyone used and when it was ultimately re-balanced, many of it's core community left because they didn't learn anything new and didn't want to. I haven't played recently, but this was the last thing I remember.
The lvl of fail on this thread has just reached new heights. Starcraft 1/2 are the best RTS games period.....nothing can quite compare to them. I know of no other RTS game that has a pro circuit like Starcraft does...frankly its ok if you dont like RTS games....there is nothing wrong with not enjoying those types of games as some do and some dont. But to say that Starcraft 1/2 is/are/were bad games is just a completely and absolute disgrace to the entire gaming industry. |
Cosgar
ParagonX
4833
|
Posted - 2013.09.06 16:32:00 -
[147] - Quote
I'm talking about events that happened in the late 90's early 2000's. Obviously things have improved since then, but that was a pretty dark time. |
Killar-12
The Corporate Raiders
969
|
Posted - 2013.09.06 16:32:00 -
[148] - Quote
Come here to deal with the absurdly short TTKs |
Iron Wolf Saber
Den of Swords
8082
|
Posted - 2013.09.06 16:38:00 -
[149] - Quote
The other fail is perfectly balanced, which results in boring game play and begins to boil down who can execute the stratagey the fastest, hence the massive emphasis of 300 apm+
|
Monkey MAC
killer taxi company General Tso's Alliance
249
|
Posted - 2013.09.06 16:44:00 -
[150] - Quote
Knight Soiaire wrote:Monkey MAC wrote: First of all you instantly assume that because I said scouts need to be scouts, I think the class is balanced and fair, its anything from it, yes you need more speed, yes you need more stamina, yes you need faster stamina regen, yes you need a higher scan radius., hell yes you need 2 eq slots, yes the logi needs to be changed (thats a different matter).
But there are problems with even your attitude to scouting, your passive scan is for YOU while a scout needs a buff of maybe 15-20m passive scan, the fact that you refuse to scan for your team shows you want a fast medium suit.
Scouts are all about powerful strategic assets, there weapon is for protection should they be caught, not for pure assaulting, scouts slip behind enemy lines, give their positions, nullify their advantages, provide attack points via uplinks!
If younwant scout that runs into group of guys with a shotgun and walks out the other side, use the assault suit thats what its for! If you dont understand that your job is not to kill people, then I suggest you play cod while using the lightweight perk!!
You're asking us to be Scouts when playing agressivly is far more rewarding than trying to fill a role another spec could do better. A Logi/Assault with the Scanner fills the role better, they've got more tank, more slots, more PG/CPU, and in the Logi's case, more Equipment slots. Whats the point of fielding a Scout with an Active Scanner? They go down quicker, the speed difference is so minimal that the medium's tank and ability to fit Proto Weaponry and Proto Equip, makes it a better suit for the job. I would be Scouting, if the game would let me, but right now its not possible, because its not supported, when I go Shotgunning I'm not trying to close large gaps across an open terrain, I stick to CQC areas and try get the jump on an enemy when possible. The game doesn't reward you for Passive Scanning, not even Active Scanning, and the fact that I have to sacrifice my biotics, which I basically survive on, to fit a decent scan on a Scout is ridiculous. There is one thing the game does reward you for doing, and thats killing. Ask any Corp, if they had the choice, which would they pick; Minmatar Proto Logi - Biotic Tanked (25% Hack increase, you cant imagine how useful this is in PC battles, more tank, more EQ) Minmatar Proto Scout - Speed Tanked (Slightly more speed / Stamina, paper thin shield, 1 EQ, 25% Nova Knife damage increase, less Dropsuit Sig) I bet, majority of serious corps, would pick the Logi. Yes they probably would pick the logi at the moment, but they are working on that, they have said so, so let us together instead of arguing make a thread about how the logi and scout suits can be changed to better fill its role.
Yes you should have to sacrifice 1 slot to dodge radar, the scouts in built scan profile bonus allows you to slip under the passive scanner, but not the active scanner the hard counter to dampened squads of assaults or undampened scouts.
The active scanner needs a few changes anyway, but once again that is a different topic!! |
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