|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Operative 1171 Aajli
Bragian Order Amarr Empire
234
|
Posted - 2013.09.05 13:28:00 -
[1] - Quote
I hate it because it is silly, ruins the decorum of a combat themed game and...
Should be exclusive to light suits! Ninja baby! |
Operative 1171 Aajli
Bragian Order Amarr Empire
237
|
Posted - 2013.09.05 13:36:00 -
[2] - Quote
Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter.
Rather than people complain about aim assist or bunny hop to compensate I'd like to see this, on a long enough timeline, translate to better real world modes of tactical movement. I.e. move in and out of cover and strafe to the side as you move into the opponent. Also, move forward more cautiously from cover to cover. |
Operative 1171 Aajli
Bragian Order Amarr Empire
237
|
Posted - 2013.09.05 13:38:00 -
[3] - Quote
Killar-12 wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. IRL is the worst place to draw inspiration for a space shooter from the future from.
Again, decorum and combat theme is the reference here. Doesn't matter what the wrapper looks like. |
Operative 1171 Aajli
Bragian Order Amarr Empire
238
|
Posted - 2013.09.05 13:58:00 -
[4] - Quote
semperfi1999 wrote:Severus Smith wrote:semperfi1999 wrote:Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........
Strafing is and bunny hopping is "bad" because these kids cannot track people who know how to move their character in ways to avoid incoming fire.....so this results in people complaining about those who can successfully do this.
The basic opinion in a nutshell......the people who complain about strafing and inability to track a target are pathetically bad at this game and they want the game to make up for their lack of skill so that people who are good at these two items do not completely roflstomp them. No, its not because I can't aim (I can aim pretty well), but because they make no f***ing sense. Go play paintball and tell me how well you do while bunny hopping / side strafing. If it's such an "pro" topic in infantry tactics then why don't our Seals, or Rangers, or Force Recon guys jump up and down and side to side like idiots while taking fire? You know why, because while it may make you (slightly) harder to hit your aim become absolute s***. So that is why. Not because I can't aim, not because I am not pro, but because it is such a laughably bad tactic that it has no place in any sort of realistic military shooter. Are you serioulsy bringing in RL examples to a fictional game set 15 million years in the future? Tell me your not because it sounds like you are and if you are then that just shows how much of an idiot you are. If you want a realistic military shooter go play Arma and crawl your way to the objective for 2 hours. Have fun. This is not a realistic based military shooter. It was meant to be a tracking shooter that was Haloesque in many ways yet CCP completely failed and ended up making a bad lobby shooter. You say its a laughably bad tactic....those who consider it a bad tactic are those who could not do it or deal with it themselves. BTW you obviously have not seen deathmatch on Halflife 1 if you consider this game to be strafy and bunnyhoppy......
Stop with misinterpretations. Talk about stupidity.
It is a ground combat game. Ground combat is ground combat whether featured in a game, a sci-fi world or RL. It deserves some amount of plausibility to the context of the theme.
If you don't think that should apply then go play Mario games. They are far enough away from the genre so as not to be expected to have anything to do with reality.
Why not have cars flying with wings of we're not expecting any amount of thematic realism of movement. |
|
|
|