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Killar-12
The Corporate Raiders
885
|
Posted - 2013.09.05 13:03:00 -
[1] - Quote
Why are strafing and bunny hooping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? |
First Prophet
Unkn0wn Killers
957
|
Posted - 2013.09.05 13:08:00 -
[2] - Quote
Bunny hooping. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
181
|
Posted - 2013.09.05 13:10:00 -
[3] - Quote
Killar-12 wrote:Why are strafing and bunny hooping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate?
At least you recognized that ADHD strafing and bunny hopping are in the same category. I don't like them because they are more twitched than tactical, and most shooters I play do not have those elements in there, in fact pc shooters don't have those elements in there because the kbm nullifies them, you only see them with ds3s because of the lag/control scheme. |
Monkey MAC
killer taxi company General Tso's Alliance
180
|
Posted - 2013.09.05 13:11:00 -
[4] - Quote
Killar-12 wrote:Why are strafing and bunny hooping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate?
Strafing bunnyhopping arent bad, just a little slower, texas 2 stepping is bad but is now gone, aim assist is only slightly to strong!! Its the actual weaponry thats the problem! |
Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:12:00 -
[5] - Quote
Oswald Rehnquist wrote:Killar-12 wrote:Why are strafing and bunny hooping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? At least you recognized that ADHD strafing and bunny hopping are in the same category. I don't like them because they are more twitched than tactical, and most shooters I play do not have those elements in there, in fact pc shooters don't have those elements in there because the kbm nullifies them, you only see them with ds3s because of the lag/control scheme. I only like Strafing due to the fact that it allows for a longer TTK, the AR now has super aim AND working hit detection |
Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:13:00 -
[6] - Quote
Monkey MAC wrote:Killar-12 wrote:Why are strafing and bunny hooping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? Strafing bunnyhopping arent bad, just a little slower, texas 2 stepping is bad but is now gone, aim assist is only slightly to strong!! Its the actual weaponry thats the problem! I agree here the game is suposed to have a long TTK |
calisk galern
BurgezzE.T.F
845
|
Posted - 2013.09.05 13:14:00 -
[7] - Quote
speed tanking was a thing, and it's what scouts were designed around.
now it's not, scout suit may as well be removed, sp refunded so they can spec into a proper caldari assault suit and spec into ar's like everyone else.
I suppose they could do option two and be heavy with hmg/forge gun. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
181
|
Posted - 2013.09.05 13:22:00 -
[8] - Quote
calisk galern wrote:speed tanking was a thing, and it's what scouts were designed around.
now it's not, scout suit may as well be removed, sp refunded so they can spec into a proper caldari assault suit and spec into ar's like everyone else.
I suppose they could do option two and be heavy with hmg/forge gun.
I run scout and while initially I was hurting from the removal of twitched strafing, my kdr has actually improved dramatically due to the use of the active scanner and the scram pistol.
The idea that scouts can't compete is incorrect, now getting someone's back pretty near guarantees the kill, scouts with active scanners are able to dodge most scans and scan others to get their back.
The sheer difference in my gameplay is being able to capture a point from 3 heavies and 4 assaults with minor team support. Scan them all and run around till you get their back = dead merc. |
semperfi1999
Imperfects Negative-Feedback
831
|
Posted - 2013.09.05 13:23:00 -
[9] - Quote
Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate?
Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
286
|
Posted - 2013.09.05 13:25:00 -
[10] - Quote
They both just destroy the immersion for me and are just hilariously unrealistic, and I like EVE / DUST because they try very hard to be realistic (EVE's fluid physics aside). Really, you're capable of firing a high recoil plasma rifle while jumping up and down, or side stepping left and right, with absolutely no barrel sway resulting in pinpoint accuracy? No, that defies so many laws of physics that it's unbearable. Even more unbearable then dual wielding.
I wish that jumping, turning, and strafing added a tiny bit of acceleration to your crosshair. To mimic real life. Turn quickly while aiming and watch as the barrel continues rotating and you have to fight it back to center. Do it while jumping, even just little hops, and watch the barrel bounce up and down with you. This would force people to stop and aim, like real soldiers, not do completely unrealistic movements because you can. |
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Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:25:00 -
[11] - Quote
semperfi1999 wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........ Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this. The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. Agreed, the Hit Detection was the only thing that needed fixed...
How are the TTKs in you opinion? |
semperfi1999
Imperfects Negative-Feedback
831
|
Posted - 2013.09.05 13:27:00 -
[12] - Quote
Oswald Rehnquist wrote:Killar-12 wrote:Why are strafing and bunny hooping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? At least you recognized that ADHD strafing and bunny hopping are in the same category. I don't like them because they are more twitched than tactical, and most shooters I play do not have those elements in there, in fact pc shooters don't have those elements in there because the kbm nullifies them, you only see them with ds3s because of the lag/control scheme.
Now that is a complete farse. If you are talking about games with low health then those are more twitchy. This is known as a tracking shooter similar to Halo it requires the ability to maintain your target for longer than a short burst to kill. If you didnt use strafing skills in say counterstrike then you would have sucked big time. No straffing is important in games on the PC but if you play alot of low health shooters then I can see why you would think straffing should never be done in an FPS game.....the problem with low health shooters its all about who sees who first. Not nearly as much skill involved in that. |
Operative 1171 Aajli
Bragian Order Amarr Empire
234
|
Posted - 2013.09.05 13:28:00 -
[13] - Quote
I hate it because it is silly, ruins the decorum of a combat themed game and...
Should be exclusive to light suits! Ninja baby! |
Severus Smith
Ikomari-Onu Enforcement Caldari State
287
|
Posted - 2013.09.05 13:31:00 -
[14] - Quote
semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense.
Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***.
So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. |
semperfi1999
Imperfects Negative-Feedback
832
|
Posted - 2013.09.05 13:31:00 -
[15] - Quote
Killar-12 wrote:semperfi1999 wrote:Killar-12 wrote:Why are strafing and bunny hopping bad?
Why is aim assist so strong?
This is not spam, just questions to see the opinions of those in this debate? Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........ Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this. The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. Agreed, the Hit Detection was the only thing that needed fixed... How are the TTKs in you opinion?
Nowawadays despite the numbers this game has turned from a tracking shooter to more of a twitch shooter. Whoever sees who first generally wins because you cant miss. If you are even somehow intelligent and know how to move the dot over the enemy then you will pretty much hit every shot from that point foward.
TTK used to be perfect in this game. There was plenty of HP without it being overmuch and flanking gave you a favorable position but not a guaranteed kill. With 1.4 its basically a guaranteed kill. |
Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:32:00 -
[16] - Quote
Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. IRL is the worst place to draw inspiration for a space shooter from the future from. |
Annabandak Mercery
Knights Of Ender
42
|
Posted - 2013.09.05 13:33:00 -
[17] - Quote
too me it simply doesnt makes sence , are we a facking dance club or so? |
Operative 1171 Aajli
Bragian Order Amarr Empire
237
|
Posted - 2013.09.05 13:36:00 -
[18] - Quote
Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter.
Rather than people complain about aim assist or bunny hop to compensate I'd like to see this, on a long enough timeline, translate to better real world modes of tactical movement. I.e. move in and out of cover and strafe to the side as you move into the opponent. Also, move forward more cautiously from cover to cover. |
Operative 1171 Aajli
Bragian Order Amarr Empire
237
|
Posted - 2013.09.05 13:38:00 -
[19] - Quote
Killar-12 wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. IRL is the worst place to draw inspiration for a space shooter from the future from.
Again, decorum and combat theme is the reference here. Doesn't matter what the wrapper looks like. |
semperfi1999
Imperfects Negative-Feedback
836
|
Posted - 2013.09.05 13:38:00 -
[20] - Quote
Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter.
Are you serioulsy bringing in RL examples to a fictional game set 15 million years in the future? Tell me your not because it sounds like you are and if you are then that just shows how much of an idiot you are.
If you want a realistic military shooter go play Arma and crawl your way to the objective for 2 hours. Have fun. This is not a realistic based military shooter. It was meant to be a tracking shooter that was Haloesque in many ways yet CCP completely failed and ended up making a bad lobby shooter. You say its a laughably bad tactic....those who consider it a bad tactic are those who could not do it or deal with it themselves.
BTW you obviously have not seen deathmatch on Halflife 1 if you consider this game to be strafy and bunnyhoppy...... |
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Severus Smith
Ikomari-Onu Enforcement Caldari State
288
|
Posted - 2013.09.05 13:40:00 -
[21] - Quote
Killar-12 wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. IRL is the worst place to draw inspiration for a space shooter from the future from. Facts or rules, no. Inspiration, yes.
If I compared the modern M16 vs the modern M134 Minigun to point out the fact that the bullets fired by the M134 are thicker than the M16's barrel, can pierce concrete, and will blow limbs off of people with one hit, and fires over 20x faster to say that AR vs HMG balance is off then yes, call me on it. AR's shoot plasma and it's the future.
But to say that in the future the laws of physics will still apply therefore causing barrel sway due to acceleration forces caused by movement is pretty fair. I'm not saying exactly how it would work (technology wise) but physics still exists.
|
calisk galern
BurgezzE.T.F
849
|
Posted - 2013.09.05 13:40:00 -
[22] - Quote
Oswald Rehnquist wrote:calisk galern wrote:speed tanking was a thing, and it's what scouts were designed around.
now it's not, scout suit may as well be removed, sp refunded so they can spec into a proper caldari assault suit and spec into ar's like everyone else.
I suppose they could do option two and be heavy with hmg/forge gun. I run scout and while initially I was hurting from the removal of twitched strafing, my kdr has actually improved dramatically due to the use of the active scanner and the scram pistol. The idea that scouts can't compete is incorrect, now getting someone's back pretty near guarantees the kill, scouts with active scanners are able to dodge most scans and scan others to get their back. The sheer difference in my gameplay is being able to capture a point from 3 heavies and 4 assaults with minor team support. Scan them all and run around till you get their back = dead merc.
for what it's worth anybody can use a scanner, and anybody can sneak up on other players, I've had heavies do it a lot over the last few days. on top of that any player you catch from behind will die.
every other role can do it with nearly 1000 ehp, some can do it with over 1000.
scouts only advantage is speed, but even at that medium suits can toss on kinetics and effectively become scouts if they want.
I just don't see anything a scout can do that can't be accomplished far better by a medium suit, except your non run strafe speed, which is now useless in a fight. |
semperfi1999
Imperfects Negative-Feedback
836
|
Posted - 2013.09.05 13:41:00 -
[23] - Quote
Operative 1171 Aajli wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. Rather than people complain about aim assist or bunny hop to compensate I'd like to see this, on a long enough timeline, translate to better real world modes of tactical movement. I.e. move in and out of cover and strafe to the side as you move into the opponent. Also, move forward more cautiously from cover to cover.
What dont you people understand....THIS IS NOT A TACTICAL SHOOTER...if you want a tactical shooter you have to play a different game. THis game was NEVER meant to be a tactical shooter nor will CCP EVER MAKE IT INTO a tactical shooter. Their main goal was to make a shooter that was free to play, connected to the Eve universe, and was Haloesque to draw the type of gamers who enjoy Halo. Halo is NOT a tactical shooter why would you assume this game would be? I mean just the fact that you can survive 1 shot pretty much makes this not a tactical shooter. |
Anarchide
Greedy Bastards
560
|
Posted - 2013.09.05 13:44:00 -
[24] - Quote
Bunny Hoppers should be shot in the head on their third in-game consecutive leap by
this guy. |
Killar-12
The Corporate Raiders
886
|
Posted - 2013.09.05 13:46:00 -
[25] - Quote
Anarchide wrote:Bunny Hoppers should be shot in the head on their third in-game consecutive leap by this guy. I'll stick my finger into the barrel then. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
288
|
Posted - 2013.09.05 13:46:00 -
[26] - Quote
semperfi1999 wrote:Operative 1171 Aajli wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. Rather than people complain about aim assist or bunny hop to compensate I'd like to see this, on a long enough timeline, translate to better real world modes of tactical movement. I.e. move in and out of cover and strafe to the side as you move into the opponent. Also, move forward more cautiously from cover to cover. What dont you people understand....THIS IS NOT A TACTICAL SHOOTER...if you want a tactical shooter you have to play a different game. THis game was NEVER meant to be a tactical shooter nor will CCP EVER MAKE IT INTO a tactical shooter. Their main goal was to make a shooter that was free to play, connected to the Eve universe, and was Haloesque to draw the type of gamers who enjoy Halo. Halo is NOT a tactical shooter why would you assume this game would be? I mean just the fact that you can survive 1 shot pretty much makes this not a tactical shooter. You know what, fine you're right, I'll go half way on this with you. If I want a "truly" tactical shooter I'll go crawl for 2 hours in Arma. But the OP asked why people hate bunny hopping / strafing, not if it should exist in DUST. I hate it for the reasons I stated. Namely that it is ridiculously unrealistic, breaks physics, and just looks plain stupid.
If you need your stupid tactic to win then go ahead, I'll die more to you and be "less effective" than I could be. It's still stupid and you should feel stupid for doing it, but I will agree that (in these games) it is a tactic that works. Do I wish it was removed from DUST, oh god yes, but that's another topic for another day. |
Monkey MAC
killer taxi company General Tso's Alliance
185
|
Posted - 2013.09.05 13:56:00 -
[27] - Quote
Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter.
Or it might be the fact that in real life it only takes one shot to die, or be too injured to continue, strafing is part of track shooters because two peopke wont stand in 1 spot firing at each other 5 secs until 1 lf them pops.
However semperfi I dont think the aim assist ks as bad as you think aiming in general is improved, and hit detection means assault rifle and the like are effectively pinpoint hoses of doom!
An as for not doing very well while strafing and jumling in paintball, I do very well, its how I earned the name Monkey |
Operative 1171 Aajli
Bragian Order Amarr Empire
238
|
Posted - 2013.09.05 13:58:00 -
[28] - Quote
semperfi1999 wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. Are you serioulsy bringing in RL examples to a fictional game set 15 million years in the future? Tell me your not because it sounds like you are and if you are then that just shows how much of an idiot you are. If you want a realistic military shooter go play Arma and crawl your way to the objective for 2 hours. Have fun. This is not a realistic based military shooter. It was meant to be a tracking shooter that was Haloesque in many ways yet CCP completely failed and ended up making a bad lobby shooter. You say its a laughably bad tactic....those who consider it a bad tactic are those who could not do it or deal with it themselves. BTW you obviously have not seen deathmatch on Halflife 1 if you consider this game to be strafy and bunnyhoppy......
Stop with misinterpretations. Talk about stupidity.
It is a ground combat game. Ground combat is ground combat whether featured in a game, a sci-fi world or RL. It deserves some amount of plausibility to the context of the theme.
If you don't think that should apply then go play Mario games. They are far enough away from the genre so as not to be expected to have anything to do with reality.
Why not have cars flying with wings of we're not expecting any amount of thematic realism of movement. |
semperfi1999
Imperfects Negative-Feedback
836
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Posted - 2013.09.05 13:58:00 -
[29] - Quote
Severus Smith wrote:semperfi1999 wrote:Operative 1171 Aajli wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. Rather than people complain about aim assist or bunny hop to compensate I'd like to see this, on a long enough timeline, translate to better real world modes of tactical movement. I.e. move in and out of cover and strafe to the side as you move into the opponent. Also, move forward more cautiously from cover to cover. What dont you people understand....THIS IS NOT A TACTICAL SHOOTER...if you want a tactical shooter you have to play a different game. THis game was NEVER meant to be a tactical shooter nor will CCP EVER MAKE IT INTO a tactical shooter. Their main goal was to make a shooter that was free to play, connected to the Eve universe, and was Haloesque to draw the type of gamers who enjoy Halo. Halo is NOT a tactical shooter why would you assume this game would be? I mean just the fact that you can survive 1 shot pretty much makes this not a tactical shooter. You know what, fine you're right, I'll go half way on this with you. If I want a "truly" tactical shooter I'll go crawl for 2 hours in Arma. But the OP asked why people hate bunny hopping / strafing, not if it should exist in DUST. I hate it for the reasons I stated. Namely that it is ridiculously unrealistic, breaks physics, and just looks plain stupid. If you need your stupid tactic to win then go ahead, I'll die more to you and be "less effective" than I could be. It's still stupid and you should feel stupid for doing it, but I will agree that (in these games) it is a tactic that works. Do I wish it was removed from DUST, oh god yes, but that's another topic for another day.
Then TBH you need to find a different game because CCP will never make this into a tactical game. Its not supposed to be. ITs original design was to be similar to MAG and Halo. Which I am assuming are both games you hate because they are strafing/tracking shooters. |
Killar-12
The Corporate Raiders
887
|
Posted - 2013.09.05 14:01:00 -
[30] - Quote
Operative 1171 Aajli wrote:semperfi1999 wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. Are you serioulsy bringing in RL examples to a fictional game set 15 million years in the future? Tell me your not because it sounds like you are and if you are then that just shows how much of an idiot you are. If you want a realistic military shooter go play Arma and crawl your way to the objective for 2 hours. Have fun. This is not a realistic based military shooter. It was meant to be a tracking shooter that was Haloesque in many ways yet CCP completely failed and ended up making a bad lobby shooter. You say its a laughably bad tactic....those who consider it a bad tactic are those who could not do it or deal with it themselves. BTW you obviously have not seen deathmatch on Halflife 1 if you consider this game to be strafy and bunnyhoppy...... Stop with misinterpretations. Talk about stupidity. It is a ground combat game. Ground combat is ground combat whether featured in a game, a sci-fi world or RL. It deserves some amount of plausibility to the context of the theme. If you don't think that should apply then go play Mario games. They are far enough away from the genre so as not to be expected to have anything to do with reality. Why not have cars flying with wings of we're not expecting any amount of thematic realism of movement. http://www.theregister.co.uk/2012/04/02/terrafugia_prototype_flying_car/ |
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